Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 01:52:08 Player: Storm Mk9 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (5195) 5195 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2001) 2001 TOTAL SCORE: 10931 Bonus ------- High Alert Combat Kills 1450 Follower Combat Kills 84 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 235/240 System Corruption 2% Temperature Cool (20) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Coil Gun > --- INVENTORY (25) --- Deuterium Engine Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Energy Well (350) EM Pulse Gun Pulse Rifle Pulse Rifle Minigun Grenade Launcher Rocket Launcher Mini Grenade Launcher Datajack Field Lobotomy Kit (5) Plasma Cutter Great Maul Segregator Trap Segregator Trap Segregator Trap Segregator Trap Gamma Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Reflective Plating Focal Shield Force Field > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Coil Gun > --- INVENTORY -------- Energy Well [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 76 | 7 8 3 . 1 42 14 1 Power 6 | 1 1 . . 1 3 . . Engine 5 | 1 1 . . 1 2 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 1 . . 10 5 . Treads 15 | 2 . 1 . . 8 4 . Leg 3 | . . . . . 2 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 3 1 . . 14 6 1 Device 10 | 1 . . . . 5 4 . Storage 3 | 1 1 . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 14 | . 2 1 . . 9 1 1 Artifact . | . . . . . . . . Weapon 25 | 2 4 1 . . 15 3 . Energy Gun 8 | 2 1 . . . 5 . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | . 2 . . . 9 3 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 43 | . 2 4 . . 28 7 2 Power 3 | . 1 . . . 2 . . Propulsion 11 | . . 1 . . 8 2 . Utility 16 | . 1 1 . . 9 3 2 Weapon 13 | . . 2 . . 9 2 . Highest Loss Streak 5 | . 1 3 . . 5 2 2 To Critical Strikes . | . . . . . . . . Average Backups 17 | 1 19 23 23 24 22 6 18 Power 2 | . 1 2 3 3 4 . 3 Propulsion 2 | . 4 4 4 4 1 1 3 Utility 4 | . 5 7 7 7 4 1 1 Weapon 6 | . 6 7 7 7 9 2 8 Tool/Special . | . . . . . . . . Unused Backups 19 | . 1 . . 1 3 1 13 Power 5 | . . . . . 2 . 3 Propulsion 3 | . . . . . . . 3 Utility 2 | . 1 . . . . 1 . Weapon 7 | . . . . 1 1 . 5 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 99 99 100 100 99 91 99 Engine 8 | . 13 14 14 14 8 . . Core 2 | . . . . . . 9 9 Treads 23 | . 27 28 28 28 25 11 27 Leg 2 | . . . . . 1 8 . Device 10 | . 6 . . . 8 22 17 Storage 9 | . 14 14 14 14 9 3 9 Protection 11 | . 7 13 14 14 17 9 9 Energy Gun 10 | . 14 6 14 14 8 5 . Ballistic Gun 16 | . 12 14 14 14 17 21 27 Peak Build Rating 39 | 7 11 12 12 13 30 39 32 Average Rating 20 | 4 9 10 11 12 26 32 31 On Entrance 14 | . 7 11 11 12 13 30 32 Naked Turns . | . . . . . . . . Heaviest Build 111 | 13 95 95 93 98 111 110 110 Greatest Support 60 | 40 40 40 40 40 60 60 60 Greatest Overweight (x) 6 | . 2 2 2 2 2 6 1 Average Overweight (x) 1 | . 1 2 2 2 1 . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 21 | 7 24 25 25 25 25 11 25 Most Carried 25 | 5 24 25 24 25 25 25 25 Average Carried 18 | 1 19 23 23 24 22 8 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 2 24 23 24 25 16 25 24 Class Distribution -------------------- 48% | Mutant 30% | Scavenger-Tank 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 3665 | 247 502 158 . 70 1621 902 165 Remotely . | . . . . . . . . Salvage Created 5843 | 19 1112 217 . 85 2763 1286 361 Parts 306 | 4 76 13 . 8 127 65 13 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 128 | . 25 10 . 