Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.09 @ 06:35:42 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (185) 925 Value Destroyed (9827) 9827 Prototype IDs (20) 400 Alien Tech Used (5) 1000 Bonus (5829) 5829 TOTAL SCORE: 24081 Bonus ------- High Alert Combat Kills 361 Follower Combat Kills 1559 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 1000 Pursued by Intercept 500 Met Sigix 2000 Friendly Fire -191 Cogmind --------- Core Integrity 0/1300 Matter 66/300 Energy 98/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Regenerative Plating Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Energy Well Weapon Cycler Layered Light Armor Plating Improved Focal Shield > --- WEAPON ----------- Matter Neutralizer Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Neutrino Core Antimatter Reactor Light Antimatter Reactor Improved Quantum Reactor Medium Treads Medium Treads Biometal Medium Treads Armored Heavy Treads Myomer Leg Myomer Leg Experimental Cooling System Large Storage Unit Heavy Regenerative Plating Integrity Redistributor Compact HERF Cannon Long-range Phase Cannon High-powered Shotgun Coil Gun Coil Gun Coil Gun Improved KE Penetrator Tesla Bomb Launcher Gamma Bomb Array Guided Missile Launcher Rocket Array Long-range Missile Launcher Micro-nuke Launcher [Rating: 145] Favorites ----------- Power Light Antimatter Reactor Engine Makeshift Power Source Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Makeshift Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Slots Evolved 15 | . 1 2 . . . 6 2 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . Utility 10 | . 1 1 . . . 3 1 2 . . 2 . . Weapon 2 | . . 1 . . . . 1 . . . . . . Parts Attached 198 | 8 13 5 1 13 2 8 44 11 4 1 3 27 58 Power 27 | 1 2 1 . 1 . 1 4 2 1 1 . 3 10 Engine 8 | 1 . 1 . 1 . 1 2 . . 1 . 1 . Core 6 | . 2 . . . . . 1 1 1 . . . 1 Reactor 13 | . . . . . . . 1 1 . . . 2 9 Propulsion 36 | 2 4 . . 1 1 3 6 1 1 . 1 4 12 Treads 24 | 2 . . . 1 1 2 4 1 1 . 1 3 8 Leg 8 | . . . . . . 1 2 . . . . 1 4 Wheel 4 | . 4 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 63 | 3 4 . 1 3 1 3 18 7 1 . 2 6 14 Device 34 | 1 . . . 2 1 2 12 1 . . 1 4 10 Storage 11 | 1 3 . . . . . 1 3 . . . 1 2 Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 18 | 1 1 . 1 1 . 1 5 3 1 . 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 3 4 . 8 . 1 16 1 1 . . 14 22 Energy Gun 23 | . . 3 . 6 . . 5 . . . . 5 4 Energy Cannon 11 | . . . . . . . 7 . 1 . . 2 1 Ballistic Gun 18 | 2 3 1 . . . . 3 1 . . . 2 6 Ballistic Cannon 3 | . . . . . . . . . . . . . 3 Launcher 17 | . . . . 2 . 1 1 . . . . 5 8 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 2 . . 6 . . . . 3 11 Parts Lost 82 | . . . . . 1 . 17 2 . . . 17 45 Power 14 | . . . . . . . 4 . . . . 1 9 Propulsion 17 | . . . . . . . 4 . . . . 3 10 Utility 21 | . . . . . 1 . 4 1 . . . 3 12 Weapon 30 | . . . . . . . 5 1 . . . 10 14 Highest Loss Streak 15 | . . . . . 1 . 14 2 . . . 7 15 Average Slot Usage (%) 91 | . 99 89 93 99 100 94 82 99 93 90 89 87 81 Engine 4 | . 4 3 10 10 10 11 5 . . 4 4 1 . Core 2 | . 7 6 . . . . . 5 9 5 4 1 . Reactor 2 | . . . . . . . . 5 . . . 5 7 Treads 10 | . 1 . . 6 10 11 8 20 20 20 17 10 8 Leg 1 | . . . . . . 5 4 . . . . . . Wheel 5 | . 22 20 20 13 10 6 1 . . . . . . Device 17 | . 12 10 10 14 10 15 19 21 15 15 18 23 22 Storage 19 | . 