Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.23 @ 09:56:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (561) 2805 Value Destroyed (27472) 27472 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (1322) 1322 TOTAL SCORE: 39499 Bonus ------- High Alert Combat Kills 752 Follower Combat Kills 70 Scanned by Researcher 500 Cogmind --------- Core Integrity 845/1600 Matter 431/450 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Matter Pod Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (15) --- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Energy Filter Advanced System Restoration Module Compact HERF Cannon Enhanced Nova Cannon KE Penetrator Gravity Flail Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Energy Well Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Precision Energy Filter Quantum Capacitor Improved System Guard > --- WEAPON ----------- Helical Railgun Heavy Gauss Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Light Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Improved Quantum Reactor Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Cloaking Device Improved Matter Neutralizer Enhanced Nova Cannon Gauss Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Graviton Cannon [Rating: 207] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Advanced Target Analyzer Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Advanced System Shield Protection Propulsion Shielding Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Impact Weapon Gravity Flail Slashing Weapon Nanosword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 . 2 . Power 3 | . . . 1 . 1 . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 12 | . . . . 2 1 2 1 2 2 . 2 . Weapon 2 | . 1 . 1 . . . . . . . . . Parts Attached 430 | 7 11 23 14 15 28 33 8 21 46 84 132 8 Power 84 | 1 1 5 6 1 6 5 1 6 12 16 22 2 Engine 22 | 1 1 5 3 . 6 5 . . . . . 1 Core 8 | . . . 3 1 . . 1 . . 1 2 . Reactor 54 | . . . . . . . . 6 12 15 20 1 Propulsion 88 | 2 3 8 3 6 5 9 3 2 9 12 26 . Treads . | . . . . . . . . . . . . . Leg 88 | 2 3 8 3 6 5 9 3 2 9 12 26 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 137 | 2 1 1 1 5 9 10 1 8 11 23 64 1 Device 87 | . . . 1 1 6 7 . 5 9 15 42 1 Storage 15 | 1 1 1 . 2 1 2 . . . . 7 . Processor 23 | 1 . . . . 2 . 1 1 2 8 8 . Hackware 6 | . . . . 1 . 1 . . . . 4 . Protection 6 | . . . . 1 . . . 2 . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 121 | 2 6 9 4 3 8 9 3 5 14 33 20 5 Energy Gun 2 | . . . . . . . . . . 2 . . Energy Cannon 6 | . . . . . . . . . . 4 2 . Ballistic Gun 100 | 2 6 9 4 2 8 8 3 5 13 18 17 5 Ballistic Cannon 11 | . . . . 1 . . . . 1 9 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 2 . . . 4 . 3 3 10 6 . Corrupted Parts 2 | . . . . . . . . . . 2 . . System Corruption 3 | . . . . . . . . . . 3 . . Parts Lost 144 | . . . 5 3 5 19 7 3 17 44 27 14 Power 36 | . . . 1 . 2 5 2 . 6 9 5 6 Propulsion 23 | . . . 2 1 . 6 1 . 4 6 3 . Utility 45 | . . . . 1 1 2 2 3 3 14 16 3 Weapon 40 | . . . 2 1 2 6 2 . 4 15 3 5 Highest Loss Streak 15 | . . . 1 1 3 8 3 3 4 15 7 11 To Critical Strikes 3 | . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 94 | . 99 99 95 98 99 96 91 91 88 80 97 95 Engine 6 | . 