Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 20:51:32 Player: Kate+Gabe4evr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (54) 270 Value Destroyed (2196) 2196 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 6906 Bonus ------- High Alert Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Propulsion Shielding Light Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer Transmission Jammer Propulsion Shielding Light Armor Plating Hacking Suite Relay Coupler [Grunt] Hacking Drone Bay Plasma Cutter [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 2 | . . . 1 1 . . . . . . . Weapon 2 | . . . . 1 . . 1 . . . . Parts Attached 60 | 6 2 . 13 7 23 . 2 . 4 2 1 Power 11 | 1 1 . 2 . 5 . 1 . 1 . . Engine 4 | 1 . . 1 . 2 . . . . . . Core 7 | . 1 . 1 . 3 . 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 . . 4 4 5 . . . 1 1 . Treads 9 | 2 . . 1 4 2 . . . . . . Leg 8 | . . . 3 . 3 . . . 1 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 9 | 1 1 . 2 1 1 . . . 2 1 . Device 3 | . . . . . 1 . . . 2 . . Storage 3 | 1 1 . 1 . . . . . . . . Processor 2 | . . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 . . 5 2 12 . 1 . . . 1 Energy Gun 12 | 1 . . 2 . 7 . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 1 . . 3 2 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 40 | . . . 9 . 14 . . . 3 12 2 Power 7 | . . . 2 . 2 . . . 1 2 . Propulsion 12 | . . . 4 . 3 . . . 1 4 . Utility 5 | . . . . . 1 . . . 1 2 1 Weapon 16 | . . . 3 . 8 . . . . 4 1 Highest Loss Streak 10 | . . . 8 . 10 . . . 1 9 2 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 98 100 92 96 92 100 100 100 97 90 6 Engine 4 | . 8 . . . 1 9 7 7 7 6 . Core 6 | . 5 14 8 9 6 . 7 7 6 6 . Treads 7 | . 28 28 9 19 13 . . . . . . Leg 15 | . . . 18 5 10 27 23 23 20 20 . Device 5 | . . . . . 3 9 7 7 8 13 5 Storage 12 | . 26 28 22 18 13 9 7 7 7 6 . Processor 12 | . . . 11 16 18 18 15 15 13 6 . Energy Gun 18 | . 14 14 3 . 13 27 30 30 30 25 1 Ballistic Gun 6 | . 14 14 17 27 9 . . . . . . Naked Turns 40 | . . . . . . . . . . . 40 Heaviest Build 55 | 13 17 17 33 36 42 42 51 51 52 55 3 Greatest Support 60 | 40 40 40 60 60 60 45 45 45 45 45 3 Greatest Overweight (x) 7 | . . . 3 1 7 . 1 1 1 3 . Average Overweight (x) . | . . . . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 8 10 15 15 15 15 15 15 14 5 Most Carried 15 | 2 8 8 11 13 15 15 15 15 15 12 5 Average Carried 11 | 1 3 8 7 11 13 15 13 15 14 10 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 8 8 11 13 15 15 15 15 11 5 4 Class Distribution -------------------- 55% | Scavenger-Gunner 21% | Mutant 14% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Matter Collected 1201 | 246 206 . 263 144 281 . . 16 40 5 . Remotely . | . . . . . . . . . . . . Salvage Created 2108 | . 206 . 412 222 764 19 . 42 375 12 56 Parts 109 | . 12 . 23 14 41 3 . 3 11 1 1 Haulers Intercepted 2 | . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 3 14 . 1 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 48 | . 2 . 11 4 19 . . 1 9 . 2 Guns 45 | . 2 . 11 4 18 . . 1 7 . 2 AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 11 | . 4 . 2 . 3 . . 1 . 1 . Hauler 2 | . 2 . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 10 | . . . 3 . 3 . . . 2 . 2 Grunt 28 | . 2 . 6 2 12 . . . 6 . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 1 . . . 1 . . Sentry 4 | . . . 2 2 . . . . . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 1 | . . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | . 1 . 5 2 5 1 . 1 4 1 2 Combat Bots Only 5 | . 1 . 5 2 5 . . 1 4 . 2 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 . 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 551 | . 10 . 126 14 173 . . 2 36 120 70 Missed 150 | . 2 . 29 3 34 . . . 11 44 27 Damage Taken 5619 | . 93 . 1187 174 2242 . . 31 385 1004 503 Core 1568 | . 23 . 284 81 464 . . 15 15 271 415 Absorbed by Shields 129 | . . . . . 129 . . . . . . Core Remaining (%) 54 | 100 . 90 29 . . . . . . . . Volleys Fired 182 | . 24 . 52 10 66 1 . 1 12 5 11 Largest 4 | . 2 . 2 3 3 3 . 4 4 2 1 Hottest 309 | . 60 . 65 66 240 240 . 309 309 160 50 Shots Fired 406 | . 48 . 90 30 163 3 . 4 47 10 11 Gun 403 | . 48 . 90 30 160 3 . 4 47 10 11 Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . Special 1 | . . . . . 1 . . . . . . Kinetic 200 | . 24 . 60 30 86 . . . . . . Thermal 188 | . 24 . 14 . 75 3 . 4 47 10 11 Explosive 2 | . . . . . 2 . . . . . . Electromagnetic 16 | . . . 16 . . . . . . . . Robot Hit Streak 19 | . 6 . 18 11 19 3 . 5 17 19 4 Robot Miss Streak 4 | . 4 . 3 1 2 3 . 