Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.18 @ 08:44:32 Player: Jenbak Result: Destroyed by 6N-JG0(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (4309) 4309 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1685) 1685 TOTAL SCORE: 9339 Bonus ------- High Alert Combat Kills 440 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 275/275 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Coolant Injector Sensor Array Signal Interpreter Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Improved Utility Shielding Relay Coupler [Grunt] (38) Relay Coupler [Sentry] (40) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Remote Datajack > --- INVENTORY -------- Sensor Array Improved Utility Shielding Relay Coupler [Grunt] Relay Coupler [Sentry] [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Signal Interpreter Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 . . 1 . Weapon 1 | . . . 1 . . . Parts Attached 102 | 5 27 28 2 23 8 9 Power 11 | 1 2 3 . 1 2 2 Engine 8 | 1 2 3 . . . 2 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 32 | 2 11 7 1 8 . 3 Treads 2 | . . 2 . . . . Leg 20 | 2 8 5 1 1 . 3 Wheel . | . . . . . . . Hover 8 | . 3 . . 5 . . Flight 2 | . . . . 2 . . Utility 28 | . 6 10 1 4 4 3 Device 20 | . 3 8 . 3 4 2 Storage 1 | . 1 . . . . . Processor 6 | . 2 1 1 1 . 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 31 | 2 8 8 . 10 2 1 Energy Gun 11 | 1 4 4 . 2 . . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 11 | 1 3 2 . 2 2 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon 2 | . . . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 28 | . . . . 12 9 7 Power 5 | . . . . 1 3 1 Propulsion 8 | . . . . 4 3 1 Utility 6 | . . . . 2 . 4 Weapon 9 | . . . . 5 3 1 Highest Loss Streak 11 | . . . . 9 8 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 99 90 89 90 45 Engine 9 | . 14 11 9 5 . 5 Core 1 | . . . . 3 6 . Treads 1 | . . 2 . . . . Leg 17 | . 26 19 27 14 . 2 Hover 3 | . 1 . . 6 22 . Device 14 | . 7 20 18 14 15 15 Processor 19 | . 14 22 18 20 23 15 Energy Gun 7 | . 8 11 9 5 . . Energy Cannon 5 | . . 8 9 8 7 . Ballistic Gun 6 | . 19 1 . 1 7 5 Special Weapon 2 | . . . . 6 6 . Peak Build Rating 43 | 5 12 22 25 38 43 20 Average Rating 19 | 3 8 19 24 28 38 16 On Entrance 16 | . 5 9 21 25 36 17 Naked Turns . | . . . . . . . Heaviest Build 27 | 6 16 22 20 27 22 17 Greatest Support 45 | 20 20 40 45 45 27 30 Greatest Overweight (x) 7 | . 1 1 . 7 3 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 4 Class Distribution -------------------- 45% | Mutant 30% | Scavenger-Mutant 15% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Matter Collected 1925 | 253 538 452 28 312 246 96 Remotely . | . . . . . . . Salvage Created 4110 | 42 519 1211 173 971 942 252 Parts 254 | 4 35 85 7 71 42 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Combat Hostiles Destroyed 103 | 1 16 27 3 33 15 8 Melee 1 | . . . . . . 1 Guns 61 | 1 15 19 2 10 7 7 Cannons 36 | . . 7 1 20 8 . AOE 4 | . 1 . . 3 . . Classes Destroyed 13 | 1 2 3 . 3 3 1 Worker 1 | . . . . . 1 . Builder 1 | . . 1 . . . . Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Watcher 6 | . 2 4 . . . . Swarmer 35 | . 6 7 . 18 . 4 Cutter 3 | . . . . 3 . . Grunt 41 | 1 10 10 3 6 11 . Brawler 1 | . . 1 . . . . Sentry 12 | . . 9 . 2 1 . Hunter 4 | . . . . 1 3 . Programmer 3 | . . . . 3 . . Thug 2 | . . . . . . 2 Savage 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 6 | 1 4 4 3 6 4 4 Combat Bots Only 6 | 1 4 4 3 6 4 3 Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Hostile Shots Fired 667 | 6 116 145 7 174 131 88 Missed 202 | 2 33 39 3 47 52 26 Damage Taken 4595 | 34 614 791 45 1254 913 944 Core 1261 | 8 156 132 12 249 224 480 Absorbed by Shields 66 | . . 46 . . . 20 Ignored by Resistances 1407 | 11 197 264 12 377 267 279 Regen/Repaired (Parts) 128 | . 8 120 . . . . Core Remaining (%) 62 | 96 34 67 . 52 . . Volleys Fired 328 | 5 53 82 6 104 49 29 Largest 3 | 2 2 2 2 3 2 1 Hottest 140 | 60 85 120 120 140 103 25 Shots Fired 521 | 6 102 134 12 146 92 29 Gun 335 | 6 100 101 6 50 43 29 Cannon 177 | . . 