Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 14:39:07 Player: CV-BEE Result: Destroyed by as-14046 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (46) 230 Value Destroyed (740) 740 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 6263 Bonus ------- Pacifist 200 Follower Combat Kills 74 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -1181 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell (1000) Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Enhanced Optical Array Advanced Signal Interpreter Phase Shifter Improved System Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Zionite Weapon Casing Improved Proton Missile Launcher [Rating: 72] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys II Flight Unit Improved Flight Unit Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Zionite Weapon Casing Weapon Phasing Sabre Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . . . 1 2 . . . . . . . Utility 4 | . . 2 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 79 | . 3 24 1 5 12 . . 2 1 . 8 23 Power 10 | . . 4 . 2 1 . . . 1 . . 2 Engine 8 | . . 4 . 2 . . . . 1 . . 1 Core 1 | . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 19 | . 2 5 1 1 5 . . . . . . 5 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 7 | . 2 4 1 . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 10 | . . 1 . 1 5 . . . . . . 3 Utility 33 | . 1 6 . 2 4 . . 2 . . 5 13 Device 22 | . . 4 . 1 2 . . 1 . . 5 9 Storage 6 | . . 2 . . 1 . . . . . . 3 Processor 3 | . 1 . . 1 1 . . . . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 17 | . . 9 . . 2 . . . . . 3 3 Energy Gun 9 | . . 7 . . . . . . . . . 2 Energy Cannon 2 | . . 2 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 5 . . . . . . . . 1 9 Parts Lost 21 | . . 4 . . . . . . . . . 17 Power 4 | . . 1 . . . . . . . . . 3 Propulsion 7 | . . 1 . . . . . . . . . 6 Utility 6 | . . . . . . . . . . . . 6 Weapon 4 | . . 2 . . . . . . . . . 2 Highest Loss Streak 13 | . . 3 . . . . . . . . . 13 Average Slot Usage (%) 96 | . 98 92 100 95 98 100 100 96 100 100 99 92 Engine 8 | . 14 10 11 17 7 7 7 6 6 6 6 5 Core 2 | . . . . . 6 7 7 6 6 6 6 . Reactor 1 | . . . . . . . . . . . . 5 Wheel 8 | . 11 21 22 18 . . . . . . . . Flight 19 | . . . . 6 36 38 38 33 33 33 33 27 Device 10 | . . 11 11 7 9 7 7 13 13 13 12 12 Storage 10 | . 14 15 22 18 7 7 7 6 6 6 6 5 Processor 12 | . 13 11 11 9 10 15 15 13 13 13 13 12 Hackware 2 | . . . . . . . . 2 6 6 6 5 Energy Gun 2 | . . 15 . . . . . . . . . . Energy Cannon 4 | . . 3 22 18 7 . . . . . . . Ballistic Gun 1 | . 28 3 . . . . . . . . . . Slashing Weapon 7 | . . . . . 7 15 15 13 13 13 13 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 10 10 64 64 71 24 21 21 22 22 22 49 29 Greatest Support 31 | 20 20 26 26 22 28 24 24 24 24 24 24 31 Greatest Overweight (x) 3 | . . 3 2 3 . . . . . . 2 1 Average Overweight (x) . | . . 1 2 2 . . . . . . . . Largest Inventory Capacity 18 | . 6 18 18 18 18 6 6 6 6 6 6 6 Average Capacity 9 | . 6 11 18 18 6 6 6 6 6 6 6 5 Most Carried 18 | . 6 18 18 18 18 6 6 6 6 6 6 6 Average Carried 8 | . 5 10 17 17 6 5 6 5 6 6 5 5 Final Capacity 18 | 6 6 18 18 18 6 6 6 6 6 6 6 4 Final Carried 18 | 6 5 18 18 17 6 6 6 6 6 6 6 4 Class Distribution -------------------- 43% | Mutant 38% | Scout 8% | Sprinter 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Assassin | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Matter Collected 1153 | 200 . 350 13 30 50 90 . . 30 . 