1 4 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . . 2 . 3 . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . 1 . . Shots Hit Robots 297 | . 28 . 69 24 120 3 . 2 38 8 5 Core Hits 147 | . 14 . 22 11 62 3 . 2 25 6 2 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . 1 . 2 . . . . . 1 Burn 3 | . . . . . 2 . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4421 | . 333 . 743 291 1817 53 4 50 892 159 79 Guns 4203 | . 329 . 730 291 1639 45 . 50 892 159 68 Cannons . | . . . . . . . . . . . . Explosions 168 | . . . . . 168 . . . . . . Melee . | . . . . . . . . . . . . Ramming 40 | . 4 . 13 . . 8 4 . . . 11 Kinetic 1512 | . 152 . 414 291 655 . . . . . . Thermal 2531 | . 177 . 146 . 994 45 . 50 892 159 68 Explosive 168 | . . . . . 168 . . . . . . Electromagnetic 170 | . . . 170 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . . . Average Corruption 1 | . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . 2 . . . . . 5 Shots 1 | . . . . . 1 . . . . . . Rammed 4 | . 2 . . . . . . . . . 2 Targets Rammed 7 | . 2 . 1 . . 1 1 . . . 2 Kicked 3 | . . . 1 . . 1 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 563 | . 36 . 138 32 333 111 . 152 563 306 38 Average Temperature 103 | . 15 . 52 13 104 63 . 77 220 140 20 Received Heat Transfer 1711 | . 51 . 558 81 709 . . . 207 . 105 Effects 11 | . . . . . . . . . 11 . . Shutdowns 5 | . . . . . . . . . 5 . . Interference 5 | . . . . . . . . . 5 . . Short Circuit 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Melted 11 | . . . 1 . 4 1 . . 3 1 1 Heat Transferred 5910 | . 400 . 325 . 2405 100 . 87 1971 400 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Peak Influence 500 | . 144 55 262 185 500 284 128 . . . . Initial 243 | . . 55 21 40 120 243 128 . . . . Average 170 | . 77 55 147 83 258 266 128 . . . . Maximum Alert Level 2 | . . . 1 . 2 1 . . . . . Low Security (%) 56 | 100 100 100 61 100 18 . 100 . . . . Level 1 38 | . . . 38 . 69 100 . . . . . Level 2 4 | . . . . . 11 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 2 | . . . 1 1 . . . . . . . Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 80 | . 11 . 19 4 22 2 . 1 9 2 10 Peak Tracking Total 7 | . 4 . 7 2 5 3 . 1 4 2 7 Tactical Retreats 4 | . 1 . 3 . . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 4 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 9 | . 3 . 1 1 . 3 . 1 . . . Terminals 7 | . 3 . 1 . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 16 | . 6 . 3 1 . 5 . 1 . . . Successful 7 | . 2 . 1 1 . 2 . 1 . . . Failed 9 | . 4 . 2 . . 3 . . . . . Catastrophic 3 | . 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 6 . 3 . . 4 . . . . . Terminals 14 | . 6 . 3 . . 4 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Terminal Hacks 5 | . 2 . 1 . . 1 . 1 . . . Record 1 | . . . . . . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . . Used 2 | . 1 . . . . 1 . . . . . Hacking Detections 3 | . 1 . . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Turns Passed 5231 | 90 387 120 575 247 1102 200 337 619 864 510 180 Spaces Moved 2912 | 74 175 76 244 119 548 163 170 322 421 302 298 Core 401 | 35 . . 4 . 3 . . . . 61 298 Treads 715 | 39 175 76 48 97 280 . . . . . . Legs 1796 | . . . 192 22 265 163 170 322 421 241 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 163 120 120 190 190 190 50 50 Average Speed 154 | 107 160 160 163 168 153 120 190 190 190 162 50 Slowest Speed 400 | 160 160 160 200 190 400 120 190 190 190 330 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 32 27 23 12 40 21 5 54 58 14 45 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 2 1 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . 8 . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 8 | . . . . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Total 3305 | 81 232 75 336 144 679 164 184 327 450 312 321 Wait 97 | . 24 . 16 4 20 . 10 5 11 . 7 Move 2900 | 73 174 75 243 118 546 162 169 321 420 301 298 Hop . | . . . . . . . . . . . . Pick Up 30 | 2 5 . 8 2 7 . 2 . 1 2 1 Fast Attach 27 | 6 2 . 6 3 10 . . . . . . Attach 20 | . . . 5 1 6 . 2 . 4 1 1 Detach 5 | . 1 . 1 1 1 . . . 1 . . Swap 13 | . . . 2 3 7 . . . . 1 . Drop 13 | . . . 2 2 5 . . . 1 2 1 Fire 182 | . 24 . 52 10 66 1 . 1 12 5 11 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 Kick 3 | . . . 1 . . 1 1 . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis 11 | . . . . . 