Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 23:03:06 Player: NOGames Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2612) 2612 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 8804 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 138 Cogmind --------- Core Integrity 0/1300 Matter 2/300 Energy 150/150 System Corruption 0% Temperature Cool (1) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Gravmag Array > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Ion Burst Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Improved Melee Analysis Suite Microactuators Hacking Suite System Shield Heavy Laser Missile Launcher Improved Plasma Cutter Carbide Saw Carbide Saw [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Carbide Saw Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 . . 4 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . . 1 . . . . 2 . Utility 9 | . . . 2 . . . 4 1 . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 119 | 2 . 2 11 7 10 2 38 29 4 14 Power 15 | . . . . 1 . . 5 5 . 4 Engine 5 | . . . . 1 . . 3 1 . . Core 6 | . . . . . . . 2 4 . . Reactor 4 | . . . . . . . . . . 4 Propulsion 29 | 2 . . 1 1 2 2 9 5 1 6 Treads 10 | 2 . . 1 1 2 2 2 . . . Leg 11 | . . . . . . . 7 4 . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 7 | . . . . . . . . 1 1 5 Utility 31 | . . 1 4 1 3 . 15 6 1 . Device 17 | . . 1 2 . 1 . 9 3 1 . Storage 2 | . . . 1 1 . . . . . . Processor 5 | . . . 1 . 1 . 2 1 . . Hackware 5 | . . . . . 1 . 2 2 . . Protection 2 | . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . Weapon 44 | . . 1 6 4 5 . 9 13 2 4 Energy Gun 16 | . . . 5 4 2 . 1 4 . . Energy Cannon 10 | . . . . . 2 . 5 3 . . Ballistic Gun 5 | . . 1 1 . 1 . . . . 2 Ballistic Cannon 3 | . . . . . . . . . 2 1 Launcher 3 | . . . . . . . . 2 . 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 3 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 . 1 1 . 1 Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . 10 . . Parts Lost 46 | . . . . . 3 . 7 24 6 6 Power 6 | . . . . . . . 1 5 . . Propulsion 17 | . . . . . 2 . 4 5 2 4 Utility 12 | . . . . . . . 2 6 4 . Weapon 11 | . . . . . 1 . . 8 . 2 Highest Loss Streak 14 | . . . . . 1 . 3 14 6 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 96 91 100 100 100 98 89 35 7 Engine 6 | . 14 14 11 9 9 9 5 1 . . Core 1 | . . . . . . . . 8 . . Treads 13 | . 28 28 22 27 27 27 6 . . . Leg 6 | . . . . . . . 13 15 . . Device 12 | . . 10 20 27 11 9 13 14 3 . Storage 6 | . 14 14 14 9 9 9 6 4 . . Processor 8 | . . . 2 . 6 9 12 11 10 . Hackware 9 | . . . . . 8 9 17 11 12 . Energy Gun 10 | . 28 14 15 27 19 18 5 6 . . Energy Cannon 5 | . . . . . 7 9 7 7 . . Ballistic Gun 1 | . . 14 6 . . . . . . . Slashing Weapon 1 | . . . . . . . 6 . . . Naked Turns 84 | . . . . . . . . . . 84 Heaviest Build 60 | 13 13 15 28 40 43 40 53 60 14 14 Greatest Support 62 | 40 40 40 40 60 60 62 62 54 14 24 Greatest Overweight (x) 3 | . . . . . . . 2 2 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 15 5 5 Average Capacity 12 | 8 8 8 9 10 15 15 15 14 5 5 Most Carried 15 | 6 6 8 10 13 15 15 15 15 4 5 Average Carried 11 | 6 6 7 8 9 14 14 13 12 3 3 Final Capacity 15 | 8 8 8 10 15 15 15 15 5 5 5 Final Carried 15 | 6 6 8 10 13 15 15 13 3 3 5 Class Distribution -------------------- 27% | Hacker-Skirmisher 23% | Skirmisher 16% | Mutant 6% | Scavenger-Skirmisher 5% | Hacker-Mutant 5% | Hacker-Assassin 4% | Hacker-Gladiator 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Matter Collected 1393 | 212 . 82 117 99 80 21 360 391 24 7 Remotely . | . . . . . . . . . . . Salvage Created 3457 | . . 233 492 225 708 56 876 674 . 193 Parts 155 | . . 