Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 02:35:59

Player: harambe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (88)      440
Value Destroyed (3106)     3106
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (239)                239
              TOTAL SCORE: 9485

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      149
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -538

 Cogmind 
---------
Core Integrity             0/1150
Matter                     234/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Medium Treads
               Huge Storage Unit
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Antimatter Reactor
>              --- PROPULSION -------
      Advanced Medium Treads
               Wheel
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
               Cryofiber Web
               Huge Storage Unit
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Targeting Computer
       Layered Heavy Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
               Variable Charge Gun
               Coil Gun
               Slug Cannon
>              --- INVENTORY --------
      Improved Gyrokinetic Inverter
      Advanced Heat Sink
               Disposable Heat Sink
         Large Storage Unit
  Experimental Sensor Array
               Proton Cannon
      Advanced Plasma Cannon
      Advanced Assault Cannon
         Heavy Shock Bomb Launcher
        Guided Missile Launcher
      Advanced Concussive RPG
      Advanced Concussive RPG
      Advanced Concussive RPG
               Greatsword
[Rating: 84]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Variable Charge Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   1   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             116  | 2   20  2   .   3   16  11  18  .   2   1   3   14  24  
  Power                    13   | .   4   2   .   .   2   .   1   .   .   .   .   1   3   
    Engine                 10   | .   4   2   .   .   2   .   .   .   .   .   .   1   1   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               36   | .   7   .   .   1   6   3   7   .   1   .   1   6   4   
    Treads                 18   | .   4   .   .   1   4   2   4   .   1   .   .   1   1   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  12   | .   3   .   .   .   2   .   1   .   .   .   .   5   1   
    Hover                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  32   | 1   3   .   .   1   5   5   6   .   .   1   .   2   8   
    Device                 14   | 1   1   .   .   .   2   4   2   .   .   .   .   .   4   
    Storage                5    | .   2   .   .   .   .   .   1   .   .   .   .   .   2   
    Processor              4    | .   .   .   .   1   .   1   1   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   2   .   2   .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 1   6   .   .   1   3   3   4   .   1   .   2   5   9   
    Energy Gun             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          7    | .   3   .   .   .   1   1   .   .   1   .   .   .   1   
    Ballistic Gun          7    | 1   2   .   .   1   .   2   .   .   .   .   .   1   .   
    Ballistic Cannon       12   | .   .   .   .   .   2   .   3   .   .   .   1   3   3   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
Parts Lost                 31   | .   2   .   .   .   2   1   2   .   3   .   1   .   20  
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   2   .   2   .   2   .   1   .   8   
  Utility                  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Weapon                   6    | .   1   .   .   .   .   .   .   .   1   .   .   .   4   
  Highest Loss Streak      7    | .   1   .   .   .   2   1   1   .   3   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 97  98  95  93  88  86  87  99  81  
  Engine                   6    | .   14  14  14  14  9   7   .   .   .   .   .   1   2   
  Core                     2    | .   .   .   .   .   .   .   5   6   6   6   6   3   3   
  Treads                   14   | .   13  14  14  14  17  17  20  20  15  13  13  5   3   
  Wheel                    11   | .   13  14  14  14  15  7   6   6   6   6   6   21  17  
  Device                   15   | .   14  14  14  13  1   15  20  20  20  20  20  17  13  
  Storage                  8    | .   14  14  14  14  9   7   6   6   6   6   6   5   4   
  Processor                8    | .   .   .   .   .   9   15  13  13  13  13  13  17  13  
  Protection               3    | .   .   .   .   .   7   .   6   6   6   6   6   5   5   
  Energy Cannon            7    | .   11  14  14  14  9   7   6   6   5   6   6   .   .   
