Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 19:44:32 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (213) 1065 Value Destroyed (5733) 5733 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2374) 2374 TOTAL SCORE: 13932 Bonus ------- High Alert Combat Kills 1081 Follower Combat Kills 271 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -178 Cogmind --------- Core Integrity 522/850 Matter 257/300 Energy 50/100 System Corruption 2% Temperature Cool (0) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (7) ------ Advanced Terrain Scanner Transport Network Coupler Advanced Targeting Computer Hacking Suite System Guard System Guard > --- WEAPON (2) ------- Maul > --- INVENTORY (5) ---- Layered Medium Armor Plating Advanced Powered Armor Cooled Plasma Cannon Long-range Missile Launcher Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Airjet Airjet Airjet Gravmag System Cooled Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Core Analyzer Improved Utility Shielding Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Light Fission Core Armored Wheel Armored Huge Wheel Advanced Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Layered Medium Armor Plating Long-range Missile Launcher Force Lance [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Medium Armor Plating Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 . . 2 2 . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . . . . . . Utility 5 | . . 1 . . 1 1 . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 193 | 7 13 38 23 13 47 12 1 . 17 12 3 7 Power 14 | 1 2 3 1 1 1 1 . . . 4 . . Engine 12 | 1 2 3 1 1 1 1 . . . 2 . . Core 2 | . . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 48 | 2 2 6 6 5 10 2 1 . 10 3 . 1 Treads 22 | . 2 6 6 3 4 . . . 1 . . . Leg 3 | 2 . . . . 1 . . . . . . . Wheel 8 | . . . . 2 4 . . . 1 1 . . Hover 10 | . . . . . . . . . 8 2 . . Flight 5 | . . . . . 1 2 1 . . . . 1 Utility 53 | 2 2 13 4 4 10 7 . . 3 4 1 3 Device 14 | 1 1 4 2 2 3 . . . . . . 1 Storage 7 | 1 . 3 1 . . 1 . . 1 . . . Processor 9 | . . . . . 2 3 . . . 1 1 2 Hackware 4 | . . . . 1 3 . . . . . . . Protection 19 | . 1 6 1 1 2 3 . . 2 3 . . Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 7 16 12 3 26 2 . . 4 1 2 3 Energy Gun 6 | . . . . . 6 . . . . . . . Energy Cannon 11 | . . . 2 1 6 . . . . . . 2 Ballistic Gun 18 | 2 4 9 1 . . 1 . . 1 . . . Ballistic Cannon 20 | . 1 3 7 1 8 . . . . . . . Launcher 14 | . 1 4 1 . 5 . . . 2 . . 1 Special Weapon 4 | . 1 . 1 1 . . . . . . 1 . Impact Weapon 3 | . . . . . . 1 . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 2 . . . 2 . 2 Corrupted Parts 2 | . . . . 2 . . . . . . . . System Corruption 19 | . . . . 19 . . . . . . . . Parts Lost 42 | . 1 3 . 2 18 . . . 7 8 . 3 Power 5 | . . 1 . . 2 . . . 1 1 . . Propulsion 13 | . . . . . 4 . . . 3 5 . 1 Utility 14 | . 1 2 . 2 5 . . . 2 1 . 1 Weapon 10 | . . . . . 7 . . . 1 1 . 1 Highest Loss Streak 12 | . 1 2 . 1 12 . . . 3 4 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 99 99 88 63 85 . 86 78 53 58 Engine 9 | . 14 10 11 11 8 1 7 . 5 1 . . Treads 22 | . 15 33 32 31 11 . . . 1 . . . Leg 1 | . 12 . . . . . . . . . . . Wheel 3 | . . . . 1 16 . . . 1 2 . . Hover 2 | . . . . . . . . . 22 20 6 2 Device 8 | . 13 6 10 10 7 . . . . . . . Storage 10 | . 14 11 11 11 8 . . . 3 6 . . Processor 4 | . . . . . 8 12 23 . 19 19 26 36 Hackware 1 | . . . . . . 15 15 . 7 6 6 6 Protection 9 | . . 13 11 10 8 4 . . 5 10 2 . Ballistic Gun 5 | . 26 13 . . . 