Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 16:07:17 Player: Michael Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (122) 610 Value Destroyed (3283) 3283 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 8687 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 217 Met Data Miner 300 Friendly Fire -105 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (5) ------- Enhanced Autogun > --- INVENTORY (18) --- Armored Wheel Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Advanced Sensor Array Layered Light Armor Plating Hacking Suite Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Greatsword > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel Wheel Armored Wheel Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Propulsion Shielding Hacking Suite System Backup Module Reclamation Unit Assault Rifle Enhanced Autogun Improved Light Cannon Rocket Launcher Missile Launcher Signal Generator [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . . 2 . 1 . . . . . . Weapon 3 | . . . 2 . . . 1 . . . . . . Parts Attached 199 | 6 39 8 28 9 2 33 10 4 26 6 13 3 12 Power 13 | 1 3 . 2 . . 4 . . 1 . 1 . 1 Engine 11 | 1 3 . 1 . . 3 . . 1 . 1 . 1 Core 2 | . . . 1 . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 38 | 2 12 4 7 2 . 3 . 1 2 1 2 . 2 Treads . | . . . . . . . . . . . . . . Leg 8 | 2 6 . . . . . . . . . . . . Wheel 30 | . 6 4 7 2 . 3 . 1 2 1 2 . 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 57 | 1 6 1 3 . 2 7 8 3 15 2 6 . 3 Device 24 | . 1 . . . 1 3 3 1 8 1 4 . 2 Storage 7 | 1 2 1 1 . . 1 1 . . . . . . Processor 3 | . . . . . 1 . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . Protection 23 | . 3 . 2 . . 3 4 2 5 1 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 91 | 2 18 3 16 7 . 19 2 . 8 3 4 3 6 Energy Gun 9 | . 4 . 1 1 . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 46 | 2 12 2 10 5 . 10 1 . 1 1 . 1 1 Ballistic Cannon 14 | . . . 3 . . . . . 4 1 2 2 2 Launcher 19 | . 2 1 2 1 . 6 . . 2 . 2 . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . . . . . 1 Parts Lost 19 | . . . 1 . . 1 . 1 3 . . . 13 Power 2 | . . . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . 1 . . . . 4 Utility 4 | . . . . . . . . . 2 . . . 2 Weapon 8 | . . . 1 . . 1 . . 1 . . . 5 Highest Loss Streak 12 | . . . 1 . . 1 . 1 1 . . . 12 Average Slot Usage (%) 94 | . 94 100 99 100 100 99 93 91 91 92 92 72 86 Engine 7 | . 13 14 4 . . 4 7 7 7 7 7 7 6 Core 1 | . . . 6 11 9 4 . . . . . . . Leg 1 | . 11 . . . . . . . . . . . . Wheel 17 | . 16 28 22 22 18 17 15 15 15 15 15 15 14 Device 4 | . . . . . 9 7 6 3 6 6 6 7 6 Storage 15 | . 14 14 12 22 18 18 15 15 15 15 15 15 15 Processor 7 | . . . . . 9 9 7 7 13 15 15 15 15 Protection 4 | . 9 14 9 . . 1 7 10 1 . . . . Energy Gun 1 | . 7 . . 2 . . . . . . . . . Ballistic Gun 21 | . 20 27 38 41 36 34 25 22 9 7 7 . . Ballistic Cannon 4 | . . . 4 . . . . . 7 15 14 2 18 Launcher 1 | . . . . . . . . . 4 . . . 1 Slashing Weapon 3 | . . . . . . . 5 7 6 6 7 7 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 78 | 11 26 41 63 61 61 66 71 71 76 78 77 77 78 Greatest Support 31 | 20 20 20 20 20 20 20 20 20 22 22 22 22 31 Greatest Overweight (x) 6 | . 4 2 3 3 3 6 3 6 3 3 3 3 5 Average Overweight (x) 2 | . . 