Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 13:30:37 Player: LightKnight Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (128) 640 Value Destroyed (4121) 4121 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (3435) 3435 TOTAL SCORE: 16916 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 1226 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -50 Cogmind --------- Core Integrity 0/1150 Matter 193/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ IFF Parser 0b10 Decoder Chip [Scout] Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Micro Fission Core Advanced Transmission Jammer System Shield Transdimensional Reconstructor Vortex Rifle (33) Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Hacking Suite Advanced System Shield > --- WEAPON ----------- Vortex Rifle Advanced Plasma Cannon Flail > --- INVENTORY -------- VTOL Module Triangulator IFF Parser Advanced Terrain Scanner Advanced System Shield [Rating: 83] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . 1 . . . . Utility 5 | . . . . . . . 3 . . . . 1 . . . . . 1 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Attached 133 | . 17 . 20 2 . 3 30 3 5 . . 9 2 3 1 4 . 27 2 1 4 . Power 20 | . 4 . 3 . . 1 2 . 1 . . 1 . . 1 1 . 5 . . 1 . Engine 8 | . 2 . 2 . . 1 1 . 1 . . 1 . . . . . . . . . . Core 8 | . 2 . 1 . . . . . . . . . . . 1 1 . 3 . . . . Reactor 4 | . . . . . . . 1 . . . . . . . . . . 2 . . 1 . Propulsion 40 | . 6 . 9 . . 2 6 1 . . . 3 . 1 . . . 11 . . 1 . Treads 20 | . 3 . 9 . . 2 6 . . . . . . . . . . . . . . . Leg 4 | . 3 . . . . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . 1 . . . 3 . 1 . . . 11 . . . . Utility 46 | . 3 . 3 . . . 13 1 2 . . 4 1 2 . 2 . 10 2 1 2 . Device 25 | . 1 . . . . . 9 1 1 . . 1 1 . . 2 . 6 2 1 . . Storage 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Processor 8 | . . . 2 . . . 3 . 1 . . 1 . 1 . . . . . . . . Hackware 7 | . . . . . . . . . . . . 1 . 1 . . . 4 . . 1 . Protection 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | . 4 . 5 2 . . 9 1 2 . . 1 1 . . 1 . 1 . . . . Energy Gun 6 | . 2 . . . . . 3 . . . . . . . . 1 . . . . . . Energy Cannon 5 | . . . . . . . 3 1 . . . . 1 . . . . . . . . . Ballistic Gun 11 | . 2 . 5 1 . . 2 . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 5 . . . . . . . . 2 . 1 . . 4 . Parts Lost 53 | . 3 . 2 . . . 18 2 . . . . . 1 . . 5 20 . 1 . 1 Power 7 | . 1 . . . . . 2 . . . . . . 1 . . 2 1 . . . . Propulsion 23 | . 1 . 2 . . . 7 1 . . . . . . . . 1 10 . 1 . . Utility 14 | . . . . . . . 3 1 . . . . . . . . 1 8 . . . 1 Weapon 9 | . 1 . . . . . 6 . . . . . . . . . 1 1 . . . . Highest Loss Streak 11 | . 1 . 2 . . . 11 2 . . . . . 1 . . 5 7 . 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | . 9 13 14 19 19 20 16 3 4 4 4 4 4 4 5 4 4 4 3 4 4 5 Power . | . 1 2 . 1 1 1 . . . . . . . . . . . . 1 1 1 1 Propulsion 3 | . 5 5 5 7 7 6 2 . . . . . 1 1 1 1 1 . . . . . Utility 3 | . . 1 1 3 6 8 7 . . 1 1 1 1 3 4 3 2 1 1 2 2 2 Weapon 4 | . 3 5 6 8 4 4 6 1 2 3 3 3 2 . . . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 7 . 9 . 2 1 3 . 1 . . 1 . 4 . 1 . 1 . 1 . 4 Power 5 | . 2 . 1 . . . . . . . . . . . . . . . . 1 . 1 Propulsion 8 | . 1 . 5 . . 1 . . 1 . . . . . . . . . . . . . Utility 11 | . 1 . . . . . 3 . . . . . . 3 . 1 . 1 . . . 2 Weapon 9 | . 2 . 3 . 2 . . . . . . 1 . 1 . . . . . . . . Tool/Special 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 90 100 99 100 100 100 92 27 22 40 40 54 74 75 70 76 74 53 31 33 35 35 Engine 7 | . 8 . 8 11 11 11 9 . . 6 6 7 11 10 5 5 4 . . . . . Core 1 | . 5 14 2 . . . . . . . . . . . . 5 4 2 . . . . Treads 19 | . 19 28 32 33 33 33 23 . . . . . . . . . . . . . . . Leg 1 | . 8 . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . 2 . . . 13 17 17 17 17 17 17 5 2 . . Device 4 | . 4 14 . . . . 12 3 . 6 6 5 5 5 5 5 4 6 5 9 13 9 Storage 7 | . 14 14 11 11 11 11 5 . . . . . . . . . . . . . . . Processor 9 | . . . 10 11 11 11 6 20 21 26 26 19 23 18 17 17 17 11 5 5 5 5 Hackware 2 | . . . . . . . . . . . . 