18 20 20 20 20 12 12 19 20 20 18 21 22 Protection 6 | . 6 . 3 5 10 11 7 8 8 5 9 4 2 Energy Gun 8 | . . 10 20 22 30 17 7 4 . . . 5 3 Energy Cannon 1 | . . . . . . . 7 . 3 5 4 2 2 Ballistic Gun 9 | . 25 18 10 7 . . 4 15 16 15 13 5 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 162 | 14 40 46 49 56 51 72 87 122 142 150 153 159 162 Greatest Support 147 | 40 40 28 28 28 12 28 73 93 100 100 117 117 147 Greatest Overweight (x) 43 | 2 1 1 1 4 4 5 5 1 1 1 1 1 43 Average Overweight (x) 1 | . . 1 1 2 3 3 2 . 1 1 1 . . Largest Inventory Capacity 36 | 8 16 16 16 16 16 16 16 22 22 22 22 28 36 Average Capacity 20 | 7 10 16 16 16 16 16 16 21 22 22 22 26 30 Most Carried 30 | 8 13 14 14 16 16 16 16 22 22 22 21 20 30 Average Carried 17 | 4 9 12 14 15 15 15 15 20 21 21 20 13 24 Final Capacity 28 | 8 16 16 16 16 16 16 16 22 22 22 22 28 4 Final Carried 22 | 8 13 14 14 16 16 16 16 21 22 22 20 8 4 Class Distribution -------------------- 33% | Scavenger-Tank 18% | Derelict-Tank 10% | Hacker-Mutant 9% | Hacker-Skirmisher 9% | Hauler-Tank 6% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Hauler-Tank | -3/Section 7 Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Matter Collected 5219 | 142 378 116 16 20 130 54 625 664 40 103 114 983 1834 Remotely . | . . . . . . . . . . . . . . Salvage Created 9529 | 44 373 597 204 . 304 . 1443 1166 . 252 151 2092 2903 Parts 465 | 5 30 36 12 . 11 . 50 57 . 8 2 114 140 Haulers Intercepted 4 | . 1 1 . . . . . . . . . . 2 Recyclers Shooed 3 | . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 138 | . 6 10 4 . 5 . 23 15 . 3 2 33 37 Guns 95 | . 6 9 4 . 5 . 13 15 . 3 1 14 25 Cannons 23 | . . . . . . . 9 . . . . 7 7 AOE 16 | . . 1 . . . . . . . . 1 12 2 Classes Destroyed 17 | 1 4 3 1 . 1 . 1 2 . . . 3 1 Worker 8 | . . 2 . . . . . 1 . 1 . 2 2 Builder 17 | . 1 1 . . . . 2 2 . . . 2 9 Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 4 | . 1 1 . . . . . . . . . . 2 Recycler 1 | . . . . . . . . 1 . . . . . Watcher 9 | . 1 1 . . . . 1 2 . . . 1 3 Swarmer 10 | . . . . . 1 . 4 3 . . . 2 . Grunt 70 | . 6 6 3 . 1 . 13 2 . 3 2 15 19 Brawler 2 | . . . 1 . 1 . . . . . . . . Duelist 3 | . . 1 . . . . . . . . . 1 1 Researcher 6 | . . . . . . . . . . . . 2 4 Sentry 13 | . . 3 . . . . 4 . . . . 1 5 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 14 | . . . . . . . . 6 . . . 4 4 Programmer 18 | . . . . . . . 2 4 . . . 7 5 Q-Series 1 | . . . . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . 1 Savage 2 | . . . . . 2 . . . . . . . . Best Kill Streak 12 | 2 4 7 4 . 1 . 5 8 . 4 2 12 8 Combat Bots Only 10 | . 4 4 4 . 1 . 4 5 . 3 2 10 8 Max Kills in Single Turn 5 | 1 1 2 2 . 1 . 2 2 . 2 2 3 5 Gunslinging 1 | . . 1 1 . . . 1 1 . . . . . Exploded 2 | . . 1 . . . . . . . . 1 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Damage Taken 18159 | . 248 287 64 . 118 85 2849 1170 . 99 119 3700 9420 Core 1769 | . 26 65 35 . 8 . 278 57 . 11 13 183 1093 Absorbed by Shields 68 | . . . . . . 45 23 . . . . . . Core Remaining (%) 88 | 100 89 . . . 73 100 72 . . 94 . . . Volleys Fired 417 | 4 31 26 6 . 11 11 58 46 . 3 7 91 123 Largest 4 | 2 2 3 3 . 3 3 4 4 . 4 4 4 4 Hottest 299 | 40 40 115 115 . 150 150 248 170 . 172 172 299 283 Shots Fired 1256 | 8 62 78 18 . 33 33 184 161 . 12 28 255 384 Gun 1001 | 8 62 78 18 . 33 32 127 161 . 9 21 176 276 Cannon 214 | . . . . . . . 57 . . 3 7 59 88 Launcher 41 | . . . . . . 