Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 17:13:17 Player: Knjet Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (3134) 3134 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7242 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 150/150 System Corruption 9% Temperature Cool (6) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Gravity Neutralizer Visual Processing Unit Improved Terrain Scanner System Shield > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (15) --- Improved Titanium Leg VTOL Module VTOL Module Improved Heat Sink Advanced Melee Analysis Suite Shock Rifle Heavy Laser Coil Gun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Terrain Scanner Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Medium Laser Advanced Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Titanium Leg Armored Huge Wheel Improved Terrain Scanner Improved Terrain Scanner Target Analyzer Hardened Medium Armor Plating System Shield Heavy Ion Cannon Assault Cannon Advanced Assault Cannon Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Hardened Medium Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . 1 2 . 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 76 | 6 2 9 7 3 22 2 . 25 Power 16 | 1 . 3 . 1 4 . . 7 Engine 12 | 1 . 2 . . 3 . . 6 Core 4 | . . 1 . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 2 1 8 . . 1 Treads . | . . . . . . . . . Leg 15 | 2 . 2 2 1 8 . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 2 3 . 5 2 . 9 Device 7 | . 1 . 1 . 1 . . 4 Storage 3 | 1 1 . . . . 1 . . Processor 2 | . . 1 . . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 11 | . . 1 2 . 4 1 . 3 Artifact . | . . . . . . . . . Weapon 20 | 2 . 2 2 1 5 . . 8 Energy Gun 7 | . . . 2 . 4 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | 2 . 2 . 1 1 . . 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . . 1 Parts Lost 38 | . . 1 2 2 6 1 . 26 Power 7 | . . . . . 1 . . 6 Propulsion 10 | . . . 1 1 3 . . 5 Utility 12 | . . . 1 . 2 1 . 8 Weapon 9 | . . 1 . 1 . . . 7 Highest Loss Streak 12 | . . 1 1 1 4 1 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 88 96 97 97 93 99 100 58 Engine 4 | . 14 8 . . 3 7 7 3 Core 2 | . . 2 9 9 3 . . 1 Leg 20 | . 28 33 26 24 26 30 30 4 Device 10 | . 3 5 9 9 12 15 15 12 Storage 7 | . 13 11 9 9 7 7 7 6 Processor 6 | . . 5 9 9 7 7 7 6 Hackware 1 | . . . . . . . . 4 Protection 10 | . . 7 16 18 16 14 15 5 Energy Gun 7 | . . . 7 9 13 15 15 4 Ballistic Gun 6 | . 28 21 10 9 1 . . 1 Peak Build Rating 51 | 6 7 16 26 27 39 40 40 51 Average Rating 26 | 4 6 14 23 25 30 38 40 29 On Entrance 22 | . 6 7 16 25 27 39 40 40 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 20 32 37 37 47 52 52 65 Greatest Support 68 | 20 20 30 35 35 68 68 68 68 Greatest Overweight (x) 14 | . . 1 1 1 12 . . 14 Average Overweight (x) 1 | . . . . 1 . . . 4 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 Average Capacity 11 | 6 9 10 10 10 10 11 15 15 Most Carried 14 | 1 6 10 10 10 10 12 12 14 Average Carried 8 | . 3 8 8 8 8 9 12 7 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 Final Carried 12 | 1 6 10 8 10 10 12 12 9 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Matter Collected 1870 | 142 49 469 129 189 308 57 . 527 Remotely . | . . . . . . . . . Salvage Created 3618 | . 97 743 495 434 588 110 . 1151 Parts 189 | . 7 48 24 32 27 8 . 43 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . 2 1 . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 68 | . 2 17 9 11 11 4 . 14 Guns 55 | . 2 17 9 11 10 4 . 2 Cannons 6 | . . . . . . . . 6 AOE 4 | . . . . . . . . 4 Classes Destroyed 10 | . 1 5 . . 2 . . 2 Builder 3 | . . 1 . . . . . 2 Recycler 3 | . . . . . . . . 3 Watcher 5 | . . 3 . . . . . 2 Swarmer 12 | . . 3 . 4 . 4 . 1 Grunt 35 | . 2 9 7 4 7 . . 6 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 11 | . . 4 2 3 2 . . . Hunter 4 | . . . . . . . . 4 Programmer 3 | . . . . . 1 . . 2 Best Kill Streak 7 | . 1 4 3 4 2 4 . 7 Combat Bots Only 4 | . 1 3 3 4 2 4 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 1 . 3 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 684 | . 5 74 31 40 185 28 . 321 Missed 189 | . 1 17 6 8 56 4 . 