Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 20:08:58 Player: VraethrDalkr Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (209) 1045 Value Destroyed (8502) 8502 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 15994 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 98 Cogmind --------- Core Integrity 0/1150 Matter 287/300 Energy 99/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Cooling System Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Improved Target Analyzer Core Analyzer Improved Phase Shifter Improved Focal Shield Thermal Shield Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Deuterium Engine Neutrino Core Improved Treads Improved Treads Advanced Plasma Cannon [Rating: 107] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 2 2 2 . . 2 . . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . 1 . . 1 . Utility 6 | . . . 2 1 . . . 2 . . . . . 1 . Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 293 | 6 13 3 15 40 9 2 8 9 12 . 56 5 7 22 86 Power 51 | 1 2 1 4 6 2 . 2 1 4 . 9 1 1 3 14 Engine 25 | 1 2 1 4 5 1 . 1 1 2 . 6 . . . 1 Core 20 | . . . . 1 1 . 1 . 2 . 3 1 1 2 8 Reactor 6 | . . . . . . . . . . . . . . 1 5 Propulsion 78 | 2 3 . 2 9 3 . . 2 2 . 18 2 . 6 29 Treads 23 | 2 1 . 2 6 . . . . . . . . . 6 6 Leg 9 | . 2 . . 3 1 . . . . . 3 . . . . Wheel 22 | . . . . . 2 . . 2 2 . 15 1 . . . Hover 16 | . . . . . . . . . . . . . . . 16 Flight 8 | . . . . . . . . . . . . 1 . . 7 Utility 90 | 1 5 1 4 14 2 1 2 4 3 . 14 1 3 9 26 Device 52 | . 3 1 1 4 2 . 1 2 2 . 8 1 1 6 20 Storage 7 | 1 2 . . 1 . . 1 1 . . 1 . . . . Processor 13 | . . . . 4 . . . . . . 3 . 1 1 4 Hackware 3 | . . . . . . . . . . . 1 . 1 . 1 Protection 15 | . . . 3 5 . 1 . 1 1 . 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 74 | 2 3 1 5 11 2 1 4 2 3 . 15 1 3 4 17 Energy Gun 31 | 1 2 . 1 6 1 . 2 1 1 . 5 . 1 1 9 Energy Cannon 3 | . . . . . . . . . . . 1 . . . 2 Ballistic Gun 36 | 1 1 1 4 5 1 1 2 1 . . 8 . 2 3 6 Ballistic Cannon 4 | . . . . . . . . . 2 . 1 1 . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . . . 2 . . . . Parts Lost 146 | . 1 . 5 18 . 1 . 1 12 . 25 10 7 2 64 Power 22 | . . . 1 2 . 1 . . 4 . 6 1 1 1 5 Propulsion 55 | . 1 . . 7 . . . . 2 . 9 7 1 . 28 Utility 40 | . . . 1 7 . . . 1 4 . 5 1 2 1 18 Weapon 29 | . . . 3 2 . . . . 2 . 5 1 3 . 13 Highest Loss Streak 25 | . 1 . 4 7 . 1 . 1 8 . 6 4 7 1 25 To Critical Strikes 3 | . . . . . . . . . . . . . . . 3 Average Backups 10 | 1 9 15 14 14 14 9 11 12 10 8 13 13 11 4 4 Power 2 | . 3 4 5 4 2 1 2 3 1 . 2 5 4 2 1 Propulsion 1 | . 1 3 2 1 1 1 2 2 1 1 2 . . 1 1 Utility 3 | . 1 4 3 4 6 4 5 4 3 2 5 5 4 . . Weapon 2 | . 3 3 2 3 4 2 1 3 4 5 4 2 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 57 | . 1 . 7 7 7 6 9 1 1 . 11 . 1 3 3 Power 13 | . . . 3 5 1 1 . . . . 1 . 1 1 . Propulsion 9 | . 1 . 2 . 1 . 2 . . . 3 . . . . Utility 20 | . . . . . 3 2 6 1 1 . 4 . . 2 1 Weapon 15 | . . . 2 2 2 3 1 . . . 3 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 99 96 95 76 80 85 86 86 94 83 72 98 86 Engine 4 | . 14 14 11 8 1 2 9 13 7 6 6 . . . . Core 5 | . . . . . 12 11 5 . 4 6 4 11 11 7 3 Reactor 1 | . . . . . . . . . . . . . . 2 5 Treads 11 | . 24 28 21 19 . . . . . . . . . 