Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:22:06 Player: Pitt Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (4045) 4045 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 9535 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 252 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 22/315 System Corruption 44% Temperature Critical (1016) Movement Treading (240) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Improved Treads Improved Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Weight Redist. System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Heavy Laser Wave Gun Enhanced Gauss Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Relay Coupler [Behemoth] (12) Improved Datajack Maul Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Plasma Rifle Flak Gun Powered Hammer Katana > --- INVENTORY -------- Advanced Weight Redist. System Core Analyzer Microactuators Improved Datajack [Rating: 60] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 1 . 1 . Utility 4 | . . 1 . . . . 2 1 . Weapon 2 | . . . . 2 . . . . . Parts Attached 153 | 7 7 15 4 15 21 22 38 4 20 Power 19 | 1 . . 1 1 2 6 4 . 4 Engine 7 | 1 . . . . . 3 3 . . Core 12 | . . . 1 1 2 3 1 . 4 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 1 3 3 6 7 11 2 5 Treads 8 | . . . . . 3 . . . 5 Leg 9 | . . . 3 . 2 . 4 . . Wheel 9 | 2 1 1 . . . 1 4 . . Hover 1 | . . . . . . . 1 . . Flight 14 | . . . . 3 1 6 2 2 . Utility 39 | 2 . 5 . 2 4 4 15 2 5 Device 16 | 1 . 4 . 1 1 1 5 1 2 Storage 3 | 1 . . . . 1 1 . . . Processor 13 | . . . . . 1 2 9 1 . Hackware 2 | . . . . . 1 . 1 . . Protection 5 | . . 1 . 1 . . . . 3 Artifact . | . . . . . . . . . . Weapon 54 | 2 6 9 . 9 9 5 8 . 6 Energy Gun 13 | . . 3 . 2 2 2 1 . 3 Energy Cannon 11 | . 4 4 . 2 1 . . . . Ballistic Gun 7 | 2 . . . . 2 . 3 . . Ballistic Cannon 6 | . . . . 4 . . . . 2 Launcher 2 | . . . . 1 1 . . . . Special Weapon 3 | . 2 1 . . . . . . . Impact Weapon 5 | . . . . . 1 . 3 . 1 Slashing Weapon 7 | . . 1 . . 2 3 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 1 1 . . Corrupted Parts 5 | . . 1 . . . . . . 4 System Corruption 40 | . . 10 . . . . . . 30 Parts Lost 59 | . . 1 2 . 11 10 20 . 15 Power 9 | . . . . . 2 1 2 . 4 Propulsion 23 | . . . 1 . 5 5 7 . 5 Utility 16 | . . 1 1 . 2 2 6 . 4 Weapon 11 | . . . . . 2 2 5 . 2 Highest Loss Streak 10 | . . 1 2 . 6 10 8 . 6 To Critical Strikes 2 | . . . . . 2 . . . . Average Slot Usage (%) 80 | . 100 99 86 95 78 81 78 47 63 Engine 5 | . 14 11 4 . . 3 8 5 . Core 2 | . . . 6 9 5 4 . . 5 Treads 2 | . . . . . 13 . . . 8 Leg 6 | . . . 24 24 4 8 12 . . Wheel 8 | . 28 33 6 . . 4 5 . . Flight 3 | . . . . 1 6 10 . 9 1 Device 8 | . 14 21 11 14 5 . 7 . 6 Storage 5 | . 14 11 11 9 9 6 . . . Processor 8 | . . . . . 1 8 17 18 15 Hackware 2 | . . . . . 6 5 2 . . Protection 1 | . . . . 3 2 . . . 4 Energy Gun 4 | . . 1 . 6 9 10 2 . 6 Energy Cannon 6 | . 17 20 22 14 2 4 . . . Ballistic Gun 2 | . . . . . 4 4 5 . . Special Weapon 1 | . 9 . . . . . . . . Impact Weapon 2 | . . . . . . . 4 11 7 Slashing Weapon 2 | . . . . . 4 4 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 14 17 20 17 39 98 109 30 19 56 Greatest Support 78 | 20 20 30 33 33 63 28 57 12 78 Greatest Overweight (x) 21 | . . . 