Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 17:03:16

Player: Jezoensis

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (23)       4600
Robots Destroyed (210)     1050
Value Destroyed (7675)     7675
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (7405)               7405
              TOTAL SCORE: 24030

 Bonus
-------
High Alert Combat Kills    144
Follower Combat Kills      987
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      5536
Friendly Fire              -862

 Cogmind 
---------
Core Integrity             0/1000
Matter                     200/300
Energy                     350/350
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (51)
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (1) --------
        Cooled Fission Core
>              --- PROPULSION (4) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (9) ------
               Coolant Network
               Visual Processing Unit
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Launcher Guidance Computer
      Advanced Launcher Guidance Computer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (3) -------
               KE Penetrator
               Chain Missile Launcher
>              --- INVENTORY (5) ----
        Combat Linear Gravjet
      Improved Focal Shield
    Long-range Tractor Beam
               KE Penetrator
               KE Penetrator

 Peak State 
------------
>              --- POWER ------------
        Cooled Fission Core
>              --- PROPULSION -------
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
               Coolant Network
               Visual Processing Unit
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Launcher Guidance Computer
      Advanced Launcher Guidance Computer
      Advanced Launcher Guidance Computer
  Experimental Armor Integrity Analyzer
>              --- WEAPON -----------
               KE Penetrator
               Chain Missile Launcher
>              --- INVENTORY --------
        Combat Linear Gravjet
      Improved Focal Shield
    Long-range Tractor Beam
               KE Penetrator
               KE Penetrator
[Rating: 131]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Experimental Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Wave Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             449  | 7   9   12  19  12  2   15  55  38  2   15  3   13  33  22  9   3   13  62  9   20  9   12  55  
  Power                    21   | .   2   1   .   .   .   .   2   2   .   .   .   .   1   2   .   .   1   3   1   .   .   .   6   
    Engine                 11   | .   2   1   .   .   .   .   1   2   .   .   .   .   1   1   .   .   1   2   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Propulsion               77   | 3   4   7   6   4   .   4   9   3   .   1   .   .   .   2   1   .   .   17  .   1   .   .   15  
    Treads                 28   | .   2   2   3   2   .   1   5   1   .   1   .   .   .   2   1   .   .   5   .   .   .   .   3   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
    Wheel                  36   | 3   2   5   3   2   .   3   4   2   .   .   .   .   .   .   .   .   .   11  .   .   .   .   1   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  234  | 2   2   .   7   4   .   8   34  24  2   6   2   9   23  14  6   .   7   29  8   11  6   8   22  
    Device                 170  | 1   .   .   5   3   .   8   30  18  1   5   1   7   16  10  4   .   4   17  6   10  4   6   14  
    Storage                8    | 1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
    Processor              18   | .   .   .   2   .   .   .   2   1   .   .   1   .   2   .   .   .   1   3   1   .   1   .   4   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Protection             34   | .   .   .   .   .   .   .   2   4   1   1   .   2   5   4   2   .   2   5   1   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | 2   1   4   6   4   2   3   10  9   .   8   1   4   9   4   2   3   5   13  .   8   3   4   12  
    Energy Gun             7    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   
    Energy Cannon          10   | .   .   .   3   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Ballistic Gun          46   | 2   .   3   .   .   .   2   6   4   .   4   .   1   5   1   1   2   2   2   .   1   1   3   6   
    Ballistic Cannon       12   | .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   .   .   .   6   .   1   .   .   .   
    Launcher               21   | .   1   1   3   1   .   .   .   .   .   1   1   2   1   1   .   .   1   3   .   1   .   1   3   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   .   1   4   .   3   .   1   1   1   1   1   2   2   .   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   9   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 51   | .   1   .   2   1   .   .   1   .   .   .   .   .   3   3   1   .   .   12  .   1   .   2   24  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   
  Propulsion               17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   6   .   1   .   .   7   
  Utility                  17   | .   .   .   2   1   .   .   .   .   .   .   .   .   2   1   .   .   .   3   .   .   .   1   7   
  Weapon                   11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   7   
  Highest Loss Streak      10   | .   1   .   1   1   .   .   1   .   .   .   .   .   2   1   1   .   .   10  .   1   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 99  98  85  99  99  96  92  92  92  92  92  93  99  81  100 93  98  92  97  99  93  
  Engine                   4    | .   14  14  11  11  11  11  8   7   7   7   7   7   6   3   .   .   .   3   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   3   
  Treads                   8    | .   2   2   12  10  11  11  9   8   7   7   7   7   6   6   20  20  20  8   5   5   5   5   4   
  Wheel                    10   | .   25  25  20  22  22  21  17  10  7   7   7   7   6   5   .   .   .   11  17  15  11  11  8   
  Device                   13   | .   14  14  10  9   11  10  17  14  14  14  15  14  17  12  12  13  12  13  16  10  10  10  10  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   4   
  Processor                22   | .   .   .   11  11  11  11  18  23  23  23  23  23  26  26  26  26  26  22  27  23  28  29  26  
  Protection               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   1   .   5   5   5   5   
