Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 21:41:39

Player: morimori

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (152)     760
Value Destroyed (4199)     4199
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-215)               -215
              TOTAL SCORE: 7944

 Bonus
-------
Friendly Fire              -215

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
           Graphene Brace
           Authchip [Device]
           Authchip [Processor]
           Authchip [Processor]

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
                Airjet
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                EM Pulse Cannon
                Spear
>               --- INVENTORY --------
          Light Nuclear Core
       Enhanced Nuclear Core
                Hover Unit
  High-capacity Storage Unit
        Compact Battery
          Heavy Armor Plating
                Graphene Brace
                Authchip [Power]
                Authchip [Propulsion]
                Authchip [Processor]
                Authchip [Armor]
                EM Pulse Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Salvaging Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Launcher                 Improved Grenade Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             116  | 7   21  5   29  1   28  10  15  .   
  Power                    16   | 2   3   1   4   .   3   2   1   .   
    Engine                 12   | 2   3   1   3   .   2   1   .   .   
    Core                   4    | .   .   .   1   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   7   .   6   .   3   4   7   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 2   7   .   4   .   3   4   .   .   
    Hover                  9    | .   .   .   2   .   .   .   7   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   4   2   8   .   12  4   6   .   
    Device                 8    | .   1   2   1   .   3   1   .   .   
    Storage                6    | 1   2   .   .   .   2   .   1   .   
    Processor              2    | .   .   .   .   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   4   .   
    Protection             17   | .   1   .   7   .   6   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   7   2   11  1   10  .   1   .   
    Energy Gun             11   | .   6   .   4   .   1   .   .   .   
    Energy Cannon          7    | .   .   .   1   .   5   .   1   .   
    Ballistic Gun          11   | 2   .   2   6   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   1   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   .   
Parts Lost                 47   | .   5   4   8   .   12  4   14  .   
  Power                    7    | .   2   1   1   .   1   .   2   .   
  Propulsion               17   | .   2   1   3   .   3   1   7   .   
  Utility                  15   | .   .   2   2   .   7   2   2   .   
  Weapon                   8    | .   1   .   2   .   1   1   3   .   
  Highest Loss Streak      9    | .   3   2   4   .   4   6   9   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            14   | 3   11  14  14  14  18  19  12  5   
  Power                    1    | 1   1   .   1   1   1   .   1   .   
  Propulsion               4    | 1   3   5   5   7   6   5   .   .   
  Utility                  4    | .   2   3   1   2   5   8   8   5   
  Weapon                   4    | .   4   5   5   4   5   3   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             31   | 2   1   .   9   2   5   4   5   3   
  Power                    5    | .   .   .   3   .   .   .   2   .   
  Propulsion               6    | 1   1   .   2   .   2   .   .   .   
  Utility                  13   | 1   .   .   .   2   1   3   3   3   
  Weapon                   7    | .   .   .   4   .   2   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  99  96  100 95  76  81  23  
  Engine                   7    | .   13  13  7   11  8   1   .   .   
  Core                     2    | .   .   .   3   .   .   7   5   .   
  Wheel                    23   | .   28  27  20  22  34  24  .   .   
  Hover                    2    | .   .   .   .   .   .   .   30  .   
  Device                   6    | .   11  10  12  .   2   2   .   .   
  Storage                  11   | .   14  14  11  11  9   15  6   .   
  Processor                1    | .   .   .   .   .   1   .   6   7   
  Hackware                 1    | .   .   .   .   .   .   .   15  15  
  Protection               12   | .   1   2   19  33  21  8   .   .   
  Energy Gun               5    | .   24  1   7   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   10  17  1   .   
  Ballistic Gun            8    | .   3   20  14  21  3   .   .   .   
  Launcher                 1    | .   .   6   .   .   2   .   4   .   
Peak Build Rating          35   | 6   10  11  21  18  31  31  35  11  
  Average Rating           18   | 5   9   10  17  17  23  27  31  11  
  On Entrance              14   | .   6   9   11  17  18  31  27  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 12  29  31  50  51  76  76  57  .   
  Greatest Support         48   | 26  26  26  28  22  42  48  35  3   
  Greatest Overweight (x)  6    | 3   1   2   3   2   2   6   2   .   
