Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 23:05:12 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (4185) 4185 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9155 Bonus ------- None Cogmind --------- Core Integrity 789/1000 Matter 242/300 Energy 160/340 System Corruption 11% Temperature Warm (177) Movement Walking (235) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Fission Core > --- PROPULSION (6) --- Light Armored Exoskeleton Light Armored Exoskeleton (fused) Light Armored Exoskeleton > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Disruptor Cannon Plasma Cannon Improved Proton Missile Launcher > --- INVENTORY (20) --- Light Armored Exoskeleton Light Armored Exoskeleton Advanced Heat Sink Improved Energy Well (400) Improved Reaction Control System Phase Shifter Layered Medium Armor Plating Heavy Reactive Plating Improved Focal Shield EM Disruption Field Long-range Tractor Beam High-powered Shock Rifle High-powered Shock Rifle Flak Gun Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Plasma Cannon > --- INVENTORY -------- Light Armored Exoskeleton Light Armored Exoskeleton Improved Energy Well Structural Scanner Weapon Cycler Improved Reaction Control System Phase Shifter Layered Medium Armor Plating Heavy Reactive Plating EM Disruption Field Long-range Tractor Beam High-powered Shock Rifle Disruptor Cannon Flak Gun Improved Proton Missile Launcher Improved Remote Datajack Power Sword [Rating: 78] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 2 . . 1 . . 1 . Utility 4 | . . . . 1 1 . . 1 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 120 | 7 2 6 11 23 27 2 13 20 9 Power 14 | 1 . . 2 2 2 . 1 4 2 Engine 12 | 1 . . 2 2 2 . 1 3 1 Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 2 2 9 9 . 1 3 . Treads 2 | . . 2 . . . . . . . Leg 26 | 2 . . 2 9 9 . 1 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 2 2 . 4 7 8 1 5 5 5 Device 17 | 1 . . 2 4 4 1 1 2 2 Storage 7 | 1 1 . 1 . . . 2 1 1 Processor 4 | . . . . . 1 . . 2 1 Hackware . | . . . . . . . . . . Protection 11 | . 1 . 1 3 3 . 2 . 1 Artifact . | . . . . . . . . . . Weapon 39 | 2 . 4 3 5 8 1 6 8 2 Energy Gun 16 | 1 . 2 . 3 3 . 2 5 . Energy Cannon 5 | . . . 1 . 2 . 1 . 1 Ballistic Gun 11 | 1 . 1 1 1 1 1 3 2 . Ballistic Cannon 2 | . . . 1 . 1 . . . . Launcher 3 | . . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 . . . 1 Parts Lost 23 | . . . . . 1 2 8 8 4 Power 3 | . . . . . . . 1 1 1 Propulsion 1 | . . . . . . . 1 . . Utility 7 | . . . . . . . 3 2 2 Weapon 12 | . . . . . 1 2 3 5 1 Highest Loss Streak 4 | . . . . . 1 2 2 4 2 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 4 9 9 12 14 14 12 16 16 16 Power . | . 1 1 1 . . 1 . 1 . Propulsion 2 | 2 3 1 2 4 2 2 2 2 2 Utility 6 | . 3 3 3 5 6 7 8 7 9 Weapon 4 | . 2 4 5 4 4 2 5 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 39 | . 3 4 1 6 10 . . 3 12 Power 1 | . . . . . 1 . . . . Propulsion 7 | . 2 . . 2 1 . . 1 1 Utility 18 | . 1 . . 3 6 . . 1 7 Weapon 12 | . . 4 1 1 2 . . 1 3 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 99 100 99 95 76 82 79 81 Engine 7 | . 14 11 11 9 7 7 6 3 9 Treads 2 | . . 21 8 . . . . . . Leg 27 | . 28 22 35 36 33 22 21 19 17 Device 11 | . 11 10 9 10 11 7 8 18 9 Storage 7 | . 14 11 11 9 7 7 7 6 5 Processor 4 | . . . . . 4 7 7 7 12 Protection 4 | . 2 . 1 7 4 3 5 . 4 Energy Gun 13 | . 14 11 10 18 15 10 11 8 11 Energy Cannon 1 | . . . . . . 4 1 4 1 Ballistic Gun 5 | . 