2 60 25 6 Guns 120 | . 25 5 . 2 57 25 6 AOE 8 | . . 5 . . 3 . . Classes Destroyed 18 | 1 8 1 . 1 5 2 . Worker 3 | . 2 . . . 1 . . Builder 2 | . 1 . . . 1 . . Tunneler 2 | 1 . 1 . . . . . Hauler 2 | . 2 . . . . . . Recycler 1 | . 1 . . . . . . Mechanic 2 | . 1 . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 2 | . 2 . . . . . . Swarmer 14 | . 8 2 . . 4 . . Cutter 3 | . . . . . . 3 . Grunt 76 | . 17 4 . 1 42 7 5 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . . 3 . . Protector 1 | . . . . . 1 . . Sentry 19 | . . . . . 8 10 1 Hunter 4 | . . . . . 2 2 . Programmer 3 | . . . . . . 3 . Assembled 4 | . . 4 . . . . . Best Kill Streak 10 | 1 10 6 . 2 7 3 6 Combat Bots Only 6 | . 6 6 . 2 5 3 5 Max Kills in Single Turn 4 | 1 4 3 . 1 2 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . 2 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 624 | . 111 36 . 15 319 96 47 Missed 149 | . 31 7 . 2 73 24 12 Hits 475 | . 80 29 . 13 246 72 35 Melee 15 | . . 4 . 3 6 2 . Projectile 460 | . 80 25 . 10 240 70 35 AOE 3 | . . . . . . 3 . Critical Strikes 19 | . 1 2 . . 11 4 1 Damage Taken 6791 | . 859 437 . 207 4022 789 477 Core 765 | . 112 45 . 49 403 95 61 Absorbed by Shields 470 | . . . . . . 380 90 Ignored by Resistances 54 | . . . . . . 54 . Regen/Repaired (Parts) 268 | . 268 . . . . . . Core Remaining (%) 58 | 100 . . . 17 . . . Volleys Fired 418 | 2 86 20 . 9 166 118 17 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 113 | 80 85 85 . 60 113 113 81 Shots Fired 1022 | 4 172 32 . 18 487 258 51 Gun 1014 | 4 172 27 . 18 484 258 51 Cannon . | . . . . . . . . Launcher 8 | . . 5 . . 3 . . Special . | . . . . . . . . Kinetic 656 | . 81 15 . 9 327 173 51 Thermal 355 | 4 91 12 . 9 154 85 . Explosive 8 | . . 5 . . 3 . . Electromagnetic 3 | . . . . . 3 . . Robot Hit Streak 32 | 2 12 8 . 11 17 32 7 Robot Miss Streak 5 | 2 3 3 . 1 5 4 4 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 17 | . 2 2 . . 8 4 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 658 | 2 112 21 . 14 337 142 30 Core Hits 280 | 1 54 17 . 4 140 49 15 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 12 | . 2 . . . 5 5 . Burn 8 | . 2 . . . 4 2 . Destroy 4 | . . . . . 1 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11801 | 22 1738 537 . 169 5990 2718 627 Guns 11141 | 22 1541 268 . 169 5796 2718 627 Cannons . | . . . . . . . . Explosions 646 | . 183 269 . . 194 . . Melee . | . . . . . . . . Ramming 14 | . 14 . . . . . . Kinetic 7534 | . 675 137 . 102 3760 2233 627 Thermal 3763 | 22 1007 131 . 67 2051 485 . Explosive 412 | . . 269 . . 143 . . Electromagnetic 78 | . 42 . . . 36 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 1 1 . 2 2 Average Corruption 1 | . . 1 1 1 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . . 5 9 2 . 45 6 Message Errors 18 | . . . 1 . . 15 2 Matter Fused 20 | . . 1 3 . . 12 4 Heat Flow Errors 7 | . . 2 1 . . 4 . Energy Discharges 8 | . . 2 . 1 . 5 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . 1 . . 2 . Data Loss (major) 5 | . . . 3 1 . 1 . Misfires 3 | . . . . . . 3 . Alerts 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . 15 . . . . . Projectiles . | . . . . . . . . Explosions 15 | . . 15 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 132 | . 91 . . . 41 . . Shots 4 | . 3 . . . 1 . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 413 | 18 321 267 179 195 413 211 29 Average Temperature 87 | 12 89 142 93 99 96 21 7 Received Heat Transfer 2685 | . 246 108 . 60 1854 160 257 Effects 3 | . . 1 . . 