Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 11:15:34 Player: Jamuson Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (200) 1000 Value Destroyed (7848) 7848 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2969) 2969 TOTAL SCORE: 15877 Bonus ------- High Alert Combat Kills 531 Follower Combat Kills 154 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 129/150 System Corruption 0% Temperature Critical (502) Movement Treading (385) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Advanced Treads Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Heavy EM Pulse Gun High-powered Field Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Compact Matter Pod (150) Experimental Sensor Array Improved Signal Interpreter Recoil Stabilizer Relay Coupler [NC] (37) Relay Coupler [NC] (38) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (22) Cooled Particle Cannon Gauss Rifle Heavy Rocket Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Field Laser Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Armored Wheel Compact Matter Pod Experimental Sensor Array Improved Signal Interpreter Recoil Stabilizer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Cooled Particle Cannon Gauss Rifle Great Axe [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 2 | . . . 1 . . . . . 1 . . . Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 129 | 2 10 2 30 . 11 4 8 14 3 24 21 . Power 12 | . 1 . 3 . . . 1 1 . 4 2 . Engine 9 | . 1 . 3 . . . 1 1 . 1 2 . Core 3 | . . . . . . . . . . 3 . . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 . 1 4 . 3 2 3 . 2 10 6 . Treads 10 | . . . 1 . 2 1 2 . 2 1 1 . Leg 10 | . . . . . . . . . . 9 1 . Wheel 13 | 2 . 1 3 . 1 1 1 . . . 4 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | . 2 . 3 . 3 1 1 3 1 3 6 . Device 6 | . . . . . . . . . . 2 4 . Storage 2 | . 1 . . . . . . . . . 1 . Processor . | . . . . . . . . . . . . . Hackware 1 | . . . 1 . . . . . . . . . Protection 14 | . 1 . 2 . 3 1 1 3 1 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 61 | . 7 1 20 . 5 1 3 10 . 7 7 . Energy Gun 13 | . 5 . 2 . . . . . . 4 2 . Energy Cannon 2 | . . . 1 . . . . . . . 1 . Ballistic Gun 37 | . 1 . 16 . 4 1 3 7 . 1 4 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 1 1 . . . . 3 . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 . . . . . . . 2 . Parts Lost 52 | . 2 1 8 . 5 2 4 3 . 25 2 . Power 6 | . 1 . 1 . . . 1 . . 3 . . Propulsion 14 | . 1 . 2 . 1 . 1 . . 8 1 . Utility 11 | . . . 2 . 2 1 . 1 . 4 1 . Weapon 21 | . . 1 3 . 2 1 2 2 . 10 . . Highest Loss Streak 12 | . 1 1 5 . 2 2 1 2 . 12 2 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 83 82 100 95 97 96 99 94 72 95 100 Engine 9 | . 13 14 10 11 9 9 8 9 7 1 5 7 Treads 9 | . . . 3 11 16 18 18 18 23 4 . 7 Leg 3 | . . . . . . . . . . 19 17 . Wheel 10 | . 14 16 12 11 9 8 7 9 7 . 12 23 Device 1 | . . . . . . . . . . 3 8 7 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 7 Hackware 7 | . . . 6 11 9 9 9 9 7 7 7 7 Protection 8 | . 13 14 5 11 8 7 9 8 9 4 5 7 Energy Gun 3 | . 19 19 . . . . . . . 5 4 15 Ballistic Gun 25 | . 7 . 30 33 33 34 34 35 30 6 17 15 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 68 | 11 31 31 40 40 44 44 43 43 41 44 68 68 Greatest Support 66 | 20 20 20 24 12 44 66 66 42 12 45 64 48 Greatest Overweight (x) 11 | . 3 3 11 3 3 3 3 3 3 3 4 1 Average Overweight (x) 1 | . 1 1 2 3 1 1 1 . 3 . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 8 14 15 15 15 15 15 15 15 15 15 17 20 Most Carried 18 | 6 13 13 15 15 15 15 15 15 14 14 18 18 Average Carried 13 | 3 8 12 11 14 14 13 14 14 14 11 15 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 Final Carried 18 | 2 12 13 15 15 14 14 15 15 14 12 18 18 Class Distribution -------------------- 45% | Scavenger-Tank 14% | Mutant 12% | Tank 10% | Gunner 9% | Scavenger-Mutant 4% | Bothacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Tank | -7/Factory Bothacker-Tank | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 5184 | 220 385 8 1063 122 718 419 415 843 175 382 434 . Remotely . | . . . . . . . . . . . . . Salvage Created 8161 | . 571 94 1915 194 1236 721 600 930 239 814 682 165 Parts 440 | . 30 10 117 11 62 38 51 51 13 31 23 3 Haulers Intercepted 8 | . 2 . 3 . 1 . 1 . 1 . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 161 | . 14 4 32 4 20 18 11 25 2 18 10 3 Melee 8 | . . . . . . . . . . 6 2 . Guns 131 | . 8 3 28 4 20 18 11 20 2 8 6 3 Cannons 6 | . . . 4 . . . . . . . 2 . AOE 16 | . 6 1 . . . . . 5 . 4 . . Classes Destroyed 14 | . 6 . 4 2 1 . . . . . 1 . Worker 7 | . 1 . . . 1 . 1 . 4 . . . Builder 2 | . . . 1 . 1 . . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . . Hauler 8 | . 2 . 3 . 1 . 1 . 1 . . . Recycler 5 | . . . 2 . 1 . . . . . 2 . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 13 | . 2 . 5 . 2 . 3 . . . 1 . Swarmer 31 | . 6 3 3 . . 4 5 7 . . 3 . Grunt 85 | . 8 1 17 2 11 10 1 11 2 15 5 2 Brawler 4 | . . . 2 1 1 . . . . . . . Duelist 7 | . . . . 1 1 2 . . . 2 . 1 Sentry 27 | . . . 10 . 5 1 4 7 . . . . Hunter 6 | . . . . . 2 1 1 . . 1 1 . Programmer 1 | . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 3 9 2 4 5 4 4 3 11 3 3 Combat Bots Only 11 | . 4 3 6 2 4 5 3 4 2 11 2 3 Max Kills in Single Turn 3 | . 2 1 2 1 2 2 2 3 1 2 2 1 Gunslinging 1 | . . . 1 . 1 1 1 1 . 1 . . Exploded 3 | . 2 1 . . . . . 3 . 2 . . Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Damage Taken 8154 | . 285 140 1039 95 1084 594 496 938 41 2541 571 330 Core 1240 | . 30 57 130 . 93 51 31 120 18 482 76 152 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 142 | . 32 10 10 . 90 . . . . . . . Regen/Repaired (Parts) 351 | . . . . . 115 . 236 . . . . . Core Remaining (%) 69 | 100 . 65 . 67 . . . 46 . . . . Volleys Fired 422 | . 39 10 102 9 55 33 28 64 12 32 31 7 Largest 4 | . 2 2 3 3 4 4 4 4 4 4 4 4 Hottest 165 | . 80 80 114 69 97 97 96 106 96 158 145 165 Shots Fired 1257 | . 78 19 286 27 200 118 100 187 48 71 95 28 Gun 1217 | . 76 19 268 27 200 118 100 181 48 69 83 28 Cannon 29 | . . . 17 . . . . . . . 12 . Launcher 11 | . 2 . 1 . . . . 6 . 2 . . Special . | . . . . . . . . . . . . . Kinetic 1090 | . 25 . 263 27 200 118 100 181 48 48 66 14 Thermal 74 | . . . 17 . . . . . . 21 29 7 Explosive 11 | . 2 . 1 . . . . 6 . 2 . . Electromagnetic 82 | . 51 19 5 . . . . . . . . 7 Robot Hit Streak 15 | . 5 5 14 3 14 8 9 11 5 15 6 10 Robot Miss Streak 6 | . 5 4 6 2 3 3 4 4 3 2 4 2 Penetration Max 1 | . . . . . 1 1 . . . 1 . . Secondary Targets 26 | . . . 4 1 3 6 2 4 1 3 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 1 1 1 1 Shots Hit Robots 775 | . 40 11 172 11 135 71 59 109 22 68 53 24 Core Hits 354 | . 28 7 64 6 58 36 27 49 13 35 23 8 Critical Kills 4 | . . . 2 . . 2 . . . . . . Critical Parts Destroyed 6 | . . . 1 1 2 . 1 1 . . . . Critical Strikes 15 | . . . 3 1 2 2 1 2 . 1 1 2 Burn 3 | . . . . . . . . . . . 1 2 Destroy 11 | . . . 3 1 2 2 1 2 . . . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 36 | . . . . . 