  Energy Gun               1    | .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   3   5   5   2   
  Energy Cannon            1    | .   .   .   6   9   4   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Ballistic Gun            11   | .   26  27  14  4   .   2   14  11  15  15  15  16  15  14  13  1   15  4   5   4   7   6   10  
  Ballistic Cannon         1    | .   .   .   .   6   4   .   .   .   .   .   .   .   .   1   .   .   .   5   11  5   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   3   7   6   7   .   2   2   5   .   3   4   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 9   29  32  33  54  54  56  65  69  71  71  61  69  71  70  68  68  71  129 138 138 126 131 133 
  Greatest Support         98   | 20  22  22  34  28  28  28  26  28  28  28  28  28  28  72  72  72  72  94  42  42  32  32  98  
  Greatest Overweight (x)  7    | .   2   1   2   2   1   2   5   6   2   2   2   2   2   2   .   .   .   4   3   4   3   4   7   
  Average Overweight (x)   1    | .   .   1   .   1   1   1   2   2   2   2   2   2   2   1   .   .   .   1   2   3   3   3   2   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Average Capacity         20   | 7   10  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  22  
  Most Carried             25   | 7   15  15  15  16  18  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  24  25  
  Average Carried          19   | 5   9   14  14  14  17  18  19  18  20  19  19  19  19  19  19  20  19  22  23  23  23  22  18  
  Final Capacity           25   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  5   
  Final Carried            25   | 7   15  15  15  16  16  20  20  20  20  20  20  20  20  18  20  20  20  25  25  25  23  21  5   

 Class Distribution 
--------------------
 23% | Scavenger-Skirmisher
 21% | Mutant
 21% | Assassin
 17% | Scavenger-Assassin
  8% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory
             Assassin | -7/Lower Caves
             Assassin | -7/Lower Caves
             Assassin | -7/Zion
               Mutant | -6/Proximity Caves
             Assassin | -6/Factory
   Scavenger-Assassin | -6/Lower Caves
   Scavenger-Assassin | -6/Lower Caves
               Mutant | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
   Scavenger-Assassin | -5/Factory
 Scavenger-Skirmisher | -5/Waste
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  
Matter Collected           8884 | 294  .    253  273  284  .    199  1037 590  68   139  85   349  1080 361  216  .    177  1035 586  211  136  254  1257 
  Remotely                 3687 | .    .    .    .    .    .    .    464  87   .    .    .    99   498  167  92   .    .    319  556  173  114  202  916  
Salvage Created            7269 | 129  173  124  466  231  .    318  821  669  .    75   .    103  671  465  150  .    176  617  .    67   114  146  1754 
  Parts                    386  | 7    8    15   40   20   .    22   42   30   .    8    .    8    48   21   2    .    18   27   .    5    7    3    55   
Haulers Intercepted        5    | .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57   | .    .    .    .    .    .    .    .    .    .    6    .    5    .    15   2    .    18   .    .    .    7    4    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Combat Hostiles Destroyed  154  | .   6   5   11  10  .   4   11  7   .   4   .   5   5   12  1   .   8   10  .   2   2   2   49  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     55   | .   .   2   1   .   .   .   11  7   .   .   .   1   3   4   1   .   4   1   .   1   2   2   15  
  Cannons                  20   | .   .   .   5   2   .   4   .   .   .   .   .   .   .   2   .   .   .   7   .   .   .   .   .   
  AOE                      78   | .   6   3   5   8   .   .   .   .   .   3   .   4   2   6   .   .   4   2   .   1   .   .   34  
Classes Destroyed          22   | 2   1   2   4   1   .   1   .   1   .   .   .   .   .   2   .   .   .   3   .   .   .   .   5   
  Worker                   9    | .   .   .   .   1   .   1   1   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Builder                  11   | .   .   1   .   1   .   2   1   .   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   
  Tunneler                 11   | 2   .   .   1   3   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  38   | .   .   3   3   4   .   3   .   .   .   3   .   3   .   6   .   .   7   .   .   1   .   .   5   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    59   | .   6   2   4   6   .   .   7   2   .   .   .   .   .   4   .   .   .   .   .   1   .   1   26  
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   14   | .   .   .   3   .   .   .   4   3   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Hunter                   14   | .   .   .   .   .   .   1   .   1   .   1   .   2   2   .   .   .   .   2   .   .   .   .   5   
  Programmer               13   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   4   .   .   2   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | 2   6   3   9   9   .   3   5   3   .   4   .   3   5   6   1   .   5   6   .   2   2   2   11  
  Combat Bots Only         11   | .   6   3   4   8   .   3   3   2   .   4   .   3   3   6   1   .   5   6   .   2   2   2   11  
Max Kills in Single Turn   6    | 1   4   3   3   4   .   1   1   2   .   2   .   2   3   5   1   .   3   1   .   1   1   1   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   4   3   2   3   .   .   .   .   .   2   .   2   2   5   .   .   3   1   .   1   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  
Damage Taken               10848 | .    447  50   129  198  .    141  484  327  92   48   .    475  450  566  216  .    34   2446 .    531  304  323  3587 
  Core                     1470  | .    80   20   .    39   .    26   52   53   15   20   .    44   27   77   .    .    .    241  .    54   20   18   684  
  Absorbed by Shields      829   | .    .    .    .    .    .    .    142  184  28   4    .    141  36   .    .    .    .    .    .    .    .    .    294  
  Reduced by Siege Mode    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Regen/Repaired (Parts)   346   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   102  .    .    159  
Core Remaining (%)         83    | 100  .    60   .    .    .    83   90   .    .    .    .    81   .    .    .    .    87   .    .    .    .    .    .    