62 328 Remotely 10 | . . 10 . . . . . . . . . . Salvage Created 1630 | . . 1002 . 123 50 . . . 18 . . 437 Parts 85 | . . 56 . 10 3 . . . 2 . . 14 Haulers Intercepted 3 | . . 2 . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 2 . . . 5 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Combat Hostiles Destroyed 26 | . . 17 . 5 . . . . 1 . . 3 Melee 4 | . . . . . . . . . 1 . . 3 Guns 13 | . . 13 . . . . . . . . . . Cannons 5 | . . . . 5 . . . . . . . . AOE 4 | . . 4 . . . . . . . . . . Classes Destroyed 12 | . . 8 . . . . . . 1 . . 3 Worker 4 | . . 4 . . . . . . . . . . Builder 3 | . . 3 . . . . . . . . . . Hauler 3 | . . 2 . . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . Swarmer 8 | . . 4 . 4 . . . . . . . . Grunt 8 | . . 8 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 5 | . . 4 . 1 . . . . . . . . Enhanced Grunt 2 | . . . . . . . . . . . . 2 Z-Technician 5 | . . . . . . . . . . . . 5 Thief 1 | . . . . . . . . . 1 . . . Assembled 2 | . . . . . . . . . . . . 2 Savage 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . . 8 . 4 1 . . . 1 . . 5 Combat Bots Only 7 | . . 7 . 4 . . . . 1 . . 2 Max Kills in Single Turn 3 | . . 3 . 1 1 . . . 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Damage Taken 2332 | . 59 494 . 69 . 34 . . 7 . . 1669 Core 1019 | . . 127 . 23 . 11 . . . . . 858 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 92 | 100 100 . 68 95 . . 98 . . . . . Volleys Fired 69 | . 1 53 . 7 8 . . . . . . . Largest 2 | . 2 2 . 2 2 . . . . . . . Hottest 136 | . 40 90 . 136 136 . . . . . . . Shots Fired 134 | . 2 102 . 14 16 . . . . . . . Gun 104 | . 2 102 . . . . . . . . . . Cannon 30 | . . . . 14 16 . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 44 | . 2 42 . . . . . . . . . . Thermal 30 | . . . . 14 16 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 60 | . . 60 . . . . . . . . . . Robot Hit Streak 11 | . 2 11 . 5 2 . . . . . . . Robot Miss Streak 4 | . . 4 . 2 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 127 | . 2 80 . 9 10 . . . 3 . . 23 Core Hits 62 | . 1 44 . 5 1 . . . 1 . . 10 Critical Hits 3 | . . 2 . . . . . . . . . 1 Critical Kills 2 | . . 2 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 72 | . . . . . 3 2 . 3 11 . . 53 Impact . | . . . . . . . . . . . . . Slashing 72 | . . . . . 3 2 . 3 11 . . 53 Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 2 . . . . . . 11 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks 6 | . . . . . 1 . . . 2 . . 3 Damage Inflicted 4334 | . 18 1382 . 164 325 . . . 119 . . 2326 Guns 1120 | . 18 1102 . . . . . . . . . . Cannons 245 | . . . . 164 81 . . . . . . . Explosions 280 | . . 280 . . . . . . . . . . Melee 2689 | . . . . . 244 . . . 119 . . 2326 Ramming . | . . . . . . . . . . . . . Kinetic 348 | . 18 330 . . . . . . . . . . Thermal 525 | . . 280 . 164 81 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 772 | . . 772 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2689 | . . . . . 244 . . . 119 . . 2326 Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 708 | . . . . . 21 . . . 6 . . 681 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 708 | . . . . . 21 . . . 6 . . 681 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . 116 . . . . . . . . . . Shots 3 | . . 3 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 450 | . . 107 . 450 383 1 . . . . . 90 Average Temperature 101 | . . 35 . 192 194 1 . . . . . 20 Received Heat Transfer 390 | . . 138 . . . 6 . . . . . 