Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 18:08:02

Player: Gitida

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (220)     1100
Value Destroyed (8995)     8995
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (3727)               3727
              TOTAL SCORE: 19302

 Bonus
-------
High Alert Combat Kills    2514
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1150
Matter                     553/900
Energy                     10/100
System Corruption          17%
Temperature                Cool (38)
Movement                   Core (600) Ox11
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (8) ------
  Advanced Heat Sink
     Large Storage Unit
  Improved Matter Compressor
  Improved Matter Compressor
           Visual Processing Unit
  Advanced Signal Interpreter
  Improved Target Analyzer
>          --- WEAPON (4) -------
           Wave Gun
>          --- INVENTORY (15) ---
    Medium Treads
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
           Huge Storage Unit
           Tiamat Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
  Improved Gyrokinetic Inverter
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Matter Compressor
  Improved Matter Compressor
           Visual Processing Unit
  Advanced Signal Interpreter
  Improved Target Analyzer
>          --- WEAPON -----------
           Tesla Rifle
           Wave Gun
  Advanced Plasma Cannon
           Rocket Array
>          --- INVENTORY --------
    Medium Treads
    Combat Linear Gravjet
    Combat Linear Gravjet
           Huge Storage Unit
           Tiamat Missile Launcher
[Rating: 107]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Slots Evolved              12   | .   .   2   .   .   .   4   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   .   .   
  Utility                  6    | .   .   1   .   .   .   1   2   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             197  | 6   4   4   12  10  1   28  2   3   66  45  16  
  Power                    24   | 1   .   1   1   .   .   5   .   1   9   5   1   
    Engine                 15   | 1   .   1   1   .   .   4   .   1   6   1   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   3   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               51   | 2   .   1   2   4   .   8   .   1   20  7   6   
    Treads                 32   | 2   .   1   2   4   .   8   .   1   11  3   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   9   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   4   1   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   2   2   2   1   .   6   2   .   18  12  5   
    Device                 26   | .   .   1   1   .   .   4   1   .   11  7   1   
    Storage                9    | 1   2   .   .   .   .   .   .   .   1   1   4   
    Processor              10   | .   .   1   .   1   .   1   .   .   3   4   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   2   .   .   
    Protection             3    | .   .   .   1   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   2   .   7   5   1   9   .   1   19  21  4   
    Energy Gun             20   | .   .   .   1   .   .   3   .   .   6   8   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          16   | 2   1   .   2   4   .   3   .   .   3   1   .   
    Ballistic Cannon       14   | .   .   .   3   .   .   1   .   .   5   5   .   
    Launcher               17   | .   1   .   1   1   1   1   .   1   3   7   1   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   .   .   .   .   4   5   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   2   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   5   1   
Parts Lost                 87   | .   .   .   1   1   .   6   .   6   35  34  4   
  Power                    19   | .   .   .   1   .   .   2   .   1   9   5   1   
  Propulsion               27   | .   .   .   .   .   .   3   .   2   12  10  .   
  Utility                  20   | .   .   .   .   1   .   .   .   1   8   10  .   
  Weapon                   21   | .   .   .   .   .   .   1   .   2   6   9   3   
  Highest Loss Streak      18   | .   .   .   1   1   .   3   .   4   8   18  2   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   1   3   .   
Average Slot Usage (%)     91   | .   85  80  99  97  100 98  100 95  85  90  66  
  Engine                   9    | .   14  11  10  11  11  13  13  12  6   6   .   
  Core                     1    | .   .   .   .   .   .   1   .   .   3   1   3   
  Treads                   24   | .   28  23  33  33  33  29  26  24  14  20  2   
  Leg                      1    | .   .   .   .   .   .   .   .   .   5   .   .   
  Device                   7    | .   .   5   7   .   .   6   13  13  9   12  5   
  Storage                  7    | .   14  11  11  11  11  7   6   6   5   4   6   
  Processor                15   | .   .   7   11  13  22  15  13  13  18  18  15  
  Protection               1    | .   .   .   3   5   .   .   6   6   .   .   .   