29 16 Leg 2 | . 2 . . 4 22 . . . . . . . . . . Wheel 6 | . . . . . 3 15 15 13 16 13 23 10 . . . Hover 1 | . . . . . . . . . . . . . . . 6 Device 18 | . 9 14 25 12 14 15 15 25 29 40 23 17 16 20 18 Storage 5 | . 17 14 11 9 7 3 7 6 6 6 5 5 3 . . Processor 8 | . . . . 16 7 7 . . . . 4 11 12 15 12 Hackware 1 | . . . . . . . . . . . 3 5 5 4 . Protection 4 | . . . 7 7 7 9 15 13 7 . . . . . 5 Energy Gun 8 | . 14 14 10 9 7 4 5 6 5 6 5 11 9 6 7 Ballistic Gun 6 | . 14 14 10 8 7 4 5 6 2 . 7 . 3 8 5 Peak Build Rating 107 | 6 10 10 17 38 51 51 52 60 61 60 73 70 65 107 105 Average Rating 55 | 4 8 10 14 28 43 45 48 58 54 60 68 66 60 97 86 On Entrance 42 | . 6 10 10 17 34 51 42 52 53 57 60 70 65 53 97 Naked Turns 6 | . . . . . . . . . . . . . . . 6 Heaviest Build 65 | 14 34 28 37 49 47 47 55 57 63 53 65 59 59 51 61 Greatest Support 170 | 40 40 40 40 60 56 56 56 60 60 56 72 62 3 162 170 Greatest Overweight (x) 19 | . 2 . . 14 1 . . 1 17 . 2 19 19 11 12 Average Overweight (x) . | . . . . . . . . . . . . 2 13 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 14 15 15 15 15 10 15 15 15 15 15 15 12 5 5 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 8 15 15 14 5 5 Average Carried 11 | 1 9 14 14 14 14 10 13 14 11 8 13 13 11 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 15 15 15 15 15 15 5 5 5 Final Carried 15 | 2 15 15 15 15 15 5 15 15 9 8 13 14 5 5 2 Class Distribution -------------------- 38% | Scavenger-Gunner 33% | Scavenger-Mutant 19% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Matter Collected 6786 | 174 331 51 210 831 89 107 279 185 294 . 1525 305 119 535 1751 Remotely 46 | . 46 . . . . . . . . . . . . . . Salvage Created 9766 | . 483 90 353 1424 89 467 390 595 332 . 2050 391 57 675 2370 Parts 442 | . 30 6 22 78 9 6 23 15 18 . 91 25 1 27 91 Haulers Intercepted 2 | . . . . 1 . . 1 . . . . . . . . Recyclers Shooed 16 | . 2 . 1 1 . . . 2 . . 7 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 20 . . 18 8 . . Prevented 4 | . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Combat Hostiles Destroyed 169 | . 10 4 10 29 2 2 6 4 13 . 24 15 . 10 40 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 147 | . 10 4 10 29 2 2 6 4 8 . 18 10 . 9 35 Cannons 15 | . . . . . . . . . 5 . 4 4 . . 2 Classes Destroyed 22 | . 3 . 2 7 1 1 1 1 1 . 2 1 . . 2 Worker 6 | . . . . . . . . 1 . . 5 . . . . Builder 4 | . . . . . . . 1 . . . 2 . . 1 . Tunneler 2 | . . . . . . . . . . . 2 . . . . Hauler 2 | . . . . 1 . . 1 . . . . . . . . Recycler 15 | . 3 . 1 3 . . 1 3 . . 4 . . . . Minesweeper 2 | . . . . . . . . . . . . 2 . . . Mechanic 3 | . . . . . . . . . . . 2 . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 5 | . . . . 1 . . . . . . 3 . . 1 . Swarmer 48 | . 3 3 4 7 . . . . 9 . 5 13 . . 4 Cutter 5 | . . . . 2 . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 48 | . 7 1 4 8 . . 3 2 2 . 12 1 . . 8 Brawler 2 | . . . . . . . . . 1 . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 18 | . . . 1 5 1 . 1 2 1 . . . . 4 3 Demolisher 3 | . . . . . . . . . . . . . . . 3 Specialist 6 | . . . . 4 . . . . . . . . . . 2 Hunter 15 | . . . . 2 . . . . . . 3 1 . 3 6 Programmer 19 | . . . . . 1 . 2 . . . 4 . . 3 9 Heavy 1 | . . . . 1 . . . . . . . . . . . Compactor 2 | . . . . . . 