Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 14:52:29

Player: Minty

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (71)      355
Value Destroyed (2262)     2262
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (848)                848
              TOTAL SCORE: 7485

 Bonus
-------
Follower Combat Kills      572
Registered with UFD        300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/850
Matter                     170/300
Energy                     15/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (7) ------
    Active Sensor Suite
    Transport Network Coupler
    Scrapoid Pod
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
   Improved Medium Treads
>           --- UTILITY ----------
            Cryofiber Web
   Advanced Heat Sink
      Large Storage Unit
            Active Sensor Suite
            Transport Network Coupler
>           --- WEAPON -----------
  Overtuned Pulse Rifle
            Thermic Laser
  Overtuned Quantum Rifle
   Enhanced Autogun
>           --- INVENTORY --------
    Compact Battery
   Improved Signal Interpreter
            Active Sensor Suite
   Advanced Melee Analysis Suite
            Scrapoid Pod
            Ion Cannon
            Ion Cannon
            Ion Cannon
            Missile Launcher
      Heavy Rocket Launcher
            Botcube
[Rating: 80]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hacking Suite
  Device                   Scrap Suit
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Overtuned Quantum Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             91   | .   10  3   .   4   29  9   .   5   31  
  Power                    6    | .   1   1   .   .   .   2   .   .   2   
    Engine                 3    | .   1   1   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | .   4   1   .   2   9   1   .   2   5   
    Treads                 9    | .   .   .   .   .   2   1   .   2   4   
    Leg                    3    | .   .   .   .   .   3   .   .   .   .   
    Wheel                  12   | .   4   1   .   2   4   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | .   1   .   .   1   6   3   .   1   11  
    Device                 11   | .   1   .   .   .   2   .   .   1   7   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   1   .   2   .   .   2   
    Protection             5    | .   .   .   .   .   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   4   1   .   1   14  3   .   2   13  
    Energy Gun             15   | .   2   1   .   .   5   .   .   2   5   
    Energy Cannon          8    | .   .   .   .   .   6   2   .   .   .   
    Ballistic Gun          10   | .   2   .   .   1   3   1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   2   .   .   1   
Parts Lost                 34   | .   3   .   .   .   11  1   .   .   19  
  Power                    2    | .   .   .   .   .   1   .   .   .   1   
  Propulsion               10   | .   .   .   .   .   6   .   .   .   4   
  Utility                  8    | .   .   .   .   .   2   1   .   .   5   
  Weapon                   14   | .   3   .   .   .   2   .   .   .   9   
  Highest Loss Streak      11   | .   2   .   .   .   10  1   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  100 100 100 84  98  100 95  73  
  Engine                   7    | .   14  14  14  14  4   4   9   9   2   
  Core                     1    | .   .   .   .   .   .   4   .   .   2   
  Treads                   13   | .   .   .   .   .   4   18  18  18  14  
  Wheel                    4    | .   18  28  28  28  8   .   .   .   .   
  Device                   6    | .   7   14  14  7   8   2   .   3   18  
  Storage                  9    | .   14  14  14  14  9   9   9   9   5   
  Hackware                 14   | .   .   .   .   6   9   21  27  19  4   
  Protection               1    | .   .   .   .   .   8   2   .   .   .   
  Energy Gun               6    | .   13  2   14  14  9   .   .   8   15  
  Energy Cannon            21   | .   .   .   .   .   12  35  36  27  3   
  Ballistic Gun            3    | .   12  25  14  14  5   .   .   .   2   
Peak Build Rating          80   | 6   8   9   9   11  24  32  33  49  80  
  Average Rating           33   | 6   6   7   9   9   18  29  32  40  59  
  On Entrance              18   | 6   6   7   9   9   11  23  32  33  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  15  14  14  14  48  55  52  53  60  
  Greatest Support         80   | 20  26  20  20  22  40  42  42  50  80  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  
  Average Capacity         13   | 8   8   8   8   8   13  15  15  15  13  
  Most Carried             15   | 6   8   8   8   8   15  15  15  15  15  
  Average Carried          13   | 6   5   7   8   8   10  14  14  14  12  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  5   
  Final Carried            15   | 6   7   8   8   8   15  15  15  15  .   