7 7 . 5 . . . Ballistic Cannon 11 | . 1 7 21 20 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 14 15 97 105 107 108 15 13 13 31 31 8 8 Greatest Support 60 | 20 40 60 60 60 52 16 16 16 41 42 9 9 Greatest Overweight (x) 8 | 2 . 1 1 8 4 . . . 2 2 . . Average Overweight (x) . | . . . . 1 2 . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 5 5 5 10 10 5 5 Average Capacity 18 | 7 8 17 22 25 24 5 5 5 7 10 5 5 Most Carried 25 | 5 8 20 25 25 25 5 5 5 10 10 5 5 Average Carried 18 | 3 7 16 22 24 24 3 5 5 6 8 4 4 Final Capacity 25 | 8 8 20 25 25 5 5 5 5 10 10 5 5 Final Carried 25 | 5 8 20 25 25 5 5 5 5 10 8 5 5 Class Distribution -------------------- 75% | Mutant 9% | Bothacker-Mutant 8% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Matter Collected 5003 | 252 529 1022 869 535 1124 56 . . 313 209 . 94 Remotely . | . . . . . . . . . . . . . Salvage Created 7641 | 135 814 1626 1328 979 1931 56 . . 308 280 . 184 Parts 430 | 13 55 92 84 60 86 4 . . 25 . . 11 Haulers Intercepted 19 | . 2 4 6 . 4 1 . . . 1 . 1 Recyclers Shooed 15 | 1 2 7 3 . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Combat Hostiles Destroyed 134 | . 15 28 21 21 34 . . . 11 . . 4 Melee 3 | . . . . . . . . . 3 . . . Guns 32 | . 14 12 . . 6 . . . . . . . Cannons 62 | . 1 1 21 21 18 . . . . . . . AOE 33 | . . 15 . . 7 . . . 7 . . 4 Classes Destroyed 18 | 2 7 4 1 . 2 . . . 2 . . . Worker 13 | . . 4 3 . 4 . . . . 2 . . Builder 4 | . 2 . . . 2 . . . . . . . Tunneler 4 | 3 1 . . . . . . . . . . . Hauler 19 | . 2 4 6 . 4 1 . . . 1 . 1 Recycler 19 | 1 1 6 7 . 3 . . . . 1 . . Mechanic 2 | . 1 1 . . . . . . . . . . Operator 4 | . 1 . . . 3 . . . . . . . Watcher 13 | . 2 4 2 . 3 . . . . 1 . 1 Swarmer 39 | . 6 12 4 5 2 . . . 6 . . 4 Cutter 4 | . . . . . . . . . 4 . . . Grunt 56 | . 9 8 9 11 19 . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . Duelist 4 | . . 1 . . 3 . . . . . . . Protector 2 | . . 1 . . 1 . . . . . . . Sentry 25 | . . 6 7 6 6 . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 1 | . . . 1 . . . . . . . . . Best Kill Streak 8 | 2 6 8 8 3 7 1 . . 6 2 . 6 Combat Bots Only 7 | . 6 5 7 3 5 . . . 6 . . 4 Max Kills in Single Turn 4 | 1 1 4 2 1 2 1 . . 4 1 . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 4 . . 2 . . . 4 . . 4 Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Damage Taken 7217 | . 458 836 522 449 2536 17 . . 957 1182 . 260 Core 1348 | . 90 131 76 62 426 . . . 235 194 . 134 Absorbed by Shields 573 | . . 13 198 173 189 . . . . . . . Redirected to Shielding 118 | . . 52 . . . . . . . 66 . . Regen/Repaired (Parts) 118 | . . 59 59 . . . . . . . . . Core Remaining (%) 56 | 100 64 . . 32 22 . . . 66 . . . Volleys Fired 519 | 16 90 101 82 85 139 . . . 5 . . 1 Largest 2 | 2 2 2 2 2 2 . . . 1 . . 1 Hottest 136 | 40 100 78 112 78 136 . . . 43 . . 43 Shots Fired 958 | 32 173 198 154 134 261 . . . 5 . . 1 Gun 426 | 32 160 170 . . 63 . . . 1 . . . Cannon 487 | . 8 23 150 113 193 . . . . . . . Launcher 17 | . 1 5 1 . 5 . . . 4 . . 1 Special 28 | . 4 . 3 21 . . . . . . . . Kinetic 801 | 32 168 193 144 99 164 . . . 1 . . . Thermal 38 | . 4 . 3 21 10 . . . . . . . Explosive 17 | . 1 5 1 . 5 . . . 4 . . 1 Electromagnetic 102 | . . . 6 14 82 . . . . . . . Robot Hit Streak 22 | 6 17 11 22 12 14 . . . 2 . . . Robot Miss Streak 6 | 5 4 4 4 4 6 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 607 | 17 104 114 85 82 180 2 . . 11 10 . 2 Core Hits 315 | 8 47 70 44 30 95 1 . . 13 1 . 6 Critical Kills 4 | . 