  Average Overweight (x)   .    | .   .   .   1   2   .   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  5   
  Average Capacity         15   | 7   14  15  15  15  18  19  13  5   
  Most Carried             20   | 6   15  15  15  15  20  20  20  5   
  Average Carried          14   | 3   11  13  14  14  18  19  12  5   
  Final Capacity           20   | 8   15  15  15  15  20  20  5   5   
  Final Carried            20   | 5   14  13  15  15  19  20  5   5   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 45% | Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  
Matter Collected           3439 | 332  433  154  1004 80   747  453  220  16   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5487 | 180  773  240  1810 17   1516 682  269  .    
  Parts                    294  | 13   57   9    84   6    80   36   9    .    
Haulers Intercepted        7    | .    1    .    1    .    4    1    .    .    
Recyclers Shooed           7    | .    1    .    3    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Combat Hostiles Destroyed  95   | .   13  6   28  4   29  8   7   .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   
  Guns                     47   | .   10  6   25  .   6   .   .   .   
  Cannons                  12   | .   .   .   .   .   8   3   1   .   
  AOE                      31   | .   3   .   2   4   14  4   4   .   
Classes Destroyed          17   | 3   6   1   4   .   3   .   .   .   
  Worker                   8    | 1   1   .   1   .   2   2   1   .   
  Builder                  10   | .   3   1   .   .   3   2   1   .   
  Tunneler                 5    | 4   .   .   .   .   1   .   .   .   
  Hauler                   7    | .   1   .   1   .   4   1   .   .   
  Recycler                 9    | 1   .   .   4   .   1   2   1   .   
  Operator                 8    | .   3   .   3   .   1   1   .   .   
  Watcher                  11   | .   2   .   5   .   4   .   .   .   
  Swarmer                  17   | .   .   .   2   4   6   .   5   .   
  Grunt                    42   | .   9   4   16  .   8   5   .   .   
  Brawler                  2    | .   .   .   1   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   
  Sentry                   17   | .   .   .   8   .   6   2   1   .   
  Specialist               4    | .   .   .   .   .   4   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
  Federalist               5    | .   5   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           7    | 2   4   2   7   4   6   4   5   .   
  Combat Bots Only         7    | .   3   2   7   4   6   2   4   .   
Max Kills in Single Turn   5    | 1   2   1   3   2   4   2   5   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   1   .   1   2   4   1   4   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   
  01-MTF (-8/Storage)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  
Hostile Shots Fired        590   | .    103  30   118  8    126  28   160  17   
  Missed                   180   | .    28   8    35   2    31   8    59   9    
  Hits                     410   | .    75   22   83   6    95   20   101  8    
    Melee                  7     | .    .    4    2    .    1    .    .    .    
    Projectile             403   | .    75   18   81   6    94   20   101  8    
  Critical Strikes         10    | .    .    1    4    .    3    1    1    .    
  Part Disruptions         1     | .    .    .    1    .    .    .    .    .    
Damage Taken               5927  | .    788  377  1113 48   1714 449  1394 44   
  Core                     1310  | .    215  30   187  .    127  43   664  44   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   421   | .    .    .    40   .    81   300  .    .    
Core Remaining (%)         56    | 100  .    2    .    53   .    69   .    .    
Volleys Fired              388   | 31   101  26   102  3    95   28   2    .    
  Largest                  2     | 2    2    2    2    1    2    2    1    .    
  Hottest                  126   | 40   80   60   90   33   126  126  80   .    
Shots Fired                748   | 62   202  48   194  4    179  57   2    .    
  Gun                      583   | 62   199  46   191  1    84   .    .    .    
  Cannon                   132   | .    .    .    .    .    79   52   1    .    
  Launcher                 33    | .    3    2    3    3    16   5    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  373   | 62   68   30   128  1    84   .    .    .    
  Thermal                  125   | .    108  16   .    .    .    .    1    .    
  Explosive                33    | .    3    2    3    3    16   5    1    .    
  Electromagnetic          217   | .    23   .    63   .    79   52   .    .    
  Robot Hit Streak         18    | 7    12   18   15   1    13   4    4    .    
  Robot Miss Streak        7     | 3    6    3    7    2    6    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    3    7    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    
Shots Hit Robots           499   | 36   139  29   138  1    109  32   15   .    