 Class Distribution 
--------------------
 39% | Hacker-Gunner
 19% | Mutant
 17% | Scrapper
  8% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
  Hacker-Gunner | -8/Storage
  Hacker-Gunner | -8/Recycling
  Hacker-Gunner | -8/Scraptown
       Scrapper | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Matter Collected           1532 | 200 52  222 .   33  372 108 17  59  469 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2688 | .   379 87  .   28  700 351 157 .   986 
  Parts                    126  | .   24  6   .   4   38  15  7   .   32  
Haulers Intercepted        6    | .   .   .   .   .   2   3   .   .   1   
Recyclers Shooed           4    | .   .   .   .   1   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  46   | .   9   1   .   .   14  3   2   .   17  
  Guns                     28   | .   9   1   .   .   12  .   .   .   6   
  Cannons                  7    | .   .   .   .   .   2   3   1   .   1   
  AOE                      7    | .   .   .   .   .   .   .   .   .   7   
Classes Destroyed          14   | .   6   1   .   .   4   .   .   .   3   
  Worker                   8    | .   1   1   .   .   1   1   .   .   4   
  Builder                  4    | .   1   .   .   .   .   .   .   .   3   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   2   3   .   .   1   
  Recycler                 2    | .   1   .   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   .   
  Swarmer                  8    | .   5   .   .   .   3   .   .   .   .   
  Grunt                    22   | .   4   1   .   .   7   2   .   .   8   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   3   1   2   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   4   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   6   1   .   1   6   1   1   .   7   
  Combat Bots Only         5    | .   3   1   .   .   5   1   1   .   4   
Max Kills in Single Turn   3    | .   1   1   .   1   2   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        522  | .    88   7    .    .    134  24   .    .    269  
  Missed                   145  | .    23   1    .    .    32   8    .    .    81   
Damage Taken               5887 | .    614  70   .    .    1376 265  .    .    3562 
  Core                     1345 | .    192  12   .    .    261  16   .    .    864  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  66   | .    .    .    .    .    54   12   .    .    .    
  Regen/Repaired (Parts)   169  | .    .    .    .    .    64   95   .    .    10   
Core Remaining (%)         55   | 100  .    .    .    18   .    .    .    49   .    
Volleys Fired              171  | .    36   15   .    2    48   21   2    .    47   
  Largest                  4    | .    2    2    .    2    4    4    4    .    4    
  Hottest                  345  | .    90   85   .    85   260  240  240  .    345  
Shots Fired                422  | .    67   30   .    4    112  72   10   .    127  
  Gun                      292  | .    67   30   .    4    91   .    .    .    100  
  Cannon                   116  | .    .    .    .    .    21   72   10   .    13   
  Launcher                 14   | .    .    .    .    .    .    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  124  | .    24   29   .    2    48   .    .    .    21   
  Thermal                  254  | .    23   1    .    2    59   72   10   .    87   
  Explosive                14   | .    .    .    .    .    .    .    .    .    14   
  Electromagnetic          30   | .    20   .    .    .    5    .    .    .    5    
  Robot Hit Streak         28   | .    8    5    .    7    28   12   4    .    13   
  Robot Miss Streak        5    | .    3    5    .    1    3    3    .    .    4    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        8    | .    5    .    .    .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    1    
Shots Hit Robots           251  | .    40   16   .    3    78   33   3    .    78   
  Core Hits                125  | .    19   4    .    1    29   11   3    .    58   
  Critical Kills           2    | .    .    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    .    1    
  Critical Strikes         15   | .    3    .    .    .    4    .    1    .    7    
    Burn                   11   | .    3    .    .    .    2    .    .    .    6    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                3    | .    .    .    .    .    2    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7416 | .    569  219  .    43   1321 841  120  .    4303 
  Guns                     3415 | .    528  219  .    43   953  .    .    .    1672 
  Cannons                  1365 | .    .    .    .    .    325  783  95   .    162  
  Explosions               2491 | .    41   .    .    .    40   .    .    .    2410 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  145  | .    .    .    .    .    3    58   25   .    59   
  Kinetic                  1284 | .    133  202  .    27   516  .    .    .    406  
  Thermal                  3167 | .    227  17   .    16   704  783  95   .    1325 
  Explosive                2410 | .    .    .    .    .    .    .    .    .    2410 
  Electromagnetic          410  | .    209  .    .    .    98   .    .    .    103  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    3    4    .    9    
  Average Corruption       3    | .    .    .    .    .    .    2    3    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    6    18   .    9    
    Message Errors         10   | .    .    .    .    .    .    3    5    .    2    
    Matter Fused           6    | .    .    .    .    .    .    .    4    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    1    2    .    1    
    Misfires               3    | .    .    .    .    .    .    .    2    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    1    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            104  | .    .    .    .    .    11   9    .    .    84   
  Projectiles              20   | .    .    .    .    .    11   9    .    .    .    
