Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 21:59:30 Player: ClassActJerk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (2255) 2255 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 6761 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 366 Met Imprinter 300 Was Imprinted 300 Friendly Fire -94 Cogmind --------- Core Integrity 0/850 Matter 225/500 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit High-capacity Matter Pod Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (10) --- Faulty Cooled Deuterium Engine Faulty Cooled Deuterium Engine Fusion Compressor Mining Laser Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Makeshift Weapon Shielding Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Plasma Cannon Minigun Gauss Rifle Flak Gun > --- INVENTORY -------- Zionite Weapon Casing Zionite Weapon Casing Dynamic Insulation System Mobile Refinery Mk. CCLXVII Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Minigun Mining Laser [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Protection Makeshift Weapon Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 75 | 5 5 3 8 3 7 44 Power 12 | 1 2 . 1 . 1 7 Engine 7 | 1 2 . 1 . 1 2 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 19 | 2 . . 4 . 4 9 Treads 12 | 2 . . . . 4 6 Leg 7 | . . . 4 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 1 1 2 . 15 Device 9 | . 1 . 1 1 . 6 Storage 4 | 1 . 1 . 1 . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 7 | . . . . . . 7 Artifact . | . . . . . . . Weapon 23 | 1 2 2 2 1 2 13 Energy Gun 4 | . 1 . 1 . . 2 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 11 | 1 1 1 . 1 2 5 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Parts Lost 37 | . . 1 1 . 2 33 Power 7 | . . . 1 . . 6 Propulsion 9 | . . 1 . . 1 7 Utility 11 | . . . . . . 11 Weapon 10 | . . . . . 1 9 Highest Loss Streak 8 | . . 1 1 . 1 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 6 | 3 4 4 6 6 8 7 Power . | . 1 1 . . . . Propulsion . | . . . 1 1 2 . Utility 1 | . . 1 1 1 3 2 Weapon 3 | 1 2 2 3 3 2 4 Tool/Special . | . . . . . . . Unused Backups 11 | . 2 . . 3 2 4 Power 5 | . 2 . . . . 3 Propulsion 4 | . . . . 3 1 . Utility . | . . . . . . . Weapon 2 | . . . . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 88 85 81 100 98 89 Engine 8 | . 14 11 10 11 11 2 Core 2 | . . . . . . 7 Treads 16 | . 28 21 7 . 20 19 Leg 8 | . . . 8 33 11 3 Device 8 | . 14 11 10 8 . 7 Storage 13 | . 14 11 11 13 22 13 Protection 3 | . . . . . . 8 Energy Gun 5 | . 1 . 3 11 11 4 Ballistic Gun 20 | . 15 30 26 22 21 16 Peak Build Rating 59 | 5 8 9 14 21 30 59 Average Rating 26 | 4 6 8 9 17 23 49 On Entrance 11 | . 5 8 8 14 17 30 Avg Prop Armor Cover (%) 3 | . . . 10 . . 3 Naked Turns . | . . . . . . . Heaviest Build 74 | 12 16 23 33 30 35 74 Greatest Support 104 | 40 40 40 30 30 76 104 Greatest Overweight (x) 12 | 3 . 1 2 . 9 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 6 7 6 10 8 10 10 Average Carried 6 | 3 4 4 6 6 8 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 8 | 4 5 5 8 8 8 4 Class Distribution -------------------- 33% | Scavenger-Tank 30% | Scavenger-Gunner 18% | Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2237 | 297 124 77 369 40 139 1191 Remotely . | . . . . . . . Salvage Created 2449 | 106 182 117 285 . 316 1443 Parts 142 | 5 16 16 20 . 10 75 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled 6 | . . . 6 . . . Retrieved Matter 71 | . . . 71 . . . Parts Self-Destructed 11 | . . . . 2 9 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 6 6 9 . 