Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.07 @ 20:43:06 Player: XXZ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (457) 457 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 1666 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 180/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Aluminum Leg High-capacity Storage Unit Medium Matter Pod (93) Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scanner Targeting Computer > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Armor Plating Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 14 | 6 1 6 1 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . 1 1 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 1 11 Power 3 | . . . 3 Propulsion 3 | . . 1 2 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Backups 4 | . 2 4 6 Power 1 | . 1 . 1 Propulsion . | . . . . Utility 1 | . . 1 3 Weapon 1 | . . 1 1 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 93 98 90 Engine 19 | . 14 22 19 Treads 22 | . 28 21 19 Device 7 | . . 10 9 Storage 11 | . 14 11 11 Processor 10 | . 8 11 11 Energy Gun 7 | . . 8 9 Ballistic Gun 15 | . 28 12 9 Peak Build Rating 11 | 6 7 11 11 Average Rating 9 | 4 6 10 9 On Entrance 6 | . 6 7 11 Naked Turns . | . . . . Heaviest Build 23 | 14 14 23 23 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | 3 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 7 | 3 3 7 7 Average Carried 4 | . 2 4 6 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 1 3 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 678 | 116 35 392 135 Remotely . | . . . . Salvage Created 642 | . 144 436 62 Parts 37 | . 10 27 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 14 | . 2 8 4 Guns 14 | . 2 8 4 Classes Destroyed 5 | . 3 1 1 Worker 1 | . 1 . . Watcher 3 | . 2 1 . Grunt 5 | . 2 3 . Sentry 5 | . . 5 . Assembled 4 | . . . 4 Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 129 | . 51 40 38 Missed 34 | . 14 17 3 Hits 95 | . 37 23 35 Projectile 95 | . 37 23 35 AOE 22 | . . . 22 Critical Strikes 2 | . 1 1 . Part Disruptions 1 | . . . 1 Damage Taken 1466 | . 372 262 832 Core 274 | . 54 26 194 Absorbed by Shields . | . . . . Ignored by Resistances 417 | . 111 74 232 Regen/Repaired (Parts) 86 | . . 86 . Core Remaining (%) 89 | 100 78 . . Volleys Fired 64 | . 19 25 20 Largest 2 | . 2 2 2 Hottest 76 | . 40 76 76 Shots Fired 120 | . 38 50 32 Gun 120 | . 38 50 32 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 93 | . 38 36 19 Thermal 27 | . . 14 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . 15 18 9 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 92 | . 30 39 23 Core Hits 37 | . 11 16 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1200 | . 374 514 312 Guns 1197 | . 374 511 312 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 891 | . 374 335 182 Thermal 306 | . . 176 130 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 116 | . 27 90 116 Average Temperature 34 | . 9 33 43 Received Heat Transfer 501 | . 303 114 84 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 851 | . . 518 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 65 | . 45 65 20 Initial 1 | . . 1 . Average 11 | . 7 25 . Influence Increases 331 | . 69 242 20 Destroy 0b10 Robot/C 220 | . 40 160 20 Destroy 0b10 Robot/NC 20 | . 15 5 . Destroy Leader 76 | . 14 62 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 331 | . 64 247 20 Entered New Map 4 | . . 4 . Time Decay 307 | . 64 233 10 Lost Part 20 | . . 10 10 Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 9 11 12 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 2 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 3 . Successful 5 | . 2 3 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Locate Traps 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 50 | . . . 50 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 4 | . . . 4 Total Damage 41 | . . . 41 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1106 | . . 591 515 Terrain 1106 | . . 591 515 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1617 | 59 362 593 603 Spaces Moved 865 | 37 189 288 351 Core 80 | 20 . . 60 Treads 785 | 17 189 288 291 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 157 | 132 160 161 155 Slowest Speed 240 | 200 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 39 19 70 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 995 | 45 210 365 375 Wait 38 | . . 38 . Move 862 | 36 188 287 351 Hop . | . . . . Pick Up 13 | 3 2 7 1 Fast Attach 6 | 4 1 1 . Attach 8 | 2 . 3 3 Detach . | . . . . Swap 3 | . . 3 . Drop . | . . . . Fire 64 | . 19 25 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 12) 250 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 14) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 750 | -9/Materials | Repaired Assault Rifle 970 | -9/Materials | Discovered new exit (range 8) 1015 | -9/Materials | Entered Mines 1023 | -9/Mines | Met a Derelict bent on vengeance 1031 | -9/Mines | Learned 8 Materials zone layouts 1037 | -9/Mines | Learned location of Storage (-8) 1416 | -9/Mines | Assembled infested the area 1572 | -9/Mines | Core integrity fell below 50% 1588 | -9/Mines | Lost 10 parts (3p2n1u4w) 1589 | -9/Mines | Learned Materials interactive machine intel 1618 | -9/Mines | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. The unstable cave ceiling collapses. A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" Acquired derelict log, extracted data. Data stored: Materials interactive machine intel. 29-UVW(z) destroyed. Searching scrap... Found Imp. Aluminum Leg. Found Imp. Hover Unit. Found ECM Suite. Found Visual Processing Unit. Found 60 Matter. Acquired 60 matter. Acquired Imp. Aluminum Leg. Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????#????#???? | | ?????????????????????????#???????????????????#???? | | ?????###?????????????????????????????????????????? | | ###### ?????????????????????????????????####???? | | # # # ########???????????????????????## ###?? | | * # #????#??????????#####??## #??? | | %= ##??? ##????????## #### ##??# | | #??? #???????## ## ##???# | | ####### #???# #???????# #????? | | ####??# ## ##???# #????##?# ##???? | | #??# ### ##????# #???????# ##??# | | """#??# #?# ####### ####????## #### | | """#??## ?# g! ! @ #?????## ## | | """#???# ?############ #??????####### ### | | #???## ??????####### ##???#???#???# ###?# | | ######????? ??????# #??????#?#??#####???## | | #?????????? ??????# """ #?###???????#??????### | | #??????? ?? ??????# """ #########?????????# # | | #?????? ?? ??????# """ ## ###?##??#? | | ##???? ??? ??????# ## #??##???# | | #???? #????#??????? ## ######?# | | #### #????????????# ## ## | | #?????????????#### ####### ## !!!! | | # #?????????#??????# ??????###### ! | | ## #????????????????# ????????#??# !! ! | | %% #????????????????# ???????#???# !!! | | ### % ?????????# ??########?# # # | | # ####?# ?????###??????## ######### ## ## | | # ???????????# ?????## ######## #?###? | | #####??????????# #?#?### ###??# | | ##?????????????# ##### #????? | | ##??#??#?#????# ### #### ###### | | # ###??????????# #?# #### ## # | | #??#?????#???# #### #?# | | ##??? ???????# #??## ########### | | #?????? ????# #???# #????????## | | # #???????????# #???## ##???#????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 14% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterSalvageAutogun Manual? 0 Play Time 00:19:57 Cumulative 30.8 hours Start 2025.10.07 @ 20:27:36 End 2025.10.07 @ 20:43:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 15 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2fa61c6e-9144-4407-be00-d519e5260e9d