246 Effects 7 | . . . . 5 2 . . . . . . . Shutdowns 3 | . . . . 2 1 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 794 | . . 350 . 296 148 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Peak Influence 395 | . 29 395 81 196 111 . . 124 . . . . Initial 88 | . . 11 81 . 88 . . 34 . . . . Average 111 | . 14 160 70 128 98 . . 66 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . . . . Low Security (%) 81 | . 100 53 100 100 100 . . 100 . . . . Level 1 18 | . . 46 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . . 1 . . 1 . . 2 . . . . Investigation 3 | . . 1 . . 1 . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 85 | . 2 19 . 9 1 5 8 6 1 . . 34 Peak Tracking Total 38 | . 4 5 . 4 . 3 7 6 1 . . 38 Tactical Retreats 5 | . . . . 1 . 2 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Traps Triggered 4 | . 2 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . Triggered . | . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Machines Disabled 4 | . . 1 . 1 1 . . . . . . 1 Max in Single Turn 1 | . . 1 . 1 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Machines Accessed 9 | . 3 2 . . 1 . 1 1 . 1 . . Terminals 7 | . 3 2 . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 18 | . 8 3 . . 2 . 1 3 . 1 . . Successful 10 | . 4 3 . . . . 1 1 . 1 . . Failed 8 | . 4 . . . 2 . . 2 . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 8 2 . . 2 . . 3 . . 7 . Terminals 16 | . 8 3 . . 2 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . 1 1 . . . . 1 . . 1 . . Open Door 2 | . . . . . . . 1 . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 2 . . . . . 1 . . . . Terminals 6 | . 3 2 . . . . . 1 . . . . Botnet 6 | . 3 2 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 3 . . . 1 . . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 4 Highest-Rated Group 233 | . . . . . . . . . . . 233 233 Highest-Rated Ally 94 | . . . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . . 13 Total Damage 404 | . . . . . . . . . . . . 404 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Turns Passed 4093 | . 160 764 457 257 170 354 105 104 97 104 677 844 Spaces Moved 6869 | 1 148 487 409 192 392 1147 387 317 258 386 1481 1264 Core 32 | . . . . . . . . . . . . 32 Treads . | . . . . . . . . . . . . . Legs 78 | 1 77 . . . . . . . . . . . Wheels 1159 | . 71 487 409 192 . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 5599 | . . . . . 392 1147 387 317 258 386 1481 1231 Fastest Speed 25 | 120 80 80 105 105 25 27 27 27 27 27 27 25 Average Speed 44 | 120 100 96 106 114 26 27 27 27 27 27 27 49 Slowest Speed 171 | 120 120 110 110 115 27 27 27 27 27 27 171 102 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 3 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 29 37 74 25 9 98 47 14 48 61 87 91 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . 1 . . 1 . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 13 | . . . 1 . . 3 4 . 1 1 3 . Spaces Dug 16 | . . . . . 1 2 . 1 . . . 12 Terrain Destroyed 34 | . . 18 . . 1 2 . 1 . . . 12 Melee 16 | . . . . . 1 2 . 1 . . . 12 Projectile . | . . . . . . . . . . . . . AOE 18 | . . 18 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Dee Total 7665 | . 157 690 429 217 442 1188 386 327 272 385 1755 1417 Wait 466 | . . 79 17 3 12 38 . 6 2 . 245 64 Move 6849 | . 147 486 408 191 391 1146 386 310 255 385 1480 1264 Hop 4 | . . . . . . . . 3 1 . . . Pick Up 44 | . 2 22 1 5 . 1 . 2 2 . 6 3 Fast Attach 41 | . 2 13 1 . 4 . . 1 . . 