Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 15:39:22 Player: laimo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (3455) 3455 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7767 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Treading (385) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Angular Momentum Engine Fission Core High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scanner Improved Weapon Shielding Hacking Suite Recalibrator Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Flak Cannon Flak Cannon Flak Cannon Missile Launcher Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Advanced Targeting Computer Advanced Targeting Computer Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Rocket Array > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Fission Core Advanced Treads High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scanner Improved Weapon Shielding Hacking Suite Recalibrator Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Flak Cannon Flak Cannon Flak Cannon Flak Cannon Missile Launcher Rocket Array Rocket Array [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 4 | . . . 2 . 2 . . . Weapon 2 | . . . . 2 . . . . Parts Attached 100 | 8 6 5 17 20 8 11 . 25 Power 13 | 1 2 1 4 2 . 1 . 2 Engine 11 | 1 2 1 3 1 . 1 . 2 Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 25 | 3 1 1 5 4 1 1 . 9 Treads 1 | . . . . . . . . 1 Leg . | . . . . . . . . . Wheel 24 | 3 1 1 5 4 1 1 . 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 1 1 4 4 6 7 . 4 Device 8 | 1 . . . . 3 4 . . Storage 6 | 1 1 . 1 . . 1 . 2 Processor 5 | . . 1 1 . 3 . . . Hackware 2 | . . . 1 1 . . . . Protection 8 | . . . 1 3 . 2 . 2 Artifact . | . . . . . . . . . Weapon 33 | 2 2 2 4 10 1 2 . 10 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | . 2 2 3 8 . 1 . 5 Ballistic Cannon 8 | . . . 1 2 . 1 . 4 Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 54 | . 1 5 10 8 . 6 . 24 Power 6 | . . 2 1 . . 1 . 2 Propulsion 21 | . 1 2 5 3 . 1 . 9 Utility 12 | . . 1 1 3 . 2 . 5 Weapon 15 | . . . 3 2 . 2 . 8 Highest Loss Streak 7 | . 1 4 4 2 . 6 . 7 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 16 | 3 10 15 16 16 18 15 17 20 Power 2 | . 1 1 2 2 2 2 3 4 Propulsion 1 | 1 4 2 2 . . 1 1 1 Utility 6 | . 2 5 6 9 6 5 6 7 Weapon 5 | . 2 5 4 3 8 6 7 7 Tool/Special . | . . . . . . . . . Unused Backups 33 | . 1 . 6 3 3 . . 20 Power 12 | . . . 5 . . . . 7 Propulsion 2 | . 1 . 1 . . . . . Utility 9 | . . . . 3 2 . . 4 Weapon 10 | . . . . . 1 . . 9 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 94 96 96 94 96 100 87 Engine 7 | . 14 12 8 8 . 6 7 5 Core 1 | . . . 1 . 7 . . . Wheel 17 | . 27 25 19 16 9 14 15 19 Device 3 | . 14 . . . 5 4 7 3 Storage 13 | . 14 14 17 9 13 15 15 12 Processor 14 | . . 11 22 15 12 15 15 13 Protection 5 | . . . 2 8 7 5 7 6 Ballistic Gun 17 | . 25 28 19 24 15 14 15 8 Ballistic Cannon 6 | . . . 2 11 8 6 7 10 Launcher 3 | . . . . . 5 7 7 5 Peak Build Rating 49 | 10 10 10 17 24 34 34 33 49 Average Rating 25 | 6 9 8 14 19 31 31 33 37 On Entrance 18 | . 10 10 8 13 24 34 33 33 Naked Turns . | . . . . . . . . . Heaviest Build 125 | 13 48 45 64 70 75 75 75 125 Greatest Support 58 | 32 32 20 26 32 32 32 26 58 Greatest Overweight (x) 30 | . 1 2 5 6 4 4 2 30 Average Overweight (x) 2 | . . 