Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 15:44:45 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (184) 920 Value Destroyed (5201) 5201 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 12342 Bonus ------- High Alert Combat Kills 441 Aligned with FarCom 300 Cogmind --------- Core Integrity 24/1150 Matter 300/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Rolling (110) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (9) ------ High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON (6) ------- (None) > --- INVENTORY (12) --- Light Neutrino Core Advanced Terrain Scanner KE Penetrator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Medium Armor Plating Advanced Thermal Shield Improved System Backup Module > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Scatter Rocket Array Katana > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Armored Huge Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scanner Improved Thermal Shield Improved EM Pulse Cannon YOLO Cannon Heavy Machine Gun Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 7 | . . 1 . . . 1 1 2 1 1 Weapon 4 | . . . . . . 1 1 . 1 1 Parts Attached 289 | 6 6 19 2 1 10 20 39 62 44 80 Power 23 | 1 1 2 . . . 2 3 3 3 8 Engine 6 | 1 1 2 . . . . 2 . . . Core 11 | . . . . . . 2 1 3 3 2 Reactor 6 | . . . . . . . . . . 6 Propulsion 37 | 2 3 4 . . . 4 4 9 2 9 Treads . | . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . Wheel 32 | . . 4 . . . 4 4 9 2 9 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 101 | 1 1 3 . 1 1 2 19 26 20 27 Device 61 | . 1 2 . . 1 . 14 16 9 18 Storage 11 | 1 . 1 . 1 . 1 . 2 3 2 Processor 4 | . . . . . . . 2 1 . 1 Hackware . | . . . . . . . . . . . Protection 25 | . . . . . . 1 3 7 8 6 Artifact . | . . . . . . . . . . . Weapon 128 | 2 1 10 2 . 9 12 13 24 19 36 Energy Gun 2 | 1 . 1 . . . . . . . . Energy Cannon 16 | . . . . . . . 1 4 2 9 Ballistic Gun 52 | 1 1 5 1 . 5 7 5 7 8 12 Ballistic Cannon 16 | . . 2 . . . 2 5 5 1 1 Launcher 20 | . . 2 1 . 4 3 1 1 2 6 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 22 | . . . . . . . 1 7 6 8 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 57 | . 3 2 . . 2 . 5 2 5 38 Power 8 | . 1 . . . . . 1 . 2 4 Propulsion 14 | . . 1 . . 2 . 3 1 . 7 Utility 10 | . . . . . . . 1 . 2 7 Weapon 25 | . 2 1 . . . . . 1 1 20 Highest Loss Streak 11 | . 2 1 . . 1 . 2 1 3 11 Average Slot Usage (%) 89 | . 84 90 100 100 87 88 95 95 93 71 Engine 2 | . 11 9 11 11 11 . 3 1 . . Core 3 | . . . . . . 8 3 4 4 1 Wheel 16 | . . 31 33 33 21 16 20 17 11 7 Device 8 | . 8 20 22 11 11 9 7 7 5 8 Storage 16 | . 14 11 11 21 22 18 15 17 17 12 Processor 13 | . . . . . . . 13 20 17 15 Protection 1 | . . . . . . 8 . . 4 . Energy Cannon 1 | . . . . . . . 1 . 3 4 Ballistic Gun 16 | . 10 9 22 22 20 19 21 15 18 11 Ballistic Cannon 1 | . . 6 . . . 5 4 . 1 . Slashing Weapon 3 | . . . . . . . 1 7 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 133 | 12 13 33 32 46 46 57 61 92 99 133 Greatest Support 44 | 20 20 30 30 30 20 30 30 38 38 44 Greatest Overweight (x) 5 | . . 1 1 1 4 5 2 3 2 5 Average Overweight (x) 1 | . . . . 