11 9 7 7 16 13 12 4 . . . . Core 1 | . . . 7 6 1 . . . . . . . Reactor 6 | . . . . . . . . 11 14 13 14 11 Leg 21 | . 24 39 31 26 25 21 19 18 15 8 14 15 Device 11 | . . . 2 7 7 20 15 23 21 18 15 9 Storage 7 | . 12 10 8 8 10 9 10 9 8 4 4 7 Processor 11 | . 12 10 5 . 9 5 9 3 6 18 24 23 Hackware 1 | . . . . 5 . 2 4 . . . 3 7 Protection 1 | . . . . 7 1 . . 2 4 . 2 2 Ballistic Gun 20 | . 37 30 31 24 22 21 19 18 15 6 14 13 Ballistic Cannon 1 | . . . . 3 1 . . . . 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 263 | 17 31 57 70 69 140 142 125 187 209 213 263 123 Greatest Support 139 | 20 20 68 68 71 74 74 78 78 106 139 124 124 Greatest Overweight (x) 44 | 5 3 3 1 1 3 3 1 2 3 44 2 . Average Overweight (x) . | 1 . . . . 1 1 1 1 1 . . . Largest Inventory Capacity 30 | 10 15 20 20 20 25 25 25 25 25 25 30 15 Average Capacity 18 | 9 13 16 20 20 21 25 25 25 25 13 11 15 Most Carried 25 | 3 10 15 16 20 24 25 17 25 25 24 17 14 Average Carried 15 | . 6 14 14 19 19 21 16 17 23 10 10 13 Final Capacity 25 | 10 15 20 20 20 25 25 25 25 25 5 15 15 Final Carried 23 | 3 10 15 13 20 23 16 17 22 20 4 14 13 Class Distribution -------------------- 36% | Scavenger-Gunner 35% | Hacker-Gunner 14% | Generator-Gunner 11% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Generator-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Generator-Gunner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Matter Collected 20195 | 221 277 992 1205 1213 1624 1737 509 556 3548 4037 4011 265 Remotely 439 | . . . . . . . . . . . 439 . Salvage Created 34865 | . 502 1793 2395 2122 3089 2876 869 642 5757 4058 10449 313 Parts 1582 | . 32 120 124 108 134 133 34 30 242 138 467 20 Haulers Intercepted 27 | . 1 5 4 . 2 1 . . 4 1 9 . Recyclers Shooed 23 | . 1 2 2 . 5 3 1 . 5 1 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 396 | . 5 28 33 27 36 32 11 11 51 62 98 2 Guns 342 | . 5 28 33 22 35 30 11 11 49 18 98 2 Cannons 50 | . . . . 5 1 . . . 2 42 . . AOE 2 | . . . . . . 2 . . . . . . Classes Destroyed 22 | . 6 5 2 2 1 2 . . . 3 1 . Worker 32 | . . 2 4 4 4 1 . . 10 2 5 . Builder 19 | . . 1 1 2 . 2 . . 7 2 4 . Tunneler 3 | . 1 . 1 1 . . . . . . . . Hauler 27 | . 1 5 4 . 2 1 . . 4 1 9 . Recycler 45 | . 2 1 3 6 7 7 1 . 7 . 10 1 Mechanic 3 | . . . . 1 . . . . . 1 1 . Operator 15 | . . 1 5 3 3 . . . . 1 2 . Watcher 35 | . 3 5 4 2 2 1 1 . 10 . 6 1 Swarmer 32 | . 2 3 3 3 4 3 . 4 1 3 6 . Saboteur 1 | . . . . . . . . . . . 1 . Grunt 154 | . 3 13 18 17 23 6 6 4 11 22 31 . Brawler 9 | . . 2 2 1 . . 1 . 2 . 1 . Duelist 4 | . . . 1 . . . . . 2 . 1 . Researcher 7 | . . . . . . . . . . 7 . . Sentry 35 | . . 10 8 1 2 1 1 1 2 3 6 . Specialist 4 | . . . . . . 4 . . . . . . Hunter 66 | . . . 1 1 2 7 . 2 10 17 24 2 Programmer 71 | . . . . 4 4 9 3 . 22 14 15 . Heavy 3 | . . . . . 1 1 . . . . 1 . Q-Series 13 | . . . . . . . . . . 1 12 . Behemoth 2 | . . . . . . 1 . . 1 . . . Alpha 7 1 | . . . . . . . . . . 1 . . Protovariant L 1 | . . . . . . . . . . 1 . . Best Kill Streak 16 | . 4 8 8 10 8 13 5 7 9 5 16 4 Combat Bots Only 8 | . 2 4 7 4 4 7 3 7 6 5 8 2 Max Kills in Single Turn 3 | . 1 2 2 3 2 3 1 2 3 2 2 1 Gunslinging 1 | . . 1 1 . 1 1 . 1 1 . 1 . Exploded 2 | . . