Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.16 @ 16:08:09 Player: birb Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3151) 3151 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 6681 Bonus ------- High Alert Combat Kills 225 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 51/100 System Corruption 33% Temperature Hot (215) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Variable Charge Gun > --- INVENTORY (5) ---- Improved Utility Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Transmission Jammer Improved Utility Shielding Reactive Plating Improved Spread Laser Improved Spread Laser [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Transport Network Coupler Device Improved Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 114 | 6 7 15 13 65 8 Power 19 | 1 1 1 1 11 4 Engine 3 | 1 . . . 2 . Core 16 | . 1 1 1 9 4 Reactor . | . . . . . . Propulsion 30 | 2 2 3 4 18 1 Treads 4 | 2 . . . 2 . Leg 5 | . . . . 4 1 Wheel 5 | . 2 3 . . . Hover 9 | . . . . 9 . Flight 7 | . . . 4 3 . Utility 23 | 1 4 6 3 9 . Device 7 | . . 1 1 5 . Storage 4 | 1 3 . . . . Processor 6 | . . 4 . 2 . Hackware 1 | . . . 1 . . Protection 5 | . 1 1 1 2 . Artifact . | . . . . . . Weapon 42 | 2 . 5 5 27 3 Energy Gun 25 | 1 . 2 3 16 3 Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 5 | 1 . . . 4 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 4 | . . 1 1 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 1 . Unidentified Prototypes 12 | . . 3 . 9 . Parts Lost 38 | . . 5 2 16 15 Power 9 | . . . 1 4 4 Propulsion 13 | . . 3 1 5 4 Utility 10 | . . 1 . 5 4 Weapon 6 | . . 1 . 2 3 Highest Loss Streak 12 | . . 1 1 5 12 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 91 | . 95 92 93 90 85 Engine 2 | . 5 . . 3 . Core 10 | . 8 11 8 9 13 Treads 2 | . 12 . . 1 . Leg 4 | . . . . 3 27 Wheel 6 | . 15 16 . . . Hover 6 | . . . . 14 . Flight 5 | . . . 30 6 . Device 5 | . . . 5 8 14 Storage 5 | . 21 11 . . . Processor 15 | . . 19 18 18 6 Hackware 3 | . . . 8 5 . Protection 5 | . 1 12 3 2 6 Energy Gun 7 | . 14 2 8 9 6 Energy Cannon 2 | . . 9 . . . Ballistic Gun 2 | . 14 1 . 1 . Slashing Weapon 4 | . . 8 8 2 6 Peak Build Rating 51 | 6 10 20 22 51 46 Average Rating 28 | 4 7 16 20 39 42 On Entrance 16 | . 6 10 19 20 46 Naked Turns . | . . . . . . Heaviest Build 60 | 14 50 60 51 39 39 Greatest Support 61 | 40 40 38 22 61 61 Greatest Overweight (x) 5 | 3 1 3 5 4 3 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 5 5 Average Capacity 9 | 7 13 20 5 5 5 Most Carried 14 | . 9 14 13 5 3 Average Carried 5 | . 3 10 5 4 2 Final Capacity 20 | 8 20 20 5 5 5 Final Carried 14 | . 9 14 5 3 1 Class Distribution -------------------- 40% | Mutant 32% | Scavenger-Mutant 17% | Scavenger-Scout 3% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1634 | 239 169 251 137 753 85 Remotely . | . . . . . . Salvage Created 4304 | . 308 1531 522 1763 180 Parts 222 | . 16 77 34 84 11 Haulers Intercepted 13 | . 2 5 2 4 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 72 | . 4 25 12 26 5 Melee 31 | . . 12 7 9 3 Guns 27 | . 2 5 5 13 2 Cannons 8 | . . 7 . 1 . AOE 4 | . 1 1 . 2 . Classes Destroyed 14 | . 3 6 . 4 1 Worker 3 | . . . . 3 . Tunneler 1 | . . 1 . . . Hauler 13 | . 2 5 2 4 . Recycler 5 | . . 3 . 2 . Mechanic 1 | . . . . 1 . Operator 4 | . . 1 1 2 . Watcher 2 | . 1 . . 1 . Swarmer 12 | . . 5 3 1 3 Grunt 38 | . 4 15 4 15 . Brawler 5 | . . 1 1 3 . Duelist 1 | . . . . . 1 Sentry 9 | . . 4 4 1 . Hunter 6 | . . . . 5 1 Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 3 8 6 8 2 Combat Bots Only 8 | . 2 5 6 8 2 Max Kills in Single Turn 3 | . 1 3 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . 2 . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 637 | . 25 142 36 242 192 Missed 211 | . 13 28 15 95 60 Damage Taken 4660 | . 129 983 245 1778 1525 Core 1069 | . 32 244 86 434 273 Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . . 22 . . . Ignored by Resistances 1356 | . 40 308 69 491 448 Core Remaining (%) 77 | 100 87 39 84 . . Volleys Fired 243 | . 26 85 28 91 13 Largest 2 | . 2 2 1 2 1 Hottest 225 | . 60 108 65 225 225 Shots Fired 322 | . 52 106 28 124 12 Gun 249 | . 52 41 28 116 12 Cannon 70 | . . 65 . 5 . Launcher . | . . . . . . Special 3 | . . . . 3 . Kinetic 76 | . 26 19 . 31 . Thermal 176 | . . 65 28 71 12 Explosive . | . . . . . . Electromagnetic 70 | . 26 22 . 22 . Robot Hit Streak 21 | . 14 21 21 20 7 Robot Miss Streak 5 | . 3 3 5 4 1 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 362 | . 40 115 40 145 22 Core Hits 219 | . 