14 10 11 8 . 1 6 4 . Slashing Weapon 2 | . . . . . 4 . 2 2 3 Peak Build Rating 78 | 8 8 13 17 33 52 54 52 65 78 Average Rating 40 | 5 7 9 12 28 44 49 49 61 72 On Entrance 28 | . 8 8 12 13 32 51 48 52 65 Avg Prop Armor Cover (%) 15 | . . 16 15 . . . . 9 8 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 15 22 22 41 50 61 54 73 74 88 Greatest Support 90 | 20 20 20 40 50 77 77 80 90 90 Greatest Overweight (x) 1 | . 1 1 1 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 20 Average Capacity 16 | 7 9 10 13 15 15 15 19 20 20 Most Carried 20 | 8 10 10 15 15 15 15 20 20 20 Average Carried 15 | 4 9 9 12 14 14 14 18 18 19 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 20 Final Carried 20 | 8 10 10 15 15 15 13 17 20 19 Class Distribution -------------------- 35% | Mutant 17% | Scavenger-Tank 16% | Scavenger-Mutant 16% | Skirmisher 5% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Matter Collected 4288 | 288 38 168 241 817 823 . 1089 714 110 Remotely . | . . . . . . . . . . Salvage Created 5465 | 106 59 296 220 1088 749 748 1068 863 268 Parts 234 | 8 1 15 10 56 34 2 53 38 17 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 7 | . . 2 . 2 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 86 | . 1 9 7 15 11 3 22 15 3 Melee 4 | . . . . . . . 1 3 . Guns 61 | . 1 5 7 13 10 . 20 5 . Cannons 8 | . . . . . 1 . . 6 1 AOE 10 | . . 4 . 2 . 3 . . 1 Classes Destroyed 15 | 2 1 2 . 6 1 1 . 1 1 Worker 5 | . . . . 1 . . 1 3 . Builder 4 | . . . . 2 . . 1 . 1 Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 10 | 1 . 1 . 4 2 . 1 . 1 Watcher 6 | . . . . 2 1 . 3 . . Swarmer 15 | . . 6 4 3 . . 2 . . Saboteur 1 | . . . . . . . . . 1 Grunt 29 | . 1 1 1 9 5 . 7 5 . Duelist 2 | . . . . 1 1 . . . . Sentry 15 | . . 2 2 1 2 . 7 1 . Specialist 2 | . . . . . . . . 2 . Hunter 6 | . . . . 1 . . 1 4 . Programmer 13 | . . . . . 3 . 5 3 2 Compactor 3 | . . . . . . 3 . . . Best Kill Streak 5 | 3 1 4 4 5 2 2 5 4 3 Combat Bots Only 4 | . 1 4 4 3 2 2 4 3 2 Max Kills in Single Turn 5 | 1 1 4 2 5 1 1 2 1 1 Gunslinging 1 | . . . 1 1 . . 1 . . Exploded 4 | . . 4 . 1 . 1 . . 1 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Hostile Shots Fired 901 | . 6 27 30 69 95 5 415 179 75 Missed 265 | . 2 7 12 14 29 1 124 55 21 Hits 636 | . 4 20 18 55 66 4 291 124 54 Melee 4 | . . . . . . 4 . . . Projectile 632 | . 4 20 18 55 66 . 291 124 54 Critical Strikes 19 | . . . . 2 4 2 5 5 1 Part Disruptions 7 | . 1 . . . . . . 3 3 Damage Taken 8143 | . 115 239 191 759 634 280 2760 1951 1214 Core 938 | . 13 37 15 106 64 47 299 146 211 Absorbed by Shields 534 | . . . . . 130 . 251 153 . Ignored by Resistances 25 | . . . . 16 9 . . . . Regen/Repaired (Parts) 751 | . . . . 77 . . . 674 . Core Remaining (%) 80 | 100 94 . 87 80 . . 41 82 . Volleys Fired 249 | 6 6 19 22 37 37 2 69 43 8 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 229 | 70 70 80 79 148 229 183 203 209 220 Shots Fired 613 | 12 12 36 35 104 88 7 188 108 23 Gun 549 | 12 12 35 32 103 84 4 184 71 12 Cannon 56 | . . . 3 . 4 . 4 36 9 Launcher 8 | . . 1 . 1 . 3 . 1 2 Special . | . . . . . . . . . . Kinetic 190 | 6 6 16 14 31 8 . 80 29 . Thermal 372 | 6 6 19 21 67 61 4 108 65 15 Explosive 5 | . . 1 . 1 . 3 . . . Electromagnetic 46 | . . . . 5 19 . . 14 8 Robot Hit Streak 19 | 3 2 12 11 15 19 4 12 10 9 Robot Miss Streak 7 | 2 1 2 1 3 3 6 7 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . . 1 2 4 1 . 