Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.26 @ 23:20:26 Player: Gder Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (277) 1385 Value Destroyed (9668) 9668 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2859) 2859 TOTAL SCORE: 20492 Bonus ------- High Alert Combat Kills 635 Follower Combat Kills 1424 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 135/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Relay Coupler [Swarmer] (31) Relay Coupler [Grunt] (42) Long-range Tractor Beam Autogun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Coil Gun KE Penetrator Mass Driver Mass Driver Kinetic Spear > --- INVENTORY -------- Neutrino Core Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads Heavy Treads Heavy Treads Matter Compressor High-powered Tractor Beam KE Penetrator Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 107] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Makeshift Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Slots Evolved 12 | . . . 4 2 2 . . . . . . 2 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . Utility 6 | . . . 1 1 1 . . . . . . 2 1 . Weapon 4 | . . . 2 1 1 . . . . . . . . . Parts Attached 152 | 6 3 21 20 11 2 . 32 1 4 . . 24 23 5 Power 12 | 1 1 2 2 1 . . 3 . . . . . 1 1 Engine 6 | 1 1 2 1 . . . 1 . . . . . . . Core 4 | . . . 1 1 . . 1 . . . . . . 1 Reactor 2 | . . . . . . . 1 . . . . . 1 . Propulsion 32 | 1 1 4 3 1 . . 11 . 1 . . 4 5 1 Treads 17 | 1 1 . 3 1 . . 1 . . . . 4 5 1 Leg 3 | . . 1 . . . . 2 . . . . . . . Wheel 9 | . . 3 . . . . 5 . 1 . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . 3 . . . . . . . Utility 55 | 2 . 5 9 7 1 . 9 1 2 . . 12 7 . Device 23 | 1 . 2 2 2 1 . 4 . 2 . . 4 5 . Storage 9 | 1 . . 4 1 . . 1 . . . . 2 . . Processor 9 | . . . 2 2 . . 1 . . . . 4 . . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 13 | . . 3 1 1 . . 3 1 . . . 2 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 1 10 6 2 1 . 9 . 1 . . 8 10 3 Energy Gun 6 | 1 . 1 . . . . 1 . . . . . 3 . Energy Cannon 4 | . . 1 2 . . . 1 . . . . . . . Ballistic Gun 30 | 1 1 6 4 1 . . 3 . 1 . . 7 4 2 Ballistic Cannon 5 | . . 1 . . . . 1 . . . . . 3 . Launcher 2 | . . 1 . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 11 | . . 2 2 1 . . 4 . . . . 2 . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 10 | . . . . . . . . . . . . . 10 . Parts Lost 53 | . . 7 1 2 . 6 . . 1 . 1 7 18 10 Power 5 | . . 1 . 1 . . . . . . . . 1 2 Propulsion 10 | . . 2 . . . 1 . . . . 1 . 3 3 Utility 15 | . . 1 1 1 . 3 . . 1 . . 3 5 . Weapon 23 | . . 3 . . . 2 . . . . . 4 9 5 Highest Loss Streak 10 | . . 7 1 1 . 6 . . 1 . 1 3 10 9 To Critical Strikes 3 | . . . . . . 2 . . . . . . 1 . Average Backups 9 | 4 7 4 5 13 12 9 9 14 13 14 14 12 11 9 Power 1 | . 1 . . . 1 . 2 3 3 2 1 1 1 . Propulsion 2 | 3 3 1 . 1 1 1 1 2 2 1 2 3 5 2 Utility 2 | . 1 . . 4 6 4 2 4 4 5 5 3 2 4 Weapon 3 | . 1 1 4 6 4 3 2 3 4 4 5 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 54 | 2 2 5 3 7 . 8 5 2 . 2 2 6 2 8 Power 7 | . . . . . . 1 2 . . 1 1 1 . 1 Propulsion 9 | 2 1 2 1 . . . 2 . . . . 1 . . Utility 26 | . . 2 2 2 . 6 1 2 . 1 1 2 2 5 Weapon 12 | . 1 1 . 5 . 1 . . . . . 2 . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 82 92 77 72 33 74 99 99 100 95 96 82 59 Engine 4 | . 14 13 3 6 . . . . . . . . . . Core 1 | . . . 5 . 6 2 4 . . . . . . 1 Reactor 1 | . . . . . . . . 6 6 6 6 5 4 3 Treads 15 | . 23 21 26 22 20 7 . . . . . 12 10 9 Wheel 4 | . . 3 . . . . 13 20 20 20 15 . . . Device 8 | . 14 . 4 6 12 6 9 13 12 13 13 14 14 4 Storage 5 | . 14 . 7 7 6 3 4 6 6 6 6 5 5 4 Processor 5 | . . . . 6 6 3 5 6 6 6 6 13 13 9 Protection 7 | . . 13 8 6 6 2 5 5 6 6 6 4 4 4 Energy Gun 1 | . 1 . . . . . . 6 6 6 6 1 3 4 Energy Cannon 1 | . . 1 2 . . . 3 6 6 6 6 1 . . Ballistic Gun 17 | . 26 25 23 9 . . 13 20 14 13 13 23 13 6 Ballistic Cannon 3 | . . 1 9 2 . . . . 3 6 6 1 4 4 Slashing Weapon 1 | . . . . . . . 4 2 5 6 6 . . . Special Melee Weapon 1 | . . . . 4 6 3 . . . . . . . . Peak Build Rating 107 | 6 7 25 44 95 100 100 54 56 57 58 57 91 107 73 Average Rating 52 | 4 6 12 40 78 99 51 35 55 55 57 56 80 95 62 On Entrance 46 | . 6 7 20 43 92 100 1 54 56 57 57 56 83 68 Avg Prop Armor Cover (%) 3 | . . 