1 2 2 1 1 1 1 Largest Inventory Capacity 26 | 6 6 10 10 16 16 16 16 18 20 26 Average Capacity 16 | 5 6 8 10 15 16 16 16 17 18 17 Most Carried 20 | 3 6 10 10 15 16 16 16 18 20 20 Average Carried 15 | 1 4 7 10 13 15 15 15 17 17 13 Final Capacity 20 | 6 6 10 10 16 16 16 16 18 20 12 Final Carried 20 | 3 6 10 10 15 16 16 16 17 20 3 Class Distribution -------------------- 28% | Assassin 18% | Skirmisher 16% | Mutant 9% | Hauler-Assassin 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Hauler-Assassin | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 7531 | 221 80 455 30 100 17 625 1447 1981 1052 1523 Remotely 1790 | . . . . . . . 754 892 87 57 Salvage Created 7978 | . 126 538 17 . 55 592 1390 2079 846 2335 Parts 414 | . 9 33 5 . 16 40 74 101 46 90 Haulers Intercepted 3 | . . 1 . . . . 1 1 . . Recyclers Shooed 19 | . . 2 . . . 2 4 5 3 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 102 | . 5 14 3 . 8 11 14 13 11 23 Melee 6 | . . . . . . 1 2 2 . 1 Guns 48 | . 3 4 1 . . 4 8 6 6 16 Cannons 14 | . . 5 . . . 1 3 3 1 1 AOE 34 | . 2 5 2 . 8 5 1 2 4 5 Classes Destroyed 15 | . 2 3 . . 1 3 3 . 1 2 Worker 20 | . . . . . 1 1 2 8 1 7 Builder 18 | . . . . . . 4 6 2 3 3 Tunneler 3 | . . . . . . 1 . 2 . . Hauler 3 | . . 1 . . . . 1 1 . . Recycler 32 | . . 2 . . . 3 6 10 3 8 Operator 1 | . . . . . . . 1 . . . Watcher 5 | . . . . . . 1 1 . . 3 Swarmer 38 | . 3 7 3 . 8 6 . 4 5 2 Saboteur 1 | . . . . . . . . . . 1 Grunt 23 | . 2 4 . . . 4 8 . . 5 Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 Sentry 17 | . . 3 . . . 1 4 6 . 3 Hunter 3 | . . . . . . . . . 1 2 Programmer 18 | . . . . . . . 1 3 5 9 Best Kill Streak 13 | . 3 5 3 . 4 5 5 4 5 13 Combat Bots Only 5 | . 3 5 3 . 4 4 4 4 5 4 Max Kills in Single Turn 5 | . 2 3 2 . 4 2 2 2 4 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 2 1 . 4 2 1 1 4 1 Melee 1 | . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 11809 | . 453 443 51 . 140 280 1198 1270 1156 6818 Core 1878 | . 108 147 17 . 29 20 170 147 114 1126 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 56 . . . 51 96 75 82 88 . Volleys Fired 370 | . 12 30 2 . 22 37 86 73 39 69 Largest 6 | . 2 2 2 . 2 3 4 4 5 6 Hottest 309 | . 60 79 53 . 53 89 132 189 188 309 Shots Fired 1072 | . 24 55 4 . 34 101 241 237 159 217 Gun 818 | . 24 38 2 . 23 66 176 177 135 177 Cannon 209 | . . 13 . . . 25 62 58 22 29 Launcher 45 | . . 4 2 . 11 10 3 2 2 11 Special . | . . . . . . . . . . . Kinetic 946 | . 12 50 2 . 23 91 234 211 145 178 Thermal 2 | . . . . . . . . . . 2 Explosive 45 | . . 4 2 . 11 10 3 2 2 11 Electromagnetic 79 | . 12 1 . . . . 4 24 12 26 Robot Hit Streak 13 | . 5 4 1 . 5 9 8 13 7 9 Robot Miss Streak 14 | . 4 3 4 . 3 7 4 4 10 14 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 3 | . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 611 | . 13 30 1 . 16 51 130 150 78 142 Core Hits 331 | . 8 22 3 . 11 39 53 61 29 105 Critical Hits 18 | . 1 . . . . . 3 2 2 10 Critical Kills 7 | . 1 . . . . . 1 . 1 4 Critical Parts Destroyed 11 | . . . . . . . 2 2 1 6 Melee Attacks 182 | . . . . . . . 18 76 36 52 Impact . | . . . . . . . . . . . Slashing 182 | . . . . . . . 18 76 36 52 Piercing . | . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . 3 7 2 8 Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . 2 . . Damage Inflicted 19253 | . 222 861 160 . 648 1308 3079 4470 2499 6006 Guns 8652 | . 136 309 16 . 156 445 1449 2262 1479 2400 Cannons 2267 | . . 164 . . . 103 413 836 337 414 Explosions 5238 | . 80 388 144 . 492 747 251 314 514 2308 Melee 3057 | . . . . . . . 