Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 02:25:43 Player: UberDoot Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (72) 360 Value Destroyed (1610) 1610 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 11400 Bonus ------- High Alert Combat Kills 50 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced ECM Suite Phase Shifter Centrium Light Armor Plating Advanced Hardlight Generator Advanced Shield Generator Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Shock Maul Molecular Scythe > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Cooled Nuclear Pulse Thruster Stasis Canceller Smartbomb Launcher [Rating: 169] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion VTOL Module Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 . 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . 1 . . . 1 . . . 1 1 1 . 1 . 1 . Utility 10 | . . . 1 . . . 1 2 . . 1 . 1 . 1 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 148 | 7 8 4 8 4 2 1 14 22 1 . 4 6 12 9 22 11 7 6 Power 20 | 1 1 . 1 1 . . 1 1 . . . 1 1 1 3 4 2 2 Engine 5 | 1 1 . 1 1 . . 1 . . . . . . . . . . . Core 5 | . . . . . . . . 1 . . . 1 1 1 1 . . . Reactor 10 | . . . . . . . . . . . . . . . 2 4 2 2 Propulsion 57 | 2 4 2 1 3 2 . 4 9 1 . 1 1 6 4 7 5 3 2 Treads 6 | . . 2 . . . . 4 . . . . . . . . . . . Leg 14 | 2 4 . 1 . 2 . . 5 . . . . . . . . . . Wheel 3 | . . . . 3 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 34 | . . . . . . . . 4 1 . 1 1 6 4 7 5 3 2 Utility 51 | 2 . 1 4 . . . 7 9 . . 2 3 4 2 11 2 2 2 Device 25 | 1 . . . . . . 1 2 . . 1 3 2 2 8 2 2 1 Storage 7 | 1 . 1 . . . . 2 3 . . . . . . . . . . Processor 5 | . . . 1 . . . 1 1 . . . . 1 . 1 . . . Hackware 3 | . . . . . . . . 1 . . 1 . . . . . . 1 Protection 11 | . . . 3 . . . 3 2 . . . . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 20 | 2 3 1 2 . . 1 2 3 . . 1 1 1 2 1 . . . Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . 1 . . . . . . . . . . Ballistic Gun 4 | 1 2 . . . . . . 1 . . . . . . . . . . Ballistic Cannon 4 | . . . 2 . . 1 1 . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 . 1 . 1 . . . Slashing Weapon 4 | . . . . . . . . 1 . . . 1 . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . . 1 1 2 4 1 1 . Parts Lost 38 | . . 3 1 1 . . 1 1 . . . . 1 1 9 2 3 15 Power 6 | . . 1 . . . . . . . . . . . . 2 1 . 2 Propulsion 14 | . . 2 . 1 . . . . . . . . 1 1 3 . . 6 Utility 16 | . . . 1 . . . 1 1 . . . . . . 4 1 3 5 Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 15 | . . 3 1 1 . . 1 1 . . . . 1 1 3 1 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 95 95 93 100 100 98 83 84 84 93 96 96 93 87 89 86 77 Engine 5 | . 14 12 9 11 11 11 9 4 . . . . . . . . . . Core 2 | . . . . . . . . 2 7 7 6 11 10 10 4 . . . Reactor 1 | . . . . . . . . . . . . . . . 4 7 7 7 Treads 6 | . . . 22 19 . . 29 1 . . . . . . . . . . Leg 8 | . 27 24 10 2 9 22 3 15 . . . . . . . . . . Wheel 1 | . . . . 6 23 11 1 . . . . . . . . . . . Flight 13 | . . . . . . . . 12 30 30 33 35 35 30 26 25 28 26 Device 8 | . 14 14 1 . . . 5 6 7 7 9 5 7 10 12 15 18 10 Storage 8 | . 14 14 11 11 11 11 9 6 7 7 6 5 5 5 4 4 4 2 Processor 8 | . . . 9 11 11 11 12 10 15 15 13 11 10 10 9 8 8 7 Hackware 3 | . . . . . . . . 2 7 7 9 11 10 10 9 8 8 10 Protection 6 | . . . 9 11 11 11 8 9 7 7 6 5 4 5 5 7 4 3 Energy Gun 1 | . 9 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 13 . . . . . 