Volleys Fired              373   | 6    3    9    19   14   .    23   67   25   .    4    .    13   29   16   6    .    8    43   2    9    10   13   54   
  Largest                  3     | 2    2    2    2    2    .    2    2    3    .    1    .    3    3    3    3    .    3    3    3    3    3    3    3    
  Hottest                  195   | 40   40   46   91   107  .    128  100  108  .    30   .    81   108  106  83   .    83   136  134  195  147  160  160  
Shots Fired                814   | 12   4    17   34   21   .    46   130  75   .    4    .    27   86   46   18   .    19   93   7    23   22   24   106  
  Gun                      598   | 12   2    16   16   .    .    8    126  75   .    .    .    21   84   37   18   .    16   22   2    21   18   17   87   
  Cannon                   152   | .    .    .    14   14   .    38   .    .    .    .    .    .    1    7    .    .    .    61   5    .    4    6    2    
  Launcher                 60    | .    2    1    4    7    .    .    .    .    .    4    .    6    1    2    .    .    3    10   .    2    .    1    17   
  Special                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  592   | 12   2    16   16   7    .    12   117  50   .    .    .    21   85   44   18   .    16   83   7    8    12   11   55   
  Thermal                  130   | .    .    .    14   7    .    34   13   25   .    .    .    .    .    .    .    .    .    .    .    13   10   12   2    
  Explosive                50    | .    2    1    4    7    .    .    .    .    .    4    .    6    1    2    .    .    3    7    .    .    .    .    13   
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    1    4    
  Entropic                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Robot Hit Streak         31    | 4    5    5    9    3    .    5    24   21   .    1    .    4    14   13   12   .    10   10   4    7    6    12   31   
  Robot Miss Streak        6     | 4    1    1    1    3    .    6    4    5    .    2    .    5    4    2    1    .    3    5    2    2    1    2    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    
  Secondary Targets        8     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           543   | 6    3    10   20   11   .    23   93   52   .    2    .    13   53   33   17   .    6    70   5    14   13   15   84   
  Core Hits                387   | 4    14   8    21   19   .    11   34   24   .    6    .    11   28   20   4    .    8    33   .    9    4    6    123  
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    7    
  Critical Strikes         18    | .    .    .    .    1    .    .    1    1    .    .    .    1    1    1    .    .    1    3    .    .    .    1    7    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                6     | .    .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    
    Blast                  4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Detonate               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              59    | .    .    .    .    .    .    .    5    13   7    2    .    1    4    2    4    .    1    16   .    4    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 59    | .    .    .    .    .    .    .    5    13   7    2    .    1    4    2    4    .    1    16   .    4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    1    3    .    1    .    .    .    1    1    .    .    6    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23860 | 77   374  328  825  979  .    513  1647 1117 .    306  .    655  1439 1106 370  .    321  2835 192  503  386  419  9468 
  Guns                     9320  | 77   14   151  97   .    .    64   1572 926  .    .    .    172  1257 445  315  .    100  278  47   367  386  329  2723 
  Cannons                  2575  | .    .    .    226  148  .    449  .    .    .    .    .    .    20   210  .    .    .    1377 145  .    .    .    .    
  Explosions               11007 | .    360  177  502  831  .    .    .    .    .    240  .    483  162  387  .    .    221  673  .    136  .    90   6745 
  Melee                    958   | .    .    .    .    .    .    .    75   191  .    66   .    .    .    64   55   .    .    507  .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8570  | 77   14   151  97   108  .    64   1409 530  .    .    .    172  1277 655  315  .    100  1655 192  149  233  185  1187 
  Thermal                  4066  | .    .    .    226  179  .    449  163  396  .    .    .    .    .    .    .    .    .    .    .    218  153  144  2138 
  Explosive                8099  | .    360  177  502  692  .    .    .    .    .    240  .    483  162  387  .    .    221  596  .    .    .    .    4279 
  Electromagnetic          631   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    136  .    90   328  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 958   | .    .    .    .    .    .    .    75   191  .    66   .    .    .    64   55   .    .    507  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1536  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1536 
Highest Corruption         12    | .    .    .    1    1    1    1    .    2    2    2    2    .    3    3    3    3    3    7    7    8    12   10   10   
  Average Corruption       3     | .    .    .    1    1    1    1    .    1    2    2    2    .    2    3    3    3    3    4    7    7    4    5    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  112   | .    .    .    .    1    4    2    .    1    8    6    .    .    9    9    10   2    7    16   4    21   4    5    3    
    Message Errors         20    | .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    3    1    1    3    .    7    .    1    .    