2 . . . . . . . . . Best Kill Streak 11 | . 8 3 4 4 1 1 4 7 4 . 11 5 . 3 6 Combat Bots Only 8 | . 8 3 4 4 1 1 3 3 4 . 7 5 . 2 6 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 2 1 . 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Hostile Shots Fired 1926 | . 75 20 79 250 33 4 79 114 123 . 219 72 36 239 583 Missed 559 | . 16 5 19 65 19 . 35 44 35 . 48 20 8 83 162 Hits 1367 | . 59 15 60 185 14 4 44 70 88 . 171 52 28 156 421 Melee 48 | . . . 4 1 . 4 . . 2 . . . . . 37 Projectile 1319 | . 59 15 56 184 14 . 44 70 86 . 171 52 28 156 384 AOE 17 | . . . . 3 . . . . . . . . . 1 13 Critical Strikes 74 | . 2 . 1 7 1 1 . . 4 . 7 2 . 10 39 Actively Blocked 2 | . . . . 1 . . . . 1 . . . . . . Part Disruptions 2 | . . . . . . . . . . . 1 . . . 1 Damage Taken 21480 | . 626 160 735 3007 122 156 505 620 1532 . 3095 817 497 2439 7169 Core 2877 | . 179 8 122 383 21 40 40 37 99 . 575 123 87 258 905 Absorbed by Shields 314 | . . . . . . . . . . . . . . 208 106 Reduced by Siege Mode 8 | . . . . . . . . . . . . . . . 8 Redirected to Shielding 789 | . . . 184 206 3 . 29 43 88 . 102 . . 26 108 Ignored by Resistances 953 | . . . . . . . . . . . . . . 592 361 Regen/Repaired (Parts) 184 | . . . 139 . . . . . . . 45 . . . . Core Remaining (%) 59 | 100 . 25 69 30 . . 85 . . 84 . . 21 . . Volleys Fired 638 | . 47 11 39 104 8 15 25 24 38 . 89 42 6 52 138 Largest 3 | . 2 2 2 2 2 2 2 2 2 . 3 3 2 3 3 Hottest 255 | . 70 60 73 91 108 108 108 108 120 . 208 200 156 179 255 Shots Fired 1479 | . 94 22 78 207 16 28 42 48 76 . 253 118 12 157 328 Gun 1329 | . 94 22 78 207 16 28 42 48 47 . 193 86 10 157 301 Cannon 150 | . . . . . . . . . 29 . 60 32 2 . 27 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 745 | . 47 11 39 104 8 15 25 24 38 . 169 32 6 85 142 Thermal 730 | . 47 11 39 103 8 13 17 24 38 . 84 86 6 72 182 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . 4 Robot Hit Streak 22 | . 12 4 10 15 8 9 9 22 12 . 15 6 4 10 13 Robot Miss Streak 11 | . 5 2 2 3 4 3 5 3 6 . 7 11 4 7 7 Penetration Max 2 | . . . . 1 . . 1 1 . . 1 . . . 2 Secondary Targets 19 | . 1 . 3 2 . . . 1 1 . 1 2 . 2 6 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 1 . 1 1 . 1 1 Shots Hit Robots 966 | . 64 12 56 148 11 24 28 42 51 . 171 46 8 97 208 Core Hits 502 | . 24 6 20 64 11 16 18 26 38 . 94 27 5 40 113 Critical Kills 14 | . . . . . . 1 . . . . 4 . . 1 8 Critical Parts Destroyed 13 | . . . . 1 . . . . . . 3 . . 1 8 Critical Strikes 54 | . 1 . 3 2 . 1 . . 3 . 8 3 1 2 30 Burn 23 | . 1 . 3 1 . . . . 1 . 1 3 1 . 12 Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 28 | . . . . 1 . 1 . . . . 7 . . 2 17 Blast 2 | . . . . . . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19644 | . 749 123 758 2311 192 578 652 1132 1065 . 4208 1086 137 1890 4763 Guns 16536 | . 735 120 648 2311 192 578 632 1132 655 . 2790 697 110 1890 4046 Cannons 2769 | . . . . . . . . . 410 . 1295 389 27 . 648 Explosions 297 | . . . 105 . . . . . . . 123 . . . 69 Melee . | . . . . . . . . . . . . . . . . Ramming 42 | . 14 3 5 . . . 20 . . . . . . . . Kinetic 8916 | . 349 54 288 1217 75 227 303 460 561 . 2368 389 46 885 1694 Thermal 10592 | . 386 66 465 1094 117 351 329 672 504 . 