4 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . Shots Hit Robots 454 | 6 7 27 27 66 63 5 141 90 22 Core Hits 247 | 3 4 14 10 50 31 15 66 40 14 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 21 | . . 3 4 3 4 . 4 3 . Burn 16 | . . 3 4 3 4 . 2 . . Destroy 4 | . . . . . . . 2 2 . Sever 1 | . . . . . . . . 1 . Melee Attacks 143 | . . . . 1 60 . 23 28 31 Impact . | . . . . . . . . . . Slashing 143 | . . . . 1 60 . 23 28 31 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . 3 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11869 | 80 90 499 402 1569 1292 1889 2789 2289 970 Guns 7174 | 80 90 320 402 1109 1133 73 2621 1092 254 Cannons 994 | . . . . . 62 . 73 618 241 Explosions 3014 | . . 179 . 460 . 1816 . 171 388 Melee 655 | . . . . . 97 . 63 408 87 Ramming 32 | . . . . . . . 32 . . Kinetic 2415 | 54 64 132 141 240 101 . 1250 433 . Thermal 5466 | 26 26 188 261 793 959 73 1444 1244 452 Explosive 2423 | . . 179 . 428 . 1816 . . . Electromagnetic 878 | . . . . 108 135 . . 204 431 Impact . | . . . . . . . . . . Slashing 655 | . . . . . 97 . 63 408 87 Piercing . | . . . . . . . . . . Highest Corruption 35 | . 1 1 3 1 . 22 35 8 11 Average Corruption 9 | . 1 1 1 1 . 12 24 3 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 167 | . . 1 7 5 . 10 104 31 9 Message Errors 34 | . . . 1 1 . . 17 12 3 Matter Fused 40 | . . . 3 2 . 3 22 8 2 Heat Flow Errors 24 | . . . 1 . . 2 17 4 . Energy Discharges 20 | . . 1 1 . . 1 13 3 1 Parts Rejected 3 | . . . . . . 2 . 1 . Parts Fused 2 | . . . 1 . . . . . 1 Data Loss (minor) 14 | . . . . 1 . 1 9 2 1 Data Loss (major) 5 | . . . . . . . 4 1 . Misfires 7 | . . . . 1 . 1 5 . . Alerts 3 | . . . . . . . 3 . . Misdirections 2 | . . . . . . . 2 . . Weapon Failures 13 | . . . . . . . 12 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 237 | . . . . 20 25 . . 175 17 Projectiles 42 | . . . . . . . . 25 17 Explosions 68 | . . . . 20 . . . 48 . Melee 127 | . . . . . 25 . . 102 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 290 | . . . . 83 . 112 . 95 . Shots 10 | . . . . 1 . 7 . 2 . Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . . . . . 5 . . Kicked 5 | . . . . . . . 5 . . Crushed . | . . . . . . . . . . Highest Temperature 438 | 36 108 99 152 234 395 250 438 271 375 Average Temperature 103 | 16 46 40 41 96 130 78 132 64 158 Received Heat Transfer 1737 | . 36 57 27 378 294 . 651 294 . Effects 5 | . . . . . 1 . 3 . 1 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . 1 1 1 Parts Melted 39 | . . . 3 2 7 . 13 9 5 Heat Transferred 12135 | 74 74 777 962 2048 2204 148 3068 2005 775 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . . 1 . . Low Security (%) 98 | 100 100 100 100 94 100 100 95 100 100 Level 1 1 | . . . . 5 . . 4 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 248 | 10 45 144 113 213 125 41 248 198 88 Initial 122 | . . . 38 44 86 41 . 122 88 Average 40 | . 9 41 11 57 43 7 60 41 14 Influence Increases 2896 | 15 60 296 202 527 448 28 702 482 136 Destroy 0b10 Robot/C 1660 | . 20 180 140 300 220 . 440 300 60 Destroy 0b10 Robot/NC 140 | 15 . 5 . 50 15 . 30 15 10 Destroy Leader 474 | . 10 40 30 66 72 . 156 90 10 Successful Hack 8 | . . 2 . 2 2 . . 2 . Disable Machine 135 | . . . 30 45 30 . . 30 . Destroy Structure 239 | . . 9 2 34 49 28 16 45 56 Partial Spotted 45 | . 15 . . . . . 30 . . Lose Combat Pursuer 195 | . 15 60 . 30 60 . 30 . . Influence Decreases 2893 | 15 60 204 187 443 521 146 452 552 313 Entered New Map 519 | . . . 54 63 105 77 . 