2 2 2 3 2 2 2 Largest Inventory Capacity 35 | 8 20 20 20 20 20 35 20 25 Average Capacity 20 | 7 13 20 20 20 20 20 20 23 Most Carried 25 | 8 16 20 20 20 20 20 18 25 Average Carried 16 | 3 10 16 16 16 18 15 18 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 Final Carried 23 | 8 16 20 12 18 20 18 18 23 Class Distribution -------------------- 40% | Gunner 29% | Scavenger-Gunner 18% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 3315 | 141 212 197 494 722 117 605 47 780 Remotely . | . . . . . . . . . Salvage Created 3974 | 135 255 134 813 1173 195 349 95 825 Parts 206 | 12 21 6 54 43 12 13 2 43 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 10 | . . . 3 . 1 . . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 12 3 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 86 | . 11 5 21 25 1 7 4 12 Guns 47 | . 11 5 15 13 . . . 3 Cannons 36 | . . . 6 12 1 7 2 8 AOE 3 | . . . . . . . 2 1 Classes Destroyed 13 | 2 4 . 3 . 1 1 . 2 Worker 10 | . 1 . 1 2 . . . 6 Builder 3 | . . . . . 1 . . 2 Tunneler 7 | 3 . . . 2 1 . . 1 Hauler 1 | . . . 1 . . . . . Recycler 10 | 1 . . 1 3 2 . . 3 Watcher 5 | . 1 . 2 1 . . . 1 Swarmer 26 | . 9 3 6 6 . 1 . 1 Grunt 41 | . 2 2 11 13 . 3 3 7 Brawler 2 | . . . 1 . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 13 | . . . 3 6 1 1 1 1 Programmer 2 | . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 Packrat 1 | . . . . . . 1 . . Best Kill Streak 9 | 4 4 3 7 9 3 7 3 4 Combat Bots Only 9 | . 3 3 7 9 1 7 3 3 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 737 | . 50 43 112 132 54 32 41 273 Missed 220 | . 13 9 37 36 24 9 16 76 Hits 517 | . 37 34 75 96 30 23 25 197 Melee 8 | . . . 4 . . 4 . . Projectile 509 | . 37 34 71 96 30 19 25 197 AOE 2 | . . . 1 . . . . 1 Critical Strikes 18 | . . . 2 6 . . 1 9 Damage Taken 7461 | 22 337 293 993 1370 462 611 186 3187 Core 1646 | . 130 57 223 224 38 99 16 859 Absorbed by Shields 404 | . . . . . . . 79 325 Redirected to Shielding 50 | . . . . . . . . 50 Core Remaining (%) 61 | 100 . 25 44 59 . . 78 . Volleys Fired 313 | 6 43 16 91 72 4 19 6 56 Largest 4 | 2 2 2 2 4 4 3 4 4 Hottest 142 | 90 90 40 60 120 122 102 122 142 Shots Fired 824 | 12 86 32 178 278 13 52 24 149 Gun 583 | 12 86 32 157 198 7 33 13 45 Cannon 228 | . . . 21 80 4 17 6 100 Launcher 13 | . . . . . 2 2 5 4 Special . | . . . . . . . . . Kinetic 791 | . 78 32 178 278 11 50 19 145 Thermal 10 | 6 4 . . . . . . . Explosive 13 | . . . . . 2 2 5 4 Electromagnetic 10 | 6 4 . . . . . . . Robot Hit Streak 16 | 2 5 5 16 12 11 14 11 15 Robot Miss Streak 15 | 3 4 6 4 15 3 4 5 7 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 2 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 549 | 7 42 16 122 171 11 37 18 125 Core Hits 417 | 5 21 10 62 109 18 37 18 137 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . . 1 2 . . . . Critical Strikes 4 | . . . 1 3 . . . . Destroy 4 | . . . 1 3 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8562 | 137 363 155 1484 2046 348 554 449 3026 Guns 3681 | 102 363 155 1011 1102 42 190 63 653 Cannons 3628 | . . . 446 838 105 364 149 1726 Explosions 888 | 35 . . . 70 180 . 237 366 Melee . | . . . . . . . . . Ramming 365 | . . . 27 36 21 . . 281 Kinetic 7172 | . 328 155 1457 1940 147 554 212 2379 Thermal 409 | 97 13 . . 70 61 . . 168 Explosive 529 | . . . . . 94 . 237 198 Electromagnetic 87 | 40 22 . . . 25 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . 5 . 1 11 1 18 Average Corruption 3 | . . . 5 . 1 1 1 8 Corruption Purged 10 | . . . . . . 10 . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . 7 . . 16 3 18 Message Errors 15 | . . . 5 . . 3 2 5 Matter Fused 10 | . . . . . . 5 . 5 Heat Flow Errors 5 | . . . 1 . . 