Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:04:45 Player: DURANDAL Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1166) 1166 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 3985 Bonus ------- Follower Combat Kills 489 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 120/300 Energy 285/290 System Corruption 0% Temperature Hot (231) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Makeshift Kinetic Plating > --- WEAPON (3) ------- Heavy Particle Cannon Makeshift Shrapnel Gun Light Cannon > --- INVENTORY (15) --- Light Ion Engine Armored Treads Medium Treads Improved Aluminum Leg Carbon-fiber Leg Improved Cooling System Large Storage Unit Medium Matter Pod (100) Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Makeshift Kinetic Plating > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Medium Treads Improved Aluminum Leg Carbon-fiber Leg Improved Cooling System Large Storage Unit Medium Matter Pod Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Heavy Particle Cannon Light Assault Rifle Light Cannon Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Kinetic Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 42 | 6 7 15 . 3 11 Power 8 | 1 1 3 . 1 2 Engine 8 | 1 1 3 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 . 1 4 Treads 7 | 2 . 1 . . 4 Leg 4 | . . 3 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . . 1 1 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 2 4 8 . . 4 Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | . 3 6 . . 1 Ballistic Cannon 2 | . 1 . . . 1 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . 2 9 1 . 6 Power 4 | . 1 2 . . 1 Propulsion 5 | . 1 2 1 . 1 Utility 1 | . . . . . 1 Weapon 8 | . . 5 . . 3 Highest Loss Streak 4 | . 1 4 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 82 68 78 96 98 Engine 9 | . 8 7 11 10 10 Treads 11 | . 26 3 . . 20 Leg 9 | . . 8 12 20 . Storage 11 | . 14 11 11 11 11 Processor 13 | . 3 11 11 20 13 Protection 2 | . . . . . 8 Ballistic Gun 29 | . 24 23 33 33 30 Naked Turns . | . . . . . . Heaviest Build 48 | 10 28 32 32 32 48 Greatest Support 48 | 40 40 40 23 23 48 Greatest Overweight (x) 15 | . 1 8 2 2 15 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 1 10 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 11 13 15 15 12 Class Distribution -------------------- 49% | Scavenger-Gunner 27% | Mutant 18% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1224 | 238 378 314 40 20 234 Remotely . | . . . . . . Salvage Created 1273 | . 456 597 100 . 120 Parts 87 | . 41 38 5 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 1 17 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 13 15 2 . 6 Guns 31 | . 13 11 2 . 5 AOE 5 | . . 4 . . 1 Classes Destroyed 11 | . 4 6 . . 1 Worker 1 | . . 1 . . . Builder 2 | . 1 1 . . . Recycler 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 12 | . 8 . . . 4 Grunt 20 | . 5 12 2 . 1 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 2 . 3 Combat Bots Only 5 | . 3 5 2 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 359 | . 102 123 13 . 121 Missed 108 | . 28 42 2 . 36 Damage Taken 3156 | . 664 1111 139 . 1242 Core 546 | . 143 194 41 . 168 Absorbed by Shields . | . . . . . . Ignored by Resistances 88 | . . . . . 88 Core Remaining (%) 71 | 100 42 . . . . Volleys Fired 207 | . 67 91 8 . 41 Largest 3 | . 2 3 3 . 3 Hottest 99 | . 75 63 63 . 99 Shots Fired 380 | . 134 137 24 . 85 Gun 357 | . 128 130 24 . 75 Cannon 11 | . 6 . . . 5 Launcher 12 | . . 7 . . 5 Special . | . . . . . . Kinetic 357 | . 128 130 24 . 75 Thermal 11 | . 6 . . . 5 Explosive 12 | . . 7 . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 10 4 . 11 Robot Miss Streak 7 | . 7 3 3 . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 248 | . 73 98 15 . 62 Core Hits 103 | . 25 51 6 . 21 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 1 2 . . . Destroy 3 | . 1 2 . . . Melee Attacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3262 | . 701 1258 175 . 1128 Guns 2373 | . 653 750 175 . 795 Cannons 156 | . 48 . . . 108 Explosions 676 | . . 459 . . 217 Melee 40 | . . 40 . . . Ramming 17 | . . 9 . . 8 Kinetic 2388 | . 668 750 175 . 795 Thermal 141 | . 33 . . . 108 Explosive 676 | . . 459 . . 217 Electromagnetic . | . . . . . . Impact 40 | . . 40 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . 25 . . 12 Projectiles 12 | . . . . . 12 Explosions 10 | . . 10 . . . Melee 15 | . . 15 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . . 3 . . 3 Targets Rammed 9 | . . 6 . . 3 Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 261 | . 60 18 54 . 261 Average Temperature 34 | . 16 6 22 . 56 Received Heat Transfer 922 | . 186 459 81 . 196 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 223 | . 75 . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 340 | . 144 340 61 . . Initial 31 | . . 31 21 . . Average 79 | . 