  Core Hits                271   | 12   55   16   88   4    66   19   11   .    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2     | 1    .    .    .    .    1    .    .    .    
  Critical Strikes         5     | 1    1    .    1    .    2    .    .    .    
    Destroy                3     | 1    .    .    1    .    1    .    .    .    
    Corrupt                2     | .    1    .    .    .    1    .    .    .    
Melee Attacks              42    | .    .    .    .    .    3    .    39   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 42    | .    .    .    .    .    3    .    39   .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11061 | 295  1589 361  2307 319  3982 1195 1013 .    
  Guns                     5039  | 295  1288 334  2153 .    969  .    .    .    
  Cannons                  2043  | .    .    .    .    .    1313 703  27   .    
  Explosions               3451  | .    301  .    154  319  1700 492  485  .    
  Melee                    460   | .    .    .    .    .    .    .    460  .    
  Ramming                  68    | .    .    27   .    .    .    .    41   .    
  Kinetic                  3290  | 295  369  229  1428 .    969  .    .    .    
  Thermal                  1894  | .    797  105  154  .    422  185  231  .    
  Explosive                2367  | .    182  .    .    319  1278 307  281  .    
  Electromagnetic          2982  | .    241  .    725  .    1313 703  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 460   | .    .    .    .    .    .    .    460  .    
Highest Corruption         5     | .    .    .    1    1    2    5    3    3    
  Average Corruption       1     | .    .    .    1    1    2    2    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    .    .    12   2    .    15   4    7    
    Message Errors         8     | .    .    .    2    .    .    5    1    .    
    Matter Fused           11    | .    .    .    3    .    .    3    3    2    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    2    .    1    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    1    .    .    2    .    3    
    Data Loss (major)      2     | .    .    .    1    .    .    .    .    1    
    Misfires               3     | .    .    .    .    1    .    2    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        3     | .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            429   | .    .    .    .    .    259  43   127  .    
  Projectiles              104   | .    .    .    .    .    61   43   .    .    
  Explosions               236   | .    .    .    .    .    198  .    38   .    
  Melee                    89    | .    .    .    .    .    .    .    89   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      326   | .    38   13   58   .    122  76   19   .    
  Shots                    8     | .    1    .    2    .    3    2    .    .    
  Rammed                   10    | .    .    2    .    .    .    .    8    .    
Targets Rammed             10    | .    .    2    .    .    .    .    8    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | .    139  273  126  146  334  270  12   .    
  Average Temperature      70    | .    27   121  32   50   85   84   9    .    
  Received Heat Transfer   1775  | .    477  167  489  .    495  72   75   .    
  Effects                  3     | .    .    .    .    .    3    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    .    2    1    .    .    
  Combat Hostiles          3     | .    .    .    1    .    1    1    .    .    
  Parts Fried              14    | .    .    .    5    .    5    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    5    .    .    .    .    .    .    .    
  Heat Transferred         3175  | .    1875 300  200  .    350  250  200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    2    .    4    .    2    2    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  
Maximum Alert Level        1    | .    .    .    1    .    1    .    1    .    
  Low Security (%)         84   | 100  100  100  84   100  51   100  90   .    
  Level 1                  15   | .    .    .    15   .    48   .    9    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             392  | 5    96   78   323  147  392  177  227  .    
  Initial                  126  | .    3    28   5    73   10   126  46   .    
  Average                  95   | 1    31   8    121  78   173  62   135  .    
Influence Increases        3927 | 30   398  121  986  114  1289 439  520  30   
  Destroy 0b10 Robot/C     1760 | .    180  80   560  80   580  140  140  .    
  Destroy 0b10 Robot/NC    290  | 30   40   5    80   .    80   40   15   .    
  Destroy Leader           516  | .    56   20   182  10   186  32   30   .    
  Successful Hack          138  | .    29   .    16   .    22   22   49   .    
  Disable Machine          360  | .    15   .    30   .    120  120  75   .    
  Destroy Structure        398  | .    18   16   43   24   181  55   61   .    
  Partial Spotted          30   | .    .    .    .    .    .    .    30   .    