2 3 . . . 11 . 2 . . . . . Naked Turns 104 | . . 2 . . . 54 28 . . . . . . 20 Heaviest Build 94 | 11 11 31 50 93 94 94 62 71 73 73 73 75 77 63 Greatest Support 140 | 20 40 40 84 84 76 76 44 32 36 36 36 97 140 140 Greatest Overweight (x) 28 | 1 . 5 2 1 1 28 6 2 3 2 2 2 23 . Average Overweight (x) . | . . . . . 1 . . 1 1 2 2 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 5 10 15 15 10 12 15 15 15 15 15 15 14 Most Carried 15 | 7 8 8 15 15 13 13 15 15 15 15 15 15 15 12 Average Carried 11 | 4 7 4 9 14 12 9 9 14 14 15 14 14 13 9 Final Capacity 15 | 8 8 5 15 15 15 5 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 5 15 14 13 5 15 15 15 15 15 15 7 5 Class Distribution -------------------- 37% | Mutant 17% | Executioner 15% | Tank 5% | Scavenger-Assassin 4% | Derelict-Assassin 3% | Assassin 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -6/Zion Executioner | -5/Proximity Caves Derelict-Assassin | -5/Factory Scavenger-Executioner | -4/Factory Tank | -4/Garrison Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Matter Collected 10354 | 266 296 726 1558 2439 261 . 690 249 225 23 28 2255 1217 121 Remotely 2413 | . . . . 1208 261 . . . . . . 759 185 . Salvage Created 12556 | 44 365 811 2053 788 56 . 1300 185 260 . . 4031 2492 171 Parts 630 | 8 23 64 131 35 1 . 46 13 10 . . 197 89 13 Haulers Intercepted 17 | . 2 . 6 1 . . 3 . . . . 4 1 . Recyclers Shooed 20 | . 1 . 1 1 . . 7 . . . . 1 9 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . 20 . . . . . 11 8 . 3 . . . Prevented 3 | . . . . . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Combat Hostiles Destroyed 190 | . 8 20 33 16 1 . 10 14 5 . . 43 33 7 Melee 6 | . . . . . 1 . 1 . . . . 1 3 . Guns 145 | . 8 15 20 15 . . 9 7 4 . . 40 22 5 Cannons 26 | . . 1 13 1 . . . . 1 . . . 8 2 AOE 13 | . . 4 . . . . . 7 . . . 2 . . Classes Destroyed 20 | 1 5 3 5 2 . . . . 1 . . 2 1 . Worker 15 | . . . 3 . . . . . . . . 10 2 . Builder 17 | . . . 2 2 . . 1 . . . . 9 3 . Tunneler 11 | 3 . . 2 . . . 2 . . . . 2 2 . Hauler 17 | . 2 . 6 1 . . 3 . . . . 4 1 . Recycler 16 | . 1 . 1 2 . . 4 . . . . 3 5 . Mechanic 2 | . . . . . . . . . . . . . 2 . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 8 | . 1 . 4 1 . . . . . . . 2 . . Swarmer 62 | . 6 2 3 8 . . 6 14 . . . 4 12 7 Grunt 48 | . 2 . 12 3 . . 3 . 2 . . 12 14 . Brawler 5 | . . . 2 . . . . . 1 . . 2 . . Duelist 1 | . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . Sentry 27 | . . 1 13 2 . . . . 1 . . 9 1 . Hunter 13 | . . . 3 1 1 . . . . . . 6 2 . Programmer 14 | . . . . 1 . . 1 . . . . 8 4 . Heavy 1 | . . . . . . . . . . . . 1 . . Artisan 1 | . . 1 . . . . . . . . . . . . Subdweller 17 | . . 17 . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 15 | 3 4 4 7 7 1 . 3 9 3 . . 15 11 7 Combat Bots Only 9 | . 3 4 5 4 1 . 3 9 3 . . 6 8 7 Max Kills in Single Turn 3 | 1 2 2 2 2 1 . 1 3 1 . . 2 3 1 Gunslinging 1 | . 1 . . . . . . . . . . 1 . . Exploded 3 | . . 2 . . . . . 3 . . . 2 . . Melee 1 | . . . . . 1 . 1 . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Hostile Shots Fired 1263 | . 27 114 49 153 10 12 52 38 26 . 4 219 395 164 Missed 340 | . 5 30 14 42 6 1 14 10 9 . . 80 95 34 Hits 923 | . 22 84 35 111 4 11 38 28 17 . 4 139 300 130 Melee 18 | . . . . . . 11 . . 3 . . 2 2 . Projectile 905 | . 22 84 35 111 4 . 38 28 14 . 4 137 298 130 AOE 6 | . . . . 2 . . . . . . . 1 3 . Critical Strikes 53 | . 2 6 . 3 1 8 . 1 . . . 7 19 6 Part Disruptions 1 | . . . . . . . . 1 . . . . . . Damage Taken 14059 | . 154 1327 391 1520 124 442 481 350 137 . 57 2196 4733 2147 Core 2142 | . 13 183 18 255 . 175 110 30 4 . . 198 491 665 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 498 | . . . . . . . . . . . . . 498 . Redirected to Shielding 77 | . . . . . . . . 77 . . . . . . Ignored by Resistances 3983 | . 49 364 112 423 34 114 135 95 45 . 16 619 1392 585 Regen/Repaired (Parts) 759 | . . . 50 279 13 18 . . . . . . 399 . Core Remaining (%) 70 | 100 . 21 96 63 . . . . . . 62 80 . . Volleys Fired 517 | 6 39 94 109 31 . . 39 16 13 . 7 85 68 10 Largest 5 | 2 2 2 4 5 . . 5 3 5 . 5 5 5 4 Hottest 254 | 60 60 105 186 133 . . 185 85 185 . 193 193 254 160 Shots Fired 1584 | 12 78 153 324 149 . . 