11 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 8) 478 | -10/Materials | Entered Mines 574 | -10/Mines | Discovered new exit (range 15) 598 | -10/Mines | Entered Materials 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Core integrity fell below 50% 818 | -9/Materials | Lost 8 parts (2p3n3w) 1144 | -9/Materials | Build established: Scavenger-Mutant 1146 | -9/Materials | Discovered new exit (range 7) 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1383 | -8/Materials | Discovered new exit (range 14) 1389 | -8/Materials | Garrison activated, responded to threat 1418 | -8/Materials | Identified exit to Garrison 1420 | -8/Materials | Entered Garrison 1464 | -8/Garrison | Triggered checkpoint 1535 | -8/Garrison | Lost 4 parts (1p1n2w) 1560 | -8/Garrison | Garrison Relay disabled 1791 | -8/Garrison | Build established: Gunner 1927 | -8/Garrison | Triggered checkpoint 1942 | -8/Garrison | Triggered checkpoint 2001 | -8/Garrison | Core integrity fell below 50% 2021 | -8/Garrison | Core integrity fell below 20% 2070 | -8/Garrison | Lost 10 parts (1p2n1u6w) 2308 | -8/Garrison | Build established: Scavenger-Mutant 2349 | -8/Garrison | Triggered checkpoint 2481 | -8/Garrison | Installed Relay Interface Framework 2498 | -8/Garrison | Discovered new exit (range 12) 2522 | -8/Garrison | Entered Materials 2622 | -8/Materials | Build established: Scavenger-Gunner 2703 | -8/Materials | Discovered new exit (range 16) 2722 | -8/Materials | Entered Factory 2722 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2915 | -7/Factory | Discovered new exit (range 15) 3059 | -7/Factory | Entered Lower Caves 3488 | -7/Lower Caves | Learned 8 Factory zone layouts 3663 | -7/Lower Caves | Discovered new exit (range 9) 3678 | -7/Lower Caves | Entered another Lower Caves area 4519 | -7/Lower Caves | Discovered new exit (range 12) 4542 | -7/Lower Caves | Entered Zion 4598 | -7/Zion | Visited the Megawrench Repair Shop 4679 | -7/Zion | Discovered new exit (range 15) 4852 | -7/Zion | Given the Hacking Drone Bay 4856 | -7/Zion | Found Prototype Device 4930 | -7/Zion | RIF detected upon attempting to enter Zion 4930 | -7/Zion | Attacked by Zionites 4930 | -7/Zion | Spotted OS-3FK(B) 4930 | -7/Zion | Spotted EH-ZFQ(B) 4979 | -7/Zion | Lost 3 parts (1n2w) 5052 | -7/Zion | Entered Proximity Caves 5052 | -6/Proximity Caves | Learned 4 Factory zone layouts 5060 | -6/Proximity Caves | Lost 9 parts (2p3n2u2w) 5162 | -6/Proximity Caves | Spotter reported a threat 5173 | -6/Proximity Caves | Core integrity fell below 50% 5184 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5209 | -6/Proximity Caves | Core integrity fell below 20% 5232 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory zone layouts (x4). 05071_ Searching scrap... 05071_ Found Actuator Array. 05071_ Found Arc Thrower. 05071_ Found Mak. Laser. 05071_ Found 34 Matter. 05073_ Dropped Hacking Suite. 05074_ Acquired Mak. Laser. 05162_ ALERT: Unidentified potential threat approaching Complex 0b10. 05172_ S-27 Virus suffers critical hit (Burn). 05172_ VTOL Module melted. 05172_ S-27 Virus destroyed. 05184_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05189_ Mak. Laser destroyed. 05191_ Slammed into Y-54 Guardian. 05192_ Destabilizing: Core damaged (-21). 05192_ Weapon Cycler destroyed. 05208_ Penetrated by Slug. 05212_ Slug penetrates Wall. 05232_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????######?????????????????????? | | ###############?????? #?????????????????????? | | #?????? ##????????????????????? | | #?????? ###? ??????????????? | | ############ #??????# ## ?????????????? | | #??????????# #??????? ?????????????? | | ?????????### #??????? ????????????? | | ?????????# ##?????? ????????????? | | ?????????# #####??# ????????????? | | ?????????# ##?# ????????????? | | ????????## #?# gg ????????????? | | ????????# ###g g ??????????????? | | ????????# ## #???????????????????? | | ????????# #???????????????????? | | ???????# ## ####???????????????????? | | ???? ######### ###????????????????????? | | ??? #????????## ##???????????????????? | | ???#########??????????## #???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ###???????????????????? | | ??????????????????????## @##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ??????????????????? #### ???????????????????? | | ??????????????????# ???## ???????????????????? | | ??????????????????#??????# ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ##?????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumBoreSheargun Manual? 0 Play Time 00:31:01 Cumulative 9.9 hours Start 2024.04.24 @ 19:43:56 End 2024.04.24 @ 20:51:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e8d6463-3250-45e4-b77c-63edce26fdec