Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.03 @ 15:20:24 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2064) 2064 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 6589 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 696/850 Matter 169/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Gravmag System Gravmag System VTOL Module VTOL Module > --- UTILITY (6) ------ Advanced Sensor Array Hacking Suite System Shield Corruption Screen > --- WEAPON (2) ------- Shock Rifle Autogun > --- INVENTORY (5) ---- VTOL Module Advanced ECM Suite Relay Coupler [Specialist] (20) Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Sensor Array Hacking Suite System Shield Corruption Screen > --- WEAPON ----------- Remote Datajack Spear > --- INVENTORY -------- Improved Deuterium Engine Flight Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced ECM Suite Enhanced Autogun Mini Grenade Launcher Improved Datajack [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Corruption Screen Hackware System Shield Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . . 1 1 . . 1 Utility 4 | . . . 1 . 2 . 1 Weapon . | . . . . . . . . Parts Attached 83 | 6 2 2 9 16 14 22 12 Power 13 | 1 . . 1 2 3 5 1 Engine 9 | 1 . . 1 1 3 2 1 Core 4 | . . . . 1 . 3 . Reactor . | . . . . . . . . Propulsion 30 | 2 . 2 3 6 6 7 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 8 | 2 . 2 3 1 . . . Hover 8 | . . . . 1 3 . 4 Flight 14 | . . . . 4 3 7 . Utility 9 | 1 . . 1 2 2 1 2 Device 3 | . . . 1 . . . 2 Storage 2 | 1 . . . 1 . . . Processor 2 | . . . . . 1 1 . Hackware 2 | . . . . 1 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 31 | 2 2 . 4 6 3 9 5 Energy Gun 4 | 1 1 . . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 1 . 2 4 . 4 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 1 . 1 1 Special Weapon 2 | . . . . . 1 . 1 Impact Weapon 4 | . . . 2 . 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . 1 2 . Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes 5 | . . . . 2 2 . 1 Parts Lost 29 | . 1 3 1 5 3 12 4 Power 4 | . . 1 . . . 2 1 Propulsion 13 | . . . 1 4 3 3 2 Utility 3 | . . . . . . 3 . Weapon 9 | . 1 2 . 1 . 4 1 Highest Loss Streak 5 | . 1 3 1 2 2 5 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 70 | . 84 51 60 76 75 64 72 Engine 6 | . 14 3 4 8 6 5 5 Wheel 9 | . 28 28 21 14 . . . Hover 3 | . . . . . 6 3 6 Flight 7 | . . . . 10 7 8 22 Device 4 | . . . 4 9 7 . 4 Storage 7 | . 14 14 11 9 7 4 . Processor 4 | . . . . . 7 9 6 Hackware 9 | . . . . 8 14 15 13 Energy Gun 2 | . 18 2 . 4 . . . Ballistic Gun 6 | . 9 3 11 10 . 4 7 Special Weapon 1 | . . . . . 4 . . Impact Weapon 2 | . . . 7 . 2 4 . Piercing Weapon 2 | . . . . . 6 3 . Naked Turns . | . . . . . . . . Heaviest Build 21 | 14 14 14 17 17 21 21 18 Greatest Support 46 | 26 26 32 36 46 16 16 25 Greatest Overweight (x) 6 | . . . . 2 6 6 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 6 5 Most Carried 8 | 5 2 4 8 8 8 8 5 Average Carried 5 | 1 1 2 5 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | . 1 4 7 8 8 5 5 Class Distribution -------------------- 45% | Mutant 36% | Hacker-Mutant 13% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 1377 | 260 47 24 154 184 309 331 68 Remotely . | . . . . . . . . Salvage Created 2219 | . 210 110 414 433 320 554 178 Parts 97 | . 7 3 19 22 15 17 14 Haulers Intercepted 3 | . . . 2 1 . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 43 | . 4 2 6 10 4 16 1 Melee 9 | . . 1 1 . 4 3 . Guns 26 | . 3 1 3 8 . 10 1 AOE 3 | . 1 . . 2 . . . Classes Destroyed 9 | . 2 . 3 2 2 . . Worker 1 | . . . . . 1 . . Tunneler 1 | . . . 1 . . . . Hauler 3 | . . . 2 1 . . . Recycler 3 | . . . . 1 1 . 1 Operator 3 | . 1 . 1 . . . 1 Swarmer 13 | . . . . 3 . 10 . Grunt 18 | . 4 2 3 4 . 5 . Sentry 8 | . . . 3 3 1 1 . Programmer 4 | . . . . . 3 . 1 Best Kill Streak 5 | . 2 1 3 3 2 5 1 Combat Bots Only 5 | . 2 1 3 3 1 5 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . . Melee 1 | . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 3563 | . 280 231 166 584 392 1443 467 Core 1198 | . 114 52 111 106 129 532 154 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . 33 72 80 . 5 . Volleys Fired 138 | . 18 10 11 45 1 37 16 Largest 2 | . 2 2 2 2 1 2 2 Hottest 80 | . 80 60 46 80 5 46 73 Shots Fired 204 | . 34 13 22 69 1 40 25 Gun 196 | . 34 13 22 66 . 40 21 Cannon . | . . . . . . . . Launcher 4 | . . . . 3 . . 1 Special 4 | . . . . . 1 . 3 Kinetic 141 | . 9 10 22 45 . 40 15 Thermal 21 | . . . . 21 . . . Explosive 4 | . . . . 3 . . 1 Electromagnetic 34 | . 