966 1058 169 864 Ramming 39 | . 6 . . . . 13 . . . 20 Kinetic 9698 | . 27 460 16 . 156 548 1763 2683 1613 2432 Thermal 1077 | . 80 24 . . . . . 125 76 772 Explosive 4161 | . . 364 144 . 492 747 251 189 438 1536 Electromagnetic 1221 | . 109 13 . . . . 99 415 203 382 Impact . | . . . . . . . . . . . Slashing 3057 | . . . . . . . 966 1058 169 864 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 5 7 9 7 Average Corruption 5 | . . . . . . . 5 5 6 3 Corruption Purged 3 | . . . . . . . . . . 3 Effects 154 | . . . . . . . 41 61 30 22 Message Errors 33 | . . . . . . . 9 14 6 4 Matter Fused 20 | . . . . . . . 4 10 4 2 Heat Flow Errors 16 | . . . . . . . 3 8 4 1 Energy Discharges 16 | . . . . . . . 3 6 1 6 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . . . . 3 6 2 2 Data Loss (major) 9 | . . . . . . . 4 1 3 1 Misfires 2 | . . . . . . . 1 1 . . Targeting Errors 38 | . . . . . . . 11 11 10 6 Weapon Failures 6 | . . . . . . . 2 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 934 | . 8 23 . . 4 40 130 276 96 357 Projectiles 46 | . . . . . . . . 37 9 . Explosions 370 | . 8 23 . . 4 40 . 25 69 201 Melee 518 | . . . . . . . 130 214 18 156 Knockbacks 8 | . . . . . . . 4 1 3 . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . 4 1 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 731 | . 188 19 . . 47 23 . 58 98 298 Shots 17 | . 3 1 . . 2 2 . 1 2 6 Rammed 4 | . 1 . . . . 2 . . . 1 Targets Rammed 5 | . 2 . . . . 2 . . . 1 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 301 | . 64 . . . . . 240 270 301 231 Average Temperature 78 | . 29 . . . . . 59 94 120 54 Received Heat Transfer 1971 | . 120 84 . . 9 81 465 246 18 948 Effects 3 | . . . . . . . . 3 . . Interference 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 3 1 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 980 | . 100 50 . . . . . 100 50 680 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 1 . . . . . 1 1 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 902 | . 174 513 269 . 143 366 399 315 277 902 Average Influence 230 | . 104 260 256 . 93 218 253 105 168 525 Maximum Alert Level 3 | . . 2 1 . . 1 1 1 1 3 Low Security (%) 60 | 100 100 43 15 . 100 34 16 92 73 29 Level 1 25 | . . 34 84 . . 65 83 7 26 2 Level 2 5 | . . 21 . . . . . . . 25 Level 3 8 | . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . . 1 . . . . 9 6 6 11 Investigation 2 | . . 1 . . . . . 1 . . Extermination 10 | . . . . . . . 1 3 2 4 Reinforcement 9 | . . . . . . . 4 2 1 2 Assault 2 | . . . . . . . . . . 2 Garrison 10 | . . . . . . . 4 . 3 3 Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 3 1 1 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 7 | . . 1 . . . 2 . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 186 | . 11 19 4 . 11 23 18 26 19 55 Peak Tracking Total 9 | . 5 6 4 . 7 7 4 5 5 9 Tactical Retreats 21 | . 2 . . . . 3 1 3 1 11 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 1 . . . . . 4 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 40 | . 2 2 . . 1 1 . 3 3 28 Max in Single Turn 22 | . 2 1 . . 1 1 . 1 1 22 Garrison Access 4 | . . . . . . . . 2 . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 63 | . 1 4 . 3 . 8 5 18 10 14 Terminals 22 | . 1 3 . . . 3 1 6 3 5 Fabricators 5 | . . . . . . . 2 1 1 1 Repair Stations 11 | . . . . . . 