  Energy Gun               4    | .   .   .   1   .   .   5   6   6   6   7   8   
  Ballistic Gun            8    | .   27  22  9   13  12  14  6   4   2   2   .   
  Ballistic Cannon         4    | .   .   .   10  7   .   .   6   3   4   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 12  87  88  101 101 94  113 117 117 128 135 60  
  Greatest Support         131  | 40  40  60  60  60  60  82  82  82  131 131 80  
  Greatest Overweight (x)  7    | .   2   2   1   1   1   1   1   1   7   2   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   12  25  25  25  25  25  25  25  25  24  8   
  Most Carried             25   | 5   8   14  25  25  25  25  25  23  25  25  9   
  Average Carried          22   | 2   6   10  23  24  25  24  22  22  23  23  4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  15  
  Final Carried            25   | 2   8   13  25  25  25  25  23  23  23  10  9   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 35% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison
           Mutant | -9/Recycling
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/DSF
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -4/Armory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -6   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  DSF  Fac  Fac  Arm  
Matter Collected           6192 | 247  32   135  685  490  15   898  .    8    2158 1325 199  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8594 | .    126  135  655  760  15   1260 .    24   2583 3004 32   
  Parts                    444  | .    15   7    49   53   .    63   .    3    119  131  4    
Haulers Intercepted        8    | .    1    .    2    .    .    2    .    .    1    2    .    
Recyclers Shooed           12   | .    .    1    1    .    .    .    .    .    4    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Combat Hostiles Destroyed  164  | .   6   2   11  26  1   25  .   3   48  41  1   
  Melee                    4    | .   .   .   .   .   1   .   .   .   .   3   .   
  Guns                     69   | .   3   2   4   11  .   19  .   .   18  12  .   
  Cannons                  48   | .   .   .   6   10  .   3   .   .   15  14  .   
  AOE                      38   | .   3   .   1   5   .   3   .   3   13  9   1   
Classes Destroyed          15   | .   2   3   5   1   1   2   .   .   .   1   .   
  Worker                   15   | .   .   .   1   .   .   1   .   .   11  2   .   
  Builder                  13   | .   .   .   2   .   .   .   .   .   6   5   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   1   1   .   
  Hauler                   8    | .   1   .   2   .   .   2   .   .   1   2   .   
  Recycler                 9    | .   .   .   1   .   .   2   .   .   2   4   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   .   1   .   1   .   2   .   .   2   1   .   
  Swarmer                  37   | .   6   .   .   7   .   7   .   3   10  4   .   
  Grunt                    65   | .   .   .   3   14  .   10  .   .   22  16  .   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   2   .   .   
  Duelist                  4    | .   .   .   1   .   .   1   .   .   1   1   .   
  Sentry                   23   | .   .   2   7   4   .   4   .   .   2   4   .   
  Hunter                   10   | .   .   .   .   .   .   1   .   .   3   6   .   
  Programmer               21   | .   .   .   .   .   .   2   .   .   8   10  1   
Best Kill Streak           12   | .   4   2   6   6   1   8   .   3   12  7   1   
  Combat Bots Only         10   | .   3   1   5   6   1   6   .   3   10  5   1   
Max Kills in Single Turn   7    | .   3   1   2   3   1   1   .   2   7   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   .   1   3   .   1   .   2   5   3   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -6   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  DSF  Fac  Fac  Arm  
Damage Taken               14416 | .    56   230  442  819  10   1678 .    767  4714 4947 753  
  Core                     2054  | .    16   30   64   78   .    161  .    131  410  852  312  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   264   | .    .    .    .    .    .    .    .    .    264  .    .    
Core Remaining (%)         78    | 100  93   .    .    .    57   77   .    84   59   .    .    
