Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.04.16 @ 19:42:16 Player: Krytoss Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (254) 1270 Value Destroyed (10786) 10786 Prototype IDs (69) 1380 Alien Tech Used (5) 1000 Bonus (9129) 9129 TOTAL SCORE: 30865 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 1673 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Power Amplifier Experimental Energy Well (600) Warp Cannon Advanced EMP Blaster Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Graviton Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web High-capacity Storage Unit Experimental Energy Well Inertial Stasis Machine Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Cloaking Device Heavy Regenerative Plating Experimental Hacking Suite Experimental System Shield Quantum Router > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Quantum Rifle Railgun > --- INVENTORY -------- Myomer Leg Advanced Heat Sink Advanced Energy Well Improved Matter Compressor Advanced Trap Scanner Advanced Terrain Scanner Advanced ECM Suite Improved Medium Armor Plating Improved Hacking Suite Heavy Phase Cannon Heavy Neutron Cannon Warp Cannon Coil Gun KE Penetrator Hardcell Cannon Heavy Gauss Cannon Advanced EMP Blaster Improved Proton Missile Launcher Improved Proton Missile Launcher Force Lance [Rating: 181] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Hover Unit Cooled Gravmag System Flight Unit Diametric Drive Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 15 | . 1 2 2 . 2 . . . . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . Utility 11 | . 1 . 1 . 2 . . . . 2 2 . . . . 1 . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 250 | . 10 13 19 13 16 3 5 1 2 23 18 7 3 14 7 19 19 10 48 Power 21 | . . 2 4 . 1 . 3 . . . 5 . . 1 . 1 . 1 3 Engine 6 | . . 2 2 . . . 1 . . . 1 . . . . . . . . Core 7 | . . . 2 . 1 . 2 . . . 2 . . . . . . . . Reactor 8 | . . . . . . . . . . . 2 . . 1 . 1 . 1 3 Propulsion 52 | . 5 4 7 3 3 . . . 1 4 2 1 . 4 1 2 7 1 7 Treads 29 | . 3 4 7 3 3 . . . 1 4 2 1 . 1 . . . . . Leg 21 | . 2 . . . . . . . . . . . . 3 1 2 5 1 7 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . Utility 77 | . 3 2 3 2 3 2 . 1 1 8 7 3 1 4 2 7 5 6 17 Device 48 | . 2 . 3 2 2 1 . 1 1 5 4 2 1 2 1 5 5 2 9 Storage 8 | . 1 2 . . . . . . . . . . . 2 . . . 1 2 Processor 9 | . . . . . 1 1 . . . . 1 1 . . . 2 . . 3 Hackware 4 | . . . . . . . . . . . . . . . . . . 3 1 Protection 8 | . . . . . . . . . . 3 2 . . . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 100 | . 2 5 5 8 9 1 2 . . 11 4 3 2 5 4 9 7 2 21 Energy Gun 8 | . 1 . . 1 1 . . . . . . 1 . . . . . . 4 Energy Cannon 13 | . . 1 1 1 1 . . . . 2 1 1 . 1 . 1 1 . 2 Ballistic Gun 16 | . 1 1 . 1 . . . . . 1 . . 1 . 1 3 . . 7 Ballistic Cannon 35 | . . 3 4 2 3 . 2 . . 4 1 . . 2 2 3 4 . 5 Launcher 13 | . . . . 3 1 1 . . . 1 1 1 . 1 1 . 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . 2 1 . 1 1 . 1 . . . Piercing Weapon 7 | . . . . . 2 . . . . 1 . . . . . 1 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . 3 . . . 1 . . 2 1 . 6 . . 3 9 3 Parts Lost 36 | . . . . . . . . . . . . . . . 1 2 4 2 27 Power 4 | . . . . . . . . . . . . . . . . . 2 . 2 Propulsion 8 | . . . . . . . . . . . . . . . . . . . 8 Utility 15 | . . . . . . . . . . . . . . . 1 1 1 1 11 Weapon 9 | . . . . . . . . . . . . . . . . 1 1 1 6 Highest Loss Streak 6 | . . . . . . . . . . . . . . . 1 1 4 1 6 Average Slot Usage (%) 97 | . 99 100 99 99 99 100 100 100 100 97 99 99 100 88 99 99 98 79 80 Engine 3 | . 12 10 4 . . . 1 7 7 6 4 . . . . . . . . Core 1 | . . . 3 8 7 7 5 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 5 5 5 5 10 9 2 6 Treads 20 | . 15 30 32 33 27 28 28 28 28 25 22 22 22 16 4 . . . . Leg 4 | . 8 . . . . . . . . . . . . 4 16 20 19 19 12 Device 20 | . 12 10 16 16 21 21 21 21 21 26 26 27 27 28 22 24 28 18 17 Storage 7 | . 12 10 8 8 7 7 7 7 7 6 5 5 5 6 11 10 10 9 5 Processor 13 | . 12 10 8 8 14 14 14 14 14 12 16 16 16 16 16 19 16 14 13 Protection 1 | . . . . . . . . . . 2 5 5 5 2 3 . . . 3 Energy Gun 3 | . 16 9 . . . 7 7 7 7 . . . . . . . . . 3 Energy Cannon 2 | . . . 8 7 6 . . . . 2 . 3 5 . . . 2 . . Ballistic Gun 2 | . 7 10 . 4 . . . . . . 5 1 1 . 4 4 . . 1 Ballistic Cannon 8 | . . 10 15 10 10 7 8 14 14 8 4 5 5 . 6 7 9 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 18 51 98 64 64 66 63 75 75 75 87 91 102 102 97 98 120 126 74 136 Greatest Support 121 | 20 40 60 80 80 88 88 88 88 96 118 120 120 117 117 110 115 115 121 121 Greatest Overweight (x) 6 | . 