Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.17 @ 09:01:45 Player: COLTRANE Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (1345) 1345 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5005 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 8/400 System Corruption 0% Temperature Cool (249) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (3) ------ Compact Battery System Backup Module Long-range Tractor Beam > --- WEAPON (4) ------- Particle Gun Particle Gun Advanced Assault Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Advanced Sensor Array Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Minigun Precision Assault Rifle > --- INVENTORY -------- Particle Gun [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Light Armor Plating Device Sensor Array Storage Compact Battery Processor Enhanced Optical Array Hackware Relay Coupler [Hunter] Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Backup Laser I Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . 1 . 1 . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 75 | 6 10 14 9 16 12 8 Power 11 | 1 3 2 1 . 4 . Engine 8 | 1 3 2 1 . 1 . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 12 | 2 2 3 1 1 2 1 Treads 8 | 2 2 3 . 1 . . Leg 4 | . . . 1 . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 4 3 5 5 3 3 Device 12 | . 1 . 4 3 2 2 Storage 1 | . . . . . . 1 Processor 1 | . . . . 1 . . Hackware 1 | . . . . . 1 . Protection 8 | . 3 3 1 1 . . Artifact . | . . . . . . . Weapon 29 | 3 1 6 2 10 3 4 Energy Gun 10 | 1 . 4 . . 3 2 Energy Cannon 5 | . 1 . 1 3 . . Ballistic Gun 12 | 2 . 2 1 7 . . Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 30 | . 2 6 8 . 14 . Power 7 | . 1 . 2 . 4 . Propulsion 4 | . 1 . 1 . 2 . Utility 8 | . . 2 3 . 3 . Weapon 11 | . . 4 2 . 5 . Highest Loss Streak 7 | . 2 5 5 . 7 . Average Slot Usage (%) 66 | . 92 88 34 51 54 25 Engine 9 | . 12 19 9 . 2 . Core 1 | . . . . . 7 . Treads 12 | . 27 21 . 4 5 . Device 9 | . 6 8 15 11 7 14 Processor 1 | . . . . 6 . . Protection 8 | . 20 12 2 . 5 . Energy Gun 10 | . 17 21 . . 5 . Energy Cannon 3 | . 6 . . 6 8 . Ballistic Gun 6 | . . 5 1 20 3 . Naked Turns 45 | . 1 . 27 . 2 15 Heaviest Build 39 | 8 15 27 22 29 39 10 Greatest Support 40 | 40 40 40 40 28 28 20 Greatest Overweight (x) 12 | 1 2 1 5 4 12 . Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 3 4 4 4 3 3 Average Carried 1 | . . 2 . . . . Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 3 | . 1 3 1 1 . . Class Distribution -------------------- 51% | Mutant 20% | Scavenger-Tank 15% | Skirmisher 7% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 960 | 57 206 311 10 148 228 . Remotely 256 | . . . . 148 108 . Salvage Created 1279 | . 206 449 102 148 374 . Parts 68 | . 9 32 5 7 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 31 | . 5 13 3 3 7 . Melee 4 | . . 4 . . . . Guns 20 | . 3 8 3 3 3 . Cannons 6 | . 2 . . . 4 . Classes Destroyed 6 | . 3 2 . . 1 . Watcher 1 | . 1 . . . . . Swarmer 6 | . 1 4 1 . . . Grunt 20 | . 4 5 2 3 6 . Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Sentry 3 | . . 3 . . . . Best Kill Streak 4 | . 3 4 3 3 4 . Combat Bots Only 4 | . 2 4 3 3 4 . Max Kills in Single Turn 2 | . 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 4254 | . 472 760 1274 66 1525 157 Core 1426 | . 177 39 500 12 647 51 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 29 90 9 . . . Volleys Fired 119 | . 47 34 10 5 20 3 Largest 4 | . 2 3 2 4 4 3 Hottest 280 | . 100 177 81 203 280 178 Shots Fired 218 | . 66 70 15 16 42 9 Gun 159 | . 37 70 10 10 26 6 Cannon 59 | . 29 . 5 6 16 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 39 | . . 12 10 10 4 3 Thermal 174 | . 66 58 . 6 38 6 Explosive . | . . . . . . . Electromagnetic 5 | . . . 5 . . . Robot Hit Streak 41 | . 