1 1 4 3 2 Recycling Units 9 | . . 1 . . . 2 . 3 . 3 Scanalyzers 7 | . . . . . . 2 1 1 2 1 Garrison Access 6 | . . . . . . . . 3 1 2 Total Hacks 189 | . 4 7 . 32 . 28 13 44 27 34 Successful 128 | . 3 5 . 32 . 19 9 27 15 18 Failed 61 | . 1 2 . . . 9 4 17 12 16 Catastrophic 10 | . . . . . . 1 . 5 2 2 Database Lockouts . | . . . . . . . . . . . Manual 23 | . 2 3 . 1 . . 1 6 4 6 Terminals 54 | . 4 6 . . . 9 5 13 6 11 Fabricators 10 | . . . . . . . 4 2 1 3 Repair Stations 24 | . . . . . . 2 2 9 5 6 Recycling Units 18 | . . 1 . . . 5 . 6 . 6 Scanalyzers 42 | . . . . . . 12 2 10 13 5 Garrison Access 9 | . . . . . . . . 4 2 3 Terminal Hacks 49 | . 2 3 . 32 . 4 3 2 . 3 Record 31 | . . . . 31 . . . . . . Part Schematic 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . 1 Terminal Index 2 | . . . . . . . . 1 . 1 Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 4 | . 1 . . . . 1 1 1 . . Hauler Manifests 1 | . . . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . 3 1 . 2 Load Schematic 4 | . . . . . . . 2 1 . 1 Build 2 | . . . . . . . 1 . . 1 Repair Station Hacks 14 | . . . . . . 1 1 6 2 4 Scan Component 9 | . . . . . . 1 1 4 1 2 Repair 5 | . . . . . . . . 2 1 2 Recycling Unit Hacks 8 | . . 1 . . . 2 . 3 . 2 Retrieve Components 8 | . . 1 . . . 2 . 3 . 2 Scanalyzer 38 | . . . . . . 12 1 10 11 4 Insert Component 19 | . . . . . . 6 1 4 6 2 Analyze 19 | . . . . . . 6 . 6 5 2 Garrison Access Hacks 4 | . . . . . . . . 2 . 2 Seal Access 4 | . . . . . . . . 2 . 2 Unauthorized Hacks 9 | . 1 1 . . . . 1 3 2 1 Terminals 9 | . 1 1 . . . . 1 3 2 1 Assimilate 3 | . . . . . . . . 2 1 . Botnet 6 | . 1 1 . . . . 1 1 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 49 | . 1 3 . . . 7 5 14 10 9 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 4 1 4 4 1 Parts Built 2 | . . . . . . . 1 . . 1 Matter 372 | . . . . . . . 186 . . 186 Time 148 | . . . . . . . 99 . . 49 Total Part Build Rating 4 | . . . . . . . 2 . . 2 Parts Repaired 5 | . . . . . . . . 2 1 2 Time 166 | . . . . . . . . 69 25 72 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 21 | . . 2 . . . 6 . 6 . 7 Parts Scanalyzed 15 | . . . . . . 4 1 4 4 2 Part Schematics Acquired 13 | . . . . . . 4 . 4 4 1 Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . . . 2 1 . Largest Group 2 | . . . . . . . . 2 1 . Highest-Rated Group 36 | . . . . . . . . 36 10 . Highest-Rated Ally 26 | . . . . . . . . 26 10 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 10206 | 60 215 349 110 459 545 716 1374 3080 1430 1868 Spaces Moved 7228 | 45 130 243 113 504 405 465 814 2376 886 1247 Core 304 | 8 . . . . . . . . . 296 Treads . | . . . . . . . . . . . Legs 172 | 37 130 5 . . . . . . . . Wheels 6752 | . . 238 113 504 405 465 814 2376 886 951 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 80 80 90 100 90 90 90 100 50 Average Speed 100 | 107 120 85 89 90 100 105 92 99 109 102 Slowest Speed 140 | 120 120 120 90 90 120 130 100 110 110 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 23 32 24 92 58 38 19 60 27 44 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 5 | . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 220 | . . . . . 89 . 16 51 30 34 Terrain Destroyed 743 | . 51 11 19 . 134 95 37 125 69 202 Melee 120 | . . . . . . . 5 51 30 34 Projectile 58 | . . . . . . 2 13 16 13 14 AOE 565 | . 51 11 19 . 