1 . . . . . 20 20 Special . | . . . . . . . . . . . . . . Kinetic 699 | 8 62 36 6 . . . 48 137 . 9 21 117 255 Thermal 420 | . . 21 6 . 33 32 136 24 . . . 82 86 Explosive 27 | . . . . . . 1 . . . . . 20 6 Electromagnetic 110 | . . 21 6 . . . . . . 3 7 36 37 Robot Hit Streak 70 | 5 16 32 47 . 13 11 70 53 . 20 23 42 70 Robot Miss Streak 2 | 1 1 1 1 . 1 2 2 2 . . 2 2 2 Penetration Max 1 | . . . . . . . . 1 . . 1 1 1 Secondary Targets 15 | . 1 2 2 . 1 . 2 3 . . . 1 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 1 . . . 1 1 Shots Hit Robots 959 | 5 51 59 17 . 27 18 141 142 . 9 19 186 285 Core Hits 449 | 2 21 30 7 . 12 7 56 53 . 7 9 103 142 Critical Hits 53 | . . . . . . . 6 5 . . . 5 37 Critical Kills 19 | . . . . . . . 1 4 . . . 3 11 Critical Parts Destroyed 25 | . . . . . . . 4 1 . . . 2 18 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26377 | 51 518 972 259 . 439 261 3424 2974 . 218 764 6551 9946 Guns 15631 | 51 510 745 225 . 439 261 1864 2974 . 163 330 2793 5276 Cannons 6452 | . . . . . . . 1560 . . 55 83 1340 3414 Explosions 4198 | . . 227 . . . . . . . . 351 2380 1240 Melee . | . . . . . . . . . . . . . . Ramming 96 | . 8 . 34 . . . . . . . . 38 16 Kinetic 12326 | 51 510 235 52 . . . 728 2360 . 163 330 1906 5991 Thermal 9089 | . . 425 76 . 439 261 2696 614 . . 351 1841 2386 Explosive 2491 | . . . . . . . . . . . . 2098 393 Electromagnetic 2375 | . . 312 97 . . . . . . 55 83 668 1160 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 36 | . 1 . . . . . . 4 4 4 . 10 36 Average Corruption 7 | . 1 . . . . . . 1 4 4 . 6 13 Corruption Purged . | . . . . . . . . . . . . . . Effects 228 | . . . . . . . . 5 8 11 . 59 145 Message Errors 35 | . . . . . . . . 1 3 1 . 16 14 Matter Fused 37 | . . . . . . . . 2 2 5 . 10 18 Heat Flow Errors 11 | . . . . . . . . . . 3 . 3 5 Energy Discharges 20 | . . . . . . . . . 1 1 . 7 11 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . 2 1 . 1 10 Data Loss (major) 6 | . . . . . . . . . . . . 2 4 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 21 | . . . . . . . . . . . . 2 19 Targeting Errors 64 | . . . . . . . . 1 . . . 14 49 Weapon Failures 17 | . . . . . . . . 1 . . . 4 12 Overload Shots 3 | . . . . . . . 3 . . . . . . Effects 1 | . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Overflow Damage 508 | . . . . . . . 57 . . . 17 191 243 Projectiles 230 | . . . . . . . 57 . . . . 21 152 Explosions 278 | . . . . . . . . . . . 17 170 91 Melee . | . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . 1 9 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 9 | . . . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 312 | . 4 46 17 . . 7 . . . . 19 20 199 Shots 17 | . . 2 . . . 1 . . . . 1 2 11 Rammed 9 | . 1 . 1 . . . . . . . . 5 2 Targets Rammed 9 | . 1 . 1 . . . . . . . . 5 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 468 | . 44 374 203 . 258 198 468 198 . 198 191 183 197 Average Temperature 90 | . 10 118 91 . 87 74 130 78 . 77 104 46 80 Received Heat Transfer 3592 | . 222 159 45 . . 27 1531 30 . 18 42 438 1080 Effects 5 | . . 1 . . . . 4 . . . . . . Shutdowns 2 | . . 1 . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . 3 Parts Fried 11 | . . 1 . . . . . . . . . 1 9 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Melted 20 | . . . . . 2 . 12 2 . . . 1 3 Heat Transferred 13779 | . . 792 222 . 