    Matter Fused           24    | .    .    .    .    .    .    1    .    .    .    3    .    .    3    1    1    1    2    2    .    5    2    1    2    
    Heat Flow Errors       14    | .    .    .    .    1    .    1    .    .    3    .    .    .    .    1    1    .    1    4    .    2    .    .    .    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    2    .    .    1    1    3    1    2    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    3    1    .    .    1    2    2    .    1    .    .    3    .    2    .    
    Data Loss (major)      6     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    1    .    .    .    .    .    
    Misfires               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    1    1    .    .    1    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    2    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            383   | .    .    .    26   4    .    17   .    26   .    3    .    .    .    5    .    .    .    148  7    .    .    .    147  
  Projectiles              31    | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    7    7    .    .    .    .    
  Explosions               192   | .    .    .    26   4    .    .    .    .    .    3    .    .    .    5    .    .    .    7    .    .    .    .    147  
  Melee                    160   | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    134  .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    12   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    12   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      402   | .    42   .    .    84   .    .    .    .    .    38   .    .    .    73   .    .    .    49   .    .    .    17   99   
  Shots                    14    | .    2    .    .    4    .    .    .    .    .    2    .    .    .    2    .    .    .    1    .    .    .    1    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    34   39   44   190  .    159  159  202  225  .    .    85   60   100  188  .    184  261  72   353  342  306  416  
  Average Temperature      77    | .    13   18   19   35   .    38   57   60   103  .    .    48   25   41   90   .    73   96   37   146  132  101  114  
  Received Heat Transfer   2157  | .    264  39   21   69   .    .    255  81   46   .    .    .    30   225  72   .    .    375  .    45   .    99   536  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    3    1    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Total Turns              44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Longest Duration         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         4620  | .    .    .    407  224  .    777  333  740  .    .    .    .    .    .    .    .    .    .    .    333  185  296  1325 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  
Peak Influence             1097 | 15   264  238  501  538  .    132  270  167  .    .    .    .    133  .    .    .    .    505  111  1097 .    .    .    
  Initial                  195  | .    9    102  92   195  .    .    5    .    .    .    .    .    .    .    .    .    .    37   40   77   .    .    .    
  Average                  179  | 5    53   145  240  433  .    53   89   66   .    .    .    .    37   .    .    .    .    173  53   566  .    .    .    
Maximum Alert Level        3    | .    1    1    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    
  Low Security (%)         72   | 100  94   86   50   .    .    100  86   100  .    .    .    .    100  .    .    .    .    70   100  12   .    .    .    
  Level 1                  12   | .    5    13   23   11   .    .    13   .    .    .    .    .    .    .    .    .    .    24   .    23   .    .    .    
  Level 2                  10   | .    .    .    26   88   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    30   .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    3    .    2    .    .    .    1    3    .    .    .    .    2    .    .    .    .    6    .    6    .    .    .    
  Investigation            6    | .    2    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    2    .    .    .    
  Reinforcement            9    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Distress Signals           8    | .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Times Spotted              221  | .   15  5   12  7   .   4   16  9   4   1   .   5   8   12  1   .   3   17  5   19  2   4   72  
  Peak Tracking Total      15   | .   11  3   5   4   .   3   3   3   4   1   .   3   3   6   1   .   1   3   3   7   2   4   15  
  Tactical Retreats        10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   20  

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Machines Disabled          22   | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   4   .   1   3   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Machines Accessed          39   | .   4   .   5   .   .   1   4   7   .   .   .   .   3   .   1   3   .   3   .   5   .   .   3   
  Terminals                25   | .   3   .   4   .   .   1   4   4   .   .   .   .   2   .   .   .   .   3   .   4   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                124  | .   12  .   12  .   .   5   19  17  .   .   .   .   7   .   4   24  .   8   .   10  .   .   6   
  Successful               75   | .   5   .   4   .   .   2   8   9   .   .   .   .   3   .   4   24  .   6   .   4   .   .   6   
  Failed                   48   | .   7   .   8   .   .   3   10  8   .   .   .   .   4   .   .   .   .   2   .   6   .   .   .   
    Catastrophic           11   | .   1   .   1   .   .   1   1   3   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   11  .   9   .   .   5   18  7   .   .   .   .   6   .   .   .   .   5   .   2   .   .   1   
  Terminals                76   | .   11  .   10  .   .   5   19  10  .   .   .   .   6   .   .   .   .   8   .   7   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             52   | .   1   .   1   .   .   2   5   3   .   .   .   .   .   .   4   24  .   4   .   2   .   .   6   
  Record                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         17   | .   4   .   1   .   .   .   3   3   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   
  Terminals                15   | .   3   .   1   .   .   .   3   2   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   1   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   .   5   .   .   1   4   7   .   .   .   .   3   .   .   .   .   3   .   4   .   .   .   