134 93 19 58 26 154 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total 9094 | 53 165 327 116 508 506 616 1227 2803 1179 1594 Wait 850 | . 13 15 . . 69 77 239 168 157 112 Move 7218 | 44 129 242 112 503 404 464 813 2375 885 1247 Hop . | . . . . . . . . . . . Pick Up 73 | 3 1 10 . 4 . 4 11 20 10 10 Fast Attach 65 | 6 4 6 . . 1 5 9 11 4 19 Attach 52 | . 1 4 . . . 1 5 6 6 29 Detach 30 | . 2 3 . . 1 1 5 5 . 13 Swap 172 | . 1 9 2 1 9 14 25 45 34 32 Drop 84 | . . 8 . . . 11 16 31 8 10 Fire 370 | . 12 30 2 . 22 37 86 73 39 69 Melee 175 | . . . . . . . 18 69 36 52 Ram 3 | . . . . . . 2 . . . 1 Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory (discovered 4 exits: *Fac / *Upp x2 / [Ext]) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 396 | -9/Materials | Discovered new exit (range 16) 564 | -9/Materials | Discovered new exit (range 16) 579 | -9/Materials | Identified exit to Mines 625 | -9/Materials | Entered Mines 630 | -9/Mines | Learned Materials terminal intel 732 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 732 | -9/Mines | Discovered new exit (range 5) 735 | -9/Mines | Entered Exiles 765 | -9/Exiles | Discovered new exit (range 14) 784 | -9/Exiles | Met 8R-AWN 798 | -9/Exiles | Met EX-HEX 838 | -9/Exiles | Met EX-DEC 860 | -9/Exiles | Learned location of Zion (-7) 941 | -9/Exiles | Visited The Gauntlet 1055 | -9/Exiles | Met EX-BIN 1069 | -9/Exiles | Aligned with FarCom system 1070 | -9/Exiles | Given EX-Vault access code 1092 | -9/Exiles | Opened EX-Vault 1100 | -9/Exiles | Found YOLO Cannon 1120 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1183 | -9/Exiles | Discovered new exit (range 14) 1194 | -9/Exiles | Left Exiles lab with YOLO Cannon 1194 | -9/Exiles | Entered Mines 1588 | -8/Mines | Build established: Skirmisher 1717 | -8/Mines | Discovered new exit (range 16) 1739 | -8/Mines | Entered Materials 1739 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1740 | -8/Materials | Loaded intel: 12 terminal locations 2068 | -8/Materials | Identified exit to Factory 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2633 | -7/Factory | Build established: Scavenger-Skirmisher 2669 | -7/Factory | Discovered new exit (range 3) 2697 | -7/Factory | Identified exit to Factory 3029 | -7/Factory | Garrison activated, responded to threat 3180 | -7/Factory | Garrison activated, responded to threat 3376 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 3503 | -7/Factory | Build established: Scavenger-Mutant 3579 | -7/Factory | Discovered new exit (range 3) 3595 | -7/Factory | Identified exit to Lower Caves 3829 | -7/Factory | Entered another Factory area 3829 | -6/Factory | Evolved 2 slots: Utility x2 3903 | -6/Factory | Repaired Hpw. Tractor Beam 4140 | -6/Factory | Build established: Scavenger-Assassin 4242 | -6/Factory | Discovered new exit (range 18) 4262 | -6/Factory | Identified exit to Factory 4976 | -6/Factory | Build established: Assassin 5064 | -6/Factory | Discovered new exit (range 13) 5084 | -6/Factory | Identified exit to Lower Caves 5441 | -6/Factory | Discovered exit to Lower Caves (range 20) 5542 | -6/Factory | Discovered exit to Factory (range 15) 5578 | -6/Factory | Repaired Broken EM Pulse Cannon? 