8 35 12 32 2 26 34 . 6 Haulers Intercepted 4 | . . . 2 1 1 . . . . . Recyclers Shooed 5 | . . 1 . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Combat Hostiles Destroyed 52 | . . 4 8 3 8 1 11 13 . 4 Melee 4 | . . . . . . . 4 . . . Guns 25 | . . 4 8 3 5 1 2 2 . . Cannons 10 | . . . . . 2 . 3 4 . 1 AOE 10 | . . . . . . . 2 5 . 3 Classes Destroyed 12 | . . 2 4 1 3 . 1 1 . . Worker 1 | . . . . . . . . 1 . . Builder 3 | . . . . . 1 . . 2 . . Tunneler 1 | . . . 1 . . . . . . . Hauler 4 | . . . 2 1 1 . . . . . Recycler 6 | . . 1 1 . 2 . 2 . . . Operator 1 | . . . . . 1 . . . . . Swarmer 6 | . . . 4 . . . . . . 2 Grunt 29 | . . 4 3 . 4 . 8 9 . 1 Duelist 1 | . . . . . 1 . . . . . Sentry 9 | . . . 1 2 3 1 1 . . 1 Hunter 2 | . . . . 1 . . 1 . . . Programmer 5 | . . . . . . . 1 4 . . Best Kill Streak 7 | . . 3 7 2 3 1 3 6 . 2 Combat Bots Only 6 | . . 2 6 1 3 1 3 4 . 2 Max Kills in Single Turn 3 | . . 1 2 1 2 1 1 3 . 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . . . . . 1 2 . 2 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Hostile Shots Fired 557 | . 2 23 19 9 23 . 93 167 52 169 Missed 188 | . . 8 7 4 4 . 22 55 18 70 Damage Taken 7844 | . 26 216 101 99 449 . 1258 2399 1000 2296 Core 2752 | . 13 65 17 . 68 . 161 374 751 1303 Absorbed by Shields 79 | . . . . . . . . . 36 43 Redirected to Shielding 61 | . . . . . . . . 61 . . Core Remaining (%) 75 | 100 . 68 95 . . 87 81 62 34 . Volleys Fired 159 | . . 18 22 6 26 2 21 43 6 15 Largest 3 | . . 2 2 3 3 3 3 3 1 2 Hottest 254 | . . 70 90 135 200 175 254 238 61 70 Shots Fired 329 | . . 36 44 18 62 6 47 89 6 21 Gun 227 | . . 36 44 18 44 4 20 49 . 12 Cannon 93 | . . . . . 18 2 27 34 6 6 Launcher 8 | . . . . . . . . 5 . 3 Special 1 | . . . . . . . . 1 . . Kinetic 54 | . . 18 12 . . . . . 6 18 Thermal 116 | . . 18 . . 18 2 33 45 . . Explosive 5 | . . . . . . . . 5 . . Electromagnetic 154 | . . . 32 18 44 4 14 39 . 3 Robot Hit Streak 19 | . . 16 5 10 19 14 19 6 . 8 Robot Miss Streak 7 | . . 1 4 1 4 . 2 7 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 263 | . . 29 24 14 46 5 69 60 . 16 Core Hits 145 | . . 12 15 8 24 1 36 39 . 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 16 | . . 1 . . . . 10 4 . 1 Burn 2 | . . 1 . . . . . 1 . . Blast 1 | . . . . . . . . . . 1 Sever 13 | . . . . . . . 10 3 . . Melee Attacks 52 | . . . . . . . 45 7 . . Impact . | . . . . . . . . . . . Slashing 52 | . . . . . . . 45 7 . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 5 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . 8 1 . . Damage Inflicted 7468 | . . 367 440 273 1149 114 1890 2399 . 836 Guns 2958 | . . 366 378 222 821 89 335 500 . 247 Cannons 1851 | . . . . . 303 25 523 830 . 170 Explosions 1764 | . . . 62 51 24 . 296 912 . 419 Melee 891 | . . . . . . . 736 155 . . Ramming 4 | . . 1 . . 1 . . 2 . . Kinetic 704 | . . 172 115 . . . . . . 417 Thermal 2742 | . . 194 62 51 327 25 847 1236 . . Explosive 866 | . . . . . . . . 658 . 208 Electromagnetic 2261 | . . . 263 222 821 89 307 348 . 211 Impact . | . . . . . . . . . . . Slashing 891 | . . . . . . . 736 155 . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . 7 7 1 17 . . Average Corruption 5 | . . . . . 4 7 1 7 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . . . . 15 22 2 13 . . Message Errors 13 | . . . . . 5 7 . 1 . . Matter Fused 12 | . . . . . 1 7 2 2 . . Heat Flow Errors 14 | . . . . . 3 8 . 3 . . Energy Discharges 4 | . . . . . 2 . . 2 . . Parts Fused 2 | . . . . . . . . 2 . . Data Loss (minor) 4 | . . . . . 2 . . 2 . . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 101 | . . . . . 28 . . 66 . 7 Projectiles 13 | . . . . . 1 . . 6 . 