Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.17 @ 20:36:10 Player: viper Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (206) 1030 Value Destroyed (9762) 9762 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3142) 3142 TOTAL SCORE: 19514 Bonus ------- Pacifist 200 High Alert Combat Kills 545 Follower Combat Kills 154 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -257 Cogmind --------- Core Integrity 0/1300 Matter 202/450 Energy 180/180 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -3/Testing Parts ------- > --- POWER (3) -------- Light Particle Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY (11) ----- 2N-1CE's Frost Array Compact Matter Pod Advanced Targeting Computer Advanced Target Analyzer Hacking Suite System Mapper > --- WEAPON (4) ------- Compact Mass Driver > --- INVENTORY (4) ---- Improved Aluminum Leg Myomer Leg SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink 2N-1CE's Frost Array Large Storage Unit Small Matter Pod Compact Matter Pod Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Improved Phase Shifter Hacking Suite System Mapper > --- WEAPON ----------- Coil Gun Light Antimatter Cannon Omega Cannon > --- INVENTORY -------- Light Particle Reactor Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Compact Mass Driver [Rating: 143] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Core Analyzer Hackware System Mapper Protection Utility Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 2 | . . . 2 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 9 | . 1 . . 1 1 2 2 2 . Weapon 2 | . . . . 1 1 . . . . Parts Attached 129 | 7 3 10 4 5 3 17 13 15 52 Power 20 | 1 . 1 2 1 1 4 1 1 8 Engine 5 | 1 . . 1 . . 2 1 . . Core 12 | . . 1 1 1 1 2 . 1 5 Reactor 3 | . . . . . . . . . 3 Propulsion 40 | 2 2 6 . 1 . 4 3 7 15 Treads . | . . . . . . . . . . Leg 40 | 2 2 6 . 1 . 4 3 7 15 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 1 1 . 2 1 5 5 5 13 Device 16 | . . . . . 1 3 3 2 7 Storage 7 | 1 . 1 . 2 . 1 . . 2 Processor 6 | . 1 . . . . 1 2 2 . Hackware 3 | . . . . . . . . 1 2 Protection 3 | 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 34 | 2 . 2 2 1 1 4 4 2 16 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | 2 . 2 2 1 1 4 4 1 7 Ballistic Cannon 10 | . . . . . . . . 1 9 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . 1 1 1 6 Parts Lost 39 | . . . . 1 . 1 2 4 31 Power 7 | . . . . . . . . 1 6 Propulsion 6 | . . . . . . . . 1 5 Utility 18 | . . . . 1 . 1 1 2 13 Weapon 8 | . . . . . . . 1 . 7 Highest Loss Streak 7 | . . . . 1 . 1 2 1 7 Average Slot Usage (%) 96 | . 100 100 100 99 100 97 99 96 92 Engine 6 | . 12 4 8 7 6 9 9 8 . Core 7 | . . 6 16 14 12 6 5 4 7 Reactor 1 | . . . . . . . . . 4 Leg 22 | . 25 40 33 28 25 21 20 17 16 Device 10 | . . . . . 6 8 15 16 15 Storage 14 | . 12 10 8 15 18 19 20 15 10 Processor 8 | . 12 10 8 5 . 2 6 12 11 Hackware 1 | . . . . . . . . 1 5 Protection 4 | . 12 10 8 7 6 5 3 . 2 Ballistic Gun 17 | . 25 20 16 21 25 21 19 15 12 Ballistic Cannon 1 | . . . . . . . . 1 4 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 17 17 30 42 51 55 82 86 91 94 Greatest Support 95 | 20 26 68 68 69 69 75 83 90 95 Greatest Overweight (x) 6 | 5 1 6 . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 8 8 10 10 10 10 14 14 14 14 Average Capacity 11 | 6 8 8 10 10 10 12 14 14 10 Most Carried 14 | 3 6 10 10 9 8 14 14 14 14 Average Carried 10 | 1 2 6 8 8 7 11 13 13 9 Final Capacity 14 | 8 8 10 10 10 10 14 14 14 4 Final Carried 14 | 3 3 10 9 9 8 14 13 14 4 Class Distribution -------------------- 23% | Scavenger-Gunner 21% | Hacker-Mutant 20% | Hacker-Gunner 13% | Generator-Gunner 10% | Generator-Tank 8% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Generator-Tank | -5/Factory Generator-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Gunner | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 7866 | 208 72 455 429 186 20 1619 613 1542 2722 Remotely . | . . . . . . . . . . Salvage Created 11003 | . . 