Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 21:52:01 Player: DabbyDB Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (167) 835 Value Destroyed (6044) 6044 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 12075 Bonus ------- High Alert Combat Kills 396 Cogmind --------- Core Integrity 0/1150 Matter 146/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Power Amplifier Power Amplifier High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Heavy Reactive Plating Dynamic Insulation System > --- WEAPON ----------- Improved Heavy Laser Antimatter Cannon Mass Driver Great Axe > --- INVENTORY -------- Enhanced Fission Core Micro Fission Core Wheel Compact Wheel Medium Storage Unit High-capacity Matter Pod Advanced Field Recycling Unit Plasma Cannon Hypervelocity Coil Gun Assault Cannon Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Proton Missile Launcher Mini Grenade Launcher [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Improved Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 9 | . . 1 . 1 2 2 2 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 172 | 6 11 11 11 39 19 17 28 30 Power 18 | 1 1 1 3 3 2 3 2 2 Engine 12 | 1 1 1 3 3 1 2 . . Core 6 | . . . . . 1 1 2 2 Reactor . | . . . . . . . . . Propulsion 32 | 2 1 2 5 9 1 2 3 7 Treads . | . . . . . . . . . Leg 5 | . . . . 4 . . . 1 Wheel 27 | 2 1 2 5 5 1 2 3 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 53 | 1 3 3 1 11 7 6 13 8 Device 23 | . . . . 2 2 3 10 6 Storage 9 | 1 2 . . 2 2 . . 2 Processor 4 | . . 1 . . 2 1 . . Hackware . | . . . . . . . . . Protection 17 | . 1 2 1 7 1 2 3 . Artifact . | . . . . . . . . . Weapon 69 | 2 6 5 2 16 9 6 10 13 Energy Gun 11 | 1 . 1 1 5 . 1 1 1 Energy Cannon 7 | . . 1 . . 2 2 1 1 Ballistic Gun 18 | 1 4 3 1 7 1 . . 1 Ballistic Cannon 17 | . . . . 3 4 3 1 6 Launcher 11 | . 2 . . . 2 . 4 3 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 1 . 2 2 . Parts Lost 98 | . 2 5 8 22 5 6 10 40 Power 11 | . . . 2 2 2 2 . 3 Propulsion 24 | . 1 2 4 5 . 1 2 9 Utility 35 | . 1 . 1 6 3 2 6 16 Weapon 28 | . . 3 1 9 . 1 2 12 Highest Loss Streak 21 | . 2 3 6 17 3 2 2 21 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 94 92 97 93 83 92 91 59 Engine 5 | . 14 11 10 8 6 . 1 . Core 2 | . . . . . . 5 3 4 Wheel 13 | . 27 14 20 15 14 13 11 7 Device 11 | . . . . 7 11 12 19 19 Storage 7 | . 14 11 11 9 7 6 5 4 Processor 12 | . . 11 11 9 13 19 16 4 Protection 7 | . 9 9 11 9 3 10 7 . Energy Gun 3 | . 1 11 11 4 . 5 1 3 Energy Cannon 3 | . . 1 11 1 3 5 5 1 Ballistic Gun 6 | . 24 16 11 14 . . . . Ballistic Cannon 8 | . . . . 10 16 9 10 7 Launcher 1 | . 2 3 . . 3 1 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 131 | 13 53 61 61 69 74 88 131 119 Greatest Support 38 | 26 26 26 32 32 32 28 28 38 Greatest Overweight (x) 26 | . 2 9 3 22 4 3 5 26 Average Overweight (x) 2 | . . 3 1 1 1 2 4 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 20 20 18 20 20 20 18 Most Carried 20 | 4 9 11 15 20 20 20 20 15 Average Carried 15 | 2 7 7 10 14 18 18 18 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 10 Final Carried 19 | 4 9 10 10 19 18 18 16 . Class Distribution -------------------- 46% | Gunner 19% | Tank 12% | Scavenger-Tank 9% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 4902 | 269 369 460 341 947 411 679 951 475 Remotely 51 | . . . . . . . . 51 Salvage Created 5831 | 96 720 549 965 960 271 656 1263 351 Parts 308 | . 55 30 47 44 13 33 74 12 Haulers Intercepted 5 | . 1 . 