1 . . . . . . . 2 1 . . Critical Parts Destroyed 8 | . 2 . . . . . . . 1 3 . 2 Critical Strikes 23 | . 3 . 3 2 6 . . . 3 4 . 2 Destroy 3 | . 3 . . . . . . . . . . . Blast 9 | . . . 3 1 5 . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . Smash 9 | . . . . . . . . . 3 4 . 2 Sever 1 | . . . . 1 . . . . . . . . Melee Attacks 46 | . . . . . 1 2 . . 21 19 . 3 Impact 45 | . . . . . . 2 . . 21 19 . 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 2 . . . 6 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14947 | 193 1118 2561 2015 1862 4803 169 . . 1134 756 . 336 Guns 3983 | 193 1029 1455 . . 1287 . . . 19 . . . Cannons 6688 | . 84 281 1961 1590 2772 . . . . . . . Explosions 2481 | . 5 825 . 68 744 . . . 593 . . 246 Melee 1537 | . . . . . . 169 . . 522 756 . 90 Ramming 42 | . . . 42 . . . . . . . . . Kinetic 8480 | 193 1113 1736 1843 1278 2298 . . . 19 . . . Thermal 792 | . . . 12 272 508 . . . . . . . Explosive 1876 | . 5 652 . . 380 . . . 593 . . 246 Electromagnetic 2220 | . . 173 118 312 1617 . . . . . . . Impact 1537 | . . . . . . 169 . . 522 756 . 90 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . 7 1 1 20 1 . . . . 8 18 18 Average Corruption 2 | . 3 1 1 2 1 . . . . 2 16 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . 10 4 21 18 . . . . . 6 7 2 Message Errors 15 | . 3 2 6 2 . . . . . 1 1 . Matter Fused 13 | . 2 . 5 2 . . . . . 2 2 . Heat Flow Errors 12 | . 1 . 5 4 . . . . . . 1 1 Energy Discharges 9 | . 2 . 1 6 . . . . . . . . Parts Rejected 2 | . 1 . . . . . . . . 1 . . Data Loss (minor) 8 | . . . 3 3 . . . . . . 1 1 Data Loss (major) 4 | . . 1 . 1 . . . . . 2 . . Misfires 1 | . . 1 . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 699 | . . . 13 39 46 . . . 97 414 . 90 Projectiles 63 | . . . 13 39 11 . . . . . . . Explosions 35 | . . . . . 35 . . . . . . . Melee 601 | . . . . . . . . . 97 414 . 90 Knockbacks 46 | . 2 . 12 7 21 1 . . 1 2 . . Impact 4 | . . . . . . 1 . . 1 2 . . Kinetic 38 | . 2 . 12 7 17 . . . . . . . Secondary 4 | . . . . . 4 . . . . . . . Self-Inflicted Damage 245 | . . 107 . . 138 . . . . . . . Shots 8 | . . 4 . . 4 . . . . . . . Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 982 | . 195 50 313 310 280 . . . 982 . 157 82 Average Temperature 86 | . 33 9 105 86 77 . . . 297 . 83 45 Received Heat Transfer 2003 | . 186 245 163 164 936 . . . . 264 . 45 Effects 22 | . . . 1 2 6 . . . 13 . . . Energy Bleed 3 | . . . 1 . 2 . . . . . . . Interference 6 | . . . . 2 4 . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 4 | . . . . . . . . . 4 . . . Damage (major) 6 | . . . . . . . . . 6 . . . Damage (core) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 3 3 . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . Parts Fried 34 | . . 3 2 2 14 . . . 2 7 . 4 Impact Corruptions 18 | . . . . . . . . . 5 10 . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1505 | . . . 37 803 665 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 . 1 6 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Peak Influence 1142 | 20 418 648 349 1142 1008 471 224 156 621 463 150 269 Initial 556 | . 13 127 238 185 556 449 164 156 109 325 140 105 Average 483 | 6 252 424 196 869 786 457 210 156 321 363 133 176 Maximum Alert Level 4 | . 2 2 1 4 3 2 1 . 2 2 . 1 Low Security (%) 18 | 100 15 15 46 . . . 17 100 39 . 100 54 Level 1 32 | . 81 28 53 6 . . 82 . 16 80 . 45 Level 2 20 | . 3 56 . 6 28 100 . . 43 19 . . Level 3 24 | . . . . 63 71 . . . . . . . Level 4 4 | . . . . 23 . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Squads Dispatched 21 | . 3 2 1 . 8 . . . 2 5 . . Investigation 7 | . 2 1 1 . 1 . . . . 2 . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 8 | . 1 . . . 3 . . . 2 2 . . Assault 5 | . . 1 . . 4 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Distress Signals 12 | . 3 3 1 . 3 1 . . . . . 1 Communications Jammed 1 | . . . . . 1 . . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . . Times Spotted 279 | . 33 42 25 34 79 2 6 . 24 17 6 11 Peak Tracking Total 12 | . 6 5 6 10 12 3 6 . 4 8 6 9 Tactical Retreats 25 | . 2 1 3 . 5 . . . 8 5 . 1 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Traps Triggered 21 | . 4 . 1 9 1 1 . . 1 4 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . Reused 6 | . . 3 . . . . . . 3 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 7 | . . . . . . . . . 7 . . . Triggered 7 | . . 4 . . . . . . 3 . . . Most Traps Carried 3 | . . . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Machines Disabled 18 | . . 3 3 3 6 . . . 3 . . . Max in Single Turn 2 | . . 1 1 1 2 . . . 1 . . . Garrison Relay 3 | . . . . 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . 7 . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Machines Accessed 47 | . 7 9 15 . 6 1 . 1 . 7 . 1 Terminals 34 | . 5 7 12 . 5 . . 1 . 3 . 1 Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations 3 | . . 1 1 . 1 . . . . . . . Recycling Units 5 | . 2 1 1 . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 149 | . 18 35 53 . 20 2 . 1 . 18 . 2 Successful 83 | . 8 22 37 . 6 2 . 1 . 6 . 1 Failed 65 | . 10 12 16 . 14 . . . . 12 . 1 Catastrophic 9 | . 2 1 1 . 3 . . . . 2 . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 90 | . 7 22 29 . 18 . . . . 12 . 2 Terminals 111 | . 12 31 39 . 19 . . 1 . 7 . 2 Fabricators 10 | . . . . . . . . . . 10 . . Repair Stations 7 | . . 2 4 . 1 . . . . . . . Recycling Units 13 | . 6 2 3 . . 2 . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 7 | . . . 7 . . . . . . . . . Terminal Hacks 39 | . 3 11 19 . 3 . . 1 . 2 . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 4 | . 1 1 2 . . . . . . . . . Robot Schematic 2 | . . . 2 . . . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . Prototype ID Bank 7 | . 2 3 2 . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 5 | . . 1 3 . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . . 1 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . 2 4 . . . . . . . . . Scan Component 3 | . . 1 2 . . . . . . . . . Repair 3 | . . 1 2 . . . . . . . . . Recycling Unit Hacks 5 | . 1 1 1 . . 2 . . . . . . Retrieve Components 5 | . 1 1 1 . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 32 | . 4 8 12 . 3 . . . . 4 . 1 Terminals 22 | . 2 7 8 . 3 . . . . 1 . 1 Track 8 | . 1 3 3 . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 Botnet 10 | . 1 4 4 . 1 . . . . . . . Operators 3 | . . . 1 . 1 . . . . 1 . . Fabricators 3 | . . . . . . . . . . 3 . . Fabnet 2 | . . . . . . . . . . 2 . . Overload 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 1 1 . . . . . . . . . Tunnel 4 | . 2 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . . Restock 1 | . . . 1 . . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . . Intercept 1 | . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 7 8 12 . 6 . . . . 5 . 1 Full Trace Events 2 | . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 1 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . . . . . Time 90 | . . 