84 32 54 1 15 413 234 35 Gun 1282 | 12 78 118 210 119 . . 82 24 49 . 7 401 156 26 Cannon 289 | . . 32 114 30 . . 2 1 5 1 8 12 75 9 Launcher 13 | . . 3 . . . . . 7 . . . . 3 . Special . | . . . . . . . . . . . . . . . Kinetic 1424 | 6 72 122 317 149 . . 80 24 35 1 7 401 185 25 Thermal 146 | 6 6 28 6 . . . 4 1 19 . 8 12 46 10 Explosive 13 | . . 3 . . . . . 7 . . . . 3 . Electromagnetic 1 | . . . 1 . . . . . . . . . . . Robot Hit Streak 46 | 9 20 27 28 17 . . 30 8 17 . 20 46 34 7 Robot Miss Streak 5 | . 3 1 3 3 . . 3 2 2 . . 5 2 3 Penetration Max 2 | . . . . . . . . . . . . 2 2 . Secondary Targets 18 | . 2 2 . . . . 2 2 1 . . 9 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 . . 1 . . Shots Hit Robots 1106 | 9 55 111 178 87 2 . 79 19 40 . 10 325 171 20 Core Hits 506 | 4 29 40 80 38 . . 39 21 13 . 2 140 88 12 Critical Kills 29 | . . . 2 . . . 1 . . . . 14 10 2 Critical Parts Destroyed 31 | . . . 2 . . . . . . . . 13 14 2 Critical Strikes 84 | . . 1 5 2 . . 2 . . . . 31 38 5 Burn 3 | . . . . . . . . . . . . . 3 . Destroy 63 | . . 1 4 . . . 1 . . . . 29 24 4 Blast 11 | . . . 1 2 . . . . . . . . 8 . Sever 1 | . . . . . . . 1 . . . . . . . Impale 6 | . . . . . . . . . . . . 2 3 1 Melee Attacks 86 | . . . . . 4 . 16 1 . . . 25 33 7 Impact 5 | . . . . . 4 . 1 . . . . . . . Slashing 16 | . . . . . . . 15 1 . . . . . . Piercing 65 | . . . . . . . . . . . . 25 33 7 Sneak Attacks 30 | . . . . . . . 9 . . . . 12 9 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27125 | 90 519 2163 3323 1803 93 . 2064 1111 789 . 237 8949 5585 399 Guns 17880 | 90 496 1465 2463 1314 . . 1096 356 664 . 110 7026 2554 246 Cannons 3319 | . . 162 835 334 . . 61 . 125 . 127 264 1357 54 Explosions 2207 | . . 536 . 155 . . . 755 . . . 411 350 . Melee 3637 | . . . . . 93 . 889 . . . . 1248 1308 99 Ramming 82 | . 23 . 25 . . . 18 . . . . . 16 . Kinetic 19252 | 22 431 1465 3210 1648 . . 1077 356 471 . 135 7044 3248 145 Thermal 2483 | 68 65 162 46 155 . . 80 . 318 . 102 657 675 155 Explosive 1556 | . . 536 . . . . . 755 . . . . 265 . Electromagnetic 115 | . . . 42 . . . . . . . . . 73 . Impact 93 | . . . . . 93 . . . . . . . . . Slashing 889 | . . . . . . . 889 . . . . . . . Piercing 2655 | . . . . . . . . . . . . 1248 1308 99 Highest Corruption 14 | . . . . 2 . . 5 5 5 5 . 2 12 14 Average Corruption 4 | . . . . 1 . . 5 5 5 5 . 1 10 12 Corruption Purged 2 | . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 146 | . . . . 18 . . 21 20 17 3 . 16 37 14 Message Errors 37 | . . . . 4 . . 5 6 3 2 . 3 11 3 Matter Fused 34 | . . . . 5 . . 5 5 5 . . 4 7 3 Heat Flow Errors 15 | . . . . 4 . . 2 2 4 . . 1 2 . Energy Discharges 17 | . . . . 1 . . 1 3 3 . . 4 4 1 Parts Rejected 3 | . . . . . . . . . . . . 1 2 . Data Loss (minor) 15 | . . . . 3 . . 2 2 1 . . 3 3 1 Data Loss (major) 9 | . . . . 1 . . 3 2 . . . . 1 2 Misfires 4 | . . . . . . . 1 . 1 1 . . 1 . Alerts 2 | . . . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . 2 . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1162 | . . . . 95 38 . 95 36 . . . 575 323 . Projectiles 95 | . . . . 5 . . 6 . . . . 13 71 . Explosions 191 | . . . . 90 . . . 36 . . . 30 35 . Melee 876 | . . . . . 38 . 89 . . . . 532 217 . Knockbacks 15 | . . . 4 3 1 . . . . . . . 7 . Impact 2 | . . . . . 1 . . . . . . . 1 . Kinetic 11 | . . . 4 1 . . . . . . . . 6 . Secondary 2 | . . . . 2 . . . . . . . . . . Self-Inflicted Damage 144 | . . 4 . . . . 9 . . . . 50 81 . Shots 4 | . . 1 . . . . . . . . . 1 2 . Rammed 12 | . 7 . 2 . . . 1 . . . . . 2 . Targets Rammed 12 | . 7 . 2 . . . 1 . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 576 | 20 40 30 345 440 . . 189 185 515 . 48 164 430 576 Average Temperature 104 | 15 22 11 84 131 . . 64 50 161 . 30 45 153 246 Received Heat Transfer 3528 | . 51 357 180 270 18 . 72 . 57 . 21 363 1424 715 Effects 24 | . . . 5 1 . . . . 7 . . . 3 8 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 11 | . . . 5 1 . . . . 2 . . . 1 2 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . 1 . . . 1 . Damage (major) 6 | . . . . . . . . . 3 . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . 3 . Total Turns 58 | . . . . . . . . . . . . . 58 . Longest Duration 25 | . . . . . . . . . . . . . 