7 . . . . 23 6 . Impact 7 | . . . . . 7 . . . . . . . Slashing 29 | . . . . . . . . . . 23 6 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14645 | . 1001 182 2738 246 2183 1181 1015 2227 444 1872 1124 432 Guns 12257 | . 551 132 2476 246 2143 1181 1013 1847 444 1017 775 432 Cannons 524 | . . . 255 . . . . . . . 269 . Explosions 1170 | . 450 42 . . 40 . . 380 . 258 . . Melee 677 | . . . . . . . . . . 597 80 . Ramming 17 | . . 8 7 . . . 2 . . . . . Kinetic 10950 | . 149 . 2420 246 2143 1181 1013 1847 444 741 559 207 Thermal 1521 | . 308 42 255 . 40 . . . . 276 485 115 Explosive 780 | . 142 . . . . . . 380 . 258 . . Electromagnetic 700 | . 402 132 56 . . . . . . . . 110 Impact . | . . . . . . . . . . . . . Slashing 677 | . . . . . . . . . . 597 80 . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . 2 2 . . . . Average Corruption 1 | . 1 1 1 1 . . 1 2 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 34 | . . 2 2 8 . . 8 14 . . . . Message Errors 7 | . . . . 1 . . 1 5 . . . . Matter Fused 11 | . . 1 1 2 . . 3 4 . . . . Heat Flow Errors 6 | . . . 1 2 . . . 3 . . . . Energy Discharges 2 | . . . . 1 . . 1 . . . . . Data Loss (minor) 4 | . . 1 . . . . 2 1 . . . . Data Loss (major) 3 | . . . . 1 . . 1 1 . . . . Alerts 1 | . . . . 1 . . . . . . . . Overload Shots 4 | . . . . . . . . . . . 4 . Overflow Damage 106 | . 21 . . . . . . 75 . 10 . . Projectiles . | . . . . . . . . . . . . . Explosions 96 | . 21 . . . . . . 75 . . . . Melee 10 | . . . . . . . . . . 10 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 165 | . 114 4 3 . . . 1 11 . 32 . . Shots 5 | . 3 . . . . . . 1 . 1 . . Rammed 4 | . . 1 1 . 1 . 1 . . . . . Targets Rammed 4 | . . 1 1 . 1 . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 621 | . 42 120 265 161 261 152 108 353 48 537 621 502 Average Temperature 81 | . 16 60 53 72 65 47 25 94 20 208 196 261 Received Heat Transfer 3225 | . 48 48 453 48 423 180 108 459 18 1224 108 108 Effects 24 | . . . . . 2 . . 3 . 6 11 2 Shutdowns 5 | . . . . . . . . 1 . . 3 1 Energy Bleed 5 | . . . . . 2 . . . . . 3 . Interference 8 | . . . . . . . . 2 . 3 3 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . . . 3 2 . Heat Transferred 2461 | . 300 . 444 . 50 . . . . 629 705 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . 6 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 733 | . 327 153 609 373 402 733 531 733 497 571 562 325 Initial 384 | . . 43 59 237 31 153 356 26 384 347 299 255 Average 308 | . 156 129 297 272 263 431 200 409 407 445 360 266 Maximum Alert Level 3 | . 1 . 2 1 2 3 2 3 2 2 2 1 Low Security (%) 29 | 100 60 100 38 8 23 17 68 22 . . . . Level 1 38 | . 39 . 26 91 74 29 11 20 57 23 55 100 Level 2 29 | . . . 35 . 2 45 20 47 42 76 44 . Level 3 1 | . . . . . . 7 . 9 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 3 . 5 . 3 . . . 2 . 2 . Investigation 6 | . 2 . 3 . 1 . . . . . . . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 4 | . 1 . 2 . . . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 2 . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 9 | . 1 . 4 . 2 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 217 | . 24 5 45 7 31 18 19 25 4 21 14 4 Peak Tracking Total 7 | . 4 3 5 3 4 5 3 4 2 7 4 4 Tactical Retreats 11 | . 3 . 1 . 1 . 2 . . 3 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 18 | . 3 . . . . 3 2 6 . 3 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 21 | . 2 1 4 . 3 2 . 3 . 1 5 . Max in Single Turn 2 | . 1 1 1 . 2 1 . 