Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 19:39:11

Player: Ladmageddon

Result: Destroyed by as-16876 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (322)      322
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 1822

 Bonus
-------
Follower Combat Kills      135
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     159/160
System Corruption          0%
Temperature                Cool (20)
Movement                   Rolling (80)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (4) ------
        Heat Sink
>       --- WEAPON (2) -------
        Spread Laser
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
      Improved Terrain Scanner
               Tractor Beam
>              --- WEAPON -----------
               Particle Gun
               Spread Laser
>              --- INVENTORY --------
         Light Ion Engine
         Light Nuclear Core
               Wheel
               Heat Sink
      Improved Heat Sink
               Terrain Scanner
         Small Laser
               Spread Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 7   .   9   3   8   
  Power                    4    | 1   .   1   .   2   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | .   .   2   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   .   1   2   3   
    Device                 7    | 1   .   1   2   3   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   5   1   2   
    Energy Gun             8    | 1   .   4   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 18   | .   .   5   .   13  
  Power                    3    | .   .   1   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  6    | .   .   .   .   6   
  Weapon                   7    | .   .   4   .   3   
  Highest Loss Streak      8    | .   .   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 98  100 77  
  Engine                   11   | .   14  13  11  3   
  Core                     1    | .   .   .   .   6   
  Treads                   7    | .   28  8   .   .   
  Wheel                    17   | .   .   19  22  13  
  Device                   18   | .   14  14  33  27  
  Storage                  12   | .   14  14  11  6   
  Energy Gun               13   | .   14  10  22  20  
  Ballistic Gun            8    | .   14  10  .   .   
  Special Weapon           3    | .   .   5   .   .   
Peak Build Rating          22   | 9   9   17  22  22  
  Average Rating           13   | 5   9   13  21  14  
  On Entrance              11   | .   9   9   17  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 13  13  15  19  19  
  Greatest Support         40   | 40  40  40  32  32  
  Greatest Overweight (x)  6    | .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   6   
  Most Carried             8    | 8   8   8   8   8   
  Average Carried          6    | 4   8   7   7   3   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   .   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           526  | 282 .   129 .   115 
  Remotely                 60   | .   .   .   .   60  
Salvage Created            360  | 148 .   159 .   53  
  Parts                    22   | 11  .   11  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  10   | .   .   7   .   3   
  Guns                     9    | .   .   6   .   3   
  Cannons                  1    | .   .   1   .   .   
Classes Destroyed          6    | 2   .   2   .   2   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    5    | .   .   4   .   1   
  Demolisher               1    | .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           3    | 3   .   3   .   1   
  Combat Bots Only         3    | .   .   3   .   1   
Max Kills in Single Turn   2    | 1   .   2   .   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        146  | .   .   94  .   52  
  Missed                   42   | .   .   27  .   15  
Damage Taken               1865 | .   .   868 .   997 
  Core                     624  | .   .   221 .   403 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         55   | 100 .   11  .   .   
Volleys Fired              48   | 4   .   33  2   9   
  Largest                  2    | 2   .   2   2   2   
  Hottest                  130  | 60  .   120 105 130 
Shots Fired                84   | 8   .   55  4   17  
  Gun                      78   | 8   .   49  4   17  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  6    | .   .   6   .   .   
  Kinetic                  32   | 4   .   28  .   .   
  Thermal                  32   | .   .   11  4   17  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          20   | 4   .   16  .   .   
  Robot Hit Streak         12   | 4   .   12  1   6   
  Robot Miss Streak        6    | 2   .   4   2   6   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   1   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   1   
Shots Hit Robots           50   | 4   .   30  1   15  
  Core Hits                30   | 4   .   15  .   11  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           762  | 54  .   477 18  213 
  Guns                     656  | 54  .   381 18  203 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  10   | .   .   .   .   10  
  Kinetic                  249  | 14  .   235 .   .   
  Thermal                  371  | .   .   150 18  203 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          132  | 40  .   92  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   .   5   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        223  | .   .   223 72  180 
  Average Temperature      65   | .   .   67  36  69  
  Received Heat Transfer   582  | .   .   462 .   120 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         737  | .   .   325 37  375 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             189  | 15  9   189 29  63  
  Initial                  29   | .   9   3   29  10  
  Average                  62   | 4   9   95  29  23  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   1   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   2   13  1   21  
  Peak Tracking Total      9    | .   3   4   1   9   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               28   | .   .   18  3   7   
  Total Damage             417  | .   .   269 43  105 
  Kills                    5    | .   .   4   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               952  | 115 44  550 61  182 
Spaces Moved               657  | 59  28  374 50  146 
  Core                     16   | 11  .   .   .   5   
  Treads                   143  | 48  28  67  .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   498  | .   .   307 50  141 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 100 100 80  
  Average Speed            111  | 139 160 110 100 98  
  Slowest Speed            350  | 160 160 160 100 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   11  54  10  35  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      777  | 84  27  442 57  167 
  Wait                     19   | .   .   16  .   3   
  Move                     653  | 58  27  373 49  146 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 15  .   7   2   .   
  Fast Attach              1    | .   .   1   .   .   
  Attach                   22   | 7   .   5   2   8   
  Detach                   1    | .   .   1   .   .   
  Swap                     4    | .   .   3   1   .   
  Drop                     4    | .   .   3   1   .   
  Fire                     48   | 4   .   33  2   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  116 | -11/Scrapyard | Entered Materials
  132 | -10/Materials | Discovered new exit (range 16)
  160 | -10/Materials | Entered Mines
  298 | -10/Mines     | Discovered new exit (range 7)
  307 | -10/Mines     | Build established: Mutant
  360 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  362 | -10/Mines     | Found Prototype Device
  364 | -10/Mines     | Identified Exp. Sensor Array
  374 | -10/Mines     | Learned Materials garrison access intel
  504 | -10/Mines     | Met a Derelict testing a Signal Generator
  592 | -10/Mines     | Core integrity fell below 50%
  611 | -10/Mines     | Core integrity fell below 20%
  710 | -10/Mines     | Entered Materials
  710 | -9/Materials  | Accompanied by 1 ally
  710 | -9/Materials  | Evolved 2 slots: Utility x2
  754 | -9/Materials  | Discovered new exit (range 15)
  771 | -9/Materials  | Entered Mines
  771 | -9/Mines      | Accompanied by 1 ally
  789 | -9/Mines      | Assembled infested the area
  794 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  833 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  853 | -9/Mines      | Core integrity fell below 50%
  874 | -9/Mines      | Lost 8 parts (2p2n3u1w)
  905 | -9/Mines      | Core integrity fell below 20%
  916 | -9/Mines      | Lost 3 parts (2u1w)
  953 | -9/Mines      | Destroyed by as-16876 with Assembled F-torch