  Full Trace Events        5    | .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   1   .   .   1   1   .   .   .   12  .   .   .   .   9   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  
Total Allies               20    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    18   .    .    .    .    
  Largest Group            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    18   8    .    .    .    
  Highest-Rated Group      656   | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    96   96   656  349  .    .    .    
  Highest-Rated Ally       96    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    96   96   50   50   .    .    .    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               163   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    94   64   .    .    .    
  Total Damage             10289 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   726  4914 4606 .    .    .    
  Kills                    52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    15   33   .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War 
Robot Analysis Total       3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   .   .   .   .   .   1   1   2   .   .   3   2   .   1   .   .   .   2   1   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  
Turns Passed               11804 | 63   180  203  321  239  240  482  835  641  468  398  1151 476  535  477  440  117  441  984  237  720  321  313  1522 
Spaces Moved               7653  | 42   170  156  230  174  216  348  483  387  345  277  877  323  295  302  265  75   261  543  162  443  195  181  903  
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   735   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    265  75   261  97   .    .    .    .    28   
  Legs                     42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Wheels                   6709  | 29   170  156  230  174  216  348  483  387  345  277  877  323  295  293  .    .    .    446  162  443  195  181  679  
  Hover                    154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  86   100  110  110  110  110  130  130  130  130  130  130  150  150  150  95   123  123  145  145  51   
  Average Speed            127   | 70   86   100  100  101  110  110  111  121  130  130  130  130  130  130  150  150  150  128  125  144  145  145  137  
  Slowest Speed            250   | 80   120  100  120  115  110  115  155  170  130  130  130  130  130  150  150  150  150  225  138  160  145  160  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    41   37   33   46   68   77   46   15   65   47   85   55   11   54   49   70   59   19   87   18   43   35   90   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     6     | .    1    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    .    .    1    .    1    .    .    2    3    3    2    .    3    1    .    2    .    .    .    1    1    .    
Spaces Dug                 52    | .    .    .    .    .    .    .    6    9    6    1    .    1    4    1    3    .    1    9    .    4    2    4    1    
Terrain Destroyed          566   | .    9    12   32   61   .    3    7    9    6    42   .    25   9    19   3    .    37   86   .    6    7    6    187  
  Melee                    40    | .    .    .    .    .    .    .    4    9    6    1    .    1    4    1    3    .    1    6    .    4    .    .    .    
  Projectile               61    | .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    21   .    2    7    6    19   
  AOE                      465   | .    9    12   32   61   .    .    .    .    .    41   .    24   5    18   .    .    36   59   .    .    .    .    168  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  
Total                      8950 | 64   198  187  285  214  219  395  679  483  353  306  891  352  392  350  289  80   294  728  192  499  215  207  1078 
  Wait                     95   | .    .    1    7    6    .    2    12   7    .    .    .    1    8    .    .    .    5    12   9    1    .    .    24   
  Move                     7631 | 41   169  155  229  173  215  347  482  386  344  276  876  322  294  301  264  74   260  543  161  442  194  180  903  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  145  | 8    11   5    6    3    .    5    25   3    .    1    5    1    13   5    4    .    3    22   3    12   .    .    10   
  Fast Attach              72   | 6    1    .    1    2    .    1    4    5    .    5    1    .    1    1    .    3    1    12   .    3    .    1    24   
  Attach                   99   | 1    1    1    4    2    2    1    8    3    .    1    1    .    9    4    3    .    .    25   2    4    3    3    21   
  Detach                   49   | 1    1    .    .    2    2    .    4    3    .    1    2    .    2    .    1    .    .    11   2    1    1    1    14   
  Swap                     279  | .    7    11   14   8    .    13   43   30   2    9    1    13   23   17   6    .    12   25   7    13   6    9    10   
  Drop                     148  | 1    5    5    5    4    .    3    29   8    .    7    5    1    9    4    1    3    4    19   6    10   1    .    18   
  Fire                     373  | 6    3    9    19   14   .    23   67   25   .    4    .    13   29   16   6    .    8    43   2    9    10   13   54   
  Melee                    59   | .    .    .    .    .    .    .    5    13   7    2    .    1    4    2    4    .    1    16   .    4    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord

 History 
---------
  Turn | Location           | Event
    14 | -11/Junkyard       | Discovered new exit (range 16)
    64 | -11/Junkyard       | Entered Materials
   118 | -10/Materials      | Discovered new exit (range 12)
   175 | -10/Materials      | Discovered new exit (range 5)
   184 | -10/Materials      | Discovered new exit (range 14)
   244 | -10/Materials      | Entered Mines
   312 | -10/Mines          | Build established: Mutant
   352 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   419 | -10/Mines          | Discovered new exit (range 14)
   434 | -10/Mines          | Identified exit to Materials
   447 | -10/Mines          | Entered Materials
   447 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   719 | -9/Materials       | Discovered new exit (range 8)
   724 | -9/Materials       | Discovered new exit (range 16)
   753 | -9/Materials       | Identified exit to Mines
   768 | -9/Materials       | Entered Mines
   772 | -9/Mines           | Met a Derelict bent on vengeance
   817 | -9/Mines           | Destroyed 8 combat bots
   924 | -9/Mines           | Discovered new exit (range 14)
   978 | -9/Mines           | Discovered new exit (range 8)
  1007 | -9/Mines           | Entered Exiles
  1007 | -9/Exiles          | Found Exiles lab abandoned
  1238 | -9/Exiles          | Discovered new exit (range 10)
  1247 | -9/Exiles          | Entered Mines
  1718 | -8/Mines           | Discovered new exit (range 11)
  1729 | -8/Mines           | Entered Materials
  1729 | -8/Materials       | Evolved 2 slots: Utility x2
  2295 | -8/Materials       | Central database locked down
  2546 | -8/Materials       | Discovered new exit (range 16)
  2563 | -8/Materials       | Identified exit to Factory
  2564 | -8/Materials       | Entered Factory
  2564 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2802 | -7/Factory         | Fabricated Lrn. Tractor Beam?