6 Explosions 88 | . . . . . 27 . . 60 . 1 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . 49 37 . 121 62 . 37 Shots 8 | . . . . 1 1 . 2 3 . 1 Rammed 3 | . . 2 . . 1 . . . . . Targets Rammed 4 | . . 2 . . 1 . . 1 . . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 293 | . . 135 . 36 266 272 293 199 . 16 Average Temperature 93 | . . 83 . 19 89 104 96 102 . 9 Received Heat Transfer 1947 | . 18 135 . . 126 . 475 795 117 281 Effects 5 | . . . . . 1 1 3 . . . Energy Bleed 2 | . . . . . 1 . 1 . . . Interference 3 | . . . . . . 1 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . 1 . . 1 . . Parts Fried 14 | . . . . 1 8 . 1 2 . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 10 | . . 2 . . 1 . 1 6 . . Heat Transferred 3799 | . . 629 100 50 424 37 1042 1517 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 1 2 . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Peak Influence 508 | . 15 125 321 251 338 132 92 257 235 508 Initial 135 | . . 5 48 135 105 109 2 16 125 123 Average 109 | . 6 58 155 197 201 73 48 40 147 331 Maximum Alert Level 2 | . . . 1 1 1 . . 1 1 2 Low Security (%) 85 | 100 100 100 74 47 65 100 100 96 91 32 Level 1 12 | . . . 25 52 34 . . 3 8 32 Level 2 2 | . . . . . . . . . . 34 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 3 . 3 3 . 1 Investigation 5 | . . . . . 2 . 2 1 . . Extermination 4 | . . . . . . . 1 2 . 1 Reinforcement 2 | . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Distress Signals 9 | . 1 . 2 1 1 . 2 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 4 4 11 5 12 1 18 24 19 22 Peak Tracking Total 13 | . 4 2 6 2 5 1 3 8 13 12 Tactical Retreats 13 | . . 1 . . 1 . 2 1 3 5 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Traps Triggered 17 | . . . . . 6 . 2 2 1 6 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Machines Disabled 6 | . . . 2 . 1 . . 2 . 1 Max in Single Turn 2 | . . . 1 . 1 . . 2 . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Machines Accessed 28 | . 1 . 2 . 9 7 3 2 2 2 Terminals 20 | . 1 . 2 . 7 2 3 2 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 1 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 79 | . 1 . 6 . 26 21 6 8 8 3 Successful 32 | . . . 2 . 12 9 2 2 4 1 Failed 47 | . 1 . 4 . 14 12 4 6 4 2 Catastrophic 13 | . 1 . 1 . 2 4 3 2 . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 1 . 4 . 15 3 5 3 7 . Terminals 63 | . 1 . 6 . 22 10 6 8 8 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . . . . . 2 11 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . 1 Terminal Hacks 22 | . . . 2 . 9 4 1 2 3 1 Robot Analysis 3 | . . . 2 . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 2 | . . . . . 2 . . . . . Level Access Points 2 | . . . . . 1 . . . 1 . Branch Access Points 3 | . . . . . 1 1 . 1 . . Emergency Access Points 2 | . . . . . 1 . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 7 | . . . . . 2 1 1 1 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 1 5 . . . . Retrieve Components 6 | . . . . . 1 5 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 3 | . . . . . 1 . 1 . 1 . Terminals 3 | . . . . . 1 . 1 . 1 . Botnet 3 | . . . . . 1 . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 . 2 . 6 6 3 2 2 2 Full Trace Events 4 | . . . . . 2 . 1 1 . . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . . . . . 10 12 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Total Allies 10 | . . . . . 10 . . . . . Largest Group 10 | . . . . . 10 2 2 . . . Highest-Rated Group 173 | . . . . . 173 31 31 . . . Highest-Rated Ally 29 | . . . . . 29 16 16 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . . . 30 2 7 . . . Total Damage 521 | . . . . . 421 17 83 . . . Kills 6 | . . . . . 