Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 14:46:56 Player: Lios Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (711) 711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1756 Bonus ------- None Cogmind --------- Core Integrity 306/400 Matter 280/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Beam Cannon Beam Cannon Flail > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Heat Sink Huge Storage Unit Sensor Array Signal Interpreter EM Shotgun Beam Rifle Autogun Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Beam Cannon Improved Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Medium Armor Plating EM Shotgun Beam Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 24 | 7 3 14 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 2 . 6 Device 2 | 1 . 1 Storage 3 | 1 . 2 Processor 1 | . . 1 Hackware 1 | . . 1 Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 2 3 6 Energy Gun 3 | 1 . 2 Energy Cannon 2 | . 2 . Ballistic Gun 3 | 1 . 2 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 6 | 3 7 7 Power 1 | 1 1 1 Propulsion 1 | 1 2 2 Utility 2 | . 2 2 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 9 | . 4 5 Power 2 | . 1 1 Propulsion 3 | . . 3 Utility 3 | . 2 1 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 97 | . 100 95 Engine 12 | . 14 11 Treads 24 | . 28 22 Device 10 | . 14 8 Storage 12 | . 14 11 Processor 3 | . . 6 Hackware 1 | . . 1 Protection 3 | . . 5 Energy Gun 1 | . . 1 Energy Cannon 18 | . 13 21 Launcher 7 | . 13 4 Peak Build Rating 14 | 9 10 14 Average Rating 10 | 5 9 11 On Entrance 6 | . 9 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 95 | 15 17 95 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 8 25 Average Capacity 11 | 7 8 13 Most Carried 12 | 5 8 12 Average Carried 6 | 3 7 7 Final Capacity 15 | 8 8 15 Final Carried 12 | 5 8 12 Class Distribution -------------------- 61% | Mutant 30% | Skirmisher 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 557 | 276 100 181 Remotely . | . . . Salvage Created 667 | 55 177 435 Parts 54 | 6 20 28 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 4 10 Guns 1 | . . 1 Cannons 12 | . 3 9 AOE 1 | . 1 . Classes Destroyed 7 | 1 4 2 Worker 2 | . 2 . Builder 3 | . 3 . Tunneler 2 | 2 . . Operator 1 | . . 1 Watcher 3 | . 2 1 Grunt 13 | . 4 9 Sentry 1 | . . 1 Best Kill Streak 7 | 2 7 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 4 | 1 4 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 74 | . 36 38 Missed 19 | . 13 6 Hits 55 | . 23 32 Projectile 55 | . 23 32 Critical Strikes 2 | . 2 . Damage Taken 667 | . 293 374 Core 160 | . 66 94 Absorbed by Shields . | . . . Core Remaining (%) 86 | 100 73 . Volleys Fired 59 | 2 28 29 Largest 3 | 2 1 3 Hottest 176 | 70 60 176 Shots Fired 98 | 4 28 66 Gun 18 | 4 . 14 Cannon 73 | . 21 52 Launcher 7 | . 7 . Special . | . . . Kinetic 11 | 2 . 9 Thermal 76 | 2 21 53 Explosive 7 | . 7 . Electromagnetic 4 | . . 4 Robot Hit Streak 9 | 2 7 9 Robot Miss Streak 5 | 1 2 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 53 | 2 15 36 Core Hits 32 | 2 16 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 4 | . . 4 Impact 1 | . . 1 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1888 | 28 1274 586 Guns 143 | 28 . 115 Cannons 715 | . 244 471 Explosions 1030 | . 1030 . Melee . | . . . Ramming . | . . . Kinetic 88 | 15 . 73 Thermal 728 | 13 244 471 Explosive 1030 | . 1030 . Electromagnetic 42 | . . 42 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Message Errors 1 | . . 1 Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 31 | . 31 . Projectiles 1 | . 1 . Explosions 30 | . 30 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 518 | 9 303 518 Average Temperature 150 | 6 109 175 Received Heat Transfer 393 | . 207 186 Effects 11 | . . 11 Shutdowns 1 | . . 1 Energy Bleed 1 | . . 1 Interference 6 | . . 6 Matter Decay 1 | . . 1 Damage (minor) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1554 | 37 518 999 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 99 | 100 99 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 197 | 5 197 95 Initial 78 | . . 78 Average 55 | 1 75 56 Influence Increases 599 | 10 307 282 Destroy 0b10 Robot/C 280 | . 80 200 Destroy 0b10 Robot/NC 55 | 10 35 10 Destroy Leader 66 | . 24 42 Disable Machine 135 | . 120 15 Destroy Structure 18 | . 18 . Lose Combat Pursuer 45 | . 30 15 Influence Decreases 513 | 10 120 383 Entered New Map 109 | . . 109 Time Decay 384 | 10 120 254 Lost Part 20 | . . 20 Squads Dispatched 4 | . 1 3 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 10 12 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 9 | . 8 1 Max in Single Turn 3 | . 3 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . . 3 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 11 | . . 11 Successful 8 | . . 8 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual . | . . . Terminals 4 | . . 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . . 5 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 3 | . . 3 Record 1 | . . 1 Locate Traps 1 | . . 1 Dispatch Records 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 1 | . . 1 Report Inventory 1 | . . 1 Retrieve Matter 1 | . . 1 Scanalyzer 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections 2 | . . 2 Full Trace Events 2 | . . 2 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . . 1 Recycled Matter 90 | . . 90 Retrieved Matter 90 | . . 90 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat 1 | . . 1 Combat . | . . . Robot Hacks Applied 1 | . . 1 parse_system 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 630 | 29 311 290 Terrain 630 | 29 311 290 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 988 | 121 311 556 Spaces Moved 417 | 64 150 203 Core 5 | 5 . . Treads 412 | 59 150 203 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 161 | 151 160 164 Slowest Speed 320 | 160 160 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 29 26 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 19 | . 19 . Melee . | . . . Projectile . | . . . AOE 19 | . 19 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 644 | 84 196 364 Wait 86 | . . 86 Move 415 | 63 149 203 Hop . | . . . Pick Up 36 | 12 9 15 Fast Attach . | . . . Attach 17 | 7 2 8 Detach 4 | . 1 3 Swap 11 | . 1 10 Drop 12 | . 6 6 Fire 59 | 2 28 29 Melee 4 | . . 4 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 839 | -9/Materials | Central database locked down 989 | -9/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired Autogun. G-34 Mercenary destroyed. Acquired 31 matter. Overheating: System interference. Beam Cannon temporarily disabled. G-34 Mercenary destroyed. Acquired 35 matter. Sneak attack on T-07 Excavator. Jacked T-07 Excavator... >>parse_system Reading system data... Sneak attack on T-07 Excavator. Jacked T-07 Excavator... K-01 Serf collects debris. TF Node disabled. Sensor Array tumbles out of TF Node. Signal Interpreter tumbles out of TF Node. Acquired Signal Interpreter. Acquired Sensor Array. 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""" # ############?????????? | | ??????""" ?## ##????????????????????? | | ?????? ??# #?????????????????????? | | ?????#####???# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????? #?????????????????????? | | ?????????????? #?????????????????????? | | ?????????????? ??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactSurveybotTrident Manual? 0 Play Time 00:31:26 Cumulative 30.3 hours Start 2026.02.24 @ 14:10:31 End 2026.02.24 @ 14:46:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 15 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa5c68c6-de63-4648-aedb-eec4b68a0cae