  2871 | -7/Factory         | Identified exit to Storage
  2871 | -7/Factory         | Identified exit to Lower Caves
  3205 | -7/Factory         | Discovered new exit (range 7)
  3205 | -7/Factory         | Entered Lower Caves
  3447 | -7/Lower Caves     | Build established: Assassin
  3612 | -7/Lower Caves     | Learned Factory terminal intel
  3658 | -7/Lower Caves     | Discovered new exit (range 8)
  3672 | -7/Lower Caves     | Identified exit to Lower Caves
  3673 | -7/Lower Caves     | Entered another Lower Caves area
  3975 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3993 | -7/Lower Caves     | Discovered new exit (range 14)
  4022 | -7/Lower Caves     | Identified exit to Zion
  4071 | -7/Lower Caves     | Entered Zion
  4140 | -7/Zion            | System corruption cleaned by Quarantine Array
  4179 | -7/Zion            | Discovered new exit (range 10)
  4316 | -7/Zion            | Learned location of Armory (-4)
  4355 | -7/Zion            | Learned location of 1 exit from Factory
  4514 | -7/Zion            | Learned Factory emergency access door positions
  4605 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  4655 | -7/Zion            | Learned Factory emergency access door positions
  5219 | -7/Zion            | Identified exit to Proximity Caves
  5222 | -7/Zion            | Entered Proximity Caves
  5659 | -6/Proximity Caves | Discovered new exit (range 11)
  5673 | -6/Proximity Caves | Identified exit to Factory
  5698 | -6/Proximity Caves | Entered Factory
  5698 | -6/Factory         | Evolved 2 slots: Utility x2
  5699 | -6/Factory         | Identified exit to Factory
  5701 | -6/Factory         | Loaded intel: 26 terminal locations
  6138 | -6/Factory         | Discovered new exit (range 9)
  6187 | -6/Factory         | Identified exit to Lower Caves
  6233 | -6/Factory         | Entered Lower Caves
  6242 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6327 | -6/Lower Caves     | Learned Factory interactive machine intel
  6541 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6671 | -6/Lower Caves     | Discovered new exit (range 12)
  6709 | -6/Lower Caves     | Identified exit to Lower Caves
  6710 | -6/Lower Caves     | Entered another Lower Caves area
  6721 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6755 | -6/Lower Caves     | Discovered exit to Factory (range 16)
  6871 | -6/Lower Caves     | Learned Factory stockpile data
  7022 | -6/Lower Caves     | Build established: Scavenger-Assassin
  7057 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7114 | -6/Lower Caves     | Discovered new exit (range 6)
  7120 | -6/Lower Caves     | Learned 12 Factory zone layouts
  7148 | -6/Lower Caves     | Identified exit to Data Miner
  7150 | -6/Lower Caves     | Entered Data Miner
  7150 | -6/Data Miner      | Discovered new exit (range 6)
  7158 | -6/Data Miner      | Identified exit to Proximity Caves
  7177 | -6/Data Miner      | Met Data Miner
  7206 | -6/Data Miner      | Learned location of Section 7 (-2)
  7206 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7227 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7267 | -6/Data Miner      | Entered Proximity Caves
  7344 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7683 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  7702 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7708 | -5/Proximity Caves | Entered Factory
  7708 | -5/Factory         | Accompanied by 1 ally
  7708 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7709 | -5/Factory         | Identified exit to Upper Caves
  7710 | -5/Factory         | Identified exit to Factory
  7713 | -5/Factory         | Loaded intel: 52 interactive machine locations
  7966 | -5/Factory         | Build established: Derelict-Assassin
  8115 | -5/Factory         | Lost 10 parts (2p5n2u1w)
  8435 | -5/Factory         | Build established: Scavenger-Assassin
  8692 | -5/Factory         | Sucked down chute
  8692 | -5/Factory         | Entered Waste
  8705 | -5/Waste           | Spotted C-40 Crusher
  8706 | -5/Waste           | Spotted C-40 Crusher
  8727 | -5/Waste           | Discovered new exit (range 46)
  8747 | -5/Waste           | Warlord forces began an assault
  8795 | -5/Waste           | Spotted C-40 Crusher