962 555 4559 851 . . 200 2855 2783 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 4 . . . . . . . . 1 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Peak Influence 596 | 10 214 229 162 . . 294 292 348 11 552 266 596 528 Initial 111 | . 4 . 62 . . 24 48 105 11 5 107 111 87 Average 150 | 3 42 89 105 . . 96 113 83 11 214 192 323 175 Maximum Alert Level 2 | . 1 1 . . . 1 1 1 . 2 1 2 2 Low Security (%) 70 | 100 99 96 100 . . 90 85 90 100 37 45 28 58 Level 1 21 | . . 3 . . . 10 14 9 . 48 54 40 33 Level 2 7 | . . . . . . . . . . 14 . 30 7 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 . . . 5 3 2 . 8 1 8 12 Investigation 2 | . 1 . . . . . . . . . 1 . . Extermination 11 | . . . . . . 2 1 2 . 1 . 2 3 Reinforcement 15 | . . 1 . . . . 2 . . 3 . 5 4 Assault . | . . . . . . . . . . . . . . Garrison 10 | . . . . . . 3 . . . 4 . 1 2 Intercept 3 | . . . . . . . . . . . . . 3 Construction Impeded 6 | . . . . . . . 1 . . 2 . 1 2 Haulers Reinforced 3 | . . . . . . . 1 . . 1 . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Distress Signals 17 | . 1 2 . . . . . 2 . 4 . 3 5 Communications Jammed 43 | . . . . . . . 24 . . . . 19 . Distress Signals 42 | . . . . . . . 24 . . . . 18 . Times Spotted 251 | . 15 18 6 . 15 9 31 22 . 15 5 54 61 Peak Tracking Total 9 | . 4 5 2 . 5 3 8 7 . 5 3 9 9 Tactical Retreats 15 | . . 1 . . . . 5 . . . . 5 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Traps Triggered 13 | . 2 . . . . 1 . 2 . 1 1 3 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Machines Disabled 27 | . . 2 . . . 1 . . . 2 1 12 9 Max in Single Turn 3 | . . 2 . . . . . . . . . 3 2 Garrison Access 3 | . . . . . . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Machines Accessed 24 | . 9 5 . 1 . 1 2 3 . . . 2 1 Terminals 11 | . 7 4 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 4 | . 1 1 . . . 1 . . . . . 1 . Recycling Units 2 | . 1 . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 1 Total Hacks 66 | . 35 15 . 3 . 2 2 5 . . . 3 1 Successful 43 | . 20 11 . 3 . 2 2 2 . . . 2 1 Failed 23 | . 15 4 . . . . . 3 . . . 1 . Catastrophic 2 | . 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 107 | . 30 13 . . . 7 3 4 . 5 . 28 17 Terminals 44 | . 31 13 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 8 | . 2 2 . . . 2 . . . . . 2 . Recycling Units 3 | . 2 . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 1 Terminal Hacks 20 | . 12 5 . 3 . . . . . . . . . Part Schematic 4 | . 1 . . 3 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 7 | . 2 2 . . . 2 . . . . . 1 . Scan Component 4 | . 1 1 . . . 1 . . . . . 1 . Repair 3 | . 1 1 . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . 1 1 Seal Access 3 | . . . . . . . . 1 . . . 1 1 Unauthorized Hacks 9 | . 5 4 . . . . . . . . . . . Terminals 9 | . 5 4 . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Botnet 8 | . 5 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 7 5 . . . 1 . 2 . . . 1 . Full Trace Events 3 | . 2 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . 3 . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Matter 278 | . . . . . . . 278 . . . . . . Time 69 | . . . . . . . 69 . . . . . . Total Part Build Rating 9 | . . . . . . . 9 . . . . . . Parts Repaired 3 | . 1 1 . . . 1 . . . . . . . Time 80 | . 32 26 . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . . 1 . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Total Allies 39 | . . 1 . 7 1 2 . 1 20 3 3 1 . Largest Group 21 | . . 1 . 7 7 4 2 1 20 21 5 2 . Highest-Rated Group 970 | . . 10 . 232 232 237 120 27 789 970 228 84 . Highest-Rated Ally 96 | . . 10 . 39 39 85 85 27 50 96 46 50 . Zionite Dispatches 4 | . . . . . . 2 . 1 . 1 . . . Heavy 1 | . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . 1 . . . Recon 1 | . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . 1 . . . . . Ally Attacks 337 | . . . . . 73 32 12 . . 187 26 7 . Total Damage 9739 | . . . . . 2083 1190 258 . . 5094 757 357 . Kills 60 | . . . . . 12 15 1 . . 29 3 . . Allies Corrupted 3 | . . . . . 1 . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . 1 . . . 1 . 8 4 Main Access 1 | . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . 1 1 Guard Positions 1 | . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 1 Unaware Schematics 1 | . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Turns Passed 10829 | 113 821 515 209 1105 663 720 1137 1229 340 532 278 1554 1613 Spaces Moved 5799 | 54 672 337 174 887 434 389 395 555 173 270 137 677 645 Core 8 | 4 . . . . . . . . . . . . 4 Treads 2935 | 50 30 . . 1 . 158 290 555 173 270 137 677 594 Legs 47 | . . . . . . . . . . . . . 47 Wheels 2809 | . 642 337 174 886 434 231 105 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 105 105 105 120 130 140 165 185 185 185 166 50 Average Speed 150 | 155 98 105 105 116 129 162 189 183 185 185 185 185 174 Slowest Speed 2200 | 160 160 105 105 180 130 200 230 185 185 185 186 190 2200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 90 33 35 87 63 11 7 20 75 16 7 67 36 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 8 | . . . . . . 6 . . . . . 2 . Known Exits Taken 10 | 1 1 1 . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . Scrap Searched 4 | . . . . 2 2 . . . . . . . . Spaces Dug 24 | . . . . . . . . . . . . 23 1 Terrain Destroyed 242 | . . 9 . . . 28 12 2 . 1 18 124 48 Melee . | . . . . . . . . . . . . . . Projectile 40 | . . . . . . . 12 2 . 1 3 7 15 AOE 202 | . . 9 . . . 28 . . . . 15 117 33 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Qua Sec Total 7110 | 73 779 445 187 964 509 449 651 688 195 299 149 825 897 Wait 506 | . 44 72 6 39 52 39 133 50 12 21 1 15 22 Move 5787 | 53 671 336 173 886 433 388 394 555 172 269 136 676 645 Hop . | . . . . . . . . . . . . . . Pick Up 69 | 7 7 3 . 6 4 1 4 12 1 2 . 2 20 Fast Attach 119 | 8 6 3 1 12 . 6 27 6 3 1 1 11 34 Attach 52 | . 1 1 . . 1 1 7 1 . . 2 13 25 Detach 12 | 1 . . . 2 . . 1 1 . . . . 7 Swap 34 | . 6 1 . 1 1 1 10 4 1 . . 4 5 Drop 96 | . 12 3 . 18 4 . 17 11 6 3 2 6 14 Fire 417 | 4 31 26 6 . 11 11 58 46 . 3 7 91 123 Melee . | . . . . . . . . . . . . . . Ram 2 | . 1 . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . 5 2 Escape Stasis 5 | . . . . . . 2 . 2 . . . 1 . Rewire 4 | . . . . . 3 . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Utility x1 251 | -10/Materials | Repaired Arm. Wheel 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 7) 322 | -10/Materials | Build established: Hacker-Mutant 363 | -10/Materials | Identified exit to Materials 363 | -10/Materials | Discovered exit to Materials (range 11) 381 | -10/Materials | Discovered exit to Materials (range 16) 572 | -10/Materials | Discovered exit to Mines (range 12) 618 | -10/Materials | Discovered exit to Materials (range 13) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1252 | -9/Materials | Repaired Med. Laser 1332 | -9/Materials | Identified exit to Materials 1332 | -9/Materials | Discovered exit to Materials (range 14) 1337 | -9/Materials | Identified exit to Mines 1450 | -9/Materials | Entered Mines 1551 | -9/Mines | Build established: Hacker-Skirmisher 1651 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1659 | -9/Mines | Entered Zion 1770 | -7/Zion | Learned 8 Factory zone layouts 1863 | -7/Zion | Received a visual enhancement algorithm 1875 | -7/Zion | Build established: Hacker-Tank 1926 | -7/Zion | Imprinted 1928 | -7/Zion | Declared Zion's savior 2294 | -7/Zion | Build established: Hacker-Skirmisher 2335 | -7/Zion | Gained Derelict followers 2636 | -7/Zion | Identified exit to Proximity Caves 2636 | -7/Zion | Discovered exit to Proximity Caves (range 13) 2700 | -7/Zion | Found Prototype Launcher 2700 | -7/Zion | Identified Gui. Missile Launcher 2716 | -7/Zion | Found Prototype Launcher 2716 | -7/Zion | Identified Rocket Array 2744 | -7/Zion | Build established: Derelict-Tank 2764 | -7/Zion | Entered Proximity Caves 2764 | -6/Proximity Caves | Accompanied by 7 allies 2782 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3336 | -6/Proximity Caves | Identified exit to Factory 3427 | -6/Proximity Caves | Entered Factory 3427 | -6/Factory | Accompanied by 2 allies 3427 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3428 | -6/Factory | Identified exit to Factory 3428 | -6/Factory | Identified exit to Lower Caves 3544 | -6/Factory | Zion Heavy squad teleported in 3689 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3690 | -6/Factory | Zion Recon squad teleported in 3745 | -6/Factory | Garrison activated, responded to threat 3799 | -6/Factory | Repaired Med. Treads 4127 | -6/Factory | Discovered exit to Factory (range 10) 4147 | -6/Factory | Entered another Factory area 4147 | -5/Factory | Accompanied by 2 allies 4147 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4337 | -5/Factory | Found Prototype Protection 4337 | -5/Factory | Identified Zio. Weapon Casing 4345 | -5/Factory | Found Prototype Protection 4345 | -5/Factory | Identified Zio. Heavy Carapace 4595 | -5/Factory | Lost 14 parts (3p3n3u5w) 5057 | -5/Factory | Build established: Hacker-Tank 5136 | -5/Factory | Identified exit to Factory 5136 | -5/Factory | Discovered exit to Factory (range 15) 5201 | -5/Factory | Fabricated Enh. Nova Cannon? 5284 | -5/Factory | Entered another Factory area 5284 | -4/Factory | Evolved 2 slots: Utility x2 5349 | -4/Factory | Found Imp. Powered Armor 5654 | -4/Factory | Build established: Scavenger-Tank 5688 | -4/Factory | Zion Defense Resupply teleported in 5701 | -4/Factory | Found Imp. Powered Armor 6513 | -4/Factory | Sucked down chute 6513 | -4/Factory | Entered Waste 6514 | -4/Waste | Joined by Warlord forces that had cleared the area 6649 | -4/Waste | Found Damper Plating 6725 | -4/Waste | Identified exit to Factory 6725 | -4/Waste | Discovered exit to Factory (range 16) 6853 | -4/Waste | Entered Factory 6853 | -4/Factory | Accompanied by 20 allies 7142 | -4/Factory | Garrison activated, responded to threat 7165 | -4/Factory | Retrieved Zion intel report: Main Access 7165 | -4/Factory | Identified exit to Research 7166 | -4/Factory | Zion