1 2 2 3 2 3 3 3 3 3 2 2 Largest Inventory Capacity 18 | 6 10 12 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 15 | 5 9 11 12 18 18 18 18 18 18 18 18 18 18 Most Carried 18 | 4 10 12 16 18 18 18 18 18 18 18 18 18 18 Average Carried 15 | 2 8 11 12 16 16 17 17 17 17 17 17 18 16 Final Capacity 18 | 6 10 12 18 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 4 10 12 16 18 18 18 18 17 18 18 18 18 10 Class Distribution -------------------- 54% | Mutant 14% | Scavenger-Mutant 12% | Scavenger-Skirmisher 9% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Matter Collected 3746 | 209 621 195 493 236 . 651 155 . 423 307 273 . 183 Remotely . | . . . . . . . . . . . . . . Salvage Created 3956 | . 694 240 710 205 . 758 177 . 446 265 196 . 265 Parts 260 | . 54 20 58 22 . 51 7 . 25 4 8 . 11 Haulers Intercepted 5 | . 2 . 1 . . 2 . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 3 7 . 10 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 91 | . 18 9 15 7 . 14 2 . 9 3 6 . 8 Melee 8 | . . . . . . . 2 . 4 . . . 2 Guns 45 | . 12 8 12 6 . 6 . . 1 . . . . Cannons 5 | . . . . . . . . . 1 3 1 . . AOE 33 | . 6 1 3 1 . 8 . . 3 . 5 . 6 Classes Destroyed 14 | . 6 . 3 1 . 2 1 . . . . . 1 Worker 16 | . 6 3 3 1 . 2 . . 1 . . . . Builder 2 | . . . 1 1 . . . . . . . . . Hauler 5 | . 2 . 1 . . 2 . . . . . . . Recycler 3 | . . . 1 . . . 1 . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 3 | . 1 . . . . 2 . . . . . . . Swarmer 33 | . 9 7 5 5 . . . . 3 . . . 4 Grunt 38 | . 9 2 7 1 . 8 1 . 1 2 5 . 2 Brawler 4 | . . . . . . 1 . . 1 1 1 . . Duelist 2 | . . . . 1 . . . . . . . . 1 Sentry 9 | . . . 3 . . 5 . . 1 . . . . Hunter 1 | . . . . . . . . . . . . . 1 Programmer 4 | . . . . . . . 1 . 3 . . . . Best Kill Streak 7 | . 7 4 4 3 . 7 2 . 3 3 3 . 5 Combat Bots Only 7 | . 7 3 3 3 . 5 1 . 3 3 3 . 5 Max Kills in Single Turn 4 | . 2 1 3 2 . 4 1 . 2 1 3 . 2 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 3 | . 2 1 3 1 . 2 . . 2 . 3 . 2 Melee 1 | . . . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Damage Taken 4954 | . 527 227 625 150 . 592 105 49 865 198 207 . 1409 Core 994 | . 96 36 90 16 . 42 17 . 157 . 18 . 522 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 47 . 73 . 92 . . . . . . . Volleys Fired 225 | 1 61 27 43 13 . 35 5 . 14 11 9 . 6 Largest 5 | 2 2 2 4 4 . 4 3 . 4 5 3 . 1 Hottest 174 | 40 80 50 100 103 . 103 66 . 130 174 115 . 36 Shots Fired 637 | 2 117 53 166 46 . 131 15 . 35 44 22 . 6 Gun 554 | 2 112 52 164 44 . 120 15 . 19 17 7 . 2 Cannon 53 | . . . 1 . . . . . 14 27 11 . . Launcher 30 | . 5 1 1 2 . 11 . . 2 . 4 . 4 Special . | . . . . . . . . . . . . . . Kinetic 565 | 2 86 52 161 38 . 114 15 . 33 44 18 . 2 Thermal . | . . . . . . . . . . . . . . Explosive 30 | . 5 1 1 2 . 11 . . 2 . 4 . 4 Electromagnetic 42 | . 26 . 4 6 . 6 . . . . . . . Robot Hit Streak 18 | 2 18 10 14 6 . 14 3 . 16 8 13 . 8 Robot Miss Streak 7 | . 3 3 2 3 . 3 5 . 3 7 1 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . Shots Hit Robots 437 | 2 82 27 109 23 . 87 18 . 38 27 14 . 10 Core Hits 221 | 1 42 17 39 13 . 52 4 . 19 8 12 . 14 Critical Hits 4 | . . . 1 . . . 1 . 1 . 1 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 . 1 . . . . Melee Attacks 71 | . . . . . . . 26 . 34 5 1 . 5 Impact . | . . . . . . . . . . . . . . Slashing 71 | . . . . . . . 26 . 34 5 1 . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10303 | 19 1367 384 1008 404 . 2082 1001 . 1460 939 722 . 917 Guns 3620 | 19 843 296 865 252 . 759 104 . 214 152 83 . 33 Cannons 638 | . . . . . . . . . 219 280 139 . . Explosions 3566 | . 524 88 143 152 . 1323 . . 176 . 500 . 660 Melee 2479 | . . . . . . . 897 . 851 507 . . 224 Ramming . | . . . . . . . . . . . . . . Kinetic 3841 | 19 538 296 834 204 . 726 104 . 433 432 222 . 