2 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 5 1 . . 2 3 . Heat Transferred 8450 | 50 2284 297 . 150 4633 1036 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Maximum Alert Level 5 | . 1 1 . . 3 5 4 Low Security (%) 40 | 100 71 96 . 100 23 . . Level 1 15 | . 28 3 . . 13 . . Level 2 21 | . . . . . 49 28 . Level 3 7 | . . . . . 12 14 . Level 4 6 | . . . . . . 18 100 Level 5 9 | . . . . . . 38 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 3057 | 5 351 216 . 40 921 3057 1512 Initial 1489 | . . 136 . . . 598 1489 Average 585 | . 144 89 . 5 443 1516 1449 Influence Increases 5733 | 5 868 200 . 50 1822 2529 259 Destroy 0b10 Robot/C 2540 | . 500 120 . 40 1180 540 160 Destroy 0b10 Robot/NC 85 | 5 45 5 . . 20 5 5 Destroy Leader 488 | . 128 30 . 10 260 20 40 Allied During Kill 11 | . . . . . . 6 5 Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 68 | . 40 . . . 5 23 . Select Force Hacks 90 | . 60 . . . 30 . . Disable Machine 135 | . 15 15 . . 30 60 15 Anti-Garrison Action 1750 | . . . . . . 1750 . Destroy Structure 166 | . 10 30 . . 42 80 4 Lose Combat Pursuer 390 | . 60 . . . 255 45 30 Influence Decreases 4247 | 5 517 551 . 50 901 393 1830 Entered New Map 2106 | . . 215 . . . 323 1568 Time Decay 1721 | 5 497 296 . 50 651 . 222 Lost Part 400 | . 20 40 . . 250 70 20 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 23 | . 8 . . . 11 . 4 Investigation 12 | . 7 . . . 5 . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 . . . 5 . 2 Assault 3 | . . . . . 1 . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 8 | . 2 . . . 4 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 185 | . 41 9 . 2 87 26 20 Peak Tracking Total 6 | . 4 3 . 2 6 3 6 Tactical Retreats 18 | . 3 . . . 11 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 11 | . 3 . . . . 8 . Indirectly . | . . . . . . . . Trap Hack Attempts 100 | . 51 . . . . 49 . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed 7 | . 4 . . . . 3 . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Most Traps Carried 10 | . . . . . . 10 6 Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 9 | . 1 1 . . 2 4 1 Max in Single Turn 1 | . 1 1 . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 28 | . 10 . 5 . 8 5 . Terminals 18 | . 7 . . . 6 5 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 108 | . 50 . 29 . 15 14 . Successful 68 | . 31 . 29 . 5 3 . Failed 39 | . 18 . . . 10 11 . Catastrophic 7 | . 4 . . . 2 1 . Database Lockouts 1 | . 1 . . . . . . Manual 45 | . 31 . 1 . 13 . . Terminals 67 | . 40 . . . 13 14 . Fabricators . | . . . . . . . . Repair Stations 8 | . 8 . . . . . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 47 | . 14 . 29 . 1 3 . Record 28 | . . . 28 . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 5 | . 4 . . . 1 . . Open Door 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Locate Traps 3 | . 3 . . . . . . Disarm Traps 2 | . 2 . . . . . . Patrol Status 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Security Stations 1 | . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 11 . . . 3 . . Terminals 10 | . 8 . . . 2 . . Botnet 4 | . 2 . . . 2 . . Skim 5 | . 5 . . . . . . Sabotage 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Patch 1 | . 1 . . . . . . Recycling Units 3 | . 2 . . . 1 . . Tunnel 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 8 . . . 6 4 . Full Trace Events 8 | . 1 . . . 4 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 78 | . 78 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 1 Highest-Rated Group 51 | . . . . . . 