1 . 1 1 . Garrison Relay 6 | . . . . . . 2 . 3 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 38 | . 9 . 10 . 5 . 9 . 1 . 4 . Terminals 30 | . 8 . 9 . 3 . 7 . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . Total Hacks 100 | . 24 . 25 . 12 . 32 . 1 . 6 . Successful 62 | . 12 . 11 . 11 . 21 . 1 . 6 . Failed 37 | . 12 . 14 . 1 . 10 . . . . . Catastrophic 4 | . 1 . 1 . 1 . 1 . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 71 | . 20 . 18 . 7 . 22 . . . 4 . Terminals 85 | . 23 . 23 . 7 . 27 . . . 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . . 4 . 4 . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . Terminal Hacks 22 | . 6 . 4 . 1 . 9 . . . 2 . Robot Analysis 5 | . 3 . 1 . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . . . 1 . Alert Level 2 | . 1 . 1 . . . . . . . . . Unreport Threat 5 | . 1 . . . 1 . 3 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 4 . 4 . . . . . Scan Component 4 | . . . . . 2 . 2 . . . . . Repair 4 | . . . . . 2 . 2 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 27 | . 6 . 6 . 5 . 7 . . . 3 . Terminals 26 | . 5 . 6 . 5 . 7 . . . 3 . Assimilate 2 | . . . 1 . 1 . . . . . . . Botnet 18 | . 5 . 4 . 2 . 5 . . . 2 . Operators 6 | . . . 1 . 2 . 2 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 28 | . 8 . 9 . 3 . 6 . . . 2 . Full Trace Events 10 | . 5 . 4 . 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . 2 . . . . . Time 146 | . . . . . 76 . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . 8 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . . 8 . 13 . 3 . . Machine Destruction 24 | . . . . . . 8 . 13 . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 3 | . . . 1 1 . . . . 1 . . . Largest Group 1 | . . . 1 1 1 . . . 1 1 . . Highest-Rated Group 32 | . . . 9 31 28 . . . 32 32 . . Highest-Rated Ally 32 | . . . 9 31 28 . . . 32 32 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . . 24 3 . . . 4 . . . Total Damage 522 | . . . . 353 22 . . . 147 . . . Kills 5 | . . . . 3 1 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total 5 | . 3 . 1 . . . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 9673 | 9 838 376 1999 804 859 649 832 1310 183 635 1118 61 Spaces Moved 5566 | 5 589 317 1063 535 356 356 451 659 98 317 785 35 Core 33 | . . . 33 . . . . . . . . . Treads 1012 | . . . . . 149 167 187 495 . 14 . . Legs 691 | . . . . . . . . . . 260 431 . Wheels 3830 | 5 589 317 1030 535 207 189 264 164 98 43 354 35 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 80 | 80 80 95 95 135 135 135 135 135 135 120 115 115 Average Speed 133 | 80 107 106 141 135 139 139 142 157 135 134 120 115 Slowest Speed 600 | 80 125 125 600 135 145 145 225 232 135 240 190 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 95 66 91 94 37 44 40 81 3 65 17 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 4 | . 1 1 . 2 . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 6 | . . . . . 6 . . . . . . . Terrain Destroyed 133 | . 24 5 11 . 28 . . 53 . 11 1 . Melee 6 | . . . . . 6 . . . . . . . Projectile 1 | . . . . . . . . . . . 1 . AOE 126 | . 24 5 11 . 22 . . 53 . 11 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Total 6878 | 10 714 336 1342 597 571 431 578 817 123 422 892 45 Wait 550 | . 61 5 113 52 138 16 81 38 1 9 33 3 Move 5557 | 4 588 316 1062 534 355 355 451 658 98 316 785 35 Hop . | . . . . . . . . . . . . . Pick Up 46 | . 11 2 13 1 3 4 5 3 . . 4 . Fast Attach 69 | . 5 1 12 . 5 1 4 4 2 18 17 . Attach 21 | . 1 1 7 . 