Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 19:58:57 Player: ArsMori Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (274) 274 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1869 Bonus ------- None Cogmind --------- Core Integrity 238/400 Matter 268/300 Energy 14/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (3) ------ Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Beam Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Seismic Detector Remote Datajack Mace CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Weight Redist. System Improved Terrain Scanner Hacking Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Mace > --- INVENTORY -------- Seismic Detector Beam Rifle Remote Datajack CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Protection Reflective Plating Weapon Mace Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 7 4 7 6 2 1 Power 6 | 1 1 1 3 . . Engine 6 | 1 1 1 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 . 2 3 2 . Device 6 | 1 . 1 2 2 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 8 | 2 3 2 . . 1 Energy Gun 2 | . 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 6 | . . . 1 . 5 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Highest Loss Streak 5 | . . . 1 . 5 To Critical Strikes . | . . . . . . Average Backups 4 | 1 5 4 3 4 4 Power . | 1 1 . . . . Propulsion . | . 1 . . . . Utility . | . . . . 1 1 Weapon 2 | . 2 3 3 3 2 Tool/Special . | . . . . . . Unused Backups 4 | . . 2 . . 2 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 95 100 100 99 Engine 20 | . 14 17 22 22 21 Leg 22 | . 28 22 22 22 21 Device 26 | . 14 22 22 28 32 Storage 1 | . 14 1 . . . Protection 3 | . . 9 11 4 . Energy Gun 5 | . 2 7 11 11 1 Ballistic Gun 1 | . 12 2 . . . Ballistic Cannon 1 | . . . . . 4 Launcher 1 | . 11 . . . . Special Weapon 3 | . 2 9 . . 5 Impact Weapon 8 | . . 2 10 11 11 Peak Build Rating 30 | 9 9 19 21 27 30 Average Rating 20 | 5 8 15 20 23 27 On Entrance 14 | . 9 9 19 21 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 21 | 12 16 21 20 17 18 Greatest Support 40 | 20 20 34 34 40 40 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 Most Carried 7 | 5 7 6 5 5 5 Average Carried 4 | 1 5 4 3 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 7 | 2 7 4 5 4 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 647 | 286 92 84 114 1 70 Remotely . | . . . . . . Salvage Created 449 | 81 92 118 108 . 50 Parts 34 | 5 6 7 12 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . 2 2 3 . 1 Guns 7 | . 2 2 3 . . Cannons 1 | . . . . . 1 Classes Destroyed 6 | 3 1 1 1 . . Worker 3 | 1 . 1 1 . . Tunneler 3 | 1 . . 2 . . Recycler 1 | 1 . . . . . Swarmer 3 | . . . 3 . . Grunt 3 | . 2 1 . . . Sentry 2 | . . 1 . . 1 Best Kill Streak 3 | 2 2 2 3 . 1 Combat Bots Only 3 | . 2 1 3 . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 111 | . 11 9 40 . 51 Missed 39 | . 5 3 9 . 22 Hits 72 | . 6 6 31 . 29 Projectile 72 | . 6 6 31 . 29 Critical Strikes 2 | . . . 1 . 1 Damage Taken 1018 | . 96 82 238 . 602 Core 162 | . . 22 29 . 111 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 18 | . . 18 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 96 | 9 20 19 24 . 24 Largest 2 | 2 1 1 1 . 1 Hottest 100 | 40 100 100 56 . 100 Shots Fired 105 | 18 20 19 24 . 24 Gun 72 | 18 15 15 24 . . Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special 21 | . 5 4 . . 12 Kinetic 42 | 18 11 1 . . 12 Thermal 59 | . 5 18 24 . 12 Explosive . | . . . . . . Electromagnetic 4 | . 4 . . . . Robot Hit Streak 10 | 3 7 10 4 . 7 Robot Miss Streak 3 | 3 1 3 3 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 53 | 10 12 8 15 . 8 Core Hits 23 | 5 5 4 6 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks 4 | . . . 4 . . Impact 4 | . . . 4 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 852 | 106 157 117 232 . 240 Guns 583 | 106 157 117 203 . . Cannons 240 | . . . . . 240 Explosions . | . . . . . . Melee 29 | . . . 29 . . Ramming . | . . . . . . Kinetic 461 | 106 115 . . . 240 Thermal 320 | . . 117 203 . . Explosive . | . . . . . . Electromagnetic 42 | . 42 . . . . Impact 29 | . . . 29 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 168 | . 42 . . . 168 Average Temperature 41 | . 15 . . . 50 Received Heat Transfer 168 | . 51 27 . . 90 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 888 | . . 296 592 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 60 | 5 40 30 60 . . Initial . | . . . . . . Average 6 | 1 6 3 12 . . Influence Increases 297 | 15 54 63 85 . 80 Destroy 0b10 Robot/C 160 | . 40 40 60 . 20 Destroy 0b10 Robot/NC 35 | 15 . 5 15 . . Destroy Leader 30 | . 10 10 10 . . Successful Hack 4 | . . 4 . . . Destroy Structure 8 | . 4 4 . . . Lose Combat Pursuer 60 | . . . . . 60 Influence Decreases 297 | 15 54 63 85 . 80 Time Decay 281 | 15 54 63 85 . 64 Lost Part 16 | . . . . . 16 Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 4 5 4 . 3 Peak Tracking Total 4 | . 