1 . 3 Energy Discharges 8 | . . . 1 . . 4 . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 110 | . . . 13 29 2 3 1 62 Impact 5 | . . . . . . . . 5 Kinetic 93 | . . . 10 27 2 3 1 50 Secondary 12 | . . . 3 2 . . . 7 Self-Inflicted Damage 907 | 23 . . 13 107 231 99 27 407 Shots 21 | 1 . . . 1 8 5 1 5 Rammed 33 | . . . 6 2 2 . . 23 Targets Rammed 33 | . . . 6 2 2 . . 23 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | 90 120 12 184 454 32 123 88 285 Average Temperature 74 | 40 48 6 21 125 15 43 47 40 Received Heat Transfer 1904 | . 18 36 387 603 72 117 79 592 Effects 10 | . . . . 9 . . . 1 Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 5 | . . . . 4 . . . 1 Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 472 | 185 37 . . 100 50 . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . 2 . . . 1 Low Security (%) 89 | 100 100 100 100 73 100 . . 82 Level 1 8 | . . . . 18 . . . 17 Level 2 1 | . . . . 8 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 421 | 10 150 70 188 421 174 . . 258 Initial 172 | . . 26 11 74 172 . . 12 Average 104 | 2 86 33 46 188 93 . . 112 Influence Increases 2966 | 20 337 120 570 849 206 155 90 619 Destroy 0b10 Robot/C 1720 | . 220 100 420 500 20 140 80 240 Destroy 0b10 Robot/NC 180 | 20 10 . 25 40 20 . . 65 Destroy Leader 352 | . 32 20 106 122 10 . 10 52 Successful Hack 4 | . . . 4 . . . . . Disable Machine 270 | . . . . 60 75 . . 135 Destroy Structure 230 | . . . . 37 81 . . 112 Lose Combat Pursuer 210 | . 75 . 15 90 . 15 . 15 Influence Decreases 2966 | 20 268 159 424 646 459 281 70 639 Entered New Map 426 | . . 43 19 102 207 47 . 8 Time Decay 2087 | 20 258 80 326 464 252 174 70 443 Lost Part 453 | . 10 36 79 80 . 60 . 188 Squads Dispatched 12 | . 1 1 3 3 . . . 4 Investigation 4 | . 1 1 1 1 . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . . . 2 . . . . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 20 6 31 33 1 8 4 24 Peak Tracking Total 9 | . 3 3 6 9 1 7 3 6 Tactical Retreats 10 | . 4 . 1 3 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 18 | . . . . 4 5 . . 9 Max in Single Turn 3 | . . . . 2 3 . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 9 | . 2 1 4 1 . . . 1 Terminals 5 | . 1 . 3 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 3 1 11 3 . . . 1 Successful 13 | . 3 1 5 3 . . . 1 Failed 6 | . . . 6 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 2 . . . . . Terminals 8 | . 1 . 6 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 8 | . . . 5 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 1 4 . . . . 1 Record 2 | . 1 . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Alert Level 2 | . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . 1 3 . . . . Insert Component 3 | . . . 1 2 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 4 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 64 | . . . . . . 64 . . Highest-Rated Ally 32 | . . . . . . 32 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 1738 | 42 619 6 . . 388 683 . . Terrain 1738 | 42 619 6 . . 388 683 . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . . 3 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 7407 | 90 619 192 1179 1169 608 1938 214 1398 Spaces Moved 4535 | 56 410 125 628 615 377 1353 156 815 Core 4 | 3 . . . . . . . 1 Treads 3 | . . . . . . . . 