3 5 9 11 11 11 12 10 10 11 15 Energy Gun 2 | . 14 . . . . . 9 . . . . . . . . . . . . . . . Ballistic Gun 17 | . 13 28 32 32 33 33 10 . . . . . . . . . . . . . . . Peak Build Rating 83 | . 10 10 22 22 25 30 66 26 26 26 26 67 73 75 75 83 76 63 45 45 46 38 Average Rating 31 | . 7 10 15 21 24 28 53 17 16 26 26 55 70 73 70 77 73 47 39 37 37 37 On Entrance 34 | 6 6 10 10 22 22 25 30 16 14 26 26 26 67 72 70 75 76 52 33 45 37 38 Naked Turns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Heaviest Build 94 | 13 39 30 58 58 58 59 94 13 9 9 9 16 25 25 20 21 20 23 5 7 7 4 Greatest Support 91 | 20 40 40 60 60 60 68 91 8 9 9 9 33 33 33 33 33 33 30 15 3 3 3 Greatest Overweight (x) 2 | . . . . . . . 1 1 . . . . . . . . . 1 1 2 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | . 13 15 17 20 20 20 18 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | . 13 13 20 19 20 20 20 4 5 4 5 5 5 5 5 5 4 5 4 5 5 5 Average Carried 12 | . 9 13 14 19 19 19 16 2 4 4 4 4 4 4 5 4 4 4 3 4 4 5 Final Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 13 13 19 19 20 20 2 4 4 4 5 5 5 5 5 4 4 4 4 4 5 5 Class Distribution -------------------- 32% | Gunner 20% | Mutant 16% | Scavenger-Gunner 14% | Hacker-Mutant 5% | Hacker-Scout 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 3414 | 200 322 36 836 238 49 165 654 124 68 . 66 70 40 67 10 50 . 335 35 49 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4995 | . 983 47 1503 281 . 263 1407 25 . . . . 271 103 . . . 58 . 54 . . Parts 263 | . 41 6 94 29 . 15 51 3 . . . . 2 11 . . . 6 . 5 . . Haulers Intercepted 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 23 . 2 4 . . . . . . . . . . 4 . . Prevented 8 | . . . . . . 6 . . . . . . . . . . . . 1 . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 101 | . 18 3 25 16 . 6 24 1 . . . . 1 4 . . . 2 . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guns 79 | . 17 3 25 13 . 6 15 . . . . . . . . . . . . . . . Cannons 5 | . . . . . . . 2 1 . . . . 1 1 . . . . . . . . AOE 13 | . . . . 3 . . 5 . . . . . . 3 . . . 2 . . . . Classes Destroyed 15 | . 4 1 4 . . 1 4 . . . . . 1 . . . . . . . . . Worker 6 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . . Builder 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . Hauler 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Watcher 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . Swarmer 27 | . . 3 3 13 . 2 1 1 . . . . . 3 . . . 1 . . . . Grunt 46 | . 18 . 12 2 . . 13 . . . . . . 1 . . . . . . . . Brawler 5 | . . . 1 1 . 2 1 . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 10 | . . . 9 . . . 1 . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . Programmer 6 | . . . . . . 2 3 . . . . . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 3 3 5 5 . 3 7 1 . . . . 1 4 . . . 2 . 1 . . Combat Bots Only 5 | . 3 3 3 5 . 3 4 1 . . . . 1 3 . . . 2 . 1 . . Max Kills in Single Turn 4 | . 1 1 1 3 . 1 2 1 . . . . 1 4 . . . 2 . 1 . . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 2 . . . . . . 3 . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 941 | . 87 20 93 46 . 43 277 38 9 . . 15 . 46 . . 35 177 9 30 . 16 Missed 376 | . 20 6 32 13 . 15 101 16 2 . . 8 . 29 . . 15 99 2 13 . 5 Hits 565 | . 67 14 61 33 . 28 176 22 7 . . 7 . 17 . . 20 78 7 17 . 11 Melee 3 | . . . . . . . . . 2 . . . . . . . 1 . . . . . Projectile 562 | . 67 14 61 33 . 28 176 22 5 . . 7 . 17 . . 19 78 7 17 . 11 AOE 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Critical Strikes 17 | . . . 1 . . . 6 . . . . . . 2 . . 2 5 . 1 . . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Damage Taken 9149 | . 798 112 726 289 . 356 2885 380 80 . . 125 49 459 . . 386 1824 126 326 . 228 Core 2699 | . 190 17 102 19 . 56 411 283 80 . . 61 . 230 . . 76 695 21 271 . 187 Absorbed by Shields 116 | . . . . . . . 116 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 167 | . . . 109 . . . . . . . . . 14 25 . 19 . . . . . . Core Remaining (%) 48 | 100 . 17 . . . 55 . . . . 8 . . . . . 63 . . . . . Volleys Fired 293 | . 76 6 72 30 . 