 Last Messages 
---------------
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
as-80903 sneak attacks.
K-01 Serf destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf destroyed.
Spread Laser destroyed.
Terrain Scanner destroyed.
Sml. Storage Unit destroyed.
Searching scrap...
Found Sml. Battery.
Found Aluminum Leg.
Found Signal Interpreter.
Found 64 Matter.
Acquired 55 matter.
Sml. Laser destroyed.
as-40712 destroyed.
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????                   |
| ?????????????????????#########??                   |
| ?????????????????????#       #??                   |
| ??????????#####?###### ####  #??                   |
| ????????###    ##      #?##  #??                   |
| ???????##              #?#   #??                   |
| ???????#            ###### % #??                   |
| ??????##           ##???#   ##??                   |
| ?????##          ########   ##??                   |
| ????##          ##?#         #??                   |
|                ##??# a   @   #??                   |
|        """  #  #???# #####  ##??                   |
| ?? ?   """    =##### #???#  #???                   |
| ?????  """ ##$!%!    #?#?#  #???                   |
| ?????     ??# ########???#  #???                   |
| ????     ???# ???????????#  #???                   |
| ???##?  ????# #??#???????#  #???                   |
| ?????# ?????# ?????###???#  #???                   |
| ?????#??????# ?????  #???#  #???                   |
| ??????????#?##??#??# #???#  #???                   |
| ????#???????????#??# #???#  #???                   |
| ???????????????????# #???#  #???                   |
| ???????#?????????### ##??#  #???                   |
| ???###??????????##    ##?#  #???                   |
| ??##  #???????###      ###  #???                   |
| ??#    #?????##             #???                   |
| ??#     ######              #???                   |
| ??#         %         #######???                   |
| ??# ???#     *  #######?????????                   |
|  ##  ?##   !%> ##???????????????                   |
|      ##        #??????????#?????                   |
|      =         #?????????????#??                   |
| ### #          #????????????????                   |
| ??# #### #     #????????????????                   |
| ??#      #!     #???????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageGuidanceWheel
  Manual?         0
Play Time         00:13:37
  Cumulative      12.5 hours
  Start           2024.11.16 @ 19:27:34
  End             2024.11.16 @ 19:39:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           26
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f00c0d8-4b03-4eaa-8fd5-215a83b3a527