6 . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Robot Analysis Total 3 | . . . 2 . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Turns Passed 5921 | 10 50 313 317 300 934 737 1470 1118 326 346 Spaces Moved 3340 | 5 32 148 138 128 473 462 629 492 344 489 Core 234 | . . . . . . . . . 33 201 Treads 1585 | 5 32 148 138 128 473 462 199 . . . Legs 786 | . . . . . . . 430 356 . . Wheels . | . . . . . . . . . . . Hover 147 | . . . . . . . . . . 147 Flight 588 | . . . . . . . . 136 311 141 Fastest Speed 34 | 160 160 160 160 160 160 155 120 45 39 34 Average Speed 132 | 160 160 160 160 160 160 155 171 148 47 50 Slowest Speed 260 | 160 160 160 160 160 160 160 260 260 200 60 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . 3 7 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 2 11 34 19 12 55 82 17 16 13 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 15 | . . . . . 4 . 4 1 6 . Terrain Destroyed 98 | . . . 3 3 12 1 9 39 6 25 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . 6 1 5 1 6 2 AOE 77 | . . . 3 3 6 . 4 38 . 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Total 4457 | 6 31 187 192 213 596 480 914 777 492 569 Wait 623 | . . 14 1 52 73 3 151 187 134 8 Move 3311 | 4 31 147 137 127 472 461 628 486 331 487 Hop 8 | . . . . . . . . 2 5 1 Pick Up 72 | . . 3 8 11 7 5 18 9 . 11 Fast Attach 44 | . . 1 7 2 5 . 10 7 3 9 Attach 40 | . . . 2 2 3 . 11 16 1 5 Detach 6 | . . . 1 . . . 2 . 1 2 Swap 35 | 2 . 1 2 3 2 2 17 6 . . Drop 77 | . . 1 12 10 7 7 21 9 . 10 Fire 159 | . . 18 22 6 26 2 21 43 6 15 Melee 41 | . . . . . . . 35 6 . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . Crush 3 | . . 2 . . 1 . . . . . Escape Stasis 37 | . . . . . . . . 5 11 21 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 14) 61 | -10/Materials | Entered Mines 145 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 280 | -10/Mines | Learned location of 1 exit from Materials 307 | -10/Mines | Learned Materials terminal intel 312 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 9) 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Utility x2 375 | -9/Materials | Identified exit to Mines 376 | -9/Materials | Loaded intel: 12 terminal locations 604 | -9/Materials | Discovered new exit (range 16) 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 871 | -8/Materials | Discovered new exit (range 11) 991 | -8/Materials | Entered Storage 998 | -8/Storage | Build established: Scavenger-Skirmisher 1365 | -8/Storage | Identified exit to Recycling 1455 | -8/Storage | Identified exit to Factory 1499 | -8/Storage | Build established: Skirmisher 1695 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1919 | -8/Storage | Used back door to open Recycling access 1925 | -8/Storage | Entered Recycling 1925 | -8/Recycling | Accompanied by 2 allies 2635 | -8/Recycling | Discovered new exit (range 12) 2660 | -8/Recycling | Identified exit to Factory 2662 | -8/Recycling | Entered Factory 2662 | -6/Factory | Accompanied by 2 allies 2662 | -6/Factory | Evolved 4 slots: Utility x4 3248 | -6/Factory | Build established: Hacker-Assassin 3847 | -6/Factory | Build established: Hacker-Skirmisher 4075 | -6/Factory | Lost 3 parts (1p2u) 4077 | -6/Factory | Discovered new exit (range 17) 4130 | -6/Factory | Identified exit to Factory 4132 | -6/Factory | Entered another Factory area 4132 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4780 | -5/Factory | Lost 5 parts (1p2n1u1w) 4981 | -5/Factory | Identified exit to Upper Caves 5168 | -5/Factory | Lost 14 parts (3p3n4u4w) 5172 | -5/Factory | System corruption reached 10% 5232 | -5/Factory | Discovered new exit (range 19) 