15 71 5 1 . . . 9 6 . . . 2 . . . . Largest 4 | . 2 2 3 3 . 3 4 1 1 . . . 1 1 . . . 1 . . . . Hottest 253 | . 100 40 69 69 . 69 253 63 63 . . . 98 98 . . . 40 . . . . Shots Fired 746 | . 152 12 206 88 . 45 220 5 1 . . . 9 6 . . . 2 . . . . Gun 684 | . 152 12 206 87 . 45 180 . . . . . . . . . . 2 . . . . Cannon 50 | . . . . . . . 29 5 1 . . . 9 6 . . . . . . . . Launcher 12 | . . . . 1 . . 11 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 488 | . 40 12 206 87 . 45 98 . . . . . . . . . . . . . . . Thermal 209 | . 112 . . . . . 82 . . . . . 9 6 . . . . . . . . Explosive 10 | . . . . 1 . . 9 . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . 31 5 1 . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hit Streak 17 | . 13 4 14 14 . 13 17 8 1 . . . 4 2 . . . . . . . . Robot Miss Streak 5 | . 3 3 3 2 . 1 5 3 . . . . 1 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 1 1 . 1 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 513 | . 106 7 141 62 . 36 143 2 2 . . . 7 2 . . . . . 5 . . Core Hits 251 | . 46 3 68 19 . 16 87 1 . . . . 3 4 . . . 2 . 2 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 6 . . 1 . . 9 . . . . . . . . . . . . 1 . . Burn 14 | . 6 . . . . . 8 . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 57 | . . . . . . . . . 1 . . 2 . 9 . 1 5 18 2 6 . 13 Impact 33 | . . . . . . . . . . . . 2 . 9 . 1 5 16 . . . . Slashing 24 | . . . . . . . . . 1 . . . . . . . . 2 2 6 . 13 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11169 | . 1402 97 2095 955 . 567 4557 42 55 . . . 262 696 . . . 285 . 156 . . Guns 7541 | . 1377 94 2026 801 . 567 2676 . . . . . . . . . . . . . . . Cannons 807 | . . . . . . . 414 42 22 . . . 262 67 . . . . . . . . Explosions 2492 | . . . . 123 . . 1458 . . . . . . 626 . . . 285 . . . . Melee 189 | . . . . . . . . . 33 . . . . . . . . . . 156 . . Ramming 140 | . 25 3 69 31 . . 9 . . . . . . 3 . . . . . . . . Kinetic 5281 | . 394 94 2026 801 . 567 1399 . . . . . . . . . . . . . . . Thermal 3101 | . 983 . . . . . 1504 . . . . . 262 67 . . . 285 . . . . Explosive 1639 | . . . . 123 . . 890 . . . . . . 626 . . . . . . . . Electromagnetic 819 | . . . . . . . 755 42 22 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 189 | . . . . . . . . . 33 . . . . . . . . . . 156 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 3 3 3 3 3 1 1 2 2 2 . 15 14 11 11 4 Average Corruption 4 | . . . . . . . 1 3 3 3 3 1 1 1 2 2 . 9 12 10 5 4 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . 1 4 . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 78 | . . . . . . . 14 3 1 . . 1 1 6 . 1 . 19 6 9 5 12 Message Errors 18 | . . . . . . . 5 . . . . . . 1 . . . 7 . 2 1 2 Matter Fused 18 | . . . . . . . 1 1 1 . . . 1 2 . . . 1 2 3 2 4 Heat Flow Errors 6 | . . . . . . . 1 1 . . . 1 . 2 . . . . . . . 1 Energy Discharges 14 | . . . . . . . 2 . . . . . . . . . . 3 2 2 1 4 Parts Rejected 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . 1 . . . . . . . . 1 . 4 1 1 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 194 | . . . . . . . 65 . . . . . . 74 . . . 55 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 194 | . . . . . . . 65 . . . . . . 74 . . . 55 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . . . . 45 . . . . . . 114 . . . 113 . . . . Shots 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . . Rammed 20 | . 2 1 10 3 . . 3 . . . . . . 1 . . . . . . . . Targets Rammed 26 | . 4 1 14 3 . . 3 . . . . . . 1 . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 435 . 27 42 . 66 422 277 3 . . 262 301 231 . . 17 96 . . . 171 Average Temperature 82 | . 106 . 9 7 . 16 116 157 3 . . 146 159 94 . . 12 50 . . . 106 Received Heat Transfer 1942 | . 438 . 294 54 . 75 729 63 40 . . . . 45 . . 93 72 21 9 . 9 Effects 6 | . 4 . . . . . 2 . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 22 | . 12 . . . . . 10 . . . . . . . . . . . . . . . Heat Transferred 7606 | . 3271 . . . . . 3685 . . . . . 400 100 . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Maximum Alert Level 3 | . . . 