Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 14:52:29 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2262) 2262 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 7485 Bonus ------- Follower Combat Kills 572 Registered with UFD 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 15/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Active Sensor Suite Transport Network Coupler Scrapoid Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Active Sensor Suite Transport Network Coupler > --- WEAPON ----------- Overtuned Pulse Rifle Thermic Laser Overtuned Quantum Rifle Enhanced Autogun > --- INVENTORY -------- Compact Battery Improved Signal Interpreter Active Sensor Suite Advanced Melee Analysis Suite Scrapoid Pod Ion Cannon Ion Cannon Ion Cannon Missile Launcher Heavy Rocket Launcher Botcube [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Scrap Suit Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Overtuned Quantum Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 5 | . . . . . 2 . . . 3 Weapon 2 | . . . . . 2 . . . . Parts Attached 91 | . 10 3 . 4 29 9 . 5 31 Power 6 | . 1 1 . . . 2 . . 2 Engine 3 | . 1 1 . . . 1 . . . Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 24 | . 4 1 . 2 9 1 . 2 5 Treads 9 | . . . . . 2 1 . 2 4 Leg 3 | . . . . . 3 . . . . Wheel 12 | . 4 1 . 2 4 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 1 . . 1 6 3 . 1 11 Device 11 | . 1 . . . 2 . . 1 7 Storage 1 | . . . . . 1 . . . . Processor 1 | . . . . . . . . . 1 Hackware 5 | . . . . 1 . 2 . . 2 Protection 5 | . . . . . 3 1 . . 1 Artifact . | . . . . . . . . . . Weapon 38 | . 4 1 . 1 14 3 . 2 13 Energy Gun 15 | . 2 1 . . 5 . . 2 5 Energy Cannon 8 | . . . . . 6 2 . . . Ballistic Gun 10 | . 2 . . 1 3 1 . . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . . . 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 2 . . 1 Parts Lost 34 | . 3 . . . 11 1 . . 19 Power 2 | . . . . . 1 . . . 1 Propulsion 10 | . . . . . 6 . . . 4 Utility 8 | . . . . . 2 1 . . 5 Weapon 14 | . 3 . . . 2 . . . 9 Highest Loss Streak 11 | . 2 . . . 10 1 . . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 100 100 84 98 100 95 73 Engine 7 | . 14 14 14 14 4 4 9 9 2 Core 1 | . . . . . . 4 . . 2 Treads 13 | . . . . . 4 18 18 18 14 Wheel 4 | . 18 28 28 28 8 . . . . Device 6 | . 7 14 14 7 8 2 . 3 18 Storage 9 | . 14 14 14 14 9 9 9 9 5 Hackware 14 | . . . . 6 9 21 27 19 4 Protection 1 | . . . . . 8 2 . . . Energy Gun 6 | . 13 2 14 14 9 . . 8 15 Energy Cannon 21 | . . . . . 12 35 36 27 3 Ballistic Gun 3 | . 12 25 14 14 5 . . . 2 Peak Build Rating 80 | 6 8 9 9 11 24 32 33 49 80 Average Rating 33 | 6 6 7 9 9 18 29 32 40 59 On Entrance 18 | 6 6 7 9 9 11 23 32 33 49 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 15 14 14 14 48 55 52 53 60 Greatest Support 80 | 20 26 20 20 22 40 42 42 50 80 Greatest Overweight (x) 3 | . . . . . 3 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 13 | 8 8 8 8 8 13 15 15 15 13 Most Carried 15 | 6 8 8 8 8 15 15 15 15 15 Average Carried 13 | 6 5 7 8 8 10 14 14 14 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 7 8 8 8 15 15 15 15 . Class Distribution -------------------- 39% | Hacker-Gunner 19% | Mutant 17% | Scrapper 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Gunner | -8/Scraptown Scrapper | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 1532 | 200 52 222 . 33 372 108 17 59 469 Remotely . | . . . . . . . . . . Salvage Created 2688 | . 379 87 . 28 700 351 157 . 986 Parts 126 | . 24 6 . 4 38 15 7 . 32 Haulers Intercepted 6 | . . . . . 2 3 . . 1 Recyclers Shooed 4 | . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 46 | . 9 1 . . 14 3 2 . 17 Guns 28 | . 9 1 . . 12 . . . 6 Cannons 7 | . . . . . 2 3 1 . 1 AOE 7 | . . . . . . . . . 7 Classes Destroyed 14 | . 6 1 . . 4 . . . 3 Worker 8 | . 1 1 . . 1 1 . . 4 Builder 4 | . 1 . . . . . . . 3 Tunneler 2 | . . 1 . 1 . . . . . Hauler 6 | . . . . . 2 3 . . 