Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.07 @ 22:08:01 Player: tkc Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2356) 2356 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 4974 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 85 Cogmind --------- Core Integrity 334/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Deuterium Engine Light Treads Aluminum Leg Carbon-fiber Leg Large Matter Pod (150) Authchip [R/NC] Beam Cannon Cooled Particle Cannon Improved Light Cannon Mini Grenade Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Improved Terrain Scanner Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Deuterium Engine Light Treads Aluminum Leg VSS Leg Large Matter Pod Authchip [R/NC] Beam Cannon Improved Light Cannon Mini Grenade Launcher Heavy Rocket Launcher Datajack Heavy Flail [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 105 | 7 20 6 31 7 34 Power 13 | 1 1 2 4 1 4 Engine 13 | 1 1 2 4 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 2 2 5 2 6 Treads 8 | 1 1 1 3 . 2 Leg 3 | . . . . . 3 Wheel 7 | 1 1 1 1 2 1 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 26 | 2 4 . 10 2 8 Device 12 | 1 1 . 5 2 3 Storage 4 | 1 2 . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 8 | . 1 . 4 . 3 Artifact . | . . . . . . Weapon 47 | 2 13 2 12 2 16 Energy Gun 12 | . 6 . 1 . 5 Energy Cannon 3 | . . . . . 3 Ballistic Gun 14 | 2 3 2 6 1 . Ballistic Cannon 2 | . . . . 1 1 Launcher 7 | . . . 2 . 5 Special Weapon . | . . . . . . Impact Weapon 6 | . 1 . 3 . 2 Slashing Weapon 3 | . 3 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 Parts Lost 39 | . 7 . 9 5 18 Power 6 | . 1 . 1 1 3 Propulsion 10 | . 2 . 3 1 4 Utility 13 | . 1 . 5 2 5 Weapon 10 | . 3 . . 1 6 Highest Loss Streak 8 | . 3 . 2 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 95 99 91 91 80 Engine 11 | . 13 14 10 10 8 Treads 13 | . 10 13 16 18 6 Wheel 8 | . 13 14 5 3 4 Device 8 | . 6 . 14 8 18 Storage 13 | . 19 14 11 11 10 Processor 1 | . . . 2 5 3 Protection 8 | . 2 14 9 11 6 Energy Gun 2 | . 9 . 1 . 3 Ballistic Gun 16 | . 13 28 18 12 1 Impact Weapon 1 | . 2 . 1 5 . Naked Turns . | . . . . . . Heaviest Build 82 | 11 37 32 39 40 82 Greatest Support 46 | 20 23 23 46 43 43 Greatest Overweight (x) 5 | . 2 1 2 3 5 Average Overweight (x) 1 | . 1 1 . . 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 16 | 8 15 15 15 15 16 Average Carried 13 | 7 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 15 14 13 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2136 | 342 167 173 735 303 416 Remotely 126 | . . . 126 . . Salvage Created 3212 | 258 603 481 875 118 877 Parts 195 | 25 24 27 69 . 50 Haulers Intercepted 4 | . . . 2 . 2 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 70 | . 9 11 22 10 18 Guns 43 | . 7 11 15 7 3 Cannons 11 | . . . . 3 8 AOE 14 | . . . 7 . 7 Classes Destroyed 12 | 3 2 2 3 . 2 Worker 7 | 2 . . . . 5 Builder 1 | . . . . . 1 Tunneler 7 | 6 . 1 . . . Hauler 4 | . . . 2 . 2 Recycler 4 | 1 2 1 . . . Watcher 6 | . 1 . 3 . 2 Swarmer 15 | . . 3 9 . 3 Grunt 33 | . 9 7 6 . 11 Brawler 1 | . . . 1 . . Sentry 9 | . . . 6 . 3 Hunter 1 | . . . . . 1 Assembled 11 | . . 1 . 10 . Best Kill Streak 7 | 2 4 4 4 5 7 Combat Bots Only 5 | . 3 3 4 5 3 Max Kills in Single Turn 4 | 1 1 2 4 1 3 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4747 | . 722 315 1220 613 1877 Core 592 | . 158 36 169 13 216 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . 22 . 54 . Volleys Fired 318 | 33 60 37 95 26 67 Largest 2 | 2 2 2 2 2 2 Hottest 109 | 40 80 40 60 62 109 Shots Fired 584 | 66 108 74 176 51 109 Gun 495 | 66 108 74 167 36 44 Cannon 70 | . . . . 15 55 Launcher 19 | . . . 9 . 10 Special . | . . . . . . Kinetic 398 | 66 37 74 157 51 13 Thermal 93 | . 32 . . . 61 Explosive 19 | . . . 9 . 10 Electromagnetic 74 | . 