51 31 Highest-Rated Ally 31 | . . . . . . 31 31 Initial Warlord ECA Mod 4 | . . . . . . . 4 Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . . . 13 13 Total Damage 531 | . . . . . . 344 187 Kills 4 | . . . . . . 2 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 3134 | 3 3131 . . . . . . Seismic 3134 | 3 3131 . . . . . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 18333 | 91 6597 722 800 411 5089 4163 460 Spaces Moved 5116 | 45 1812 207 250 114 994 1580 114 Core 2 | 2 . . . . . . . Treads 4464 | 43 1812 207 250 114 994 930 114 Legs 650 | . . . . . . 650 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 120 240 Average Speed 265 | 155 304 320 320 320 261 209 240 Slowest Speed 540 | 160 320 320 320 320 320 540 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 4 100 60 61 29 61 99 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 7 | . 5 . 1 . 1 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 84 | . 8 37 . . 27 9 3 Melee . | . . . . . . . . Projectile 12 | . . . . . . 9 3 AOE 72 | . 8 37 . . 27 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 9063 | 62 2706 235 251 145 3157 2241 266 Wait 3153 | . 700 . . 15 1907 401 130 Move 5109 | 44 1811 206 249 113 993 1579 114 Hop . | . . . . . . . . Pick Up 128 | 9 31 3 1 4 33 45 2 Fast Attach 3 | . . . . . . 3 . Attach 62 | 7 7 4 . . 34 9 1 Detach 1 | . . . . . . 1 . Swap 42 | . 17 2 1 1 13 8 . Drop 31 | . 2 . . 3 11 13 2 Fire 418 | 2 86 20 . 9 166 118 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap 100 | . 51 . . . . 49 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: [*Mat] / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 1019 | -10/Materials | Discovered new exit (range 16) 1874 | -10/Materials | Discovered new exit (range 8) 2281 | -10/Materials | Discovered new exit (range 16) 2433 | -10/Materials | Discovered new exit (range 11) 2497 | -10/Materials | Central database locked down 2583 | -10/Materials | Learned Storage emergency access door positions 2658 | -10/Materials | Learned Storage stockpile data 2781 | -10/Materials | Learned location of 1 exit from Storage 2829 | -10/Materials | Identified exit to Subcaves 2893 | -10/Materials | Learned location of Storage (-9) 2930 | -10/Materials | Learned location of Mines (-9) 2979 | -10/Materials | Learned location of 1 exit from Storage 3037 | -10/Materials | Loaded intel: 1 repair station location 4615 | -10/Materials | Repaired Assault Rifle 4643 | -10/Materials | Repaired Ion Engine 4671 | -10/Materials | Repaired Lgt. Treads 6689 | -10/Materials | Entered Mines 6690 | -10/Mines | Assembled infested the area 6706 | -10/Mines | Met a Derelict bent on vengeance 6723 | -10/Mines | Core integrity fell below 50% 6788 | -10/Mines | Lost 3 parts (1n1u1w) 7058 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 7075 | -10/Mines | Discovered new exit (range 15) 7260 | -10/Mines | Discovered exit to Subcaves (range 9) 7391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 7395 | -10/Mines | Discovered new exit (range 5) 7411 | -10/Mines | Entered Exiles 7493 | -10/Exiles | Met 8R-AWN 7547 | -10/Exiles | Met EX-HEX 7643 | -10/Exiles | Met EX-BIN 7688 | -10/Exiles | Aligned with FarCom system 7691 | -10/Exiles | Given EX-Vault access code 7771 | -10/Exiles | Opened EX-Vault 7794 | -10/Exiles | Found Field Lobotomy Kit 7948 | -10/Exiles | Warned to stay clear of 0b10 Research branches 8044 | -10/Exiles | Met EX-DEC 8060 | -10/Exiles | Learned location