3 1 . . . . Recyclers Shooed 9 | . . 4 2 . . . 3 . Parts Field Recycled 7 | . . . . . . . 4 3 Retrieved Matter 132 | . . . . . . . 104 28 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 113 | . 23 9 13 20 10 7 24 7 Guns 42 | . 13 9 6 10 . 1 1 2 Cannons 41 | . . . 6 6 5 5 16 3 AOE 26 | . 10 . 1 2 5 1 6 1 Classes Destroyed 14 | 1 6 1 . 3 3 . . . Worker 6 | . . . . . 1 3 2 . Builder 11 | . . . . 2 . . 9 . Tunneler 3 | . 2 . . . . 1 . . Hauler 5 | . 1 . 3 1 . . . . Recycler 12 | 1 . 2 3 1 . 3 1 1 Operator 2 | . 1 . . . . . 1 . Watcher 15 | . 2 2 1 3 . 2 5 . Swarmer 13 | . 6 . . 7 . . . . Grunt 64 | . 17 6 7 10 7 2 12 3 Brawler 2 | . . . . . 2 . . . Sentry 12 | . . 3 6 1 . 1 1 . Specialist 1 | . . . . 1 . . . . Hunter 9 | . . . . 1 . 1 5 2 Programmer 12 | . . . . . 1 3 6 2 Best Kill Streak 10 | 1 10 6 5 7 4 3 7 2 Combat Bots Only 8 | . 8 6 5 5 4 2 5 2 Max Kills in Single Turn 4 | 1 3 2 2 4 2 2 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 1 1 2 1 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 918 | . 51 38 62 217 25 70 211 244 Missed 220 | . 14 8 12 40 7 12 58 69 Damage Taken 13313 | . 467 590 876 2706 542 1258 2396 4478 Core 2479 | . 54 18 250 530 65 153 255 1154 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 154 | . . 4 15 57 78 . . . Ignored by Resistances 714 | . . . . . . . 490 224 Regen/Repaired (Parts) 34 | . . 33 . 1 . . . . Core Remaining (%) 65 | 100 78 . 33 3 90 82 74 . Volleys Fired 343 | 3 39 28 40 80 21 39 61 32 Largest 4 | 2 2 3 3 4 4 4 4 4 Hottest 257 | 60 60 156 156 213 212 233 257 251 Shots Fired 891 | 6 75 83 106 202 49 101 173 96 Gun 401 | 6 65 69 72 131 . 24 14 20 Cannon 424 | . . 7 34 55 41 77 143 67 Launcher 50 | . 10 7 . . 8 . 16 9 Special 16 | . . . . 16 . . . . Kinetic 524 | 3 63 41 38 137 32 44 105 61 Thermal 278 | 3 2 35 55 42 9 57 52 23 Explosive 40 | . 10 7 . . 8 . 8 7 Electromagnetic 49 | . . . 13 23 . . 8 5 Robot Hit Streak 17 | 4 7 11 12 9 4 13 17 12 Robot Miss Streak 16 | 1 2 4 4 5 4 2 3 16 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 539 | 5 39 47 67 112 21 67 121 60 Core Hits 298 | 2 45 23 30 44 16 21 71 46 Critical Kills 4 | . 1 . . 1 . . 1 1 Critical Parts Destroyed 2 | . . . 1 . . . . 1 Critical Strikes 19 | . 1 1 1 5 . 2 5 4 Burn 2 | . . 1 . 1 . . . . Meltdown 2 | . . . . 1 . . 1 . Destroy 4 | . 1 . 1 . . . . 2 Blast 9 | . . . . 2 . 2 4 1 Corrupt 1 | . . . . 1 . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 22 | . . . . . . . 13 9 Impact . | . . . . . . . . . Slashing 22 | . . . . . . . 13 9 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16965 | 56 1220 935 1257 2167 1583 2289 5844 1614 Guns 3967 | 56 499 684 716 1159 . 367 284 202 Cannons 7988 | . . 104 453 619 745 1475 3755 837 Explosions 4831 | . 721 147 88 341 838 447 1745 504 Melee 131 | . . . . . . . 60 71 Ramming . | . . . . . . . . . Kinetic 7683 | 24 488 387 260 1185 721 926 3018 674 Thermal 4928 | 32 11 401 822 721 428 1127 1021 365 Explosive 3176 | . 721 147 . . 434 236 1177 461 Electromagnetic 1047 | . . . 175 261 . . 568 43 Impact . | . . . . . . . . . Slashing 131 | . . . . . . . 60 71 Piercing . | . . . . . . . . . Highest Corruption 24 | . . 5 5 . 3 3 5 24 Average Corruption 3 | . . 5 5 . 1 2 3 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 79 | . . 11 10 . 7 12 36 3 Message Errors 14 | . . 3 2 . 1 3 5 . Matter Fused 23 | . . 1 3 . 1 3 14 1 Heat Flow Errors 8 | . . . 2 . . . 6 . Energy Discharges 11 | . . 2 1 . . 2 5 1 Parts Rejected 2 | . . . . . 