Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 18:22:54

Player: Olafz

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (1331)     1331
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (476)                476
              TOTAL SCORE: 3462

 Bonus
-------
High Alert Combat Kills    276
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Small Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (8) ----
                Aluminum Leg
                Aluminum Leg
  High-capacity Battery (250)
          Light Assault Rifle
          Heavy Assault Rifle
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
                Targeting Computer
                Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
       Improved Ion Engine
  High-capacity Battery
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 5   2   9   12  23  
  Power                    7    | 1   .   3   1   2   
    Engine                 7    | 1   .   3   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   1   5   5   
    Treads                 1    | .   .   .   1   .   
    Leg                    12   | 2   .   1   4   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   2   1   1   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 1   1   3   5   15  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          17   | 1   1   3   4   8   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          8    | .   .   .   1   7   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   4   2   8   
  Power                    3    | .   .   1   .   2   
  Propulsion               6    | .   .   1   2   3   
  Utility                  4    | .   .   2   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   88  74  87  85  
  Engine                   10   | .   14  11  11  9   
  Leg                      27   | .   28  22  24  31  
  Storage                  11   | .   14  11  11  11  
  Processor                9    | .   .   2   17  9   
  Protection               3    | .   13  5   .   1   
  Ballistic Gun            19   | .   17  22  21  18  
  Impact Weapon            1    | .   .   .   .   3   
Peak Build Rating          13   | 5   7   10  13  13  
  Average Rating           9    | 3   6   8   11  10  
  On Entrance              6    | .   5   7   9   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 12  16  19  18  21  
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  4    | .   .   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 1   3   8   8   8   
  Average Carried          6    | .   2   5   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 1   3   8   7   6   