3 1 2 1 1 4 . . Detach 7 | . 1 . 2 . . . . . . . 4 . Swap 39 | 2 4 . 11 . 3 2 2 9 . 2 4 . Drop 51 | 4 4 . 19 1 1 3 4 6 1 . 8 . Fire 422 | . 39 10 102 9 55 33 28 64 12 32 31 7 Melee 36 | . . . . . 7 . . . . 23 6 . Ram 3 | . . 1 1 . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 68 | . . . . . . 16 . 34 . 18 . . Rewire 8 | . . . . . . . . . 8 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 431 | -10/Materials | Discovered new exit (range 5) 606 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Discovered new exit (range 15) 848 | -10/Materials | Entered Mines 953 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1081 | -10/Mines | Assembled infested the area 1150 | -10/Mines | Learned location of 1 exit from Materials 1185 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1187 | -10/Mines | Found Prototype Device 1207 | -10/Mines | Learned location of Zion (-6) 1219 | -10/Mines | Discovered new exit (range 6) 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1225 | -9/Materials | Identified exit to Materials 1308 | -9/Materials | Lost 5 parts (1p1n1u2w) 1446 | -9/Materials | Discovered new exit (range 12) 1997 | -9/Materials | Discovered exit to Materials (range 7) 2438 | -9/Materials | Build established: Gunner 2828 | -9/Materials | Build established: Scavenger-Tank 2892 | -9/Materials | Identified exit to Mines 2899 | -9/Materials | Discovered exit to Materials (range 4) 3223 | -9/Materials | Entered Mines 3240 | -9/Mines | Escorted by a lone wolf Derelict 3260 | -9/Mines | Learned location of Storage (-8) 3289 | -9/Mines | Learned location of Recycling (-8) 3319 | -9/Mines | Met a Derelict bent on vengeance 3654 | -9/Mines | Discovered exit to Materials (range 15) 3705 | -9/Mines | Learned Materials terminal intel 3979 | -9/Mines | Discovered exit to Materials (range 15) 4027 | -9/Mines | Entered Materials 4027 | -8/Materials | Accompanied by 1 ally 4027 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4028 | -8/Materials | Loaded intel: 12 terminal locations 4459 | -8/Materials | Discovered new exit (range 8) 4576 | -8/Materials | Repaired Broken Arm. Wheel 4609 | -8/Materials | Repaired Arm. Wheel 4635 | -8/Materials | Discovered new exit (range 13) 4732 | -8/Materials | Garrison activated, responded to threat 4885 | -8/Materials | Identified exit to Garrison 4886 | -8/Materials | Entered Garrison 4930 | -8/Garrison | Triggered checkpoint 5025 | -8/Garrison | Discovered new exit (range 12) 5048 | -8/Garrison | Installed Relay Interface Framework 5084 | -8/Garrison | Triggered checkpoint 5128 | -8/Garrison | Garrison Relay disabled 5270 | -8/Garrison | Triggered checkpoint 5377 | -8/Garrison | Discovered new exit (range 8) 5434 | -8/Garrison | Triggered checkpoint 5485 | -8/Garrison | Garrison Relay disabled 5535 | -8/Garrison | Entered Materials 5597 | -8/Materials | Discovered new exit (range 6) 5784 | -8/Materials | Repaired Arm. Wheel? 5798 | -8/Materials | Central database locked down 5960 | -8/Materials | Repaired Adv. Treads 6367 | -8/Materials | Identified exit to Garrison 6367 | -8/Materials | Entered Garrison 6472 | -8/Garrison | Triggered checkpoint 6550 | -8/Garrison | Discovered new exit (range 12) 6602 | -8/Garrison | Triggered checkpoint 6659 | -8/Garrison | Garrison Relay disabled 6831 | -8/Garrison | Triggered checkpoint 6932 | -8/Garrison | Triggered checkpoint 6939 | -8/Garrison | Core integrity fell below 50% 7031 | -8/Garrison | Garrison Relay