128 92 Time Decay 2154 | 15 60 204 133 370 406 39 372 354 201 Lost Part 190 | . . . . . 10 10 80 70 20 Lost Ally 30 | . . . . 10 . 20 . . . Squads Dispatched 29 | . . 1 . 1 6 . 12 6 3 Investigation 3 | . . . . . . . 1 2 . Extermination 13 | . . . . . 5 . 4 2 2 Reinforcement 6 | . . 1 . 1 1 . 1 2 . Assault . | . . . . . . . . . . Garrison 7 | . . . . . . . 6 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Distress Signals 3 | . . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 2 15 9 23 22 6 31 16 18 Peak Tracking Total 16 | . 2 5 6 5 3 5 5 3 16 Tactical Retreats 9 | . 1 2 . 2 2 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Traps Triggered 9 | . 1 1 1 1 2 . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Machines Disabled 9 | . . . 2 3 2 . . 2 . Max in Single Turn 2 | . . . 1 1 1 . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Machines Accessed 18 | . 2 2 2 4 3 . 2 2 1 Terminals 12 | . 2 1 2 3 1 . 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 6 6 2 6 7 . 2 6 3 Successful 18 | . . 3 2 4 6 . 1 2 . Failed 20 | . 6 3 . 2 1 . 1 4 3 Catastrophic 4 | . 1 1 . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 6 . . 1 . . 1 . 3 Terminals 23 | . 6 2 2 4 2 . 1 3 3 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 2 1 . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . 4 . . 4 . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . 2 2 2 . . . . Record 2 | . . . . . 2 . . . . Open Door 1 | . . . 1 . . . . . . Zone Layout 3 | . . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . 2 . Scan Component 2 | . . . . 1 . . . 1 . Repair 2 | . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 3 . . 4 . 1 . . Insert Component 2 | . . 1 . . 1 . . . . Analyze 2 | . . 1 . . 1 . . . . Retrieve Study 4 | . . 1 . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 2 . 3 3 . . 2 1 Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . 2 . 1 . . Parts Repaired 2 | . . . . 1 . . . 1 . Time 82 | . . . . 38 . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Total Allies 2 | . . . . . . 1 . 1 . Largest Group 1 | . . . . . . 1 . 1 . Highest-Rated Group 31 | . . . . . . 31 . 20 . Highest-Rated Ally 31 | . . . . . . 31 . 20 . Total Orders 9 | . . . 2 7 . . . . . EXPLORE 7 | . . . 2 5 . . . . . RETURN 2 | . . . . 2 . . . . . Ally Attacks 8 | . . . . . . 7 . 1 . Total Damage 107 | . . . . . . 107 . . . Kills . | . . . . . . . . . . Allies Corrupted 2 | . . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Active Infowar (turns) 9447 | 18 262 766 915 1071 2728 5 1403 1251 1028 Optics 233 | . . . . . . . . . 233 Sensors 5458 | . . . . . 2009 5 1403 1251 790 Structural 409 | . . . . 124 . . . . 285 Seismic 3751 | 18 262 766 915 1071 719 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 9 | . . . 2 7 . . . . . Drone Recoveries 5 | . . . . 5 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Turns Passed 12608 | 118 319 833 1136 2082 3256 236 1890 1710 1028 Spaces Moved 5595 | 71 210 399 344 500 1868 170 688 776 569 Core 4 | 4 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5591 | 67 210 399 344 500 1868 170 688 776 569 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 126 125 125 Average Speed 129 | 116 122 130 146 122 122 126 148 128 125 Slowest Speed 235 | 120 190 190 190 190 136 126 235 235 235 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 31 | 4 26 27 54 49 27 85 14 13 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 112 | . . . . 