1840 697 91 1005 2975 Explosive 69 | . . . . . . . . . . . . . . . 69 Electromagnetic 25 | . . . . . . . . . . . . . . . 25 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 23 26 . . . 5 5 5 5 18 Average Corruption 7 | . . . . . 1 14 24 . . . 3 5 5 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 209 | . . . . . 1 12 31 . . . 22 34 7 13 89 Message Errors 49 | . . . . . . 3 5 . . . 5 7 3 5 21 Matter Fused 45 | . . . . . . 5 4 . . . 7 4 2 1 22 Heat Flow Errors 24 | . . . . . . . 5 . . . 3 7 . 1 8 Energy Discharges 22 | . . . . . 1 2 5 . . . 2 4 1 2 5 Parts Fused 3 | . . . . . . . . . . . . 2 . . 1 Data Loss (minor) 28 | . . . . . . 1 3 . . . 2 5 . 3 14 Data Loss (major) 8 | . . . . . . . 4 . . . 1 2 . . 1 Misfires 11 | . . . . . . . 2 . . . 1 2 1 1 4 Alerts 3 | . . . . . . . . . . . 1 1 . . 1 Misdirections 5 | . . . . . . 1 1 . . . . . . . 3 Weapon Failures 11 | . . . . . . . 2 . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 95 | . . . 47 . . . . . . . 12 4 . . 32 Projectiles 43 | . . . . . . . . . . . 7 4 . . 32 Explosions 52 | . . . 47 . . . . . . . 5 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 38 | . . . . . . . . . 4 . 22 12 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . 4 . 20 11 . . . Secondary 3 | . . . . . . . . . . . 2 1 . . . Self-Inflicted Damage 55 | . . . . . . . 10 . . . 45 . . . . Shots 2 | . . . . . . . . . . . 2 . . . . Rammed 4 | . 1 1 1 . . . 1 . . . . . . . . Targets Rammed 4 | . 1 1 1 . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 617 | . 204 5 14 81 1 . 265 80 275 . 365 617 160 483 548 Average Temperature 103 | . 87 3 4 18 1 . 102 15 33 . 81 212 77 125 95 Received Heat Transfer 3702 | . 300 63 279 639 18 . 153 210 503 . 486 9 . 187 855 Effects 31 | . 2 . . . . . . . . . . 17 . 3 9 Shutdowns 11 | . . . . . . . . . . . . 7 . 2 2 Energy Bleed 4 | . . . . . . . . . . . . 1 . 1 2 Interference 4 | . 2 . . . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . . . . . 1 . . 1 Damage (minor) 3 | . . . . . . . . . . . . 2 . . 1 Damage (major) 7 | . . . . . . . . . . . . 4 . . 3 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 7 | . . . . . . . . . . . . . . . 7 Longest Duration 7 | . . . . . . . . . . . . . . . 7 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . 2 1 . 1 2 Combat Hostiles 6 | . . . . . . . . . . . 2 1 . 1 2 Parts Melted 50 | . 2 . 1 . . . 2 4 . . 6 3 . 7 25 Heat Transferred 22426 | . 1102 150 1265 2487 262 800 725 1475 1232 . 2675 1642 274 1628 6709 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Maximum Alert Level 2 | . . . . 1 . . . . . . 2 . . . 1 Low Security (%) 82 | 100 100 100 100 94 100 100 100 100 . . 14 . . 100 77 Level 1 7 | . . . . 5 . . . . . . 14 . . . 22 Level 2 10 | . . . . . . . . . . . 70 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 547 | . 156 95 119 232 85 . 90 76 . . 547 . . 74 399 Initial 85 | . . . . 18 85 . . . . . 6 . . . 1 Average 122 | . 68 49 56 103 11 . 27 22 . . 415 . . 26 139 Influence Increases 5993 | . 279 115 306 900 106 . 207 136 420 . 1248 425 61 328 1462 Destroy 0b10 Robot/C 3380 | . 200 80 200 580 40 . 120 80 260 . 480 300 40 200 800 Destroy 0b10 Robot/NC 205 | . 15 . 5 30 . . 15 20 . . 90 10 5 10 5 Destroy Leader 744 | . 