33 6 91 47 . Launcher 5 | . 2 . . 3 . . Special 4 | . . . . 2 2 . Kinetic 194 | 1 74 39 . 8 43 29 Thermal 230 | 5 26 55 6 91 47 . Explosive 5 | . 2 . . 3 . . Electromagnetic 88 | . . 40 6 42 . . Robot Hit Streak 32 | 6 12 32 18 21 19 18 Robot Miss Streak 5 | . 5 2 . 3 2 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 368 | 6 66 100 10 91 67 28 Core Hits 199 | 2 32 51 7 46 33 28 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 9 | . 4 . . 1 3 1 Burn 3 | . 3 . . . . . Destroy 5 | . 1 . . . 3 1 Corrupt 1 | . . . . 1 . . Melee Attacks 11 | . . 4 . 7 . . Impact . | . . . . . . . Slashing 7 | . . . . 7 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7472 | 71 935 1632 266 2278 1613 677 Guns 3978 | 71 751 1155 141 504 702 654 Cannons 2911 | . . 425 125 1461 900 . Explosions 549 | . 184 52 . 313 . . Melee . | . . . . . . . Ramming 34 | . . . . . 11 23 Kinetic 2330 | 15 481 402 . 76 702 654 Thermal 3636 | 56 270 706 125 1579 900 . Explosive 379 | . 184 . . 195 . . Electromagnetic 1093 | . . 524 141 428 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 . 5 . 4 Average Corruption 2 | . . 1 . 4 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . 23 . 12 . . Message Errors 10 | . . 4 . 6 . . Matter Fused 12 | . . 10 . 2 . . Heat Flow Errors 4 | . . 3 . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . . 2 . 2 . . Data Loss (major) 1 | . . 1 . . . . Misfires 3 | . . 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 83 | . . . . 80 3 . Projectiles 83 | . . . . 80 3 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 51 | . . . . 46 5 . Shots 2 | . . . . 2 . . Rammed 1 | . . . . . 1 . Targets Rammed 16 | . . . . . 1 15 Kicked 15 | . . . . . . 15 Crushed . | . . . . . . . Highest Temperature 389 | 24 108 216 252 313 389 12 Average Temperature 80 | 13 24 55 136 82 156 12 Received Heat Transfer 1678 | 24 267 304 36 378 507 162 Effects 3 | . . . . 2 1 . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 . 2 2 . Heat Transferred 6091 | 125 915 1345 185 2189 1332 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 . 3 . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Peak Influence 1200 | 20 249 389 111 1200 753 . Initial 546 | . 11 . 21 62 546 . Average 289 | 4 77 149 58 658 629 . Maximum Alert Level 4 | . 1 1 . 4 3 . Low Security (%) 61 | 100 94 79 100 13 . . Level 1 12 | . 5 20 . 18 . . Level 2 11 | . . . . 20 71 . Level 3 10 | . . . . 34 28 . Level 4 3 | . . . . 14 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 4 5 1 . 8 . Investigation 15 | . 4 5 1 . 5 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . . . 1 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | 1 28 37 2 35 23 10 Peak Tracking Total 6 | 1 5 6 2 4 6 5 Tactical Retreats 14 | . 5 4 . 2 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Traps Triggered 9 | . 2 6 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Machines Disabled 8 | . . . . 8 . . Max in Single Turn 2 | . . . . 2 . . Garrison Relay 4 | . . . . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Machines Accessed 29 | . 6 12 2 3 6 . Terminals 20 | . 4 7 1 3 5 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 2 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 99 | . 25 41 7 6 20 . Successful 57 | . 15 28 4 2 8 . Failed 42 | . 10 13 3 4 12 . Catastrophic 7 | . 3 2 . 1 1 . Database Lockouts . | . . . . . . . Manual 24 | . 8 6 . 3 7 . Terminals 70 | . 16 26 5 6 17 . Fabricators 3 | . . . . . 3 . Repair Stations 8 | . 3 5 . . . . Recycling Units 8 | . 6 2 . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 35 | . 9 13 3 2 8 . Record 5 | . 2 2 . . 1 . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 3 | . 1 . 1 . 1 . Alert Level 3 | . 1 . 1 . 1 . Locate Traps 4 | . . 2 . 1 1 . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 2 | . . 1 . . 1 . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 3 | . 2 . . . 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 4 | . . 