5 27 Guns 41 | . 6 2 8 . 5 20 Cannons 4 | . . . . . . 4 AOE 8 | . . 4 1 . . 3 Classes Destroyed 13 | 2 3 . 2 . 1 5 Worker 6 | . 1 2 1 . . 2 Builder 3 | . . . . . . 3 Tunneler 2 | 2 . . . . . . Recycler 3 | 1 . . 1 . . 1 Mechanic 1 | . . . . . . 1 Swarmer 18 | . 3 4 3 . 4 4 Grunt 15 | . 3 2 3 . . 7 Duelist 2 | . . . 1 . . 1 Specialist 4 | . . . . . . 4 Hunter 6 | . . . . . 1 5 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . . 1 Assembled 2 | . . . 2 . . . Best Kill Streak 7 | 2 7 6 5 . 4 4 Combat Bots Only 6 | . 6 4 3 . 4 4 Max Kills in Single Turn 3 | 1 2 2 3 . 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 586 | . 44 29 37 . 61 415 Missed 127 | . 6 9 12 . 19 81 Hits 459 | . 38 20 25 . 42 334 Melee 4 | . . . 2 . . 2 Projectile 455 | . 38 20 23 . 42 332 Critical Strikes 7 | . 1 . . . . 6 Actively Blocked 2 | . . . . . . 2 Part Disruptions 2 | . . . . . . 2 Actively Blocked 1 | . . . . . . 1 Damage Taken 7049 | . 343 176 379 . 648 5503 Core 1112 | . 77 31 97 . 49 858 Absorbed by Shields 652 | . . . . . . 652 Redirected to Shielding 496 | . . . . . . 496 Ignored by Resistances 132 | . . . . . . 132 Regen/Repaired (Parts) 17 | . . . . 17 . . Core Remaining (%) 74 | 100 69 . . . 55 . Volleys Fired 154 | 24 20 9 11 . 16 74 Largest 4 | 1 2 3 3 . 3 4 Hottest 207 | 20 60 70 130 . 131 207 Shots Fired 427 | 24 40 27 32 . 48 256 Gun 389 | 24 40 23 29 . 48 225 Cannon 24 | . . . . . . 24 Launcher 12 | . . 4 3 . . 5 Special 2 | . . . . . . 2 Kinetic 300 | 24 22 23 26 . 32 173 Thermal 102 | . 18 . 3 . 16 65 Explosive 12 | . . 4 3 . . 5 Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 11 | 5 6 9 6 . 9 11 Robot Miss Streak 10 | 6 2 1 2 . 5 10 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 . 2 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 274 | 13 26 15 18 . 31 171 Core Hits 188 | 4 11 14 17 . 23 119 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 3 | . . . . . . 3 Burn 1 | . . . . . . 1 Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5749 | 180 327 435 259 . 575 3973 Guns 4490 | 180 327 119 250 . 575 3039 Cannons 438 | . . . . . . 438 Explosions 821 | . . 316 9 . . 496 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3095 | 180 180 119 172 . 218 2226 Thermal 1750 | . 147 . 78 . 357 1168 Explosive 683 | . . 316 9 . . 358 Electromagnetic 221 | . . . . . . 221 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . . . 37 Message Errors 7 | . . . . . . 7 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 155 | . . . . . . 155 Projectiles 2 | . . . . . . 2 Explosions 153 | . . . . . . 153 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 819 | . . . 101 . . 718 Shots 13 | . . . 3 . . 10 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 588 | . 106 44 63 . 313 588 Average Temperature 155 | . 62 19 22 . 117 188 Received Heat Transfer 567 | . 96 48 78 . . 345 Effects 27 | . . . . . 3 24 Shutdowns 10 | . . . . . . 10 Energy Bleed 2 | . . . . . . 2 Interference 8 | . . . . . 3 5 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . . 2 Heat Transferred 3482 | . 325 . 175 . 800 2182 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 82 | 100 100 100 100 . . 63 Level 1 15 | . . . . . . 32 Level 2 2 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 486 | 5 145 146 137 . . 486 Initial 52 | . . 39 52 . . . Average 84 | . 20 13 20 . . 151 Influence Increases 1958 | 15 161 182 190 . 207 1203 Destroy 0b10 Robot/C 1180 | . 120 120 140 . 140 660 Destroy 0b10 Robot/NC 85 | 15 5 10 10 . 