25 . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 . . . . 1 . . 2 4 . Heat Transferred 4203 | 150 150 222 74 100 . . 111 . 518 . 148 620 1777 333 Parts Sabotaged 5 | . . . . . . . . . . . . 2 3 . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Maximum Alert Level 2 | . . . 1 1 . . . . . . . 2 2 2 Low Security (%) 74 | 100 100 . 83 89 100 100 100 . . . . 37 34 . Level 1 12 | . . . 16 10 . . . . . . . 26 14 6 Level 2 13 | . . . . . . . . . . . . 36 50 93 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 670 | 10 90 . 274 258 194 15 164 . . . . 538 654 670 Initial 369 | . . . . . 50 15 . . . . . . 209 369 Average 146 | . 11 . 109 85 79 2 60 . . . . 258 382 492 Influence Increases 7535 | 15 262 90 1148 1534 276 . 500 320 90 . 120 1539 1300 341 Destroy 0b10 Robot/C 4200 | . 160 60 660 800 100 . 200 280 80 . 80 920 720 140 Destroy 0b10 Robot/NC 490 | 15 20 . 95 70 5 . 50 . . . . 160 75 . Destroy Leader 958 | . 36 . 220 198 32 . 26 40 10 . 20 244 122 10 Allied During Kill 107 | . . . . 47 16 . . . . . 20 18 6 . Successful Hack 155 | . 16 . 28 47 6 . 4 . . . . . 54 . Disable Machine 297 | . . . 36 45 . . 9 . . . . 63 135 9 Anti-Garrison Action 50 | . . . . . . . . . . . . . . 50 Destroy Structure 408 | . . . 34 67 2 . 1 . . . . 104 188 12 Partial Spotted 45 | . . . 45 . . . . . . . . . . . Lose Combat Pursuer 525 | . 30 30 30 60 15 . 210 . . . . 30 . 120 Active Sensor Use 300 | . . . . 200 100 . . . . . . . . . Influence Decreases 6925 | 15 262 90 1148 1415 341 54 425 395 90 . 120 1041 1199 330 Entered New Map 662 | . . . . . 69 39 . 35 . . . . 289 230 Time Decay 5645 | 15 262 90 1138 1222 272 10 425 360 90 . 120 931 710 . Lost Part 385 | . . . 10 20 . 5 . . . . . 70 180 100 Lost Ally 233 | . . . . 173 . . . . . . . 40 20 . Squads Dispatched 54 | . . . 7 16 2 . 5 . . . . 16 8 . Investigation 9 | . . . 2 3 1 . 2 . . . . . 1 . Extermination 14 | . . . . 5 1 . 2 . . . . 4 2 . Reinforcement 14 | . . . 1 5 . . 1 . . . . 5 2 . Assault 3 | . . . . . . . . . . . . 1 2 . Garrison 14 | . . . 4 3 . . . . . . . 6 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . . 1 . . . . 1 1 . Active Scanning Responses 3 | . . . . 2 1 . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Distress Signals 17 | . 2 . 4 3 . . . . . . . 5 3 . Communications Jammed 10 | . . . . . 10 . . . . . . . . . Distress Signals 8 | . . . . . 8 . . . . . . . . . Times Spotted 356 | . 20 27 42 64 9 5 25 13 6 . 4 66 45 30 Peak Tracking Total 15 | . 4 6 6 6 4 4 5 6 3 . 2 5 8 15 Tactical Retreats 20 | . 1 1 2 4 1 . 6 . . . . 2 . 3 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Traps Triggered 8 | . 2 1 1 . 1 . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Machines Disabled 35 | . . . 4 5 . . 1 . . 1 . 7 15 2 Max in Single Turn 2 | . . . 1 2 . . 1 . . 1 . 2 2 1 Garrison Access 5 | . . . . 2 1 . 1 . . . . . 1 . Garrison Relay 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Machines Accessed 53 | . 6 4 12 15 3 . 5 . . . . 4 4 . Terminals 24 | . 6 . 9 5 2 . 2 . . . . . . . Fabricators 4 | . . . . 2 . . 1 . . . . 1 . . Repair Stations 7 | . . . 1 2 . . . . . . . 1 3 . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . 1 2 . . . . . . . 2 . . Garrison Access 8 | . . . 1 3 1 . 2 . . . . . 1 . Total Hacks 156 | . 22 16 43 33 14 . 9 . . . . 8 11 . Successful 80 | . 13 16 22 11 5 . 4 . . . . 2 7 . Failed 75 | . 9 . 21 22 9 . 5 . . . . 5 4 . Catastrophic 11 | . 2 . 5 2 1 . 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . Manual 82 | . 11 . 22 7 9 . 1 . . 1 . 23 5 3 Terminals 81 | . 22 . 33 10 11 . 5 . . . . . . . Fabricators 7 | . . . . 4 . . 1 . . . . 2 . . Repair Stations 20 | . . . 3 8 . . . . . . . 1 8 . Recycling Units 3 | . . . . 3 . . . . . . . . . . Scanalyzers 11 | . . . 3 3 . . . . . . . 5 . . Garrison Access 18 | . . . 4 5 3 . 3 . . . . . 3 . Terminal Hacks 35 | . 7 16 7 2 2 . 1 . . . . . . . Record 14 | . . 14 . . . . . . . . . . . . Prototype ID Bank 3 | . . . 2 . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . 1 . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . 1 . . . . . . . Network Status 3 | . . . . 2 . . 1 . . . . . . . Repair Station Hacks 12 | . . . 