1 6 6 21 6 5 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 8 5 5 Average Capacity 10 | 7 8 8 8 8 19 19 5 5 5 Most Carried 22 | 6 8 8 8 8 11 22 7 5 5 Average Carried 6 | 2 7 6 6 7 9 11 4 3 3 Final Capacity 25 | 8 8 8 8 8 25 8 5 5 5 Final Carried 10 | 6 8 6 7 8 10 7 4 5 4 Class Distribution -------------------- 24% | Scavenger-Mutant 21% | Mutant 16% | Scavenger-Gunner 11% | Gladiator 9% | Scavenger-Gladiator 6% | Scavenger-Tank 5% | Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Gladiator | -5/Factory Scavenger-Tank | -5/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Matter Collected 2133 | 297 51 165 40 81 425 98 613 33 330 Remotely . | . . . . . . . . . . Salvage Created 4361 | 115 189 481 335 280 876 397 768 33 887 Parts 226 | 12 6 21 11 28 46 28 43 . 31 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Combat Hostiles Destroyed 79 | . 4 5 3 8 15 9 14 . 21 Melee 22 | . . . . . 8 3 5 . 6 Guns 23 | . . 2 . 1 5 4 7 . 4 Cannons 18 | . 4 2 2 3 . 2 . . 5 AOE 6 | . . . . 4 2 . . . . Classes Destroyed 15 | 2 1 3 . 2 3 2 1 1 . Worker 6 | . . . . 1 . . 5 . . Builder 2 | . . . . 2 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 8 | 1 . 2 3 . 2 . . . . Operator 5 | . . . . . 2 1 2 . . Watcher 1 | . . . . . . . . 1 . Swarmer 15 | . . . . . . 2 3 . 10 Grunt 34 | . 4 2 2 4 10 5 2 . 5 Brawler 1 | . . . . . 1 . . . . Duelist 3 | . . 1 1 1 . . . . . Sentry 16 | . . 2 . 3 3 1 2 . 5 Hunter 4 | . . . . . 1 . 3 . . Programmer 5 | . . . . . . 1 3 . 1 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 6 | 2 2 3 3 6 6 4 3 1 5 Combat Bots Only 5 | . 2 3 3 4 4 3 2 . 5 Max Kills in Single Turn 3 | 1 1 1 1 2 2 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Hostile Shots Fired 657 | . 4 20 6 31 119 67 219 . 191 Missed 168 | . 1 5 1 9 31 24 60 . 37 Damage Taken 8621 | . 36 301 99 338 1401 1033 2277 . 3136 Core 2345 | . . 14 16 62 246 331 524 . 1152 Absorbed by Shields 100 | . . . . . . . 100 . . Regen/Repaired (Parts) 90 | . . . . . 45 45 . . . Core Remaining (%) 71 | 100 100 . 92 . 44 52 38 . . Volleys Fired 172 | 7 14 26 8 15 21 10 52 . 19 Largest 4 | 2 2 2 2 4 4 4 2 . 4 Hottest 276 | 40 120 120 120 236 183 173 103 . 276 Shots Fired 354 | 14 20 51 15 39 57 34 74 . 50 Gun 215 | 14 . 12 . 6 51 25 74 . 33 Cannon 120 | . 12 38 15 26 3 9 . . 17 Launcher 10 | . . . . 7 3 . . . . Special 9 | . 8 1 . . . . . . . Kinetic 125 | 14 . . . 8 14 9 63 . 17 Thermal 207 | . 20 39 15 24 40 25 11 . 33 Explosive 10 | . . . . 7 3 . . . . Electromagnetic 12 | . . 12 . . . . . . . Robot Hit Streak 17 | 4 10 15 7 9 8 17 12 . 5 Robot Miss Streak 8 | 1 1 4 2 4 4 1 8 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . Shots Hit Robots 317 | 10 10 32 9 22 59 31 82 2 60 Core Hits 157 | 5 6 13 5 23 33 12 41 . 19 Critical Kills 5 | . . . 1 . . . 1 . 3 Critical Parts Destroyed 14 | . . . . . 2 . 2 . 10 Critical Strikes 35 | . . . 1 . 9 . 6 . 19 Burn 6 | . . . . . 3 . 2 . 1 Meltdown 1 | . . . 1 . . . . . . Destroy 3 | . . . . . 1 . 2 . . Blast 4 | . . . . . . . . . 4 Smash 16 | . . . . . 1 . 1 . 14 Sever 5 | . . . . . 4 . 1 . . Melee Attacks 136 | . . . . . 41 11 31 2 51 Impact 67 | . . . . . 1 . 13 2 51 Slashing 69 | . . . . . 40 11 18 . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . . 5 1 5 . . Combat Hostiles 2 | . . . . . 2 . . . . Follow-up Attacks 11 | . . . . . 1 1 3 . 6 Damage Inflicted 9465 | 99 175 643 173 856 1951 693 2205 104 2566 Guns 2493 | 99 . 179 . 29 455 275 1075 . 381 Cannons 1564 | . 175 370 173 249 18 108 . . 471 Explosions 939 | . . 94 . 578 267 . . . . Melee 4469 | . . . . . 1211 310 1130 104 1714 Ramming . | . . . . . . . . . . Kinetic 1780 | 99 . . . 71 131 101 907 . 471 Thermal 2192 | . 175 464 173 207 342 282 168 . 381 Explosive 845 | . . . . 578 267 . . . . Electromagnetic 179 | . . 179 . . . . . . . Impact 2394 | . . . . . 