501 324 428 . 3114 1191 2874 2571 Parts 554 | . . 47 18 18 . 142 66 152 111 Haulers Intercepted 4 | . . . 3 . . . . 1 . Recyclers Shooed 8 | . . . . . . 6 . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 130 | . . 7 4 8 . 28 16 30 37 Guns 116 | . . 7 4 8 . 28 16 26 27 Cannons 14 | . . . . . . . . 4 10 Classes Destroyed 16 | . . 5 2 1 . 5 1 . 2 Worker 15 | . . . . . . 3 1 8 3 Builder 12 | . . . . . . 1 . 9 2 Tunneler 1 | . . . . . . 1 . . . Hauler 4 | . . . 3 . . . . 1 . Recycler 11 | . . 1 . . . 7 . 1 2 Operator 7 | . . 3 . . . 2 2 . . Watcher 21 | . . 3 1 . . 4 2 8 3 Swarmer 9 | . . . 2 . . . 3 . 4 Grunt 53 | . . 3 2 7 . 7 3 15 16 Brawler 2 | . . . . 1 . 1 . . . Duelist 1 | . . . . . . . 1 . . Researcher 4 | . . . . . . . . . 4 Sentry 20 | . . 4 . . . 5 4 7 . Hunter 22 | . . . . . . 10 2 2 8 Programmer 21 | . . . . . . 5 3 6 7 Striker 2 | . . . . . . . . . 2 Thug 1 | . . . . . . . 1 . . Best Kill Streak 11 | . . 7 3 3 . 6 10 11 10 Combat Bots Only 9 | . . 2 3 3 . 6 8 5 9 Max Kills in Single Turn 3 | . . 1 2 1 . 2 2 3 2 Gunslinging 2 | . . . 1 . . 1 1 2 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 9090 | . . 179 143 123 . 1486 467 1158 5534 Core 1583 | . . 8 . 40 . 191 44 187 1113 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 96 | 100 100 98 100 94 100 80 96 . . Volleys Fired 473 | . . 34 29 18 . 118 35 77 162 Largest 4 | . . 2 2 3 . 4 4 4 4 Hottest 226 | . . 46 50 75 . 108 118 155 226 Shots Fired 1569 | . . 68 58 47 . 470 140 308 478 Gun 1403 | . . 68 58 47 . 470 140 266 354 Cannon 166 | . . . . . . . . 42 124 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1569 | . . 68 58 47 . 470 140 308 478 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 43 | . . 14 16 29 . 43 27 31 38 Robot Miss Streak 4 | . . 1 1 2 . 2 3 4 3 Penetration Max 2 | . . . . . . 1 1 2 1 Secondary Targets 29 | . . . 1 3 . 8 4 5 8 Max Gunslinging Chain 2 | . . . 1 1 . 1 1 2 1 Shots Hit Robots 1183 | . . 54 48 43 . 362 107 207 362 Core Hits 504 | . . 20 15 18 . 129 55 128 139 Critical Hits 85 | . . 1 . . . 11 4 33 36 Critical Kills 30 | . . . . . . 2 2 17 9 Critical Parts Destroyed 48 | . . 1 . . . 9 2 12 24 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 28092 | . . 834 748 707 . 6069 2199 7016 10519 Guns 23365 | . . 828 748 707 . 6069 2199 6087 6727 Cannons 4697 | . . . . . . . . 929 3768 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 30 | . . 6 . . . . . . 24 Kinetic 28062 | . . 828 748 707 . 6069 2199 7016 10495 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 2 . . 2 2 10 Average Corruption 4 | . . . . 1 . . 1 1 5 Corruption Purged . | . . . . . . . . . . Effects 77 | . . . . 3 . . 2 4 68 Message Errors 15 | . . . . . . . . 1 14 Matter Fused 10 | . . . . . . . . . 10 Heat Flow Errors 4 | . . . . 1 . . . . 3 Energy Discharges 6 | . . . . . . . 1 1 4 Data Loss (minor) 4 | . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 26 | . . . . 1 . . 1 2 22 Weapon Failures 11 | . . . . 1 . . . . 10 Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . . . . . . . . 47 106 Projectiles 153 | . . . . . . . . 47 106 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 46 | . . . . . . . . 4 42 Impact . | . . . . . . . . . . Kinetic 39 | . . . . . . . . 3 36 Secondary 7 | . . . . . . . . 1 6 Self-Inflicted Damage 9 | . . . . . . . . . 9 Shots . | . . . . . . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 6 | . . 1 . . . . . . 5 Kicked 2 | . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 801 | . . 3 196 362 . 317 272 172 801 Average Temperature 122 | . . 3 68 156 . 58 91 48 233 Received Heat Transfer 1488 | . . 93 108 72 . 255 45 270 645 Effects 68 | . . . . 6 . . . . 62 Shutdowns 23 | . . . . 1 . . . . 22 Energy Bleed 7 | . . . . . . . . . 7 Interference 16 | . . . . 