2 . . . . . . . . . . Ballistic Gun 3 | . 18 14 . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . 20 22 22 22 17 5 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 6 5 5 3 2 4 4 3 Slashing Weapon 1 | . . . . . . . . . . . . 1 5 6 6 4 4 3 Naked Turns 3 | . . . . . . . . . . . . . . . . . . 3 Heaviest Build 108 | 13 13 18 30 30 30 30 108 108 15 15 19 27 28 36 44 64 66 64 Greatest Support 96 | 20 20 40 40 40 60 60 80 96 15 15 21 27 34 46 59 64 72 72 Greatest Overweight (x) 11 | . 1 4 . 2 2 . 1 11 . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 25 25 8 8 8 8 8 8 8 8 8 8 Average Capacity 10 | 7 8 9 10 10 10 10 15 14 8 8 8 8 8 8 8 8 8 7 Most Carried 20 | 7 8 9 10 10 10 10 18 20 8 8 8 8 8 8 8 8 8 8 Average Carried 9 | 5 7 8 9 9 10 9 14 14 8 8 7 7 7 7 6 7 7 6 Final Capacity 25 | 8 8 10 10 10 10 10 25 8 8 8 8 8 8 8 8 8 8 5 Final Carried 18 | 7 8 7 10 10 10 10 18 8 8 8 8 8 8 7 8 8 8 3 Class Distribution -------------------- 44% | Mutant 23% | Scavenger-Sprinter 19% | Hacker-Sprinter 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Matter Collected 2289 | 315 176 69 186 126 . 19 266 185 32 16 259 14 61 17 396 . 120 32 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2117 | 135 328 152 297 15 . . 380 180 . . 160 14 61 39 288 . . 68 Parts 136 | 9 23 6 22 . . . 32 12 . . . . 4 . 27 . . 1 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | 1 2 1 . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Combat Hostiles Destroyed 45 | . 10 4 8 1 . . 13 3 . . . . . 1 4 . . 1 Melee 5 | . . . . . . . . . . . . . . . 4 . . 1 Guns 10 | . 10 . . . . . . . . . . . . . . . . . Cannons 25 | . . 4 8 1 . . 9 3 . . . . . . . . . . AOE 4 | . . . . . . . 4 . . . . . . . . . . . Classes Destroyed 14 | 2 3 1 3 . . . 2 . . . . . . 2 1 . . . Worker 4 | . . . 1 . . . 1 2 . . . . . . . . . . Builder 5 | . . . 1 . . . . . . . . 1 1 . 2 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . . . . . . . . . . . Recycler 4 | 1 . . . . . . 1 1 . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 7 | . . . 2 . . . 1 . . . 1 . 1 . 1 . . 1 Swarmer 23 | . 6 . 4 . . . 7 3 . . . . . . 2 . . 1 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . Grunt 13 | . 4 3 4 . . . 2 . . . . . . . . . . . Sentry 3 | . . . . . . . 3 . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 . . . Assembled 2 | . . 1 . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | 4 8 2 5 1 . . 8 3 . . 1 1 1 1 2 . . 1 Combat Bots Only 8 | . 8 2 4 1 . . 5 3 . . . . . 1 2 . . 1 Max Kills in Single Turn 5 | 1 2 1 2 1 . . 5 1 . . 1 1 1 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Hostile Shots Fired 734 | . 50 55 35 . . . 87 28 10 2 1 . 4 12 149 17 76 208 Missed 295 | . 10 10 12 . . . 24 15 9 . 1 . 3 9 73 9 40 80 Damage Taken 7857 | . 394 555 229 330 . . 941 159 6 38 . . 27 45 1528 279 647 2679 Core 2405 | . 73 168 6 112 . . 118 20 . 15 . . . . 282 . 68 1543 Absorbed by Shields 761 | . . . . . . . . . . . . . . 17 295 . 99 350 Regen/Repaired (Parts) 21 | . . . . . . . . . . . . 21 . . . . . . Core Remaining (%) 82 | 100 . 3 . . . 70 78 . . 95 100 100 . 100 78 100 . . Volleys Fired 143 | 15 33 21 21 2 . . 34 17 . . . . . . . . . . Largest 2 | 2 2 2 2 2 . . 2 2 . . . . . . . . . . Hottest 88 | 70 70 80 88 88 . . 88 74 . . . . . . . . . . Shots Fired 262 | 29 64 42 42 3 . . 64 18 . . . . . . . . . . Gun 117 | 29 64 21 . . . . . 