of Zion (-7) 8179 | -10/Exiles | Discovered new exit (range 10) 8211 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 8211 | -10/Exiles | Entered Mines 8217 | -9/Mines | Core integrity fell below 20% 8497 | -9/Mines | Discovered new exit (range 14) 8622 | -9/Mines | Entered Materials 8622 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8879 | -8/Materials | Lost 3 parts (1n2w) 9141 | -8/Materials | Build established: Scavenger-Tank 10202 | -8/Materials | Lost 3 parts (1p1n1u) 10328 | -8/Materials | Build established: Tank 11067 | -8/Materials | Discovered new exit (range 10) 11164 | -8/Materials | Identified exit to Garrison 11853 | -8/Materials | Discovered new exit (range 11) 12592 | -8/Materials | Core integrity fell below 50% 12622 | -8/Materials | First assault squad dispatched 12980 | -8/Materials | Build established: Scavenger-Tank 13205 | -8/Materials | Sterilization system engaged 13205 | -8/Materials | Non-combat units ordered to evacuate 13210 | -8/Materials | Lost 5 parts (3n1u1w) 13305 | -8/Materials | Combat units ordered to evacuate 13505 | -8/Materials | Ambient heat levels rising (+10) 13655 | -8/Materials | Ambient heat levels rising (+10) 13711 | -8/Materials | Entered Garrison 14432 | -8/Garrison | Build established: Tank 14883 | -8/Garrison | Triggered checkpoint 14905 | -8/Garrison | Triggered checkpoint 15078 | -8/Garrison | Build established: Scavenger-Tank 15209 | -8/Garrison | Core integrity fell below 20% 15288 | -8/Garrison | Discovered new exit (range 10) 15603 | -8/Garrison | Discovered new exit (range 12) 16085 | -8/Garrison | Triggered checkpoint 16357 | -8/Garrison | Triggered checkpoint 16472 | -8/Garrison | Triggered checkpoint 16511 | -8/Garrison | Triggered checkpoint 16664 | -8/Garrison | Rescued a captive Derelict 16664 | -8/Garrison | Rescued a captive Derelict 16714 | -8/Garrison | Discovered new exit (range 3) 16741 | -8/Garrison | Triggered checkpoint 16788 | -8/Garrison | Learned Materials security intel 17874 | -8/Garrison | Entered Materials 17874 | -8/Materials | Accompanied by 1 ally 18274 | -8/Materials | First assault squad dispatched 18334 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18312_ G-50 Soldier destroyed. 18314_ U-05 Engineer suffers critical hit (Burn). 18314_ U-05 Engineer destroyed. 18316_ G-47 Trooper destroyed. 18316_ Slug penetrates Wall. 18320_ Slug penetrates G-47 Trooper. 18320_ G-47 Trooper destroyed. 18324_ U-05 Engineer builds a Wall. 18325_ W-25 Informer sends out distress signal. 18325_ Acquired 23 matter. 18331_ Slug penetrates Wall. 18331_ C-30 ARC bursts open, deploying its payload. 18331_ G-50 Soldier unfolds itself. 18331_ G-47 Trooper unfolds itself. 18331_ I-25 Savior unfolds itself. 18332_ Acquired 114 matter. 18334_ Slug penetrates G-47 Trooper. 18334_ G-47 Trooper destroyed. 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""""""""" #?????????? | | ??????????# #??????# #????? """"" " ???????????? | | ??######?## ##???### ###????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 16% | -10/Materials Ion Engine | 31% | -10/Materials Lgt. Treads | 27% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingAblativeInverter Manual? 0 Play Time 01:35:44 Cumulative 85.8 hours Start 2025.06.23 @ 18:02:56 End 2025.06.24 @ 01:52:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 63 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 45 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 5f45db9c-cd1b-4318-8b9c-401d0ada6b4e