3 1 . . . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 5 . . . . Scan Component 3 | . 1 2 . . . . Repair 3 | . 1 2 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 6 | . 4 2 . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 9 1 2 6 . Full Trace Events 18 | . 6 5 1 1 5 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 128 | . 26 102 . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 21 | . 21 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 10 9 . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Used RIF Installer 2 | . . . . 2 . . Patrol Navigation 1 | . . . . 1 . . Robots Hacked 4 | . . 2 . 1 1 . Non-combat . | . . . . . . . Combat 4 | . . 2 . 1 1 . Robot Hacks Applied 4 | . . 2 . 1 1 . parse_system 4 | . . 2 . 1 1 . Relay Couplers Released 21 | . . . . 21 . . Machine Destruction 17 | . . . . 17 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 25 | . . . . 25 . . Highest-Rated Ally 25 | . . . . 25 . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . 2 . . Total Damage 72 | . . . . 72 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Turns Passed 6287 | 207 1621 2137 87 1398 607 230 Spaces Moved 4771 | 140 1219 1485 52 1223 572 80 Core 127 | 39 . . . 3 13 72 Treads 120 | . . 120 . . . . Legs 3123 | 101 1091 1365 52 506 . 8 Wheels . | . . . . . . . Hover 1327 | . 128 . . 640 559 . Flight 74 | . . . . 74 . . Fastest Speed 50 | 50 56 120 120 52 50 50 Average Speed 102 | 100 113 123 120 84 52 173 Slowest Speed 400 | 120 120 190 120 400 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 6 69 88 6 78 8 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . . . 1 Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 60 | . 12 18 . 30 . . Melee . | . . . . . . . Projectile 13 | . . 13 . . . . AOE 47 | . 12 5 . 30 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Total 5649 | 203 1364 1669 65 1428 785 135 Wait 274 | 36 25 18 . 47 147 1 Move 4765 | 139 1218 1484 51 1222 571 80 Hop . | . . . . . . . Pick Up 59 | 14 14 17 3 7 3 1 Fast Attach 64 | . 16 19 1 18 3 7 Attach 25 | 5 . 9 1 4 4 2 Detach 7 | . . 3 . 2 2 . Swap 13 | . 11 . . 1 1 . Drop 84 | 4 27 33 3 13 4 . Fire 328 | 5 53 82 6 104 49 29 Melee 11 | . . 4 . 7 . . Ram 1 | . . . . . 1 . Kick 15 | . . . . . . 15 Crush . | . . . . . . . Escape Stasis 3 | . . . . 3 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 143 | -11/Scrapyard | Discovered new exit (range 8) 208 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 7) 734 | -10/Materials | Discovered new exit (range 7) 986 | -10/Materials | Core integrity fell below 50% 1057 | -10/Materials | Build established: Scavenger-Mutant 1079 | -10/Materials | Repaired ECM Suite? 1321 | -10/Materials | Identified exit to Materials 1423 | -10/Materials | Discovered exit to Materials (range 16) 1610 | -10/Materials | Identified exit to Mines 1727 | -10/Materials | Discovered new exit (range 12) 1739 | -10/Materials | Identified exit to Subcaves 1829 | -10/Materials | Entered another Materials area 1829 | -9/Materials | Evolved 2 slots: Utility x2 2467 | -9/Materials | Discovered new exit (range 16) 2496 | -9/Materials | Identified exit to Materials 2585 | -9/Materials | Discovered exit to Materials (range 13) 2746 | -9/Materials | Repaired Cld. Ion Engine 2905 | -9/Materials | Build established: Mutant 3118 | -9/Materials | Discovered exit to Materials (range 10) 3253 | -9/Materials | Repaired Imp. EM Shotgun? 