30 20 30 154 20 . 42 20 40 . 96 40 10 72 170 Allied During Kill 6 | . . . . . . . . . . . . . 6 . . Successful Hack 181 | . 18 . 36 8 46 . . . . . . . . 38 35 Disable Machine 300 | . . . 30 . . . . . . . 165 . . . 105 Anti-Garrison Action 150 | . . . . . . . . . . . 150 . . . . Destroy Structure 187 | . 1 . 5 8 . . . 1 . . 132 . . 8 32 Partial Spotted 60 | . . . . . . . . . . . 15 . . . 45 Lose Combat Pursuer 780 | . 15 15 . 120 . . 30 15 120 . 120 75 . . 270 Influence Decreases 5693 | . 279 115 260 757 295 . 207 85 457 4 768 800 176 324 1166 Entered New Map 368 | . . . . 28 104 . . . 20 4 4 182 23 . 3 Time Decay 3935 | . 269 115 210 549 191 . 207 75 327 . 514 518 143 304 513 Lost Part 1380 | . 10 . 50 180 . . . 10 110 . 250 100 10 20 640 Lost Ally 10 | . . . . . . . . . . . . . . . 10 Squads Dispatched 39 | . 2 . . 8 2 . 1 . . . 8 . . 4 14 Investigation 2 | . . . . 1 . . . . . . . . . 1 . Extermination 12 | . . . . . 2 . . . . . 2 . . 2 6 Reinforcement 22 | . 2 . . 7 . . 1 . . . 3 . . 1 8 Assault 2 | . . . . . . . . . . . 2 . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Distress Signals 8 | . 1 . . 1 . . . . . . 1 . . 1 4 Communications Jammed 65 | . . . . . . . 15 1 1 . 30 . . . 18 Distress Signals 61 | . . . . . . . 13 1 1 . 28 . . . 18 Times Spotted 310 | . 14 3 17 64 8 6 11 6 20 . 41 18 2 23 77 Peak Tracking Total 27 | . 8 2 4 6 2 4 3 4 4 . 6 5 2 6 27 Tactical Retreats 42 | . 1 1 2 13 . 1 1 1 6 . 3 2 . . 11 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Traps Triggered 3 | . . . . . 1 . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . 1 . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Machines Disabled 21 | . . . 2 . . . . . . . 12 . . . 7 Max in Single Turn 7 | . . . 2 . . . . . . . 7 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Machines Accessed 27 | . 4 . 2 2 5 . . . 1 . 4 . . 3 6 Terminals 16 | . 3 . . 1 3 . . . . . 2 . . 3 4 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 7 | . . . 2 1 1 . . . . . 2 . . . 1 Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 77 | . 7 . 6 5 15 . . . 1 . 23 . . 6 14 Successful 39 | . 5 . 3 3 7 . . . 1 . 10 . . 3 7 Failed 38 | . 2 . 3 2 8 . . . . . 13 . . 3 7 Catastrophic 10 | . 1 . 2 . 1 . . . . . 2 . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . 1 . . . 1 Terminals 50 | . 6 . . 3 11 . . . . . 14 . . 6 10 Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 22 | . . . 6 2 3 . . . . . 9 . . . 2 Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 25 | . 4 . . 2 6 . . . 1 . 5 . . 3 4 Record 1 | . . . . 1 . . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . . . 1 . . . 1 Open Door 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 3 | . . . . . 2 . . . . . 1 . . . . Locate Traps 8 | . 2 . . . 2 . . . . . 1 . . 2 1 Reprogram Traps 2 | . . . . . 1 . . . . . 1 . . . . Zone Layout 5 | . 1 . . . . . . . . . 1 . . 1 2 Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 11 | . . . 3 1 1 . . . . . 5 . . . 1 Scan Component 8 | . . . 2 1 1 . . . . . 3 . . . 1 Repair 3 | . . . 1 . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 2 2 5 . . . . . 4 . . 3 6 Full Trace Events 2 | . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . 2 . . . . Time 65 | . . . 