6 1 . . . . . . . . . . . 2 1 1 2 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 20 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 10 16 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 23 | 7 17 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 7 12 19 19 19 19 20 20 20 20 19 19 19 19 19 19 19 19 18 17 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 20 5 Class Distribution -------------------- 27% | Hacker-Mutant 26% | Hacker-Skirmisher 21% | Hacker-Gunner 12% | Hacker-Assassin 4% | Scavenger-Gunner 3% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Assassin | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Wizard-Mutant | -4/Lab Wizard-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 6801 | 200 102 366 808 425 253 176 183 12 54 708 434 288 50 . 758 417 389 87 1091 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10198 | . 286 737 1450 993 434 . 191 . 16 1067 512 219 13 . 759 721 857 87 1856 Parts 549 | . 21 48 78 58 19 . 9 . 1 57 35 8 1 . 27 42 48 7 90 Haulers Intercepted 6 | . 1 . 2 2 . . . . . 1 . . . . . . . . . Recyclers Shooed 10 | . . 1 . 1 . . . . . 2 2 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 190 | . 7 12 24 18 10 . 4 . 1 22 11 5 . . 14 14 19 1 28 Melee 4 | . . . . . . . . . . . . . . . . . 2 1 1 Guns 39 | . 7 7 . 3 . . . . . 3 2 1 . . 2 4 . . 10 Cannons 128 | . . 5 24 12 9 . 4 . 1 17 9 4 . . 6 10 17 . 10 AOE 14 | . . . . 3 1 . . . . 1 . . . . 6 . . . 3 Classes Destroyed 17 | . 6 2 1 3 1 . 1 . . 2 . . . . . . 1 . . Worker 18 | . . . 4 1 1 . . . . 5 3 . . . . 1 . . 3 Builder 10 | . 2 . 2 1 . . . . . 1 . . . . . . . . 4 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . Hauler 6 | . 1 . 2 2 . . . . . 1 . . . . . . . . . Recycler 9 | . 1 1 5 . . . . . . . . . . . . . . . 2 Operator 4 | . . 1 1 1 . . . . . 1 . . . . . . . . . Watcher 16 | . 1 5 4 1 . . . . . . 1 . . . . 2 2 . . Swarmer 34 | . 6 . 5 . . . . . 1 4 3 1 . . 5 4 . . 5 Grunt 64 | . 1 7 13 9 5 . 2 . . 7 1 3 . . 6 4 1 . 5 Brawler 7 | . . . . 4 . . 1 . . . . . . . 2 . . . . Duelist 8 | . . . . 1 1 . . . . 1 . 1 . . . . 4 . . Protector 2 | . . . . 2 . . . . . . . . . . . . . . . Sentry 22 | . . 5 6 2 2 . . . . 2 . . . . 1 2 1 . 1 Specialist 4 | . . . . . . . . . . . . . . . . . 4 . . Hunter 12 | . . . . . . . . . . 3 . . . . . . 1 . 8 Programmer 34 | . . . . . 2 . 1 . . 5 7 . . . . 4 8 . 7 Tracker 2 | . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 2 6 4 8 6 . 2 . 1 4 4 3 . . 5 4 7 1 6 Combat Bots Only 7 | . 2 6 4 7 5 . 2 . 1 3 2 3 . . 5 4 7 1 6 Max Kills in Single Turn 3 | . 2 1 2 3 2 . 1 . 1 1 1 1 1 . 2 2 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . 1 . . . . 2 . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 11530 | . 62 188 427 391 321 . 84 . 17 1075 354 36 5 . 657 617 1154 795 5347 Core 2023 | . 9 25 71 49 9 . 20 . 7 80 25 11 . . 39 87 150 132 1309 Absorbed by Shields 250 | . . . . . . . . . . . . . . . . . 250 . . Core Remaining (%) 87 | 100 96 93 . 78 . . . . 94 90 . . . . 92 . . 55 . Volleys Fired 468 | . 22 32 58 36 30 . 10 . 2 62 31 11 . . 22 31 39 . 82 Largest 3 | . 2 3 3 3 3 . 3 . 3 3 3 3 . . 3 3 3 . 3 Hottest 269 | . 90 112 156 156 173 . 157 . 157 179 135 130 . . 140 163 212 . 269 Shots Fired 1171 | . 42 92 174 101 76 . 25 . 6 122 63 24 3 . 53 78 92 . 220 Gun 353 | . 42 60 . 26 3 . 10 . 2 10 30 11 . . 17 19 . . 123 Cannon 786 | . . 32 174 72 71 . 14 . 4 109 33 11 2 . 27 59 88 . 90 Launcher 32 | . . . . 3 2 . 1 . . 3 . 2 1 . 9 . 4 . 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 775 | . 3 64 116 62 41 . 14 . 4 87 54 22 1 . 44 77 77 . 109 Thermal 288 | . 39 28 58 36 33 . 10 . 2 17 9 . 1 . . 1 11 . 43 Explosive 5 | . . . . . . . 1 . . . . . . . . . 4 . . Electromagnetic 103 | . . . . 3 2 . . . . 18 . 2 1 . 9 . . . 68 Robot Hit Streak 50 | . 10 50 41 27 33 . 11 . 10 28 21 42 45 . 50 13 42 . 37 Robot Miss Streak 4 | . 2 1 2 2 2 . 1 . . 2 2 . . . 1 3 1 . 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 1 1 . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 922 | . 31 70 124 78 58 . 22 . 5 109 56 22 3 . 39 51 82 11 161 Core Hits 492 | . 14 31 88 47 36 . 11 . 2 46 21 9 1 . 28 27 41 5 85 Critical Hits 62 | . . 1 7 4 6 . 2 . . 4 7 3 . . 2 7 8 1 10 Critical Kills 22 | . . . 1 1 2 . 1 . . 3 2 2 . . . 4 2 . 