  Lose Combat Pursuer      435  | .    60   .    75   .    120  30   120  30   
Influence Decreases        3907 | 25   328  181  812  276  1015 638  508  124  
  Entered New Map          466  | .    2    47   10   116  17   175  56   43   
  Time Decay               2521 | 25   323  134  590  160  568  338  302  81   
  Lost Part                354  | .    3    .    62   .    110  39   140  .    
  Lost Ally                30   | .    .    .    .    .    20   .    10   .    
  Purge Threat             536  | .    .    .    150  .    300  86   .    .    
Squads Dispatched          24   | .    2    .    5    .    9    2    6    .    
  Investigation            8    | .    1    .    2    .    1    1    3    .    
  Extermination            3    | .    .    .    .    .    .    .    3    .    
  Reinforcement            10   | .    1    .    3    .    5    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Distress Signals           7    | .   1   2   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   33  8   43  4   52  25  23  3   
  Peak Tracking Total      8    | .   4   3   8   4   6   3   8   2   
  Tactical Retreats        21   | .   3   .   3   .   6   2   6   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Traps Triggered            10   | .   .   .   6   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Machines Disabled          24   | .   1   .   2   .   8   8   5   .   
  Max in Single Turn       5    | .   1   .   1   .   3   3   5   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Machines Accessed          57   | .   9   .   13  .   12  10  13  .   
  Terminals                39   | .   7   .   8   .   8   5   11  .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   1   .   1   2   .   .   
  Recycling Units          8    | .   2   .   2   .   2   2   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                161  | .   20  .   47  .   29  28  37  .   
  Successful               83   | .   8   .   23  .   19  14  19  .   
  Failed                   78   | .   12  .   24  .   10  14  18  .   
    Catastrophic           12   | .   1   .   4   .   1   4   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   94   | .   16  .   25  .   18  4   31  .   
  Terminals                109  | .   16  .   30  .   18  13  32  .   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   
  Repair Stations          15   | .   .   .   2   .   4   9   .   .   
  Recycling Units          16   | .   4   .   5   .   5   2   .   .   
  Scanalyzers              12   | .   .   .   10  .   2   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   
Terminal Hacks             22   | .   1   .   4   .   3   3   11  .   
  Part Schematic           3    | .   .   .   2   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           4    | .   1   .   1   .   1   .   1   .   
  Unreport Threat          5    | .   .   .   1   .   2   2   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   .   .   .   .   .   1   3   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       14   | .   .   .   2   .   4   8   .   .   
  Scan Component           7    | .   .   .   1   .   2   4   .   .   
  Repair                   7    | .   .   .   1   .   2   4   .   .   
Recycling Unit Hacks       6    | .   1   .   2   .   2   1   .   .   
  Retrieve Components      6    | .   1   .   2   .   2   1   .   .   
Scanalyzer                 12   | .   .   .   10  .   2   .   .   .   
  Insert Component         6    | .   .   .   5   .   1   .   .   .   
  Analyze                  6    | .   .   .   5   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         27   | .   6   .   5   .   8   1   7   .   
  Terminals                25   | .   6   .   5   .   8   1   5   .   
    Assimilate             6    | .   3   .   .   .   2   .   1   .   
    Botnet                 11   | .   2   .   3   .   3   .   3   .   
    Disrupt                3    | .   .   .   1   .   1   1   .   .   
    Operators              5    | .   1   .   1   .   2   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
    Recompile              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   7   .   12  .   8   6   12  .   
  Full Trace Events        6    | .   1   .   2   .   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   7   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   1   .   2   4   .   .   
  Time                     267  | .   .   .   51  .   76  140 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     38   | .   9   .   20  .   9   .   .   .   
Parts Scanalyzed           6    | .   .   .   5   .   1   .   .   .   
  Part Schematics Acquired 6    | .   .   .   5   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Total Allies               8    | .   2   3   .   .   2   .   1   .   
  Largest Group            3    | .   1   3   .   .   2   .   1   .   
  Highest-Rated Group      40   | .   10  40  .   .   20  .   10  .   
  Highest-Rated Ally       16   | .   10  16  .   .   10  .   10  .   
Total Orders               3    | .   .   .   .   .   3   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   .   .   .   
  Total Damage             56   | .   .   56  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Active Infowar (turns)     376  | .   .   .   .   .   376 .   .   .   
