Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 17:59:23 Player: cel Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3679) 3679 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 8846 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1150 Matter 420/450 Energy 55/100 System Corruption 12% Temperature Cool (9) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Cooling System Compact Matter Pod Active Sensor Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Triangulator Improved Target Analyzer > --- WEAPON ----------- Heavy Laser Gatling Laser Cooled Plasma Cannon Scythe > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Improved Heat Sink Advanced Cooling System Energy Well Compact Matter Pod Active Sensor Suite IFF Parser Advanced Targeting Computer Improved Thermal Shield EM Pulse Cannon [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 3 | . . . . 1 1 . . 1 Propulsion 4 | . . . 2 . . 1 1 . Utility 3 | . . . . 1 . 1 1 . Weapon 2 | . . . . . 1 . . 1 Parts Attached 115 | 7 5 2 13 26 11 26 15 10 Power 27 | 1 1 1 2 4 5 6 4 3 Engine 15 | 1 1 . 2 2 4 3 1 1 Core 11 | . . 1 . 2 1 3 3 1 Reactor 1 | . . . . . . . . 1 Propulsion 38 | 3 1 1 6 11 3 10 3 . Treads 1 | 1 . . . . . . . . Leg 33 | 2 1 1 6 7 3 10 3 . Wheel . | . . . . . . . . . Hover 4 | . . . . 4 . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 . 1 6 . 6 5 5 Device 16 | . 1 . 1 2 . 5 4 3 Storage 5 | 1 1 . . 1 . . . 2 Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . 1 . . Artifact . | . . . . . . . . . Weapon 24 | 2 1 . 4 5 3 4 3 2 Energy Gun 11 | . . . 3 2 2 2 2 . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 8 | 2 1 . . 2 1 2 . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 1 . 2 Parts Lost 85 | . . . 12 13 3 20 15 22 Power 20 | . . . 2 2 2 5 3 6 Propulsion 25 | . . . 6 4 . 6 4 5 Utility 21 | . . . 1 4 . 5 5 6 Weapon 19 | . . . 3 3 1 4 3 5 Highest Loss Streak 21 | . . . 6 10 2 10 11 21 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | 3 5 7 6 10 17 12 14 10 Power 1 | 1 1 1 . . 2 2 3 1 Propulsion 2 | 1 2 2 . 2 4 1 . . Utility 4 | . 1 2 4 3 4 4 8 7 Weapon 3 | 1 1 1 . 4 5 3 2 . Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 2 1 6 2 1 . 4 Power 2 | . . 1 . . . 1 . . Propulsion 4 | . 1 1 . 1 1 . . . Utility 10 | . . . 1 4 1 . . 4 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 78 95 98 95 84 82 Engine 10 | . 14 6 7 9 12 15 5 4 Core 6 | . . 7 2 7 8 3 10 12 Leg 29 | . 28 28 30 28 30 32 29 20 Hover 1 | . . . . 4 . . . . Device 10 | . 7 14 8 9 7 11 17 13 Storage 7 | . 14 14 11 8 7 6 5 5 Processor 2 | . . . . 2 7 1 . 4 Protection 2 | . . . . 4 . 4 . . Energy Gun 7 | . . . 8 6 14 7 8 8 Ballistic Gun 8 | . 28 28 5 6 . 10 2 . Ballistic Cannon 1 | . . . . 5 6 . . . Peak Build Rating 89 | 6 7 10 13 36 49 65 80 89 Average Rating 41 | 2 6 8 9 28 44 56 67 78 On Entrance 27 | . 6 7 10 11 34 49 64 69 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 4 | . . . . . . . . 4 Heaviest Build 98 | 11 14 14 19 64 73 81 82 98 Greatest Support 102 | 20 20 20 40 62 71 86 102 77 Greatest Overweight (x) 28 | 1 . . 1 2 1 1 1 28 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 17 20 20 20 19 Most Carried 20 | 8 8 8 8 17 20 20 19 15 Average Carried 12 | 3 5 7 6 10 17 14 16 12 Final Capacity 20 | 8 8 8 8 20 20 20 20 5 Final Carried 20 | 4 7 8 8 16 20 17 16 . Class Distribution -------------------- 31% | Scavenger-Mutant 21% | Scavenger-Tank 20% | Mutant 15% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 2644 | 259 95 92 461 700 174 561 257 45 Remotely . | . . . . . . . . . Salvage Created 3425 | . 225 92 593 642 190 985 417 281 Parts 176 | . 