Volleys Fired              413   | .    12   13   37   54   3    75   .    3    129  82   5    
  Largest                  4     | .    2    2    2    2    1    3    .    1    3    4    2    
  Hottest                  284   | .    40   40   80   62   33   153  .    36   193  284  179  
Shots Fired                963   | .    22   26   69   105  3    188  .    4    288  252  6    
  Gun                      645   | .    21   26   32   63   .    174  .    1    184  142  2    
  Cannon                   279   | .    .    .    35   40   .    8    .    .    96   97   3    
  Launcher                 33    | .    1    .    2    2    3    3    .    3    5    13   1    
  Special                  6     | .    .    .    .    .    .    3    .    .    3    .    .    
  Kinetic                  633   | .    21   26   62   103  .    139  .    1    149  132  .    
  Thermal                  218   | .    .    .    .    .    .    34   .    .    114  65   5    
  Explosive                25    | .    1    .    2    2    3    3    .    3    5    5    1    
  Electromagnetic          81    | .    .    .    5    .    .    9    .    .    17   50   .    
  Robot Hit Streak         40    | .    4    16   24   26   .    40   .    5    16   20   4    
  Robot Miss Streak        7     | .    2    1    2    3    3    7    .    1    4    5    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    2    .    
  Secondary Targets        4     | .    1    .    .    .    .    2    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    1    .    
Shots Hit Robots           708   | .    14   24   53   82   .    147  .    2    214  168  4    
  Core Hits                445   | .    9    8    28   35   2    74   .    4    170  107  8    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         43    | .    .    .    2    .    .    1    .    .    19   21   .    
    Burn                   14    | .    .    .    .    .    .    .    .    .    11   3    .    
    Destroy                5     | .    .    .    1    .    .    .    .    .    1    3    .    
    Blast                  19    | .    .    .    1    .    .    1    .    .    7    10   .    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21683 | .    285  214  1178 1768 20   2864 .    314  7419 7370 251  
  Guns                     9849  | .    104  197  501  815  .    2362 .    .    3253 2559 58   
  Cannons                  5496  | .    .    .    520  646  .    126  .    .    2076 2086 42   
  Explosions               6142  | .    175  .    150  307  3    376  .    314  2076 2590 151  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  196   | .    6    17   7    .    17   .    .    .    14   135  .    
  Kinetic                  10042 | .    104  197  922  1461 .    1776 .    .    2773 2809 .    
  Thermal                  5352  | .    .    .    .    .    .    667  .    .    2548 2037 100  
  Explosive                4045  | .    175  .    150  307  3    376  .    314  1828 741  151  
  Electromagnetic          2048  | .    .    .    99   .    .    45   .    .    256  1648 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    .    2    3    3    22   12   16   
  Average Corruption       6     | .    .    .    .    .    .    1    2    3    13   1    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    .    .    5    2    3    55   15   10   
    Message Errors         22    | .    .    .    .    .    .    3    .    1    13   2    3    
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    10   4    4    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    1    .    6    1    2    
    Energy Discharges      13    | .    .    .    .    .    .    2    .    1    8    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    1    .    6    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    1    2    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    6    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            473   | .    .    .    8    31   .    .    .    20   116  291  7    
  Projectiles              179   | .    .    .    8    .    .    .    .    .    50   121  .    
  Explosions               285   | .    .    .    .    31   .    .    .    20   66   161  7    
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    9    .    
Knockbacks                 60    | .    .    .    3    4    .    2    .    .    29   22   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    3    4    .    2    .    .    24   21   .    
  Secondary                6     | .    .    .    .    .    .    .    .    .    5    1    .    
Self-Inflicted Damage      328   | .    .    .    .    .    11   .    .    .    151  50   116  
  Shots                    10    | .    .    .    .    .    1    .    .    .    3    2    4    
  Rammed                   18    | .    3    .    1    .    1    1    .    .    1    11   .    
Targets Rammed             26    | .    3    1    1    .    1    1    .    .    3    16   .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  7     | .    .    1    .    .    .    .    .    .    1    5    .    