  Explosions               84   | .    .    .    .    .    .    .    .    .    84   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    1    1    .    1    
  Impact                   3    | .    .    .    .    .    .    1    1    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      296  | .    .    .    .    .    24   .    .    .    272  
  Shots                    4    | .    .    .    .    .    1    .    .    .    3    
  Rammed                   19   | .    .    .    .    .    1    8    5    .    5    
Targets Rammed             21   | .    .    .    .    .    1    8    6    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    1    .    1    
Highest Temperature        618  | .    388  24   .    24   395  326  156  .    618  
  Average Temperature      123  | .    161  13   .    13   91   99   69   .    200  
  Received Heat Transfer   1188 | .    180  36   .    .    612  117  .    .    243  
  Effects                  8    | .    1    .    .    .    1    1    .    .    5    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3    | .    1    .    .    .    1    1    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    .    1    .    3    
  Combat Hostiles          4    | .    .    .    .    .    .    .    1    .    3    
  Parts Melted             30   | .    2    .    .    .    5    .    5    .    18   
  Heat Transferred         7121 | .    827  37   .    37   1591 1258 148  .    3223 
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Peak Influence             657  | .   279 171 .   5   273 657 227 .   318 
  Initial                  108  | .   .   108 .   .   1   82  81  .   .   
  Average                  181  | .   165 124 .   2   145 320 105 .   157 
Maximum Alert Level        2    | .   1   .   .   .   1   2   1   .   1   
  Low Security (%)         63   | 100 55  100 .   100 80  26  67  .   74  
  Level 1                  28   | .   44  .   .   .   19  43  32  .   25  
  Level 2                  7    | .   .   .   .   .   .   29  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   .   .   1   3   .   .   10  
  Investigation            9    | .   1   .   .   .   1   3   .   .   4   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   .   .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   .   1   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Distress Signals           6    | .   1   .   .   .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   17  2   .   .   19  16  .   .   45  
  Peak Tracking Total      14   | .   5   2   .   .   8   5   .   .   14  
  Tactical Retreats        3    | .   .   .   .   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Traps Triggered            2    | .   1   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Objects Rigged             3    | .   .   .   .   .   .   .   .   .   3   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Machines Disabled          10   | .   2   .   .   .   1   3   .   .   4   
  Max in Single Turn       4    | .   1   .   .   .   1   1   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Machines Accessed          24   | .   .   .   2   1   3   6   7   1   4   
  Terminals                13   | .   .   .   .   1   2   4   5   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   2   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                87   | .   .   .   2   2   19  20  32  3   9   
  Successful               59   | .   .   .   2   .   12  13  24  3   5   
  Failed                   27   | .   .   .   .   2   7   7   7   .   4   
    Catastrophic           3    | .   .   .   .   2   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   
  Manual                   42   | .   .   .   1   2   5   13  17  .   4   
  Terminals                59   | .   .   .   .   2   13  14  27  .   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   5   
  Repair Stations          10   | .   .   .   .   .   6   4   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   5   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             31   | .   .   .   2   .   5   6   15  3   .   
  Record                   5    | .   .   .   2   .   .   .   .   3   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   3   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   2   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              6    | .   .   .   .   .   2   2   2   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   3   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   4   4   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   2   .   .   .   
  Repair                   4    | .   .   .   .   .   2   2   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   .   .   .   .   3   2   6   .   3   
  Terminals                10   | .   .   .   .   .   3   2   4   .   1   
    Track                  2    | .   .   .   .   .   1   .   1   .   .   
    Botnet                 6    | .   .   .   .   .   2   2   2   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   1   
    Sabotage               1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   2   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   .   1   3   6   5   .   3   
  Full Trace Events        11   | .   .   .   .   1   1   3   4   .   2   
  Feedback Events          3    | .   .   .   .   .   .   1   1   .   1   
    Corruption             3    | .   .   .   .   .   .   1   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  
Parts Repaired             4    | .   .   .   .   .   2   2   .   .   .   