2 1 . . 1 . . . . . . 2 . . . 3 . . . . Low Security (%) 63 | . 100 100 38 75 . . 48 . . . . 100 100 45 . . . 34 . . . . Level 1 29 | . . . 51 24 . . 51 . . . . . . 41 . . . 19 . . . . Level 2 6 | . . . 9 . . . . . . . . . . 13 . . . 30 . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . 15 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 803 | . 177 100 421 264 . . 364 . . . . 172 106 600 . . . 803 . . . . Initial 142 | . . 30 . 142 . . 49 . . . . . 60 46 . . . 2 . . . . Average 188 | . 90 42 247 147 . . 199 . . . . 49 81 223 . . . 395 . . . . Influence Increases 6438 | . 587 70 876 422 . 357 940 215 . . . 292 96 1031 . 15 75 1312 75 45 . 30 Destroy 0b10 Robot/C 2800 | . 360 60 500 320 . 260 540 20 . . . 100 . 260 . . . 360 . 20 . . Destroy 0b10 Robot/NC 160 | . 25 . 70 . . . 40 . . . . . . 25 . . . . . . . . Destroy Leader 616 | . 86 10 188 60 . 30 110 . . . . 20 . 32 . . . 70 . 10 . . Allied During Kill 273 | . . . . . . 67 32 . . . . 31 . 33 . . . 110 . . . . Successful Hack 52 | . 9 . 43 . . . . . . . . . . . . . . . . . . . Select Force Hacks 90 | . 30 . 60 . . . . . . . . . . . . . . . . . . . Disable Machine 240 | . . . . . . . 105 . . . . . . 75 . . . 60 . . . . Anti-Garrison Action 400 | . . . . . . . . . . . . . . 400 . . . . . . . . Destroy Structure 352 | . 2 . . 12 . . 38 . . . . 6 96 56 . . . 142 . . . . Partial Spotted 105 | . . . 15 . . . . . . . . 15 . . . . . 75 . . . . Lose Combat Pursuer 1350 | . 75 . . 30 . . 75 195 . . . 120 . 150 . 15 75 495 75 15 . 30 Influence Decreases 6426 | . 510 147 510 652 136 278 676 237 132 189 . 120 202 505 230 372 75 567 358 229 283 18 Entered New Map 2187 | . . 47 . 224 136 . 30 127 62 189 . . 112 20 220 362 5 3 278 89 283 . Time Decay 3193 | . 480 100 490 428 . 218 406 90 70 . . 60 70 249 10 10 20 274 80 130 . 8 Lost Part 530 | . 30 . 20 . . . 180 20 . . . . . 10 . . 50 200 . 10 . 10 Lost Ally 516 | . . . . . . 60 60 . . . . 60 20 226 . . . 90 . . . . Squads Dispatched 35 | . 5 . 6 1 . . 8 . . . . 3 . 9 . . . 3 . . . . Investigation 12 | . 3 . 2 . . . 1 . . . . 2 . 4 . . . . . . . . Extermination 5 | . . . . . . . 2 . . . . 1 . 1 . . . 1 . . . . Reinforcement 15 | . 2 . 4 1 . . 4 . . . . . . 2 . . . 2 . . . . Assault 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 19 | . 5 . 2 . . . 4 . . . . 1 . 3 . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 34 5 42 16 . 12 45 12 8 . . 16 6 30 . 9 12 65 5 2 . 7 Peak Tracking Total 14 | . 5 3 4 4 . 6 5 12 7 . . 11 4 14 . 9 8 12 5 2 . 6 Tactical Retreats 39 | . 3 . . 2 . . 3 4 1 . . 1 . 4 . 1 3 12 3 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 5 | . 2 . . . . . 1 . . . . 1 . . . . . 1 . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled 17 | . . . . . . . 7 . . . . . . 5 . . . 4 . . . 1 Max in Single Turn 2 | . . . . . . . 2 . . . . . . 2 . . . 2 . . . 1 Garrison Access 7 | . . . . . . . . . . . . 1 . 4 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 39 | . 6 . 12 . . . . . . 3 . 2 . 3 . 6 . 2 1 . 4 . Terminals 14 | . 5 . 9 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . 2 . 3 . . . 2 . . . . Total Hacks 114 | . 21 . 27 . . . . . . 18 . 5 . 8 . 15 . 2 1 . 17 . Successful 79 | . 9 . 13 . . . . . . 18 . 1 . 3 . 15 . 2 1 . 17 . Failed 35 | . 12 . 14 . . . . . . . . 4 . 5 . . . . . . . . Catastrophic 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 11 . 20 . . . 14 . . . . 13 . 38 . 1 . 29 . . . . Terminals 43 | . 20 . 23 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . . . . . 5 . 8 . . . 2 . . . . Terminal Hacks 59 | . 4 . 4 . . . . . . 18 . . . . . 15 . . 1 . 17 . Record 16 | . . . . . . . . . . 3 . . . . . 8 . . . . 5 . Part Schematic 12 | . . . . . . . . . . 8 . . . . . . . . . . 4 . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 13 | . . . 1 . . . . . . 3 . . . . . 5 . . . . 4 . Open Door 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 . 1 . . . 2 . . . . Seal Access 4 | . . . . . . . . . . . . 1 . 1 . . . 2 . . . . Unauthorized Hacks 14 | . 