1 52 . 18 11 30 Terrain Destroyed 266 | . . 9 . 29 52 73 18 55 30 Melee 112 | . . . . 1 52 . 18 11 30 Projectile . | . . . . . . . . . . AOE 154 | . . 9 . 28 . 73 . 44 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Total 10229 | 91 262 681 939 1889 2665 183 1344 1363 812 Wait 3706 | . 35 235 528 1259 564 5 499 411 170 Move 5587 | 70 209 398 343 499 1868 169 688 774 569 Hop . | . . . . . . . . . . Pick Up 122 | 8 5 7 11 16 26 . 13 26 10 Fast Attach 31 | 7 . 2 4 4 5 2 1 5 1 Attach 42 | . . 2 . 4 7 2 8 15 4 Detach 8 | . . . . 1 3 . . 4 . Swap 216 | . 3 9 19 39 58 3 37 37 11 Drop 117 | . 4 9 12 29 37 . 2 16 8 Fire 249 | 6 6 19 22 37 37 2 69 43 8 Melee 143 | . . . . 1 60 . 23 28 31 Ram . | . . . . . . . . . . Kick 4 | . . . . . . . 4 . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 14) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x2 1087 | -9/Materials | Discovered new exit (range 8) 1271 | -9/Materials | Entered Storage 1976 | -9/Storage | Build established: Scavenger-Mutant 2265 | -9/Storage | Discovered new exit (range 16) 2407 | -9/Storage | Entered Materials 2407 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2776 | -8/Materials | Build established: Scavenger-Tank 3660 | -8/Materials | Discovered new exit (range 31) 4353 | -8/Materials | Repaired Reactive Plating 4489 | -8/Materials | Entered Factory 4489 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5088 | -7/Factory | Found Prototype Launcher 5088 | -7/Factory | Identified Rocket Array 5596 | -7/Factory | Build established: Scavenger-Mutant 6507 | -7/Factory | Allied Derelicts emerged from ambush trap array 7220 | -7/Factory | Build established: Mutant 7745 | -7/Factory | Sucked down chute 7745 | -7/Factory | Entered Waste 7746 | -7/Waste | Met a frightened Derelict 7755 | -7/Waste | Spotted C-40 Crusher 7760 | -7/Waste | EMP discharged 7785 | -7/Waste | Spotted C-40 Crusher 7797 | -7/Waste | Spotted C-40 Crusher 7799 | -7/Waste | Spotted C-40 Crusher 7801 | -7/Waste | Spotted C-40 Crusher 7828 | -7/Waste | Destroyed C-40 Crusher 7837 | -7/Waste | Destroyed C-40 Crusher 7856 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7860 | -7/Waste | EMP discharged 7860 | -7/Waste | System corruption reached 10% 7863 | -7/Waste | Destroyed C-40 Crusher 7864 | -7/Waste | Spotted C-40 Crusher 7872 | -7/Waste | Crushed by Compactor (1 part destroyed) 7960 | -7/Waste | EMP discharged 7969 | -7/Waste | Discovered new exit (range 11) 7980 | -7/Waste | Identified exit to Factory 7981 | -7/Waste | Entered Factory 8831 | -7/Factory | Garrison activated, responded to threat 9022 | -7/Factory | Garrison activated, responded to threat 9718 | -7/Factory | System corruption reached 30% 9763 | -7/Factory | Garrison activated, responded to threat 9782 | -7/Factory | Core integrity fell below 50% 9838 | -7/Factory | Discovered new exit (range 16) 9867 | -7/Factory | Identified exit to Factory 9871 | -7/Factory | Entered another Factory area 9871 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10024 | -6/Factory | Found Hvy. Reactive Plating 10367 | -6/Factory | Repaired Lgt. Armored Exoskeleton+? 11469 | -6/Factory | Lost 4 parts (1u3w) 11574 | -6/Factory | Discovered new exit (range 5) 11580 | -6/Factory | Identified exit to Factory 11581 | -6/Factory | Entered another Factory area 11581 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12371 | -5/Factory | Crushed by falling debris 12411 | -5/Factory | System corruption reached 10% 12600 | -5/Factory | Cargo convoy interrupted 12601 | -5/Factory | Garrison activated, responded to threat 12609 | -5/Factory | Self-destructed Last Messages --------------- 12602_ Slug penetrates Wall. 12602_ Gatling Laser destroyed. 