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           1494 | 214 136 271 398 475 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1983 | .   200 424 763 596 
  Parts                    166  | .   17  42  60  47  
Haulers Intercepted        4    | .   .   1   3   .   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  53   | .   5   13  14  21  
  Guns                     53   | .   5   13  14  21  
Classes Destroyed          10   | .   3   3   2   2   
  Worker                   2    | .   .   .   2   .   
  Builder                  3    | .   .   .   3   .   
  Hauler                   4    | .   .   1   3   .   
  Recycler                 2    | .   .   1   1   .   
  Watcher                  3    | .   1   1   1   .   
  Swarmer                  28   | .   2   11  4   11  
  Grunt                    18   | .   3   .   8   7   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   2   2   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   4   6   7   
  Combat Bots Only         7    | .   4   4   4   7   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        308  | .    45   67   50   146  
  Missed                   74   | .    9    14   8    43   
Damage Taken               2441 | .    375  538  461  1067 
  Core                     505  | .    93   96   89   227  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  62   .    .    .    
Volleys Fired              207  | .    26   50   61   70   
  Largest                  2    | .    2    2    2    2    
  Hottest                  46   | .    40   43   46   46   
Shots Fired                390  | .    28   100  122  140  
  Gun                      390  | .    28   100  122  140  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  390  | .    28   100  122  140  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    7    10   12   10   
  Robot Miss Streak        5    | .    2    5    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    4    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           252  | .    17   60   87   88   
  Core Hits                105  | .    10   21   35   39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              23   | .    .    .    3    20   
  Impact                   23   | .    .    .    3    20   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3295 | .    205  725  1242 1123 
  Guns                     3295 | .    205  725  1242 1123 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3295 | .    205  725  1242 1123 
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        29   | .    10   29   11   18   
  Average Temperature      5    | .    4    5    6    4    
  Received Heat Transfer   684  | .    132  117  189  246  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             915  | .   202 584 621 915 
  Initial                  353  | .   .   85  246 353 
  Average                  471  | .   100 343 464 649 
Maximum Alert Level        3    | .   1   2   2   3   
  Low Security (%)         13   | 100 79  15  .   .   
  Level 1                  23   | .   20  43  30  11  
  Level 2                  46   | .   .   40  69  46  
  Level 3                  17   | .   .   .   .   42  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           4    | .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   9   23  19  23  
  Peak Tracking Total      5    | .   5   5   4   4   
  Tactical Retreats        5    | .   1   4   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            3    | .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          2    | .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          7    | .   .   1   3   3   
  Terminals                5    | .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                14   | .   .   5   4   5   
  Successful               7    | .   .   4   2   1   
  Failed                   7    | .   .   1   2   4   
    Catastrophic           3    | .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   .   .   3   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             2    | .   .   .   1   1   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   .   1   3   
  Full Trace Events        3    | .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Sto Gar 
Turns Passed               1858 | 49  182 338 520 769 
Spaces Moved               882  | 41  101 148 220 372 
  Core                     17   | 12  .   .   5   .   
  Treads                   17   | .   .   .   17  .   
  Legs                     848  | 29  101 148 198 372 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            122  | 99  120 120 135 120 
  Slowest Speed            250  | 120 120 120 250 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 3   25  20  36  68  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   3   
Terrain Destroyed          3    | .   .   .   .   3   
  Melee                    3    | .   .   .   .   3   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      1236 | 46  133 215 322 520 
  Wait                     44   | .   3   7   13  21  
  Move                     878  | 40  100 147 219 372 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | 1   2   2   4   4   
  Fast Attach              16   | 5   2   2   5   2   
  Attach                   7    | .   .   2   .   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     28   | .   .   5   7   16  
  Drop                     12   | .   .   .   10  2   
  Fire                     207  | .   26  50  61  70  
  Melee                    23   | .   .   .   3   20  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   50 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 15)
  232 | -10/Materials | Entered another Materials area
  232 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  322 | -9/Materials  | Build established: Mutant
  503 | -9/Materials  | Discovered new exit (range 14)
  570 | -9/Materials  | Entered Storage
  991 | -9/Storage    | Build established: Scavenger-Mutant
  996 | -9/Storage    | Garrison activated, responded to threat
 1089 | -9/Storage    | Identified exit to Garrison
 1090 | -9/Storage    | Entered Garrison
 1166 | -9/Garrison   | Core integrity fell below 50%
 1208 | -9/Garrison   | Triggered checkpoint
 1248 | -9/Garrison   | Destroyed 7 combat bots
 1250 | -9/Garrison   | Lost 3 parts (1p2n)
 1418 | -9/Garrison   | Triggered checkpoint
 1543 | -9/Garrison   | Discovered new exit (range 10)
 1560 | -9/Garrison   | Triggered checkpoint
 1573 | -9/Garrison   | Core integrity fell below 20%
 1859 | -9/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Y-45 Defender destroyed.
Acquired 38 matter.
Acquired 48 matter.
Garrison Door activated.
C-30 ARC bursts open, deploying its payload.
B-36 Bruiser unfolds itself.
G-34 Mercenary unfolds itself. <x2>
G-34 Mercenary destroyed.
Aluminum Leg destroyed.
Lgt. Ion Engine destroyed.
Knocked back.
B-36 Bruiser destroyed.
G-34 Mercenary destroyed.
Acquired 51 matter.
Acquired Lgt. Armor Plating.
Acquired 12 matter.
Acquired 21 matter.
P-60 Hacker springs to life.
P-60 Hacker destroyed.
Switching to secondary target: P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????"#??????????????????? |
| ????????????????????????#####"#####??????????????? |
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| ????????????????????????#        "#??????????????? |
| ?????????????????#+###+##    "   "#??????????????? |
| ?????????????????#   !pp|@  """ ""#??????????????? |
| ?????????????????#+###+##[   "    #??????????????? |
| ????????????????????????#         #??????????????? |
| ????????????????????+???#         #??????????????? |
| ??+?????????????????????#         #??????????????? |
| ????????????????????????##  #######??????????????? |
| ????????????+????######??#  #????????????????????? |
| ?????????????????#"""""??#  #????????????????????? |
| ?????????##"""#####   ####  #????????????????????? |
| ??????                  "   #????????????????????? |
| ??????                  +   #????????????????????? |
| ??????????##+#########"+#####????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????###+#########"+#????????????????????????? |
| ???????                 #??????????????????????### |
| ???????                 ###"""""#??????????????#   |
| ???????                        #???????#########   |
| ????????#############   ########???????#"          |
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| ????????????????????#   #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           1

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityResetTorch
  Manual?         0
Play Time         00:17:15
  Cumulative      235.3 hours
  Start           2024.08.21 @ 18:06:46
  End             2024.08.21 @ 18:22:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          416
  Rogue           414
  Adventurer      2
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             73
Gallery%          67
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fdaa8b5-b82a-44f1-989f-56672fb4a13d