Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 01:01:39 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (834) 834 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2469 Bonus ------- None Cogmind --------- Core Integrity 210/400 Matter 295/300 Energy 265/265 System Corruption 1% Temperature Cool (51) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- Heavy Particle Cannon Light Assault Rifle Shotgun > --- INVENTORY (8) ---- Nuclear Core High-capacity Battery (250) Seismic Detector Medium Armor Plating Heavy Particle Cannon Heavy Assault Rifle Missile Launcher Welding Torch Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Small Laser Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core High-capacity Battery Seismic Detector Medium Armor Plating Heavy Particle Cannon Heavy Assault Rifle Missile Launcher Welding Torch [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 31 | 7 8 1 13 2 Power 5 | 1 1 1 2 . Engine 4 | 1 1 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 2 . 6 . Treads 3 | . . . 3 . Leg 7 | 2 2 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 2 . . . Device 3 | 1 2 . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 3 . 5 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 7 | 1 1 . 3 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 6 | 1 4 7 7 8 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility 2 | . . 3 3 3 Weapon 2 | . 2 2 2 3 Tool/Special . | . . . . . Unused Backups 10 | . 2 1 1 6 Power 3 | . 1 . 1 1 Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 4 | . 1 . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 100 94 100 Engine 10 | . 14 14 4 11 Core 2 | . . . 6 . Treads 3 | . . . 10 . Leg 25 | . 28 28 17 33 Device 12 | . 14 14 11 11 Storage 12 | . 14 14 11 11 Energy Gun 7 | . 11 . 10 3 Energy Cannon 8 | . 1 14 11 11 Ballistic Gun 13 | . 14 14 11 18 Peak Build Rating 23 | 7 10 10 23 18 Average Rating 12 | 5 7 9 17 17 On Entrance 8 | . 7 10 9 18 Naked Turns . | . . . . . Heaviest Build 23 | 15 17 16 23 23 Greatest Support 60 | 20 20 20 60 36 Greatest Overweight (x) 2 | . . . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 2 8 8 8 8 Average Carried 6 | 1 4 7 7 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 7 8 8 8 Class Distribution -------------------- 49% | Mutant 35% | Scavenger-Gunner 9% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 786 | 271 163 40 272 40 Remotely . | . . . . . Salvage Created 1238 | 90 388 58 655 47 Parts 94 | 8 24 9 43 10 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 31 | . 6 3 18 4 Guns 18 | . 4 . 13 1 Cannons 12 | . 1 3 5 3 AOE 1 | . 1 . . . Classes Destroyed 9 | 2 4 1 2 . Builder 1 | . 1 . . . Tunneler 2 | 1 . 1 . . Hauler 2 | . 1 . 1 . Recycler 1 | 1 . . . . Watcher 2 | . 1 . 1 . Swarmer 17 | . . 3 10 4 Grunt 8 | . 6 . 2 . Duelist 1 | . . . 1 . Sentry 5 | . . . 5 . Best Kill Streak 6 | 2 2 2 6 4 Combat Bots Only 6 | . 2 2 6 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 128 | . 39 6 61 22 Missed 26 | . 10 1 10 5 Hits 102 | . 29 5 51 17 Projectile 102 | . 29 5 51 17 AOE 6 | . . . . 6 Damage Taken 1361 | . 418 44 575 324 Core 302 | . 112 . 73 117 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 21 | . 21 . . . Core Remaining (%) 77 | 100 . 55 . . Volleys Fired 77 | 2 33 6 30 6 Largest 3 | 2 2 2 3 3 Hottest 138 | 60 88 88 138 138 Shots Fired 190 | 4 66 12 90 18 Gun 135 | 4 53 6 60 12 Cannon 51 | . 9 6 30 6 Launcher . | . . . . . Special 4 | . 4 . . . Kinetic 78 | 2 33 6 30 7 Thermal 90 | . 13 6 60 11 Explosive . | . . . . . Electromagnetic 22 | 2 20 . . . Robot Hit Streak 25 | 2 6 2 25 7 Robot Miss Streak 3 | . 3 1 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 114 | 2 36 6 59 11 Core Hits 57 | 2 15 6 29 5 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . 2 . 1 . Destroy 1 | . . . 1 . Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2018 | 44 613 122 1008 231 Guns 1114 | 30 448 31 516 89 Cannons 802 | . 103 84 490 125 Explosions 60 | . 60 . . . Melee . | . . . . . Ramming 42 | 14 2 7 2 17 Kinetic 625 | 15 267 31 269 43 Thermal 1155 | . 163 84 737 171 Explosive . | . . . . . Electromagnetic 196 | 15 181 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 1 3 Message Errors 2 | . . . 1 1 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 42 | . 42 . . . Shots 1 | . 1 . . . Rammed 1 | . . . 1 . Targets Rammed 9 | 1 2 2 2 2 Kicked 8 | 1 2 2 1 2 Crushed . | . . . . . Highest Temperature 302 | . 171 124 302 120 Average Temperature 73 | . 71 45 83 52 Received Heat Transfer 348 | . 213 . 135 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 1933 | . 185 148 1315 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 183 | 5 61 30 183 121 Initial 70 | . . 13 5 70 Average 32 | . 12 4 60 51 Influence Increases 906 | 10 210 75 520 91 Destroy 0b10 Robot/C 620 | . 120 60 360 80 Destroy 0b10 Robot/NC 40 | 10 15 5 10 . Destroy Leader 138 | . 34 10 84 10 Successful Hack 31 | . 20 . 11 . Disable Machine 30 | . 15 . 15 . Destroy Structure 17 | . 6 . 10 1 Lose Combat Pursuer 30 | . . . 30 . Influence Decreases 906 | 10 174 97 351 274 Entered New Map 145 | . . 