3 3 . . . . . . . . 6 . Scan Component 7 | . . . 2 2 . . . . . . . . 3 . Repair 5 | . . . 1 1 . . . . . . . . 3 . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . 3 . . . . . . . . 2 . . Retrieve Study 5 | . . . 3 . . . . . . . . 2 . . Garrison Access Hacks 5 | . . . . 2 1 . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 4 | . . . . 2 1 . 1 . . . . . . . Unauthorized Hacks 19 | . 6 . 9 1 2 . 1 . . . . . . . Terminals 19 | . 6 . 9 1 2 . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 8 | . 1 . 4 . 2 . 1 . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 . 10 13 3 . 2 . . . . 3 3 . Full Trace Events 5 | . . . 1 1 . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 3 . . . . . . . . 2 . . Parts Repaired 4 | . . . 1 1 . . . . . . . . 2 . Time 178 | . . . 60 22 . . . . . . . . 96 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 342 | . . . . 342 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 2 4 Machine Destruction 6 | . . . . . . . . . . . . . 2 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . 1 . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Total Allies 8 | . . . . 1 . 1 . . . 4 . . 2 . Largest Group 4 | . . . . 1 . 1 . . . 4 4 2 2 . Highest-Rated Group 206 | . . . . 10 . 101 . . . 151 151 74 206 . Highest-Rated Ally 103 | . . . . 10 . 101 . . . 39 39 38 103 . Zionite Dispatches 3 | . . . . . . . . . . . . 2 1 . Heavy 1 | . . . . . . . . . . . . . 1 . Recon 2 | . . . . . . . . . . . . 2 . . Total Orders 4 | . . . . 2 2 . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . GUARD 1 | . . . . 1 . . . . . . . . . . DROP 1 | . . . . 1 . . . . . . . . . . Ally Attacks 361 | . . . . 242 32 44 . . . . 11 23 9 . Total Damage 6894 | . . . . 3548 769 867 . . . . 671 418 621 . Kills 52 | . . . . 32 5 1 . . . . 6 5 3 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Borg Created 13 | . . . . 13 . . . . . . . . . . Largest Collective 4 | . . . . 4 . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Active Infowar (turns) 11689 | 25 1453 75 1293 2631 781 68 1034 741 29 . . 2328 1231 . Optics 2936 | . . 61 233 1793 781 68 . . . . . . . . Sensors 1804 | . . . . . . . 1034 741 29 . . . . . Terrain 3048 | . . . 216 . . . . . . . . 2175 657 . Structural 3503 | . . . . . . . . . . . . 2326 1177 . Seismic 3263 | 25 1453 14 844 838 . . 89 . . . . . . . Jamming 848 | . . . . . 780 68 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . 2 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 4 . . Branch Access 1 | . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Turns Passed 20696 | 126 1453 3599 2866 3213 781 122 1180 741 638 1253 689 2330 1439 266 Spaces Moved 12157 | 60 822 2225 1419 1548 355 121 1022 643 527 1021 535 1142 561 156 Core 212 | 6 . 12 . . . 97 54 . . . . . 2 41 Treads 7468 | 54 822 1530 1384 1548 355 24 6 . . . . 1071 559 115 Legs . | . . . . . . . . . . . . . . . Wheels 4177 | . . 683 35 . . . 662 643 527 1021 535 71 . . Hover . | . . . . . . . . . . . . . . . Flight 300 | . . . . . . . 300 . . . . . . . Fastest Speed 29 | 50 160 50 110 160 216 50 29 98 101 116 116 120 160 50 Average Speed 146 | 152 160 146 158 188 216 99 86 107 112 116 118 161 179 131 Slowest Speed 1450 | 160 160 300 160 216 216 1450 355 113 125 116 120 165 1200 166 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 99 93 94 45 12 77 17 86 71 89 68 36 18 35 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 8 | . 2 3 . . . . . . . 2 1 . . . Known Exits Taken 8 | . 1 1 . 1 . . 1 1 . 1 1 . 1 . Unknown Exits Taken 4 | 1 . . 1 . . . . . 1 . . 1 . . Scrap Searched 21 | . . 9 . . . . . 4 3 2 3 . . . Spaces Dug 25 | . . 1 9 . 2 . 1 1 . . 2 5 3 1 Terrain Destroyed 290 | . . 4 26 76 2 . 1 66 1 . 4 66 43 1 Melee 13 | . . . . . 2 . 1 1 . . . 5 3 1 Projectile 70 | . . 1 26 1 . . . 1 1 . 4 18 18 . AOE 204 | . . 3 . 75 . . . 64 . . . 40 22 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Gar Total 14062 | 82 894 2410 1896 1786 363 122 1246 675 549 1091 581 1372 808 187 Wait 800 | . 15 21 314 126 1 . 88 4 . 65 34 38 93 1 Move 12143 | 59 821 2224 1418 1547 355 120 1019 642 526 1020 534 1141 561 156 Hop 1 | . . . . . . . 1 . . . . . . . Pick Up 105 | 9 4 4 14 17 1 1 18 3 . 