Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 14:38:59 Player: Rocketboy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2917) 2917 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 5756 Bonus ------- High Alert Combat Kills 324 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Weapon Cycler > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Light Deuterium Engine Light Nuclear Core Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Gun Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Light EM Pulse Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 90 | 7 10 17 39 17 Power 10 | 1 . 2 3 4 Engine 4 | 1 . 2 1 . Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 33 | 2 5 8 13 5 Treads 2 | . . . 2 . Leg 31 | 2 5 8 11 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 2 1 8 2 Device 6 | 1 . 1 2 2 Storage 4 | 1 1 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 32 | 2 3 6 15 6 Energy Gun 11 | . 1 2 7 1 Energy Cannon 7 | . . 1 3 3 Ballistic Gun 8 | 2 2 1 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . . 2 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 2 . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 31 | . . 1 15 15 Power 3 | . . . 1 2 Propulsion 14 | . . 1 6 7 Utility 5 | . . . 3 2 Weapon 9 | . . . 5 4 Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 99 99 93 84 Engine 5 | . 14 11 4 . Core 4 | . . . 4 8 Leg 30 | . 28 32 30 28 Device 11 | . 13 11 8 14 Storage 6 | . 14 11 8 . Processor 3 | . . 11 5 . Protection 3 | . . . 4 4 Energy Gun 11 | . 1 7 14 14 Energy Cannon 5 | . . 10 6 5 Ballistic Gun 5 | . 25 2 3 . Impact Weapon 3 | . . . 2 6 Naked Turns . | . . . . . Heaviest Build 35 | 15 20 26 35 24 Greatest Support 45 | 20 20 33 45 40 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 Average Capacity 7 | 7 9 10 8 5 Most Carried 10 | 2 10 10 10 7 Average Carried 6 | 1 6 9 6 4 Final Capacity 10 | 8 10 10 8 5 Final Carried 10 | 2 10 10 8 5 Class Distribution -------------------- 48% | Scavenger-Mutant 25% | Mutant 11% | Scavenger-Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1647 | 326 289 257 546 229 Remotely . | . . . . . Salvage Created 3744 | 181 292 917 1547 807 Parts 201 | 16 20 70 56 39 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 71 | . 6 18 30 17 Melee 4 | . . . 3 1 Guns 34 | . 6 3 14 11 Cannons 26 | . . 15 8 3 AOE 2 | . . . 2 . Classes Destroyed 13 | 2 3 4 2 2 Worker 2 | . . 1 1 . Tunneler 7 | 6 1 . . . Hauler 2 | . . 2 . . Recycler 3 | 1 . 1 1 . Operator 3 | . 1 1 1 . Watcher 1 | . 1 . . . Swarmer 9 | . . 6 . 3 Grunt 44 | . 6 6 22 10 Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Sentry 13 | . . 6 5 2 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | 2 2 6 6 4 Combat Bots Only 6 | . 2 5 6 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 381 | . 38 59 169 115 Missed 79 | . 9 17 31 22 Damage Taken 4577 | . 390 515 2338 1334 Core 691 | . 51 77 363 200 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 189 | . 75 . 114 . Core Remaining (%) 86 | 100 79 80 . . Volleys Fired 233 | 12 42 41 95 43 Largest 3 | 2 2 2 3 3 Hottest 189 | 40 70 112 189 175 Shots Fired 499 | 24 84 80 214 97 Gun 380 | 24 84 39 155 78 Cannon 119 | . . 41 59 19 Launcher . | . . . . . Special . | . . . . . Kinetic 148 | 24 82 10 32 . Thermal 258 | . 2 29 177 50 Explosive . | . . . . . Electromagnetic 93 | . . 41 5 47 Robot Hit Streak 23 | 7 9 15 23 12 Robot Miss Streak 4 | 4 3 4 4 4 Penetration Max . | . . . . . Secondary Targets 5 | . . . 3 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 388 | 14 54 54 183 83 Core Hits 174 | 8 19 28 85 34 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 15 | . . . 15 . Burn 8 | . . . 8 . Meltdown 1 | . . . 1 . Corrupt 1 | . . . 1 . Smash 5 | . . . 5 . Melee Attacks 61 | . . 2 13 46 Impact 59 | . . . 13 46 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 1 . 2 Combat Hostiles 2 | . . . . 2 Follow-up Attacks . | . . . . . Damage Inflicted 7323 | 188 684 1005 3688 1758 Guns 4299 | 188 682 353 2095 981 Cannons 2058 | . . 652 1044 362 Explosions 121 | . . . 121 . Melee 824 | . . . 409 415 Ramming 21 | . 2 . 19 . Kinetic 1408 | 188 670 29 521 . Thermal 3597 | . 12 324 2679 582 Explosive . | . . . . . Electromagnetic 1473 | . . 652 60 761 Impact 824 | . . . 409 415 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 247 | . . . 155 92 Projectiles 9 | . . . 9 . Explosions 5 | . . . 5 . Melee 233 | . . . 141 92 Knockbacks 6 | . . . 2 4 Impact 5 | . . . 1 4 Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage 60 | . . 13 47 . Shots 3 | . . 2 1 . Rammed . | . . . . . Targets Rammed 11 | . 2 1 8 . Kicked 11 | . 2 1 8 . Crushed . | . . . . . Highest Temperature 623 | . 9 336 623 474 Average Temperature 138 | . 3 70 168 167 Received Heat Transfer 2136 | . 222 159 1215 540 Effects 32 | . . . 28 4 Shutdowns 3 | . . . 2 1 Energy Bleed 2 | . . . 1 1 Interference 1 | . . . 1 . Matter Decay 3 | . . . 2 1 Short Circuit 2 | . . . 2 . Damage (major) 20 | . . . 19 1 Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 11 | . . 2 1 8 Impact Corruptions 8 | . . . 5 3 Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 18 | . . 1 16 1 Heat Transferred 8216 | . 37 703 6107 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 863 | 35 238 329 621 863 Initial 341 | . 