6584 | -6/Factory | Discovered exit to Factory (range 20) 6909 | -6/Factory | Entered another Factory area 6909 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6974 | -5/Factory | Discovered new exit (range 14) 6991 | -5/Factory | Identified exit to Upper Caves 7025 | -5/Factory | Found Prototype Launcher 7093 | -5/Factory | Identified Scatter Rocket Array 7168 | -5/Factory | Discovered new exit (range 18) 7432 | -5/Factory | Discovered exit to Upper Caves (range 12) 7833 | -5/Factory | Garrison activated, responded to threat 7976 | -5/Factory | Repaired Imp. Assault Rifle? 8033 | -5/Factory | Lost 3 parts (1p1u1w) 8308 | -5/Factory | Discovered new exit (range 20) 8338 | -5/Factory | Identified exit to Factory 8339 | -5/Factory | Entered another Factory area 8339 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8479 | -4/Factory | Build established: Hauler-Assassin 8640 | -4/Factory | Repaired Arm. Huge Wheel? 8642 | -4/Factory | Fabricated Imp. Assault Rifle (x1) 8730 | -4/Factory | Lost 3 parts (2u1w) 8736 | -4/Factory | Discovered new exit (range 3) 8763 | -4/Factory | Identified exit to Upper Caves 8823 | -4/Factory | Repaired Hvy. Machine Gun 8985 | -4/Factory | Garrison activated, responded to threat 9321 | -4/Factory | Lost 6 parts (2n1u3w) 9339 | -4/Factory | First assault squad dispatched 9637 | -4/Factory | Lost 11 parts (2p2n2u5w) 9788 | -4/Factory | Core integrity fell below 50% 9814 | -4/Factory | Spotted B-86 Titan 9836 | -4/Factory | Lost 9 parts (2p2n1u4w) 9868 | -4/Factory | Core integrity fell below 20% 10207 | -4/Factory | Self-destructed Last Messages --------------- 10121_ Sneak attack on U-05 Engineer. 10121_ Destroyed Wheel. 10121_ Destroyed Welding Torch. 10122_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10142_ System corrupted: Matter fused (-6). 10158_ YDHTY=/G%QP 9H&KBVT|3L 10184_ Sneak attack on K-01 Serf. 10184_ K-01 Serf destroyed. 10185_ Extracted 50 matter. 10187_ Acquired 26 matter. 10189_ Acquired Wheel. 10193_ C-30 ARC bursts open, deploying its payload. 10193_ S-27 Virus unfolds itself. 10194_ System corrupted: Energy discharge (-40). 10195_ Katana destroyed. 10195_ Wheel destroyed. 10196_ Slammed into S-27 Virus. 10203_ T-07 Excavator is excavating. 10207_ Connecting with Terminal... 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"????????????????????? | | # """ ######### #??? ? ????????????????????? | | ## """ #? ?? ????????????????????? | | ## """ ######?????????????????????? | | """ ??????????????????? | | #######????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 340 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 50 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Scanalyzed Shotgun | -8/Materials | Scanalyzed Mic. Fission Core | -7/Factory | Hacked Greatsword | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed EM Pulse Cannon | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Hpw. Tractor Beam | -5/Factory | Scanalyzed Hvy. Missile Launcher | -5/Factory | Scanalyzed Lrg. Storage Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Imp. Assault Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapSubatomicShotgun Manual? 0 Play Time 03:19:44 Cumulative 290.6 hours Start 2020.06.24 @ 16:41:57 End 2020.06.27 @ 15:44:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 97 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 40311bb2-6444-412c-a66e-6c98df841aa8