3 2 18 5 6 Fast Attach 102 | 6 1 15 14 7 . . 24 2 1 . . 12 17 3 Attach 49 | . 1 2 . 4 2 . 8 . 2 . . 15 12 3 Detach 38 | . 1 3 2 9 . . 11 . 1 . . 6 5 . Swap 52 | . 1 15 7 6 . . 2 1 3 . . 11 5 1 Drop 121 | 2 4 20 16 19 . 1 19 6 1 3 2 21 7 . Fire 517 | 6 39 94 109 31 . . 39 16 13 . 7 85 68 10 Melee 86 | . . . . . 4 . 16 1 . . . 25 33 7 Ram 1 | . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 11 | . 7 . 2 . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 10 | . . 1 . 5 . . . . 2 . 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 26 | . . 11 . 15 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Learned Storage security intel 598 | -10/Materials | Discovered new exit (range 14) 619 | -10/Materials | Learned Storage security intel 672 | -10/Materials | Learned 4 Recycling zone layouts 690 | -10/Materials | Discovered new exit (range 7) 716 | -10/Materials | Learned location of 2 exits from Subcaves 751 | -10/Materials | Learned Storage stockpile data 816 | -10/Materials | Learned location of Recycling (-9) 866 | -10/Materials | Identified exit to Subcaves 866 | -10/Materials | Identified exit to Materials 1580 | -10/Materials | Entered Subcaves 1581 | -10/Subcaves | Approached by a straggling Scientist 1581 | -10/Subcaves | Identified exit to Materials 1581 | -10/Subcaves | Identified exit to Recycling 1615 | -10/Subcaves | Learned location of Zion (-6) 1694 | -10/Subcaves | Ambushed by swarm of Subdwellers 1969 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1976 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2471 | -10/Subcaves | Visited Clippyterm 2476 | -10/Subcaves | Learned location of Section 7 (-2) 2612 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3235 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 3257 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3463 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3562 | -10/Subcaves | Met a Zionite searching for "candidates" 3708 | -10/Subcaves | Learned Materials terminal intel 4159 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4176 | -10/Subcaves | Discovered exit to Materials (range 8) 4278 | -10/Subcaves | A Subdweller sparked back to life 4278 | -10/Subcaves | A Subdweller sparked back to life 4278 | -10/Subcaves | A Subdweller sparked back to life 4302 | -10/Subcaves | Core integrity fell below 50% 4323 | -10/Subcaves | Found Prototype Protection 4323 | -10/Subcaves | Identified Gun Armor 4325 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 4342 | -10/Subcaves | Lost 7 parts (1p2n1u3w) 4568 | -10/Subcaves | Visited triangular shrine 4575 | -10/Subcaves | Found Prototype Device 4575 | -10/Subcaves | Identified V3-11A's Pendant 4694 | -10/Subcaves | Build established: Subdweller-Mutant 4921 | -10/Subcaves | Visited 4L-MR0's lab 4944 | -10/Subcaves | Found Prototype Special Melee Weapon 5179 | -10/Subcaves | Entered Materials 5179 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5180 | -8/Materials | Loaded intel: 12 terminal locations 5246 | -8/Materials | Build established: Mutant 5611 | -8/Materials | Build established: Tank 5652 | -8/Materials | Discovered new exit (range 5) 6096 | -8/Materials | Garrison activated, responded to threat 6207 | -8/Materials | Garrison activated, responded to threat 6255 | -8/Materials | Discovered new exit (range 13) 6680 | -8/Materials | Discovered new exit (range 16) 7327 | -8/Materials | Repaired Enh. Autogun 7535 | -8/Materials | Learned Factory stockpile data 7611 | -8/Materials | Learned Factory security intel 7677 | -8/Materials | Learned location of 2 exits from Factory 7778 | -8/Materials | Learned 2 Storage zone layouts 7814 | -8/Materials | Learned location of 1 exit from Storage 7838 | -8/Materials | Learned Factory terminal intel 7870 | -8/Materials | Learned Factory scanalyzer intel 7911 | -8/Materials | Learned Storage trap positions 7964 | -8/Materials | Learned Storage trap positions 8028 | -8/Materials | Learned Storage emergency access door positions 8045 | -8/Materials | Entered Factory 8045 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8046 | -7/Factory | Identified exit to Factory 8049 | -7/Factory | Loaded intel: 26 terminal locations 8050 | -7/Factory | Loaded intel: 4 scanalyzer locations 8061 | -7/Factory | Discovered new exit (range 5) 8402 | -7/Factory | Garrison activated, responded to threat 8784 | -7/Factory | Build established: Hacker-Gunner 9019 | -7/Factory | Cargo convoy interrupted 9034 | -7/Factory | Identified 1B-0RG's Assimilator 9044 | -7/Factory | Assimilating Chaingunner 4a into Collective. 