Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 08:27:28 Player: Auto Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2149) 2149 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 7282 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 671 Met Imprinter 300 Was Imprinted 300 Friendly Fire -566 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Weapon Cycler Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Coil Gun Coil Gun > --- INVENTORY -------- Carbon-fiber Leg VSS Leg High-powered Shock Rifle Wave Gun Wave Gun Improved Datajack Enhanced Flamer CR-A16's Pointy Stick [Rating: 75] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion VSS Leg Leg VSS Leg Utility Small Storage Unit Device Advanced Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Cooled Particle Cannon Energy Gun Wave Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . . . . . 2 . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 1 2 Weapon 2 | . . . . . . 2 . Parts Attached 89 | 6 3 14 10 7 2 16 31 Power 19 | 1 1 2 3 1 1 3 7 Engine 16 | 1 1 2 3 1 1 3 4 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 27 | 2 . 6 1 1 1 6 10 Treads . | . . . . . . . . Leg 27 | 2 . 6 1 1 1 6 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 2 1 2 . 3 6 Device 9 | . . 1 1 1 . 2 4 Storage 2 | 1 . . . 1 . . . Processor 2 | . . 1 . . . . 1 Hackware 2 | . . . . . . 1 1 Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 1 4 5 3 . 4 8 Energy Gun 4 | . . . . . . . 4 Energy Cannon 4 | . . . . . . 2 2 Ballistic Gun 15 | 2 1 4 3 2 . 2 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 32 | . . . 4 . . . 28 Power 8 | . . . 2 . . . 6 Propulsion 10 | . . . 1 . . . 9 Utility 4 | . . . . . . . 4 Weapon 10 | . . . 1 . . . 9 Highest Loss Streak 22 | . . . 3 . . . 22 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 100 100 98 95 Engine 12 | . 14 11 10 11 11 19 10 Leg 37 | . 28 44 43 44 44 32 28 Device 3 | . . 4 . 2 . 1 10 Storage 8 | . 14 11 10 8 11 6 4 Processor 6 | . . . 11 11 11 6 . Hackware 2 | . . . . . . 4 9 Protection 1 | . 13 5 . . . . . Energy Cannon 3 | . . . . . . 12 9 Ballistic Gun 17 | . 27 21 16 21 22 13 9 Peak Build Rating 75 | 6 7 22 23 29 29 62 75 Average Rating 37 | 5 6 13 21 28 29 60 70 On Entrance 22 | . 6 7 22 23 29 29 62 Naked Turns 8 | . . . . . . . 8 Heaviest Build 67 | 12 15 20 21 18 20 52 67 Greatest Support 80 | 20 20 48 34 56 59 80 80 Greatest Overweight (x) 2 | . . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 7 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 7 | 5 7 7 6 7 8 7 6 Final Capacity 8 | 8 8 8 5 8 8 8 5 Final Carried 8 | 6 8 8 5 8 8 8 . Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Tank 11% | Gunner 4% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1773 | 257 168 294 339 50 88 272 305 Remotely . | . . . . . . . . Salvage Created 2681 | 69 349 399 105 . 61 396 1302 Parts 124 | 1 23 22 3 . 4 20 51 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 47 | . 8 8 10 . 2 8 11 Guns 33 | . 8 8 8 . 2 4 3 Cannons 7 | . . . . . . 1 6 AOE 6 | . . . 2 . . 2 2 Classes Destroyed 16 | 1 3 1 2 . 1 1 7 Worker 8 | . . . 1 . . . 7 Builder 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 6 | 1 1 1 . . . . 3 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . . 1 1 Drone 1 | . . . . . 1 . . Watcher 2 | . 1 . . . . . 1 Swarmer 3 | . 3 . . . . . . Grunt 19 | . 5 3 . . 1 4 6 Brawler 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 9 | . . 5 . . . 4 . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Assembled 10 | . . . 10 . . . . Best Kill Streak 13 | 1 3 5 3 . 1 3 13 Combat Bots Only 5 | . 