Highest Temperature        397   | .    .    6    33   132  .    180  250  .    397  320  169  
  Average Temperature      75    | .    .    4    15   32   .    44   132  .    135  47   68   
  Received Heat Transfer   2894  | .    .    99   141  354  .    459  .    63   1111 667  .    
  Effects                  10    | .    .    .    .    .    .    .    .    .    9    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    7    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              6     | .    .    .    1    .    .    .    .    .    .    5    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    2    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    2    1    .    
  Parts Melted             26    | .    .    .    .    .    .    5    .    .    16   5    .    
  Heat Transferred         10970 | .    .    .    .    .    .    1500 .    .    6425 2921 124  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -6   -6   -5   -4   -4   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  DSF  Fac  Fac  Arm  
Peak Influence             1390 | .    192  111  213  1061 477  1234 343  326  1209 1390 697  
  Initial                  1037 | .    .    5    .    138  477  1037 343  243  149  592  632  
  Average                  500  | .    85   44   76   604  334  797  343  261  330  887  640  
Maximum Alert Level        4    | .    .    .    1    3    2    4    1    1    4    4    2    
  Low Security (%)         32   | 100  100  100  93   6    .    .    .    .    55   .    .    
  Level 1                  11   | .    .    .    6    13   81   .    100  100  13   .    .    
  Level 2                  28   | .    .    .    .    47   18   52   .    .    8    42   100  
  Level 3                  18   | .    .    .    .    32   .    30   .    .    16   28   .    
  Level 4                  9    | .    .    .    .    .    .    16   .    .    5    28   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    .    .    2    .    .    7    .    1    10   15   1    
  Investigation            3    | .    .    .    .    .    .    1    .    .    1    1    .    
  Extermination            13   | .    .    .    .    .    .    2    .    .    4    6    1    
  Reinforcement            6    | .    .    .    .    .    .    .    .    1    1    4    .    
  Assault                  5    | .    .    .    .    .    .    1    .    .    3    1    .    
  Garrison                 9    | .    .    .    2    .    .    3    .    .    1    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    3    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Distress Signals           7    | .   1   .   4   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   11  8   21  28  19  35  .   7   61  53  7   
  Peak Tracking Total      15   | .   5   4   5   6   6   4   .   3   10  7   15  
  Tactical Retreats        10   | .   .   .   .   4   .   .   .   1   1   4   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Traps Triggered            13   | .   .   .   1   7   .   .   2   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Machines Disabled          49   | .   .   .   1   1   1   6   .   .   18  19  3   
  Max in Single Turn       11   | .   .   .   1   1   1   4   .   .   11  6   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Machines Accessed          27   | .   2   1   7   .   3   3   1   .   6   3   1   
  Terminals                19   | .   2   1   6   .   3   2   1   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   1   .   .   1   1   .   
Total Hacks                60   | .   3   3   12  .   12  8   1   .   16  4   1   
  Successful               34   | .   1   2   7   .   5   5   1   .   12  1   .   
  Failed                   26   | .   2   1   5   .   7   3   .   .   4   3   1   
    Catastrophic           5    | .   .   .   2   .   1   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   .   2   .   9   5   .   .   4   2   1   
  Terminals                43   | .   3   3   11  .   12  6   1   .   4   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   5   1   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   .   .   2   .   .   3   1   .   
Terminal Hacks             21   | .   1   2   6   .   5   4   1   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   2   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   4   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   1   .   .   1   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   1   .   
    Reprogram              3    | .   .   .   .   .   .   1   .   .   1   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   5   .   3   3   .   .   3   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Time                     70   | .   .   .   .   .   .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   .   .   .   .   .   .   18  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   2   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   2   .   .   2   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   3   .   .   3   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           2    | .   .   .   .   .   .   2   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   5   .   .   .   .   2   .   .   
  Machine Destruction      7    | .   .   .   .   5   .   .   .   .   2   .   .   
  Attached                 3    | .   .   .   .   .   .   1   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Total Allies               9    | .   .   .   .   .   .   3   .   .   2   4   .   