12603_ System corrupted: Component data lost. 12603_ K-01 Serf collects debris. 12604_ Penetrated by Slug. 12604_ H-66 Slayer IFF system glitched. 12604_ Slug penetrates H-66 Slayer. 12604_ Penetrated by Slug. 12605_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 12605_ Penetrated by Slug. 12606_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 12607_ K-01 Serf cleans the Manufacturing Mainframe. 12607_ Penetrated by Slug. 12608_ Imp. Medium Armor Plating destroyed. 12608_ Slug penetrates Wall. 12608_ H-66 Slayer misfires. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????####### | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## ! | | ???????????????????????????????????????????## | | ??????????? ######?????????????????????????## !! | | ??????????? ######?????????????????????????## ! = | | ??????????? # ????????????????????????### [% | | ??????????? # """ ? ###############???????#######/ | | ??????????? # """ ###############???????## # ! % | | ??????????? # """ # ##???????#### = | | ??????????? # # """ """" ############# | | ??????????? # """ # "R """" ############# | | ??????????? # """ + """ """" ### ## | | ??????????? # """ ! # """" ### = ## | | ??????????? # # ### ## | | ??????????? # ! # """" """" ### "" ## | | ??????????? # # """" """" ### "" ## | | ??????????? # "? # "" """" ### """ ## | | ??????????? # ] "?"# " """" ### """ ## | | ??????????? + ??"# k !### """ ## | | ??????????? # ??"# ### ## | | ???????????## ! ???"#####@#+##############+### | | ???????????## ??? ####; | | ???????????#####??????### | | ???????????##### h w | | ???????????????########## | | ??????????????? # | | ??????????????????????? # A######+######## | | ??????????????????????? # # ## | | ??????????????????????? #xphxh # ????????????? | | ??????????????????????? #= h # ????????????? | | ??????????????????????? /%%hh # ????????????? | | ??????????????????????? # # ????????????? | | ??????????????????????? # # ????????????? | | ??????????????????????? ### # ????????????? | | ??????????????????????? ### # ????????????? | | ?????????????????????????## # ????????????? | | ?????????????????????????## i # ????????????? | | ?????????????????????????## # ????????????? | | ?????????????????????????## # ????????????? | | ????????????????????????? ??????????????? | | ??????????????????????????? ??????????????? | | ?????????????????????????????? /?????????????? | | ??????????????????????????????? ####?????????????? | | ??????????????????????????????? ####?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 68 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Armored Exoskeleton | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Reactive Plating | 57% | -8/Materials Lgt. Armored Exoskeleton | 10% | -6/Factory Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Just Browsing Maybe Next Time I'll Detach My Launcher Oh No You Don't! Challenges ------------ None Game ------ Seed CoilHellfireTelecube Manual? 0 Play Time 04:11:27 Cumulative 65.4 hours Start 2026.01.13 @ 09:19:45 End 2026.01.13 @ 23:05:12 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dffd855-135d-4573-91ba-7343388835ef