97 Damage Taken 7314 | . 52 717 411 424 1687 365 . 3658 Core 1189 | . . 104 32 38 132 31 . 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 100 74 . 87 . . 76 . Volleys Fired 251 | . 5 49 21 29 63 8 . 76 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 134 | . 40 43 84 86 111 111 . 134 Shots Fired 439 | . 10 94 42 56 105 16 . 116 Gun 377 | . 10 94 42 56 105 16 . 54 Cannon 56 | . . . . . . . . 56 Launcher 6 | . . . . . . . . 6 Special . | . . . . . . . . . Kinetic 221 | . 10 94 21 27 5 . . 64 Thermal 212 | . . . 21 29 100 16 . 46 Explosive 3 | . . . . . . . . 3 Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 17 | . 4 17 14 13 13 5 . 11 Robot Miss Streak 4 | . 1 3 2 2 3 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 306 | . 6 74 34 36 75 10 . 71 Core Hits 161 | . 5 34 19 17 28 5 . 53 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 2 | . . 1 . 1 . . . . Critical Strikes 23 | . . 1 3 3 6 1 . 9 Burn 15 | . . . 3 2 6 1 . 3 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . 1 . 1 . . . 1 Blast 4 | . . . . . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6443 | . 75 1057 634 686 1219 183 . 2589 Guns 4500 | . 75 1052 619 686 1219 183 . 666 Cannons 867 | . . . . . . . . 867 Explosions 1054 | . . . . . . . . 1054 Melee . | . . . . . . . . . Ramming 22 | . . 5 15 . . . . 2 Kinetic 2654 | . 75 1052 259 346 58 . . 864 Thermal 2784 | . . . 360 340 1161 183 . 740 Explosive 188 | . . . . . . . . 188 Electromagnetic 795 | . . . . . . . . 795 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . . . . . . . . 41 Message Errors 4 | . . . . . . . . 4 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 5 | . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . 8 Data Loss (major) 2 | . . . . . . . . 2 Misfires 4 | . . . . . . . . 4 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . . . . . 42 Projectiles 16 | . . . . . . . . 16 Explosions 26 | . . . . . . . . 26 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 43 | . . . . . . . . 43 Shots 2 | . . . . . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 7 | . . 3 2 . . . . 2 Kicked 5 | . . 3 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . 2 21 452 363 541 376 . 285 Average Temperature 147 | . 2 7 131 138 189 195 . 90 Received Heat Transfer 2175 | . 30 324 252 189 744 . . 636 Effects 31 | . . . 2 1 20 1 . 7 Shutdowns 4 | . . . 1 . 3 . . . Energy Bleed 4 | . . . 1 . 1 . . 2 Interference 13 | . . . . . 8 . . 5 Matter Decay 4 | . . . . 1 2 1 . . Short Circuit 4 | . . . . . 4 . . . Damage (major) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 24 | . . . 2 . 13 2 . 7 Heat Transferred 6649 | . . . 888 777 3121 481 . 1382 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Peak Influence 446 | . 51 375 349 446 230 . . 327 Initial 146 | . . 21 103 146 132 . . 11 Average 159 | . 31 155 199 315 103 . . 171 Maximum Alert Level 2 | . . 1 1 2 1 . . 1 Low Security (%) 60 | 100 100 63 59 15 85 . . 49 Level 1 36 | . . 36 40 49 14 . . 50 Level 2 3 | . . . . 35 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 2 1 . 2 . . 9 Investigation . | . . . . . . . . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 7 | . . 2 1 . 1 . . 3 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Distress Signals 8 | . . 4 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 3 26 14 15 19 5 . 31 Peak Tracking Total 7 | . 1 4 6 4 4 4 . 7 Tactical Retreats 9 | . . 1 . 1 3 . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 4 | . . . . . . . . 4 Indirectly 4 | . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 14 | . . . . 1 . . . 13 Max in Single Turn 3 | . . . . 1 . . . 3 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 8 | . 2 1 . . 3 1 . 1 Terminals 3 | . 1 1 . . 1 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 11 | . 3 2 . . 4 1 . 1 Successful 8 | . 1 2 . . 3 1 . 1 Failed 3 | . 2 . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . 2 2 . . 2 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 5 | . . 2 . . 2 1 . . Record 3 | . . 1 . . 2 . . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Turns Passed 5759 | 83 218 863 383 482 1195 584 79 1872 Spaces Moved 2558 | 63 159 388 173 204 539 437 65 530 Core 221 | 3 . . . . 