33 Thermal 32 | . 32 . . . . . . . . . . . . Explosive 3534 | . 492 88 143 152 . 1323 . . 176 . 500 . 660 Electromagnetic 417 | . 305 . 31 48 . 33 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2479 | . . . . . . . 897 . 851 507 . . 224 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 3 3 . . . . . . 5 5 5 5 5 Average Corruption 3 | . 2 3 . . . . . . 1 5 5 5 5 Corruption Purged 1 | . . . . . . . . . 1 . . . . Effects 74 | . 5 15 . . . . . . 6 24 14 1 9 Message Errors 11 | . 2 1 . . . . . . 1 4 2 . 1 Matter Fused 18 | . . 5 . . . . . . 3 4 2 . 4 Heat Flow Errors 13 | . . 5 . . . . . . . 5 1 1 1 Energy Discharges 11 | . 1 1 . . . . . . 1 4 3 . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . 1 1 . . . . . . 1 4 1 . 1 Data Loss (major) 3 | . . . . . . . . . . 1 2 . . Misfires 2 | . . . . . . . . . . 1 1 . . Targeting Errors 5 | . 1 1 . . . . . . . 1 2 . . Weapon Failures 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 816 | . 8 . . 20 . 30 344 . 16 295 11 . 92 Projectiles 2 | . . . . . . . . . . 2 . . . Explosions 161 | . 8 . . 20 . 30 . . . . 11 . 92 Melee 653 | . . . . . . . 344 . 16 293 . . . Knockbacks 4 | . . . . . . . . . . 2 2 . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 2 2 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 241 | . 45 . . . . 66 . . . . 43 . 87 Shots 7 | . 2 . . . . 2 . . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 444 | . 180 264 206 204 . 159 . . 90 444 69 80 209 Average Temperature 77 | . 43 104 62 66 . 40 . . 38 188 19 49 116 Received Heat Transfer 1035 | . 168 39 201 36 . 216 27 . 60 72 99 . 117 Effects 2 | . . . . . . . . . . 2 . . . Shutdowns 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Peak Influence 503 | . 282 319 356 503 162 286 80 43 154 . . . . Initial 162 | . . 109 73 112 162 68 61 28 23 . . . . Average 133 | . 154 200 191 308 162 149 37 33 55 . . . . Maximum Alert Level 2 | . 1 1 1 2 . 1 . . . . . . . Low Security (%) 73 | 100 69 58 37 33 100 62 100 100 100 . . . . Level 1 22 | . 30 41 62 25 . 37 . . . . . . . Level 2 4 | . . . . 41 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 3 1 . 2 3 . 5 . . . 1 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 5 | . . . . . . . 2 . 3 . . . . Reinforcement 8 | . 2 . 3 . . . 1 . 2 . . . . Assault 4 | . . . . 1 . 2 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Distress Signals 6 | . 1 . 1 . . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 155 | . 32 10 26 14 . 22 10 6 13 4 7 . 11 Peak Tracking Total 11 | . 5 3 7 4 . 9 3 6 4 3 4 . 11 Tactical Retreats 13 | . 2 1 3 . . . 3 . 1 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Traps Triggered 14 | . 7 . . . . 2 1 . 4 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Machines Disabled 10 | . 1 . 3 2 . 4 . . . . . . . Max in Single Turn 1 | . 1 . 1 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Machines Accessed 42 | . 7 1 5 . . 10 10 . 8 . . 1 . Terminals 30 | . 6 . 3 . . 7 9 . 5 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . . 1 . . . . Recycling Units 5 | . 1 . 1 . . 2 1 . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 112 | . 22 1 12 . . 23 28 . 16 . . 10 . Successful 58 | . 9 1 9 . . 12 12 . 5 . . 10 . Failed 54 | . 13 . 3 . . 11 16 . 11 . . . . Catastrophic 10 | . 2 . . . . 1 3 . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 8 . 3 . . 1 8 . 5 . . . . Terminals 77 | . 18 . 7 . . 17 27 . 8 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 . . 3 . . 2 . . . . Recycling Units 11 | . 