1 Recycler 2 | . 1 . . . . . 1 . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . . . 1 1 . . . Swarmer 8 | . 5 . . . 3 . . . . Grunt 22 | . 4 1 . . 7 2 . . 8 Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . . . . 3 1 2 . 1 Hunter 4 | . . . . . . . . . 4 Programmer 2 | . . . . . . . . . 2 Heavy 2 | . . . . . . . . . 2 Best Kill Streak 7 | . 6 1 . 1 6 1 1 . 7 Combat Bots Only 5 | . 3 1 . . 5 1 1 . 4 Max Kills in Single Turn 3 | . 1 1 . 1 2 1 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 522 | . 88 7 . . 134 24 . . 269 Missed 145 | . 23 1 . . 32 8 . . 81 Damage Taken 5887 | . 614 70 . . 1376 265 . . 3562 Core 1345 | . 192 12 . . 261 16 . . 864 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 66 | . . . . . 54 12 . . . Regen/Repaired (Parts) 169 | . . . . . 64 95 . . 10 Core Remaining (%) 55 | 100 . . . 18 . . . 49 . Volleys Fired 171 | . 36 15 . 2 48 21 2 . 47 Largest 4 | . 2 2 . 2 4 4 4 . 4 Hottest 345 | . 90 85 . 85 260 240 240 . 345 Shots Fired 422 | . 67 30 . 4 112 72 10 . 127 Gun 292 | . 67 30 . 4 91 . . . 100 Cannon 116 | . . . . . 21 72 10 . 13 Launcher 14 | . . . . . . . . . 14 Special . | . . . . . . . . . . Kinetic 124 | . 24 29 . 2 48 . . . 21 Thermal 254 | . 23 1 . 2 59 72 10 . 87 Explosive 14 | . . . . . . . . . 14 Electromagnetic 30 | . 20 . . . 5 . . . 5 Robot Hit Streak 28 | . 8 5 . 7 28 12 4 . 13 Robot Miss Streak 5 | . 3 5 . 1 3 3 . . 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 8 | . 5 . . . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 Shots Hit Robots 251 | . 40 16 . 3 78 33 3 . 78 Core Hits 125 | . 19 4 . 1 29 11 3 . 58 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed 2 | . . . . . 1 . . . 1 Critical Strikes 15 | . 3 . . . 4 . 1 . 7 Burn 11 | . 3 . . . 2 . . . 6 Meltdown 1 | . . . . . . . 1 . . Destroy 3 | . . . . . 2 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7416 | . 569 219 . 43 1321 841 120 . 4303 Guns 3415 | . 528 219 . 43 953 . . . 1672 Cannons 1365 | . . . . . 325 783 95 . 162 Explosions 2491 | . 41 . . . 40 . . . 2410 Melee . | . . . . . . . . . . Ramming 145 | . . . . . 3 58 25 . 59 Kinetic 1284 | . 133 202 . 27 516 . . . 406 Thermal 3167 | . 227 17 . 16 704 783 95 . 1325 Explosive 2410 | . . . . . . . . . 2410 Electromagnetic 410 | . 209 . . . 98 . . . 103 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 4 . 9 Average Corruption 3 | . . . . . . 2 3 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . . . 6 18 . 9 Message Errors 10 | . . . . . . 3 5 . 2 Matter Fused 6 | . . . . . . . 4 . 2 Heat Flow Errors 2 | . . . . . . 1 1 . . Energy Discharges 1 | . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 2 . 1 Misfires 3 | . . . . . . . 2 . 1 Alerts 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 104 | . . . . . 11 9 . . 84 Projectiles 20 | . . . . . 11 9 . . . Explosions 84 | . . . . . . . . . 84 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . 1 1 . 1 Impact 3 | . . . . . . 1 1 . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 296 | . . . . . 24 . . . 272 Shots 4 | . . . . . 1 . . . 3 Rammed 19 | . . . . . 1 8 5 . 5 Targets Rammed 21 | . . . . . 1 8 6 . 6 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 Highest Temperature 618 | . 388 24 . 24 395 326 156 . 618 Average Temperature 123 | . 161 13 . 13 91 99 69 . 200 Received Heat Transfer 1188 | . 180 36 . . 612 117 . . 243 Effects 8 | . 1 . . . 1 1 . . 5 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 3 | . 1 . . . 1 1 . . . Interference 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . . 1 . 3 Parts Melted 30 | . 2 . . . 5 . 5 . 18 Heat Transferred 7121 | . 827 37 . 37 1591 1258 148 . 3223 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Peak Influence 657 | . 279 171 . 5 273 657 227 . 318 Initial 108 | . . 108 . . 1 82 81 . . Average 181 | . 165 124 . 2 145 320 105 . 157 Maximum Alert Level 2 | . 1 . . . 1 2 1 . 1 Low Security (%) 63 | 100 55 100 . 