  Largest Group            4    | .   .   .   .   .   .   2   .   .   1   4   .   
  Highest-Rated Group      188  | .   .   .   .   .   .   32  .   .   49  188 .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   27  .   .   49  47  .   
Total Orders               4    | .   .   .   4   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   4   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   4   .   .   8   16  .   
  Total Damage             867  | .   .   .   .   .   .   64  .   .   372 431 .   
  Kills                    2    | .   .   .   .   .   .   1   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac DSF Fac Fac Arm 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   16  .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -7   -6   -6   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  DSF  Fac  Fac  Arm  
Turns Passed               10904 | 79   461  404  1080 1442 330  1858 217  150  2727 1872 284  
Spaces Moved               3897  | 51   226  107  358  510  134  626  91   54   807  715  218  
  Core                     15    | 13   .    .    .    .    .    .    .    .    .    2    .    
  Treads                   3497  | 38   226  107  358  510  134  626  91   54   606  692  55   
  Legs                     201   | .    .    .    .    .    .    .    .    .    201  .    .    
  Wheels                   50    | .    .    .    .    .    .    .    .    .    .    21   29   
  Hover                    134   | .    .    .    .    .    .    .    .    .    .    .    134  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   160  240  240  240  240  236  236  235  168  50   46   
  Average Speed            224   | 131  182  307  240  240  240  237  236  235  259  197  92   
  Slowest Speed            610   | 160  320  320  240  240  240  240  236  236  610  320  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31    | 4    39   12   73   70   43   14   5    55   21   18   22   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    1    .    .    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          447   | .    .    .    20   6    26   25   .    25   185  141  19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               81    | .    .    .    1    .    .    1    .    .    19   60   .    
  AOE                      366   | .    .    .    19   6    26   24   .    25   166  81   19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -7   -6   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  DSF  Fac  Fac  Arm  
Total                      5234 | 61   253  159  515  632  138  870  95   74   1177 967  293  
  Wait                     442  | .    .    26   55   32   .    98   1    9    111  70   40   
  Move                     3887 | 50   225  106  358  509  133  625  90   53   806  714  218  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  145  | 5    6    7    25   4    .    23   1    4    37   27   6    
  Fast Attach              61   | 3    2    3    1    1    .    3    .    .    26   12   10   
  Attach                   71   | 3    1    .    2    2    .    9    2    2    25   19   6    
  Detach                   6    | .    1    .    .    .    .    .    .    .    1    .    4    
  Swap                     66   | .    1    1    9    7    1    16   .    1    16   14   .    
  Drop                     94   | .    2    2    18   9    .    20   1    2    23   13   4    
  Fire                     413  | .    12   13   37   54   3    75   .    3    129  82   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    25   | .    3    1    1    .    1    1    .    .    2    16   .    