35 . 541 104 1714 Slashing 2075 | . . . . . 1176 310 589 . . Piercing . | . . . . . . . . . . Highest Corruption 44 | . 1 10 10 . 1 . 3 4 44 Average Corruption 9 | . 1 10 10 . 1 . 1 4 30 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . 1 4 . 4 . 11 2 31 Message Errors 8 | . . . 2 . 1 . 1 . 4 Matter Fused 11 | . . . . . 2 . . . 9 Heat Flow Errors 4 | . . . . . . . 1 . 3 Energy Discharges 11 | . . 1 . . . . 4 1 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . 1 . 1 . 5 1 6 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1151 | . . . . 7 100 71 249 60 664 Projectiles 79 | . . . . . . . . . 79 Explosions 18 | . . . . 7 11 . . . . Melee 1054 | . . . . . 89 71 249 60 585 Knockbacks 14 | . . . . . . . . . 14 Impact 7 | . . . . . . . . . 7 Kinetic 4 | . . . . . . . . . 4 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 39 | . . 39 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1016 | . 195 255 199 351 411 367 138 . 1016 Average Temperature 131 | . 52 66 82 130 140 134 58 . 353 Received Heat Transfer 1480 | . 21 36 18 171 477 180 171 . 406 Effects 19 | . . . . . 2 . . . 17 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . . 3 Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . 1 . . . 2 Damage (minor) 3 | . . . . . 1 . . . 2 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 16 | . . 2 . . . . 4 2 8 Impact Corruptions 35 | . . . . . 1 . 9 2 23 Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 12 | . 1 . 3 1 4 1 1 . 1 Heat Transferred 5029 | . 370 927 370 444 1036 592 550 . 740 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Peak Influence 557 | 15 68 193 140 340 458 246 239 102 557 Initial 143 | . 9 27 75 54 143 71 16 87 46 Average 148 | 9 25 57 127 182 349 98 121 84 285 Maximum Alert Level 2 | . . . . 1 2 1 1 . 2 Low Security (%) 76 | 100 100 100 100 56 12 92 93 100 33 Level 1 15 | . . . . 43 41 7 6 . 47 Level 2 8 | . . . . . 45 . . . 18 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 . 1 4 4 7 . . Investigation 4 | . . . . 1 2 . 1 . . Extermination 4 | . . . . . . 1 3 . . Reinforcement 9 | . . 1 . . 2 3 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Distress Signals 4 | . . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 5 12 2 9 23 15 31 1 31 Peak Tracking Total 9 | . 2 4 2 4 6 3 4 1 9 Tactical Retreats 13 | . . . . . . 1 6 . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Traps Triggered 10 | . 1 . . 1 . 5 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Machines Disabled 4 | . . . . 1 2 . . . 1 Max in Single Turn 1 | . . . . 1 1 . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Machines Accessed 26 | . 3 3 . 1 9 5 3 1 1 Terminals 19 | . 3 3 . 1 8 3 . . 1 Fabricators 3 | . . . . . . 1 2 . . Repair Stations 3 | . . . . . 1 1 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 70 | . 7 12 . 3 28 10 7 2 1 Successful 32 | . 5 8 . . 12 3 3 1 . Failed 38 | . 2 4 . 3 16 7 4 1 1 Catastrophic 6 | . 1 . . . 3 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 42 | . 5 9 . 3 23 2 . . . Terminals 56 | . 7 12 . 3 26 7 . . 1 Fabricators 6 | . . . . . . 1 5 . . Repair Stations 6 | . . . . . 2 2 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 14 | . 3 4 . . 6 1 . . . Record 1 | . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Terminal Index 3 | . 1 1 . . 1 . . . . Alert Level 4 | . 1 2 . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Security Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 2 2 1 . . Scan Component 3 | . . . . . 1 1 1 . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 10 | . 2 4 . . 4 . . . . Terminals 10 | . 2 4 . . 4 . . . . Track 1 | . . 1 . . . . . . . Assimilate 2 | . . 1 . . 1 . . . . Botnet 5 | . 2 1 . . 2 . . . . Operators 2 | . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 22 | . 2 3 . 1 8 5 2 . 1 Full Trace Events 3 | . . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 76 | . . . . . . . 76 . . Total Robot Build Rating 10 | . . . . . . . 10 . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 57 | . . . . . 38 19 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Total Allies 5 | . . . . . . 3 2 . . Largest Group 3 | . . . . . . 3 2 . . Highest-Rated Group 93 | . . . . . . 93 82 . . Highest-Rated Ally 41 | . . . . . . 31 41 . . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . . . 31 29 . . Total Damage 1308 | . . . . . . 443 865 . . Kills 11 | . . . . . . 3 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Turns Passed 6352 | 113 681 649 76 350 871 993 1543 424 652 Spaces Moved 3590 | 85 140 282 29 193 405 1150 869 226 211 Core 98 | 4 . . . . . 5 48 21 20 Treads 266 | . . . . . 121 . . . 145 Legs 827 | . . . 26 170 69 15 547 . . Wheels 959 | 81 140 282 3 . . 301 152 . . Hover 101 | . . . . . . . 101 . . Flight 1339 | . . . . 23 215 829 21 205 46 Fastest Speed 26 | 50 80 80 80 34 34 26 32 117 50 Average Speed 105 | 78 80 80 120 124 147 68 119 134 170 Slowest Speed 1725 | 80 80 80 190 530 540 1725 350 300 280 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 30 30 5 15 65 25 20 6 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . 8 1 . . . 2 . . 2 Terrain Destroyed 57 | . 8 4 . 15 24 2 1 . 3 Melee 4 | . . . . . . 2 . . 2 Projectile 11 | . 8 1 . . . . 1 . 1 AOE 42 | . . 3 . 15 24 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Gar Total 5639 | 115 672 650 54 279 570 1320 1250 341 388 Wait 1391 | 10 498 319 7 31 74 44 247 105 56 Move 3580 | 84 139 281 28 192 404 1147 868 226 211 Hop 1 | . . . . . . 1 . . . Pick Up 66 | 7 8 3 2 7 4 26 3 3 3 Fast Attach 88 | 6 . 2 3 9 14 8 28 3 15 Attach 40 | 1 . 5 . 2 5 12 9 1 5 Detach 33 | . . 2 2 2 4 11 10 . 2 Swap 25 | . 7 8 1 4 2 2 1 . . Drop 55 | . 6 4 3 17 2 16 6 1 . Fire 172 | 7 14 26 8 15 21 10 52 . 19 Melee 118 | . . . . . 40 9 26 2 41 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 70 | . . . . . . 34 . . 36 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 782 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -9/Materials | Build established: Scavenger-Mutant 1396 | -9/Materials | System corruption reached 10% 1421 | -9/Materials | Discovered new exit (range 15) 1444 | -9/Materials | Entered Mines 1463 | -9/Mines | Discovered new exit (range 11) 1520 | -9/Mines | Entered Materials 1520 | -8/Materials | Evolved 2 slots: Weapon x2 1794 | -8/Materials | Discovered new exit (range 14) 1870 | -8/Materials | Entered Storage 1943 | -8/Storage | Repaired Lgt. Nuclear Core 2111 | -8/Storage | Lost 3 parts (1p2n) 2471 | -8/Storage | Core integrity fell below 50% 2497 | -8/Storage | Lost 6 parts (1p2n1u2w) 2555 | -8/Storage | Build established: Scavenger-Gunner 2617 | -8/Storage | Found Prototype Processor 2617 | -8/Storage | Identified Exp. Targeting Computer 2659 | -8/Storage | Discovered new exit (range 16) 2741 | -8/Storage | Entered Factory 2741 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2984 | -7/Factory | Allied Derelicts emerged from ambush trap array 3457 | -7/Factory | Repaired Lgt. Nuclear Core 3676 | -7/Factory | Build established: Sprinter 3703 | -7/Factory | Discovered new exit (range 16) 3734 | -7/Factory | Entered another Factory area 3734 | -6/Factory | Evolved 2 slots: Utility x2 3756 | -6/Factory | Lost 10 parts (1p5n2u2w) 4014 | -6/Factory | Lost 8 parts (3n3u2w) 4275 | -6/Factory | Build established: Scavenger-Mutant 4522 | -6/Factory | Fabricated H-66 Slayer (x2) 4991 | -6/Factory | Build established: Scavenger-Gladiator 5052 | -6/Factory | P-60 Hacker assimilated allied Slayer 5a 5108 | -6/Factory | Discovered new exit (range 11) 5187 | -6/Factory | Core integrity fell below 50% 5219 | -6/Factory | Lost 8 parts (3n3u2w) 5277 | -6/Factory | Entered another Factory area 5277 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5468 | -5/Factory | Build established: Gladiator 5701 | -5/Factory | Identified exit to Garrison 5701 | -5/Factory | Entered Garrison 5793 | -5/Garrison | Triggered checkpoint 5848 | -5/Garrison | Lost 5 parts (1p2n2u) 5849 | -5/Garrison | System corruption reached 10% 5880 | -5/Garrison | Garrison Relay disabled 5960 | -5/Garrison | System corruption reached 30% 6026 | -5/Garrison | Core integrity fell below 50% 6059 | -5/Garrison | Lost 6 parts (1p3n1u1w) 6195 | -5/Garrison | Triggered checkpoint 6232 | -5/Garrison | Triggered checkpoint 6339 | -5/Garrison | Core integrity fell below 20% 6354 | -5/Garrison | Core destroyed Last Messages --------------- 06346_ Penetrated by Slug. 06347_ Overheating: Energy bleed (-23). 06347_ Penetrated by Slug. 06349_ Power failure, Neutrino Core shutdown. 06349_ Penetrated by Slug. 06350_ Overheating: System interference. 06350_ Adv. Melee Analysis Suite temporarily disabled. 06350_ Hvy. Laser temporarily disabled. 06350_ Y-64 Sentinel suffers critical hit (Blast). 06350_ Y-64 Sentinel destroyed. 06350_ Lgt. Nuclear Core destroyed. 06350_ Slug penetrates Wall. 06351_ Enh. Gauss Cannon broken. 06351_ Overheating: Short circuit. 06352_ Overheating: Matter decay (-20). 06353_ System corrupted: Component data lost. 06353_ Penetrated by Slug. 06353_ Imp. Medium Armor Plating destroyed. 06353_ S-27 Virus destroyed. 06354_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????? #? | | ???????????????????????# ## ## ###########? | | ???????????????????????# ## ## ###????????? | | ???????????????????????" #????????? | | ???????????????????????" #????????? | | ???????????????????????" #????????? | | ???????????????????????" #????????? | | ???????????????????????# ## ## ###????????? | | ???????????????????????# ## ## ###########? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????# = ######## #? | | ???????????????????????## ##%[=%######??????????? | | ????????????????????????# ##%[%[#???????????????? | | ????????????????????????# #######???????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# %#?????????????????????? | | ????????????????????????#w #?????????????????????? | | ????????????????????????#[ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????#++### ####### #?????????????????????? | | ???????????# %=#?????????????????????? | | ???????? + %%%#?????????????????????? | | ???????????# ## #######Y%#?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ???????????????????????? %#??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 15 Melee Accuracy 32 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseVisualFemtoactuators Manual? 0 Play Time 01:17:31 Cumulative 200.1 hours Start 2024.05.05 @ 16:05:17 End 2024.05.05 @ 17:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 05dfc7c2-fce6-4173-a2e4-fcc0df108534