3 . . . . . . . . . . Cannon 143 | . . 21 42 3 . . 62 15 . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 188 | 15 40 21 42 3 . . 62 5 . . . . . . . . . . Thermal 72 | 14 24 21 . . . . . 13 . . . . . . . . . . Explosive 2 | . . . . . . . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 7 9 6 10 3 . . 9 11 . . . . . . . . . . Robot Miss Streak 5 | 2 3 5 2 . . . 3 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 185 | 20 40 22 23 1 . . 43 9 . . 4 1 4 3 11 1 1 2 Core Hits 87 | 6 17 10 15 1 . . 22 6 . . . . 2 . 7 . . 1 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 1 . . 1 Critical Strikes 12 | . 2 . 3 . . . 3 . . . . . 1 . 2 . . 1 Burn 2 | . 2 . . . . . . . . . . . . . . . . . Blast 6 | . . . 3 . . . 3 . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . 2 . . 1 Sever 1 | . . . . . . . . . . . . . 1 . . . . . Melee Attacks 176 | . . . . . . . . . . . 11 1 8 5 75 19 27 30 Impact 95 | . . . . . . . . . . . 11 1 1 2 24 15 21 20 Slashing 81 | . . . . . . . . . . . . . 7 3 51 4 6 10 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 1 1 1 1 2 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 1 1 . . . Damage Inflicted 5362 | 278 501 356 631 27 . . 1486 235 . . 257 150 274 197 645 125 53 147 Guns 888 | 278 501 93 . . . . . 16 . . . . . . . . . . Cannons 2164 | . . 263 631 27 . . 1033 210 . . . . . . . . . . Explosions 453 | . . . . . . . 453 . . . . . . . . . . . Melee 1821 | . . . . . . . . . . . 257 150 274 197 618 125 53 147 Ramming 36 | . . . . . . . . 9 . . . . . . 27 . . . Kinetic 2269 | 152 297 93 631 27 . . 1033 36 . . . . . . . . . . Thermal 783 | 126 204 263 . . . . . 190 . . . . . . . . . . Explosive 453 | . . . . . . . 453 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1119 | . . . . . . . . . . . 257 150 91 131 165 125 53 147 Slashing 702 | . . . . . . . . . . . . . 183 66 453 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 1 . . . . . . . . 7 . 1 1 Average Corruption 2 | . . . . 1 1 1 . . . . . . . . 4 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 20 | . . . . 2 2 . . . . . . . . . 11 . 1 4 Message Errors 10 | . . . . 1 1 . . . . . . . . . 6 . . 2 Matter Fused 3 | . . . . . 1 . . . . . . . . . 1 . . 1 Energy Discharges 3 | . . . . 1 . . . . . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 564 | . . 3 1 . . . 46 5 . . 54 130 10 67 177 . . 71 Projectiles 16 | . . 3 1 . . . 7 5 . . . . . . . . . . Explosions 39 | . . . . . . . 39 . . . . . . . . . . . Melee 509 | . . . . . . . . . . . 54 130 10 67 177 . . 71 Knockbacks 17 | . . . 7 . . . 5 . . . 3 1 . . . 1 . . Impact 5 | . . . . . . . . . . . 3 1 . . . 1 . . Kinetic 9 | . . . 4 . . . 5 . . . . . . . . . . . Secondary 3 | . . . 3 . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . 4 . . . . . . 13 . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . . . . 1 . . . Targets Rammed 2 | . . . . . . . . 1 . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | 72 117 309 225 39 . . 324 12 . . 4 280 261 310 96 . . 50 Average Temperature 70 | 25 32 123 78 18 . . 125 6 . . 2 70 76 87 21 . . 13 Received Heat Transfer 909 | . 102 174 57 . . . 486 6 . . . . 9 12 9 27 . 27 Effects 9 | . . 1 . . . . 7 . . . . . . 1 . . . . Energy Bleed 3 | . . 1 . . . . 1 . . . . . . 1 . . . . Interference 6 | . . . . . . . 6 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . 4 1 . 1 2 . . 3 Impact Corruptions 15 | . . . . . . . . . . . 