5 . . . . 11 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 595 | . 4 190 184 100 36 452 454 595 532 Initial 250 | . . 1 51 60 36 12 67 150 250 Average 229 | . 3 89 118 62 36 193 242 330 345 Maximum Alert Level 2 | . . . . . . 2 2 2 2 Low Security (%) 47 | 100 100 100 100 100 100 57 40 21 5 Level 1 37 | . . . . . . 40 40 54 61 Level 2 14 | . . . . . . 1 19 23 33 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 39 | . . 2 . 3 . 6 5 11 12 Investigation 15 | . . . . 2 . 2 3 4 4 Extermination 7 | . . . . . . 1 1 2 3 Reinforcement 12 | . . 2 . 1 . 3 1 1 4 Assault 1 | . . . . . . . . 1 . Garrison 4 | . . . . . . . . 3 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 7 | . . 1 1 . . 1 1 3 . Communications Jammed 39 | . . . . . . . . 25 14 Distress Signals 39 | . . . . . . . . 25 14 Times Spotted 184 | . . 15 9 11 . 34 20 41 54 Peak Tracking Total 5 | . 1 3 4 5 . 4 5 5 5 Tactical Retreats 7 | . . . . 2 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 5 | . . 1 . 1 . 1 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 13 | . . . 1 . . 6 . . 6 Reprogrammed 4 | . 4 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 20 | . . . . . . 3 2 1 14 Max in Single Turn 1 | . . . . . . 1 1 1 1 Garrison Access 3 | . . . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 26 | . 1 1 1 2 . 5 6 3 7 Terminals 15 | . 1 1 1 1 . 2 3 2 4 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 5 | . . . . . . 3 1 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 1 1 Total Hacks 78 | . 4 2 4 6 . 15 18 8 21 Successful 55 | . 4 2 4 4 . 12 14 2 13 Failed 23 | . . . . 2 . 3 4 6 8 Catastrophic 2 | . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 1 1 1 . 2 2 . 2 Terminals 55 | . 4 2 4 4 . 7 12 6 16 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 13 | . . . . . . 8 3 . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 2 . . 2 2 2 Terminal Hacks 31 | . 3 1 3 2 . 5 8 2 7 Record 1 | . . . . . . . . 1 . Part Schematic 3 | . . . . . . . . . 3 Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . . . . . . . 2 . . Branch Access Points 2 | . . . . . . . . 1 1 Emergency Access Points 3 | . . . . . . . 3 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 4 | . 1 . 1 . . 1 . . 1 Disarm Traps 3 | . . . 1 . . 1 . . 1 Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . . . . . . 1 . . 1 Maintenance Status 1 | . . . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . Zone Layout 4 | . 1 1 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . . . . . . 5 3 . 2 Scan Component 6 | . . . . . . 3 2 . 1 Repair 4 | . . . . . . 2 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 Seal Access 3 | . . . . 1 . . 1 . 1 Unauthorized Hacks 10 | . 1 1 1 1 . 2 2 . 2 Terminals 10 | . 1 1 1 1 . 2 2 . 2 Track 10 | . 1 1 1 1 . 2 2 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 19 | . . 1 1 2 . 3 4 3 5 Full Trace Events 13 | . . . . 1 . 2 3 3 4 Feedback Events 3 | . . . . 1 . . 1 . 1 Corruption 3 | . . . . 1 . . 1 . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter 384 | . . . . . . . . . 384 Time 68 | . . . . . . . . . 68 Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . . 2 1 . 1 Time 151 | . . . . . . 49 40 . 62 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Programmers 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies 3 | . . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 2 . Highest-Rated Group 138 | . . . . . . . 138 90 . Highest-Rated Ally 46 | . . . . . . . 46 46 . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . . . 12 10 . Total Damage 554 | . . . . . . . 340 214 . Kills 3 | . . . . . . . 1 2 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 6349 | 74 102 551 312 538 48 1421 632 987 1684 Spaces Moved 3275 | 57 79 324 150 339 36 745 310 487 748 Core 26 | 24 . 