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Damage Taken 28399 | . 133 363 1194 577 1713 2429 758 739 5319 7926 5638 1610 Core 3227 | . 19 42 118 44 531 282 115 71 296 954 481 274 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 324 | . . . . 38 13 . . 104 . . 136 33 Regen/Repaired (Parts) 226 | . . 69 . 46 111 . . . . . . . Core Remaining (%) 75 | 100 92 89 78 93 37 71 90 94 . 13 . . Volleys Fired 1125 | . 32 78 109 68 96 86 29 26 194 178 218 11 Largest 4 | . 3 3 4 4 4 4 4 4 4 4 4 4 Hottest 318 | . 60 69 92 109 120 120 117 117 166 318 219 134 Shots Fired 4122 | . 96 233 371 268 373 340 115 103 763 562 857 41 Gun 3738 | . 96 233 371 226 354 340 115 103 748 262 849 41 Cannon 384 | . . . . 42 19 . . . 15 300 8 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 4059 | . 96 233 371 268 373 340 115 103 763 507 849 41 Thermal 54 | . . . . . . . . . . 47 7 . Explosive . | . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . 8 1 . Robot Hit Streak 64 | . 11 28 56 40 26 52 32 35 64 43 56 27 Robot Miss Streak 4 | . 3 2 2 4 3 3 2 3 3 3 4 1 Penetration Max 2 | . . . . 1 1 . 1 1 1 2 1 1 Secondary Targets 80 | . 1 5 12 2 5 10 2 3 13 1 25 1 Max Gunslinging Chain 2 | . 1 1 2 1 1 1 1 1 2 1 1 1 Capacitor 1 | . . . . . . . . . . 1 . . Shots Hit Robots 3149 | . 72 179 302 183 257 258 90 81 594 423 675 35 Core Hits 1380 | . 22 72 103 84 125 112 46 35 214 173 374 20 Critical Kills 110 | . 1 1 4 1 1 3 2 1 21 14 60 1 Critical Parts Destroyed 124 | . . . 2 1 1 . 1 3 32 21 58 5 Critical Strikes 306 | . 1 1 6 3 2 3 3 4 58 86 133 6 Meltdown 2 | . . . . . . . . . . 2 . . Destroy 252 | . 1 1 6 2 2 3 3 4 57 34 133 6 Blast 51 | . . . . 1 . . . . 1 49 . . Corrupt 1 | . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 74105 | . 689 2652 4625 3180 5842 5939 1921 1755 15759 14703 16274 766 Guns 62535 | . 689 2650 4592 2663 5450 5565 1891 1755 15254 5177 16083 766 Cannons 10750 | . . . . 437 266 . . . 484 9441 122 . Explosions 419 | . . . . . 86 333 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 401 | . . 2 33 80 40 41 30 . 21 85 69 . Kinetic 71360 | . 689 2650 4592 3100 5716 5565 1891 1755 15738 12815 16083 766 Thermal 2141 | . . . . . 86 333 . . . 1600 122 . Explosive . | . . . . . . . . . . . . . Electromagnetic 203 | . . . . . . . . . . 203 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . 1 . 3 1 8 5 1 14 25 4 1 Average Corruption 4 | . . 1 . 2 1 5 3 1 8 14 1 1 Corruption Purged 8 | . . . . . . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . . . . Effects 257 | . . 9 . 30 14 28 7 2 57 96 14 . Message Errors 55 | . . 4 . 5 4 4 2 . 11 22 3 . Matter Fused 64 | . . 3 . 11 2 5 3 1 16 19 4 . Heat Flow Errors 28 | . . . . 5 1 5 1 . 5 8 3 . Energy Discharges 24 | . . . . 2 6 7 . . 4 5 . . Parts Rejected 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 28 | . . 1 . 1 1 3 . . 6 14 2 . Data Loss (major) 11 | . . 1 . 2 . 1 . . 1 5 1 . Misfires 4 | . . . . . . . . . 1 2 1 . Alerts 4 | . . . . 1 . . 1 . 1 1 . . Misdirections 2 | . . . . . . . . . . 2 . . Weapon Failures 35 | . . . . 3 . 3 . 1 11 17 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 604 | . . . . 23 46 41 . . 30 455 9 . Projectiles 484 | . . . . 7 . . . . 30 447 . . Explosions 86 | . . . . . 