100 80 26 67 . 74 Level 1 28 | . 44 . . . 19 43 32 . 25 Level 2 7 | . . . . . . 29 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . . . 1 3 . . 10 Investigation 9 | . 1 . . . 1 3 . . 4 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . 1 . . . . . . . 5 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 6 | . 1 . . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 17 2 . . 19 16 . . 45 Peak Tracking Total 14 | . 5 2 . . 8 5 . . 14 Tactical Retreats 3 | . . . . . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 3 | . . . . . . . . . 3 Exploded 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 10 | . 2 . . . 1 3 . . 4 Max in Single Turn 4 | . 1 . . . 1 1 . . 4 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 24 | . . . 2 1 3 6 7 1 4 Terminals 13 | . . . . 1 2 4 5 . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 3 | . . . . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 87 | . . . 2 2 19 20 32 3 9 Successful 59 | . . . 2 . 12 13 24 3 5 Failed 27 | . . . . 2 7 7 7 . 4 Catastrophic 3 | . . . . 2 . 1 . . . Database Lockouts 1 | . . . . . . . 1 . . Manual 42 | . . . 1 2 5 13 17 . 4 Terminals 59 | . . . . 2 13 14 27 . 3 Fabricators 5 | . . . . . . . . . 5 Repair Stations 10 | . . . . . 6 4 . . . Recycling Units 6 | . . . . . . . 5 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 31 | . . . 2 . 5 6 15 3 . Record 5 | . . . 2 . . . . 3 . Part Schematic 2 | . . . . . . . 2 . . Robot Analysis 3 | . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . 2 1 . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . Alert Level 6 | . . . . . 2 2 2 . . Unreport Threat 2 | . . . . . . 2 . . . Patrol Status 1 | . . . . . . . 1 . . Zone Layout 3 | . . . . . . . 3 . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . . . . . 4 4 . . . Scan Component 4 | . . . . . 2 2 . . . Repair 4 | . . . . . 2 2 . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . Report Inventory 2 | . . . . . . . 2 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 14 | . . . . . 3 2 6 . 3 Terminals 10 | . . . . . 3 2 4 . 1 Track 2 | . . . . . 1 . 1 . . Botnet 6 | . . . . . 2 2 2 . . Detonate 1 | . . . . . . . . . 1 Sabotage 1 | . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 2 | . . . . . . . 2 . . Tunnel 2 | . . . . . . . 2 . . Scrapoids 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . . . . 1 3 6 5 . 3 Full Trace Events 11 | . . . . 1 1 3 4 . 2 Feedback Events 3 | . . . . . . 1 1 . 1 Corruption 3 | . . . . . . 1 1 . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 106 | . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired 4 | . . . . . 2 2 . . . Time 137 | . . . . . 58 79 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 17 | . . 1 . . . 10 . . 6 Largest Group 10 | . . 1 . . . 10 3 3 4 Highest-Rated Group 173 | . . 31 . . . 173 61 61 112 Highest-Rated Ally 31 | . . 31 . . . 29 29 29 31 Total Orders . | . . . . . . . . . . Ally Attacks 148 | . . 4 . . . 122 . . 22 Total Damage 1846 | . . 43 . . . 1459 . . 344 Kills 26 | . . 1 . . . 22 . . 3 Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Robot Analysis Total 3 | . . . . . . . 3 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 6829 | 2 270 386 171 177 729 1254 866 1985 989 Spaces Moved 3663 | 2 151 415 214 200 314 446 360 1015 546 Core 184 | . . . . . . . . . 184 Treads 2242 | . . . . . 59 446 360 1015 362 Legs 90 | 2 33 . . . 55 . . . . Wheels 1147 | . 118 415 214 200 200 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 80 80 80 80 232 232 160 50 Average Speed 157 | 120 94 80 80 80 141 234 232 192 123 Slowest Speed 330 | 120 120 80 80 85 330 240 232 232 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 2 34 86 62 50 25 63 59 69 16 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . 2 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . 2 . 1 . . . 3 . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 115 | . 4 . . . 4 12 1 . 