Light squad teleported in 7318 | -4/Factory | Garrison activated, responded to threat 7385 | -4/Factory | Entered Research 7385 | -3/Research | Accompanied by 3 allies 7385 | -3/Research | Evolved 2 slots: Utility x2 7590 | -3/Research | Allied Derelicts emerged from ambush trap array 7618 | -3/Research | Spotted B-90 Cyclops 7629 | -3/Research | Identified exit to Quarantine 7629 | -3/Research | Discovered exit to Quarantine (range 14) 7636 | -3/Research | Allies destroyed B-90 Cyclops 7663 | -3/Research | Entered Quarantine 7663 | -3/Quarantine | Accompanied by 2 allies 7842 | -3/Quarantine | Garrison activated, responded to threat 7870 | -3/Quarantine | Scanned by Researcher 7904 | -3/Quarantine | Destroyed 10 combat bots 8286 | -3/Quarantine | Lost 7 parts (1p1n2u3w) 8344 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 8397 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 8441 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8460 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8481 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 8571 | -3/Quarantine | Met incapacitated Sigix Warrior 8571 | -3/Quarantine | Lockdown squad dispatched 8709 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8716 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8823 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 8966 | -3/Quarantine | Found Alien Artifact 8966 | -3/Quarantine | Identified Terrabomb 8966 | -3/Quarantine | Used Terrabomb 8994 | -3/Quarantine | System corruption reached 10% 9080 | -3/Quarantine | Spotted Fortress 9205 | -3/Quarantine | Identified exit to Section 7 9205 | -3/Quarantine | Discovered exit to Section 7 (range 6) 9217 | -3/Quarantine | Entered Section 7 9224 | -3/Section 7 | Spotted S7 Guard 9240 | -3/Section 7 | Build established: Scavenger-Mutant 9276 | -3/Section 7 | Found Gamma Bomb Array 9348 | -3/Section 7 | Destroyed S7 Guard 9408 | -3/Section 7 | Found Prototype Protection 9485 | -3/Section 7 | Found Alien Artifact 9485 | -3/Section 7 | Identified Core Regenerator 9485 | -3/Section 7 | Used Core Regenerator, restored core integrity (+202) 9557 | -3/Section 7 | Spotted S7 Guard 9613 | -3/Section 7 | Found Prototype Launcher 9626 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 9670 | -3/Section 7 | Found Alien Artifact 9670 | -3/Section 7 | Identified Integrity Redistributor 9670 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-113) 9800 | -3/Section 7 | Found Alien Artifact 9800 | -3/Section 7 | Identified Integrated Reactor 9800 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9842 | -3/Section 7 | Found Integrity Redistributor 9844 | -3/Section 7 | Build established: Hauler-Tank 9874 | -3/Section 7 | Found Alien Artifact 9874 | -3/Section 7 | Identified Integrated Dissipator 9874 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 10041 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 10151 | -3/Section 7 | Spotted B-86 Titan 10157 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 10241 | -3/Section 7 | Garrison activated, responded to threat 10313 | -3/Section 7 | Destroyed 8 combat bots 10318 | -3/Section 7 | Lost 5 parts (1p2u2w) 10358 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 10375 | -3/Section 7 | Spotted Alpha 7 10386 | -3/Section 7 | Scanned by Researcher 10428 | -3/Section 7 | Lost 