32 58 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 25 | . 9 7 9 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . overwrite_iff 1 | . . . . . 1 . . . . . . . Relay Couplers Released 16 | . . . 4 12 . . . . . . . . Machine Destruction 12 | . . . . 12 . . . . . . . . Programmers 4 | . . . 4 . . . . . . . . . Attached 2 | . . . . 1 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Total Allies 15 | . . . 10 . 3 . . . . . 1 1 Largest Group 10 | . . . 10 10 1 . . . . . 1 1 Highest-Rated Group 88 | . . . 88 88 21 . . . . . 31 26 Highest-Rated Ally 31 | . . . 16 16 21 . . . . . 31 26 Total Orders 9 | . . . 3 4 2 . . . . . . . STAY 2 | . . . 2 . . . . . . . . . ROAM 2 | . . . . 2 . . . . . . . . FOLLOW 4 | . . . 1 2 1 . . . . . . . DROP 1 | . . . . . 1 . . . . . . . Ally Attacks 90 | . . . . 77 2 . . . . . 11 . Total Damage 889 | . . . . 668 33 . . . . . 188 . Kills 15 | . . . . 15 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Robot Analysis Total 2 | . . 1 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Turns Passed 10245 | 137 1151 1813 2139 1958 1693 134 74 9 437 537 79 84 Spaces Moved 5510 | 65 580 743 734 710 858 258 183 27 370 709 139 134 Core 27 | 7 . . . . 1 . . . . . . 19 Treads 2419 | . 325 743 734 617 . . . . . . . . Legs 316 | 58 255 . . . 3 . . . . . . . Wheels 1179 | . . . . 93 832 . . . 81 173 . . Hover 1017 | . . . . . . . . . 284 536 139 58 Flight 552 | . . . . . 22 258 183 27 5 . . 57 Fastest Speed 32 | 50 120 160 160 150 40 32 32 32 32 42 50 35 Average Speed 142 | 118 142 188 239 229 133 35 32 32 70 62 50 43 Slowest Speed 240 | 150 160 240 240 240 150 40 32 32 120 150 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 83 49 92 73 77 8 72 1 98 22 79 7 Regions Visited 12 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 1 . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . 1 . . . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 38 | . 9 4 . . 16 . . . 3 6 . . Terrain Destroyed 198 | . 11 25 15 . 69 . . . 62 6 . 10 Melee 9 | . . . . . . . . . 3 6 . . Projectile 15 | . 4 1 3 . 7 . . . . . . . AOE 174 | . 7 24 12 . 62 . . . 59 . . 10 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac DSF Fac Was Fac Total 6896 | 92 740 991 955 887 1146 295 197 26 501 766 149 151 Wait 343 | . 42 46 82 41 47 16 12 . 52 4 . 1 Move 5498 | 64 579 742 733 709 855 258 182 26 369 709 138 134 Hop 1 | . . . . . 1 . . . . . . . Pick Up 109 | 5 8 27 14 9 18 2 1 . 16 6 2 1 Fast Attach 76 | 7 3 10 4 4 16 9 1 . 10 5 2 5 Attach 41 | . 3 4 . 3 15 3 . . 4 6 1 2 Detach 12 | . . 3 . . 2 2 . . 2 1 1 1 Swap 76 | . 7 24 19 6 16 . . . 3 1 . . Drop 131 | . 8 34 19 14 25 3 1 . 12 7 5 3 Fire 519 | 16 90 101 82 85 139 . . . 5 . . 1 Melee 46 | . . . . . 1 2 . . 21 19 . 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . Escape Stasis 24 | . . . . 16 . . . . . 8 . . Rewire 11 | . . . . . 11 . . . . . . . Trap 7 | . . . . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 10) 774 | -10/Materials | Discovered new exit (range 15) 1278 | -10/Materials | Discovered new exit (range 5) 1289 | -10/Materials | Entered another Materials area 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1556 | -9/Materials | Identified exit to Mines 1556 | -9/Materials | Identified exit to Storage 1903 | -9/Materials | Discovered new exit (range 18) 1903 | -9/Materials | Central database locked down 2489 | -9/Materials | First assault squad dispatched 2724 | -9/Materials | Discovered new exit (range 15) 