94 Melee . | . . . . . . . . . . Projectile 27 | . . . . . 4 12 1 . 10 AOE 88 | . 4 . . . . . . . 84 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total 4408 | 1 220 440 213 214 499 594 380 1053 794 Wait 352 | . 2 1 . 4 80 104 9 12 140 Move 3654 | 1 150 414 213 199 313 445 359 1014 546 Hop . | . . . . . . . . . . Pick Up 49 | . 10 3 . 1 15 4 2 9 5 Fast Attach 32 | . 3 . . 1 16 2 . . 10 Attach 27 | . 4 . . . 8 1 . 1 13 Detach 12 | . 1 . . . 3 . . 2 6 Swap 32 | . 3 3 . 3 5 6 . 4 8 Drop 58 | . 11 4 . 4 10 3 2 11 13 Fire 171 | . 36 15 . 2 48 21 2 . 47 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 21 | . . . . . 1 8 6 . 6 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Core integrity fell below 50% 210 | -10/Materials | Discovered new exit (range 10) 273 | -10/Materials | Entered Mines 290 | -10/Mines | Discovered new exit (range 13) 303 | -10/Mines | Build established: Mutant 306 | -10/Mines | Learned Materials emergency access door positions 365 | -10/Mines | Received a Mining Laser from a helpful Derelict 442 | -10/Mines | Discovered new exit (range 5) 462 | -10/Mines | Identified exit to Subcaves 561 | -10/Mines | Core integrity fell below 20% 656 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 656 | -10/Mines | Discovered new exit (range 5) 659 | -10/Mines | Entered Exiles 659 | -10/Exiles | Found Exiles lab abandoned 823 | -10/Exiles | Discovered new exit (range 10) 830 | -10/Exiles | Entered Mines 906 | -9/Mines | Assembled infested the area 911 | -9/Mines | Assisted by a Guerilla fighting off Assembled 985 | -9/Mines | Learned location of Zion (-7) 994 | -9/Mines | Discovered new exit (range 15) 1007 | -9/Mines | Entered Materials 1007 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1050 | -8/Materials | Repaired Transport Network Coupler 1083 | -8/Materials | Repaired Hvy. Assault Rifle 1287 | -8/Materials | Identified exit to Factory 1447 | -8/Materials | Lost 10 parts (1p5n2u2w) 1707 | -8/Materials | Discovered new exit (range 12) 1724 | -8/Materials | Build established: Scavenger-Tank 1736 | -8/Materials | Entered Storage 2028 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2077 | -8/Storage | Core integrity fell below 50% 2163 | -8/Storage | Repaired Broken Ion Cannon 2191 | -8/Storage | Repaired Lgt. Armor Plating 2296 | -8/Storage | Lost 3 allies 2344 | -8/Storage | Used back door to open Recycling access 2344 | -8/Storage | Discovered new exit (range 5) 2542 | -8/Storage | Build established: Hacker-Gunner 2717 | -8/Storage | Discovered exit to Factory (range 6) 2990 | -8/Storage | Entered Recycling 2990 | -8/Recycling | Accompanied by 3 allies 3746 | -8/Recycling | Identified exit to Factory 3792 | -8/Recycling | Scanned before Scraplab entrance 3827 | -8/Recycling | Entered Scraplab 3846 | -8/Recycling | Discovered new exit (range 2) 3856 | -8/Recycling | Entered Scraptown 3856 | -8/Scraptown | Accompanied by 3 allies 3856 | -8/Scraptown | System corruption cleaned by C-Scrubber 3933 | -8/Scraptown | Visited Shadow of the Wyrm 3989 | -8/Scraptown | Visited Spacefarers 4105 | -8/Scraptown | Visited Symbiants 4128 | -8/Scraptown | Visited Assassins FH 4191 | -8/Scraptown | Visited Awakened 4245 | -8/Scraptown | Visited UFD Registry 4245 | -8/Scraptown | Registered with UFD as "Phasedriver" 4364 | -8/Scraptown | Visited Chapter 10 4439 | -8/Scraptown | Visited Botcube Research 4477 | -8/Scraptown | Found Botcube 4524 | -8/Scraptown | Visited Science Testing Area 4545 | -8/Scraptown | Visited Junk Repository 4660 | -8/Scraptown | Visited Scrap Suit Storage 4706 | -8/Scraptown | Found Scrap Suit 4714 | -8/Scraptown | Found Scrap Suit 4749 | -8/Scraptown | Visited Supply Room 4901 | -8/Scraptown | Visited Modified Component R&D 5052 | -8/Scraptown | Visited Scrapoid Pod Storage 5061 | -8/Scraptown | Found Scrapoid Pod 5090 | -8/Scraptown | Visited Curators Association 5227 | -8/Scraptown | Build