46 40 . . . . . . Melee 34 | . . . . 16 . 1 . . . 8 9 . Knockbacks 79 | . . . . 10 4 . . . 1 63 1 . Impact 2 | . . . . 1 . . . . . . 1 . Kinetic 72 | . . . . 9 4 . . . 1 58 . . Secondary 5 | . . . . . . . . . . 5 . . Self-Inflicted Damage 177 | . . . . . 165 . 12 . . . . . Shots 4 | . . . . . 3 . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 26 | . . 1 2 4 2 1 1 . 3 9 3 . Kicked 26 | . . 1 2 4 2 1 1 . 3 9 3 . Crushed . | . . . . . . . . . . . . . Highest Temperature 1012 | . 62 312 422 333 1012 185 198 134 178 303 495 . Average Temperature 116 | . 26 22 129 94 188 61 77 64 50 105 121 . Received Heat Transfer 5470 | . 105 228 927 270 660 459 262 192 765 1017 549 36 Effects 98 | . . . 8 . 54 . . . . . 36 . Shutdowns 39 | . . . 4 . 12 . . . . . 23 . Energy Bleed 12 | . . . 1 . 8 . . . . . 3 . Interference 12 | . . . 2 . 9 . . . . . 1 . Matter Decay 4 | . . . . . 2 . . . . . 2 . Short Circuit 5 | . . . . . 3 . . . . . 2 . Damage (minor) 11 | . . . 1 . 5 . . . . . 5 . Damage (major) 12 | . . . . . 12 . . . . . . . Damage (core) 3 | . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . Impact Corruptions 6 | . . . 1 1 . 1 . . . 2 1 . Robots Melted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Melted 8 | . . . . . . 1 . . 1 6 . . Heat Transferred 1730 | . . . . . 50 200 . . . 1369 111 . Parts Sabotaged 1 | . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Peak Influence 584 | . 171 259 296 226 293 397 266 429 584 480 532 132 Initial 180 | . . 19 . . 23 52 45 103 180 169 83 70 Average 145 | . 64 81 142 57 94 113 88 293 261 203 200 80 Maximum Alert Level 2 | . . 1 1 1 1 1 1 2 2 2 2 . Low Security (%) 71 | 100 100 88 61 99 87 71 93 43 37 64 51 100 Level 1 23 | . . 11 38 . 12 28 6 16 38 29 39 . Level 2 5 | . . . . . . . . 40 23 5 9 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 104 | . . 5 8 9 19 7 3 2 7 20 23 1 Investigation 34 | . . 3 2 3 5 2 1 2 1 6 8 1 Extermination 32 | . . . . 4 3 2 2 . 5 6 10 . Reinforcement 25 | . . 2 3 2 4 3 . . . 8 3 . Assault 2 | . . . . . . . . . 1 . 1 . Garrison 11 | . . . 3 . 7 . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 1 . Haulers Reinforced 2 | . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Distress Signals 12 | . 1 3 2 1 . 1 . . . 3 1 . Communications Jammed 122 | . . . . . . . . . 121 1 . . Distress Signals 122 | . . . . . . . . . 121 1 . . Times Spotted 500 | . 8 35 42 33 43 41 14 11 65 85 110 13 Peak Tracking Total 11 | . 2 4 5 4 5 6 4 4 5 11 6 10 Tactical Retreats 13 | . . 3 1 . 2 1 1 1 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Traps Triggered 11 | . 2 2 . 2 2 . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 33 | . . 8 10 5 . . . . . . 10 . Reprogrammed 3 | . 3 . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . 1 . . 1 3 . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Machines Disabled 34 | . . 1 2 1 12 8 1 . 1 6 2 . Max in Single Turn 4 | . . 1 1 1 4 4 1 . 1 1 1 . Garrison Access 3 | . . . . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Machines Accessed 64 | . 7 11 6 5 5 5 2 2 1 7 12 1 Terminals 46 | . 7 7 6 3 4 2 1 2 1 4 8 1 Fabricators 6 | . . . . 1 . 1 . . . 2 2 . Repair Stations 8 | . . 2 . 1 1 1 1 . . 1 1 . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 197 | . 18 37 18 19 14 11 8 6 2 19 41 4 Successful 122 | . 14 31 13 12 7 7 5 2 . 8 22 1 Failed 75 | . 4 6 5 7 7 4 3 4 2 11 19 3 Catastrophic 8 | . . . . 1 1 . . 1 2 1 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . 1 1 . 2 . . . . 2 . Terminals 139 | . 18 26 18 10 12 4 4 6 2 11 24 4 Fabricators 21 | . . . . 4 . 3 . . . 5 9 . Repair Stations 27 | . . 5 . 5 2 3 4 . . 3 5 . Recycling Units 3 | . . 3 . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . Terminal Hacks 84 | . 14 21 12 6 5 2 4 2 . 4 13 1 Record 13 | . . 1 1 . 2 . 3 . . 3 3 . Part Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 2 2 . . . . . . . . . Open Door 3 | . . . . . . . . . . . 3 . Level Access Points 2 | . . . 1 . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . . . . 1 . Emergency Access Points 4 | . 1 1 1 1 . . . . . . . . Repair Station Index 3 | . . 1 . . . 1 . . . . 1 . Recycling Unit Index 1 | . . 1 . . . . . . . . . . Alert Level 4 | . . 2 1 . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 11 | . 3 4 1 1 1 . . . . . 1 . Disarm Traps 7 | . . 2 2 1 . . . . . . 2 . Reprogram Traps 2 | . 1 1 . . . . . . . . . . Dispatch Records 5 | . 1 2 1 . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . 1 . Extermination Status 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . Registered Prototypes 2 | . . 1 . . . 1 . . . . . . Zone Layout 10 | . 2 1 1 2 1 . 1 1 . . 1 . Fabricator Hacks 13 | . . . . 3 . . . . . 4 6 . Load Schematic 7 | . . . . 1 . . . . . 3 3 . Build 6 | . . . . 2 . . . . . 1 3 . Repair Station Hacks 14 | . . 5 . 3 2 2 1 . . . 1 . Scan Component 9 | . . 3 . 2 1 1 1 . . . 1 . Repair 5 | . . 2 . 1 1 1 . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks 4 | . . . 1 . . 2 . . . . 1 . Terminals 4 | . . . 1 . . 2 . . . . 1 . Track 4 | . . . 1 . . 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 2 1 1 . . . . 1 1 . Used 2 | . . . . . 1 . . . . 1 . . Hacking Detections 47 | . 3 7 5 5 4 3 1 2 1 6 9 1 Full Trace Events 34 | . . 4 3 3 3 2 1 2 1 6 8 1 Feedback Events 4 | . . 1 . . . 1 . 1 . . 1 . Corruption 4 | . . 1 . . . 1 . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built 3 | . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . . . Part Schematics Acquired 17 | . . 1 . . . . . 1 . 15 . . Parts Built 5 | . . . . 1 . . . . . 1 3 . Authchips . | . . . . . . . . . . . . . Time 302 | . . . . 24 . . . . . 84 194 . Total Part Build Rating 36 | . . . . 3 . . . . . 6 27 . Parts Repaired 4 | . . 2 . 1 1 . . . . . . . Time 127 | . . 64 . 19 25 19 . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . . . Recycled Matter 484 | . . 484 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . 7 3 2 . Machine Destruction 2 | . . . . . . . . . . . 2 . Programmers 10 | . . . . . . . . . 7 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . Highest-Rated Group 90 | . . . . 90 . . . . . . . . Highest-Rated Ally 30 | . . . . 30 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . . . . . Total Damage 290 | . . . . 290 . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Turns Passed 22297 | 90 716 2414 1721 2600 2728 1566 707 381 2241 2444 4535 154 Spaces Moved 10000 | 53 364 1393 697 1315 1140 644 314 114 649 918 2311 88 Core 26 | 25 . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . Legs 9974 | 28 364 1393 697 1315 1140 644 314 114 649 917 2311 88 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 192 190 186 187 185 100 110 120 Average Speed 167 | 137 164 130 176 168 198 196 187 222 239 160 143 120 Slowest Speed 2250 | 300 330 330 200 200 335 340 190 262 338 2250 257 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 63 95 65 28 27 18 7 2 13 53 36 5 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 224 | . . . . . 44 21 31 5 31 73 19 . Melee . | . . . . . . . . . . . . . Projectile 122 | . . . . . 2 1 . 5 26 73 15 . AOE 93 | . . . . . 42 20 31 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Total 12979 | 66 417 1816 930 1525 1410 793 374 184 929 1454 2974 107 Wait 1173 | 4 7 305 102 100 136 18 20 19 20 229 213 . Move 9988 | 52 363 1392 696 1314 1139 643 313 113 648 917 2310 88 Hop . | . . . . . . . . . . . . . Pick Up 92 | 3 3 5 3 14 3 8 2 3 5 15 28 . Fast Attach 131 | 7 4 7 3 1 2 2 2 5 11 47 38 2 Attach 122 | . 1 2 8 6 9 22 3 5 15 23 25 3 Detach 17 | . . 1 . 1 . 1 . 1 4 7 2 . Swap 181 | . 6 14 3 8 17 9 3 11 20 16 71 3 Drop 120 | . 1 11 4 9 6 3 1 1 9 9 66 . Fire 1125 | . 32 78 109 68 96 86 29 26 194 178 218 11 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 26 | . . 1 2 4 2 1 1 . 3 9 3 . Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Weapon x1 302 | -10/Materials | Build established: Hacker-Gunner 416 | -10/Materials | Identified exit to Mines 416 | -10/Materials | Discovered exit to Mines (range 7) 611 | -10/Materials | Identified exit to Materials 611 | -10/Materials | Discovered exit to Materials (range 12) 761 | -10/Materials | Discovered exit to Materials (range 16) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Propulsion x2 1028 | -9/Materials | Identified exit to Materials 1028 | -9/Materials | Discovered exit to Materials (range 16) 1343 | -9/Materials | Repaired Ion Engine 2235 | -9/Materials | Identified exit to Mines 2235 | -9/Materials | Discovered exit to Mines (range 16) 2296 | -9/Materials | Discovered exit to Materials (range 16) 3174 | -9/Materials | Repaired Titanium Leg 3221 | -9/Materials | Entered another Materials area 3221 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3614 | -8/Materials | Identified exit to Factory 3765 | -8/Materials | Garrison activated, responded to threat 3816 | -8/Materials | Destroyed 7 combat bots 4942 | -8/Materials | Entered Factory 4942 | -7/Factory | Evolved 2 slots: Utility x2 5019 | -7/Factory | Fabricated L-41 Fighter (x3) 5043 | -7/Factory | Fabricated Cryofiber Web (x1) 5236 | -7/Factory | Build established: Hacker-Tank 6497 | -7/Factory | Repaired Lgt. Nuclear Core 6574 | -7/Factory | Identified exit to Factory 6574 | -7/Factory | Discovered exit to Factory (range 15) 7055 | -7/Factory | Discovered exit to Factory (range 8) 7400 | -7/Factory | Identified exit to Storage 7400 | -7/Factory | Discovered exit to Storage (range 8) 7495 | -7/Factory | Discovered exit to Factory (range 14) 7542 | -7/Factory | Entered another Factory area 7542 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7830 | -6/Factory | Build established: Hacker-Gunner 