2859 | -9/Materials | Build established: Scavenger-Mutant 3043 | -9/Materials | Repaired Med. Armor Plating 3102 | -9/Materials | Entered Storage 3222 | -9/Storage | Build established: Mutant 3819 | -9/Storage | Repaired Shield Generator 3846 | -9/Storage | Repaired Lgt. Treads 4270 | -9/Storage | Discovered new exit (range 16) 4665 | -9/Storage | Destroyed 7 combat bots 5047 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5128 | -9/Storage | Identified exit to Garrison 5172 | -9/Storage | Core integrity fell below 50% 5241 | -9/Storage | Entered Garrison 5241 | -9/Garrison | Accompanied by 10 allies 5346 | -9/Garrison | Triggered checkpoint 5353 | -9/Garrison | Build established: Commander-Mutant 5354 | -9/Garrison | Triggered checkpoint 5396 | -9/Garrison | Triggered checkpoint 5396 | -9/Garrison | Triggered checkpoint 5484 | -9/Garrison | Discovered new exit (range 8) 5636 | -9/Garrison | Triggered checkpoint 5688 | -9/Garrison | Discovered new exit (range 8) 5693 | -9/Garrison | Build established: Mutant 5722 | -9/Garrison | Installed Relay Interface Framework 5800 | -9/Garrison | Garrison Relay disabled 6064 | -9/Garrison | Triggered checkpoint 6136 | -9/Garrison | Garrison Relay disabled 6346 | -9/Garrison | Discovered new exit (range 8) 6412 | -9/Garrison | Triggered checkpoint 6704 | -9/Garrison | Triggered checkpoint 6748 | -9/Garrison | Garrison Relay disabled 7025 | -9/Garrison | System corruption reached 10% 7199 | -9/Garrison | Entered Materials 7199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7494 | -8/Materials | Discovered new exit (range 3) 7599 | -8/Materials | First assault squad dispatched 8146 | -8/Materials | Build established: Bothacker-Mutant 8871 | -8/Materials | Core integrity fell below 50% 8873 | -8/Materials | Released all parts (4) 8882 | -8/Materials | Discovered new exit (range 14) 8892 | -8/Materials | Entered Factory 8892 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8910 | -7/Factory | Lost 12 parts (2p4n2u4w) 9026 | -7/Factory | Sucked down chute 9026 | -7/Factory | Entered Waste 9032 | -7/Waste | Spotted C-40 Crusher 9036 | -7/Waste | Spotted C-40 Crusher 9036 | -7/Waste | Spotted C-40 Crusher 9036 | -7/Waste | Spotted C-40 Crusher 9048 | -7/Waste | Spotted C-40 Crusher 9057 | -7/Waste | Spotted C-40 Crusher 9061 | -7/Waste | Discovered new exit (range 10) 9100 | -7/Waste | Entered Factory 9101 | -7/Factory | Identified exit to DSF 9109 | -7/Factory | Entered DSF 9184 | -7/DSF | Additional patrols routed to DSF 9302 | -7/DSF | Discovered new exit (range 14) 9385 | -7/DSF | Lost 3 parts (2n1u) 9430 | -7/DSF | Sterilization system engaged 9450 | -7/DSF | Ambient heat levels rising (+10) 9465 | -7/DSF | Ambient heat levels rising (+10) 9480 | -7/DSF | Ambient heat levels rising (+10) 9495 | -7/DSF | Ambient heat levels rising (+10) 9510 | -7/DSF | Ambient heat levels rising (+10) 9525 | -7/DSF | Ambient heat levels rising (+10) 9540 | -7/DSF | Ambient heat levels rising (+10) 9546 | -7/DSF | Entered Factory 9546 | -6/Factory | Evolved 2 slots: Utility x2 9737 | -6/Factory | Build established: Mutant 9892 | -6/Factory | Lost 4 parts (3n1u) 9959 | -6/Factory | Lost 3 parts (1p1n1w) 9964 | -6/Factory | Spotted B-75 Beast 10083 | -6/Factory | Sucked down chute 10083 | -6/Factory | Entered Waste 10084 | -6/Waste | Met a frightened Derelict 10089 | -6/Waste | Spotted C-40 Crusher 10092 | -6/Waste | Spotted C-40 Crusher 10092 | -6/Waste | Spotted C-40 Crusher 10098 | -6/Waste | EMP discharged 10098 | -6/Waste | System corruption reached 10% 10118 | -6/Waste | Spotted C-40 Crusher 10130 | -6/Waste | Found Broken Adv. Powered Armor 10138 | -6/Waste | Spotted C-40 Crusher 10149 | -6/Waste | Spotted C-40 Crusher 10154 | -6/Waste | Discovered new exit (range 14) 10162 | -6/Waste | Entered Factory 10246 | -6/Factory | Self-destructed Last Messages --------------- 10232_ A-15 Conveyor system terminally corrupted. 