4 Critical Parts Destroyed 38 | . . 1 5 3 4 . 1 . . 1 5 1 . . 2 3 6 . 6 Melee Attacks 78 | . . . . . 2 . . . . 23 10 . 2 . 2 6 7 19 7 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . 15 10 . 2 . 2 1 . . . Piercing 48 | . . . . . 2 . . . . 8 . . . . . 5 7 19 7 Sneak Attacks 12 | . . . . . . . . . . 5 5 . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30169 | . 379 1074 2930 2288 1609 . 573 . 125 4010 2474 731 110 . 1524 2034 4031 702 5575 Guns 5260 | . 377 701 . 385 21 . 165 . 34 219 620 275 . . 399 276 . . 1788 Cannons 18560 | . . 373 2908 1242 1418 . 334 . 91 2770 1084 390 74 . 607 1566 3367 . 2336 Explosions 3337 | . . . . 661 170 . 74 . . 155 . 66 36 . 518 161 414 . 1082 Melee 2927 | . . . . . . . . . . 836 770 . . . . . 250 702 369 Ramming 85 | . 2 . 22 . . . . . . 30 . . . . . 31 . . . Kinetic 17538 | . 29 753 1844 1004 884 . 334 . 91 2162 1256 665 39 . 1006 1797 3046 . 2628 Thermal 6340 | . 348 321 1064 776 555 . 165 . 34 522 448 . 35 . 35 45 321 . 1671 Explosive 649 | . . . . . . . 74 . . . . . . . . 161 414 . . Electromagnetic 2630 | . . . . 508 170 . . . . 460 . 66 36 . 483 . . . 907 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1606 | . . . . . . . . . . 836 770 . . . . . . . . Piercing 1321 | . . . . . . . . . . . . . . . . . 250 702 369 Highest Corruption 22 | . . . . . 3 3 3 3 . 2 5 5 5 5 5 2 12 12 22 Average Corruption 4 | . . . . . 2 3 3 3 . 1 4 5 5 5 5 1 5 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 180 | . . . . . 5 16 11 2 . 4 9 13 13 5 17 7 19 13 46 Message Errors 46 | . . . . . 3 3 2 . . . 1 4 4 2 4 3 6 2 12 Matter Fused 36 | . . . . . . 4 4 2 . . 1 4 2 1 4 . 5 5 4 Heat Flow Errors 15 | . . . . . 1 3 . . . . 1 3 2 . 1 1 2 1 . Energy Discharges 25 | . . . . . . 2 4 . . 2 4 2 1 . 2 1 2 3 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 27 | . . . . . 1 4 1 . . 2 1 . 1 2 1 2 1 1 10 Data Loss (major) 5 | . . . . . . . . . . . 1 . . . . . 2 . 2 Misfires 5 | . . . . . . . . . . . . . 3 . 2 . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . . 1 9 Weapon Failures 10 | . . . . . . . . . . . . . . . 3 . 1 . 6 Overload Shots 4 | . . . . . . . . . . . 4 . . . . . . . . Overflow Damage 1665 | . . . 76 40 24 . . . 6 370 325 2 37 . 61 151 273 59 241 Projectiles 918 | . . . 76 40 24 . . . 6 95 65 . 37 . 51 132 197 . 195 Explosions 131 | . . . . . . . . . . . . 2 . . 10 19 54 . 46 Melee 616 | . . . . . . . . . . 275 260 . . . . . 22 59 . Knockbacks 158 | . . 1 36 5 15 . 5 . 2 22 4 1 . . 3 14 23 . 27 Impact 1 | . . . . . . . . . . 1 . . . . . . . . . Kinetic 144 | . . 1 32 5 15 . 5 . 1 18 4 1 . . 3 13 20 . 26 Secondary 13 | . . . 4 . . . . . 1 3 . . . . . 1 3 . 1 Self-Inflicted Damage 129 | . . . . 4 . . . . . . . . 5 . 13 . 64 . 43 Shots 9 | . . . . 1 . . . . . . . . 1 . 1 . 2 . 4 Rammed 5 | . . . 4 . . . . . . 1 . . . . . . . . . Targets Rammed 8 | . 1 . 5 . . . . . . 1 . . . . . 1 . . . Kicked 2 | . 1 . . . . . . . . . . . . . . 1 . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 820 | . 120 186 307 242 224 132 7 . 3 225 133 273 202 . 94 378 506 223 820 Average Temperature 101 | . 43 66 63 66 24 69 4 . 2 113 50 64 83 . 37 123 161 120 488 Received Heat Transfer 2128 | . 6 132 252 234 174 . 45 . . 312 9 27 . . 186 144 160 . 447 Effects 31 | . . . . . . . . . . . . . . . . 5 10 . 16 Shutdowns 5 | . . . . . . . . . . . . . . . . 2 3 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . Interference 6 | . . . . . . . . . . . . . . . . 1 3 . 2 Matter Decay 5 | . . . . . . . . . . . . . . . . . 2 . 3 Short Circuit 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . . 1 . 2 Damage (major) 7 | . . . . . . . . . . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 1 . . . . . . . . 4 Combat Hostiles 5 | . . . . . . . . . . 1 . . . . . . . . 4 Parts Fried 12 | . . . . 2 . . . . . 4 . . . . 1 . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 2 . 2 . . . . . . . . . . . . . . . 1 Heat Transferred 9408 | . 941 962 1924 1266 962 . 333 . 74 655 490 . 50 . 50 50 174 . 1477 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 . . . . . 1 . . . . 1 . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 625 | . 152 290 316 296 178 . . . . 333 277 . . . . 323 625 . 307 Initial 73 | . . 1 13 20 73 . . . . . 58 . . . . 43 68 . . Average 97 | . 55 87 80 142 81 . . . . 75 56 . . . . 123 281 . 114 Maximum Alert Level 2 | . . 1 1 1 . . . . . 1 1 . . . . 