7 13 Attach 23 | . 1 5 . 3 7 . . 1 . . . 6 Detach 17 | . . 5 . 1 4 . . . . . . 7 Swap 15 | . . 6 . 2 1 . . . 1 . 1 4 Drop 78 | . 4 21 2 5 13 1 . 1 3 . 15 13 Fire 69 | . 1 53 . 7 8 . . . . . . . Melee 58 | . . . . . 2 2 . 3 8 . . 43 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 158 | -10/Materials | Discovered new exit (range 3) 160 | -10/Materials | Identified exit to Materials 161 | -10/Materials | Entered another Materials area 161 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 805 | -9/Materials | Destroyed 7 combat bots 812 | -9/Materials | Lost 3 parts (1n2w) 867 | -9/Materials | Discovered new exit (range 5) 922 | -9/Materials | Identified exit to Mines 925 | -9/Materials | Entered Mines 974 | -9/Mines | Learned location of Storage (-8) 1086 | -9/Mines | Learned 2 Materials zone layouts 1208 | -9/Mines | Discovered new exit (range 7) 1284 | -9/Mines | Discovered new exit (range 7) 1289 | -9/Mines | Identified exit to Materials 1382 | -9/Mines | Entered Materials 1382 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1383 | -8/Materials | Identified exit to Factory 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Propulsion x2 1665 | -7/Factory | Discovered new exit (range 7) 1667 | -7/Factory | Identified exit to Lower Caves 1809 | -7/Factory | Entered Lower Caves 1812 | -7/Lower Caves | Learned Factory garrison access intel 1873 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1941 | -7/Lower Caves | Encountered a Warlord checkpoint 2008 | -7/Lower Caves | Build established: Scout 2149 | -7/Lower Caves | Discovered new exit (range 7) 2151 | -7/Lower Caves | Identified exit to Lower Caves 2163 | -7/Lower Caves | Entered another Lower Caves area 2163 | -7/Lower Caves | Discovered new exit (range 10) 2168 | -7/Lower Caves | Identified exit to Factory 2176 | -7/Lower Caves | Encountered a Warlord checkpoint 2254 | -7/Lower Caves | Learned 4 Factory zone layouts 2259 | -7/Lower Caves | Learned location of Extension (-6) 2268 | -7/Lower Caves | Entered Factory 2268 | -6/Factory | Evolved 2 slots: Utility x2 2270 | -6/Factory | Loaded intel: 4 garrison access locations 2297 | -6/Factory | Spotted B-75 Beast 2357 | -6/Factory | Discovered new exit (range 15) 2363 | -6/Factory | Identified exit to Lower Caves 2372 | -6/Factory | Entered Lower Caves 2379 | -6/Lower Caves | Encountered a Warlord checkpoint 2468 | -6/Lower Caves | Discovered new exit (range 4) 2469 | -6/Lower Caves | Identified exit to Lower Caves 2469 | -6/Lower Caves | Entered another Lower Caves area 2470 | -6/Lower Caves | Encountered a Warlord checkpoint 2567 | -6/Lower Caves | Discovered new exit (range 12) 2573 | -6/Lower Caves | Identified exit to Zion 2573 | -6/Lower Caves | Entered Zion 2603 | -6/Zion | Discovered new exit (range 21) 2608 | -6/Zion | Identified exit to Proximity Caves 2642 | -6/Zion | Received a hallucinogenic algorithm 2681 | -6/Zion | Found Prototype Device 2681 | -6/Zion | Identified Bomb Factory No. 2 2808 | -6/Zion | Given A8's code to call for help 2815 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2835 | -6/Zion | Gained Derelict followers 3218 | -6/Zion | Opened final containment barrier to the Deep Caves 3224 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3227 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3235 | -6/Zion | Discovered new exit (range 5) 3235 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3236 | -6/Zion | Identified exit to