  Ballistic Gun            5    | .   14  14  14  14  .   6   .   .   .   .   .   5   3   
  Ballistic Cannon         3    | .   .   .   .   .   9   .   5   6   6   6   3   4   3   
Peak Build Rating          84   | 7   8   9   9   10  26  32  60  58  58  57  57  66  84  
  Average Rating           36   | 6   7   8   9   9   22  30  48  58  57  56  56  62  65  
  On Entrance              32   | 6   7   8   9   9   10  24  32  58  58  57  56  56  61  
Naked Turns                53   | .   .   .   .   .   .   .   .   .   .   .   .   .   53  
Heaviest Build             141  | 14  31  31  31  31  42  41  52  52  52  52  47  54  141 
  Greatest Support         48   | 20  20  10  10  23  43  16  44  28  28  28  28  48  48  
  Greatest Overweight (x)  3    | .   3   3   3   3   2   2   3   1   1   1   1   2   3   
  Average Overweight (x)   1    | .   1   3   3   2   1   2   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  25  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             17   | 6   15  15  15  15  15  15  15  15  15  15  15  15  17  
  Average Carried          13   | 6   9   14  15  14  14  14  14  15  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  14  15  15  15  13  15  15  15  3   

 Class Distribution 
--------------------
 74% | Mutant
 12% | Scavenger-Mutant
 11% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
       Skirmisher | -5/Factory
       Skirmisher | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Matter Collected           2347 | 232 325 74  .   49  236 305 256 115 25  39  104 .   587 
  Remotely                 142  | .   .   .   .   .   .   .   .   .   .   .   .   .   142 
Salvage Created            3064 | 26  425 152 .   156 316 533 225 .   144 .   279 134 674 
  Parts                    172  | 3   24  11  .   12  22  28  13  .   4   .   15  3   37  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   .   4   2   11  .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  78   | .   13  6   .   8   13  10  5   .   3   .   8   .   12  
  Guns                     21   | .   6   4   .   2   .   4   .   .   .   .   .   .   5   
  Cannons                  44   | .   7   2   .   6   13  5   4   .   3   .   .   .   4   
  AOE                      11   | .   .   .   .   .   .   1   .   .   .   .   8   .   2   
Classes Destroyed          14   | 1   3   .   .   1   2   5   .   .   .   .   1   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   5   4   .   5   6   .   .   .   .   .   4   .   4   
  Grunt                    32   | .   8   2   .   2   5   7   2   .   2   .   4   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   .   1   .   .   .   .   .   3   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Programmer               5    | .   .   .   .   .   .   1   2   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   4   3   .   4   6   4   3   .   2   .   4   1   7   
  Combat Bots Only         6    | .   4   3   .   4   6   2   3   .   2   .   4   .   5   
Max Kills in Single Turn   4    | 1   1   1   .   1   2   2   1   .   1   .   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   .   .   .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Hostile Shots Fired        631  | .    75   31   .    21   63   56   46   .    83   .    12   .    244  
  Missed                   189  | .    13   12   .    6    19   22   20   .    30   .    4    .    63   
Damage Taken               7890 | .    659  151  .    152  758  405  616  .    911  .    216  .    4022 
  Core                     1684 | .    177  15   .    .    75   69   25   .    146  .    18   .    1159 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   170  | .    .    .    .    .    .    170  .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    23   86   90   .    .    .    .    77   100  .    
Volleys Fired              227  | 3    48   17   .    13   41   26   18   .    7    .    7    1    46   
  Largest                  3    | 2    2    2    .    2    2    2    2    .    2    .    1    2    3    
  Hottest                  198  | 40   80   80   .    80   119  103  128  .    128  .    75   105  198  
Shots Fired                451  | 6    92   34   .    26   82   52   34   .    14   .    7    2    102  
  Gun                      187  | 6    58   17   .    13   .    26   .    .    .    .    .    2    65   
  Cannon                   251  | .    34   17   .    13   82   26   34   .    14   .    1    .    30   
  Launcher                 13   | .    .    .    .    .    .    .    .    .    .    .    6    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  237  | 6    48   17   .    13   41   26   17   .    7    .    .    1    61   
  Thermal                  187  | .    34   17   .    13   41   26   17   .    7    .    1    1    30   
  Explosive                11   | .    .    .    .    .    .    .    .    .    .    .    6    .    5    
  Electromagnetic          16   | .    10   .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         16   | 2    9    6    .    9    7    15   13   .    5    .    2    3    16   
  Robot Miss Streak        10   | 1    3    5    .    2    10   4    3    .    8    .    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           291  | 3    54   17   .    15   56   39   28   .    9    .    4    2    64   
  Core Hits                175  | 1    20   9    .    11   46   21   7    .    10   .    11   2    37   
  Critical Kills           4    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    .    .    2    3    .    .    .    .    .    6    