4 . 3 . . 3 1 . . . . . . Scanalyzers 6 | . . . . . . . . . 6 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . 7 1 3 . . 7 9 . 1 . . 10 . Part Schematic 8 | . 1 . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Open Door 3 | . . 1 . . . 2 . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . 1 . . 2 1 . . . . . . Locate Traps 6 | . 2 . 2 . . . 1 . 1 . . . . Hauler Manifests 3 | . 1 . . . . 1 1 . . . . . . Registered Components 3 | . 1 . . . . 1 1 . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . 2 . . 2 . . . . Scan Component 3 | . . . 1 . . 1 . . 1 . . . . Repair 3 | . . . 1 . . 1 . . 1 . . . . Recycling Unit Hacks 7 | . 1 . 3 . . 2 1 . . . . . . Process 1 | . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Retrieve Components 5 | . 1 . 1 . . 2 1 . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . 1 2 . 1 . . . . Terminals 5 | . . . 1 . . 1 2 . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . Botnet 4 | . . . 1 . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . 4 . . 7 9 . 8 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 1 . . 1 . . . . Time 68 | . . . 26 . . 16 . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 52 | . . . 52 . . . . . . . . . . Retrieved Matter 52 | . . . 52 . . . . . . . . . . Retrieved Components 17 | . 2 . . . . 13 2 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Total Allies 12 | . . . . 6 . 2 1 . . . . . 3 Largest Group 5 | . . . . 5 5 5 2 . . . . . 1 Highest-Rated Group 102 | . . . . 102 102 96 62 . . . . . 94 Highest-Rated Ally 94 | . . . . 31 31 31 31 . . . . . 94 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 88 | . . . . 32 . 38 5 . . . . . 13 Total Damage 1473 | . . . . 407 . 592 86 . . . . . 388 Kills 15 | . . . . 10 . 4 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Turns Passed 8941 | 57 1164 612 799 697 56 945 1112 96 1660 875 499 94 275 Spaces Moved 6557 | 38 812 506 510 563 44 601 870 74 1194 701 375 83 186 Core 6 | 5 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 274 | 33 241 . . . . . . . . . . . . Wheels 6277 | . 570 506 510 563 44 601 870 74 1194 701 375 83 186 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 110 100 110 110 110 115 115 105 95 Average Speed 107 | 110 99 99 101 102 110 106 110 110 111 115 115 106 114 Slowest Speed 250 | 120 250 100 110 110 110 140 110 140 115 115 115 115 140 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 98 42 98 6 68 20 86 30 77 56 74 32 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . . . . . 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . . . . 2 4 . . Spaces Dug 35 | . . . . . . 2 10 . 13 5 4 . 1 Terrain Destroyed 288 | . 30 11 7 24 . 84 10 . 28 10 40 . 44 Melee 27 | . . . . . . . 10 . 13 2 1 . 1 Projectile 12 | . . . . . . . . . . 8 4 . . AOE 249 | . 30 11 7 24 . 84 . . 15 . 35 . 43 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Total 7854 | 48 1063 566 706 656 51 829 963 86 1415 735 418 88 230 Wait 631 | . 114 18 111 62 4 137 41 9 109 5 15 . 6 Move 6545 | 37 811 505 509 562 43 600 870 73 1193 700 374 82 186 Hop . | . . . . . . . . . . . . . . Pick Up 52 | 4 12 3 4 4 2 7 4 . 5 4 3 . . Fast Attach 36 | 6 15 . 5 . . 4 1 . 1 . . 3 1 Attach 23 | . . . 2 . 2 2 2 1 5 3 . . 6 Detach 6 | . 2 . 1 . . . 1 . 2 . . . . Swap 140 | . 24 8 21 9 . 27 7 3 20 3 13 . 5 Drop 72 | . 24 5 10 6 . 9 6 . . 4 3 3 2 Fire 225 | 1 61 27 43 13 . 35 5 . 14 11 9 . 6 Melee 71 | . . . . . . . 26 . 34 5 1 . 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . 8 . . 