2 . . . . . . . Treads . | . . . . . . . . . . Legs 3249 | 33 79 322 150 339 36 745 310 487 748 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 127 127 127 120 120 120 Average Speed 136 | 104 120 127 130 128 127 142 151 148 128 Slowest Speed 350 | 300 150 350 130 130 127 157 152 150 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 4 20 47 14 6 1 22 12 18 60 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 79 | . . . . . . 5 17 19 38 Melee . | . . . . . . . . . . Projectile 79 | . . . . . . 5 17 19 38 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 4454 | 68 86 392 215 422 38 967 439 612 1215 Wait 486 | . . 16 24 58 . 71 76 28 213 Move 3266 | 56 78 323 149 338 35 744 309 486 748 Hop . | . . . . . . . . . . Pick Up 27 | 4 2 5 5 2 . 4 1 . 4 Fast Attach 42 | 7 . . . . . 6 5 6 18 Attach 35 | . 1 2 3 3 2 2 4 1 17 Detach 6 | . . . . . . . . . 6 Swap 52 | . 2 8 1 2 1 9 4 8 17 Drop 51 | 1 3 3 4 1 . 6 5 6 22 Fire 473 | . . 34 29 18 . 118 35 77 162 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . . 1 . . . . . . 5 Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . 5 . . 3 Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 142 | -10/Materials | Identified exit to Materials 142 | -10/Materials | Discovered exit to Materials (range 11) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Hacker-Mutant 330 | -9/Materials | Identified exit to Mines 330 | -9/Materials | Discovered exit to Mines (range 15) 720 | -9/Materials | Identified exit to Materials 720 | -9/Materials | Discovered exit to Materials (range 3) 728 | -9/Materials | Entered another Materials area 728 | -8/Materials | Evolved 2 slots: Power x2 1017 | -8/Materials | Identified exit to Factory 1017 | -8/Materials | Discovered exit to Factory (range 15) 1040 | -8/Materials | Entered Factory 1040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1324 | -7/Factory | Build established: Hacker-Gunner 1570 | -7/Factory | Identified exit to Factory 1570 | -7/Factory | Discovered exit to Factory (range 6) 1578 | -7/Factory | Entered another Factory area 1578 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1606 | -6/Factory | Identified exit to Factory 1606 | -6/Factory | Discovered exit to Factory (range 12) 1626 | -6/Factory | Entered another Factory area 1626 | -5/Factory | Evolved 2 slots: Utility x2 1742 | -5/Factory | Build established: Hacker-Tank 2231 | -5/Factory | Repaired Titanium Leg 2275 | -5/Factory | Build established: Generator-Tank 2809 | -5/Factory | Repaired Enh. Autogun 3014 | -5/Factory | Build established: Generator-Gunner 3022 | -5/Factory | Identified exit to Factory 3022 | -5/Factory | Discovered exit to Factory (range 16) 3047 | -5/Factory | Entered another Factory area 3047 | -4/Factory | Evolved 2 slots: Utility x2 3273 | -4/Factory | Identified exit to Upper Caves 3273 | -4/Factory | Discovered exit to Upper Caves (range 11) 3343 | -4/Factory | Destroyed 8 combat bots 3436 | -4/Factory | Repaired F-cell Engine 3531 | -4/Factory | Allied Derelicts emerged from ambush trap array 3625 | -4/Factory | Identified exit to Research 3625 | -4/Factory | Discovered exit to Research (range 9) 3679 | -4/Factory | Entered Research 3679 | -3/Research | Accompanied by 2 allies 3679 | -3/Research | Evolved 2 slots: Utility x2 3778 | -3/Research | Build established: Scavenger-Gunner 3858 | -3/Research | Identified exit to Armory 3858 | -3/Research | Identified exit to Testing 4457 | -3/Research | First assault squad dispatched 4666 | -3/Research | Entered Testing 4973 | -3/Testing | Destroyed 9 combat bots 4982 | -3/Testing | Lost 4 parts (2p1n1u) 5169 | -3/Testing | Scanned by Researcher 5179 | -3/Testing | Garrison activated, responded to threat 5273 | -3/Testing | Found Prototype Hackware 5273 | -3/Testing | Identified System Mapper 5307 | -3/Testing | Spotted Striker 5308 | -3/Testing | Spotted Striker 5454 | -3/Testing | Repaired Railgun 5574 | -3/Testing | Build established: Hacker-Gunner 5582 | -3/Testing | Spotted Alpha 7 5650 | -3/Testing | Spotted P2-0WN(K) 5650 | -3/Testing | Spotted Z9-LT5(K) 5677 | -3/Testing | Found Hvy. Reflective Plating 5778 | -3/Testing | Core integrity fell below 50% 5844 | -3/Testing | Lost 5 parts (1n2u2w) 6031 | -3/Testing | Lost 3 parts (1p2w) 6130 | -3/Testing | Found Prototype Ballistic Cannon 6130 | -3/Testing | Identified Omega Cannon 6173 | -3/Testing | Spotted Alpha 7 6187 | -3/Testing | Core integrity fell below 20% 6187 | -3/Testing | Destroyed Striker 6203 | -3/Testing | Destroyed Striker 6240 | -3/Testing | Lost 7 parts (2p2n2u1w) 6248 | -3/Testing | Stole the SGEMP Prototype 6282 | -3/Testing | System corruption reached 10% 6323 | -3/Testing | Lost 5 parts (1n3u1w) 6350 | -3/Testing | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06329_ Acquired 47 matter. 06333_ System corrupted: Matter fused (-10). 06334_ Acquired 41 matter. 06337_ Acquired 70 matter. 06340_ Acquired Flexi-carbon Leg. 06340_ Slug penetrates Catalytron. 06340_ Penetrated by Slug. 06343_ Slug penetrates Catalytron. 06345_ H-77 Assassin knocked back. 06346_ Penetrated by Slug. 06346_ Slug penetrates Garrison Access. 06347_ Slug penetrates Catalytron. 06347_ Penetrated by Slug. 06347_ Slug penetrates Catalytron. 06347_ Dropped Broken Omega Cannon. 06350_ Penetrated by Slug. 06350_ Slug penetrates Garrison Access. 06350_ Mic. Fission Core destroyed. 06350_ Slug penetrates Catalytron. 06350_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# """ """ # """ ]] ] #? | | ?????# # """"" [ ! ] #? | | ?????# * # """"" / ] ## | | ?????# # """"" # | | ?????# # """"" ! # | | ?????########### """"" | | ???????????????# """ #! | | ???????????????# ## | | ???????????????# ## | | ???????????????# ################ | | ???????????????# #????# + | | ???????????????# #????# = = # | | ???????????????+ #????# """ # | | ???????????????# #????# """ # | | ???????????????# #????# """ + | | ???????????????# #????# S"" # | | ???????????????# #????# = "" # | | ???????????????# #????# # | | ???????????????# #????##+######## | | ???????????????# #?????# #??????# | | ??????########## * #?????# #??????# | | ??????# #= #######+###????# | | ??????#"" "" # ! # #????# | | ??????#"" " "[# # """"" #????# | | ??????#"" "" # # """"" #????# | | ??????#G [=@!=h# # """"" #????# | | ??????#"" ]""" h + #????# | | ??????#"" """ # # #????# | | ??????#"" """ # # #????# | | ??????# + # ] !#????# | | ??????###########+#+###########????# | | ???????????# #??????????# | | ???????????# """" #??????????# | | ???????????# " " #??????????# | | ???????????# "" #???######## | | ???????????# """" """ #???# | | ???????????# """" " #???# | | ???????????# " """ #???# ###+# | | ???????????# #???# # | | ???????????# #???# #" " | | ???????????# #???# #""" | | ???????????# #???# #"" " | | ???????????# #???# #"" " | | ???????????############/#???# #"""# | | ?????########??????##?# #???# ##### | | ?????#""""""#???##?# ?# #???# #???? | | ?????#"" """#???? ## ## #???# #???? | | ?????#"" ""###### # # #???# #???? | | ?????#"" ## ""#"#="# ##### ##### | | ?????#"" " !=!= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 54 Energy Capacity 970 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Thermal Conversion 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Kinecelleration 40 Offensive Hacking 50 Defensive Hacking 12 Item Schematics ----------------- Lgt. Quantum Reactor | -3/Testing | Hacked Enh. Nova Cannon | -3/Testing | Hacked Com. Mass Driver | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadFissionApparatus Manual? 0 Play Time 01:11:25 Cumulative 828.2 hours Start 2020.10.17 @ 19:23:01 End 2020.10.17 @ 20:36:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 655 Rogue 62 Adventurer 0 Explorer 593 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff63ed35-cefc-49b3-b25b-2781e3b51def