    Destroy                4    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    
    Blast                  5    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7548 | 34   840  254  .    236  1094 1219 792  .    174  .    851  47   2007 
  Guns                     1783 | 34   404  165  .    76   .    342  .    .    .    .    .    47   715  
  Cannons                  3812 | .    404  89   .    160  1094 590  792  .    174  .    .    .    509  
  Explosions               1835 | .    32   .    .    .    .    287  .    .    .    .    851  .    665  
  Melee                    105  | .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  2925 | 34   349  165  .    76   640  342  381  .    122  .    .    19   797  
  Thermal                  2612 | .    436  89   .    160  454  590  411  .    52   .    .    28   392  
  Explosive                1514 | .    .    .    .    .    .    287  .    .    .    .    851  .    376  
  Electromagnetic          379  | .    55   .    .    .    .    .    .    .    .    .    .    .    324  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 105  | .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            139  | .    52   .    .    .    .    2    39   .    .    .    22   .    24   
  Projectiles              50   | .    5    .    .    .    .    .    39   .    .    .    .    .    6    
  Explosions               89   | .    47   .    .    .    .    2    .    .    .    .    22   .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32   | .    .    .    .    .    21   .    6    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | .    .    .    .    .    21   .    6    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191  | .    40   .    .    .    .    .    .    .    .    .    52   .    99   
  Shots                    4    | .    1    .    .    .    .    .    .    .    .    .    1    .    2    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        650  | .    216  90   .    90   414  1    .    .    .    .    .    .    650  
  Average Temperature      122  | .    74   29   .    35   163  1    .    .    .    .    .    .    264  
  Received Heat Transfer   1281 | .    237  6    .    27   279  162  126  .    246  .    54   .    144  
  Effects                  16   | .    3    .    .    .    2    .    .    .    .    .    .    .    11   
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           7    | .    3    .    .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    1    1    1    .    .    .    .    .    .    
  Heat Transferred         4257 | .    901  185  .    333  703  814  555  .    74   .    .    37   655  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Peak Influence             555  | 5   298 173 .   171 414 555 229 .   .   .   .   236 491 
  Initial                  228  | .   3   65  .   .   21  147 193 .   .   .   .   228 115 
  Average                  178  | 2   165 105 .   57  273 312 109 .   .   .   .   229 274 
Maximum Alert Level        2    | .   1   .   .   .   2   2   1   .   .   .   .   1   2   
  Low Security (%)         57   | 100 56  100 .   100 27  21  88  .   .   .   .   .   20  
  Level 1                  39   | .   43  .   .   .   67  55  11  .   .   .   .   100 78  
  Level 2                  2    | .   .   .   .   .   4   22  .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   4   .   .   .   2   3   4   .   .   .   .   1   5   
  Investigation            9    | .   4   .   .   .   .   2   2   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   2   .   1   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Distress Signals           8    | .   2   .   .   1   3   .   .   .   .   .   .   .   2   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Times Spotted              152  | .   30  8   .   10  27  14  9   .   4   .   11  .   39  
  Peak Tracking Total      10   | .   6   3   .   4   6   4   4   .   4   .   5   .   10  
  Tactical Retreats        17   | .   3   .   .   .   5   1   1   .   1   .   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Traps Triggered            9    | .   1   .   .   .   1   .   5   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Machines Disabled          15   | .   2   .   .   .   1   9   .   .   .   .   .   .   3   
  Max in Single Turn       6    | .   1   .   .   .   1   6   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Machines Accessed          18   | .   7   .   2   .   2   4   3   .   .   .   .   .   .   
  Terminals                11   | .   7   .   .   .   2   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                57   | .   24  .   2   .   10  15  6   .   .   .   .   .   .   
  Successful               30   | .   9   .   2   .   5   11  3   .   .   .   .   .   .   
  Failed                   27   | .   15  .   .   .   5   4   3   .   .   .   .   .   .   
    Catastrophic           4    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   16  .   .   .   10  .   2   .   .   .   .   8   6   
  Terminals                39   | .   24  .   .   .   10  3   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   
Terminal Hacks             14   | .   6   .   2   .   3   2   1   .   .   .   .   .   .   
  Record                   4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   .   .   2   3   3   .   .   .   .   .   .   
  Full Trace Events        8    | .   5   .   .   .   .   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Retrieved Matter         8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Total Allies               14   | .   .   3   .   .   .   .   .   .   .   11  .   .   .   