5 40 Destroy Leader 300 | . 20 30 20 . 30 200 Allied During Kill 53 | . . . . . 17 36 Disable Machine 150 | . 15 . . . . 135 Destroy Structure 130 | . 1 22 20 . . 87 Lose Combat Pursuer 60 | . . . . . 15 45 Influence Decreases 1565 | 15 66 143 223 101 207 810 Entered New Map 239 | . . 56 82 101 . . Time Decay 855 | 15 66 77 131 . 167 399 Lost Part 360 | . . 10 10 . 10 330 Lost Ally 111 | . . . . . 30 81 Squads Dispatched 23 | . 3 2 1 . . 17 Investigation 2 | . 1 . 1 . . . Extermination 5 | . . . . . . 5 Reinforcement 13 | . 2 2 . . . 9 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 1 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 9 8 9 . 8 50 Peak Tracking Total 5 | . 4 4 3 . 4 5 Tactical Retreats 4 | . . . 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 10 | . 1 . . . . 9 Max in Single Turn 4 | . 1 . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 6 . 1 . . . Successful 3 | . 2 . 1 . . . Failed 4 | . 4 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 15 | . 6 . . 2 . 7 Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 4 . 6 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 210 | . . . . 154 154 210 Highest-Rated Ally 70 | . . . . 39 39 70 Zionite Dispatches 2 | . . . . . . 2 Light 2 | . . . . . . 2 Total Orders . | . . . . . . . Ally Attacks 78 | . . . . . 13 65 Total Damage 1351 | . . . . . 192 1159 Kills 9 | . . . . . 2 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2891 | . 840 888 885 278 . . Seismic 2891 | . 840 888 885 278 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 1 | . . . . . . 1 Zionite Intel Received 1 | . . . . . . 1 Active Terminals 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7572 | 175 840 888 980 1001 848 2840 Spaces Moved 3035 | 78 234 163 301 755 435 1069 Core 43 | 23 . . . . 3 17 Treads 1822 | 55 234 163 203 . 277 890 Legs 1170 | . . . 98 755 155 162 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 Average Speed 157 | 142 160 171 216 120 150 169 Slowest Speed 650 | 200 160 240 260 120 500 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 33 19 46 75 51 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 135 | . . 18 24 . 1 92 Melee . | . . . . . . . Projectile 4 | . . . . . 1 3 AOE 131 | . . 18 24 . . 89 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5519 | 117 663 756 607 851 592 1933 Wait 2125 | 3 392 579 267 86 120 678 Move 3029 | 77 233 162 300 754 434 1069 Hop . | . . . . . . . Pick Up 76 | 8 8 2 8 4 7 39 Fast Attach 9 | 1 . . 3 . 3 2 Attach 63 | 4 5 1 5 1 2 45 Detach 5 | . . . 1 . . 4 Swap 16 | . . 2 7 2 2 3 Drop 42 | . 5 1 5 4 8 19 Fire 154 | 24 20 9 11 . 16 74 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 959 | -10/Materials | Discovered new exit (range 11) 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1417 | -9/Materials | Build established: Gunner 1864 | -9/Materials | Discovered new exit (range 16) 1904 | -9/Materials | Entered Mines 2191 | -9/Mines | Excavation squad dispatched 2191 | -9/Mines | A large section of the Mines collapsed 2321 | -9/Mines | Learned Materials garrison access intel 2394 | -9/Mines | Met a Derelict shopkeep closing up shop 2810 | -9/Mines | Build established: Scavenger-Gunner 2879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2884 | -9/Mines | Entered Zion 2938 | -7/Zion | Learned location of 1 exit from Factory 3002 | -7/Zion | Learned location of Armory (-3) 3089 | -7/Zion | Found Prototype Processor 3156 | -7/Zion | Found Prototype Device 3162 