Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 20:02:03

Player: Bean

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (1081)     1081
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2611

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     86/100
System Corruption          1%
Temperature                Critical (552)
Movement                   Flying (248) Ox3
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           VTOL Module
    Cooled VTOL Module
>          --- UTILITY (4) ------
    Medium Storage Unit
           Visual Processing Unit
     Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
           VTOL Module
           VTOL Module
           Cooling System
           Structural Scanner
           Transport Network Coupler
     Light EM Pulse Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
    Cooled VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
           Plasma Cutter
>          --- INVENTORY --------
           Aluminum Leg
           VTOL Module
           Cooling System
           Structural Scanner
           Transport Network Coupler
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 6   4   1   11  15  
  Power                    4    | 1   .   .   1   2   
    Engine                 2    | 1   .   .   .   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   1   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  11   | 1   3   .   6   1   
    Device                 6    | .   2   .   4   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   1   3   9   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   4   
    Ballistic Gun          3    | 1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 8    | .   .   .   2   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      4    | .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 94  97  
  Engine                   5    | .   14  14  3   2   
  Core                     6    | .   .   .   7   8   
  Leg                      18   | .   28  28  20  12  
  Flight                   3    | .   .   .   .   7   
  Device                   11   | .   9   14  16  8   
  Storage                  11   | .   14  14  11  11  
  Processor                6    | .   .   .   5   11  
  Hackware                 7    | .   .   .   7   11  
  Energy Gun               4    | .   14  14  3   .   
  Energy Cannon            8    | .   .   .   14  9   
  Ballistic Gun            3    | .   6   11  3   .   
  Launcher                 1    | .   7   2   .   .   
  Special Weapon           5    | .   .   .   .   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 12  20  20  26  28  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 5   4   6   10  10  
  Average Carried          7    | 2   3   4   8   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 2   4   6   10  9   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           668  | 148 .   63  236 221 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1491 | .   7   63  779 642 
  Parts                    94   | .   .   6   42  46  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           4    | .   .   .   1   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  30   | .   .   4   15  11  
  Guns                     10   | .   .   4   6   .   
  Cannons                  19   | .   .   .   8   11  
Classes Destroyed          9    | .   1   1   5   2   
  Worker                   1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 2    | .   .   .   1   1   
  Operator                 2    | .   1   .   1   .   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  6    | .   .   4   .   2   
  Grunt                    15   | .   .   .   12  3   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   .   2   6   
Best Kill Streak           4    | .   1   3   4   4   
  Combat Bots Only         4    | .   .   3   3   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        176  | .    .    22   71   83   
  Missed                   52   | .    .    6    25   21   
Damage Taken               1645 | .    .    138  606  901  
  Core                     483  | .    .    80   149  254  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   45   | .    .    .    .    45   
Core Remaining (%)         84   | 100  .    68   .    .    
Volleys Fired              89   | .    2    14   40   33   
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    70   60   136  136  
Shots Fired                176  | .    4    28   80   64   
  Gun                      75   | .    2    28   45   .    
  Cannon                   67   | .    .    .    35   32   
  Launcher                 2    | .    2    .    .    .    
  Special                  32   | .    .    .    .    32   
  Kinetic                  36   | .    .    14   22   .    
  Thermal                  138  | .    2    14   58   64   
  Explosive                2    | .    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    2    8    6    11   
  Robot Miss Streak        4    | .    2    4    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           110  | .    2    15   49   44   
  Core Hits                55   | .    2    5    28   20   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Meltdown               1    | .    .    .    1    .    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    5    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1547 | .    38   143  725  641  
  Guns                     442  | .    10   143  289  .    
  Cannons                  836  | .    .    .    430  406  
  Explosions               28   | .    28   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    .    .    6    12   
  Kinetic                  199  | .    .    55   144  .    
  Thermal                  1302 | .    10   88   575  629  
  Explosive                28   | .    28   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    5    4    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           5    | .    .    .    1    4    
    Heat Flow Errors       1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             5    | .    .    .    2    3    
  Kicked                   4    | .    .    .    2    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        634  | .    18   60   634  552  
  Average Temperature      150  | .    10   34   192  179  
  Received Heat Transfer   591  | .    .    .    330  261  
  Effects                  14   | .    .    .    10   4    
    Shutdowns              3    | .    .    .    3    .    
    Interference           1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    1    1    
    Damage (major)         3    | .    .    .    3    .    
    Damage (core)          3    | .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             5    | .    .    .    3    2    
  Heat Transferred         2807 | .    25   200  1102 1480 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             382  | .   29  140 382 162 
  Initial                  112  | .   .   10  55  112 
  Average                  126  | .   13  71  237 107 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         79   | 100 100 100 25  100 
  Level 1                  20   | .   .   .   74  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   1   6   23  15  
  Peak Tracking Total      4    | .   1   3   4   4   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   5   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          11   | .   2   1   3   5   
  Terminals                10   | .   2   1   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   5   2   10  11  
  Successful               20   | .   4   2   6   8   
  Failed                   8    | .   1   .   4   3   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   6   .   10  4   
  Terminals                24   | .   5   2   10  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   2   2   4   4   
  Record                   1    | .   .   1   .   .   
  Open Door                2    | .   .   .   .   2   
  Terminal Index           3    | .   1   .   1   1   
  Alert Level              1    | .   .   .   .   1   
  Dispatch Records         3    | .   .   1   2   .   
  Patrol Status            1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   2   2   
  Terminals                6    | .   2   .   2   2   
    Botnet                 6    | .   2   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         7    | .   1   1   3   2   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     38   | .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   
  Non-combat               2    | .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   
  no_distress              2    | .   .   .   .   2   
  find_recycling           1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1807 | 65  188 187 505 862 
Spaces Moved               789  | 50  143 115 209 272 
  Core                     12   | 12  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     665  | 38  143 115 209 160 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   112  | .   .   .   .   112 
  Fastest Speed            50   | 50  120 120 120 104 
  Average Speed            150  | 103 120 120 170 172 
  Slowest Speed            295  | 120 120 120 190 295 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   28  28  23  40  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          10   | .   10  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      10   | .   10  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1093 | 63  155 138 280 457 
  Wait                     64   | .   .   7   5   52  
  Move                     785  | 49  142 114 208 272 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | 8   5   2   11  14  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   19   | 6   1   .   4   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | .   3   1   7   7   
  Drop                     13   | .   2   .   3   8   
  Fire                     89   | .   2   14  40  33  
  Melee                    5    | .   .   .   .   5   
  Ram                      1    | .   .   .   .   1   
  Kick                     4    | .   .   .   2   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            55   | .   .   .   .   55  