established: Scrapper 5324 | -8/Scraptown | Visited IN-MT5's Study 5337 | -8/Scraptown | Visited SPCMW 5736 | -8/Scraptown | Discovered exit to Factory (range 13) 5841 | -8/Scraptown | Entered Factory 5841 | -6/Factory | Accompanied by 3 allies 5841 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6020 | -6/Factory | Lost 3 allies 6161 | -6/Factory | Fabricated Mic. Fission Core (x2) 6366 | -6/Factory | Lost 5 parts (1n1u3w) 6453 | -6/Factory | Found Prototype Device 6453 | -6/Factory | Identified Active Sensor Suite 6509 | -6/Factory | Found Active Sensor Suite 6667 | -6/Factory | Cargo convoy interrupted 6677 | -6/Factory | Botcube activated 6683 | -6/Factory | Botcube completed mutation into treaded form, armed with 1 cannon. 6685 | -6/Factory | Core integrity fell below 50% 6722 | -6/Factory | Lost 11 parts (1p2n3u5w) 6770 | -6/Factory | Core integrity fell below 20% 6772 | -6/Factory | Scrapoids reinforcements arrived? 6830 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- UFD!ETA<28> UFD!SANITIZING UFD!... 06744_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 06748_ Acquired Arm. Huge Wheel. 06772_ >> RECYCLER: Scrapoids arrived? 06783_ Acquired 137 matter. 06793_ Penetrated by Slug. 06794_ Slug penetrates H-66 Slayer. 06795_ O-24 Administrator sends out distress signal. 06795_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06796_ Penetrated by Slug. 06798_ Slug penetrates Wall. 06799_ System corrupted: Arm. Huge Wheel rejected. 06815_ System corrupted: Component data lost. 06816_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 06822_ ALERT: Active scanning activity reported from Zone 9G, dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# # """"??? | | ?????????????????????????????????# #? """"??? | | ?????????????????????????????????# #? ??? | | ?????????????????????????????????# #??######?? | | ?????????????????????????????????# ########### | | ?????????????????????????????????# # | | ?????????????????????????????????# # """"" | | ?????????????????????????????????# # ""T"" | | ?????????????????????????????????# # % | | ?????????????????????????????????# # ! | | ?????????????????????????# # # | | ?????????????????????????# + " """"""" | | ?????????????????????????# # # """"""" | | ?????????????????????????# ??# u# """"""" | | ?????????????????????????# ????#R # """"""" | | ?????????????????????????# ??????#R # | | ?????????????????????????????????# # | | ?????????????????????????????????# ########### | | ?????????????????????????????????# #?????????? | | ????????????????????????##########k #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# # #?????????? | | ??????u?????????????????# # #?????????? | | ????????????????????????# "" #= #?????????? | | ????????????????????????# "" h # h #?????????? | | ????????????????????????#@""" #m #?????????? | | ????????????????????????# """x hggh #?????????? | | ?????????????????o??????#p"""h m#hk #?????????? | | ????????????????????????# xg ! # #?????????? | | ????????????????????????########## #?????????? | | ????????????????????????????????? #?????????? | | ????????????????????????????????? #?????????? | | ???????????????????????????????? #?????????? | | ???????????????k???????????????? #?????????? | | ??????????????????????k????????? #?????????? | | ????????????????????????????????###+####?????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????u??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Imp. Light Armor Plating | -8/Recycling | Hacked Imp. Trap Extractor | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantResetAutobeam Manual? 0 Play Time 00:48:29 Cumulative 876.4 hours Start 2024.08.20 @ 13:25:37 End 2024.08.20 @ 14:52:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1060 Rogue 781 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 77 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07a3fc49-e67d-48d7-aa1c-09b6eaaca663