  8795 | -5/Waste           | Allies destroyed C-40 Crusher
  8820 | -5/Waste           | Spotted C-40 Crusher
  8824 | -5/Waste           | Allies destroyed C-40 Crusher
  8836 | -5/Waste           | Allies destroyed C-40 Crusher
  8846 | -5/Waste           | Spotted C-40 Crusher
  8849 | -5/Waste           | Spotted C-40 Crusher
  8851 | -5/Waste           | Allies destroyed C-40 Crusher
  8852 | -5/Waste           | Allies destroyed C-40 Crusher
  8862 | -5/Waste           | Allies destroyed C-40 Crusher
  8895 | -5/Waste           | Found Damper Plating
  8925 | -5/Waste           | Identified exit to Factory
  8929 | -5/Waste           | Entered Factory
  8929 | -5/Factory         | Accompanied by 8 allies
  8970 | -5/Factory         | Build established: Scavenger-Skirmisher
  9044 | -5/Factory         | Incoming investigation squad redirected
  9529 | -5/Factory         | First assault squad dispatched
  9649 | -5/Factory         | Entered Upper Caves
  9657 | -5/Upper Caves     | System corruption reached 10%
  9785 | -5/Upper Caves     | Learned Factory trap positions
  9908 | -5/Upper Caves     | Discovered new exit (range 10)
  9969 | -5/Upper Caves     | Identified exit to Upper Caves
  9970 | -5/Upper Caves     | Entered another Upper Caves area
  9995 | -5/Upper Caves     | Found Alien Artifact
  9995 | -5/Upper Caves     | Identified Dimensional Node Initializer
  9995 | -5/Upper Caves     | Initialized slip node
 10055 | -5/Upper Caves     | Build established: Scavenger-Mutant
 10266 | -5/Upper Caves     | Discovered new exit (range 14)
 10282 | -5/Upper Caves     | Identified exit to Warlord
 10283 | -5/Upper Caves     | Entered Warlord
 10331 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10497 | -5/Warlord         | Build established: Scavenger-Skirmisher
 10780 | -5/Warlord         | Met Warlord
 10801 | -5/Warlord         | Opened Warlord's prototype stash
 10805 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10822 | -5/Warlord         | Found Prototype Hackware
 10822 | -5/Warlord         | Identified Ghost Barrier
 10827 | -5/Warlord         | Found Prototype Processor
 10827 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 10831 | -5/Warlord         | Found Prototype Device
 10831 | -5/Warlord         | Identified Thermal Barrier
 10991 | -5/Warlord         | Met EX-DEC
 10991 | -5/Warlord         | Found Prototype Energy Cannon
 10998 | -5/Warlord         | Found Prototype Energy Gun
 10998 | -5/Warlord         | Identified Vortex Rail
 11002 | -5/Warlord         | Found Vortex Rail
 11155 | -5/Warlord         | Warlord forces counterattacked
 11171 | -5/Warlord         | Spotted Executioner
 11174 | -5/Warlord         | Destroyed Executioner
 11180 | -5/Warlord         | Spotted Striker
 11189 | -5/Warlord         | Destroyed Striker
 11210 | -5/Warlord         | Destroyed 7 combat bots
 11216 | -5/Warlord         | Spotted Striker
 11264 | -5/Warlord         | Spotted Executioner
 11274 | -5/Warlord         | Destroyed 9 combat bots
 11307 | -5/Warlord         | Core integrity fell below 50%
 11311 | -5/Warlord         | Lost 9 parts (1p2n3u3w)
 11346 | -5/Warlord         | Spotted Executioner
 11355 | -5/Warlord         | Destroyed Executioner
 11377 | -5/Warlord         | Spotted Executioner
 11397 | -5/Warlord         | Destroyed Executioner
 11420 | -5/Warlord         | Spotted B-75 Beast
 11480 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 11500 | -5/Warlord         | Opened side exit
 11529 | -5/Warlord         | Spotted B-86 Titan
 11533 | -5/Warlord         | Spotted Executioner
 11605 | -5/Warlord         | Lost 8 parts (2p2n3u1w)
 11611 | -5/Warlord         | Core integrity fell below 20%
 11642 | -5/Warlord         | Found Corrupted Prototype Launcher
 11642 | -5/Warlord         | Identified Chain Missile Launcher
 11681 | -5/Warlord         | Found Chain Missile Launcher
 11684 | -5/Warlord         | Destroyed 10 combat bots
 11688 | -5/Warlord         | Lost 5 parts (3n2w)
 11738 | -5/Warlord         | Destroyed 11 combat bots
 11741 | -5/Warlord         | Spotted B-86 Titan
 11802 | -5/Warlord         | Spotted Striker
 11805 | -5/Warlord         | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
11737_ Acquired 2 matter.