  Largest Group            11   | .   .   3   2   2   2   .   .   .   .   11  11  8   8   
  Highest-Rated Group      359  | .   .   40  32  32  32  .   .   .   .   359 359 266 258 
  Highest-Rated Ally       51   | .   .   16  16  16  16  .   .   .   .   51  51  41  41  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               83   | .   .   7   .   10  20  .   .   .   .   .   34  .   12  
  Total Damage             962  | .   .   46  .   91  256 .   .   .   .   .   355 .   214 
  Kills                    13   | .   .   1   .   3   4   .   .   .   .   .   4   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       6    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               7934 | 25   1110 552  448  586  551  451  1097 366  359  963  307  338  781  
Spaces Moved               5540 | 12   773  392  359  326  268  231  738  318  293  773  226  261  570  
  Core                     91   | .    .    .    .    .    .    .    .    .    .    .    .    .    91   
  Treads                   179  | .    42   .    .    117  20   .    .    .    .    .    .    .    .    
  Legs                     27   | 12   15   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5219 | .    716  392  359  209  248  231  738  318  293  773  226  261  455  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Fastest Speed            40   | 120  95   125  125  110  105  130  115  115  115  115  115  90   40   
  Average Speed            118  | 120  110  125  125  165  123  130  126  115  115  115  115  105  95   
  Slowest Speed            240  | 120  160  125  125  240  240  130  145  115  115  115  115  120  135  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    96   84   88   67   28   7    22   55   56   88   47   11   20   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        10   | .    .    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    1    .    2    .    .    .    2    1    3    2    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    2    .    .    .    .    .    3    
Terrain Destroyed          148  | .    2    .    .    .    7    6    3    .    .    .    58   .    72   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Projectile               21   | .    .    .    .    .    7    .    3    .    .    .    .    .    11   
  AOE                      124  | .    2    .    .    .    .    6    .    .    .    .    58   .    58   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Total                      6486 | 16  942 426 358 347 415 337 878 321 301 847 265 322 711 
  Wait                     423  | .   60  6   .   1   65  46  74  .   .   71  28  34  38  
  Move                     5527 | 11  772 391 358 325 267 230 737 317 292 772 225 260 570 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  89   | .   23  4   .   2   12  12  12  2   .   2   1   6   13  
  Fast Attach              22   | 1   .   .   .   .   2   2   4   .   .   .   1   8   4   
  Attach                   32   | .   2   .   .   .   5   3   3   .   2   .   .   3   14  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     62   | 1   18  2   .   3   9   6   11  .   .   1   2   3   6   
  Drop                     93   | .   19  5   .   3   14  12  19  2   .   1   1   7   10  
  Fire                     227  | 3   48  17  .   13  41  26  18  .   7   .   7   1   46  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 2)
   26 | -11/Scrapyard      | Entered Materials
  211 | -10/Materials      | Discovered new exit (range 7)
  305 | -10/Materials      | Build established: Mutant
  340 | -10/Materials      | Core integrity fell below 50%
  381 | -10/Materials      | Discovered new exit (range 6)
  566 | -10/Materials      | Discovered new exit (range 7)
  735 | -10/Materials      | Discovered new exit (range 16)
  865 | -10/Materials      | Discovered new exit (range 16)
 1136 | -10/Materials      | Entered Mines
 1155 | -10/Mines          | Discovered new exit (range 6)
 1226 | -10/Mines          | Identified exit to Exiles
 1226 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1409 | -10/Mines          | Discovered new exit (range 8)
 1650 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1656 | -10/Mines          | Found Prototype Device
 1683 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1688 | -10/Mines          | Entered Exiles
 1688 | -10/Exiles         | Found Exiles lab abandoned
 1688 | -10/Exiles         | Accompanied by 2 allies
 2122 | -10/Exiles         | Discovered new exit (range 12)
 2136 | -10/Exiles         | Entered Mines
 2136 | -9/Mines           | Accompanied by 2 allies
 2142 | -9/Mines           | Met a Derelict bent on vengeance
 2211 | -9/Mines           | Assembled infested the area
 2216 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 2224 | -9/Mines           | Learned 2 Materials zone layouts
 2274 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2698 | -9/Mines           | Discovered new exit (range 14)
 2706 | -9/Mines           | Discovered new exit (range 6)