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 8)
  254 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  431 | -10/Mines     | Discovered new exit (range 5)
  441 | -10/Mines     | Entered Materials
  441 | -9/Materials  | Evolved 2 slots: Utility x2
  920 | -9/Materials  | Discovered new exit (range 14)
  946 | -9/Materials  | Entered Storage
 1016 | -9/Storage    | Build established: Scavenger-Mutant
 1039 | -9/Storage    | Repaired Lgt. Nuclear Core
 1458 | -9/Storage    | Core integrity fell below 50%
 1664 | -9/Storage    | Lost 4 parts (1p1u2w)
 1807 | -9/Storage    | Core integrity fell below 20%
 1809 | -9/Storage    | Core destroyed

 Last Messages 
---------------
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S012.
Y-45 Defender destroyed. <x2>
R-06 Scavenger collects Imp. Ion Engine.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Lgt. Armor Plating.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Beam Rifle.
Y-45 Defender destroyed.
R-06 Scavenger collects Lgt. Armor Plating.
Imp. Ion Engine broken.
Overheating: Short circuit.
R-06 Scavenger collects Heat Sink.
G-34 Mercenary destroyed.
Overheating: Core damaged (-68).
Overheating: Visual Processing Unit damaged
  (-5).
R-06 Scavenger inserts Imp. Ion Engine into
  recycling unit.
Overheating: Core damaged (-48).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????#####????????????????? |
| ????????????????????????????#    #??????????###??? |
| ????????????????????????????# [  #??????????#T#### |
| ????????????????????????????#    #??????????#  [[# |
| ???????????????????##???????#    #??????#####  [[# |
| ???????????????????#   ?????#*  !########   +  [[# |
| ???????????????????#  "?????#    +          ###### |
| ???????????????????#  ""????#    #    ###   #????? |
| ???????????????????#  ""????#    #    #?## ##????? |
| ????????????????????    ????#%  [+    #??# #?????? |
| ?????????????????????   ????######    ####+###???? |
| ?????????????????????    ????????#    #      #???? |
| ??????????????????????  r????????#    #      #???? |
| ???????????????????????  ????????#    # """  #???? |
| ??????????????????????##;#########    # """  ##??? |
| ??????????????????????#  %   a       %+%"""   #??? |
| ??????????????????????#  @   ######## #      ##??? |
| ?????????????????    %+      #??????# ############ |
| ????????????#         #      #??????#       +      |
| ????????????#       ? /rw    #??????#### ####      |
| ????????????# """ ??" #r     #?????????# #???????? |
| ????????????? ""???"" #u     #?????????# #???????? |
| ??????????????????"""?# * ##+#?????????# #???????? |
| ?????????????????   ??#!![#????????????# #???????? |
| ?????????????????Y"???#==%#????????##### #???????? |
| ?????????????????"???? =!= ????????#   # #???????? |
| ?????????????????????#     ????????#   # #???????? |
| ?????????????????????#     ????????#   # #???????? |
| ?????????????????????      ????????#   # #???????? |
| ????????????????????##   k ????????#   # #???????? |
| ?????????????????????##   #????????#   # #???????? |
| ??????????????????????#   ?????????#   # #???????? |
| ???????????????????????   ?????######+## #???????? |
| ???????????????????????   ???###T#       #???????? |
| ?????????????????????????????#   / %=    #???????? |
| ?????????????????????????????#####  ==   #???????? |
| ?????????????????????????????????#  ==   #???????? |
| ?????????????????????????????????#  =    #??????## |
| ??????????????????????#   ########       +??????#  |
| ??????????????????????#                  #??????#  |
| ?????????????????????????####     %      #??????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionAssemblyProjector
  Manual?         0
Play Time         00:18:48
  Cumulative      15.3 hours
  Start           2024.04.26 @ 19:45:54
  End             2024.04.26 @ 20:02:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 572d3479-a578-4a50-af25-044aebbc60f5