11737_ Acquired 7 matter.
11737_ Acquired 1 matter.
11738_ Dropped Imp. Medium Armor Plating.
11739_ The unstable cave ceiling collapses.
11739_ Acquired Adv. Launcher Guidance Computer.
11742_ Acquired 10 matter.
11746_ Acquired 50 matter.
11747_ The unstable cave ceiling collapses. <x6>
11772_ Discarded Adv. Launcher Guidance Computer.
11773_ System corrupted: Matter fused (-9).
11775_ Acquired 9 matter.
11795_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
11802_ Destroyed Com. Battery.
11802_ G-50 Soldier destroyed.
11802_ I-47 Archangel destroyed.
11805_ ANNOUNCEMENT: Detected 1 Melee squad, 2 Grunt squads, 1 Saboteur
  squad, with prototype support.
11805_ G-50 Soldier destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|               #?##" #                     +        |
|               ####X +                     +        |
|               ?###" #                     +        |
|               #?##" ### ##     #######+####        |
|               ######### #########       ###        |
|               ######### #########       ###""""""" |
|               ?########+#########   """ ########## |
|               ?#######        ###   """ ########## |
|               ########        ###    ""  ###       |
|               ?##?####        ###        ###       |
|               ########        ##          ## """"" |
|               ##?#####        ###       # ## """"" |
|               ########        ###      % ### """"" |
|               ########        ###       ####       |
|               ########        ###       ####       |
|               ########        ######   #####       |
|               ############+########    =#####      |
|               ##########           %               |
|               ##########           d d bK      /   |
|               ############+#####         # ###     |
|               ?###?####                   #####    |
|               #######                         #    |
|               #######               < ## ######    |
|               #######   %            =   ######    |
|               ###?###             #  # #  #####    |
|               #####?#    @          # #########  # |
|               ?######    |      #  ##   #######  + |
|               ?######    %      ## ### ########  # |
|               #######         ##### ###########  + |
|               #######        ###?##############+## |
|               ########## ###############     ??  # |
|               ###?###### ###############         # |
|               ########## ###############         # |
|               ########## ###############       ? # |
|               ########## ###   ################### |
|               ##?"""  ## ###   ################### |
|               ###"!    + ###   #############"""""" |
|               ###"""  ##       #############"""    |
|               #?#   ? #    #################""""X  |
|               #######?##   ######         ##"""    |
|               ##########    #####         ## /"    |
|               #####?####   ######         ##   ]   |
|               ##########   ######         ## """!  |
|               ??########   ####?#         ##""""   |
|               ##########   ######         ##""""   |
|               #       ##   ######         ##"""""" |
|               #       ##   ######?        ######## |
|               #       #     ######+#####+######### |
|               #       #       ^                    |
|               #       +                            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Energy Generation          21
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Corruption Containment     8
Armor Coverage             825
Resistance: KI             25
Resistance: TH             50
Evasion (%)                54
Targeting Accuracy         8
Launcher Accuracy          120
Target Analysis            5
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Matter Pod | -9/Materials  | Scanalyzed
         Huge Storage Unit | -8/Mines      | Hacked
         Lrn. Tractor Beam | -8/Materials  | Hacked
                Power Maul | -7/Zion       | Archive
         Imp. Trap Scanner | -7/Zion       | Archive
         Adv. Sensor Array | -7/Zion       | Archive
                  Flak Gun | -7/Zion       | Archive
               Bore Cannon | -7/Zion       | Archive
             Arc Projector | -7/Zion       | Archive
         Imp. Recalibrator | -7/Zion       | Archive
           Antigrav System | -7/Zion       | Archive
             Lightning Gun | -7/Zion       | Archive
        Imp. Medium Treads | -7/Zion       | Archive
          Flexi-carbon Leg | -7/Zion       | Archive
        Enh. Optical Array | -7/Zion       | Archive
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
       Micro-nuke Launcher | -6/Data Miner | Free
        Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion       | Archive
     S-27 Virus | -7/Zion       | Archive
   G-47 Trooper | -7/Zion       | Archive
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
 Lrn. Tractor Beam | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravOmegaNukerbomber
  Manual?         0
Play Time         02:30:17
  Cumulative      924.9 hours
  Start           2023.04.05 @ 21:14:55
  End             2023.04.06 @ 17:03:16
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          481
  Rogue           354
  Adventurer      125
  Explorer        2
Win Type          -
  Total           107
  Types           85/8/7/2/2/0/0/2/1
Lore%             85
Gallery%          91
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e811d41c-2d38-4e03-9bc3-d1fb54a2e0d0