Deep Caves 3250 | -6/Zion | Entered Deep Caves 3250 | -6/Deep Caves | Accompanied by 4 allies 3344 | -6/Deep Caves | Attacked by Z-Imprinter 3358 | -6/Deep Caves | Destroyed Z-Imprinter 3369 | -6/Deep Caves | Found Prototype Protection 3369 | -6/Deep Caves | Identified Zio. Weapon Casing 3390 | -6/Deep Caves | Lost 3 parts (1p1n1u) 3506 | -6/Deep Caves | Z-Facility disabled 3884 | -6/Deep Caves | Spotted as-97561 3907 | -6/Deep Caves | Spotted as-58868 4028 | -6/Deep Caves | Build established: Assassin 4071 | -6/Deep Caves | Core integrity fell below 50% 4089 | -6/Deep Caves | Triggered Deep Caves wall 4089 | -6/Deep Caves | Spotted AS-44946 4091 | -6/Deep Caves | Core integrity fell below 20% 4094 | -6/Deep Caves | Destroyed by as-14046 with Assembled Heavy Rifle Last Messages --------------- 03651_ Acquired 5 matter. 03666_ as-32543 destroyed. 03744_ Acquired 10 matter. 04036_ Mak. Cloaking Device destroyed. 04036_ Xenon Bombardment Thruster destroyed. 04037_ as-58868: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04044_ Lgt. Deuterium Engine destroyed. 04044_ Imp. Flight Unit destroyed. 04049_ Sml. Storage Unit destroyed. 04070_ Imp. Flight Unit destroyed. 04070_ Adv. Sensor Array destroyed. 04074_ Zio. Light DM Reactor destroyed. 04074_ Phasing Sabre destroyed. 04074_ Imp. Flight Unit destroyed. 04077_ Imp. System Shield destroyed. 04077_ Phasing Sabre destroyed. 04077_ Enh. Optical Array destroyed. 04089_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 04090_ PP-5B4(g) destroyed. Map ----- +----------------------------------------------------+ | ??????" # #"#"#????#### ## ### ## | | ??????"" # ## #?????# ! #?# ### | | ??????" ## #?????# ] ##?# #?? | | ??????""" ## #?????# #?## #?? | | ??????" "# #?????# ##?# #?? | | ??????" # #####?# ##?# # | | ??????" #?## # #??# | | ??????# ###??# ## #??## | | ??????"" [ ##???## ### #??##### | | ???????" ###????# ### #?????## | | ???????" #????# ### #??????# | | ???????" ="#;##???# ### ##??????# | | ??????"" = %"## #???# ######???????? | | ????### =### ##### ##??????????? | | ????" # ### ##?????????? | | ? = ####?## ##????????? | | ? = ###??### ##?####??? | | ?? a =g #????## ### ##?? | | ?? aga = ###????## ## #?? | | ??? ] a ##????## ## #?? | | ??? a a = #???## ## ### | | ??? a ] #?### ## ## | | ????" g ] ### ### | | ????### = = ## ### | | ??????"" ## # | | ???????" ! @## ## | | ???????" l ! ## ### | | ???????" ! M ## ### #?# | | ???????" * * # ### # ###?# ### | | ??????# * ! ## #### # #???# | | ??????" ### # #???# | | ??????" * ### ###### #???###### | | ??????" g s ##?## ##???????? | | ??????""" * * ### #???????? | | ??????" #????????? | | ??????"" ## ######???? | | ??????? ## ## ##??? | | ???????" #### ###### #??? | | ??????? # # ???####????## ##??? | | ???????? #### ## ## #????????????## ##???? | | ????????" ##???# ?# ?##??????????????######????? | | ????????? ??????#??#????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 36 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Cloak Strength 3 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 70 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Can't Catch Me Collateral Damage Deadly Force Help From High Places Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed NodeInertialFirepult Manual? 0 Play Time 01:46:12 Cumulative 39.5 hours Start 2020.10.11 @ 19:22:20 End 2020.10.12 @ 14:39:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51b7e208-352f-4532-bf82-d895fb9de7ef