32 . . . . Rewire 13 | . . . . . . . . . . . . . 13 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Build established: Mutant 617 | -10/Materials | Destroyed 7 combat bots 625 | -10/Materials | Discovered new exit (range 7) 699 | -10/Materials | Discovered new exit (range 7) 970 | -10/Materials | Identified exit to Mines 1090 | -10/Materials | Discovered new exit (range 16) 1222 | -10/Materials | Entered Mines 1284 | -10/Mines | Found a hidden stash of uninstalled traps 1376 | -10/Mines | Discovered new exit (range 3) 1458 | -10/Mines | Core integrity fell below 50% 1501 | -10/Mines | Learned 8 Materials zone layouts 1503 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1771 | -10/Mines | Build established: Scavenger-Mutant 1820 | -10/Mines | Discovered new exit (range 6) 1834 | -10/Mines | Entered Materials 1834 | -9/Materials | Evolved 2 slots: Weapon x2 1835 | -9/Materials | Identified exit to Mines 1835 | -9/Materials | Identified exit to Materials 2109 | -9/Materials | Discovered exit to Materials (range 11) 2238 | -9/Materials | Build established: Scavenger-Tank 2306 | -9/Materials | Discovered exit to Mines (range 13) 2409 | -9/Materials | Repaired Assault Rifle 2633 | -9/Materials | Entered Mines 2642 | -9/Mines | Discovered exit to Materials (range 14) 2648 | -9/Mines | Met a Derelict bent on vengeance 2668 | -9/Mines | Learned location of Zion (-6) 2763 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2772 | -9/Mines | Build established: Scavenger-Gunner 2803 | -9/Mines | Discovered exit to Materials (range 14) 3174 | -9/Mines | Met a Derelict testing a Signal Generator 3180 | -9/Mines | Found Signal Generator 3255 | -9/Mines | Learned location of Storage (-8) 3286 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3286 | -9/Mines | Discovered new exit (range 5) 3330 | -9/Mines | Entered Materials 3330 | -8/Materials | Accompanied by 5 allies 3330 | -8/Materials | Evolved 2 slots: Utility x2 3332 | -8/Materials | Discovered new exit (range 8) 3335 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3341 | -8/Materials | Identified exit to Storage 3386 | -8/Materials | Entered Storage 3386 | -8/Storage | Accompanied by 5 allies 3619 | -8/Storage | Build established: Scavenger-Skirmisher 4073 | -8/Storage | Discovered new exit (range 16) 4213 | -8/Storage | Repaired Hvy. Assault Rifle 4239 | -8/Storage | Met a pair of Derelict thieves 4326 | -8/Storage | Identified exit to Factory 4331 | -8/Storage | Entered Factory 4331 | -7/Factory | Accompanied by 2 allies 4331 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4548 | -7/Factory | Discovered new exit (range 5) 4552 | -7/Factory | Identified exit to Lower Caves 5200 | -7/Factory | Discovered new exit (range 11) 5214 | -7/Factory | Identified exit to Factory 5389 | -7/Factory | Build established: Scavenger-Mutant 5443 | -7/Factory | Sucked down chute 5443 | -7/Factory | Entered Waste 5454 | -7/Waste | Spotted C-40 Crusher 5467 | -7/Waste | Spotted C-40 Crusher 5467 | -7/Waste | Spotted C-40 Crusher 5489 | -7/Waste | Spotted C-40 Crusher 5491 | -7/Waste | Spotted C-40 Crusher 5494 | -7/Waste | Spotted C-40 Crusher 5524 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5529 | -7/Waste | Discovered new exit (range 10) 5538 | -7/Waste | Identified exit to Factory 5539 | -7/Waste | Entered Factory 6103 | -7/Factory | Build established: Mutant 6666 | -7/Factory | Discovered exit to Lower Caves (range 11) 7062 | -7/Factory | Repaired Propulsion