13 . . . . . . . 52 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Total Allies 2 | . . . . . . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . . . . . . 1 . 1 Highest-Rated Group 167 | . . . . . . . . . . . . . 167 . 11 Highest-Rated Ally 167 | . . . . . . . . . . . . . 167 . 11 Total Orders 1 | . . . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 4 | . . . . . . . . . . . . . 4 . . Total Damage 162 | . . . . . . . . . . . . . 162 . . Kills 2 | . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Active Infowar (turns) 10280 | . . . 548 516 1022 289 589 266 768 18 1511 1433 293 1072 1955 Optics 1902 | . . . . . . . . . . . . . 63 1072 767 Sensors 87 | . . . . . . . . . . . . . . . 87 Jamming 7250 | . . . . . 1022 289 589 266 768 18 1511 1433 230 . 1124 ECM 1066 | . . . 548 516 . . . . . . . . . . 2 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Turns Passed 13340 | 68 730 246 549 2093 1117 289 589 266 803 18 1527 1433 321 1072 2219 Spaces Moved 8003 | 38 315 130 231 891 918 235 471 160 613 18 1049 721 41 506 1666 Core 161 | 2 . . . 2 . . . . 3 . . 62 41 7 44 Treads 2367 | 36 295 130 231 643 . . . . . . . . . 499 533 Legs 920 | . 20 . . 246 654 . . . . . . . . . . Wheels 3466 | . . . . . 264 235 471 160 610 18 1049 659 . . . Hover 621 | . . . . . . . . . . . . . . . 621 Flight 468 | . . . . . . . . . . . . . . . 468 Fastest Speed 27 | 50 160 160 160 120 100 100 100 100 100 100 88 88 400 170 27 Average Speed 127 | 154 172 160 160 167 114 100 100 110 104 100 95 182 730 174 87 Slowest Speed 1000 | 160 260 160 160 750 120 100 100 115 900 100 120 1000 1000 600 650 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 41 17 19 35 21 92 11 6 71 5 28 72 3 16 53 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 113 | . . . 4 1 . . . . 10 . 68 7 . 3 20 Melee . | . . . . . . . . . . . . . . . . Projectile 43 | . . . . . . . . . 10 . 10 7 . 3 13 AOE 64 | . . . 4 . . . . . . . 57 . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Arm Total 10051 | 45 409 150 344 1311 980 256 551 210 724 18 1444 790 58 629 2132 Wait 681 | . 15 . 32 197 21 2 10 12 49 . 159 17 . 29 138 Move 7978 | 37 314 129 230 890 918 234 470 159 612 17 1048 720 40 505 1655 Hop 4 | . . . . . . . . . . . . . . . 4 Pick Up 161 | 2 8 1 10 28 8 1 20 1 8 . 43 5 2 3 21 Fast Attach 145 | 6 7 . 2 12 3 3 4 4 . . 16 2 2 16 68 Attach 100 | . . . 7 15 2 1 . 1 11 1 26 4 5 1 26 Detach 8 | . 3 . 1 . . . . . 1 . . . . . 3 Swap 111 | . 7 4 9 24 4 . 5 4 2 . 20 . 1 6 25 Drop 219 | . 7 4 13 41 16 . 16 5 3 . 43 . 1 17 53 Fire 638 | . 47 11 39 104 8 15 25 24 38 . 89 42 6 52 138 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 3 | . 1 1 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 189 | -10/Materials | Lost 4 allies 258 | -10/Materials | Core integrity fell below 50% 283 | -10/Materials | Destroyed 8 combat bots 587 | -10/Materials | Build established: Scavenger-Mutant 791 | -10/Materials | Discovered new exit (range 6) 799 | -10/Materials | Entered Mines 925 | -10/Mines | Discovered new exit (range 9) 1045 | -10/Mines | Entered Materials 1045 | -9/Materials | Evolved 2 slots: Utility x2 1073 | -9/Materials | Repaired Lgt. Treads 1340 | -9/Materials | Lost 