25 3 . . . . 6 Robot Hit Streak 9 | . 4 8 9 7 3 4 6 Robot Miss Streak 4 | . 2 1 3 4 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 178 | . 21 11 27 53 14 41 11 Core Hits 78 | . 8 4 6 21 7 22 10 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 9 | . . 1 3 . . 4 1 Critical Strikes 12 | . 1 1 3 1 1 4 1 Destroy 3 | . . 1 . 1 . . 1 Corrupt 1 | . 1 . . . . . . Smash 7 | . . . 3 . . 4 . Impale 1 | . . . . . 1 . . Melee Attacks 60 | . . . 17 . 19 24 . Impact 41 | . . . 17 . 3 21 . Slashing . | . . . . . . . . Piercing 19 | . . . . . 16 3 . Sneak Attacks 6 | . . . 4 . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . 2 . . 3 . Damage Inflicted 4238 | . 361 159 717 1201 457 1115 228 Guns 2183 | . 284 149 197 955 . 403 195 Cannons . | . . . . . . . . Explosions 352 | . 77 . . 242 . . 33 Melee 1689 | . . . 520 . 457 712 . Ramming 14 | . . 10 . 4 . . . Kinetic 1601 | . 37 119 197 704 . 403 141 Thermal 328 | . 77 . . 251 . . . Explosive 275 | . . . . 242 . . 33 Electromagnetic 331 | . 247 30 . . . . 54 Impact 1143 | . . . 520 . . 623 . Slashing . | . . . . . . . . Piercing 546 | . . . . . 457 89 . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 422 | . . . 224 . . 198 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 422 | . . . 224 . . 198 . Knockbacks 5 | . . . 1 . . 4 . Impact 4 | . . . 1 . . 3 . Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 52 | . 37 4 . 11 . . . Shots 2 | . 1 . . 1 . . . Rammed 7 | . . 6 . 1 . . . Targets Rammed 7 | . . 6 . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 111 | . 111 30 27 108 . 10 20 Average Temperature 39 | . 46 16 18 53 . 6 9 Received Heat Transfer 951 | . 114 120 111 261 66 252 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . 1 . 6 . . 5 . Impact Corruptions 16 | . . . 10 . . 6 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 581 | . 100 . . 481 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 518 | . 151 78 327 480 303 518 491 Initial 271 | . . 58 29 137 218 103 271 Average 228 | . 63 73 179 320 195 266 410 Maximum Alert Level 2 | . . . 1 2 1 2 2 Low Security (%) 46 | 100 100 100 55 20 41 48 . Level 1 38 | . . . 44 59 58 36 30 Level 2 14 | . . . . 20 . 14 69 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 1 1 2 . 4 Investigation 2 | . . . . . . . 2 Extermination 3 | . . . . . 2 . 1 Reinforcement 4 | . 1 . 1 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 4 | . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 10 2 9 16 5 20 16 Peak Tracking Total 7 | . 5 2 4 6 2 7 6 Tactical Retreats 7 | . . . . 1 . 2 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 6 | . . . . . 1 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts 59 | . . . . . . 4 55 Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed 4 | . . . . . . 1 3 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 8 | . 1 . 2 1 1 1 2 Max in Single Turn 2 | . 1 . 1 1 1 1 2 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 12 | . 1 . 4 1 1 . 5 Terminals 10 | . 1 . 4 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 26 | . 1 . 11 2 2 . 10 Successful 16 | . 1 . 5 2 1 . 7 Failed 10 | . . . 6 . 1 . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 1 . 11 . . . 10 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 13 | . 1 . 5 . . . 7 Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . . . 2 . . . . Locate Traps 3 | . . . . . . . 3 Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 5 | . . . 2 . . . 3 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . . . 3 1 . . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 2 | . . . . . 1 . 1 Non-combat 2 | . . . . . 1 . 1 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . 1 find_chute 1 | . . . . . 1 . . find_dsf 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 2950 | 44 297 186 398 398 686 544 397 Spaces Moved 2526 | 47 247 149 306 299 412 418 648 Core 42 | 24 . . . . 2 16 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 900 | 23 247 149 306 175 . . . Hover 431 | . . . . 3 251 97 80 Flight 1153 | . . . . 121 159 305 568 Fastest Speed 26 | 50 90 90 86 31 114 26 26 Average Speed 82 | 69 90 94 93 80 142 77 36 Slowest Speed 350 | 90 90 100 100 185 350 350 109 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 1 . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 59 24 34 34 10 59 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . 2 . . 25 . . 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 33 | . 2 . . 25 . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 3122 | 57 287 179 376 387 484 568 784 Wait 153 | . 