5 . 7 . . . . . . . . . . 2 . . . . . . . . Terminals 9 | . 4 . 5 . . . . . . . . . . . . . . . . . . . Botnet 9 | . 4 . 5 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Jam 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 . 10 . . . . . . . . 1 . 3 . . . . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . 8 . . . 10 . . . 8 . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Total Allies 40 | . . . . . 4 . 3 . . . . 3 19 4 . . . 7 . . . . Largest Group 17 | . . . . . 4 4 3 . . . . 3 17 16 . . . 4 . . . . Highest-Rated Group 617 | . . . . . 157 157 210 . . . . 210 617 584 . . . 318 . . . . Highest-Rated Ally 96 | . . . . . 40 40 70 . . . . 70 50 50 . . . 96 . . . . Zionite Dispatches 6 | . . . . . . . 1 . . . . 1 . 1 . . . 3 . . . . Light 4 | . . . . . . . 1 . . . . 1 . . . . . 2 . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 305 | . . . . . . 31 44 . . . . 20 85 69 . . . 56 . . . . Total Damage 8428 | . . . . . . 820 788 . . . . 374 2800 1941 . . . 1705 . . . . Kills 55 | . . . . . . 7 4 . . . . 5 7 14 . . . 18 . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Active Infowar (turns) 3662 | . . . . . . . 93 191 144 42 80 316 143 561 37 199 110 663 173 268 231 411 Optics 1385 | . . . . . . . . . . . . 50 143 561 37 199 110 285 . . . . Sensors 1663 | . . . . . . . 53 101 . . . 224 58 558 37 108 . 524 . . . . IFF 879 | . . . . . . . . . . . . . . . . . . 89 144 224 11 411 Terrain 830 | . . . . . . . . . . . . . . . . 12 99 . 36 268 11 404 Decoding 3662 | . . . . . . . 93 191 144 42 80 316 143 561 37 199 110 663 173 268 231 411 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 12 | . . . . 1 1 1 . 1 2 . 1 . . . 1 . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . 4 . . . . 16 . 14 . . . 11 . . . . Traps 15 | . . . . . . . . . . . . 4 . 4 . . . 7 . . . . Emergency Access 14 | . . . . . . . 1 . . . . 3 . 7 . . . 3 . . . . Garrisons 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Investigations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Guards 4 | . . . . . . . 1 . . . . 1 . 2 . . . . . . . . Exits 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . . Zionite Intel Received 18 | . . . . . . . 2 . . . . 2 . 9 . . . 5 . . . . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Trap Installations 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 11223 | . 1389 236 1703 1048 1528 503 1247 191 144 42 80 316 143 561 37 199 110 663 173 268 231 411 Spaces Moved 10845 | 1 737 136 840 590 932 279 708 306 229 83 157 684 199 1384 96 528 277 1600 344 263 144 328 Core 1759 | . . . . . . . 173 217 229 83 157 102 . . . . . 2 61 263 144 328 Treads 3818 | . 506 136 840 590 932 279 535 . . . . . . . . . . . . . . . Legs 232 | 1 231 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 5036 | . . . . . . . . 89 . . . 582 199 1384 96 528 277 1598 283 . . . Fastest Speed 20 | 120 120 160 160 160 160 160 50 50 50 50 50 35 35 35 35 35 35 20 40 50 100 50 Average Speed 86 | 120 147 160 160 160 160 160 134 52 50 50 50 37 35 35 36 35 35 30 47 94 125 98 Slowest Speed 240 | 120 160 160 160 160 160 160 240 145 50 50 50 50 35 35 37 37 37 115 100 150 150 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . . . . . . . . . . 10 . 26 . . 5 39 . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . 2 . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 56 | 2 92 46 88 98 89 46 23 49 47 70 39 23 96 54 27 91 48 51 61 51 60 58 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 21 | . 1 . 2 2 2 . . . . 1 . . . 9 . . . . 1 . 3 . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 . . 1 1 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 19 | . . 1 . 1 4 2 . 2 2 . 2 . . . 2 . . . 2 1 . . Spaces Dug 34 | . . . . . . . . . . . . 1 . 5 . 1 5 9 2 . . 11 Terrain Destroyed 134 | . . . . 12 . . 27 . . . . 1 1 32 . 1 5 42 2 . . 11 Melee 32 | . . . . . . . . . . . . 1 . 4 . 1 5 8 2 . . 11 Projectile 6 | . . . . . . . . . . . . . 1 4 . . . 1 . . . . AOE 96 | . . . . 12 . . 27 . . . . . . 24 . . . 