3647 | -9/Materials | Discovered new exit (range 15) 3664 | -9/Materials | Identified exit to Mines 3966 | -9/Materials | Entered another Materials area 3966 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4049 | -8/Materials | Identified exit to Garrison 4053 | -8/Materials | Entered Garrison 4175 | -8/Garrison | Triggered checkpoint 4216 | -8/Garrison | Garrison Relay disabled 4237 | -8/Garrison | Rescued a captive Derelict 4359 | -8/Garrison | Triggered checkpoint 4491 | -8/Garrison | Build established: Gunner 4643 | -8/Garrison | Triggered checkpoint 4672 | -8/Garrison | Garrison Relay disabled 4703 | -8/Garrison | Discovered new exit (range 10) 4712 | -8/Garrison | Identified exit to Factory 4767 | -8/Garrison | Triggered checkpoint 4787 | -8/Garrison | Triggered checkpoint 4847 | -8/Garrison | Discovered exit to Factory (range 13) 4877 | -8/Garrison | Triggered checkpoint 4968 | -8/Garrison | Lost 9 parts (1p2n2u4w) 5061 | -8/Garrison | Discovered exit to Factory (range 58) 5061 | -8/Garrison | Discovered exit to Factory (range 33) 5061 | -8/Garrison | Discovered exit to Factory (range 19) 5181 | -8/Garrison | Triggered checkpoint 5203 | -8/Garrison | Garrison Relay disabled 5260 | -8/Garrison | Installed Relay Interface Framework 5300 | -8/Garrison | Build established: Scavenger-Mutant 5431 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 5451 | -8/Garrison | Entered Factory 5451 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5627 | -7/Factory | Build established: Scavenger-Gunner 5714 | -7/Factory | Noticed a derelict Sapper rigging charges 5851 | -7/Factory | First assault squad dispatched 5921 | -7/Factory | Discovered new exit (range 13) 5927 | -7/Factory | Identified exit to Lower Caves 6058 | -7/Factory | Entered Lower Caves 6075 | -7/Lower Caves | Core integrity fell below 50% 6089 | -7/Lower Caves | Found DCF Scrap (11 items) 6111 | -7/Lower Caves | Lost 11 parts (2p4n2u3w) 6244 | -7/Lower Caves | Core integrity fell below 20% 6247 | -7/Lower Caves | Attacked by a faux Warlord 6288 | -7/Lower Caves | Destroyed by 6N-JG0(g) with Beamcaster Last Messages --------------- 06247_ 7J-L45(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 06249_ Knocked back. 06255_ Imp. Deuterium Engine destroyed. 06256_ 7J-L45(M) destroyed. 06256_ Knocked back. 06257_ Acquired 42 matter. 06259_ Acquired Salvage Targeting Computer. 06261_ Acquired Deuterium Engine. 06265_ VW-JUM(b) destroyed. 06271_ TK-J6J(g) destroyed. 06278_ Hpw. Shotgun destroyed. 06279_ Acquired Carbon-fiber Leg. 06282_ Kicked 6N-JG0(g). 06283_ Kicked 6N-JG0(g) out of the way. 06286_ Kicked 6N-JG0(g). 06287_ Kicked 6N-JG0(g) out of the way. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????? ###???????????? | | ?????????????????####????????????? ????????????? | | ????????????????## ##???????????? ????????????? | | ????????????????# ##?###??????? ????????????? | | ????????????????# ### ##??????# #????????????? | | ?????????????#### % #??????# #????????????? | | ?????????????# % ### % #??????# ####?????????? | | ?????????????# ## ### #?????## ??????????? | | ????????????????# ## #?##### #????????????? | | ????????????????#% ## ### ##???????????? | | ????????????????# ### g@ ## ### ###?????????? | | ????????????????# #### * ## #?# %%##????????? | | ????????????????# #??##% #?## %%%#????????? | | ???????????????## # #####% ##?# = #????????? | | ??????????????## % ! = #?# ##????????? | | ??????????????# #####= #?## #?????????? | | ??????????????### #???### ### #?????????? | | ????????????????## ##????# #?###?????????? | | ?????????????????## ##???# ## #?????????????? | | ??????????????????# ##??# #? #?????????????? | | ??????????????????## #??# #?? ?????????????? | | ???????????????????### #??## ##?? ????????????? | | ?????????????????????# #???####???? ???????????? | | ?????????????????????# #??????????? ???????????? | | ?????????????????????# #???????????? ??????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????#### ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????# ?????????????????? | | ?????????????????????????##### #???????????????? | | ?????????????????????????????? #??????????????? | | ??????????????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Party Time Please Form A Line Power Corrupts Risk Taker Shopping List Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed AluminumActuatorMount Manual? 0 Play Time 02:26:26 Cumulative 2.3 hours Start 2025.03.17 @ 19:57:16 End 2025.03.18 @ 08:44:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a263b869-d651-4fd3-8c78-dac0042fa388