14 39 52 106 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . . 4 2 9 1 Sever 16 | . . 4 2 9 1 Melee Attacks 131 | . . 42 21 51 17 Impact . | . . . . . . Slashing 123 | . . 42 15 49 17 Piercing . | . . . . . . Sneak Attacks 13 | . . 7 2 4 . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 8761 | . 595 2893 938 3714 621 Guns 3603 | . 514 430 462 1923 274 Cannons 1024 | . . 942 . 82 . Explosions 521 | . 79 171 . 271 . Melee 3566 | . . 1350 476 1393 347 Ramming 47 | . 2 . . 45 . Kinetic 896 | . 225 177 . 494 . Thermal 3495 | . 79 1113 462 1567 274 Explosive . | . . . . . . Electromagnetic 757 | . 289 253 . 215 . Impact . | . . . . . . Slashing 3566 | . . 1350 476 1393 347 Piercing . | . . . . . . Highest Corruption 33 | . . 6 . 18 33 Average Corruption 9 | . . 5 . 8 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 64 | . . 28 . 18 18 Message Errors 10 | . . 6 . 2 2 Matter Fused 19 | . . 9 . 6 4 Heat Flow Errors 6 | . . 3 . 1 2 Energy Discharges 13 | . . 3 . 5 5 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 5 | . . 2 . 2 1 Data Loss (major) 3 | . . 2 . 1 . Alerts 1 | . . 1 . . . Misdirections 1 | . . . . 1 . Weapon Failures 3 | . . 2 . . 1 Overload Shots 4 | . . . . 1 3 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Overflow Damage 243 | . . 143 . 83 17 Projectiles 1 | . . 1 . . . Explosions 42 | . . . . 42 . Melee 200 | . . 142 . 41 17 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 231 | . . 28 . 203 . Shots 4 | . . 1 . 3 . Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 507 | . 102 349 249 507 276 Average Temperature 113 | . 38 119 112 125 87 Received Heat Transfer 1671 | . 114 531 153 639 234 Effects 16 | . . 8 . 7 1 Shutdowns 4 | . . 1 . 3 . Energy Bleed 6 | . . 3 . 2 1 Interference 5 | . . 4 . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Fried 3 | . 1 . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . 1 . Heat Transferred 4647 | . 100 1952 585 1601 409 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 3 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 621 | . 188 583 576 621 . Initial 224 | . . . 151 224 . Average 306 | . 81 297 367 371 . Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 26 | 100 100 27 16 4 . Level 1 44 | . . 42 38 60 . Level 2 29 | . . 30 45 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 5 1 11 . Investigation 8 | . . 3 . 5 . Extermination 1 | . . . . 1 . Reinforcement 8 | . . 2 1 5 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 10 36 13 42 13 Peak Tracking Total 11 | . 3 7 3 11 7 Tactical Retreats 10 | . 1 3 . 5 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . . 3 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 10 | . . 1 1 8 . Max in Single Turn 5 | . . 1 1 5 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 19 | . 1 3 4 11 . Terminals 13 | . 1 2 3 7 . Fabricators 3 | . . . . 3 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 47 | . 3 8 7 29 . Successful 24 | . 1 4 5 14 . Failed 23 | . 2 4 2 15 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 5 | . . . 3 2 . Terminals 35 | . 3 6 6 20 . Fabricators 6 | . . . . 6 . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 15 | . 1 2 4 8 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Fabricator Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Disarm Traps 1 | . . . 1 . . Recall Investigation 2 | . . 1 . 1 . Recall Extermination 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 5 | . . . . 5 . Network Status 1 | . . . . 1 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 2 3 10 . Full Trace Events 5 | . . . . 5 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 159 | . . . . 159 . Total Part Build Rating 24 | . . . . 24 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3671 | 58 424 919 294 1580 396 Spaces Moved 2752 | 33 246 437 401 1380 255 Core 12 | 9 . . . . 3 Treads 172 | 24 88 . . 60 . Legs 376 | . . . . 124 252 Wheels 595 | . 158 437 . . . Hover 638 | . . . . 638 . Flight 959 | . . . 401 558 . Fastest Speed 29 | 50 100 115 31 29 100 Average Speed 79 | 151 127 127 33 60 120 Slowest Speed 450 | 200 160 145 450 295 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 52 54 33 38 40 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 66 | . 5 5 . 56 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 63 | . 5 5 . 53 . Terrain Rammed 1 | . . . . 1 . Walls Destroyed 1 | . . . . 1 . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3693 | 38 302 627 510 1912 304 Wait 326 | . 8 34 22 252 10 Move 2745 | 32 245 436 398 1379 255 Hop 1 | . . . 1 . . Pick Up 53 | . 