39 182 38 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 76 100 . . Level 1 6 | . . 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 26 22 2 . 20 Peak Tracking Total 7 | . 4 7 2 . 7 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 6 . . 1 1 Terminals 7 | . 6 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 13 . . 2 2 Successful 10 | . 6 . . 2 2 Failed 7 | . 7 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 15 | . 13 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 . . 2 2 Record 7 | . 5 . . . 2 Part Schematic 2 | . . . . 2 . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 12 | . . . 3 9 . Largest Group 12 | . . . 3 12 12 Highest-Rated Group 326 | . . . 40 326 326 Highest-Rated Ally 38 | . . . 16 38 38 Total Orders . | . . . . . . Ally Attacks 63 | . . . . . 63 Total Damage 1257 | . . . . . 1257 Kills 14 | . . . . . 14 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6699 | 64 1367 811 534 2305 1618 Spaces Moved 3223 | 39 701 225 206 1163 889 Core 25 | 9 . 15 . . 1 Treads 1652 | 30 701 62 . . 859 Legs 1546 | . . 148 206 1163 29 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 160 Average Speed 185 | 134 164 238 248 195 162 Slowest Speed 800 | 160 240 450 260 260 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 95 30 63 90 81 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . 37 . . 40 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 76 | . . 37 . . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3646 | 51 807 373 215 1197 1003 Wait 83 | . 10 20 . 18 35 Move 3218 | 38 700 224 205 1162 889 Hop . | . . . . . . Pick Up 60 | 7 15 15 2 8 13 Fast Attach . | . . . . . . Attach 35 | 6 7 14 . 3 5 Detach 6 | . 5 1 . . . Swap 7 | . . 1 . . 6 Drop 20 | . 3 . . 6 11 Fire 207 | . 67 91 8 . 41 Melee 1 | . . 1 . . . Ram 2 | . . 2 . . . Kick 3 | . . 3 . . . Crush 4 | . . 1 . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 13) 400 | -10/Materials | Discovered new exit (range 13) 882 | -10/Materials | Discovered new exit (range 14) 1340 | -10/Materials | Core integrity fell below 50% 1432 | -10/Materials | Entered another Materials area 1432 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1566 | -9/Materials | Lost 4 parts (1p1n2w) 1778 | -9/Materials | Lost 3 parts (1p2w) 2133 | -9/Materials | Build established: Scavenger-Mutant 2213 | -9/Materials | Discovered new exit (range 9) 2243 | -9/Materials | Entered Mines 2309 | -9/Mines | Core integrity fell below 50% 2376 | -9/Mines | Learned location of 1 exit from Materials 2483 | -9/Mines | Build established: Scavenger-Gunner 2629 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2773 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2777 | -9/Mines | Entered Zion 2777 | -7/Zion | Accompanied by 3 allies 2945 | -7/Zion | Gained Derelict followers 2950 | -7/Zion | Learned Factory security intel 3443 | -7/Zion | Identified exit to Deep Caves 4050 | -7/Zion | Discovered new exit (range 12) 4265 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4363 | -7/Zion | Gained Derelict followers 4599 | -7/Zion | Imprinted 4601 | -7/Zion | Declared Zion's savior 5082 | -7/Zion | Entered Proximity Caves 5082 | -6/Proximity Caves | Accompanied by 12 allies 5092 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5147 | -6/Proximity Caves | Lost 6 allies 5369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5707 | -6/Proximity Caves | Build established: Gunner 5796 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 6304 | -6/Proximity Caves | Lost 3 allies 6360 | -6/Proximity Caves | Learned 4 Factory zone layouts 6390 | -6/Proximity Caves | Core integrity fell below 20% 6457 | -6/Proximity Caves | Spotted B-75 Beast 6700 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- interruption sequence. 06646_ S-27 Virus destroyed. 06647_ Self-destruct Interrupter emitting active interruption sequence. 06650_ S-27 Virus destroyed. 06662_ Self-destruct Interrupter emitting active interruption sequence. 06662_ S-27 Virus destroyed. 06668_ The unstable cave ceiling collapses. 06671_ Imp. Grenade Launcher destroyed. 06676_ The unstable cave ceiling collapses. 06684_ Destroyed Hvy. Machine Gun. 06688_ The unstable cave ceiling collapses. 06693_ Overheating: System interference. 06693_ Hvy. Particle Cannon temporarily disabled. 06697_ The unstable cave ceiling collapses. 06697_ Arm. Treads destroyed. 06697_ Med. Treads blasted off. 06697_ Knocked back. Map ----- +----------------------------------------------------+ | ????# ???? "??????????????????????????? | | ?#### ??? 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Challenges ------------ None Game ------ Seed LegFireClaymores Manual? 0 Play Time 01:11:20 Cumulative 3.2 hours Start 2024.04.05 @ 04:49:10 End 2024.04.05 @ 11:04:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcdc5ca2-2f7c-4d68-8337-dd004355a893