9068 | -7/Factory | Assimilating Commando 4a into Collective. 9113 | -7/Factory | Assimilating Hacker 4a into Collective. 9136 | -7/Factory | Assimilating Commando 4b into Collective. 9235 | -7/Factory | Repaired Med. Treads+ 9333 | -7/Factory | Build established: Hacker-Mutant 9404 | -7/Factory | Discovered new exit (range 11) 9443 | -7/Factory | Assimilating Shepherd 4a into Collective. 9497 | -7/Factory | Assimilating Shepherd 4b into Collective. 9512 | -7/Factory | Assimilating Trooper 4a into Collective. 9717 | -7/Factory | Assimilating Guardian 4a into Collective. 9749 | -7/Factory | Build established: Mutant 10129 | -7/Factory | Assimilating Fighter 4a into Collective. 10240 | -7/Factory | Identified exit to Lower Caves 10294 | -7/Factory | Assimilating Transporter 4a into Collective. 10890 | -7/Factory | Discovered exit to Factory (range 17) 10929 | -7/Factory | Assimilating Shepherd 4c into Collective. 10945 | -7/Factory | Assimilating Trooper 4b into Collective. 11026 | -7/Factory | Assimilating Trooper 4c into Collective. 11258 | -7/Factory | Entered another Factory area 11258 | -6/Factory | Accompanied by 4 allies 11258 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11842 | -6/Factory | Discovered new exit (range 20) 12007 | -6/Factory | Identified exit to Factory 12039 | -6/Factory | Sucked down chute 12039 | -6/Factory | Entered Waste 12048 | -6/Waste | Spotted C-40 Crusher 12055 | -6/Waste | Spotted C-40 Crusher 12076 | -6/Waste | Spotted C-40 Crusher 12087 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12095 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12099 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12102 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12105 | -6/Waste | Crushed by Compactor (1 part destroyed) 12107 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12120 | -6/Waste | Allies destroyed C-40 Crusher 12129 | -6/Waste | 4 allies followed down the chute 12134 | -6/Waste | Spotted C-40 Crusher 12138 | -6/Waste | Lost 6 parts (1n3u2w) 12153 | -6/Waste | Spotted C-40 Crusher 12153 | -6/Waste | Discovered new exit (range 10) 12161 | -6/Waste | Entered Factory 12364 | -6/Factory | Discovered exit to Factory (range 11) 12862 | -6/Factory | Discovered new exit (range 3) 12864 | -6/Factory | Identified exit to Lower Caves 12964 | -6/Factory | Build established: Skirmisher 13341 | -6/Factory | Entered Lower Caves 13380 | -6/Lower Caves | Destroyed 9 combat bots 13542 | -6/Lower Caves | Build established: Executioner 13774 | -6/Lower Caves | Discovered new exit (range 12) 13786 | -6/Lower Caves | Identified exit to Lower Caves 13936 | -6/Lower Caves | Encountered a Warlord checkpoint 14082 | -6/Lower Caves | Entered another Lower Caves area 14094 | -6/Lower Caves | Discovered exit to Factory (range 5) 14109 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14323 | -6/Lower Caves | Learned Factory stockpile data 14710 | -6/Lower Caves | Discovered new exit (range 9) 14720 | -6/Lower Caves | Entered Zion 14766 | -6/Zion | Found CR-A16's Pointy Stick 14779 | -6/Zion | Discovered new exit (range 12) 14815 | -6/Zion | System corruption cleaned by Quarantine Array 14895 | -6/Zion | Identified exit to Proximity Caves 15101 | -6/Zion | Given A8's code to call for help 15103 | -6/Zion | Learned location of Armory (-3) 15300 | -6/Zion | Received a visual enhancement algorithm 15302 | -6/Zion | Ran a visual enhancement algorithm 15545 | -6/Zion | Met Imprinter 15568 | -6/Zion | Imprinted 15570 | -6/Zion | Declared Zion's savior 15973 | -6/Zion | Entered Proximity Caves 15973 | -5/Proximity Caves | Accompanied by 4 allies 16662 | -5/Proximity Caves | Entered Factory 16662 | -5/Factory | Accompanied by 2 allies 16662 | -5/Factory | Evolved 2 slots: Utility x2 