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Total 11895 | . 887 142 1039 625 971 304 854 331 257 82 157 730 262 1419 96 539 276 1710 349 275 192 398 Wait 403 | . 30 . 44 1 31 1 8 11 10 . . 38 50 24 . . . 58 . . 40 57 Move 10675 | . 736 135 839 589 931 278 707 305 228 82 156 667 198 1336 95 527 266 1524 343 262 143 328 Hop 70 | . . . . . . . . . . . . 7 . 22 . . 5 36 . . . . Pick Up 76 | . 10 . 21 . 5 1 7 1 6 . 1 2 2 8 . . . 9 1 1 1 . Fast Attach 65 | . 5 . 5 . . . 10 2 2 . . 7 . 1 1 4 . 20 2 1 5 . Attach 67 | . 5 . 3 . . . 26 3 4 . . 2 1 1 . 1 . 18 1 2 . . Detach 45 | . 5 . 3 . . . 11 4 1 . . 3 . 1 . 1 . 14 . 2 . . Swap 37 | . 7 . 13 2 . 3 7 . . . . . 1 3 . . . 1 . . . . Drop 79 | . 9 . 25 . 4 4 4 . 4 . . 2 1 8 . 5 . 9 . 1 3 . Fire 293 | . 76 6 72 30 . 15 71 5 1 . . . 9 6 . . . 2 . . . . Melee 57 | . . . . . . . . . 1 . . 2 . 9 . 1 5 18 2 6 . 13 Ram 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Crush 21 | . 2 1 14 3 . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 4) 446 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Discovered new exit (range 12) 846 | -10/Materials | Discovered new exit (range 14) 1074 | -10/Materials | Discovered new exit (range 7) 1390 | -10/Materials | Entered Mines 1406 | -10/Mines | Core integrity fell below 20% 1429 | -10/Mines | Discovered new exit (range 8) 1526 | -10/Mines | Assembled infested the area 1613 | -10/Mines | Discovered new exit (range 4) 1626 | -10/Mines | Entered Materials 1626 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1870 | -9/Materials | Discovered new exit (range 15) 2033 | -9/Materials | Discovered new exit (range 11) 2056 | -9/Materials | Build established: Gunner 2421 | -9/Materials | Repaired Shotgun 2429 | -9/Materials | Discovered new exit (range 16) 2702 | -9/Materials | Discovered new exit (range 13) 2738 | -9/Materials | Build established: Scavenger-Gunner 3271 | -9/Materials | Build established: Gunner 3329 | -9/Materials | Entered Mines 3401 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3631 | -9/Mines | Discovered new exit (range 7) 3890 | -9/Mines | Learned location of Storage (-8) 4237 | -9/Mines | Discovered new exit (range 9) 4377 | -9/Mines | Entered Zion 4464 | -7/Zion | Given the Hacking Drone Bay 4464 | -7/Zion | Found Prototype Device 4522 | -7/Zion | Discovered new exit (range 13) 4597 | -7/Zion | Found Prototype Device 4770 | -7/Zion | Learned Factory interactive machine intel 4923 | -7/Zion | Received a visual enhancement algorithm 5527 | -7/Zion | Met Imprinter 5556 | -7/Zion | Imprinted 5559 | -7/Zion | Declared Zion's savior 5905 | -7/Zion | Entered Proximity Caves 5905 | -6/Proximity Caves | Accompanied by 4 allies 6128 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6136 | -6/Proximity Caves | P-60 Hacker assimilated allied VT-8VR(M) 6219 | -6/Proximity Caves | Identified exit to Factory 6408 | -6/Proximity Caves | Entered Factory 6408 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6409 | -6/Factory | Loaded intel: 54 interactive machine locations 6412 | -6/Factory | Identified Hacking Drone Bay 6413 | -6/Factory | Identified Phasing AFG 6520 | -6/Factory | Build established: Scavenger-Gunner 6902 | -6/Factory | Zion Light squad teleported in 7082 | -6/Factory | Found Prototype Protection 7100 | -6/Factory | Lost 3 parts (2n1u) 7332 | -6/Factory | Build established: Messiah-Gunner 7338 | -6/Factory | Retrieved Zion intel report: Trap Installations 7525 | -6/Factory | Garrison activated, responded to threat 7561 | -6/Factory | Released all parts (10) 7588 | -6/Factory | Lost 11 parts (2p2n2u5w) 7649 | -6/Factory | Identified exit to Lower Caves 7649 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7655 | -6/Factory | Entered Lower Caves 7673 | -6/Lower Caves | Learned Factory security intel 7757 | -6/Lower Caves | Core integrity fell below 50% 7770 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7822 | -6/Lower Caves | Build established: Mutant 7836 | -6/Lower Caves | Discovered