  Escape Stasis            16   | .    .    .    2    14   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    7    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Armory

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 16)
    80 | -11/Scrapyard | Entered Materials
   309 | -10/Materials | Build established: Mutant
   502 | -10/Materials | Discovered new exit (range 5)
   541 | -10/Materials | Entered another Materials area
   541 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   848 | -9/Materials  | Discovered new exit (range 12)
   848 | -9/Materials  | Discovered new exit (range 14)
   945 | -9/Materials  | Entered Storage
  1458 | -9/Storage    | Used back door to open Recycling access
  1458 | -9/Storage    | Discovered new exit (range 5)
  1661 | -9/Storage    | Discovered new exit (range 59)
  1920 | -9/Storage    | Garrison activated, responded to threat
  2025 | -9/Storage    | Identified exit to Garrison
  2025 | -9/Storage    | Entered Garrison
  2068 | -9/Garrison   | Triggered checkpoint
  2122 | -9/Garrison   | Garrison Relay disabled
  2304 | -9/Garrison   | Triggered checkpoint
  2409 | -9/Garrison   | Discovered new exit (range 10)
  2580 | -9/Garrison   | Triggered checkpoint
  2612 | -9/Garrison   | Triggered checkpoint
  2758 | -9/Garrison   | Triggered checkpoint
  2916 | -9/Garrison   | Discovered new exit (range 13)
  3206 | -9/Garrison   | Discovered new exit (range 9)
  3244 | -9/Garrison   | Installed Relay Interface Framework
  3310 | -9/Garrison   | Triggered checkpoint
  3467 | -9/Garrison   | Entered Recycling
  3472 | -9/Recycling  | Spotter reported a threat
  3548 | -9/Recycling  | Identified exit to Factory
  3570 | -9/Recycling  | Spotter reported a threat
  3593 | -9/Recycling  | Spotter reported a threat
  3602 | -9/Recycling  | Spotter reported a threat
  3603 | -9/Recycling  | Spotter reported a threat
  3603 | -9/Recycling  | Spotter reported a threat
  3623 | -9/Recycling  | Spotter reported a threat
  3624 | -9/Recycling  | Spotter reported a threat
  3627 | -9/Recycling  | Spotter reported a threat
  3646 | -9/Recycling  | Spotter reported a threat
  3655 | -9/Recycling  | Spotter reported a threat
  3676 | -9/Recycling  | Spotter reported a threat
  3676 | -9/Recycling  | Spotter reported a threat
  3677 | -9/Recycling  | Spotter reported a threat
  3680 | -9/Recycling  | Spotter reported a threat
  3685 | -9/Recycling  | Spotter reported a threat
  3730 | -9/Recycling  | Spotter reported a threat
  3733 | -9/Recycling  | Spotter reported a threat
  3733 | -9/Recycling  | Spotter reported a threat
  3749 | -9/Recycling  | Spotter reported a threat
  3753 | -9/Recycling  | Spotter reported a threat
  3796 | -9/Recycling  | Spotter reported a threat
  3796 | -9/Recycling  | Spotter reported a threat
  3797 | -9/Recycling  | Entered Factory
  3797 | -7/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  3882 | -7/Factory    | Garrison activated, responded to threat
  4197 | -7/Factory    | Search patrols dispatched
  4597 | -7/Factory    | Search patrols dispatched
  4600 | -7/Factory    | Build established: Scavenger-Gunner
  4997 | -7/Factory    | Search patrols dispatched
  5169 | -7/Factory    | Lost 3 parts (1p2n)
  5397 | -7/Factory    | First assault squad dispatched
  5636 | -7/Factory    | Discovered new exit (range 8)
  5655 | -7/Factory    | Entered another Factory area
  5655 | -6/Factory    | Evolved 2 slots: Utility x2
  5872 | -6/Factory    | Identified exit to DSF
  5872 | -6/Factory    | Entered DSF
  5907 | -6/DSF        | Additional patrols routed to DSF
  5982 | -6/DSF        | Discovered new exit (range 18)
  6022 | -6/DSF        | Entered Factory
  6022 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6051 | -5/Factory    | Lost 4 parts (1n1u2w)
  6706 | -5/Factory    | Destroyed 10 combat bots
  6709 | -5/Factory    | Lost 5 parts (2p1n2w)
  6881 | -5/Factory    | Found Prototype Launcher
  6892 | -5/Factory    | Lost 3 parts (2n1u)
  7116 | -5/Factory    | Repaired Lgt. Treads
  7164 | -5/Factory    | Build established: Scavenger-Mutant
  7170 | -5/Factory    | Repaired Adv. Assault Cannon
  7547 | -5/Factory    | Identified Rocket Array
  7707 | -5/Factory    | Build established: Scavenger-Gunner
  7782 | -5/Factory    | System corruption reached 10%
  7782 | -5/Factory    | Garrison activated, responded to threat
