Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 02:25:36

Player: AzulianBlue

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (676)      676
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1676

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     60/265
System Corruption          0%
Temperature                Cool (15)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Flail
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Flail
           Flail
           Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
   Armored Wheel
>          --- UTILITY ----------
  Improved Targeting Computer
           Shield Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
           Flail
>          --- INVENTORY --------
  Improved Ion Engine
           Beam Rifle
           Flail
           Flail
           Flail
[Rating: 15]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Targeting Computer
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 5   3   18  
  Power                    4    | .   .   4   
    Engine                 3    | .   .   3   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 .    | .   .   .   
    Leg                    4    | .   2   2   
    Wheel                  4    | 2   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   1   4   
    Device                 2    | .   .   2   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   .   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   1   10  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   1   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     75   | .   75  75  
  Engine                   6    | .   .   8   
  Leg                      16   | .   8   19  
  Wheel                    9    | .   19  7   
  Device                   4    | .   .   5   
  Storage                  4    | .   14  1   
  Processor                7    | .   .   9   
  Protection               3    | .   4   2   
  Energy Gun               3    | .   .   4   
  Ballistic Gun            16   | .   28  12  
  Impact Weapon            2    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 8   15  25  
  Greatest Support         26   | 26  26  22  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         6    | 6   8   5   
  Most Carried             8    | 2   6   8   
  Average Carried          3    | 1   3   4   
  Final Capacity           8    | 8   8   5   
  Final Carried            6    | 1   6   4   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           659  | 210 85  364 
  Remotely                 .    | .   .   .   
Salvage Created            766  | .   113 653 
  Parts                    42   | .   6   36  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  16   | .   2   14  
  Melee                    2    | .   .   2   
  Guns                     12   | .   2   10  
Classes Destroyed          5    | .   3   2   
  Worker                   1    | .   1   .   
  Watcher                  3    | .   1   2   
  Grunt                    11   | .   2   9   
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1703 | .    203  1500 
  Core                     428  | .    20   408  
  Absorbed by Shields      121  | .    .    121  
Core Remaining (%)         96   | 100  92   .    
Volleys Fired              85   | .    14   71   
  Largest                  2    | .    2    2    
  Hottest                  63   | .    40   63   
Shots Fired                153  | .    28   125  
  Gun                      153  | .    28   125  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  111  | .    28   83   
  Thermal                  42   | .    .    42   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         28   | .    4    28   
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           111  | .    15   96   
  Core Hits                38   | .    10   28   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    .    2    
  Critical Strikes         2    | .    .    2    
    Smash                  2    | .    .    2    
Melee Attacks              17   | .    .    17   
  Impact                   17   | .    .    17   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        1    | .    .    1    
Damage Inflicted           1526 | .    176  1350 
  Guns                     1214 | .    176  1038 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    312  | .    .    312  
  Ramming                  .    | .    .    .    
  Kinetic                  924  | .    176  748  
  Thermal                  290  | .    .    290  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   312  | .    .    312  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            127  | .    .    127  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    127  | .    .    127  
Knockbacks                 2    | .    .    2    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        86   | .    12   86   
  Average Temperature      14   | .    7    15   
  Received Heat Transfer   770  | .    102  668  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              6    | .    .    6    
  Impact Corruptions       4    | .    .    4    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         673  | .    .    673  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             250  | .   74  250 
  Initial                  31   | .   .   31  