 2712 | -9/Mines           | Identified exit to Materials
 2722 | -9/Mines           | Entered Materials
 2722 | -8/Materials       | Accompanied by 2 allies
 2722 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 3248 | -8/Materials       | Discovered new exit (range 16)
 3271 | -8/Materials       | Identified exit to Factory
 3273 | -8/Materials       | Entered Factory
 3273 | -7/Factory         | Evolved 2 slots: Utility x2
 3338 | -7/Factory         | Repaired Imp. Light Armor Plating
 3365 | -7/Factory         | Garrison activated, responded to threat
 3457 | -7/Factory         | Build established: Scavenger-Mutant
 3721 | -7/Factory         | Discovered new exit (range 3)
 3723 | -7/Factory         | Identified exit to Factory
 3724 | -7/Factory         | Entered another Factory area
 3724 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4407 | -6/Factory         | Build established: Mutant
 4731 | -6/Factory         | Discovered new exit (range 13)
 4745 | -6/Factory         | Identified exit to Lower Caves
 4821 | -6/Factory         | Entered Lower Caves
 4848 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5031 | -6/Lower Caves     | Learned 4 Factory zone layouts
 5171 | -6/Lower Caves     | Discovered new exit (range 15)
 5186 | -6/Lower Caves     | Identified exit to Lower Caves
 5187 | -6/Lower Caves     | Entered another Lower Caves area
 5256 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5345 | -6/Lower Caves     | Spotted B-75 Beast
 5396 | -6/Lower Caves     | Lost 3 parts (2n1w)
 5539 | -6/Lower Caves     | Discovered new exit (range 7)
 5545 | -6/Lower Caves     | Identified exit to Zion
 5546 | -6/Lower Caves     | Entered Zion
 5580 | -6/Zion            | Gained Derelict followers
 5634 | -6/Zion            | Given A8's code to call for help
 5842 | -6/Zion            | Met Imprinter
 5860 | -6/Zion            | Imprinted
 5862 | -6/Zion            | Declared Zion's savior
 5973 | -6/Zion            | Found Prototype Launcher
 6141 | -6/Zion            | Gained Derelict followers
 6172 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 6427 | -6/Zion            | Discovered new exit (range 16)
 6444 | -6/Zion            | Identified exit to Proximity Caves
 6509 | -6/Zion            | Entered Proximity Caves
 6509 | -5/Proximity Caves | Accompanied by 11 allies
 6777 | -5/Proximity Caves | Discovered new exit (range 9)
 6814 | -5/Proximity Caves | Identified exit to Factory
 6816 | -5/Proximity Caves | Entered Factory
 6816 | -5/Factory         | Accompanied by 8 allies
 6816 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6817 | -5/Factory         | Identified exit to Upper Caves
 6818 | -5/Factory         | Identified exit to Factory
 6900 | -5/Factory         | Retrieved Zion intel report: Main Access
 7118 | -5/Factory         | Build established: Skirmisher
 7154 | -5/Factory         | Entered another Factory area
 7154 | -4/Factory         | Accompanied by 8 allies
 7154 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 7221 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 7287 | -4/Factory         | Lost 7 allies
 7615 | -4/Factory         | Lost 4 parts (1p2n1u)
 7753 | -4/Factory         | Spotted B-86 Titan
 7802 | -4/Factory         | Lost 5 parts (2n3u)
 7816 | -4/Factory         | Identified Gui. Missile Launcher
 7819 | -4/Factory         | Garrison activated, responded to threat
 7839 | -4/Factory         | Released all parts (9)
 7869 | -4/Factory         | Lost 7 parts (3n1u3w)
 7869 | -4/Factory         | Core integrity fell below 50%
 7904 | -4/Factory         | Search patrols dispatched
 7927 | -4/Factory         | Discovered new exit (range 12)
 7928 | -4/Factory         | Core integrity fell below 20%
 7935 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07858_ Acquired Imp. Medium Treads.
07861_ W-44 Eye sends out distress signal.
07862_ Detecting system override signal.
07868_ Knocked back.
07869_ K-01 Serf cleans the Pressure Siphon.
07872_ Acquired 3 matter.
07886_ Acquired Impulse Thruster.
07894_ Detecting system override signal.
07895_ ALERT: Suspicious activity at Terminal F013. Dispatching
  Investigation squad.
07904_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
07922_ P-70 Sage Antigrav System severed.
07925_ P-70 Sage Tesla Rifle severed.
07926_ System corrupted: Energy discharge (-19).
07927_ S-27 Virus unfolds itself. <x2>
07927_ EXIT=FOUND
07929_ Impulse Thruster destroyed.
07929_ Greatsword destroyed.
07933_ Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          50
Energy Generation          31
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -7/Factory | Scanalyzed
        Lgt. Nuclear Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdDefenseCore
  Manual?         0
Play Time         02:41:30
  Cumulative      147.5 hours
  Start           2024.12.14 @ 23:09:02
  End             2024.12.15 @ 02:35:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          50
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19a0e5f5-fb0b-49ae-a3aa-547e3e291791