22 22 138 341 Average 367 | 15 100 148 381 613 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 29 | 100 87 62 5 . Level 1 28 | . 12 37 54 14 Level 2 34 | . . . 39 64 Level 3 7 | . . . . 21 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 2 6 . Investigation 6 | . 1 1 4 . Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 13 25 54 20 Peak Tracking Total 11 | . 3 5 11 6 Tactical Retreats 12 | . 1 1 9 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . 1 . 1 6 Indirectly . | . . . . . Trap Hack Attempts 28 | . . 28 . . Triggered . | . . . . . Disarmed 2 | . . 2 . . Reprogrammed 2 | . . 2 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 28 | . 5 7 14 2 Terminals 20 | . 3 6 9 2 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 84 | . 14 27 39 4 Successful 45 | . 6 15 23 1 Failed 38 | . 8 11 16 3 Catastrophic 3 | . . . 2 1 Database Lockouts 1 | . . 1 . . Manual 67 | . 10 26 31 . Terminals 65 | . 8 25 28 4 Fabricators . | . . . . . Repair Stations 8 | . 4 2 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers 5 | . . . 5 . Garrison Access 2 | . . . 2 . Terminal Hacks 15 | . . 7 7 1 Record 1 | . . 1 . . Robot Analysis 5 | . . 1 4 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Terminal Index 2 | . . 1 1 . Unreport Threat 4 | . . 2 2 . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 1 2 . Scan Component 3 | . 1 1 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 3 | . . . 3 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 20 | . 4 7 9 . Terminals 17 | . 3 7 7 . Track 3 | . 1 2 . . Botnet 14 | . 2 5 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Reject 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 1 1 1 . Used 1 | . . . 1 . Hacking Detections 25 | . 5 7 11 2 Full Trace Events 6 | . . 1 5 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 77 | . 26 . 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 2 | . . 2 . . parse_system 2 | . . 2 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 5 | . . 1 4 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4197 | 267 538 697 1176 1519 Spaces Moved 2273 | 184 280 337 534 938 Core 3 | 2 . . . 1 Treads 1 | . . . 1 . Legs 2269 | 182 280 337 533 937 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 120 Average Speed 119 | 119 120 120 118 120 Slowest Speed 260 | 120 120 120 260 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 11 49 52 48 74 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . . 8 Terrain Destroyed 18 | . . 2 8 8 Melee 8 | . . . . 8 Projectile . | . . . . . AOE 10 | . . 2 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3193 | 204 394 552 858 1185 Wait 395 | . 54 102 136 103 Move 2270 | 183 279 336 534 938 Hop . | . . . . . Pick Up 38 | 2 3 10 18 5 Fast Attach 28 | 7 2 3 15 1 Attach 21 | . . 3 12 6 Detach 5 | . 1 . 4 . Swap 41 | . 8 11 12 10 Drop 38 | . 3 15 11 9 Fire 233 | 12 42 41 95 43 Melee 61 | . . 2 13 46 Ram . | . . . . . Kick 11 | . 2 1 8 . Crush . | . . . . . Escape Stasis 24 | . . . . 24 Rewire . | . . . . . Trap 28 | . . 28 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 268 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 693 | -10/Materials | Repaired Assault Rifle 761 | -10/Materials | Discovered new exit (range 10) 804 | -10/Materials | Identified exit to Materials 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -9/Materials | Discovered new exit (range 14) 959 | -9/Materials | Identified exit to Storage 1125 | -9/Materials | Central database locked down 1158 | -9/Materials | Discovered new exit (range 16) 1177 | -9/Materials | Identified exit to Mines 1500 | -9/Materials | Discovered new exit (range 3) 1501 | -9/Materials | Identified exit to Materials 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1744 | -8/Materials | Repaired Adv. Beam Cannon 2217 | -8/Materials | Core integrity fell below 50% 2344 | -8/Materials | Lost 3 parts (1n2w) 2572 | -8/Materials | Build established: Scavenger-Mutant 2679 | -8/Materials | Identified exit to Garrison 2679 | -8/Materials | Entered Garrison 2706 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Triggered checkpoint 3256 | -8/Garrison | Triggered checkpoint 3307 | -8/Garrison | Discovered new exit (range 10) 3432 | -8/Garrison | Triggered checkpoint 3442 | -8/Garrison | Triggered checkpoint 3479 | -8/Garrison | Lost 3 parts (1p1u1w) 3498 | -8/Garrison | Core integrity fell below 20% 3608 | -8/Garrison | Triggered checkpoint 3645 | -8/Garrison | Lost 3 parts (2n1u) 3684 | -8/Garrison | Discovered new exit (range 15) 3876 | -8/Garrison | Discovered new exit (range 13) 4198 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- EXIT=FOUND ALERT: Garrison interior compromised. Connecting with Garrison Terminal... >>Access(Emergency) Found 34 emergency access points. Map updated. Sneak attack on P-60 Hacker. Destroyed Shock Rifle. P-60 Hacker system corrupted by crushing effect. P-60 Hacker destroyed. Sneak attack on P-60 Hacker. P-60 Hacker knocked back. Lgt. EM Pulse Cannon destroyed. Aluminum Leg destroyed. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Destroyed Target Analyzer. P-60 Hacker system corrupted by crushing effect. P-60 Hacker knocked back. Particle Gun destroyed. 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