new exit (range 15) 7843 | -6/Lower Caves | Core integrity fell below 20% 7845 | -6/Lower Caves | Identified exit to Lower Caves 7846 | -6/Lower Caves | Entered another Lower Caves area 7855 | -6/Lower Caves | Encountered an infested base 7883 | -6/Lower Caves | Learned location of 1 exit from Factory 7892 | -6/Lower Caves | Spotted B-75 Beast 7895 | -6/Lower Caves | Learned Factory stockpile data 7948 | -6/Lower Caves | Discovered new exit (range 12) 7990 | -6/Lower Caves | Identified exit to Data Miner 7990 | -6/Lower Caves | Entered Data Miner 7990 | -6/Data Miner | Discovered new exit (range 6) 8000 | -6/Data Miner | Met Data Miner 8014 | -6/Data Miner | Learned location of Section 7 (-2) 8014 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8019 | -6/Data Miner | Received God Mode back door access code from Data Miner 8031 | -6/Data Miner | Identified exit to Proximity Caves 8032 | -6/Data Miner | Entered Proximity Caves 8084 | -5/Proximity Caves | Identified exit to Factory 8112 | -5/Proximity Caves | Entered Factory 8112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8113 | -5/Factory | Identified exit to Factory 8303 | -5/Factory | Zion Light squad teleported in 8368 | -5/Factory | Retrieved Zion intel report: Main Access 8411 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8420 | -5/Factory | Incoming investigation squad redirected 8428 | -5/Factory | Manually triggered Chute Trap 8428 | -5/Factory | Sucked down chute 8428 | -5/Factory | Entered Waste 8429 | -5/Waste | Met a frightened Derelict 8433 | -5/Waste | Spotted C-40 Crusher 8434 | -5/Waste | Spotted C-40 Crusher 8435 | -5/Waste | Spotted C-40 Crusher 8441 | -5/Waste | Spotted C-40 Crusher 8441 | -5/Waste | Spotted C-40 Crusher 8445 | -5/Waste | Warlord forces began an assault 8449 | -5/Waste | Allies destroyed C-40 Crusher 8453 | -5/Waste | Allies destroyed C-40 Crusher 8471 | -5/Waste | Destroyed C-40 Crusher 8475 | -5/Waste | Spotted C-40 Crusher 8482 | -5/Waste | Allies destroyed C-40 Crusher 8484 | -5/Waste | Allies destroyed C-40 Crusher 8491 | -5/Waste | Allies destroyed C-40 Crusher 8514 | -5/Waste | Discovered new exit (range 10) 8525 | -5/Waste | Identified exit to Factory 8571 | -5/Waste | Entered Factory 8571 | -5/Factory | Accompanied by 16 allies 8669 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8734 | -5/Factory | Lost 4 allies 8775 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8786 | -5/Factory | Retrieved Zion intel report: Trap Installations 8819 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8857 | -5/Factory | Retrieved Zion intel report: Active Terminals 8870 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8890 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8932 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8933 | -5/Factory | Zion Fire squad teleported in 9035 | -5/Factory | Build established: Hacker-Scout 9101 | -5/Factory | Retrieved Zion intel report: Branch Access 9101 | -5/Factory | Identified exit to Upper Caves 9122 | -5/Factory | Discovered exit to Factory (range 4) 9132 | -5/Factory | Entered Upper Caves 9155 | -5/Upper Caves | Learned Factory stockpile data 9164 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9165 | -5/Upper Caves | Identified exit to Warlord 9169 | -5/Upper Caves | Entered Warlord 9182 | -5/Warlord | System corruption cleaned by Quarantine Array 9202 | -5/Warlord | Learned Testing emergency access door positions 9203 | -5/Warlord | Learned 4 Armory zone layouts 9203 | -5/Warlord | Learned 4 Research zone layouts 9203 | -5/Warlord | Learned Research security intel 9203 | -5/Warlord | Learned Quarantine security intel 9203 | -5/Warlord | Learned Factory scanalyzer intel 9203 | -5/Warlord | Learned Research repair station intel 9237 | -5/Warlord | Visited the Vortex Lab 9239 | -5/Warlord | Found Prototype Energy Gun 9239 | -5/Warlord | Identified Vortex Rifle 9259 | -5/Warlord | Warlord's base attacked by MAIN.C 9275 | -5/Warlord | Opened