1 2 . 1 Low Security (%) 87 | 100 100 83 94 62 100 . . . . 92 98 . . . . 80 39 . 85 Level 1 10 | . . 16 5 37 . . . . . 7 1 . . . . 19 29 . 14 Level 2 1 | . . . . . . . . . . . . . . . . . 30 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . 3 4 5 5 . . . . 8 4 . . . 1 4 5 . 13 Investigation 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . Extermination 18 | . . . . . 2 . . . . 4 3 . . . . 4 2 . 3 Reinforcement 19 | . . 3 3 1 1 . . . . 4 1 . . . . . 2 . 4 Assault 3 | . . . . 2 . . . . . . . . . . 1 . . . . Garrison 6 | . . . . 2 1 . . . . . . . . . . . . . 3 Intercept 3 | . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 4 | . . . 1 . . . . . . 1 . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 15 | . . 1 2 3 . . . . . 2 1 . . . . 1 5 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 366 | . 14 23 40 28 21 . 7 . 8 45 18 4 . . 24 30 46 1 57 Peak Tracking Total 15 | . 3 4 6 10 3 . 3 . 3 7 3 2 . . 9 7 11 1 15 Tactical Retreats 26 | . . . 3 2 3 . 1 . . 3 . 1 . . 2 . 6 . 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 9 | . 3 . . 1 4 . . . . . . . . . . . 1 . . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 1 . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 28 | . . 1 . 5 1 . . . . 3 1 . . . . 11 4 1 1 Max in Single Turn 6 | . . 1 . 1 1 . . . . 1 1 . . . . 6 2 1 1 Garrison Access 5 | . . . 1 1 1 . . . . 2 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 65 | . 9 4 11 9 11 1 . 1 1 6 1 . . 5 . 2 1 2 1 Terminals 37 | . 8 4 9 7 7 1 . . 1 . . . . . . . . . . Fabricators 5 | . . . . . 1 . . . . . 1 . . . . 2 1 . . Repair Stations 6 | . 1 . 1 1 1 . . . . 2 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . 1 . . . . 2 . . . . . . . . . Garrison Access 5 | . . . 1 1 1 . . . . 2 . . . . . . . . . Total Hacks 232 | . 37 20 40 28 37 1 . 6 1 12 5 . . 17 . 4 3 19 2 Successful 174 | . 30 13 29 20 17 1 . 6 1 8 5 . . 17 . 3 3 19 2 Failed 58 | . 7 7 11 8 20 . . . . 4 . . . . . 1 . . . Catastrophic 2 | . . . . 1 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 153 | . 33 15 21 13 23 . . . . 14 17 . . . . 13 . 1 3 Terminals 143 | . 35 20 35 25 26 1 . . 1 . . . . . . . . . . Fabricators 13 | . . . . . 1 . . . . . 5 . . . . 4 3 . . Repair Stations 17 | . 2 . 3 2 5 . . . . 5 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 7 | . . . . . 2 . . . . 5 . . . . . . . . . Garrison Access 8 | . . . 2 1 3 . . . . 2 . . . . . . . . . Terminal Hacks 115 | . 25 7 21 14 4 1 . 6 1 . . . . 17 . . . 19 . Record 27 | . . . . . . 1 . . 1 . . . . 6 . . . 19 . Part Schematic 9 | . . . . . . . . 6 . . . . . 3 . . . . . Robot Analysis 7 | . . . 2 1 . . . . . . . . . 4 . . . . . Prototype ID Bank 44 | . 23 1 10 6 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . Alert Level 4 | . . 2 1 . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 1 2 . 1 . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 1 . . . . . 4 . . . . 3 3 . . Network Status 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . Load Schematic 5 | . . . . . . . . . . . 2 . . . . 2 1 . . Build 3 | . . . . . . . . . . . 1 . . . . 1 1 . . Repair Station Hacks 12 | . 2 . 2 2 4 . . . . 2 . . . . . . . . . Scan Component 7 | . 1 . 1 1 2 . . . . 2 . . . . . . . . . Repair 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 5 | . . . . . 1 . . . . 4 . . . . . . . . . Insert Component 4 | . . . . . 1 . . . . 3 . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 1 . . . . 2 . . . . . . . . . Seal Access 5 | . . . 1 1 1 . . . . 2 . . . . . . . . . Unauthorized Hacks 23 | . 3 5 5 3 6 . . . . . 1 . . . . . . . . Terminals 22 | . 3 5 5 3 6 . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . Assimilate 8 | . . 2 3 . 3 . . . . . . . . . . . . . . Botnet 10 | . 3 1 1 3 2 . . . . . . . . . . . . . . Operators 3 | . . 1 1 . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Siphon 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 51 | . 9 4 11 8 11 . . . . 4 1 . . . . 2 1 . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . 6 . 12 9 . . 3 . . . . . Parts Built 3 | . . . . . . . . . . . 1 . . . . 1 1 . . Matter 783 | . . . . . . . . . . . 213 . . . . 285 285 . . Time 456 | . . . . . . . . . . . 152 . . . . 152 152 . . Total Part Build Rating 15 | . . . . . . . . . . . 5 . . . . 5 5 . . Parts Repaired 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . Time 115 | . 13 . 13 51 38 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . 10 Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 5 . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 47 | . . 1 . 2 1 . . 4 . . 2 . . . . 8 5 . 24 Largest Group 9 | . . 1 1 2 1 1 1 5 5 3 2 1 . . . 8 5 . 9 Highest-Rated Group 555 | . . 10 10 62 31 26 26 181 181 98 170 85 . . . 555 270 . 384 Highest-Rated Ally 269 | . . 10 10 31 31 26 26 41 41 38 85 85 . . . 96 56 . 269 Zionite Dispatches 6 | . . . . . . . . . . 1 1 . . . . 3 . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 12 | . . . . . . . 4 . . 2 . . . . 6 . . . . STAY 3 | . . . . . . . 2 . . 1 . . . . . . . . . FOLLOW 3 | . . . . . . . 2 . . 1 . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . 4 . . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 229 | . . . . 33 10 . . . 19 31 6 7 . . . 40 43 . 40 Total Damage 7323 | . . . . 476 167 . . . 413 518 447 358 . . . 1782 1883 . 1279 Kills 50 | . . . . 3 1 . . . 8 6 6 4 . . . 12 7 . 3 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 7 | . . . 2 1 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . . . . 1 1 2 2 . . 1 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . 5 . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . 4 . . . . Zionite Intel Received 8 | . . . . . . . . . . 3 4 . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . 1 1 . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . 1 1 . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 20625 | 5 1454 973 1854 889 1609 840 663 1775 847 2594 1369 560 553 332 736 1161 845 496 1070 Spaces Moved 10703 | 5 701 408 873 372 847 497 338 1072 491 1325 575 313 311 193 358 800 316 346 562 Core 252 | . 1 . . . . . . . . . . . . . . . . . 251 Treads 7886 | . 344 408 873 372 847 497 338 1072 491 1325 575 313 311 120 . . . . . Legs 2565 | 5 356 . . . . . . . . . . . . 73 358 800 316 346 311 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 165 165 165 165 165 165 160 160 160 162 120 120 120 120 120 50 Average Speed 160 | 120 190 199 161 165 165 165 165 165 165 162 160 160 162 147 167 125 198 120 121 Slowest Speed 440 | 120 350 260 165 165 165 165 165 165 165 165 160 162 162 280 200 200 280 120 440 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 51 | 2 96 45 68 57 24 71 55 90 63 39 20 60 57 63 71 19 25 100 13 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . 2 2 2 2 . . 3 4 . . . . . . Spaces Dug 30 | . . . 1 . 1 . . . . 11 4 . 2 . 2 5 1 2 1 Terrain Destroyed 245 | . . . 7 6 1 . 10 . 1 37 10 2 2 . 20 47 56 2 44 Melee 27 | . . . . . 1 . . . . 11 2 . 2 . 2 5 1 2 1 Projectile 109 | . . . 7 3 . . 1 . 1 13 8 2 . . 12 19 16 . 27 AOE 109 | . . . . 3 . . 9 . . 13 . . . . 6 23 39 . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 13029 | 4 777 506 1209 585 997 517 422 1079 526 1612 950 347 355 244 440 881 438 384 756 Wait 1167 | . 20 31 209 138 78 16 66 3 27 140 294 14 38 11 47 5 14 . 16 Move 10684 | 4 700 407 872 371 846 496 337 1071 490 1324 574 312 310 192 357 799 315 345 562 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 119 | . 17 10 17 11 11 1 . 1 2 15 7 1 1 5 2 7 1 3 7 Fast Attach 82 | . 5 . 3 1 3 . 3 1 . 2 7 . . 14 2 2 6 12 21 Attach 40 | . 3 2 2 . 2 . . . . 2 2 1 . 1 . 5 2 2 16 Detach 21 | . . . . . . . . . . 1 . . . 3 . 2 4 2 9 Swap 134 | . 2 11 14 12 11 3 2 . 2 19 9 6 3 . 5 12 12 . 11 Drop 200 | . 7 13 29 16 14 1 4 2 2 23 16 2 1 18 3 11 15 1 22 Fire 468 | . 22 32 58 36 30 . 10 . 2 62 31 11 . . 22 31 39 . 82 Melee 78 | . . . . . 2 . . . . 23 10 . 2 . 2 6 7 19 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . . . 1 . . . Crush 6 | . . . 5 . . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . 1 1 . . . . . . . 23 . 3 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Evolved 1 slot: Utility x1 266 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Discovered exit to Materials (range 15) 313 | -10/Materials | Build established: Hacker-Mutant 457 | -10/Materials | Discovered exit to Materials (range 8) 490 | -10/Materials | Identified exit to Mines 490 | -10/Materials | Discovered exit to Mines (range 11) 1010 | -10/Materials | Discovered exit to Materials (range 6) 1132 | -10/Materials | Discovered exit to Mines (range 3) 1443 | -10/Materials | Repaired Sensor Array 1460 | -10/Materials | Entered another Materials area 1460 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1685 | -9/Materials | Identified exit to Mines 1685 | -9/Materials | Discovered exit to Mines (range 12) 1763 | -9/Materials | Build established: Hacker-Gunner 2410 | -9/Materials | Identified exit to Materials 2410 | -9/Materials | Discovered exit to Materials (range 12) 2433 | -9/Materials | Entered another Materials area 2433 | -8/Materials | Accompanied by 1 ally 2433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2567 | -8/Materials | Identified exit to Storage 2567 | -8/Materials | Discovered exit to Storage (range 11) 2974 | -8/Materials | Identified exit to Factory 2974 | -8/Materials | Discovered exit to Factory (range 10) 3652 | -8/Materials | Build established: Scavenger-Gunner 4191 | -8/Materials | Build established: Hacker-Gunner 4259 | -8/Materials | Repaired Lgt. Treads 4287 | -8/Materials | Entered Storage 4488 | -8/Storage | Repaired Adv. Beam Cannon 4643 | -8/Storage | Garrison activated, responded to threat 5072 | -8/Storage | Met a pair of Derelict thieves 5133 | -8/Storage | Destroyed 7 combat bots 5176 | -8/Storage | Entered Factory 5176 | -7/Factory | Accompanied by 1 ally 5176 | -7/Factory | Evolved 2 slots: Utility x2 5579 | -7/Factory | Build established: Hacker-Mutant 6077 | -7/Factory | Identified exit to Lower Caves 6077 | -7/Factory | Discovered exit to Lower Caves (range 13) 6083 | -7/Factory | Garrison activated, responded to threat 6188 | -7/Factory | Discovered exit to Lower Caves (range 11) 6464 | -7/Factory | Repaired Adv. Beam Cannon 6478 | -7/Factory | Repaired Lgt. Treads 6523 | -7/Factory | Identified exit to Factory 6523 | -7/Factory | Discovered exit to Factory (range 8) 6763 | -7/Factory | Build established: Hacker-Skirmisher 6785 | -7/Factory | Entered Lower Caves 6785 | -7/Lower Caves | Accompanied by 1 ally 7596 | -7/Lower Caves | Identified exit to Lower Caves 7596 | -7/Lower Caves | Discovered exit to Lower Caves (range 17) 7625 | -7/Lower Caves | Entered another Lower Caves area 7625 | -7/Lower Caves | Accompanied by 1 ally 7629 | -7/Lower Caves | Discovered exit to Factory (range 14) 7631 | -7/Lower Caves | Encountered a Warlord checkpoint 8281 | -7/Lower Caves | Identified exit to Zion 8281 | -7/Lower Caves | Discovered exit to Zion (range 4) 8288 | -7/Lower Caves | Entered Zion 8288 | -7/Zion | Accompanied by 1 ally 8378 | -7/Zion | Identified exit to Proximity Caves 8378 | -7/Zion | Discovered exit to Proximity Caves (range 20) 8473 | -7/Zion | System corruption cleaned by Quarantine Array 8523 | -7/Zion | Learned Factory machine intel 8786 | -7/Zion | Learned Factory terminal intel 8968 | -7/Zion | Learned Factory emergency access door positions 8997 | -7/Zion | Given A8's code to call for help 9002 | -7/Zion | Given the Hacking Drone Bay 9005 | -7/Zion | Found Prototype Device 9005 | -7/Zion | Identified Hacking Drone Bay 9503 | -7/Zion | Imprinted 9505 | -7/Zion | Declared Zion's savior 10063 | -7/Zion | Entered Proximity Caves 10063 | -6/Proximity Caves | Accompanied by 5 allies 10171 | -6/Proximity Caves | Learned Factory emergency access door positions 10201 | -6/Proximity Caves | Learned Factory trap positions 10539 | -6/Proximity Caves | Discovered exit to Factory (range 3) 10910 | -6/Proximity Caves | Entered Factory 10910 | -6/Factory | Accompanied by 3 allies 10910 | -6/Factory | Evolved 2 slots: Utility x2 10911 | -6/Factory | Loaded intel: 95 trap records 10913 | -6/Factory | Loaded intel: 240 machine locations 10914 | -6/Factory | Loaded intel: 20 terminal locations 11263 | -6/Factory | P-60 Hacker assimilated allied DZ-Q9Q(M) 11362 | -6/Factory | Build established: Hacker-Assassin 11479 | -6/Factory | Identified exit to Factory 11479 | -6/Factory | Discovered exit to Factory (range 6) 11568 | -6/Factory | Identified exit to Lower Caves 11568 | -6/Factory | Discovered exit to Lower Caves (range 4) 12517 | -6/Factory | Build established: Hacker-Mutant 12908 | -6/Factory | Discovered exit to Factory (range 17) 12991 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12992 | -6/Factory | Zion Recon squad teleported in 13270 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13313 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13504 | -6/Factory | Entered another Factory area 13504 | -5/Factory | Evolved 2 slots: Utility x2 13700 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13743 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13820 | -5/Factory | Build