1 . . 1 Parts Fused 3 | . . 1 . . 1 1 . . Data Loss (minor) 8 | . . 3 2 . . 2 1 . Data Loss (major) 3 | . . . . . 1 . 2 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . 1 . . . Weapon Failures 4 | . . 1 . . 1 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 644 | . 12 . 8 19 22 290 293 . Projectiles 383 | . . . . 9 8 189 177 . Explosions 231 | . 12 . 8 10 14 101 86 . Melee 30 | . . . . . . . 30 . Knockbacks 73 | . . . . 13 4 5 26 25 Impact . | . . . . . . . . . Kinetic 69 | . . . . 12 4 5 26 22 Secondary 4 | . . . . 1 . . . 3 Self-Inflicted Damage 742 | . 98 24 188 133 65 224 10 . Shots 14 | . 1 1 4 3 1 3 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 647 | . 33 475 647 512 66 200 382 450 Average Temperature 127 | . 10 160 191 131 28 51 99 101 Received Heat Transfer 3191 | . 147 171 294 1260 81 216 372 650 Effects 36 | . . 5 13 13 . . 1 4 Shutdowns 8 | . . 2 2 3 . . . 1 Energy Bleed 10 | . . . 5 3 . . . 2 Interference 4 | . . . 3 1 . . . . Matter Decay 2 | . . . 1 1 . . . . Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 3 | . . . 1 1 . . 1 . Damage (major) 7 | . . 3 . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 3 | . . . . 2 . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . . 1 . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 12 | . . 1 4 3 . . 4 . Heat Transferred 8453 | 75 25 962 1530 1414 400 1668 1757 622 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 2 3 . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 713 | 5 541 487 581 553 592 382 713 361 Initial 344 | . 3 228 150 186 251 289 110 344 Average 286 | 1 198 326 401 307 414 239 264 253 Maximum Alert Level 3 | . 2 2 2 2 2 1 3 1 Low Security (%) 28 | 100 59 . 12 21 . 25 46 26 Level 1 53 | . 22 93 26 62 42 74 35 73 Level 2 17 | . 18 6 61 15 57 . 17 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . 6 3 . 6 4 5 12 2 Investigation 6 | . 3 2 . . 1 . . . Extermination 9 | . . . . . 1 2 5 1 Reinforcement 20 | . 3 1 . 6 2 . 7 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 7 | . . 1 . 2 . . 4 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 13 | . 4 1 1 3 . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 32 11 20 39 12 10 49 16 Peak Tracking Total 10 | . 9 4 5 10 4 3 9 6 Tactical Retreats 15 | . . . 2 7 . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 12 | . 2 . 2 1 5 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 46 | . 4 1 3 9 15 5 7 2 Max in Single Turn 13 | . 3 1 3 2 13 2 4 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 11 | . 1 5 1 3 . 1 . . Terminals 8 | . 1 4 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 2 14 2 9 . 4 . . Successful 18 | . . 9 1 5 . 3 . . Failed 13 | . 2 5 1 4 . 1 . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 7 2 2 . . . . Terminals 20 | . 2 10 2 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . 4 . 3 . . . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 2 . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 3 . 2 . . . . Scan Component 2 | . . 1 . 1 . . . . Repair 2 | . . 1 . 1 . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . Recycle Component 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . 4 1 2 . . . . Terminals 7 | . . 4 1 2 . . . . Assimilate 1 | . . . 1 . . . . . Botnet 6 | . . 4 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 9 | . 1 3 1 3 . 1 . . Full Trace Events 3 | . 1 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . Time 62 | . . 26 . 36 . . . . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 86 | . . . . . . 86 . . Retrieved Matter 86 | . . . . . . 86 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 10 | . . . 10 . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 8039 | 61 474 550 434 1540 716 1464 2254 546 Spaces Moved 4330 | 44 315 280 189 817 477 934 1085 189 Core 29 | 1 . . . 2 . . . 26 Treads . | . . . . . . . . . Legs 30 | . . . . 30 . . . . Wheels 4269 | 43 315 278 189 785 477 934 1085 163 Hover 2 | . . 2 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 110 115 100 115 125 125 105 Average Speed 135 | 88 92 140 122 130 124 131 151 193 Slowest Speed 1350 | 90 110 800 145 1150 160 140 160 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 7 | . . 1 . . . 1 . 5 Exploration Rate (%) 24 | 3 53 24 35 47 15 20 20 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 31 | . . . . 11 . 3 11 6 Terrain Destroyed 541 | . 69 32 27 77 91 99 106 40 Melee 17 | . . . . . . . 11 6 Projectile 72 | . . . . 17 9 11 29 6 AOE 452 | . 69 32 27 60 82 88 66 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 5745 | 56 426 375 308 1121 552 1087 1543 277 Wait 721 | . 40 46 42 150 20 82 328 13 Move 4321 | 43 314 279 188 816 476 933 1084 188 Hop . | . . . . . . . . . Pick Up 90 | 4 11 8 7 27 6 11 13 3 Fast Attach 51 | 6 2 3 2 10 9 3 7 9 Attach 67 | . 1 6 7 16 5 7 7 18 Detach 11 | . 1 1 1 1 3 1 3 . Swap 54 | . 8 2 2 13 5 7 14 3 Drop 48 | . 10 2 3 8 7 4 13 1 Fire 343 | 3 39 28 40 80 21 39 61 32 Melee 22 | . . . . . . . 13 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 17 | . . . 16 . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Destroyed 8 combat bots 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 700 | -9/Materials | Discovered new exit (range 16) 708 | -9/Materials | Crushed by falling debris 739 | -9/Materials | Lost 3 parts (1n2w) 812 | -9/Materials | Repaired Wheel 879 | -9/Materials | Build established: Tank 964 | -9/Materials | Discovered new exit (range 7) 1086 | -9/Materials | Entered Storage 1321 | -9/Storage | Build established: Scavenger-Tank 1426 | -9/Storage | Discovered new exit (range 15) 1459 | -9/Storage | Core integrity fell below 50% 1520 | -9/Storage | Entered Materials 1520 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1526 | -8/Materials | Lost 6 parts (1p3n1u1w) 1632 | -8/Materials | Repaired Broken Com. Wheel? 1837 | -8/Materials | Core integrity fell below 50% 1926 | -8/Materials | Lost 17 parts (1p3n5u8w) 2155 | -8/Materials | Core integrity fell below 20% 2793 | -8/Materials | Build established: Tank 3052 | -8/Materials | Discovered new exit (range 8) 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Utility x2 3394 | -7/Factory | Lost 3 parts (1p2u) 3706 | -7/Factory | Discovered new exit (range 13) 3749 | -7/Factory | Identified exit to Factory 3776 | -7/Factory | Entered another Factory area 3776 | -6/Factory | Evolved 2 slots: Utility x2 4136 | -6/Factory | Build established: Skirmisher 4282 | -6/Factory | Garrison activated, responded to threat 4541 | -6/Factory | Crushed by falling debris 4655 | -6/Factory | Discovered new exit (range 16) 4674 | -6/Factory | Identified exit to Lower Caves 4792 | -6/Factory | Build established: Gunner 5062 | -6/Factory | Discovered new exit (range 11) 5238 | -6/Factory | Identified exit to Factory 5240 | -6/Factory | Entered another Factory area 5240 | -5/Factory | Evolved 2 slots: Utility x2 5544 | -5/Factory | Found Hvy. Reactive Plating 