disabled 7119 | -8/Garrison | Discovered new exit (range 14) 7453 | -8/Garrison | Triggered checkpoint 7489 | -8/Garrison | Garrison Relay disabled 7545 | -8/Garrison | Triggered checkpoint 7645 | -8/Garrison | Discovered new exit (range 12) 7671 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 7677 | -8/Garrison | Entered Factory 7677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7780 | -7/Factory | Garrison activated, responded to threat 7860 | -7/Factory | Identified exit to Garrison 7860 | -7/Factory | Entered Garrison 7860 | -7/Garrison | Accompanied by 1 ally 8013 | -7/Garrison | Lost 12 parts (1p3n2u6w) 8020 | -7/Garrison | Destroyed 11 combat bots 8024 | -7/Garrison | Triggered checkpoint 8098 | -7/Garrison | Core integrity fell below 50% 8143 | -7/Garrison | Discovered new exit (range 12) 8149 | -7/Garrison | Lost 6 parts (1p2n1u2w) 8236 | -7/Garrison | Triggered checkpoint 8301 | -7/Garrison | Garrison Relay disabled 8302 | -7/Garrison | Lost 6 parts (1p2n1u2w) 8350 | -7/Garrison | Triggered checkpoint 8467 | -7/Garrison | Discovered new exit (range 13) 8490 | -7/Garrison | Expanded RIF knowledge: Autooverride 8495 | -7/Garrison | Entered Factory 8615 | -7/Factory | Build established: Scavenger-Mutant 8753 | -7/Factory | Core integrity fell below 20% 9127 | -7/Factory | Build established: Scavenger-Tank 9445 | -7/Factory | Discovered new exit (range 16) 9539 | -7/Factory | Build established: Bothacker-Tank 9613 | -7/Factory | Identified exit to Garrison 9613 | -7/Factory | Entered Garrison 9652 | -7/Garrison | Triggered checkpoint 9675 | -7/Garrison | Core destroyed Last Messages --------------- 09590_ Acquired Hvy. EM Pulse Gun. 09602_ R-06 Scavenger collects Broken Com. Wheel. 09602_ Acquired Adv. Treads. 09606_ R-06 Scavenger collects Broken Minigun. 09607_ K-01 Serf cleans the Garrison Access. 09613_ Connecting with Garrison Access... >>Unlock Access door unlocked. 09613_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 09657_ G-47 Trooper destroyed. 09659_ L-41 Fighter suffers critical hit (Burn). 09662_ Imp. Melee Analysis Suite fried. 09662_ L-41 Fighter destroyed. 09670_ G-47 Trooper suffers critical hit (Burn). 09673_ G-47 Trooper destroyed. 09673_ Switching to secondary target: G-47 Trooper. 09674_ Power failure, Lgt. Angular Momentum Engine shutdown. 09675_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????# #???????####### #????????????????????????? | | ????# ######### ^ #????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????############# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????#####""""#####??????? | | ????????????????# ########## #?????? | | ????????????????# % ?????? | | ????????????????# @%g=% ?????? | | ????????????????############# ## #??????????? | | ????????????????????????????? #????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ?????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ??????????? | | ????????????????????????????????## ##?????????? | | ?????????????????????????????????? #??????????? | | ??????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ?????????????????????????????????????"???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed RiotSlugHammer Manual? 0 Play Time 01:39:05 Cumulative 224.4 hours Start 2022.06.08 @ 08:11:35 End 2022.06.08 @ 11:15:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 98 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e55150a1-395e-45ae-af5b-0626466d750b