8 7 38 34 19 45 17 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 80 | . 3 2 16 18 5 21 12 3 Guns 58 | . 3 2 8 13 3 18 10 1 Cannons 9 | . . . . 5 2 . . 2 AOE 9 | . . . 8 . . 1 . . Classes Destroyed 12 | . 3 . 3 1 2 2 1 . Worker 3 | . . . 1 1 1 . . . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . Recycler 2 | . 1 . 1 . . . . . Drone 1 | . . . . . . 1 . . Watcher 4 | . 1 . 1 . . 1 . 1 Swarmer 21 | . . . 3 6 3 2 7 . Grunt 36 | . 3 2 9 7 . 11 2 2 Sentry 13 | . . . 4 4 . 4 . 1 Hunter 2 | . . . . 1 . . 1 . Programmer 7 | . . . . . 1 4 2 . Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | . 3 1 5 6 2 4 6 2 Combat Bots Only 6 | . 2 1 4 6 1 3 5 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1054 | . 18 15 127 193 31 350 112 208 Missed 342 | . 4 5 36 51 8 138 40 60 Hits 712 | . 14 10 91 142 23 212 72 148 Projectile 712 | . 14 10 91 142 23 212 72 148 AOE 2 | . . . . . . . 2 . Critical Strikes 28 | . . 1 2 5 2 4 4 10 Part Disruptions 2 | . . . . . 1 1 . . Damage Taken 11296 | . 179 136 1253 1885 630 2621 1410 3182 Core 2219 | . 52 38 260 330 38 200 142 1159 Absorbed by Shields 137 | . . . 132 5 . . . . Core Remaining (%) 70 | 100 . 64 35 40 94 76 85 . Volleys Fired 316 | . 19 12 59 72 18 81 36 19 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 193 | . 40 40 98 121 176 193 172 184 Shots Fired 616 | . 38 24 73 133 40 212 61 35 Gun 541 | . 38 24 60 102 30 212 61 14 Cannon 62 | . . . . 31 10 . . 21 Launcher 13 | . . . 13 . . . . . Special . | . . . . . . . . . Kinetic 341 | . 38 24 42 88 18 120 11 . Thermal 242 | . . . 18 45 14 82 50 33 Explosive 13 | . . . 13 . . . . . Electromagnetic 20 | . . . . . 8 10 . 2 Robot Hit Streak 14 | . 10 4 14 10 5 14 12 12 Robot Miss Streak 8 | . 4 5 6 4 7 8 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 1 . 3 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 401 | . 24 13 46 90 24 140 44 20 Core Hits 217 | . 10 6 35 32 12 77 34 11 Critical Kills 2 | . 1 . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 9 | . 1 . 1 1 . 4 1 1 Burn 6 | . . . 1 1 . 2 1 1 Destroy 3 | . 1 . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9116 | . 251 124 1219 1633 464 3632 982 811 Guns 6486 | . 251 124 414 1225 318 2881 982 291 Cannons 878 | . . . . 391 89 . . 398 Explosions 1733 | . . . 803 . 57 751 . 122 Melee . | . . . . . . . . . Ramming 19 | . . . 2 17 . . . . Kinetic 2964 | . 251 124 279 1040 146 1071 53 . Thermal 4976 | . . . 135 576 198 2449 929 689 Explosive 925 | . . . 803 . . . . 122 Electromagnetic 232 | . . . . . 120 112 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 2 . 3 2 7 12 Average Corruption 3 | . . . 2 . 2 1 6 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . 2 . . 6 8 1 Message Errors 7 | . . . 1 . . 2 4 . Matter Fused 3 | . . . 1 . . 2 . . Energy Discharges 3 | . . . . . . 1 1 1 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 165 | . . . 23 2 . 56 . 84 Projectiles 2 | . . . . 2 . . . . Explosions 163 | . . . 23 . . 56 . 84 Melee . | . . . . . . . . . Knockbacks 6 | . . . . 4 2 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 4 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 449 | . . . 221 . . . . 228 Shots 9 | . . . 7 . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 372 | . 18 36 161 280 216 372 266 . Average Temperature 90 | . 8 13 42 88 54 111 136 . Received Heat Transfer 2782 | . 105 99 529 726 . 862 45 416 Effects 1 | . . . . . . 1 . . Shutdowns 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . 2 2 1 Combat Hostiles 4 | . . . . . . 2 2 . Parts Melted 21 | . . . . 4 . 9 4 4 Heat Transferred 9792 | . . . 407 1369 362 4415 1968 1271 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . 1 1 . 2 . . Low Security (%) 74 | 100 100 100 82 98 100 15 100 100 Level 1 25 | . . . 17 1 . 82 . . Level 2 . | . . . . . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 411 | . 45 35 252 205 81 411 140 87 Initial 105 | . . . . 99 52 10 105 1 Average 121 | . 13 10 106 144 25 254 57 5 Influence Increases 2849 | . 122 65 512 599 182 859 310 200 Destroy 0b10 Robot/C 1600 | . 60 40 320 360 100 420 240 60 Destroy 0b10 Robot/NC 65 | . 10 . 25 5 5 10 5 5 Destroy Leader 408 | . 22 10 72 80 30 132 50 12 Disable Machine 315 | . . . 15 30 . 225 . 45 Destroy Structure 221 | . . . 80 4 2 57 . 78 Partial Spotted 30 | . 15 . . 15 . . . . Lose Combat Pursuer 210 | . 15 15 . 105 45 15 15 . Influence Decreases 2849 | . 122 65 276 719 276 665 522 204 Entered New Map 327 | . . . . 137 64 12 111 3 Time Decay 1835 | . 122 65 206 452 195 483 261 51 Lost Part 687 | . . . 70 130 17 170 150 150 Squads Dispatched 23 | . 1 . 1 4 2 8 2 5 Investigation . | . . . . . . . . . Extermination 6 | . . . . . 1 3 1 1 Reinforcement 8 | . 1 . 1 1 1 2 1 1 Assault 2 | . . . . . . . . 2 Garrison 7 | . . . . 3 . 3 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . . . . . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 8 3 20 25 8 31 15 14 Peak Tracking Total 7 | . 4 2 6 5 3 5 5 7 Tactical Retreats 9 | . 1 1 . 3 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 1 . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 21 | . . . 1 2 . 15 . 3 Max in Single Turn 15 | . . . 1 1 . 15 . 3 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 2 | . . . . 1 . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . . 1 . 2 . . Successful 1 | . . . . . . 1 . . Failed 1 | . . . . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 1 . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1023 | . 189 225 85 . . . 166 358 Structural 499 | . 189 225 85 . . . . . Triangulation 524 | . . . . . . . 166 358 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 5525 | 67 362 225 538 1122 715 1546 571 379 Spaces Moved 3190 | 51 221 135 307 687 430 868 338 153 Core 40 | 32 . . . 6 . . . 2 Treads . | . . . . . . . . . Legs 2957 | 19 221 135 307 488 430 868 338 151 Wheels . | . . . . . . . . . Hover 193 | . . . . 193 . . . . Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 120 38 122 120 114 50 Average Speed 132 | 98 120 120 124 123 140 134 129 196 Slowest Speed 1450 | 120 120 120 190 192 192 193 187 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 32 33 29 48 9 29 8 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 182 | . . . 79 3 . 58 . 42 Melee . | . . . . . . . . . Projectile 7 | . . . . 3 . . . 4 AOE 175 | . . . 79 . . 58 . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 3969 | 67 285 180 397 838 505 1085 412 200 Wait 158 | . 29 20 3 . 24 60 9 13 Move 3182 | 50 220 134 306 686 429 867 337 153 Hop . | . . . . . . . . . Pick Up 126 | 9 7 6 12 33 15 29 13 2 Fast Attach 11 | 1 . . 1 8 . 1 . . Attach 87 | 6 2 . 11 16 5 21 15 11 Detach 3 | 1 . . . 1 . . 1 . Swap 36 | . 4 2 2 6 6 14 1 1 Drop 48 | . 4 6 2 15 8 12 . 1 Fire 316 | . 19 12 59 72 18 81 36 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 7) 430 | -10/Materials | Entered Mines 468 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 619 | -10/Mines | Discovered new exit (range 5) 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x2 803 | -9/Materials | Lost 6 parts (1p3n1u1w) 1016 | -9/Materials | Core integrity fell below 50% 1069 | -9/Materials | Lost 3 parts (2n1w) 1183 | -9/Materials | Discovered new exit (range 10) 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1435 | -8/Materials | Lost 10 parts (2p4n3u1w) 1672 | -8/Materials | Core integrity fell below 50% 1714 | -8/Materials | Build established: Scavenger-Mutant 1830 | -8/Materials | Garrison activated, responded to threat 2308 | -8/Materials | Discovered new exit (range 4) 2315 | -8/Materials | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2790 | -7/Factory | Build established: Gunner 2940 | -7/Factory | Discovered new exit (range 16) 3024 | -7/Factory | Found Prototype Device 3030 | -7/Factory | Entered another Factory area 3030 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3337 | -6/Factory | Lost 10 parts (2p4n2u2w) 3680 | -6/Factory | Garrison activated, responded to threat 3808 | -6/Factory | Build established: Scavenger-Tank 4455 | -6/Factory | Central database locked down 4562 | -6/Factory | Discovered new exit (range 9) 4576 | -6/Factory | Entered another Factory area 4576 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4644 | -5/Factory | Lost 3 parts (1n1u1w) 4889 | -5/Factory | Lost 11 parts (3p3n3u2w) 5140 | -5/Factory | Discovered new exit (range 6) 5147 | -5/Factory | Entered another Factory area 5147 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5442 | -4/Factory | Build established: Scavenger-Gunner 5461 | -4/Factory | Garrison activated, responded to threat 5509 | -4/Factory | Core integrity fell below 50% 5510 | -4/Factory | System corruption reached 10% 5521 | -4/Factory | Core integrity fell below 20% 5523 | -4/Factory | Identified Active Sensor Suite 5526 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Hcp. Storage Unit destroyed. K-01 Serf collects debris. R-10 Processor collects Imp. Thermal Shield. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Adv. Targeting Computer. R-10 Processor collects Imp. Heat Sink. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Identified Active Sensor Suite. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ????????????????????#### ??????????????????? | | ????????????????????# # #?#????????????????? | | ?????????????# #???## # #????????????????? | | ###########+## ##"## # ###????????????????? | | + " # #????????????????? | | ## % # g #?????????????????? | | / ## h *#Rhp ##????????????????? | | ## u %/R p@ #????????????????? | | ## #?# T##### # u Y ###????????????????? | | ## #???????## k R #??????????????????? | | ####+## #???????##u# kR #??????????????????? | | #????????# # # ####??????????????????? | | #??#######/##;##### ???????????????????? | | #??# ##? ??????????????????? | | #??# #??? ?????????????????? | | ######## #??# #??? ?????????????????? | | ???????# #??# #???? ????????????????? | | ???????# #??# #???? ???????????????? | | ???????# #### #????? ???????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???# + " " #??????????????????????? | | ???# # "G" #??????????????????????? | | ???# # " #??????????????????????? | | ????# # #??????????????????????? | | ?? ???# ###+##########??????????????????????? | | ???????# ? ????????????????????????????????? | | ???????# ? ????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????+ ????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????# ####????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 58 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 150 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction DIY Cooler Fancy Inventory It Was An Accident, I Swear Resistances Are Futile Challenges ------------ None Game ------ Seed CouplerCobblerNetwork Manual? 0 Play Time 01:11:08 Cumulative 16.8 hours Start 2026.02.22 @ 16:46:58 End 2026.02.22 @ 17:59:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: a803d7f9-bf2f-44d3-8b1f-56d587984947