16663 | -5/Factory | Identified exit to Upper Caves 16844 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16899 | -5/Factory | Retrieved Zion intel report: Guard Positions 16900 | -5/Factory | Zion Recon squad teleported in 17076 | -5/Factory | Build established: Derelict-Assassin 17432 | -5/Factory | Garrison activated, responded to threat 17640 | -5/Factory | Cargo convoy interrupted 17879 | -5/Factory | Garrison activated, responded to threat 17901 | -5/Factory | Found Prototype Processor 17901 | -5/Factory | Identified Exp. Target Analyzer 17948 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18162 | -5/Factory | First assault squad dispatched 18182 | -5/Factory | Build established: Assassin 18293 | -5/Factory | Retrieved Zion intel report: Branch Access 18294 | -5/Factory | Zion Recon squad teleported in 18393 | -5/Factory | Central database locked down 18549 | -5/Factory | Terminal network hard line cut 18723 | -5/Factory | Build established: Scavenger-Assassin 18945 | -5/Factory | Discovered new exit (range 16) 18950 | -5/Factory | Lost 3 parts (1u2w) 18992 | -5/Factory | Entered another Factory area 18992 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19159 | -4/Factory | Repaired Cold Fusion Reactor 19251 | -4/Factory | Build established: Scavenger-Executioner 19354 | -4/Factory | Zion Heavy squad teleported in 19415 | -4/Factory | Repaired Hvy. Treads+ 19746 | -4/Factory | System corruption reached 10% 20101 | -4/Factory | Build established: Scavenger-Assassin 20242 | -4/Factory | First assault squad dispatched 20254 | -4/Factory | Lost 10 parts (2n3u5w) 20265 | -4/Factory | Destroyed 8 combat bots 20356 | -4/Factory | Garrison activated, responded to threat 20431 | -4/Factory | Identified exit to Garrison 20431 | -4/Factory | Entered Garrison 20449 | -4/Garrison | Garrison Relay disabled 20620 | -4/Garrison | Core integrity fell below 50% 20640 | -4/Garrison | Destroyed 7 combat bots 20650 | -4/Garrison | Spotted B-86 Titan 20677 | -4/Garrison | Released all parts (6) 20679 | -4/Garrison | Triggered checkpoint 20679 | -4/Garrison | Core integrity fell below 20% 20697 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 20674_ Autogun destroyed. 20676_ System corrupted: Substantial component data lost. 20676_ Penetrated by Slug. 20676_ Slug penetrates Reinforced Barrier. 20676_ Penetrated by Slug. 20677_ Released Arm. Medium Treads. 20677_ Released Adv. Targeting Computer. 20677_ Released Adv. Terrain Scan Processor. 20677_ Released Lrg. Storage Unit. 20677_ Released Imp. Weapon Cycler. 20677_ Released CR-A16's Pointy Stick. 20677_ Penetrated by Slug. 20678_ Critical hit (Burn: +37). 20679_ Beams of light sweep through the air. An alarm sounds. 20679_ Knocked back. 20679_ Penetrated by Slug. 20679_ Slug penetrates Wall. 20680_ Penetrated by Slug. 20680_ S-27 Virus destroyed. 20691_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ss#????????????????????? | | ?????????????????????????s #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? s ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???###################### #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# ######################????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | " #???????????????????????????????????????? | | "%"#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 800 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Prc. Rocket Launcher | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 68% | -8/Materials Med. Treads | 35% | -7/Factory Cold Fusion Reactor | 35% | -4/Factory Hvy. Treads | 39% | -4/Factory Studied --------- Minigun | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Med. Treads | -8/Materials | Hacked Coil Gun | -5/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me I, Locutus Mistaken Identity Survival Of The Most Covered Challenges ------------ None Game ------ Seed CobblerSpikedWeb Manual? 0 Play Time 03:17:50 Cumulative 158.2 hours Start 2026.02.19 @ 14:59:20 End 2026.02.26 @ 23:20:26 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 58 Explorer 4 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99aa1804-550a-4b54-8fcd-5f26106f6eba