3 5 3 . 1 3 4 Max Kills in Single Turn 14 | 1 1 1 2 . 1 2 14 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 335 | . 31 39 41 . 12 45 167 Missed 90 | . 8 12 9 . 5 19 37 Damage Taken 5085 | . 278 254 685 . 125 517 3226 Core 1230 | . 49 38 92 . 20 26 1005 Absorbed by Shields 475 | . . 88 . . . . 387 Redirected to Shielding 9 | . 9 . . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . . . Core Remaining (%) 84 | 100 80 . . . 62 96 . Volleys Fired 136 | 1 27 27 27 1 5 14 34 Largest 4 | 2 2 2 2 2 2 4 4 Hottest 315 | 40 40 46 59 47 47 120 315 Shots Fired 354 | 2 54 52 53 2 10 56 125 Gun 277 | 2 54 52 50 2 10 28 79 Cannon 74 | . . . . . . 28 46 Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 240 | 2 54 52 50 2 10 28 42 Thermal 95 | . . . . . . 28 67 Explosive 3 | . . . 3 . . . . Electromagnetic 16 | . . . . . . . 16 Robot Hit Streak 13 | 2 8 13 10 . 11 9 11 Robot Miss Streak 4 | . 2 2 4 . 3 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 204 | 2 35 41 36 . 7 30 53 Core Hits 120 | 1 17 20 19 . 8 17 38 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 4 | . . 1 1 . . 1 1 Burn 1 | . . . . . . . 1 Destroy 3 | . . 1 1 . . 1 . Melee Attacks 2 | . . . . 1 . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . 1 . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6162 | 28 435 643 679 . 178 996 3203 Guns 2995 | 28 435 643 514 . 178 514 683 Cannons 1000 | . . . . . . 334 666 Explosions 2151 | . . . 165 . . 148 1838 Melee . | . . . . . . . . Ramming 16 | . . . . . . . 16 Kinetic 2670 | 28 435 643 514 . 178 514 358 Thermal 3074 | . . . . . . 334 2740 Explosive 313 | . . . 165 . . 148 . Electromagnetic 89 | . . . . . . . 89 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . . 19 Message Errors 2 | . . . . . . . 2 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots 3 | . . . . . . . 3 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Overflow Damage 388 | . . . . . . . 388 Projectiles . | . . . . . . . . Explosions 388 | . . . . . . . 388 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 752 | . . . 115 . . 164 473 Shots 11 | . . . 3 . . 2 6 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 710 | . 20 3 17 . . 354 710 Average Temperature 146 | . 6 3 11 . . 86 207 Received Heat Transfer 974 | . 147 90 60 . 21 87 569 Effects 34 | . . . . . . 3 31 Shutdowns 8 | . . . . . . 1 7 Energy Bleed 2 | . . . . . . . 2 Interference 7 | . . . . . . 2 5 Matter Decay 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 9 | . . . . . . . 9 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . . . . . 4 Heat Transferred 2741 | . . . . . . 481 2260 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 801 | 5 255 298 147 . . 502 801 Initial 379 | . 3 33 115 . . 379 205 Average 260 | 2 80 176 83 . . 376 401 Maximum Alert Level 3 | . 1 1 . . . 2 3 Low Security (%) 41 | 100 89 67 100 . . . 4 Level 1 36 | . 10 32 . . . 62 55 Level 2 13 | . . . . . . 37 16 Level 3 8 | . . . . . . . 23 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 2 . . . 5 6 Investigation 7 | . . 1 . . . 3 3 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . 1 1 . . . 2 . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . 3 . 1 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 10 10 12 . 8 18 29 Peak Tracking Total 7 | . 5 5 3 . 5 4 7 Tactical Retreats 6 | . 2 . 3 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 31 | . . . . . 2 4 25 Max in Single Turn 18 | . . . . . . 4 18 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 3 1 . . . 5 4 Terminals 4 | . 1 1 . . . 1 1 Fabricators 4 | . . . . . . 