established: Hacker-Assassin 13836 | -5/Factory | Retrieved Zion intel report: Branch Access 13836 | -5/Factory | Identified exit to Upper Caves 14072 | -5/Factory | Fabricated Cld. Plasma Cannon (x1) 14367 | -5/Factory | Build established: Hacker-Skirmisher 14672 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14673 | -5/Factory | Zion Heavy squad teleported in 14731 | -5/Factory | Build established: Hacker-Assassin 14873 | -5/Factory | Entered Upper Caves 14873 | -5/Upper Caves | Accompanied by 1 ally 15402 | -5/Upper Caves | Build established: Hacker-Gunner 15421 | -5/Upper Caves | Identified exit to Upper Caves 15421 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 15433 | -5/Upper Caves | Entered another Upper Caves area 15953 | -5/Upper Caves | Identified exit to Zhirov 15953 | -5/Upper Caves | Discovered exit to Zhirov (range 21) 15986 | -5/Upper Caves | Entered Zhirov 15986 | -5/Zhirov | Identified exit to Proximity Caves 15986 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 16041 | -5/Zhirov | Met Zhirov 16072 | -5/Zhirov | Learned location of Quarantine (-3) 16072 | -5/Zhirov | Learned location of Testing (-2) 16072 | -5/Zhirov | Learned location of Command (-1) 16098 | -5/Zhirov | Build established: Hacker-Assassin 16106 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16131 | -5/Zhirov | Found Alien Artifact 16131 | -5/Zhirov | Identified Integrated Dissipator 16131 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16160 | -5/Zhirov | Found Alien Artifact 16318 | -5/Zhirov | Entered Proximity Caves 16416 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17014 | -4/Proximity Caves | Identified exit to Factory 17014 | -4/Proximity Caves | Discovered exit to Factory (range 20) 17054 | -4/Proximity Caves | Entered Factory 17054 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17055 | -4/Factory | Identified exit to Extension 17055 | -4/Factory | Identified exit to Armory 17175 | -4/Factory | Build established: Hacker-Gunner 17404 | -4/Factory | Fabricated Exp. Targeting Computer? 17671 | -4/Factory | Identified exit to Research 17671 | -4/Factory | Discovered exit to Research (range 5) 17821 | -4/Factory | Retrieved Zion intel report: Guard Positions 17822 | -4/Factory | Zion Light squad teleported in 17912 | -4/Factory | Build established: Hacker-Mutant 17978 | -4/Factory | Zion Fire squad teleported in 18002 | -4/Factory | Zion Hacker squad teleported in 18105 | -4/Factory | Discovered exit to Research (range 8) 18215 | -4/Factory | Entered Armory 18800 | -4/Armory | Destroyed 7 combat bots 19015 | -4/Armory | System corruption reached 10% 19030 | -4/Armory | Fabricated Exp. Targeting Computer? 19043 | -4/Armory | Identified Transdimensional Reconstructor 19043 | -4/Armory | Warped through subspace to slip node 19043 | -4/Armory | Identified exit to Lab 19043 | -4/Armory | Discovered exit to Lab (range 1) 19060 | -4/Armory | Entered Lab 19060 | -4/Lab | Discovered exit to Research (range 9) 19073 | -4/Lab | Lost 4 parts (2p1u1w) 19076 | -4/Lab | Unable to decrypt terminal 19076 | -4/Lab | Opened the door to a hidden lab 19077 | -4/Lab | Gained access to the hidden lab's interior 19081 | -4/Lab | Detected by scanners 19087 | -4/Lab | Found Alien Artifact 19087 | -4/Lab | Identified Core Reset Matrix 19087 | -4/Lab | Used Core Reset Matrix 19090 | -4/Lab | Confronted by A5 19091 | -4/Lab | Sensed 3 artifacts in vicinity 19100 | -4/Lab | Found Transdimensional Reconstructor 19100 | -4/Lab | Warped through subspace 19117 | -4/Lab | Found Prototype Special Weapon 19117 | -4/Lab | Identified Gui. Remote Datajack 19129 | -4/Lab | Discovered exit to Research (range 19) 19152 | -4/Lab | Found Integrated Reactor 19152 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 19164 | -4/Lab | Found Core Expander 19164 | -4/Lab | Installed Core Expander, added new Utility slot 19212 | -4/Lab | Destroyed A5 19219 | -4/Lab | Found Prototype Hackware 19219 | -4/Lab | Identified Exp. Hacking Suite 19222 | -4/Lab | Found Prototype Hackware 19222 | -4/Lab | Identified Exp. System Shield 19246 | -4/Lab | Found Prototype Hackware 19246 | -4/Lab | Identified Quantum Router 19250 | -4/Lab | Found Prototype Protection 19253 | -4/Lab | Found Prototype Energy Cannon 19258 | -4/Lab | Found Prototype Energy Gun 19281 | -4/Lab | Unable to decrypt terminal 19309 | -4/Lab | Unable to