4 parts (1p1u2w) 1587 | -9/Materials | Discovered new exit (range 3) 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -8/Materials | Lost 7 parts (1p3n2u1w) 2947 | -8/Materials | Discovered new exit (range 15) 2967 | -8/Materials | Core integrity fell below 50% 2997 | -8/Materials | Lost 6 parts (1p2n2u1w) 3285 | -8/Materials | Lost 3 parts (2n1u) 3687 | -8/Materials | Entered Factory 3687 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4626 | -7/Factory | Build established: Mutant 4804 | -7/Factory | Sucked down chute 4804 | -7/Factory | Entered Waste 4819 | -7/Waste | EMP discharged 4839 | -7/Waste | Spotted C-40 Crusher 4842 | -7/Waste | Spotted C-40 Crusher 4845 | -7/Waste | Spotted C-40 Crusher 4883 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4885 | -7/Waste | Destroyed C-40 Crusher 4914 | -7/Waste | Spotted C-40 Crusher 4915 | -7/Waste | Spotted C-40 Crusher 4919 | -7/Waste | EMP discharged 4919 | -7/Waste | System corruption reached 10% 4941 | -7/Waste | Destroyed C-40 Crusher 4958 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4974 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4977 | -7/Waste | Crushed by Compactor (1 part destroyed) 5019 | -7/Waste | EMP discharged 5024 | -7/Waste | Spotted C-40 Crusher 5078 | -7/Waste | Discovered new exit (range 15) 5093 | -7/Waste | Entered Factory 5599 | -7/Factory | Discovered new exit (range 7) 5682 | -7/Factory | Entered another Factory area 5682 | -6/Factory | Evolved 2 slots: Utility x2 5816 | -6/Factory | Discovered new exit (range 16) 5948 | -6/Factory | Entered Lower Caves 5956 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6226 | -6/Lower Caves | Build established: Scavenger-Mutant 6357 | -6/Lower Caves | Spotted B-75 Beast 6433 | -6/Lower Caves | Lost 8 parts (3p1n2u2w) 6685 | -6/Lower Caves | Build established: Mutant 6691 | -6/Lower Caves | Encountered a Warlord checkpoint 6742 | -6/Lower Caves | Discovered new exit (range 10) 6751 | -6/Lower Caves | Entered another Lower Caves area 6759 | -6/Lower Caves | Discovered new exit (range 8) 6769 | -6/Lower Caves | Entered Factory 6769 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6961 | -5/Factory | Garrison activated, responded to threat 7015 | -5/Factory | Lost 3 parts (1p2n) 7289 | -5/Factory | Build established: Scavenger-Gunner 7363 | -5/Factory | Lost 6 parts (2p2n2u) 7500 | -5/Factory | Lost 3 parts (1n1u1w) 7694 | -5/Factory | Destroyed 7 combat bots 7702 | -5/Factory | Lost 5 parts (1p2n1u1w) 7911 | -5/Factory | Repaired Com. Wheel 7939 | -5/Factory | Repaired Wheel 7992 | -5/Factory | Lost 3 parts (1p1u1w) 8217 | -5/Factory | Core integrity fell below 50% 8284 | -5/Factory | Discovered new exit (range 9) 8296 | -5/Factory | Entered Upper Caves 8353 | -5/Upper Caves | Lost 4 parts (3n1w) 8730 | -5/Upper Caves | Lost 4 parts (3n1w) 9010 | -5/Upper Caves | Learned Factory stockpile data 9084 | -5/Upper Caves | Learned location of 1 exit from Factory 9649 | -5/Upper Caves | Discovered new exit (range 9) 9729 | -5/Upper Caves | Entered another Upper Caves area 9955 | -5/Upper Caves | P1-3CE showed up to help 9957 | -5/Upper Caves | P1-3CE revealed a hidden path 9990 | -5/Upper Caves | Lost 