2 2 Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 32 | . 7 2 . . . 11 12 Successful 17 | . 5 . . . . 6 6 Failed 15 | . 2 2 . . . 5 6 Catastrophic 2 | . . 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 19 | . 2 2 . . . 9 6 Terminals 6 | . 1 2 . . . 1 2 Fabricators 10 | . . . . . . 5 5 Repair Stations 4 | . 2 . . . . 2 . Recycling Units 7 | . 4 . . . . 3 . Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . . . . 1 1 Open DSF 2 | . . . . . . 1 1 Branch Access Points 1 | . 1 . . . . . . Fabricator Hacks 6 | . . . . . . 3 3 Load Schematic 3 | . . . . . . 2 1 Build 3 | . . . . . . 1 2 Repair Station Hacks 3 | . 2 . . . . 1 . Scan Component 2 | . 1 . . . . 1 . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 2 | . . . . . . . 2 Insert Component 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 11 | . 2 1 . . . 5 3 Full Trace Events 6 | . . 1 . . . 3 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 9 | . . . . 4 . 5 . Robots Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 219 | . . . . . . . 219 Total Robot Build Rating 19 | . . . . . . . 19 Part Schematics Acquired 15 | . . . . 15 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 53 | . . . . . . 53 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 10 . . . . 3 . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 15 | . . . . 4 . 3 8 Largest Group 5 | . . . . 4 4 5 4 Highest-Rated Group 153 | . . . . 151 151 153 127 Highest-Rated Ally 40 | . . . . 40 40 40 40 Zionite Dispatches 2 | . . . . . . 1 1 Fire 2 | . . . . . . 1 1 Total Orders . | . . . . . . . . Ally Attacks 132 | . . . . . 44 28 60 Total Damage 2400 | . . . . . 1175 392 833 Kills 23 | . . . . . 12 5 6 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 Unaware Schematics 1 | . . . . . . 1 . Active Terminals 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5314 | 145 456 375 579 1190 669 657 1243 Spaces Moved 3306 | 94 182 157 240 1085 483 386 679 Core 23 | 7 . . . . . . 16 Treads . | . . . . . . . . Legs 3283 | 87 182 157 240 1085 483 386 663 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 100 102 106 50 Average Speed 107 | 114 120 114 92 101 109 107 115 Slowest Speed 260 | 120 120 120 100 106 110 112 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 6 25 14 48 88 64 10 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 1 1 . . Spaces Dug 7 | . . . . . . 2 5 Terrain Destroyed 133 | . . . 33 . . 5 95 Melee . | . . . . . . . . Projectile 12 | . . . . . . 5 7 AOE 121 | . . . 33 . . . 88 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4791 | 129 368 310 541 1168 613 598 1064 Wait 1148 | 17 146 89 262 66 113 160 295 Move 3299 | 93 181 156 239 1084 482 385 679 Hop . | . . . . . . . . Pick Up 60 | 12 7 8 2 5 2 10 14 Fast Attach 9 | . . 2 . 1 . 3 3 Attach 35 | 6 2 3 4 . . 3 17 Detach . | . . . . . . . . Swap 45 | . 1 9 6 6 2 10 11 Drop 52 | . 4 16 1 4 4 13 10 Fire 136 | 1 27 27 27 1 5 14 34 Melee 2 | . . . . 1 . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . 5 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 418 | -10/Materials | Repaired Assault Rifle 568 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Identified exit to Mines 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Propulsion x2 632 | -9/Materials | Discovered new exit (range 12) 860 | -9/Materials | Discovered new exit (range 5) 977 | -9/Materials | Entered Mines 981 | -9/Mines | Identified exit to Materials 998 | -9/Mines | Assembled infested the area 1003 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1446 | -9/Mines | Lost 3 parts (1p1n1w) 1547 