19 10 18 9 23 29 45 Move 2512 | 46 246 148 305 296 411 416 644 Hop 3 | . . . . 1 . . 2 Pick Up 56 | 5 2 3 14 10 7 13 2 Fast Attach 22 | 1 . . . 3 7 5 6 Attach 44 | 5 1 . 8 7 6 13 4 Detach 7 | . . . . 1 1 1 4 Swap 18 | . 1 2 1 6 1 5 2 Drop 33 | . . . 5 8 10 6 4 Fire 138 | . 18 10 11 45 1 37 16 Melee 52 | . . . 14 . 17 21 . Ram 7 | . . 6 . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap 59 | . . . . . . 4 55 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 14) 342 | -10/Materials | Entered Mines 343 | -10/Mines | Learned location of Storage (-9) 382 | -10/Mines | Core integrity fell below 50% 411 | -10/Mines | Identified exit to Materials 422 | -10/Mines | Lost 3 parts (1p2w) 435 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 528 | -10/Mines | Entered Materials 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 803 | -9/Materials | Discovered new exit (range 8) 889 | -9/Materials | Discovered new exit (range 9) 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1295 | -8/Materials | Discovered new exit (range 11) 1324 | -8/Materials | Entered Factory 1324 | -7/Factory | Evolved 2 slots: Utility x2 1669 | -7/Factory | Build established: Hacker-Mutant 2009 | -7/Factory | Identified exit to Garrison 2010 | -7/Factory | Entered Garrison 2070 | -7/Garrison | Triggered checkpoint 2136 | -7/Garrison | Garrison Relay disabled 2283 | -7/Garrison | Core integrity fell below 50% 2327 | -7/Garrison | Core integrity fell below 20% 2355 | -7/Garrison | Lost 4 parts (1p2u1w) 2433 | -7/Garrison | Lost 5 parts (1p2n2w) 2502 | -7/Garrison | Triggered checkpoint 2513 | -7/Garrison | Discovered new exit (range 10) 2535 | -7/Garrison | Discovered new exit (range 13) 2541 | -7/Garrison | Installed Relay Interface Framework 2554 | -7/Garrison | Entered Factory 2554 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2626 | -6/Factory | Spotted B-75 Beast 2747 | -6/Factory | Build established: Scavenger-Sprinter 2836 | -6/Factory | Lost 3 parts (1p1n1w) 2951 | -6/Factory | Self-destructed Last Messages --------------- 02889_ Acquired 45 matter. 02891_ Acquired Shock Rifle. 02897_ R-10 Processor collects Imp. Hover Unit. 02897_ K-01 Serf cleans the Pressure Siphon. 02900_ R-10 Processor collects Mic. Nuclear Core. 02904_ R-10 Processor collects Imp. Heat Sink. 02909_ R-10 Processor destroyed. 02909_ R-10 Processor sends out distress signal. 02925_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02944_ Knocked back. 02945_ C-17 Slicer knocked back. 02945_ Knocked back. 02946_ Imp. Hover Unit destroyed. 02948_ U-05 Engineer lays Concrete. 02949_ C-30 ARC bursts open, deploying its payload. 02949_ L-41 Fighter unfolds itself. 02949_ G-50 Soldier unfolds itself. 02949_ K-01 Serf collects debris. 02950_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????+???# +???????????????????? | | ??????????????????# ???# #???????????????????? | | ??????????????????# ???#? #???????????????????? | | ????????????????### #### #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ? #???????????????????? | | ????????????????# ? ##??????????????????? | | ????????????????# ? ? ???????????????????? | | ????????????????# ??? #???????????????????? | | ????????????????# #?? #???????????????????? | | ????????????????# #### ###############?##??? | | ????????????????# # c # #??? | | ????????????????# # @c # !!! """" #??? | | ????????????????# #u """# !! ""S"" #??? | | ????????????????+ u/ """# !! ! "" "" #??? | | ????????????????# k g# ! """# ? #??? | | ????????????????# %gl # # ! #??? | | ?????????########k #################+#######??? | | ?????????# k ? #?????? | | ?????????# ? ^ ^ #?????? | | ?????????# ? ^ """ ^ """ #?????? | | ?????????+ """ ""F"" #?????? | | ?????????# """ "" "" #?????? | | ?????????# ############# """ ^ ####### | | ?????????# ????????????# | | ???????? ????########## ^ | | ???????? ?????# ! + | | ????????? ??????# # ! | | ????????? ??????# # | | ??????????????????# """" # ####### | | ??????????????????# """"=!#################?????? | | ??????????????????#! """"=%#?????????????????????? | | ??????????????????# """"!!#?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????####+??????????????????????? | | ?????#???????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Evasion (%) 64 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SignalGuidedBoosters Manual? 0 Play Time 00:35:09 Cumulative 55.1 hours Start 2023.01.03 @ 14:44:20 End 2023.01.03 @ 15:20:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df6f6eaf-d545-4f37-ad74-2f42416d6dde