7 parts (1p1n2u3w) 10050 | -5/Upper Caves | Entered Factory 10050 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10051 | -4/Factory | Identified exit to Research 11105 | -4/Factory | Discovered new exit (range 8) 11122 | -4/Factory | Entered Armory 11223 | -4/Armory | Build established: Scavenger-Tank 11252 | -4/Armory | Fabricated A-02 Transporter (x1) 11739 | -4/Armory | Build established: Scavenger-Gunner 12212 | -4/Armory | Build established: Scavenger-Tank 12534 | -4/Armory | Lost 25 parts (1p10n7u7w) 12665 | -4/Armory | Core integrity fell below 50% 12725 | -4/Armory | System corruption reached 10% 12760 | -4/Armory | Lost 5 parts (2p2n1w) 12827 | -4/Armory | Build established: Scavenger-Gunner 13149 | -4/Armory | Lost 15 parts (2p5n4u4w) 13170 | -4/Armory | Core integrity fell below 20% 13341 | -4/Armory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 13311_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13312_ Compression Vault explodes. 13313_ System corrupted: Component data lost. 13316_ Coil Gun severed. 13318_ Cesium-ion Thruster destroyed. 13319_ Impulse Thruster destroyed. 13322_ Mic. Nuclear Core severed. 13323_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13323_ Adv. Cooling System destroyed. 13326_ P-70 Sage resets C-35 Carver, system corruption cleaned. 13332_ Impulse Thruster destroyed. 13333_ 0HL:GZIYI< UQ D7E 13335_ Imp. Target Analyzer destroyed. 13335_ Field Propulsion Array destroyed. 13335_ Adv. Heat Sink destroyed. 13335_ Field Propulsion Drive severed. 13341_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????"" """"" ## ????######? | | ??????????????? ##+####### #### | | ??????????????? | | ?????????????????# * | | ?????????????????# ###### ### | | ??????????????????? 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"" # #???????????# | | ????????????????????# "" # #???????????# | | ????????????????????# ! T" # #???????????# | | ????????????????????# !! "" # #???????????# | | ????????????????????# !! "" # ############# | | ????????????????????# ! # | | ????????????????????# """" / | | ?????????????????????? ? """" ######+######### | | ?????????????????????????? """" ## #???# | | ???????????????????????????"""" ## """ """ #???# | | ??????????????????????????? ## "R= """ #???# | | ??????????????????????????###### ## """ """ #???# | | ???????????????????????????????#### "" """ #???# | | ??????????????????????????????????#[ """ #???# | | ??????????????????????????????????# #???# | | ??????????????????????????????????# #???# | | ??????????????????????????????????###########???# | | ????????????????????????????????????????#########" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 100 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -4/Armory | Preloaded Repaired ---------- Lgt. Treads | 1% | -9/Materials Com. Wheel | 36% | -5/Factory Wheel | 35% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed WeaponHackingUnit Manual? 0 Play Time 03:45:58 Cumulative 145.0 hours Start 2025.07.03 @ 08:36:45 End 2025.07.15 @ 20:08:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 65 Adventurer 10 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 95109d03-fc5b-44f0-a9b3-ae4764e9b14e