Shielding 7199 | -7/Factory | Entered Lower Caves 7664 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7877 | -7/Lower Caves | Encountered a Warlord checkpoint 7943 | -7/Lower Caves | Discovered new exit (range 10) 8074 | -7/Lower Caves | Entered another Lower Caves area 8163 | -7/Lower Caves | Discovered exit to Factory (range 9) 8554 | -7/Lower Caves | Discovered new exit (range 11) 8558 | -7/Lower Caves | Learned 8 Factory zone layouts 8559 | -7/Lower Caves | Spotted B-75 Beast 8573 | -7/Lower Caves | Entered Data Miner 8573 | -7/Data Miner | Discovered new exit (range 6) 8589 | -7/Data Miner | Met Data Miner 8631 | -7/Data Miner | Received God Mode back door access code from Data Miner 8667 | -7/Data Miner | Entered Proximity Caves 8876 | -6/Proximity Caves | Escorted by Enhanced Grunt 8885 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8912 | -6/Proximity Caves | Core integrity fell below 50% 8926 | -6/Proximity Caves | Core integrity fell below 20% 8942 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08928_ Adv. Weight Redist. System destroyed. 08928_ Penetrated by Slug. 08928_ Machine disabled. 08928_ Attempting to rewire Y-54 Guardian. 08929_ JQEK9LVAEZLDYT7BY0CZBBTI 08929_ Attempting to rewire Y-54 Guardian. 08929_ Y-54 Guardian rewired. 08930_ Attempting to rewire L-41 Fighter. 08931_ Slug penetrates Guardian 5a. 08931_ Arm. Wheel destroyed. 08931_ Wheel destroyed. 08931_ Attempting to rewire L-41 Fighter. 08934_ Cld. Ion Engine destroyed. 08934_ Attempting to rewire L-41 Fighter. 08936_ Guardian 5a destroyed. 08936_ Slug penetrates Wall. 08936_ Attempting to rewire L-41 Fighter. 08937_ L-41 Fighter rewired. 08938_ L-41 Fighter sneak attacks. 08938_ Identified Enh. Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????## ####???????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????? ###????????????????? | | ?????????????????????##### ##???????????????? | | ????????????????????## # #???????????????? | | ??????????????????### #???????????????? | | ??????????????????# % !& #???????????????? | | ??????????????????# # # #??????????????? | | ????????????????????# Y% #? ?????????????? | | ????????????????????# @l ##??? ???????????? | | ????????????????????### l #?????## ?????????? | | #???????????????????# + #???????? #???????? | | #???????????????????# # %#????????? ??????? | | #???????????????????#"""" ";!##??????????? ????? | | #?????????????????# ########%#????????????? ????? | | #???????????####??# !!###?????????????????? | | #???????????# ##?#### ### ##????????????????? | | #???????????# ##??# #"# #????????????????? | | #??????????## ### ## ##???????????????? | | ############ ### # ##??????????????? | | ###### ## ##?????????????? | | ##### #?# ##????????????? | | ########### ## #?# ##???????????? | | #?????????# # #?# ##??????????? | | ##????????## # ### ### ##?????????? | | #?????????#### # ## #?# #?????????? | | #????????????## ## #### #?????????? | | ##?????????????# ### ##????????? | | #####??????????# ## ##???????? | | #??????????# #???????? | | #??????# #???????? | | ##??????# """ " #???????? | | ####???????# """"""" ####???????? | | ##??????????# """"""" ####???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumTargetingKit Manual? 0 Play Time 02:29:32 Cumulative 338.2 hours Start 2020.12.17 @ 23:13:36 End 2020.12.21 @ 16:07:17 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 101 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8e0b2cf1-1c3b-4807-8df4-2c28ab6fcc5c