  Structural               376  | .   .   .   .   .   376 .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  
Turns Passed               8970 | 196  1324 1009 2230 335  1875 1003 673  325  
Spaces Moved               6067 | 87   900  228  1273 237  1225 537  1013 567  
  Core                     735  | 19   .    .    .    .    .    .    149  567  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   4457 | 68   900  228  1262 237  1225 537  .    .    
  Hover                    875  | .    .    .    11   .    .    .    864  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   80   90   95   115  82   87   44   50   
  Average Speed            89   | 105  96   103  108  115  94   117  46   50   
  Slowest Speed            200  | 200  105  110  176  115  115  180  176  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    91   38   87   53   70   58   38   69   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    
Spaces Dug                 35   | .    .    .    6    .    2    12   15   .    
Terrain Destroyed          449  | .    21   18   39   31   217  56   67   .    
  Melee                    17   | .    .    .    .    .    2    .    15   .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      432  | .    21   18   39   31   215  56   52   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  
Total                      8893 | 139  1197 958  1935 296  1752 851  1157 608  
  Wait                     1993 | 7    133  692  448  51   340  234  47   41   
  Move                     6059 | 86   899  227  1272 236  1224 536  1012 567  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 6    15   2    29   2    18   23   9    .    
  Fast Attach              48   | 6    1    2    12   .    15   8    4    .    
  Attach                   32   | .    5    2    7    .    3    1    14   .    
  Detach                   4    | .    .    .    .    .    1    1    2    .    
  Swap                     113  | 1    30   4    31   2    31   11   3    .    
  Drop                     100  | 2    13   1    34   2    22   9    17   .    
  Fire                     388  | 31   101  26   102  3    95   28   2    .    
  Melee                    42   | .    .    .    .    .    3    .    39   .    
  Ram                      10   | .    .    2    .    .    .    .    8    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
  197 | -11/Scrapyard  | Entered Materials
  198 | -10/Materials  | Met a group of wandering Federalists
  207 | -10/Materials  | Angered wandering Federalists
  273 | -10/Materials  | Lost 3 parts (1p2n)
  491 | -10/Materials  | Core integrity fell below 50%
  593 | -10/Materials  | Build established: Scavenger-Mutant
  721 | -10/Materials  | Core integrity fell below 20%
  951 | -10/Materials  | Discovered new exit (range 13)
  967 | -10/Materials  | Discovered new exit (range 16)
 1234 | -10/Materials  | Discovered new exit (range 16)
 1521 | -10/Materials  | Entered Mines
 1529 | -10/Mines      | Met a Derelict bent on vengeance
 1597 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1671 | -10/Mines      | Assembled infested the area
 1699 | -10/Mines      | Build established: Mutant
 1736 | -10/Mines      | Lost 3 allies
 2522 | -10/Mines      | Discovered new exit (range 8)
 2530 | -10/Mines      | Entered Materials
 2530 | -9/Materials   | Evolved 2 slots: Utility x2
 2891 | -9/Materials   | Build established: Scavenger-Mutant
 3165 | -9/Materials   | Repaired Imp. EM Shotgun
 3230 | -9/Materials   | Lost 4 parts (2n2w)
 3913 | -9/Materials   | Discovered new exit (range 9)
 3987 | -9/Materials   | Build established: Mutant
 4112 | -9/Materials   | Destroyed 7 combat bots
 4377 | -9/Materials   | Discovered new exit (range 15)
 4573 | -9/Materials   | Discovered new exit (range 16)
 4722 | -9/Materials   | Discovered new exit (range 10)
 4760 | -9/Materials   | Entered Mines
 4782 | -9/Mines       | Learned location of Zion (-6)
 4838 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 4852 | -9/Mines       | Found Prototype Device
 5081 | -9/Mines       | Discovered new exit (range 9)
 5095 | -9/Mines       | Entered Materials
 5095 | -8/Materials   | Evolved 2 slots: Propulsion x2
