Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.25 @ 23:44:44 Player: Flerik Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25837) 25837 TOTAL SCORE: 33417 Bonus ------- Pacifist 10869 Win 3000 Win Speed 11968 Cogmind --------- Core Integrity 1011/1600 Matter 188/300 Energy 348/350 System Corruption 1% Temperature Cool (4) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (14) ----- Enhanced Optical Array System Shield > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Quantum Reactor Cooled Impulse Thruster Cooled Impulse Thruster Improved Datajack [Rating: 84] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Reactor Light Quantum Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility Enhanced Optical Array Device Improved Transmission Jammer Processor Enhanced Optical Array Hackware Hacking Suite Weapon Improved Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . . . 1 1 . 2 . Utility 12 | . . 1 1 2 2 2 . . . . 1 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 40 | . 2 . 2 1 5 . . 5 1 . 6 3 1 3 11 Power 4 | . . . . . . . . 1 . . . . . . 3 Engine 1 | . . . . . . . . 1 . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 3 Propulsion 13 | . . . . . . . . 1 . . 2 1 1 2 6 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 1 . . 2 1 1 2 6 Utility 22 | . 2 . 2 1 5 . . 3 1 . 4 2 . 1 1 Device 12 | . 1 . 2 . 1 . . 2 . . 3 2 . 1 . Storage . | . . . . . . . . . . . . . . . . Processor 7 | . 1 . . . 4 . . 1 . . 1 . . . . Hackware 3 | . . . . 1 . . . . 1 . . . . . 1 Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . . . . . . . 1 1 . 2 . Parts Lost 24 | . . . . . 2 . . . 3 . 2 2 5 3 7 Power 3 | . . . . . . . . . 1 . . . . . 2 Propulsion 9 | . . . . . . . . . 1 . 1 . 2 . 5 Utility 12 | . . . . . 2 . . . 1 . 1 2 3 3 . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 2 . . . 2 . 2 2 5 3 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 32 | . 14 22 30 38 44 35 35 28 31 29 41 39 33 13 22 Flight 3 | . . . . . . . . 1 4 . 7 3 6 . 12 Device 8 | . 11 11 21 23 16 5 5 5 5 5 11 12 7 2 . Processor 14 | . 2 11 9 7 21 29 29 18 17 17 16 18 14 9 4 Hackware 2 | . . . . 7 4 . . . 1 5 5 4 3 . 3 Naked Turns 15 | . 15 . . . . . . . . . . . . . . Heaviest Build 21 | . 1 1 3 3 3 1 1 5 5 1 2 2 1 1 21 Greatest Support 64 | 3 3 3 3 3 3 3 3 13 13 3 30 15 23 8 64 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 3 2 5 5 5 5 3 2 3 3 2 2 4 Average Carried 2 | . 1 1 1 2 4 4 5 4 2 2 2 2 2 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 3 2 5 5 5 2 2 2 3 2 2 1 1 Class Distribution -------------------- 51% | Mutant 38% | Scout 8% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Infiltrator-Scout | -6/Factory Scout | -5/Factory Scout | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scout | -3/Research Scout | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Matter Collected 323 | 196 2 . 42 . . . 37 . 18 16 . 4 . . 8 Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Damage Taken 5097 | . 101 74 30 . 333 . . 155 446 . 525 270 772 943 1448 Core 3186 | . 101 68 30 . 249 . . 108 296 . 260 88 600 797 589 Absorbed by Shields 49 | . . . . . . . . . . . . . . . 49 Regen/Repaired (Parts) 88 | . . . . . . . . . . . . 88 . . . Core Remaining (%) 72 | 100 59 83 94 100 70 . . . . 59 77 . 47 45 63 Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits 2 | . . . . . 1 . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 69 | . . . . . 11 . . 9 . . . . 20 29 . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 69 | . . . . . 11 . . 9 . . . . 20 29 . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . 5 1 1 11 1 Average Corruption 2 | . . . . . . . . . . . 5 1 1 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 1 . 1 2 . Matter Fused 1 | . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . 5 . . 4 . . . . 10 13 . Shots . | . . . . . . . . . . . . . . . . Rammed 14 | . . . . . 4 . . 1 . . . . 2 7 . Targets Rammed 14 | . . . . . 4 . . 1 . . . . 2 7 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 4 | . . . . . . . . . . . . . . . 4 Average Temperature 4 | . . . . . . . . . . . . . . . 4 Received Heat Transfer 183 | . 45 . 18 . . . . . 9 . 54 12 . . 45 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Peak Influence 382 | . 