  Time                     137  | .   .   .   .   .   58  79  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Total Allies               17   | .    .    1    .    .    .    10   .    .    6    
  Largest Group            10   | .    .    1    .    .    .    10   3    3    4    
  Highest-Rated Group      173  | .    .    31   .    .    .    173  61   61   112  
  Highest-Rated Ally       31   | .    .    31   .    .    .    29   29   29   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               148  | .    .    4    .    .    .    122  .    .    22   
  Total Damage             1846 | .    .    43   .    .    .    1459 .    .    344  
  Kills                    26   | .    .    1    .    .    .    22   .    .    3    
Allies Corrupted           2    | .    .    .    .    .    .    2    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac 
Robot Analysis Total       3    | .   .   .   .   .   .   .   3   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Turns Passed               6829 | 2    270  386  171  177  729  1254 866  1985 989  
Spaces Moved               3663 | 2    151  415  214  200  314  446  360  1015 546  
  Core                     184  | .    .    .    .    .    .    .    .    .    184  
  Treads                   2242 | .    .    .    .    .    59   446  360  1015 362  
  Legs                     90   | 2    33   .    .    .    55   .    .    .    .    
  Wheels                   1147 | .    118  415  214  200  200  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  80   80   80   80   80   232  232  160  50   
  Average Speed            157  | 120  94   80   80   80   141  234  232  192  123  
  Slowest Speed            330  | 120  120  80   80   85   330  240  232  232  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 2    34   86   62   50   25   63   59   69   16   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    1    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             6    | .    .    2    .    1    .    .    .    3    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          115  | .    4    .    .    .    4    12   1    .    94   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    4    12   1    .    10   
  AOE                      88   | .    4    .    .    .    .    .    .    .    84   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Total                      4408 | 1    220  440  213  214  499  594  380  1053 794  
  Wait                     352  | .    2    1    .    4    80   104  9    12   140  
  Move                     3654 | 1    150  414  213  199  313  445  359  1014 546  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | .    10   3    .    1    15   4    2    9    5    
  Fast Attach              32   | .    3    .    .    1    16   2    .    .    10   
  Attach                   27   | .    4    .    .    .    8    1    .    1    13   
  Detach                   12   | .    1    .    .    .    3    .    .    2    6    
  Swap                     32   | .    3    3    .    3    5    6    .    4    8    
  Drop                     58   | .    11   4    .    4    10   3    2    11   13   
  Fire                     171  | .    36   15   .    2    48   21   2    .    47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    21   | .    .    .    .    .    1    8    6    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: Fac / *Scr)
-8/Scraptown
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Core integrity fell below 50%
  210 | -10/Materials | Discovered new exit (range 10)
  273 | -10/Materials | Entered Mines
  290 | -10/Mines     | Discovered new exit (range 13)
  303 | -10/Mines     | Build established: Mutant
  306 | -10/Mines     | Learned Materials emergency access door positions
  365 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  442 | -10/Mines     | Discovered new exit (range 5)
  462 | -10/Mines     | Identified exit to Subcaves
  561 | -10/Mines     | Core integrity fell below 20%
  656 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  656 | -10/Mines     | Discovered new exit (range 5)
  659 | -10/Mines     | Entered Exiles
  659 | -10/Exiles    | Found Exiles lab abandoned
  823 | -10/Exiles    | Discovered new exit (range 10)
  830 | -10/Exiles    | Entered Mines
  906 | -9/Mines      | Assembled infested the area
  911 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  985 | -9/Mines      | Learned location of Zion (-7)
  994 | -9/Mines      | Discovered new exit (range 15)
 1007 | -9/Mines      | Entered Materials
 1007 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1050 | -8/Materials  | Repaired Transport Network Coupler
 1083 | -8/Materials  | Repaired Hvy. Assault Rifle