 5180 | -8/Materials   | Garrison activated, responded to threat
 5258 | -8/Materials   | Lost 4 parts (1p3u)
 5517 | -8/Materials   | Discovered new exit (range 16)
 5548 | -8/Materials   | Build established: Scavenger-Mutant
 5589 | -8/Materials   | Discovered new exit (range 15)
 5735 | -8/Materials   | Repaired EM Pulse Cannon
 5775 | -8/Materials   | Repaired EM Pulse Cannon
 5824 | -8/Materials   | Discovered new exit (range 16)
 6056 | -8/Materials   | Discovered new exit (range 12)
 6753 | -8/Materials   | Build established: Mutant
 6938 | -8/Materials   | Discovered new exit (range 10)
 6970 | -8/Materials   | Entered Storage
 7050 | -8/Storage     | Lost 6 parts (2n3u1w)
 7132 | -8/Storage     | Met 01-MTF
 7489 | -8/Storage     | Discovered new exit (range 16)
 7681 | -8/Storage     | Repaired Corrupted Imp. Hover Unit
 7682 | -8/Storage     | Identified Exp. Sensor Array
 7711 | -8/Storage     | Repaired Hcp. Storage Unit
 7842 | -8/Storage     | Repaired Arm. Wheel
 7882 | -8/Storage     | Repaired Airjet
 7901 | -8/Storage     | Build established: Scavenger-Mutant
 7908 | -8/Storage     | Destroyed 01-MTF
 7973 | -8/Storage     | Entered Factory
 7973 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 8174 | -7/Factory     | Discovered new exit (range 15)
 8180 | -7/Factory     | Identified exit to Factory
 8215 | -7/Factory     | Discovered new exit (range 11)
 8215 | -7/Factory     | Identified exit to Lower Caves
 8552 | -7/Factory     | Core integrity fell below 50%
 8575 | -7/Factory     | Core integrity fell below 20%
 8582 | -7/Factory     | Lost 9 parts (1p6n2w)
 8646 | -7/Factory     | Entered Lower Caves
 8670 | -7/Lower Caves | Lost 3 parts (1n2u)
 8806 | -7/Lower Caves | Build established: Hacker-Mutant
 8873 | -7/Lower Caves | Spotted B-75 Beast
 8933 | -7/Lower Caves | Encountered a Warlord checkpoint
 8971 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  Schematic downloaded.
LOCATION=LOWER CAVES
GOAL=ESCAPE
08651_ System corrupted: Energy discharge (-35).
08715_ System corrupted: Component data lost.
08740_ JU-9KM(k) breaks down the debris.
08759_ Acquired derelict log, extracted data.
World map confirmed: -6/Zion.
08780_ System corrupted: Matter fused (-10).
08792_ JU-9KM(k) breaks down the debris.
08804_ System corrupted: Substantial component data lost.
08825_ Acquired 3 matter.
08873_ Acquired 5 matter.
08875_ System corrupted: Matter fused (-6).
08898_ System corrupted: Component data lost.
08911_ Acquired 8 matter.
08933_ JM-254(M): "Estimated chance of a MAIN.C patrol making it through
  here: 0%. Unless they've got a Behemoth in tow, in which case it's
  probably closer to 100%."
08937_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          14
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           33
Evasion (%)                56
Targeting Accuracy         8
Offensive Hacking          30
Authchip Count             6

 Item Schematics 
-----------------
         Hacking Suite | -9/Materials | Scanalyzed
       Imp. Ion Engine | -9/Materials | Scanalyzed
                  Maul | -9/Materials | Scanalyzed
    Lgt. Armor Plating | -9/Materials | Scanalyzed
             Heat Sink | -9/Materials | Scanalyzed
     Hcp. Storage Unit | -9/Materials | Hacked
     Huge Storage Unit | -9/Materials | Hacked
     Imp. Sensor Array | -8/Materials | Scanalyzed
 Hvy. Reactive Plating | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
   Imp. EM Shotgun | 42% | -9/Materials 
   EM Pulse Cannon | 38% | -8/Materials 
   EM Pulse Cannon | 53% | -8/Materials 
   Imp. Hover Unit | 94% | -8/Storage   | Corrupted
 Hcp. Storage Unit | 59% | -8/Storage   
        Arm. Wheel | 17% | -8/Storage   
            Airjet | 65% | -8/Storage   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalSensorLauncher
  Manual?         0
Play Time         01:22:26
  Cumulative      383.4 hours
  Start           2025.05.31 @ 20:20:05
  End             2025.05.31 @ 21:41:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           197
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          66
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d88180e-8560-42dc-bcf8-06121841a91b