23 9 113 Time Decay 761 | 10 174 74 342 161 Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 11 3 29 8 Peak Tracking Total 6 | . 3 2 6 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 4 | . . 4 . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 11 | . 6 . 4 1 Terminals 10 | . 5 . 4 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 17 . 15 1 Successful 20 | . 10 . 10 . Failed 13 | . 7 . 5 1 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 16 | . 8 . 7 1 Terminals 31 | . 15 . 15 1 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 . 6 . Record 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 4 | . 2 . 2 . Branch Access Points 1 | . . . 1 . Locate Traps 2 | . 2 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 . 4 . Terminals 8 | . 4 . 4 . Botnet 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 1223 | 36 796 146 245 . Seismic 1223 | 36 796 146 245 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2628 | 94 873 433 856 372 Spaces Moved 1691 | 63 575 337 429 287 Core 6 | 6 . . . . Treads 135 | . . . 135 . Legs 1550 | 57 575 337 294 287 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 113 120 120 157 120 Slowest Speed 260 | 120 120 120 260 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 6 84 62 29 67 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 1 . 2 Spaces Dug . | . . . . . Terrain Destroyed 13 | . 6 . 6 1 Melee . | . . . . . Projectile 7 | . . . 6 1 AOE 6 | . 6 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1965 | 78 691 354 542 300 Wait 116 | 4 59 2 49 2 Move 1687 | 62 574 336 428 287 Hop . | . . . . . Pick Up 16 | 2 8 1 5 . Fast Attach 8 | 7 . . 1 . Attach 1 | . . . 1 . Detach . | . . . . . Swap 29 | . 9 2 16 2 Drop 18 | . 6 1 10 1 Fire 77 | 2 33 6 30 6 Melee . | . . . . . Ram . | . . . . . Kick 8 | 1 2 2 1 2 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . 4 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 7) 490 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Repaired Ion Engine 732 | -10/Materials | Discovered new exit (range 6) 795 | -10/Materials | Derelicts attacked the area 865 | -10/Materials | Discovered new exit (range 5) 936 | -10/Materials | Discovered new exit (range 16) 968 | -10/Materials | Entered Mines 1081 | -10/Mines | Learned location of Storage (-9) 1182 | -10/Mines | Found a hidden stash of uninstalled traps 1309 | -10/Mines | Discovered new exit (range 5) 1401 | -10/Mines | Entered Materials 1401 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1423 | -9/Materials | Discovered new exit (range 4) 1736 | -9/Materials | Build established: Scavenger-Gunner 1797 | -9/Materials | Discovered new exit (range 13) 2224 | -9/Materials | Identified exit to Mines 2224 | -9/Materials | Identified exit to Storage 2257 | -9/Materials | Entered Mines 2274 | -9/Mines | Learned location of 1 exit from Materials 2383 | -9/Mines | Learned location of 1 exit from Materials 2410 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2434 | -9/Mines | Discovered new exit (range 10) 2573 | -9/Mines | Assembled infested the area 2629 | -9/Mines | Self-destructed Last Messages --------------- 02414_ Kicked K-01 Serf. 02415_ Searching scrap... 02415_ Found Visual Processing Unit. 02415_ Found Lgt. Assault Rifle. 02415_ Found EM Pulse Gun. 02415_ Found 32 Matter. 02419_ Dropped Lgt. Assault Rifle. 02422_ Acquired 10 matter. 02424_ K-01 Serf collects debris. 02434_ EXIT=FOUND 02464_ Connecting with Terminal... 02472_ M%|46Y9LH QP9WFZ PX0YWOLPRNMF#T HLCTBB 02499_ System corrupted: Matter fused (-7). 02503_ Kicked T-07 Excavator out of the way. 02573_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 02614_ C-30 ARC bursts open, deploying its payload. 02614_ D-53 Grenadier unfolds itself. 02624_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????#??????????? | | ???????????????????## ??????????? | | ??####????????????? ??????????? | | ### ##???????????? ?????????? | | #???????????? ??????????? | | #???????????? #??????????? | | #??????####??# #??????????? | | ###?????## #### #??????????? | | ##???????# ## ##?????????? | | ##??????## ##????????? | | ##?##### ##???????? | | ### ##??????? | | """ ##?????? | | " """ ##????? | | %" dd """ g ##???? | | ### ##??? | | ##?####### ### ##?? | | ####????????####?## #?? | | ##?????????????????# #??? | | #??????????????????# @ #?? | | #??????????????????# #?? | | ##??????????????????# #?? | | #???????????????????## ##?? | | ?????????????????????## ##??? | | ??????????????????????#######???? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????? ?????????????????????????? | | ????? #????????????????????????? | | ????? ????????????????????????? | | ????# ????????????????????????? | | ???# ????????????????????????? | | ??? ?????????????????????????? | | ??? ?????????????????????????? | | ??? ?????????????????????????? | | ??? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularBeamTriangulator Manual? 0 Play Time 00:15:58 Cumulative 122.6 hours Start 2025.10.02 @ 00:47:23 End 2025.10.02 @ 01:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 232 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0aa82ca-b81f-490c-a078-036836898376