  7853 | -5/Factory    | Lost 7 parts (1p1n4u1w)
  8386 | -5/Factory    | Build established: Scavenger-Mutant
  8422 | -5/Factory    | First assault squad dispatched
  8566 | -5/Factory    | Lost 8 parts (3p3n1u1w)
  8586 | -5/Factory    | Discovered new exit (range 18)
  8648 | -5/Factory    | Lost 6 parts (1p4n1u)
  8749 | -5/Factory    | Entered another Factory area
  8749 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8959 | -4/Factory    | Found Prototype Launcher
  9034 | -4/Factory    | Build established: Scavenger-Gunner
  9327 | -4/Factory    | Identified Com. Tesla Bomb Launcher
  9372 | -4/Factory    | Garrison activated, responded to threat
  9642 | -4/Factory    | Lost 5 parts (1n3u1w)
 10520 | -4/Factory    | Discovered new exit (range 12)
 10528 | -4/Factory    | First assault squad dispatched
 10586 | -4/Factory    | Core integrity fell below 50%
 10617 | -4/Factory    | System corruption reached 10%
 10617 | -4/Factory    | Identified exit to Armory
 10621 | -4/Factory    | Entered Armory
 10651 | -4/Armory     | Lost 18 parts (3p7n4u4w)
 10900 | -4/Armory     | Core integrity fell below 20%
 10905 | -4/Armory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10795_ OEPJ&0MP:1GSJLO%BE0S
10796_ Acquired Lrg. Storage Unit.
10821_ IEQ462QMQMR=HIYD<BV&%NYWDQRJ/
10839_ Reinforced Shell breached.
10846_ Triggered Fusion Bomb Trap.
10846_ An explosion rips through the floor.
10846_ Tesla Rifle destroyed.
10846_ Mic. Fission Core destroyed.
10856_ The unstable cave ceiling collapses.
10866_ Connecting with Terminal...
10871_ ALERT: Rogue bot located, Programmers report to Armory Zone 8K.
10886_ System corrupted: Matter fused (-8).
10901_ P-70 Sage destroyed.
10901_ Rocket Array destroyed.
10901_ Destroyed Rocket Array.
10901_ Compression Vault explodes. <x2>
10904_ S-27 Virus destroyed. <x3>
10904_ Destroyed Unknown Hover Unit.
10905_ Adv. Plasma Cannon destroyed.
10905_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????? #########???????? |
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| ?????????????????????????????????+        ???????? |
| ?????????????????????????????????#       ????????? |
| ?????????????????????????????????#       ????????? |
| ?????????????????????????????????#      """""????? |
| ?????????????????????????????????#      "!!!"?#??? |
| ????????????  ???????????????????#      "!!!? #??? |
| ??????????H=* ???????????????????#      " """ #??? |
| ???????????%s= ??????????????????#            #??? |
| ???????????  %  ?????????????????#            #??# |
| ??????????      !????????????????#            #??# |
| ??????????      ! ???######??????#            #??# |
| ?????????       !  ??#    ##########       ####### |
| ?????????           ?#                             |
| ?????????            #  T                          |
| ????????             #    ######### #      ####### |
| ????????                 ###??????## #     #?????? |
| ???????  =/                #???????#########?????? |
| ???????  =             p   ??????????????????????? |
| ???????                %!##??????????????????????? |
| ???????                | @#??????????????????????? |
| ???????                %  #??????????????????????? |
| ????????                 # ??????????????????????? |
| ????????                 ###?????????????????????? |
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| ?????????                #???????????????????????? |
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| ??????????                ???????????????????????? |
| ??????????                ???????????????????????? |
| ???????????###########    ???????????????????????? |
| ?????????????????????#####???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          37
Energy Capacity            455
Matter Stores              600
Matter Capacity            900
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Kinecelleration            40
Relay Coupler Types        2
Relay Coupler Value        30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledCatalystTerrabomb
  Manual?         0
Play Time         01:25:01
  Cumulative      139.4 hours
  Start           2022.03.24 @ 13:45:04
  End             2022.04.01 @ 18:08:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          60
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3f130a0-f861-4c02-a5c3-ac529c22409b