5249 | -5/Factory | Identified exit to Factory 5250 | -5/Factory | Entered another Factory area 5250 | -4/Factory | Evolved 2 slots: Propulsion x2 5255 | -4/Factory | Identified exit to Research 5466 | -4/Factory | Build established: Hacker-Mutant 5571 | -4/Factory | Core integrity fell below 50% 5576 | -4/Factory | Entered Research 5576 | -3/Research | Evolved 2 slots: Utility x2 5587 | -3/Research | Lost 6 parts (2n4u) 5598 | -3/Research | Spotted B-86 Titan 5680 | -3/Research | Core integrity fell below 50% 5691 | -3/Research | Lost 5 parts (3n2w) 5693 | -3/Research | Core integrity fell below 20% 5844 | -3/Research | Build established: Mutant 5861 | -3/Research | Search patrols dispatched 5922 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05884_ Field strength at 28. 05885_ Field strength at 16. 05886_ Field strength at 4. 05887_ Stasis field depleted. 05888_ Triggered Stasis Trap. 05888_ A bubble of rippling energy engulfs the area. 05888_ Field strength at 88. 05888_ Field strength at 76. 05889_ Field strength at 64. 05890_ Field strength at 52. 05891_ Field strength at 40. 05892_ Field strength at 28. 05893_ Field strength at 16. 05894_ Field strength at 4. 05895_ Stasis field depleted. 05897_ Dropped Q-thruster. 05898_ Acquired Adv. Datajack. 05916_ Slug penetrates Wall. 05922_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###? #?????????????????????????????????????? | | #? #?????????????????????????????????????? | | # * #?????????????????????????????????????? | | # !#?????????????????????????????????????? | | + """ #?????????????????????????????????????? | | # """ #?????????????????????????????????????? | | # """ ??????????????????????????????????????? | | #? ??????????????????????????????????????? | | #? ] #?????????????????????????????????????? | | ##########?????????????????????????????????????? | | +?????????????????????????????????????? | | #######????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # ???????#????????????????????????????????????? | | #?? ??? ?????????????????????????????????????? | | #??? ? ??????????????????????????????????????? | | ######/#############+#################?????????? | | H ?????????? | | h ????????? | | t u ????????? | | @ ????????? | | #+### ######+##;###+;##########???????????????? | | # # # #?????????????????????? | | # # # #?????????????????????? | | # #"" #""" #?????????????????????? | | = # #"" #""" #?????????????????????? | | # #"Y #""" #?????????????????????? | | # #"" # #?????????????????????? | | # #"" # #?????????????????????? | | # # # #?????????????????????? | | +#### # # #?????????????????????? | | #######+###########?????????????????????? | | #?????# #???????????????????????????????? | | ! #?????# #???????????????????????????????? | | #?????# #???????????????????????????????? | | # ] ######## #???????????????????????????????? | | # # ***# #???????????????????????????????? | | + + ** # #???????????????????????????????? | | # ####### ! ** # #???????????????????????????????? | | # #?????# # ########????????????????????????? | | # #?????# ! # # #????????????????????????? | | # #?????# # # ^ #????????????????????????? | | # ########+##### # #????????????????????????? | | + = #????????????????????????? | | ################## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 35 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 71 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CryofiberOpticalTriangulator Manual? 0 Play Time 01:18:35 Cumulative 38.6 hours Start 2024.04.30 @ 21:43:29 End 2024.04.30 @ 23:03:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ff48823-bcaa-4be9-91e1-c82ecbb721b3