Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 21:41:08 Player: karotgaemin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1179) 1179 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3784 Bonus ------- None Cogmind --------- Core Integrity 655/700 Matter 72/300 Energy 29/100 System Corruption 0% Temperature Danger (475) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Energy Filter ECM Suite Hacking Suite > --- WEAPON (2) ------- EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Improved Aluminum Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg System Restoration Module Shock Rifle Advanced Beam Rifle Improved Spread Laser Improved Spread Laser Improved Spread Laser EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Energy Filter Hacking Suite > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Improved Aluminum Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg Shock Rifle Advanced Beam Rifle Improved Spread Laser EM Pulse Cannon EM Pulse Cannon [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 64 | 7 6 13 34 4 Power 8 | 2 1 1 4 . Engine 7 | 2 1 1 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 2 1 5 11 . Treads . | . . . . . Leg 19 | 2 1 5 11 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 1 7 2 Device 5 | . . 1 2 2 Storage 3 | 1 . . 2 . Processor 3 | . 1 . 2 . Hackware 1 | . . . 1 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 24 | 2 2 6 12 2 Energy Gun 13 | 2 1 5 5 . Energy Cannon 9 | . 1 1 5 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Corrupted Parts 2 | . . 1 1 . System Corruption 5 | . . 3 2 . Parts Lost 12 | . . 3 7 2 Power 2 | . . . . 2 Propulsion 2 | . . 2 . . Utility 4 | . . . 4 . Weapon 4 | . . 1 3 . Highest Loss Streak 4 | . . 1 4 2 To Critical Strikes . | . . . . . Average Backups 8 | . 4 7 11 12 Power . | . . 1 1 . Propulsion 1 | . . . 3 5 Utility . | . 1 1 . . Weapon 4 | . 2 4 6 6 Tool/Special . | . . . . . Unused Backups 5 | . 1 1 1 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 3 | . 1 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 96 96 93 Engine 10 | . 14 11 7 14 Leg 35 | . 28 40 36 30 Device 7 | . . 10 8 9 Storage 10 | . 14 11 9 7 Processor 4 | . 6 . 8 7 Hackware 3 | . . . 7 7 Protection 1 | . 6 . . . Energy Gun 11 | . 18 18 4 3 Energy Cannon 8 | . 9 3 13 11 Peak Build Rating 43 | 6 8 14 40 43 Average Rating 20 | 4 7 12 30 40 On Entrance 12 | . 6 8 14 35 Naked Turns . | . . . . . Heaviest Build 55 | 11 15 20 42 55 Greatest Support 80 | 20 20 40 80 72 Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 12 15 Most Carried 15 | 3 8 8 15 13 Average Carried 8 | . 4 7 11 12 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | . 8 7 11 13 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 832 | 193 137 177 325 . Remotely . | . . . . . Salvage Created 1583 | . 303 756 524 . Parts 101 | . 18 58 25 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 6 17 12 . Guns 13 | . 2 10 1 . Cannons 15 | . 4 5 6 . AOE 7 | . . 2 5 . Classes Destroyed 11 | . 5 3 3 . Builder 1 | . . . 1 . Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 2 | . 1 . 1 . Operator 2 | . 1 1 . . Watcher 3 | . 1 2 . . Swarmer 13 | . 3 7 3 . Grunt 11 | . 3 5 3 . Duelist 1 | . . . 1 . Sentry 9 | . . 5 4 . Hunter 1 | . . . 1 . Best Kill Streak 7 | . 3 4 7 . Combat Bots Only 6 | . 3 4 6 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 206 | . 27 67 89 23 Missed 66 | . 9 20 30 7 Hits 140 | . 18 47 59 16 Melee 4 | . . . 4 . Projectile 136 | . 18 47 55 16 Critical Strikes 3 | . . 2 . 1 Damage Taken 2069 | . 154 568 1027 320 Core 401 | . 63 81 212 45 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 74 79 61 . Volleys Fired 92 | . 18 44 23 7 Largest 2 | . 2 2 2 2 Hottest 150 | . 100 124 150 150 Shots Fired 170 | . 36 83 40 11 Gun 93 | . 20 67 6 . Cannon 74 | . 16 16 31 11 Launcher 3 | . . . 3 . Special . | . . . . . Kinetic . | . . . . . Thermal 58 | . 18 23 6 11 Explosive 3 | . . . 3 . Electromagnetic 109 | . 18 60 31 . Robot Hit Streak 15 | . 5 9 15 . Robot Miss Streak 11 | . 7 4 4 11 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 100 | . 18 53 29 . Core Hits 67 | . 11 29 27 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2287 | . 312 928 1047 . Guns 943 | . 161 622 160 . Cannons 831 | . 121 206 504 . Explosions 505 | . 