8319 | -6/Factory | Lost 3 parts (1p1u1w) 8892 | -6/Factory | Build established: Generator-Gunner 9018 | -6/Factory | Garrison activated, responded to threat 9041 | -6/Factory | Garrison activated, responded to threat 9147 | -6/Factory | Garrison activated, responded to threat 9540 | -6/Factory | Repaired Hvy. Machine Gun 9619 | -6/Factory | Identified exit to Lower Caves 9619 | -6/Factory | Discovered exit to Lower Caves (range 15) 9821 | -6/Factory | Core integrity fell below 50% 10119 | -6/Factory | Cargo convoy interrupted 10193 | -6/Factory | Identified exit to Factory 10193 | -6/Factory | Discovered exit to Factory (range 8) 10270 | -6/Factory | Entered another Factory area 10270 | -5/Factory | Evolved 2 slots: Utility x2 10594 | -5/Factory | Spotted B-75 Beast 10606 | -5/Factory | Destroyed B-75 Beast 10905 | -5/Factory | Build established: Hacker-Gunner 10992 | -5/Factory | Destroyed 7 combat bots 11082 | -5/Factory | Cargo convoy interrupted 11093 | -5/Factory | Destroyed 7 combat bots 11132 | -5/Factory | Lost 4 parts (1p2n1w) 11191 | -5/Factory | Lost 4 parts (1p1n1u1w) 11191 | -5/Factory | Found Prototype Hackware 11192 | -5/Factory | Identified Exp. System Shield 11200 | -5/Factory | Found Prototype Protection 11204 | -5/Factory | Found Prototype Slashing Weapon 11253 | -5/Factory | Identified Nanosword 11742 | -5/Factory | Identified exit to Factory 11742 | -5/Factory | Discovered exit to Factory (range 14) 11820 | -5/Factory | Lost 8 parts (1p2n1u4w) 11836 | -5/Factory | Entered another Factory area 11836 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12479 | -4/Factory | Identified exit to Research 12479 | -4/Factory | Discovered exit to Research (range 16) 12522 | -4/Factory | Lost 3 parts (1p2u) 12543 | -4/Factory | Entered Research 12543 | -3/Research | Evolved 2 slots: Utility x2 12698 | -3/Research | Identified exit to Research 12698 | -3/Research | Discovered exit to Research (range 15) 12777 | -3/Research | Lost 3 parts (3u) 12789 | -3/Research | Destroyed 7 combat bots 12830 | -3/Research | Build established: Scavenger-Gunner 12882 | -3/Research | Identified Active Cooling Armor 12924 | -3/Research | Entered another Research area 12924 | -2/Research | Evolved 2 slots: Utility x2 14255 | -2/Research | System corruption reached 10% 14328 | -2/Research | Spotted B-90 Cyclops 14424 | -2/Research | First assault squad dispatched 14490 | -2/Research | Destroyed B-90 Cyclops 14525 | -2/Research | Lost 4 parts (1p1u2w) 14836 | -2/Research | Found Unknown Device 14836 | -2/Research | Identified Quantum Capacitor 15057 | -2/Research | Lost 3 parts (2p1w) 15103 | -2/Research | Identified exit to Testing 15103 | -2/Research | Discovered exit to Testing (range 9) 15165 | -2/Research | Entered Testing 15175 | -2/Testing | Spotted Alpha 7 15177 | -2/Testing | Spotted P8-1H5(L) 15177 | -2/Testing | Spotted 4O-0RG(L) 15247 | -2/Testing | Destroyed Alpha 7 15274 | -2/Testing | Lost 4 parts (3p1u) 15279 | -2/Testing | Found Antimissile System 15422 | -2/Testing | Lost 15 parts (1p4n3u7w) 15568 | -2/Testing | Found Prototype Leg 15568 | -2/Testing | Identified Myomer Exoskeleton 16044 | -2/Testing | Build established: Generator-Gunner 