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1556 | -9/Mines | Entered Zion 1591 | -7/Zion | Given the Hacking Drone Bay 1595 | -7/Zion | Found Prototype Device 1595 | -7/Zion | Identified Hacking Drone Bay 1764 | -7/Zion | Found CR-A16's Pointy Stick 2059 | -7/Zion | Met Imprinter 2078 | -7/Zion | Imprinted 2080 | -7/Zion | Declared Zion's savior 2154 | -7/Zion | Learned Factory stockpile data 2592 | -7/Zion | Discovered new exit (range 14) 2746 | -7/Zion | Entered Proximity Caves 2746 | -6/Proximity Caves | Accompanied by 4 allies 2751 | -6/Proximity Caves | Learned location of 2 exits from Factory 2816 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3048 | -6/Proximity Caves | Spotter reported a threat 3153 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3216 | -6/Proximity Caves | Spotter reported a threat 3401 | -6/Proximity Caves | Discovered new exit (range 7) 3415 | -6/Proximity Caves | Entered Factory 3415 | -6/Factory | Accompanied by 2 allies 3415 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 3416 | -6/Factory | Identified exit to Factory 3590 | -6/Factory | Zion Fire squad teleported in 3715 | -6/Factory | Build established: Gunner 3765 | -6/Factory | Search patrols dispatched 3830 | -6/Factory | Fabricated Wave Gun (x2) 3863 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3970 | -6/Factory | Lost 3 allies 4072 | -6/Factory | Entered another Factory area 4072 | -5/Factory | Evolved 2 slots: Utility x2 4236 | -5/Factory | Fabricated I-36 Angel (x1) 4464 | -5/Factory | Fabricated G-50 Soldier (x3) 4670 | -5/Factory | Build established: Scavenger-Tank 4972 | -5/Factory | First assault squad dispatched 5013 | -5/Factory | Lost 4 parts (1p1n2w) 5059 | -5/Factory | Retrieved Zion intel report: Active Terminals 5060 | -5/Factory | Zion Fire squad teleported in 5238 | -5/Factory | Lost 4 allies 5249 | -5/Factory | System corruption reached 10% 5274 | -5/Factory | Core integrity fell below 50% 5278 | -5/Factory | Core integrity fell below 20% 5307 | -5/Factory | Released all parts (4) 5315 | -5/Factory | Core destroyed Last Messages --------------- 05288_ Carbon-fiber Leg destroyed. 05289_ Overheating: Carbon-fiber Leg damaged (-8). 05289_ Overheating: Imp. Datajack damaged (-3). 05289_ Overheating: Rnf. Fission Core damaged (-85). 05290_ Acquired Imp. Target Analyzer. 05291_ K-01 Serf collects debris. 05292_ Power failure, Rnf. Fission Core shutdown. 05292_ K-01 Serf suffers critical hit (Burn). 05294_ K-01 Serf collects debris. 05300_ System corrupted: Matter fused (-6). 05301_ K-01 Serf collects debris. 05302_ Disruptor Cannon destroyed. 05305_ K-01 Serf collects debris. 05306_ Carbon-fiber Leg destroyed. 05307_ Released Imp. Target Analyzer. 05307_ Released Hacking Suite. 05307_ Released Imp. Datajack. 05307_ Released Rnf. Fission Core. 05308_ K-01 Serf collects debris. 05315_ Slammed into R-10 Processor. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Power Sword | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Well | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Wave Gun | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive T-07 Excavator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Wave Gun | x2 | -6/Factory I-36 Angel | x1 | -5/Factory | Preloaded G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSpreadAutobeam Manual? 0 Play Time 00:56:46 Cumulative 55.8 hours Start 2025.01.14 @ 07:30:57 End 2025.01.14 @ 08:27:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 11 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fba8029-51a1-4650-b649-340e78b70b07