90 76 40 18 138 82 28 64 . . 186 174 177 184 382 Initial 110 | . . 37 31 18 8 67 28 19 . . 56 97 97 79 110 Average 99 | . 28 61 39 18 26 76 28 33 . . 99 150 126 116 209 Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 100 100 100 100 . . 100 100 100 100 51 Level 1 7 | . . . . . . . . . . . . . . . 48 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 1 . . 1 . . 2 4 . 2 4 Investigation . | . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . Reinforcement 13 | . . . . . 1 . . 1 . . 2 3 . 2 4 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Distress Signals 8 | . 1 1 . . . . . 1 . . . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 142 | . 11 5 3 . 11 1 . 6 17 . 20 9 10 21 28 Peak Tracking Total 17 | . 8 5 3 . 6 1 . 4 13 . 13 9 6 17 11 Tactical Retreats 18 | . 1 . . . 4 . . . 2 . 2 . 1 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Traps Triggered 8 | . 1 . . . . 1 . 1 . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Machines Accessed 17 | . . 1 1 . 2 . . . . . 1 5 2 2 3 Terminals 15 | . . 1 1 . 2 . . . . . 1 4 2 2 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 21 | . . 1 2 . 3 . . . . . 1 6 2 3 3 Successful 8 | . . 1 1 . . . . . . . . 2 2 1 1 Failed 13 | . . . 1 . 3 . . . . . 1 4 . 2 2 Catastrophic 7 | . . . . . 2 . . . . . . 3 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . . 1 2 . 3 . . . . . 1 4 2 3 1 Terminals 18 | . . 1 2 . 3 . . . . . 1 4 2 3 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Terminal Hacks 6 | . . 1 1 . . . . . . . . . 2 1 1 Open Door 1 | . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . 1 1 . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 . 2 . . . . . 1 4 . 1 3 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 31 | . . . . . . . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Turns Passed 1767 | 16 94 33 55 20 260 48 57 92 162 34 160 266 117 113 240 Spaces Moved 3438 | 30 181 66 96 38 488 92 113 177 379 68 325 404 210 213 558 Core 1670 | 30 181 66 96 38 488 92 113 104 56 68 130 . 46 161 1 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1768 | . . . . . . . . 73 323 . 195 404 164 52 557 Fastest Speed 32 | 50 50 50 50 50 50 50 50 40 40 50 37 40 37 35 32 Average Speed 44 | 50 50 50 50 50 50 50 50 45 41 50 43 40 41 46 36 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 40 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 52 | . . . . . . . . 1 1 . 7 22 6 1 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 41 16 13 1 21 3 84 9 71 13 18 22 32 12 23 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . . . . . . 1 . . Unknown Exits Taken 7 | 1 . . . . . . . 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . . . . . 3 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Qua Res Acc Total 3608 | 30 182 65 101 38 501 94 112 185 382 67 334 485 233 225 574 Wait 153 | . . . 2 . 1 . . 4 2 . 10 100 27 3 4 Move 3328 | 29 180 65 95 37 487 92 112 175 376 67 313 361 198 210 531 Hop 44 | . . . . . . . . 1 1 . 4 20 5 1 12 Pick Up 12 | 1 . . 2 . 2 1 . . 1 . 1 . . . 4 Fast Attach 30 | . 2 . 2 . 5 . . 2 1 . 6 2 1 2 7 Attach 10 | . . . . 1 . . . 3 . . . 1 . 1 4 Detach 1 | . . . . . 1 . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . Drop 5 | . . . . . 1 1 . . 1 . . 1 . 1 . Fire . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Ram 13 | . . . . . 4 . . . . . . . 2 7 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 16) 106 | -10/Materials | Discovered new exit (range 10) 110 | -10/Materials | Identified exit to Materials 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 126 | -9/Materials | Identified exit to Materials 144 | -9/Materials | Entered another Materials area 144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 146 | -8/Materials | Identified exit to Factory 199 | -8/Materials | Entered Factory 199 | -7/Factory | Evolved 2 slots: Utility x2 216 | -7/Factory | Discovered new exit (range 8) 219 | -7/Factory | Identified exit to Factory 219 | -7/Factory | Entered another Factory area 219 | -6/Factory | Evolved 2 slots: Utility x2 358 | -6/Factory | Spotted B-75 Beast 448 | -6/Factory | Discovered new exit (range 9) 452 | -6/Factory | Identified exit to Lower Caves 469 | -6/Factory | Discovered new exit (range 20) 478 | -6/Factory | Identified exit to Factory 479 | -6/Factory | Entered another Factory area 479 | -5/Factory | Evolved 2 slots: Utility x2 527 | -5/Factory | Sucked down chute 527 | -5/Factory | Entered Waste 527 | -5/Waste | The area was eerily silent 574 | -5/Waste | Discovered new exit (range 12) 580 | -5/Waste | Identified exit to Factory 584 | -5/Waste | Entered Factory 610 | -5/Factory | Spotted B-75 Beast 671 | -5/Factory | Discovered new exit (range 10) 676 | -5/Factory | Entered Upper Caves 788 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 818 | -5/Upper Caves | Spotted B-75 Beast 832 | -5/Upper Caves | Discovered new exit (range 14) 838 | -5/Upper Caves | Entered another Upper Caves area 863 | -5/Upper Caves | Discovered new exit (range 19) 872 | -5/Upper Caves | Entered Factory 872 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 933 | -4/Factory | Build established: Mutant 1025 | -4/Factory | Discovered new exit (range 20) 1032 | -4/Factory | Entered Research 1032 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1096 | -3/Research | Repaired Field Propulsion Array 1263 | -3/Research | Spotted B-86 Titan 1290 | -3/Research | Discovered new exit (range 22) 1298 | -3/Research | Entered Quarantine 1310 | -3/Quarantine | Identified exit to Research 1379 | -3/Quarantine | Build established: Scout 1410 | -3/Quarantine | Core integrity fell below 50% 1415 | -3/Quarantine | Entered Research 1415 | -2/Research | Evolved 2 slots: Propulsion x2 1434 | -2/Research | Lost 5 parts (2n3u) 1445 | -2/Research | Spotted B-90 Cyclops 1500 | -2/Research | System corruption reached 10% 1514 | -2/Research | Core integrity fell below 50% 1525 | -2/Research | Discovered new exit (range 14) 1528 | -2/Research | Entered Access 1528 | -1/Access | Evolved 2 slots: Utility x2 1530 | -1/Access | Lost 3 parts (3u) 1680 | -1/Access | Build established: Mutant 1732 | -1/Access | Lost 4 parts (1p3n) 1767 | -1/Access | Discovered new exit (range 3) 1768 | *** | Escaped! Last Messages --------------- >>Open(Door) Sealed Barrier opened. 01763_ Slug penetrates Wall. 01764_ Slug penetrates H-88 Terminator. 01764_ Penetrated by Slug. 01764_ Cld. Impulse Thruster destroyed. 01764_ Knocked back. 01765_ Connecting with Terminal... 01765_ Terminal disabled. 01766_ Wall collapses. 01766_ Acquired 8 matter. 01766_ Main Access Shell breached. 01767_ Slug penetrates Reinforced Barrier. 01767_ Penetrated by Slug. 01767_ K-01 Serf collects debris. 01767_ EXIT=FOUND [Achievement: 30k Club] [Achievement: Pacifist] [Achievement: Speedrunner] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ############ #???????????????????????????????????? | | + ???????????????????????????????????? | | # #???????????????????????????????????? | | ] # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #######################+####????????? | | + H ??????? | | # ???????? | | # ######" ""#?????????????????? | | # #?????# ""#?????????????????? | | = # #?????# "#?????????????????? | | %! # #?????# T#?????????????????? | | ########+### #?????# ""#?????????????????? | | #?????# ""#?????????????????? | | #????## ""##????????????????? | | #+##########+##????# #????????????????? | | #??????????????????## ##????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# """" " #?????????????????? | | #???????????????????# " " #?????????????????? | | #???????????????????# " @" " #?????????????????? | | #???????????????????# " "" " #?????????????????? | | #???????????????????# " " #?????????????????? | | #???????????????????# """""" #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????#""""""""""#?????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | [#?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Containment 12 Evasion (%) 63 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 30k Club Pacifist Speedrunner True Flier Challenges ------------ None Game ------ Seed TrapCargoReactor Manual? 0 Play Time 00:33:06 Cumulative 40.2 hours Start 2022.09.25 @ 23:10:13 End 2022.09.25 @ 23:44:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 1 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53e92e5e-e87e-4a2c-b0b9-a25e2650e471