25 97 383 . Melee . | . . . . . Ramming 8 | . 5 3 . . Kinetic . | . . . . . Thermal 714 | . 168 361 185 . Explosive 358 | . . . 358 . Electromagnetic 1207 | . 139 564 504 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 3 4 . Average Corruption 3 | . . 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 7 12 . Message Errors 5 | . . 2 3 . Matter Fused 6 | . . 3 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 4 | . . 1 3 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 19 | . . 2 17 . Projectiles . | . . . . . Explosions 19 | . . 2 17 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 135 | . . 25 110 . Shots 5 | . . 2 3 . Rammed . | . . . . . Targets Rammed 2 | . 1 1 . . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 522 | . 294 251 189 522 Average Temperature 85 | . 91 76 54 312 Received Heat Transfer 456 | . 30 192 90 144 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 3 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1112 | . 359 568 185 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 2 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 173 | . 64 173 159 68 Initial 68 | . . 14 59 68 Average 58 | . 22 109 35 19 Influence Increases 1093 | . 171 513 409 . Destroy 0b10 Robot/C 700 | . 120 340 240 . Destroy 0b10 Robot/NC 50 | . 15 25 10 . Destroy Leader 198 | . 32 86 80 . Disable Machine 15 | . . 15 . . Destroy Structure 40 | . 4 2 34 . Lose Combat Pursuer 90 | . . 45 45 . Influence Decreases 1093 | . 136 407 399 151 Entered New Map 186 | . . 21 82 83 Time Decay 807 | . 136 356 247 68 Lost Part 100 | . . 30 70 . Squads Dispatched 7 | . 2 1 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 9 27 20 2 Peak Tracking Total 11 | . 3 6 11 3 Tactical Retreats 7 | . . 3 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1824 | . 192 929 598 105 Optics 310 | . 192 2 116 . Sensors 1525 | . . 927 598 . ECM 105 | . . . . 105 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2438 | 58 395 929 792 264 Spaces Moved 1498 | 39 233 562 472 192 Core 10 | 10 . . . . Treads . | . . . . . Legs 1488 | 29 233 562 472 192 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 120 Average Speed 121 | 117 120 120 123 120 Slowest Speed 200 | 200 120 120 130 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 29 | 3 45 53 40 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . 3 2 34 . Melee . | . . . . . Projectile . | . . . . . AOE 39 | . 3 2 34 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1943 | 50 312 735 635 211 Wait 185 | . 40 92 53 . Move 1494 | 38 232 561 471 192 Hop . | . . . . . Pick Up 53 | 5 11 11 22 4 Fast Attach 4 | 1 . 1 1 1 Attach 22 | 5 1 4 10 2 Detach . | . . . . . Swap 57 | 1 5 11 35 5 Drop 34 | . 4 10 20 . Fire 92 | . 18 44 23 7 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 1 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 9) 295 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x2 722 | -9/Materials | Build established: Scavenger-Mutant 981 | -9/Materials | Discovered new exit (range 12) 1061 | -9/Materials | Discovered new exit (range 3) 1187 | -9/Materials | Build established: Mutant 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Utility x2 1490 | -8/Materials | Garrison activated, responded to threat 1499 | -8/Materials | Crushed by falling debris 1530 | -8/Materials | Lost 3 parts (3u) 1822 | -8/Materials | Discovered new exit (range 10) 2134 | -8/Materials | Lost 4 parts (1u3w) 2175 | -8/Materials | Entered Factory 2175 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2417 | -7/Factory | Discovered new exit (range 14) 2439 | -7/Factory | Self-destructed Last Messages --------------- PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02181_ Acquired Energy Filter. 02220_ Acquired Hvy. Particle Cannon. 02246_ Acquired System Restoration Module. 02334_ Acquired ECM Suite. 02417_ EXIT=FOUND 02417_ ALERT: All DSF locations entering lockdown mode. 02417_ Deuterium Engine destroyed. 02429_ Hvy. Particle Cannon broken. 02429_ Overheating: Short circuit. 02430_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02432_ Deuterium Engine destroyed. 02435_ Overheating: Imp. Titanium Leg damaged (-92). 02435_ Critical hit (Burn: +37). 02437_ Overheating: Energy bleed (-17). 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