3 parts (2n1u) 10494 | -3/Section 7 | Spotted Alpha 7 10576 | -3/Section 7 | Identified Tesla Bomb Launcher 10623 | -3/Section 7 | Lost 14 parts (2p3n5u4w) 10654 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-118) 10655 | -3/Section 7 | Core integrity fell below 50% 10661 | -3/Section 7 | Destroyed Alpha 7 10678 | -3/Section 7 | Lost 3 parts (2p1w) 10735 | -3/Section 7 | Intercept squad dispatched 10738 | -3/Section 7 | Spotted Tracker 10739 | -3/Section 7 | Spotted Tracker 10750 | -3/Section 7 | Spotted Combat Programmer 10751 | -3/Section 7 | Spotted Combat Programmer 10779 | -3/Section 7 | Destroyed Tracker 10793 | -3/Section 7 | Spotted B-99 Colossus 10799 | -3/Section 7 | System corruption reached 30% 10817 | -3/Section 7 | Core integrity fell below 20% 10830 | -3/Section 7 | Released all parts (7) 10830 | -3/Section 7 | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 10823_ Myomer Leg destroyed. 10823_ Penetrated by Slug. 10823_ Slug penetrates FTL Facilitator. 10823_ Penetrated by Slug. 10827_ Penetrated by EMDS Slug. 10827_ Knocked back. 10827_ Penetrated by Slug. 10827_ Slug penetrates FTL Facilitator. 10827_ Penetrated by Slug. 10827_ Slug penetrates FTL Facilitator. 10827_ Penetrated by EMDS Slug. 10829_ Myomer Leg destroyed. 10830_ Released Hcp. Storage Unit. 10830_ Released Lrg. Storage Unit. 10830_ Released Imp. Energy Well. 10830_ Released Lrg. Storage Unit. 10830_ Released Adv. Coolant Injector. 10830_ Released Lrg. Storage Unit. 10830_ Penetrated by EMDS Slug. 10830_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????? ?????????????????????????????? | | ? ?????????? ????????????????????????????? | | ?????????? ??????????????????????????? | | "?????? ??? ??????????????????????????? | | "??????" ? ?????????????????????????? | | """" ?"" "?" ""????????????????????????? | | """ ????????????? ???????????? | | " ?" " "" ???????????? ??????????? | | " "????? " "?????????? ??????????? | | " "????""" "????""""" ??????????? | | """""" ???? ?????????? | | """"" ?????????? | | = "" ????????? | | "??" [" ????????? | | """?" [!] @ ????????? | | "?" ]!!!* ????????? | | """"" [!!] ????????? | | p !* ?????????? | | pp ?????????? | | = p ??????????? | | """""""""" "??????????? | | " ###"""""""""?"??????????? | | "" " """ "" BB #??""""""???????????????? | | ##################BB###++#???????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 100 Energy Generation 53 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1350 Resistance: KI 60 Resistance: TH 35 Resistance: EX 85 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 41 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ B-74 Champion | -3/Section 7 | Z-intel P-80 Master | -3/Section 7 | Z-intel R-10 Processor | -3/Section 7 | Z-intel H-77 Assassin | -3/Section 7 | Z-intel Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Terrabomb Core Regenerator Integrity Redistributor Integrated Reactor Integrated Dissipator Achievements -------------- Safety First Challenges ------------ None Game ------ Seed HeatStructuralThruster Manual? 0 Play Time 01:38:05 Cumulative 92.5 hours Start 2020.11.08 @ 17:47:57 End 2020.11.09 @ 06:35:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 55 Rogue 7 Adventurer 15 Explorer 33 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11d4edb9-581b-4d56-9089-4a2aedadb82e