3 2 4 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 9 . . . Successful 6 | . 1 5 . . . Failed 5 | . 1 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Record 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3070 | 33 393 468 346 645 1185 Terrain 3027 | 33 393 468 303 645 1185 Seismic 43 | . . . 43 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3184 | 124 393 468 346 645 1208 Spaces Moved 2241 | 82 273 321 209 489 867 Core 21 | 21 . . . . . Treads . | . . . . . . Legs 2220 | 61 273 321 209 489 867 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 Average Speed 127 | 102 120 124 130 130 130 Slowest Speed 190 | 120 120 190 130 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 38 21 61 66 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug 12 | . 5 4 . . 3 Terrain Destroyed 13 | . 5 4 . . 4 Melee . | . . . . . . Projectile 13 | . 5 4 . . 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2426 | 106 306 362 252 501 899 Wait 7 | . 2 1 1 2 1 Move 2236 | 81 272 320 208 488 867 Hop . | . . . . . . Pick Up 30 | 9 5 5 5 4 2 Fast Attach . | . . . . . . Attach 16 | 7 1 4 1 2 1 Detach 1 | . 1 . . . . Swap 20 | . 5 7 6 . 2 Drop 16 | . . 6 3 5 2 Fire 96 | 9 20 19 24 . 24 Melee 4 | . . . 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 721 | -9/Materials | Repaired Ion Engine 827 | -9/Materials | Discovered new exit (range 8) 986 | -9/Materials | Entered Mines 998 | -9/Mines | Met a Derelict bent on vengeance 1079 | -9/Mines | Learned Materials trap positions 1294 | -9/Mines | Build established: Scavenger-Mutant 1324 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1332 | -9/Mines | Entered Zion 1457 | -7/Zion | Found CR-A16's Pointy Stick 1519 | -7/Zion | Learned Factory scanalyzer intel 1601 | -7/Zion | Given the Hacking Drone Bay 1602 | -7/Zion | Found Prototype Device 1603 | -7/Zion | Identified Hacking Drone Bay 1617 | -7/Zion | Learned location of Quarantine (-2) 1738 | -7/Zion | Build established: Mutant 1934 | -7/Zion | Discovered new exit (range 13) 1951 | -7/Zion | Found GAL Module 1977 | -7/Zion | Entered Proximity Caves 2442 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3143 | -6/Proximity Caves | Spotted B-75 Beast 3185 | -6/Proximity Caves | Self-destructed Last Messages --------------- Knocked back. Lgt. Ion Engine destroyed. Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." Lgt. Ion Engine destroyed. Imp. Terrain Scanner destroyed. Y-54 Guardian destroyed. M-22 Extractor destroyed. Knocked back. R-10 Processor collects Gatling Laser. Acquired 9 matter. Titanium Leg destroyed. Weight Redist. System destroyed. Knocked back. Acquired 3 matter. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#????#??????????????? | | ?????????????????????????????????????#?? ????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ??????????????????????#?????????#????????????????? | | ????????????????#???#????????????#?????#?????????? | | ?????????????????????????#####?????### #####?????? | | ????????????????????????## ##??? #?????? | | ?????????????#????????### #?? ##????? | | ?????????????????????## ^### R #????? | | ????????????????????## % %/%% #?????? | | ??????????????????### &= / % #?????? | | ?????????????#????#; &%& % /% % #?????? | | ?????????????????## & %BB ??? | | ?????????????#?#?# @ BB ???? | | ?????????????????## ;;;;# ^ ###???? | | ??????????????????# % #; ### #?????? | | ??????????????????## ;####?? #?????? | | ????????????????#??##; = ;#??????### #####?????? | | ????????????????????##; %;##????????? #?????????? | | ????????????????????# ; ; #??????????##?????????? | | ????????????????#???##; ; #??????#??????????????? | | ?????????????????#???## ###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #??#????????????????????? | | ????????#??????????#??# ##?????????#????????????? | | #?????????????????????# #??????#????????????????? | | ????#??????????#??????# #???????????????????????? | | ????#??#??????????????# #???#????????#??????????? | | ???????????????#??????# ##??????????????????????? | | ??????#????#?????????## #?#?????????????????????? | | ?????????????#????????# #???????????????????????? | | ??#???????????????????# ##??????????????????????? | | ???###??????????????### #??????#?????#??????????? | | ?#???????????????????# #?????#?#?#?#??#????????? | | ??????#????#???????#?# #?#???#????#???????????? | | ?##??????#???????#?#?# ##???????????????????????? | | ??#?????????????#???## #??###??#?#??????????????? | | #?#?????????????????# #### #?#????#????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 70% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Risk Taker Robot Respite Tourist Challenges ------------ None Game ------ Seed MicrowarpWarlordLauncher Manual? 0 Play Time 00:33:46 Cumulative 1.5 hours Start 2025.11.01 @ 19:28:08 End 2025.11.01 @ 19:58:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a8bed4e-9214-438d-b62e-c662890f6d66