3 4 . 4 2 . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . Heat Transferred 1924 | 370 740 555 . . . . . 259 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Peak Influence 714 | 25 293 55 242 96 . . 287 273 . . 210 49 52 162 577 344 714 652 Initial 445 | . 16 55 11 94 . . . 42 . . 82 4 18 25 84 237 201 445 Average 144 | 11 90 44 90 81 . . 158 84 . . 91 20 30 84 383 298 426 556 Maximum Alert Level 3 | . 1 . 1 . . . 1 1 . . 1 . . . 2 1 3 2 Low Security (%) 68 | 100 70 100 82 100 . 100 52 80 . . 98 100 100 100 13 . . . Level 1 21 | . 29 . 17 . . . 47 19 . . 1 . . . 24 100 54 . Level 2 9 | . . . . . . . . . . . . . . . 61 . 41 100 Level 3 . | . . . . . . . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 3 . . . 2 2 . . 3 . 1 1 8 2 3 1 Investigation 11 | . 1 . 2 . . . 1 1 . . 2 . . . 2 1 1 . Extermination 4 | . . . . . . . . . . . 1 . 1 . 1 . 1 . Reinforcement 13 | . 1 . 1 . . . 1 1 . . . . . 1 5 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Distress Signals 19 | . 2 1 3 . . . 1 3 . . 1 . . 1 1 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 18 5 14 1 . . 19 18 5 1 3 2 5 15 53 11 14 34 Peak Tracking Total 28 | . 6 3 5 1 . . 4 9 5 1 5 1 7 9 13 6 6 28 Tactical Retreats 31 | . 1 . 2 . . . 1 2 2 . 2 1 . 3 11 3 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Traps Triggered 19 | . 2 . . . . . . 1 . . . . 5 . 1 . . 10 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Machines Disabled 4 | . . . 2 . . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Machines Accessed 51 | . 6 . 3 1 2 . 4 11 . . 6 3 2 2 7 1 2 1 Terminals 38 | . 6 . 2 1 . . 3 9 . . 1 2 2 2 6 1 2 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . 2 . . . 1 . . . Total Hacks 117 | . 17 . 17 2 2 . 13 21 . . 9 5 3 5 13 3 4 3 Successful 66 | . 9 . 11 2 2 . 9 11 . . 6 3 1 4 4 1 . 3 Failed 51 | . 8 . 6 . . . 4 10 . . 3 2 2 1 9 2 4 . Catastrophic 16 | . 1 . 4 . . . 1 2 . . . 1 . 1 4 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 36 | . 6 . 7 . 1 . 5 7 . . . 2 1 1 4 1 . 1 Terminals 87 | . 17 . 9 2 . . 9 16 . . 1 3 3 5 12 3 4 3 Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 8 . . . 4 . . . 2 . . . . . . . Garrison Access 9 | . . . . . . . . 5 . . 3 . . . 1 . . . Terminal Hacks 42 | . 8 . 3 2 2 . 5 7 . . 1 1 1 4 4 1 . 3 Record 4 | . . . . . 1 . . . . . . . . 1 1 1 . . Part Schematic 2 | . 1 . . . . . 1 . . . . . . . . . . . Robot Analysis 2 | . . . 1 . . . . 1 . . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 . . . 1 2 . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . . 1 . . . 1 . . . Level Access Points 2 | . . . . . . . . 1 . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Alert Level 3 | . 1 . . . . . 1 . . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . . . . . . . Locate Traps 5 | . 1 . . . . . 1 1 . . . . . 1 . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . 2 . 1 1 . . . 1 . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 8 . . . 4 . . . 2 . . . . . . . Insert Component 7 | . . . 4 . . . 2 . . . 1 . . . . . . . Analyze 7 | . . . 4 . . . 2 . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . . 2 . . . . . . . . . . Terminals 3 | . 1 . . . . . . 2 . . . . . . . . . . Assimilate 2 | . . . . . . . . 2 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . 3 1 . . 4 8 . . 4 3 1 2 7 1 2 1 Full Trace Events 9 | . . . 2 . . . 1 . . . 2 . . . 