16166 | -2/Testing | Scanned by Researcher 16314 | -2/Testing | Spotted Striker 16315 | -2/Testing | Spotted Striker 16521 | -2/Testing | Core integrity fell below 50% 16559 | -2/Testing | Lost 4 parts (1p2u1w) 16632 | -2/Testing | Lost 5 parts (2p2u1w) 16700 | -2/Testing | Spotted PL-DN2Y8WPYAX 16728 | -2/Testing | Destroyed PL-DN2Y8WPYAX 16732 | -2/Testing | Found Prototype Processor 16732 | -2/Testing | Identified Exp. Melee Analysis Suite 16735 | -2/Testing | Found Corrupted Prototype Processor 16735 | -2/Testing | Identified Exp. Core Analyzer 16745 | -2/Testing | Lost 3 parts (2p1w) 16927 | -2/Testing | Fabricated Imp. KE Penetrator? 17251 | -2/Testing | Lost 3 parts (1u2w) 17263 | -2/Testing | Core integrity fell below 20% 17344 | -2/Testing | Identified exit to Access 17344 | -2/Testing | Discovered exit to Access (range 16) 17485 | -2/Testing | Found Exp. Core Analyzer 17609 | -2/Testing | Entered Access 17609 | -1/Access | Evolved 2 slots: Utility x2 17715 | -1/Access | Build established: Scavenger-Gunner 19274 | -1/Access | Destroyed 7 combat bots 19310 | -1/Access | Lost 7 parts (2p2n3u) 19428 | -1/Access | Destroyed 7 combat bots 19797 | -1/Access | Found Prototype Device 19798 | -1/Access | Identified Exp. EM Disruption Field 19809 | -1/Access | Found Prototype Device 19809 | -1/Access | Identified Imp. Particle Accelerator 19910 | -1/Access | Identified exit to Command 20090 | -1/Access | Found Prototype Device 20090 | -1/Access | Identified Exp. Focal Shield 20804 | -1/Access | Fabricated Centrium Leg (x1) 20897 | -1/Access | Fabricated Hdn. Centrium Leg (x1) 20973 | -1/Access | Garrison activated, responded to threat 21023 | -1/Access | Fabricated Hdn. Centrium Leg (x1) 21429 | -1/Access | Found Exp. Core Analyzer 21692 | -1/Access | Lost 3 parts (1p1u1w) 21694 | -1/Access | Destroyed 8 combat bots 22135 | -1/Access | Spotted B-99 Colossus 22135 | -1/Access | Spotted B-99 Colossus 22144 | -1/Access | Entered Command 22185 | -1/Command | Identified exit to Surface 22246 | -1/Command | Lost 3 parts (2p1w) 22279 | -1/Command | Spotted Executioner 22279 | -1/Command | Spotted Executioner 22279 | -1/Command | Spotted Striker 22279 | -1/Command | Spotted Alpha 7 22279 | -1/Command | Spotted Executioner 22279 | -1/Command | Spotted Executioner 22279 | -1/Command | Spotted Striker 22279 | -1/Command | Spotted Alpha 7 22281 | -1/Command | Spotted B-99 Colossus 22285 | -1/Command | Spotted B-99 Colossus 22298 | -1/Command | Self-destructed Last Messages --------------- 22291_ Acquired 8 matter. 22293_ Slug penetrates Executioner. 22293_ Slug penetrates Wall. 22294_ Executioner suffers critical hit (Blast). 22294_ Imp. Ion Engine destroyed. 22294_ Penetrated by Slug. 22295_ Slug penetrates Alpha 7. 22295_ Slug penetrates Wall. 22295_ Quantum Router disabled. 22295_ Slug penetrates Striker. 22296_ Wall collapses. 22296_ Penetrated by Slug. 22296_ KE Penetrator destroyed. 22296_ Railgun destroyed. 22297_ Penetrated by Slug. 22297_ Slug penetrates Quantum Router. 22298_ Adv. Target Analyzer destroyed. 22298_ Adv. Cooling System destroyed. 22298_ Penetrated by Slug. 22298_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????