11 . . 207 Treads . | . . . . . . . . . Legs 2254 | 60 159 388 173 204 528 437 65 240 Wheels 83 | . . . . . . . . 83 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 122 122 115 Average Speed 181 | 116 120 150 172 190 167 122 122 298 Slowest Speed 750 | 120 120 190 190 190 650 122 122 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 35 44 16 47 13 52 9 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 62 | . . . . . . . . 62 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE 57 | . . . . . . . . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total 3240 | 69 176 571 215 246 731 472 64 696 Wait 273 | . 5 111 7 6 74 22 . 48 Move 2550 | 62 158 387 172 203 538 436 64 530 Hop . | . . . . . . . . . Pick Up 43 | 1 5 4 2 4 11 3 . 13 Fast Attach 33 | 6 1 6 2 . 10 . . 8 Attach 36 | . 1 1 4 2 10 1 . 17 Detach 16 | . 1 3 1 . 9 . . 2 Swap 7 | . . 2 1 1 2 1 . . Drop 24 | . . 5 3 1 14 1 . . Fire 251 | . 5 49 21 29 63 8 . 76 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 5 | . . 3 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 11) 276 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1074 | -9/Materials | Discovered new exit (range 15) 1165 | -9/Materials | Entered another Materials area 1165 | -8/Materials | Evolved 2 slots: Utility x2 1426 | -8/Materials | Build established: Scavenger-Mutant 1435 | -8/Materials | Discovered new exit (range 14) 1548 | -8/Materials | Entered Storage 2017 | -8/Storage | Discovered new exit (range 8) 2030 | -8/Storage | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2232 | -7/Factory | Lost 4 parts (1p3n) 3187 | -7/Factory | Discovered new exit (range 17) 3224 | -7/Factory | Build established: Mutant 3225 | -7/Factory | Entered Lower Caves 3499 | -7/Lower Caves | Encountered a Warlord checkpoint 3699 | -7/Lower Caves | Discovered new exit (range 11) 3735 | -7/Lower Caves | Learned Factory security intel 3809 | -7/Lower Caves | Entered another Lower Caves area 3840 | -7/Lower Caves | Discovered new exit (range 6) 3888 | -7/Lower Caves | Entered Factory 3888 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4235 | -6/Factory | Garrison activated, responded to threat 4284 | -6/Factory | Lost 12 parts (2p4n4u2w) 4371 | -6/Factory | Lost 8 parts (2p3u3w) 4420 | -6/Factory | Core integrity fell below 50% 4945 | -6/Factory | Discovered new exit (range 5) 5287 | -6/Factory | Core integrity fell below 20% 5292 | -6/Factory | Lost 3 parts (1p1u1w) 5716 | -6/Factory | Garrison activated, responded to threat 5760 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05747_ Acquired 4 matter. 05747_ U-05 Engineer lays Concrete. 05749_ Acquired 10 matter. 05749_ U-05 Engineer lays Concrete. 05749_ Slug penetrates Wall. 05750_ Acquired 8 matter. 05750_ U-05 Engineer lays Concrete. 05752_ Slug penetrates Y-54 Guardian. 05752_ Slug penetrates Wall. 05752_ U-05 Engineer lays Concrete. 05753_ Acquired 3 matter. 05753_ U-05 Engineer lays Concrete. 05754_ System corrupted: Imp. Terrain Scanner rejected. 05755_ Slug penetrates Y-54 Guardian. 05755_ Destroyed Imp. Heat Sink. 05755_ U-05 Engineer lays Concrete. 05756_ U-05 Engineer destroyed. 05758_ Slug penetrates Y-54 Guardian. 05758_ U-05 Engineer lays Concrete. 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"""" #??????????? | | ???## # # """" """" #?#????##??? | | ????? # # """" """" #??????????? | | ????? # # #???#??????? | | ??????? # ############?#??????????? | | ??#????? # #?????#???????#?????????? | | ???????????## #???#???#?#??#??????????? | | ?????????#??# # ? ????????????????????? | | ????????????# # ???? ? ????????#??????? | | ?????? ?????# ? ?? ?? ???#??????????? | | ????????????# ????????????????????????? | | ????????????# ????????????????????????? | | ????????????# ????????????????????????? | | ??????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Evasion (%) 55 Target Analysis 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartStructuralMediator Manual? 0 Play Time 00:49:03 Cumulative 24.5 hours Start 2024.08.23 @ 18:51:57 End 2024.11.10 @ 17:13:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09bf19b0-e405-4db7-b1fe-de9e7463b90e