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3396 | -7/Zion | Learned location of Data Miner (-6) 3465 | -7/Zion | Met Imprinter 3486 | -7/Zion | Imprinted 3488 | -7/Zion | Declared Zion's savior 3794 | -7/Zion | Discovered new exit (range 10) 3885 | -7/Zion | Entered Proximity Caves 3885 | -6/Proximity Caves | Accompanied by 4 allies 4178 | -6/Proximity Caves | Lost 3 allies 4722 | -6/Proximity Caves | Discovered new exit (range 6) 4733 | -6/Proximity Caves | Entered Factory 4733 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4734 | -6/Factory | Identified exit to Lower Caves 4735 | -6/Factory | Identified Exp. Terrain Scan Processor 4837 | -6/Factory | Retrieved Zion intel report: Active Terminals 4838 | -6/Factory | Zion Light squad teleported in 5035 | -6/Factory | Build established: Scavenger-Tank 5395 | -6/Factory | Found Prototype Protection 5398 | -6/Factory | Found Prototype Protection 5865 | -6/Factory | Zion Light squad teleported in 6142 | -6/Factory | Terminal network hard line cut 6435 | -6/Factory | Identified Zio. Weapon Casing (x2) 6490 | -6/Factory | Lost 5 parts (1p1n3u) 6560 | -6/Factory | Garrison activated, responded to threat 7095 | -6/Factory | Lost 7 parts (1p3n3u) 7402 | -6/Factory | Lost 5 parts (1p1n1u2w) 7502 | -6/Factory | Core integrity fell below 50% 7536 | -6/Factory | Core integrity fell below 20% 7559 | -6/Factory | Lost 8 parts (2p1n3u2w) 7573 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07532_ Penetrated by Slug. 07533_ U-05 Engineer lays Concrete. 07535_ Penetrated by Slug. 07544_ Slug penetrates Wall. 07548_ Acquired Lyr. Medium Armor Plating. 07551_ Slug penetrates Construction Platform. 07551_ Slug penetrates Wall. 07556_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5M. 07556_ Slug penetrates Construction Platform. 07556_ Penetrated by Slug. 07557_ POMCYJPKY9WFUNC9JS|U =2ZJMDFHZ= 07559_ Penetrated by Slug. 07559_ Slug penetrates Construction Platform. 07562_ Acquired Unknown Piercing Weapon. 07562_ Penetrated by Slug. 07563_ Identified Hvy. Pick. 07566_ Slug penetrates Construction Platform. 07569_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????########?????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """" #????????????? | | ???????????????????????# """" #????????????? | | ???????????????????????# """" #????????????? | | ???????????????????????# """" #????????????? | | ??? ???????????????????# @"""" +????????????? | | ??? "??????????????????# """ #???????#????? | | ??? "??????????????????# hh"" #?????? #????? | | ??? ??????????????????# !#?????? #????? | | ??#"#????##+###????#########+########## #????? | | ??# #???? ! #????? | | ??# #???? ????######## #????? | | ??# ####? ??????????# ! #????? | | ??# #T ## ^ ???????????# ! #????? | | ### ##+########### #????? | | ## # # #????? | | # # ^ "" # #????? | | # ^ # Y" # #????? | | # " # #????? | | # # #!= #????? | | + / #!=! +????? | | # #=%* ##+#????? | | # %+ #???????? | | # # ! #???????? | | # """ # ! ! #???????? | | ### ##+## # """ / * #???????? | | ! # # # #???????? | | "" # ######### #???????? | | " # # #???????? | | ^ # # ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive IFF Parser | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Deductive Reasoning Challenges ------------ None Game ------ Seed AntimatterAngularMount Manual? 0 Play Time 00:54:26 Cumulative 27.4 hours Start 2025.11.14 @ 21:04:16 End 2025.11.14 @ 21:59:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea9eef1c-7485-4549-944e-fa00ad18a803