3 Legs . | . . . . . . . . . Wheels 4528 | 53 410 125 628 615 377 1353 156 811 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 110 110 105 130 120 120 108 Average Speed 124 | 92 106 110 120 130 148 120 120 132 Slowest Speed 1550 | 100 115 110 155 170 160 160 120 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 73 38 45 46 10 92 20 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 547 | 4 . . . 36 100 86 139 182 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 547 | 4 . . . 36 100 86 139 182 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 5701 | 78 521 153 901 834 416 1626 165 1007 Wait 549 | . 47 1 125 90 5 233 4 44 Move 4527 | 55 409 124 627 614 376 1352 155 815 Hop . | . . . . . . . . . Pick Up 106 | 9 11 6 18 19 11 4 . 28 Fast Attach 19 | 6 2 . . 3 3 1 . 4 Attach 53 | 1 1 4 13 9 3 10 . 12 Detach 5 | . . . . . 2 3 . . Swap 38 | 1 3 2 4 12 3 . . 13 Drop 54 | . 5 . 17 13 7 . . 12 Fire 313 | 6 43 16 91 72 4 19 6 56 Melee . | . . . . . . . . . Ram 32 | . . . 6 2 2 . . 22 Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Core integrity fell below 50% 432 | -10/Materials | Build established: Scavenger-Mutant 476 | -10/Materials | Discovered new exit (range 6) 557 | -10/Materials | Discovered new exit (range 8) 710 | -10/Materials | Entered Mines 759 | -10/Mines | Lost 4 parts (1p2n1u) 816 | -10/Mines | Learned 4 Materials zone layouts 833 | -10/Mines | Found a hidden stash of uninstalled traps 860 | -10/Mines | Discovered new exit (range 5) 868 | -10/Mines | Met a Derelict shopkeep closing up shop 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Identified exit to Mines 903 | -9/Materials | Identified exit to Materials 903 | -9/Materials | Identified exit to Storage 915 | -9/Materials | Discovered exit to Storage (range 16) 1173 | -9/Materials | Build established: Mutant 1819 | -9/Materials | Lost 4 parts (2n1u1w) 2018 | -9/Materials | Core integrity fell below 50% 2043 | -9/Materials | Destroyed 7 combat bots 2067 | -9/Materials | Discovered exit to Materials (range 13) 2081 | -9/Materials | Entered another Materials area 2081 | -8/Materials | Evolved 2 slots: Weapon x2 2117 | -8/Materials | Garrison activated, responded to threat 2381 | -8/Materials | Build established: Scavenger-Gunner 2418 | -8/Materials | Garrison activated, responded to threat 3050 | -8/Materials | Destroyed 9 combat bots 3187 | -8/Materials | Discovered new exit (range 16) 3250 | -8/Materials | Entered Factory 3250 | -7/Factory | Evolved 2 slots: Utility x2 3339 | -7/Factory | Found Prototype Launcher 3341 | -7/Factory | Found Prototype Launcher 3344 | -7/Factory | Found Prototype Launcher 3348 | -7/Factory | Found Prototype Launcher 3349 | -7/Factory | Identified Rocket Array (x4) 3411 | -7/Factory | Discovered new exit (range 8) 3667 | -7/Factory | Build established: Gunner 3858 | -7/Factory | Entered Lower Caves 3928 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3975 | -7/Lower Caves | System corruption reached 10% 4013 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 4015 | -7/Lower Caves | Destroyed 7 combat bots 4519 | -7/Lower Caves | Build established: Scavenger-Gunner 4846 | -7/Lower Caves | Learned Factory emergency access door positions 4893 | -7/Lower Caves | Learned Factory security intel 4935 | -7/Lower Caves | Learned Factory trap positions 5188 | -7/Lower Caves | Build established: Gunner 5791 | -7/Lower Caves | Discovered new exit (range 4) 5796 | -7/Lower Caves | Entered another Lower Caves area 5985 | -7/Lower Caves | Discovered new exit (range 8) 5991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6010 | -7/Lower Caves | Entered Factory 6010 | -6/Factory | Evolved 2 slots: Propulsion x2 6011 | -6/Factory | Loaded intel: 114 trap records 6125 | -6/Factory | Lost 3 parts (1n2w) 6491 | -6/Factory | Build established: Scavenger-Gunner 6576 | -6/Factory | Spotted B-75 Beast 6921 | -6/Factory | Lost 4 parts (1p2n1u) 6972 | -6/Factory | Destroyed B-75 Beast 7178 | -6/Factory | Build established: Gunner 7263 | -6/Factory | Core integrity fell below 50% 7263 | -6/Factory | System corruption reached 10% 7392 | -6/Factory | Core integrity fell below 20% 7408 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07318_ ALERT: Cargo convoy en route, clear transfer corridor. 07319_ Destroyed Gravmag System. 07325_ System corrupted: Energy discharge (-111). 07344_ Subcomponent Replicator disabled. 07348_ Hvy. Machine Gun destroyed. 07348_ Angular Momentum Engine destroyed. 07349_ EKW3HDWZJOCI82DT% JTUBHN QVRZWDCUR4POMYASSV,N 07373_ Com. Wheel destroyed. 07384_ System corrupted: Matter fused (-4). 07384_ Hvy. Machine Gun destroyed. 07385_ Critical hit (Burn: +37). 07387_ Core Shielding destroyed. 07391_ R-10 Processor collects Lgt. Nuclear Core. 07397_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | +????????????????????????????? | | ###############??????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????###########??????????????????????????????? | | ######### #??????????????????????????????? | | # """ ! #??????????????????????????????? | | # """ #??????????????????????????????? | | # """ #??????????????????????????????? | | # #??????????????????????????????? | | # ! #??????????????????????????????? | | + ] #??????????????????????????????? | | # #??????????????????????????????? | | ###########??????????????????????????????? | | #??????????????????????????????????????? | | ^ #??????????????????????????????????????? | | #??????????????????????????????????????? | | !! * #??????????????????????????????????????? | | !! #??????????????????????????????????????? | | #?????????????????????????????????????^^ | | #?????????????##############???????????? | | ### ###########????# #???????????? | | ??# # """"" """"???# p #???????????? | | ??# # """"" """"" ## gg #???????????? | | ??# + """ """ ##g""" """ #???????????? | | #?# # ##@""" """ #???????????? | | #?# # ## """ """ #???????????? | | #?# # ## % #???????????? | | #?# ################ """ """ #???????????? | | #?# ########???????# """ """ #???????????? | | #?# #???????# """ """ #???????????? | | ### #???????# #???????????? | | + #???????# #???????????? | | ## ###############+##########???????? | | # T ???? | | #T ######## ^??? | | ## # !# """" """ ^??? | | # # "Y" # """" """ ?^??? | | + + """ # """" """ ?^??? | | # # # """" "" ??^??? | | # ######## """" " ?^??? | | ?# ######## """" ####+############?????? | | ?# #?????????????????????? | | ?# """" """" #?????????????????????? | | ?# """" """" #?????????????????????? | | ?# """" """" #?????????????????????? | | ?+ """" """" + ????????????????????? | | ?# """" """" # ???????????????????? | | ?# """ """" # ??????????????????? | | ?# #? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 24 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Maybe Next Time I'll Detach My Launcher More Dakka Please Remodeling Tourist Challenges ------------ None Game ------ Seed TechEfficiencyCasing Manual? 0 Play Time 01:43:29 Cumulative 7.2 hours Start 2025.08.17 @ 13:50:44 End 2025.08.17 @ 15:39:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 665c1fef-21cc-4dcc-afce-41422ed5f923