39 . 10 . 25 Robot Hit Streak 12 | 5 8 6 12 5 9 Robot Miss Streak 10 | 3 10 3 5 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 364 | 34 69 43 114 27 77 Core Hits 185 | 19 22 26 51 19 48 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . . 2 Burn 1 | . . . . . 1 Destroy 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Melee Attacks 53 | . 31 . 13 . 9 Impact 29 | . 7 . 13 . 9 Slashing 24 | . 24 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6295 | 255 778 378 1708 473 2703 Guns 3526 | 255 756 378 1269 343 525 Cannons 1094 | . . . . 130 964 Explosions 1653 | . . . 439 . 1214 Melee 22 | . 22 . . . . Ramming . | . . . . . . Kinetic 2562 | 255 121 378 1160 473 175 Thermal 1359 | . 269 . . . 1090 Explosive 1597 | . . . 439 . 1158 Electromagnetic 755 | . 366 . 109 . 280 Impact . | . . . . . . Slashing 22 | . 22 . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 . Average Corruption 6 | . . . . 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 3 | . . . . 3 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 133 | . . . . . 133 Projectiles 16 | . . . . . 16 Explosions 117 | . . . . . 117 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 140 | . . . . . 140 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 509 | . 295 61 55 191 509 Average Temperature 79 | . 98 15 15 51 166 Received Heat Transfer 1592 | . 429 215 411 60 477 Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 4 | . 2 . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 3 1 . . 1 Heat Transferred 2266 | . 625 . . . 1641 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 569 | 30 202 229 428 115 569 Initial 115 | . 9 70 . 115 1 Average 140 | 14 101 89 286 59 187 Maximum Alert Level 2 | . 1 1 2 . 2 Low Security (%) 71 | 100 95 97 10 100 51 Level 1 26 | . 4 2 85 . 42 Level 2 1 | . . . 4 . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 1 3 . 6 Investigation 5 | . 1 1 1 . 2 Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 9 | . . . 4 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 21 17 39 19 28 Peak Tracking Total 8 | . 7 3 5 8 5 Tactical Retreats 6 | . 1 1 2 2 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 8 | . . 1 1 . 6 Max in Single Turn 2 | . . . 1 . 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 25 | . 8 1 11 . 5 Terminals 22 | . 8 . 9 . 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 77 | . 29 1 34 . 13 Successful 39 | . 13 1 20 . 5 Failed 38 | . 16 . 14 . 8 Catastrophic 4 | . 2 . 1 . 1 Database Lockouts . | . . . . . . Manual 52 | . 24 . 16 . 12 Terminals 70 | . 29 . 28 . 13 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 9 1 12 . 3 Record 3 | . 3 . . . . Robot Analysis 2 | . . . 2 . . Open Door 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Terminal Index 3 | . 1 . 1 . 1 Fabricator Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Garrison Index 1 | . . . . . 1 Alert Level 5 | . 1 . 3 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Zone Layout 4 | . . . 4 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . 3 . 2 Terminals 9 | . 4 . 3 . 2 Assimilate 1 | . 1 . . . . Botnet 5 | . 2 . 2 . 1 Disrupt 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 7 . 10 . 5 Full Trace Events 4 | . 1 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 4 | . . 3 . 1 . Largest Group 3 | . . 3 2 1 . Highest-Rated Group 40 | . . 40 32 31 . Highest-Rated Ally 31 | . . 16 16 31 . Total Orders 3 | . . 3 . . . FOLLOW 3 | . . 3 . . . Ally Attacks 27 | . . 14 13 . . Total Damage 322 | . . 163 159 . . Kills 9 | . . 5 4 . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 6140 | 523 1183 1397 1447 793 797 Spaces Moved 3236 | 262 701 723 762 465 323 Core 2 | 2 . . . . . Treads 1312 | 258 57 337 330 309 21 Legs 79 | . . . . . 