2 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 3 . . . 3 . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . 31 . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . Time 32 | . . . . . . . . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 4 . . . 2 . . . 1 . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . 2 . . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 10 | . . . . . . . . 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . . . 10 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Robot Analysis Total 2 | . . . 1 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 2 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Turns Passed 7781 | 167 802 581 696 435 217 185 832 881 123 55 520 289 312 212 656 358 272 188 Spaces Moved 9618 | 92 533 251 352 144 254 179 413 1502 437 203 812 581 577 512 1479 307 634 356 Core 20 | 8 . 11 . . . . . . . . . . . . . . . 1 Treads 719 | . . 12 352 24 . . 322 9 . . . . . . . . . . Legs 1563 | 84 533 228 . . 103 179 91 345 . . . . . . . . . . Wheels 271 | . . . . 120 151 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7045 | . . . . . . . . 1148 437 203 812 581 577 512 1479 307 634 355 Fastest Speed 18 | 50 120 120 160 80 80 90 90 26 26 26 24 21 18 21 21 26 24 22 Average Speed 51 | 113 121 129 160 107 84 90 159 47 26 26 24 21 18 21 26 27 24 23 Slowest Speed 935 | 120 190 250 160 160 110 90 250 935 26 26 24 21 26 26 32 34 101 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . 18 1 . 4 . . . 1 2 5 7 Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 88 42 30 15 61 32 31 52 73 33 26 19 16 41 54 12 23 18 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . . . . . . . . . Known Exits Taken 14 | . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . . . . . . Scrap Searched 3 | . . . . . . 1 . . 1 1 . . . . . . . . Spaces Dug 85 | . . . . 1 . . . . . . 3 . 1 1 37 14 13 15 Terrain Destroyed 120 | . . . 3 2 . . 30 1 . . 3 . 1 1 37 14 13 15 Melee 84 | . . . . . . . . . . . 3 . 1 1 37 14 13 15 Projectile 14 | . . . 3 2 . . 8 1 . . . . . . . . . . AOE 22 | . . . . . . . 22 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Arm Res Res Acc Com Total 11904 | 121 629 471 446 422 257 204 524 1654 444 204 1115 744 767 608 1643 545 703 403 Wait 1607 | 1 43 192 40 265 . 18 37 62 8 . 288 151 108 76 62 206 40 10 Move 9529 | 91 532 250 351 143 253 178 412 1467 434 202 803 580 576 511 1477 303 624 342 Hop 35 | . . . . . . . . 17 1 . 4 . . . 1 1 4 7 Pick Up 107 | 7 5 2 13 3 . 3 16 29 . 1 4 4 6 1 6 4 2 1 Fast Attach 85 | 7 4 . 5 3 2 . 3 12 . . . 2 10 7 16 4 6 4 Attach 44 | . 2 3 2 1 . 1 4 9 . . 3 2 2 2 6 4 1 2 Detach 16 | . . . 2 . . . 2 5 . . . . 1 1 5 . . . Swap 20 | . 2 1 1 . . . 7 1 1 . 1 2 . . 1 3 . . Drop 119 | . 8 2 11 5 2 3 9 35 . 1 1 2 8 7 11 5 5 4 Fire 143 | 15 33 21 21 2 . . 34 17 . . . . . . . . . . Melee 141 | . . . . . . . . . . . 11 1 7 3 58 15 21 25 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . 49 . . . . 8 Rewire 1 | . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 7 exits: Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / DSF) -5/Factory -4/Factory (discovered 3 exits: *Res / *Ext / *Arm) -4/Armory -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 8) 617 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Destroyed 8 combat bots 783 | -10/Materials | Discovered new exit (range 16) 948 | -10/Materials | Discovered new exit (range 6) 970 | -10/Materials | Entered Mines 981 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1082 | -10/Mines | Learned location of Zion (-6) 1096 | -10/Mines | Discovered new exit (range 5) 1281 | -10/Mines | Excavation squad dispatched 1281 | -10/Mines | A large section of the Mines collapsed 1454 | -10/Mines | Core integrity fell below 50% 1481 | -10/Mines | Core integrity fell below 20% 1527 | -10/Mines | Lost 3 parts (1p2n) 1551 | -10/Mines | Entered Materials 1551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -9/Materials | Discovered new exit (range 13) 1905 | -9/Materials | Identified exit to Mines 2247 | -9/Materials | Entered Mines 2248 | -9/Mines | Assembled infested the area 2250 | -9/Mines | Met a Derelict bent on vengeance 2336 | -9/Mines | Crushed by falling debris 2565 | -9/Mines | Discovered new exit (range 13) 2609 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2681 | -9/Mines | Identified exit to Exiles 2682 | -9/Mines | Entered Exiles 2694 | -9/Exiles | Discovered new exit (range 15) 2711 | -9/Exiles | Identified exit to Mines 2726 | -9/Exiles | Met 8R-AWN 2739 | -9/Exiles | Met EX-HEX 2767 | -9/Exiles | Met EX-BIN 2779 | -9/Exiles | Aligned with FarCom system 2779 | -9/Exiles | Given EX-Vault access code 2798 | -9/Exiles | Opened EX-Vault 2805 | -9/Exiles | Found Potential Leg 2807 | -9/Exiles | Found Potential Leg 2829 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2854 | -9/Exiles | Met EX-DEC 2888 | -9/Exiles | Discovered exit to Mines (range 14) 2899 | -9/Exiles | Left Exiles lab with Potential Leg 2899 | -9/Exiles | Entered Mines 2941 | -8/Mines | Discovered new exit (range 14) 2971 | -8/Mines | Discovered new exit (range 10) 2981 | -8/Mines | Identified exit to Materials 3084 | -8/Mines | Entered Materials 3084 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3664 | -8/Materials | Build established: Skirmisher 3823 | -8/Materials | Discovered new exit (range 16) 3916 | -8/Materials | Entered Factory 3916 | -7/Factory | Evolved 2 slots: Utility x2 4664 | -7/Factory | Discovered new exit (range 18) 4689 | -7/Factory | Build established: Scavenger-Sprinter 4716 | -7/Factory | Identified exit to Factory 4723 | -7/Factory | Discovered new exit (range 17) 4727 | -7/Factory | Identified exit to Lower Caves 4731 | -7/Factory | Discovered new exit (range 10) 4743 | -7/Factory | Identified exit to Storage 4797 | -7/Factory | Entered Lower Caves 4813 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4834 | -7/Lower Caves | Encountered a Warlord checkpoint 4910 | -7/Lower Caves | Discovered new exit (range 9) 4913 | -7/Lower Caves | Identified exit to Lower Caves 4920 | -7/Lower Caves | Entered another Lower Caves area 4927 | -7/Lower Caves | Spotted B-75 Beast 4931 | -7/Lower Caves | Learned 4 Factory zone layouts 4946 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4971 | -7/Lower Caves | Discovered exit to Factory (range 10) 4975 | -7/Lower Caves | Entered Factory 4975 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4976 | -6/Factory | Identified exit to Factory 5036 | -6/Factory | Identified exit to DSF 5267 | -6/Factory | Fabricated VTOL Module? 