Warlord's prototype stash 9277 | -5/Warlord | Found Prototype Device 9277 | -5/Warlord | Identified Exp. Focal Shield 9298 | -5/Warlord | Rebuked by Warlord 9341 | -5/Warlord | Opened side exit 9365 | -5/Warlord | Discovered new exit (range 9) 9367 | -5/Warlord | Identified exit to Proximity Caves 9368 | -5/Warlord | Entered Proximity Caves 9468 | -4/Proximity Caves | Discovered exit to Factory (range 21) 9478 | -4/Proximity Caves | Entered Factory 9478 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9479 | -4/Factory | Identified exit to Research 9481 | -4/Factory | Loaded intel: 4 scanalyzer locations 9508 | -4/Factory | Lost 5 parts (2p1n1u1w) 9513 | -4/Factory | Spotted B-86 Titan 9539 | -4/Factory | Build established: Hacker-Mutant 9543 | -4/Factory | Retrieved Zion intel report: Active Garrisons 9544 | -4/Factory | Zion Light squad teleported in 9591 | -4/Factory | Found Prototype Device 9591 | -4/Factory | Identified Adv. EM Shield 9763 | -4/Factory | Crushed by falling debris 9794 | -4/Factory | Lost 3 parts (1n2u) 9829 | -4/Factory | Retrieved Zion intel report: Emergency Access 9853 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9878 | -4/Factory | Lost 5 parts (1p2n1u1w) 9894 | -4/Factory | Discovered exit to Research (range 14) 9909 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9910 | -4/Factory | Zion Light squad teleported in 9915 | -4/Factory | Zion Heavy Resupply teleported in 9999 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10026 | -4/Factory | System corruption reached 10% 10041 | -4/Factory | Lost 3 allies 10059 | -4/Factory | Spotted B-86 Titan 10103 | -4/Factory | Core integrity fell below 50% 10138 | -4/Factory | Discovered new exit (range 9) 10141 | -4/Factory | Entered Upper Caves 10143 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10169 | -4/Upper Caves | Lost 7 parts (2n5u) 10241 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 10263 | -4/Upper Caves | Learned location of Quarantine (-3) 10302 | -4/Upper Caves | Discovered new exit (range 9) 10314 | -4/Upper Caves | Entered another Upper Caves area 10409 | -4/Upper Caves | Encountered a Warlord checkpoint 10416 | -4/Upper Caves | Learned location of 2 exits from Research 10447 | -4/Upper Caves | Spotted B-86 Titan 10487 | -4/Upper Caves | Core integrity fell below 20% 10564 | -4/Upper Caves | Learned Research non-interactive machine intel 10575 | -4/Upper Caves | Discovered new exit (range 8) 10582 | -4/Upper Caves | Entered Zhirov 10582 | -4/Zhirov | Discovered new exit (range 3) 10609 | -4/Zhirov | Met Zhirov 10636 | -4/Zhirov | Learned location of Testing (-2) 10636 | -4/Zhirov | Learned location of Command (-1) 10675 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10712 | -4/Zhirov | Found Alien Artifact 10712 | -4/Zhirov | Identified Integrated Reactor 10712 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10730 | -4/Zhirov | Found Alien Artifact 10813 | -4/Zhirov | Entered Proximity Caves 11028 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11219 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 11224 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10985_ System corrupted: Energy discharge (-32). 11024_ Locked Door breached. 11028_ IZ-9VO(c): "They're coming to take away my research again!" 11028_ IZ-9VO(c): "You're not Unaware, and look menacing enough... take it and get as far away from here as you can. Quickly!" 11028_ IZ-9VO(c): "The password is \\GKEM." 11037_ System corrupted: Matter fused (-9). 11080_ System corrupted: Energy discharge (-21). 11083_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 11110_ System corrupted: Heat flow error (+214). 11161_ System corrupted: Matter fused (-10). 11195_ System corrupted: Matter fused (-9). 11208_ Penetrated by Slug. 11217_ Mak. Terrain Scanner destroyed. 11218_ Slug penetrates Wall. 11219_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 11221_ Penetrated by Slug. 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