79 Wheels 1843 | 2 644 386 432 156 223 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 115 115 115 125 115 Average Speed 149 | 158 125 173 139 151 160 Slowest Speed 330 | 160 160 240 240 240 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 13 84 99 74 81 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 36 | . 17 . 10 . 9 Terrain Destroyed 167 | . 17 . 54 3 93 Melee 36 | . 17 . 10 . 9 Projectile 17 | . . . . 3 14 AOE 114 | . . . 44 . 70 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3910 | 315 843 812 964 503 473 Wait 96 | . 4 39 37 3 13 Move 3231 | 261 700 722 761 464 323 Hop . | . . . . . . Pick Up 56 | 11 18 2 12 1 12 Fast Attach 36 | 7 2 . 9 4 14 Attach 23 | . 6 1 5 2 9 Detach 2 | . 1 . . . 1 Swap 46 | . 12 5 17 1 11 Drop 49 | 3 9 6 15 2 14 Fire 318 | 33 60 37 95 26 67 Melee 53 | . 31 . 13 . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 14) 524 | -11/Scrapyard | Entered Materials 525 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Discovered new exit (range 3) 1044 | -10/Materials | Discovered new exit (range 16) 1123 | -10/Materials | Core integrity fell below 50% 1130 | -10/Materials | Lost 3 parts (1u2w) 1238 | -10/Materials | Discovered new exit (range 8) 1276 | -10/Materials | Identified exit to Materials 1707 | -10/Materials | Entered Mines 1738 | -10/Mines | Discovered exit to Materials (range 11) 1832 | -10/Mines | Found a hidden stash of uninstalled traps 1941 | -10/Mines | Learned 4 Materials zone layouts 2012 | -10/Mines | Met a Derelict shopkeep closing up shop 2080 | -10/Mines | Excavation squad dispatched 2080 | -10/Mines | A large section of the Mines collapsed 2408 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2684 | -10/Mines | Discovered exit to Materials (range 6) 2803 | -10/Mines | Build established: Scavenger-Mutant 3104 | -10/Mines | Entered Materials 3104 | -9/Materials | Accompanied by 2 allies 3104 | -9/Materials | Evolved 2 slots: Utility x2 3105 | -9/Materials | Identified exit to Materials 3763 | -9/Materials | Identified exit to Mines 4286 | -9/Materials | Discovered exit to Materials (range 5) 4551 | -9/Materials | Entered Mines 4697 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4697 | -9/Mines | Discovered new exit (range 5) 4750 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4757 | -9/Mines | Found Prototype Device 4757 | -9/Mines | Identified Exp. Sensor Array 4760 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4785 | -9/Mines | Received a Mining Laser from a helpful Derelict 4953 | -9/Mines | Assembled infested the area 4958 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5256 | -9/Mines | Build established: Mutant 5294 | -9/Mines | Discovered exit to Materials (range 14) 5344 | -9/Mines | Entered Materials 5344 | -8/Materials | Evolved 2 slots: Utility x2 5345 | -8/Materials | Identified exit to Storage 5534 | -8/Materials | Lost 5 parts (2n1u2w) 5654 | -8/Materials | Garrison activated, responded to threat 6086 | -8/Materials | Garrison activated, responded to threat 6141 | -8/Materials | Self-destructed Last Messages --------------- 06122_ U-05 Engineer lays Concrete. 06124_ Acquired 42 matter. 06125_ The unstable cave ceiling collapses. 06125_ Deuterium Engine destroyed. 06125_ Knocked back. 06125_ K-01 Serf collects debris. 06125_ U-05 Engineer lays Concrete. 06125_ U-05 Engineer builds a Wall. 06125_ U-05 Engineer lays Concrete. 06126_ K-01 Serf collects debris. 06126_ U-05 Engineer lays Concrete. 06129_ K-01 Serf collects debris. 06129_ U-05 Engineer lays Concrete. 06129_ Imp. EM Shotgun destroyed. 06129_ Knocked back. 06130_ U-05 Engineer lays Concrete. 06132_ K-01 Serf collects debris. 06133_ U-05 Engineer lays Concrete. 06135_ K-01 Serf collects debris. 06136_ U-05 Engineer lays Concrete. 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