 1287 | -8/Materials  | Identified exit to Factory
 1447 | -8/Materials  | Lost 10 parts (1p5n2u2w)
 1707 | -8/Materials  | Discovered new exit (range 12)
 1724 | -8/Materials  | Build established: Scavenger-Tank
 1736 | -8/Materials  | Entered Storage
 2028 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2077 | -8/Storage    | Core integrity fell below 50%
 2163 | -8/Storage    | Repaired Broken Ion Cannon
 2191 | -8/Storage    | Repaired Lgt. Armor Plating
 2296 | -8/Storage    | Lost 3 allies
 2344 | -8/Storage    | Used back door to open Recycling access
 2344 | -8/Storage    | Discovered new exit (range 5)
 2542 | -8/Storage    | Build established: Hacker-Gunner
 2717 | -8/Storage    | Discovered exit to Factory (range 6)
 2990 | -8/Storage    | Entered Recycling
 2990 | -8/Recycling  | Accompanied by 3 allies
 3746 | -8/Recycling  | Identified exit to Factory
 3792 | -8/Recycling  | Scanned before Scraplab entrance
 3827 | -8/Recycling  | Entered Scraplab
 3846 | -8/Recycling  | Discovered new exit (range 2)
 3856 | -8/Recycling  | Entered Scraptown
 3856 | -8/Scraptown  | Accompanied by 3 allies
 3856 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 3933 | -8/Scraptown  | Visited Shadow of the Wyrm
 3989 | -8/Scraptown  | Visited Spacefarers
 4105 | -8/Scraptown  | Visited Symbiants
 4128 | -8/Scraptown  | Visited Assassins FH
 4191 | -8/Scraptown  | Visited Awakened
 4245 | -8/Scraptown  | Visited UFD Registry
 4245 | -8/Scraptown  | Registered with UFD as "Phasedriver"
 4364 | -8/Scraptown  | Visited Chapter 10
 4439 | -8/Scraptown  | Visited Botcube Research
 4477 | -8/Scraptown  | Found Botcube
 4524 | -8/Scraptown  | Visited Science Testing Area
 4545 | -8/Scraptown  | Visited Junk Repository
 4660 | -8/Scraptown  | Visited Scrap Suit Storage
 4706 | -8/Scraptown  | Found Scrap Suit
 4714 | -8/Scraptown  | Found Scrap Suit
 4749 | -8/Scraptown  | Visited Supply Room
 4901 | -8/Scraptown  | Visited Modified Component R&D
 5052 | -8/Scraptown  | Visited Scrapoid Pod Storage
 5061 | -8/Scraptown  | Found Scrapoid Pod
 5090 | -8/Scraptown  | Visited Curators Association
 5227 | -8/Scraptown  | Build established: Scrapper
 5324 | -8/Scraptown  | Visited IN-MT5's Study
 5337 | -8/Scraptown  | Visited SPCMW
 5736 | -8/Scraptown  | Discovered exit to Factory (range 13)
 5841 | -8/Scraptown  | Entered Factory
 5841 | -6/Factory    | Accompanied by 3 allies
 5841 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 6020 | -6/Factory    | Lost 3 allies
 6161 | -6/Factory    | Fabricated Mic. Fission Core (x2)
 6366 | -6/Factory    | Lost 5 parts (1n1u3w)
 6453 | -6/Factory    | Found Prototype Device
 6453 | -6/Factory    | Identified Active Sensor Suite
 6509 | -6/Factory    | Found Active Sensor Suite
 6667 | -6/Factory    | Cargo convoy interrupted
 6677 | -6/Factory    | Botcube activated
 6683 | -6/Factory    | Botcube completed mutation into treaded form, armed with 1 cannon.
 6685 | -6/Factory    | Core integrity fell below 50%
 6722 | -6/Factory    | Lost 11 parts (1p2n3u5w)
 6770 | -6/Factory    | Core integrity fell below 20%
 6772 | -6/Factory    | Scrapoids reinforcements arrived?
 6830 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  UFD!ETA<28>
  UFD!SANITIZING
  UFD!...
06744_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching
  Investigation squad.
06748_ Acquired Arm. Huge Wheel.
06772_ >> RECYCLER: Scrapoids arrived?
06783_ Acquired 137 matter.
06793_ Penetrated by Slug. <x2>
06794_ Slug penetrates H-66 Slayer.
06795_ O-24 Administrator sends out distress signal.
06795_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06796_ Penetrated by Slug. <x3>
06798_ Slug penetrates Wall.
06799_ System corrupted: Arm. Huge Wheel rejected.
06815_ System corrupted: Component data lost.
06816_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.
06822_ ALERT: Active scanning activity reported from Zone 9G, dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#     #   """"??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Recycling | Hacked
      Imp. Trap Extractor | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mic. Fission Core | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantResetAutobeam
  Manual?         0
Play Time         00:48:29
  Cumulative      876.4 hours
  Start           2024.08.20 @ 13:25:37
  End             2024.08.20 @ 14:52:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1060
  Rogue           781
  Adventurer      124
  Explorer        155
Win Type          -
  Total           37
  Types           28/0/7/1/0/0/0/1/0
Lore%             77
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07a3fc49-e67d-48d7-aa1c-09b6eaaca663