10232_ Transport Network Coupler fried. 10232_ Imp. Ion Engine fried. 10234_ Acquired 94 matter. 10235_ Acquired Prototype Energy Cannon. 10235_ Identified Cld. Plasma Cannon. 10235_ Transport Network Coupler broken. 10235_ Malfunction: Power surge. 10235_ R-10 Processor collects Corrupted Lrg. Storage Unit. 10236_ Dropped Faulty Cld. Plasma Cannon. 10237_ Acquired Prototype Energy Cannon. 10237_ Identified Cld. Particle Cannon. 10239_ Dropped Cld. Particle Cannon. 10239_ R-10 Processor collects Faulty Cld. Plasma Cannon. 10240_ System corrupted: Component data lost. 10240_ Discarded Core Analyzer. 10242_ Acquired Cld. Plasma Cannon. 10242_ R-10 Processor collects Cld. Particle Cannon. 10243_ Administrator 5a destroyed. 10245_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????#+###### ??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# ?????????? ??????????????? | | ??############## ??????????????????????????? | | ??# # #???????????????????????????? | | ??# # #?##+##########?????????????? | | ??# # #? ?????????????? | | ??# # # +????????????? | | ??# # # #????????????? | | ??# / + #????????????? | | ??# # # #????????????? | | ### # # #????????????? | | + ! # ####+####+#####?????????????? | | ### # #?????????????????? | | ??# # ! #?????????????????? | | ??# # /%= #?????????????????? | | ??##+########### * % #?????????????????? | | ???? ??????????# ##????????????????? | | ???????????????# ] ###+##+##+##????????????????? | | ####???????????# ] #?# @ #??#?????????????? | | ???????? #?# """"u#????????????????? | | ????? #?# """" #????????????????? | | """ [! #?# """" ?????????????????? | | """ [! #?# """"??????????????????? | | """ #?# """"??????????????????? | | ###+####?# """"??????????????????? | | """ """ ?? ?????# ] """???????????????????? | | """ """ ?? ?????# ????????????????????? | | """ """ ?? ?????###+##????????????????????? | | ?? ???????????????????????????????? | | ""% """ ?? ???????????????????????????????? | | """ """ ??? ???????????????????????????????? | | """ """? #???? ???????????????????????????????? | | #????? ????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ ""??????????????????????????????????????????? | | """ """ ??????? ???????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ######+##+####???????????????????????????????????? | | #? ??????????????????????????????????? | | #? ??????????????????????????????????? | | # ?????????????????????????????????? | | # ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 16 Armor Coverage 450 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Storage | Hacked EMP Blaster | -9/Storage | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceWaveStorm Manual? 0 Play Time 01:13:21 Cumulative 571.4 hours Start 2022.03.31 @ 18:27:18 End 2022.03.31 @ 19:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 359 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/0/1/0/0/0/0 Lore% 85 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 842defb5-5fee-43ab-8e0e-851b114eabac