  Average                  88   | .   35  109 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         90   | 100 100 87  
  Level 1                  9    | .   .   12  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   5   21  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   4   1   
  Successful               4    | .   4   .   
  Failed                   1    | .   .   1   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   2    | .   2   .   
  Alert Level              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1135 | 47  258 830 
Spaces Moved               621  | 44  197 380 
  Core                     7    | 5   .   2   
  Treads                   .    | .   .   .   
  Legs                     378  | .   53  325 
  Wheels                   236  | 39  144 53  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  85  
  Average Speed            120  | 83  98  137 
  Slowest Speed            190  | 90  120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 4   38  38  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      838  | 54  235 549 
  Wait                     48   | .   16  32  
  Move                     619  | 43  196 380 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 6   6   22  
  Fast Attach              .    | .   .   .   
  Attach                   18   | 5   1   12  
  Detach                   .    | .   .   .   
  Swap                     8    | .   2   6   
  Drop                     11   | .   .   11  
  Fire                     85   | .   14  71  
  Melee                    15   | .   .   15  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 15)
   48 | -11/Junkyard  | Entered Materials
  296 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Propulsion x2
  831 | -9/Materials  | Lost 3 parts (1p2n)
  886 | -9/Materials  | Discovered new exit (range 16)
 1025 | -9/Materials  | Core integrity fell below 50%
 1126 | -9/Materials  | Core integrity fell below 20%
 1136 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01109_ K-01 Serf collects debris. <x4>
01121_ Aluminum Leg severed.
01123_ Shield Generator destroyed.
01124_ Lgt. Nuclear Core destroyed.
01124_ Destroyed Imp. Ion Engine.
01124_ L-31 Rogue system corrupted by crushing effect.
01125_ L-31 Rogue system terminally corrupted.
01125_ Core Shielding fried.
01125_ Imp. Aluminum Leg fried.
01125_ K-01 Serf collects debris. <x2>
01130_ Acquired 42 matter.
01131_ Arm. Wheel destroyed.
01133_ K-01 Serf collects debris.
01134_ Beam Rifle destroyed.
01135_ G-34 Mercenary suffers critical hit (Smash).
01135_ Destroyed Aluminum Leg.
01135_ G-34 Mercenary system corrupted by crushing effect.
01136_ G-34 Mercenary system terminally corrupted.
01136_ Ion Engine fried.
01136_ Heat Sink fried.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????   ?????????????????????         |
| ?????????????????#   ?????????????????????         |
| ?????????????????+   +????????????????????         |
| ?????????????????#   #????????????????????         |
| ?????????????????#   #????????????????????         |
| ?????????????????#   #????????????????????         |
| ?????????????????#  ^#????????????????????         |
| ????????????????##   #????????????????????         |
| ???????????????? # ^ #????????????????????         |
| ?????????????????+  ^#????????????????????         |
| ?????????????????#   #????????????????????         |
| ?????????????????#   #????????????????????         |
| ?????????????????#   ########?????????????         |
| ?????????????????#   #      #?????????????         |
| ?????########????#   # [ k  #?????????????         |
| ?????#      #????#   #  gg  #?????????????         |
| ?????# """  #????#   +=[g*  #?????????????         |
| ?????# """  #????#   # !**= #?????????????         |
| ?????# """  #????#   # g @  #?????????????         |
| ?????#      #????#   ########?????????????         |
| ?????# """  #????#   #????????????????????         |
| #????# """  #????#   #????????????????????         |
| #????# """  #????#   #????????????????????         |
| #????#      #????#   #????????????????????         |
| #????# """  #????#   #????????????????????         |
| #????# """  #????#   #????????????????????         |
| #????# """  #????#   #????????????????????         |
| #????#      #????#   #????????????????????         |
| #########+########   #######??????????????         |
|         %                  #??????????????         |
|                          < #??????????????         |
|                            #??????????????         |
| ################+######+####??????????????         |
| ??????????????     ?#      #??????????????         |
| ????????????        #      #??????????????         |
| ??????????#  """""  #      #??????????????         |
| ??????????#  """""  # """  #??????????????         |
| ??????????#  """""  # """  #??????????????         |
| ??????????#         # """  #??????????????         |
| ??????????#         ########??????????????         |
| ??????????#???    ! #?????????????????????         |
| ???????????????###?#??????????????????????         |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearActuatorCutter
  Manual?         0
Play Time         00:15:26
  Cumulative      6.0 hours
  Start           2024.02.08 @ 02:12:27
  End             2024.02.08 @ 02:25:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adacf37f-7503-4f8a-b348-0e27f8a91093