5550 | -5/Factory | Found Hvy. Reactive Plating 5934 | -5/Factory | Discovered new exit (range 9) 5944 | -5/Factory | Identified exit to Factory 7494 | -5/Factory | Entered another Factory area 7494 | -4/Factory | Spotted B-86 Titan 7494 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7587 | -4/Factory | Lost 11 parts (4n4u3w) 7691 | -4/Factory | Found Heavy Servo Lattice 7879 | -4/Factory | Lost 9 parts (1p2n4u2w) 7903 | -4/Factory | Discovered new exit (range 8) 7939 | -4/Factory | Crushed by falling debris 7963 | -4/Factory | Core integrity fell below 50% 7977 | -4/Factory | Crushed by falling debris 7977 | -4/Factory | System corruption reached 10% 7986 | -4/Factory | Crushed by falling debris 7999 | -4/Factory | Crushed by falling debris 8007 | -4/Factory | Crushed by falling debris 8011 | -4/Factory | Core integrity fell below 20% 8032 | -4/Factory | Lost 21 parts (2p3n8u8w) 8040 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08001_ Mic. Fission Core destroyed. 08002_ G-67 Veteran Flexi-carbon Leg severed. 08002_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 08004_ G-67 Veteran destroyed. 08005_ Acquired 49 matter. 08006_ The unstable cave ceiling collapses. 08006_ P-70 Sage crushed by falling debris. 08007_ The unstable cave ceiling collapses. 08007_ Crushed by falling debris. 08007_ Flexi-carbon Leg crushed. 08011_ System corrupted: Great Axe rejected. 08012_ U-05 Engineer builds a Wall. 08016_ The unstable cave ceiling collapses. 08016_ P-70 Sage crushed by falling debris. 08016_ Great Axe crushed. 08016_ U-05 Engineer builds a Wall. 08028_ Acquired 40 matter. 08035_ K-01 Serf pushes A-15 Conveyor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ###??#+#?????????????? | | ??????????????????????# < ??? #???#########?? | | ??????????????????????# #????# #???? """"" #?? | | ??????????????????????? ?????# #???# " """ #?? | | ??????????????????#######@#####??# #???# " " #?? | | ??????????????????# #??# #????? #?? | | ??????????????????# #### ####??? ### | | ??????????????????# ; #???? # | | ??????????????????# # #######/## | | ??????????????????# ! ; | | ??????????????????######p### ## T % | | ???????????????????# #### | | ??????????????????## ##?# #######+## | | ??????????????????# #?# #???? # | | ?????????????????### ##?### #### ? ### | | ????????????????### #????# #??# ?? ?## | | ????????????????# ## +??? #??# ???? ?# | | ????????????????#### #?? #??????? ??# | | ?????????????????# # # #??????? ??# | | ???????????????? / # #?????? ??# | | ???????????????# ## # #?????? ??# | | ???????????????# ?# # #????? ???# | | ??????????????? ?####+####??? ? ##?????? ???# | | ?????????????? ????? ???????????????? ???# | | ????????????? ????? ???????????????####???# | | ???????????? ?????? ?????????????????????# | | ??????????? ?????? ?????????????????????# | | ??????????? ?????? ????????????????????# | | ?????????? ????????####???????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 EM Shielding 2 Armor Coverage 825 Resistance: KI 40 Core Shielding 20 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Hey, That's Mine! I Spy It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher More Dakka Please Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed TerrainDisruptorConstruct Manual? 0 Play Time 04:33:14 Cumulative 17.2 hours Start 2024.05.23 @ 15:25:04 End 2024.05.25 @ 21:52:01 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6433e27a-ed67-43c8-8b5b-b222272bee28