decrypt terminal 19338 | -4/Lab | Unable to decrypt terminal 19384 | -4/Lab | Unable to decrypt terminal 19506 | -4/Lab | Build established: Wizard-Mutant 19556 | -4/Lab | Entered Research 19556 | -3/Research | Spotted B-86 Titan 19556 | -3/Research | Evolved 2 slots: Utility x2 19556 | -3/Research | Identified Hvy. Regenerative Plating 19658 | -3/Research | Identified Hyp. EM Gauss Rifle 19802 | -3/Research | Lost 3 parts (2n1u) 19904 | -3/Research | Lost 3 parts (2n1w) 20245 | -3/Research | Garrison activated, responded to threat 20352 | -3/Research | System corruption reached 10% 20407 | -3/Research | Intercept squad dispatched 20412 | -3/Research | Lost 6 parts (1p1n2u2w) 20442 | -3/Research | Spotted Tracker 20443 | -3/Research | Spotted Tracker 20455 | -3/Research | Destroyed Tracker 20483 | -3/Research | Destroyed Tracker 20493 | -3/Research | Spotted Combat Programmer 20508 | -3/Research | Lost 6 parts (1p1n3u1w) 20518 | -3/Research | Core integrity fell below 50% 20524 | -3/Research | Spotted Combat Programmer 20530 | -3/Research | Emitted hypermatrix ping 20535 | -3/Research | Assembled emerged from beneath the floor 20575 | -3/Research | Core integrity fell below 20% 20576 | -3/Research | Assembled emerged from beneath the floor 20604 | -3/Research | Zion Experimental squad teleported in 20607 | -3/Research | Lost 3 parts (1n2u) 20609 | -3/Research | Assembled emerged from beneath the floor 20613 | -3/Research | Allies destroyed Combat Programmer 20626 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20606_ EMDS Slug penetrates Wall. 20608_ Penetrated by EMDS Slug. 20609_ Assembled emerge from beneath the floor. 20610_ EMDS Slug penetrates as-89441. 20610_ as-89441 suffers critical hit. 20610_ as-89441 destroyed. 20613_ EMDS Slug penetrates as-93050. 20613_ Combat Programmer fries systems beyond repair. 20613_ Combat Programmer destroyed. 20615_ Combat Programmer fails to hack Z-Experimental. 20616_ as-15772 triggered Blade Trap. 20616_ Massive razor-sharp blades shoot up from within the floor. 20618_ B93/&SDWRUN4YLCH#D5LFSIKWD 20621_ EMDS Slug penetrates as-17605. 20622_ as-81812 destroyed. 20623_ Acquired Unknown Leg. 20623_ Identified Biometal Leg. 20623_ G-67 Veteran destroyed. 20625_ as-17605 destroyed. 20625_ as-01845 destroyed. Map ----- +----------------------------------------------------+ | # ] #?????????? | | % ##############?????????? | | #########+############ #? ! #?????????????? | | ???# #????# # #?????????????? | | ???# #????# # #?????????????? | | ???# """ """ #????# + #?????????????? | | ???# """ """ #????# # """#?????????????? | | ???# """ """ #????# # """#?????????????? | | ???# #????# #? """#?????????????? | | ???# #????# #? #?????????????? | | ???# """ """ #????# %% #?? #?????????????? | | ???# """ """ #????# %% ######################## | | ???# """ """ ###### %## # # | | ???# + ## # # | | ???# ###### %%## ! # # | | ???#################?# ## # # | | ????????????# ?# ## ] # # | | ????????????# ! # ## # # | | ????????????# # #####+####+#### # | | ????????????# + !%% # # | | ????????????#!! ! # %% % %# ! # | | ????????????#!! # [% % + ! # | | ????????????#!! ?# % # # | | ????????????# ?########/###### #### # | | ????????????# ????# # ## # | | ????????????#######????# @ # ## ] # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ???????????????????????# ! # ########### | | ???????????????????????# # #?????????? | | ???????????????????????######p#### #?????????? | | ????????????????????????????? #??# #?????????? | | ??????????????????????????????#??# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 73 Energy Capacity 1440 Matter Stores 304 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Power Amplification 40 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 36 Defensive Hacking 41 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Cannon | x1 | -5/Factory Exp. Targeting Computer | x1 | -4/Factory Exp. Targeting Computer | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Core Expander Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed WarpExperimentalRailgun Manual? 0 Play Time 03:43:32 Cumulative 173.8 hours Start 2021.04.15 @ 22:50:50 End 2021.04.16 @ 19:42:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 83 Rogue 68 Adventurer 0 Explorer 15 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2b3bed9-5380-41b9-b040-d0027eb309df