7 41 6 15 30 7 Robot Miss Streak 3 | . 2 2 2 . 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 142 | . 32 48 12 15 27 8 Core Hits 73 | . 9 27 10 6 19 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2451 | . 421 668 267 318 616 161 Guns 1511 | . 158 635 171 168 300 79 Cannons 886 | . 263 . 91 150 300 82 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 54 | . . 33 5 . 16 . Kinetic 588 | . . 117 171 168 50 82 Thermal 1718 | . 421 518 . 150 550 79 Explosive . | . . . . . . . Electromagnetic 91 | . . . 91 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 1 2 1 Corruption Purged 2 | . . . . . . 2 Effects 10 | . . . . 2 6 2 Message Errors 4 | . . . . 1 2 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . 1 1 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . 5 . Shots . | . . . . . . . Rammed 27 | . . 16 1 . 10 . Targets Rammed 31 | . . 18 2 . 11 . Kicked 2 | . . . 1 . 1 . Crushed 2 | . . 2 . . . . Highest Temperature 794 | . 794 597 30 247 730 249 Average Temperature 249 | . 302 179 14 128 329 135 Received Heat Transfer 1461 | . 210 153 621 36 417 24 Effects 75 | . 36 15 . . 24 . Shutdowns 12 | . 1 4 . . 7 . Energy Bleed 6 | . 6 . . . . . Interference 9 | . 1 3 . . 5 . Matter Decay 7 | . 5 2 . . . . Short Circuit 8 | . 5 1 . . 2 . Damage (minor) 7 | . 3 2 . . 2 . Damage (major) 20 | . 11 3 . . 6 . Damage (core) 6 | . 4 . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 7 | . . 4 . . 3 . Heat Transferred 3974 | . 1051 1480 . 222 1036 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 205 | . 205 185 130 70 192 82 Initial 66 | . . 1 25 50 42 66 Average 66 | . 77 49 50 49 128 68 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 99 | 100 95 100 100 100 100 100 Level 1 . | . 4 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 3 1 . 1 Investigation 4 | . 1 2 . 1 . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 6 | . 3 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 9 14 20 3 15 2 Peak Tracking Total 14 | . 4 4 14 3 6 2 Tactical Retreats 6 | . 2 . 3 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 7 | . . . . 2 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 12 | . 4 6 . 2 . . Terminals 7 | . 3 4 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 41 | . 14 19 . 8 . . Successful 25 | . 8 12 . 5 . . Failed 16 | . 6 7 . 3 . . Catastrophic 5 | . 3 2 . . . . Database Lockouts . | . . . . . . . Manual 12 | . 8 4 . . . . Terminals 24 | . 11 13 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 6 | . . . . 6 . . Scanalyzers 6 | . . 6 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 12 | . 6 6 . . . . Record 2 | . 2 . . . . . Robot Schematic 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 1 . . . . Terminal Index 1 | . . 1 . . . . Unreport Threat 2 | . . 2 . . . . Transport Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . . . . 4 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 3 | . . . . 3 . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 3 . 1 . . Full Trace Events 5 | . 1 3 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . 4 . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Attached 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 3064 | 66 505 921 193 602 425 352 Spaces Moved 1436 | 32 229 432 157 302 172 112 Core 324 | 15 15 . 95 102 47 50 Treads 967 | 17 214 432 6 200 98 . Legs 145 | . . . 56 . 27 62 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 160 50 50 50 50 Average Speed 148 | 110 154 163 93 158 178 94 Slowest Speed 650 | 160 160 180 300 250 650 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 30 34 21 7 35 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 2172 | 62 320 581 190 419 248 352 Wait 399 | 20 16 63 1 71 7 221 Move 1431 | 31 228 431 156 302 171 112 Hop . | . . . . . . . Pick Up 64 | 4 10 9 7 16 11 7 Fast Attach 6 | 2 . 