5495 | -6/Factory | Entered another Factory area 5495 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5539 | -5/Factory | Repaired VTOL Module 5782 | -5/Factory | Discovered new exit (range 8) 5783 | -5/Factory | Identified exit to Factory 5784 | -5/Factory | Entered another Factory area 5784 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5847 | -4/Factory | Discovered new exit (range 10) 5848 | -4/Factory | Identified exit to Research 5883 | -4/Factory | Discovered new exit (range 6) 5884 | -4/Factory | Identified exit to Extension 6093 | -4/Factory | Discovered new exit (range 11) 6095 | -4/Factory | Identified exit to Armory 6096 | -4/Factory | Entered Armory 6135 | -4/Armory | Spotted B-86 Titan 6247 | -4/Armory | Found Prototype Slashing Weapon 6247 | -4/Armory | Identified Molecular Scythe 6307 | -4/Armory | Discovered exit to Research (range 2) 6308 | -4/Armory | Entered Research 6308 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6310 | -3/Research | Identified exit to DSF 6408 | -3/Research | Spotted B-86 Titan 6424 | -3/Research | Build established: Hacker-Sprinter 6558 | -3/Research | Search patrols dispatched 6595 | -3/Research | Lost 3 parts (1p2u) 6609 | -3/Research | Found Prototype Device 6609 | -3/Research | Identified Adv. EM Disruption Field 6679 | -3/Research | Spotted B-86 Titan 6808 | -3/Research | Search patrols dispatched 6850 | -3/Research | Identified exit to Testing 6959 | -3/Research | Discovered new exit (range 5) 6959 | -3/Research | Identified exit to Research 6964 | -3/Research | Entered another Research area 6964 | -2/Research | Evolved 2 slots: Utility x2 7314 | -2/Research | Discovered new exit (range 13) 7314 | -2/Research | Discovered new exit (range 6) 7315 | -2/Research | Identified exit to Quarantine 7322 | -2/Research | Identified exit to Access 7322 | -2/Research | Entered Access 7322 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7568 | -1/Access | Spotted B-99 Colossus 7568 | -1/Access | Spotted B-99 Colossus 7591 | -1/Access | Discovered new exit (range 3) 7594 | -1/Access | Identified exit to Command 7594 | -1/Access | Entered Command 7612 | -1/Command | Lost 3 parts (3u) 7620 | -1/Command | Identified exit to Surface 7650 | -1/Command | Spotted B-99 Colossus 7770 | -1/Command | Spotted Executioner 7770 | -1/Command | Spotted Executioner 7770 | -1/Command | Spotted Striker 7770 | -1/Command | Spotted Alpha 7 7770 | -1/Command | Spotted Executioner 7770 | -1/Command | Spotted Executioner 7770 | -1/Command | Spotted Striker 7770 | -1/Command | Spotted Alpha 7 7772 | -1/Command | Spotted B-99 Colossus 7772 | -1/Command | Spotted B-99 Colossus 7778 | -1/Command | Core integrity fell below 50% 7779 | -1/Command | Released all parts (8) 7781 | -1/Command | Core integrity fell below 20% 7782 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07779_ Slug penetrates Wall. 07779_ Penetrated by Slug. 07780_ B-99 Colossus activates siege mode. 07780_ Penetrated by Slug. 07780_ Slug penetrates Wall. 07780_ Slug penetrates Executioner. 07780_ Triggered Stasis Trap. 07780_ A bubble of rippling energy engulfs the area. 07780_ Field strength at 94. 07781_ Field strength at 77. 07781_ Penetrated by Slug. 07781_ Slug penetrates B-99 Colossus. 07782_ Field strength at 26. 07782_ Striker system corruption misinterpreted. 07782_ Striker triggered Stasis Trap. 07782_ A bubble of rippling energy engulfs the area. 07782_ Field strength at 92. 07782_ Stasis field depleted. 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