11 10 10 22 . Fast Attach 63 | 6 3 6 7 36 5 Attach 19 | . 1 5 1 10 2 Detach 1 | . . . . 1 . Swap 33 | . 3 4 5 20 1 Drop 67 | . 4 5 17 40 1 Fire 243 | . 26 85 28 91 13 Melee 131 | . . 42 21 51 17 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 2 | . 1 . . 1 . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 361 | -10/Materials | Identified exit to Mines 435 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Utility x2 647 | -9/Materials | Discovered new exit (range 18) 1024 | -9/Materials | Discovered new exit (range 5) 1261 | -9/Materials | Core integrity fell below 50% 1402 | -9/Materials | Entered another Materials area 1402 | -8/Materials | Evolved 2 slots: Propulsion x2 1624 | -8/Materials | Discovered new exit (range 14) 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1972 | -7/Factory | Build established: Scavenger-Mutant 2017 | -7/Factory | Lost 5 parts (2n1u2w) 2254 | -7/Factory | Discovered new exit (range 12) 2259 | -7/Factory | Identified exit to Factory 2549 | -7/Factory | Fabricated Variable Charge Gun? 2594 | -7/Factory | Fabricated Variable Charge Gun? 2742 | -7/Factory | Build established: Scavenger-Scout 2955 | -7/Factory | System corruption reached 10% 2980 | -7/Factory | Core integrity fell below 50% 2985 | -7/Factory | Lost 3 parts (1p1n1u) 3054 | -7/Factory | Destroyed 8 combat bots 3060 | -7/Factory | Lost 4 parts (1p1n2u) 3243 | -7/Factory | Discovered new exit (range 9) 3256 | -7/Factory | Identified exit to Lower Caves 3276 | -7/Factory | Entered Lower Caves 3333 | -7/Lower Caves | Build established: Scavenger-Mutant 3559 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3619 | -7/Lower Caves | Spotted B-75 Beast 3647 | -7/Lower Caves | Core integrity fell below 20% 3660 | -7/Lower Caves | System corruption reached 30% 3672 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Lgt. Nuclear Core destroyed. Imp. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+2). L-41 Fighter destroyed. Variable Charge Gun destroyed. Dropped Lgt. Nuclear Core. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+4). Transmission Jammer destroyed. System corrupted by crushing effect (+2). System corrupted: Heat flow error (+128). Acquired Lgt. Nuclear Core. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). Imp. Carbon-fiber Leg destroyed. B-48 Gladiator destroyed. Destroyed Autogun. Lgt. Nuclear Core destroyed. Overheating: Energy bleed (-8). Map ----- +----------------------------------------------------+ | ???## ######## #######????????????????## | | ???# ###### ##???????????????????????? | | ??## ## % ##????????????????????????? | | ?## #?????????????????????????? | | ?# ## #?????????????????????????? | | ### ### #?????????????????????????? | | #??# ## ##?????????????????????????? | | #???# ########??????????????????????????? | | #????# ##??????####???????????????????????? | | ?????## ##?????# ##??????????????????????? | | ???????## #????? #??????????????????????? | | ????????## #???## ###????????????????????? | | ????????# ##### ?????????????????????? | | ????????# ??????????????????????? | | ????????# ### ????????????????????????? | | ????##### ##?# #??????????????????????????? | | ???## #### #??????????????????????????? | | ??## ##?????????????????????????? | | ?## ## = ####??????????????????????? | | ?# ############## #??????????????????????? | | ?# ##????????????# #??????????????????????? | | ## #????????????## ####??????????????????????? | | # #??????????### ##?????????????????????????? | | # #??????????# #??????????????????????????? | | #???# ## ######?????????????????????? | | #???# ##@ ##????????????????????? | | #????# ## s%% #????????????????????? | | ## #????## ### g #????????????????????? | | ?## ##?????# #?# Y #????????????????????? | | ??##????? #?#######????????????????????? | | ????????## =##$ #????????????????????????????? | | ?????????##!%?# #????????????????????????????? | | ?????????""%??# ####????????????????????????????? | | ???????? ???# ????????????????????????????????? | | ??????? ???? ????????????????????????????????? | | ??????? ???? ###????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 64 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Variable Charge Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory Variable Charge Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonEnhancedExoskeleton Manual? 0 Play Time 01:09:20 Cumulative 20.2 hours Start 2024.10.16 @ 14:47:14 End 2024.10.16 @ 16:08:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 694aa297-9ba5-431a-b469-f442dc01021c