4 . . . . Attach 65 | 4 10 6 9 16 12 8 Detach 3 | . 1 . . 1 . 1 Swap 4 | . . 4 . . . . Drop 40 | 1 8 12 5 8 6 . Fire 119 | . 47 34 10 5 20 3 Melee . | . . . . . . . Ram 7 | . . . . . 7 . Kick 6 | . . . 2 . 4 . Crush 18 | . . 18 . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Core integrity fell below 50% 345 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 13) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1095 | -9/Materials | Discovered new exit (range 14) 1269 | -9/Materials | Build established: Scavenger-Tank 1473 | -9/Materials | Lost 5 parts (2u3w) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1622 | -8/Materials | Core integrity fell below 50% 1632 | -8/Materials | Lost 5 parts (2p1n2u) 1660 | -8/Materials | Core integrity fell below 20% 1679 | -8/Materials | Discovered new exit (range 10) 1686 | -8/Materials | Entered Factory 1686 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1688 | -7/Factory | Lost 3 parts (1u2w) 1995 | -7/Factory | Build established: Skirmisher 2288 | -7/Factory | Identified exit to Garrison 2288 | -7/Factory | Entered Garrison 2297 | -7/Garrison | Installed Relay Interface Framework 2354 | -7/Garrison | Triggered checkpoint 2412 | -7/Garrison | Garrison Relay disabled 2496 | -7/Garrison | Triggered checkpoint 2555 | -7/Garrison | Lost 5 parts (1p4w) 2612 | -7/Garrison | Triggered checkpoint 2641 | -7/Garrison | Core integrity fell below 50% 2670 | -7/Garrison | Triggered checkpoint 2694 | -7/Garrison | Lost 7 parts (2p2n2u1w) 2707 | -7/Garrison | Core integrity fell below 20% 2709 | -7/Garrison | Discovered new exit (range 10) 2713 | -7/Garrison | Entered Factory 2953 | -7/Factory | Build established: Mutant 3065 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02698_ Broken Rnf. Deuterium Engine destroyed. 02706_ S-27 Virus destroyed. 02709_ EXIT=FOUND 02711_ Relay Coupler [Hunter] destroyed. 02713_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 02723_ Acquired Adv. Assault Cannon. 02725_ Acquired System Backup Module. 02727_ Acquired Lrn. Tractor Beam. 02786_ System corrupted: Energy discharge (-36). 02900_ Acquired Imp. Titanium Leg. 02912_ Acquired Com. Battery. 02918_ 53T&EAWH/WLPZMVIH=H5 02961_ System Backup Module purges 1% of system corruption (1%). 02963_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Q. 03005_ System Backup Module purges 1% of system corruption (0%). 03050_ Acquired Particle Gun. 03056_ P-60 Hacker knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ??????????????????#### #########?????????????????? | | ??????????????????# #### *== ????????? | | ??????????????????#"" ; p/ ???????????? | | ??????????????????#"" @! #?????????????????? | | ??????????????????#"T ! #?????????????????? | | ??????????????????#"" #?????????????????? | | ??????????????????#"" = #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """""""""Y#?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#####+#+####### #??????????????? | | ?????????????########?# #??????????????? | | ??????????????! # ####?????????????????? | | ??????????????? 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"""" # #????????????????????? | | ??????????????? ?# #????????????????????? | | ?????????############## #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 17 Relay Coupler Value 1 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked K-01 Serf | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationElectronFalx Manual? 0 Play Time 00:33:11 Cumulative 14.3 hours Start 2021.04.17 @ 08:16:27 End 2021.04.17 @ 09:01:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 7 Adventurer 9 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 465e0297-8c25-4319-86e1-95420d3478e7