Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 19:18:39 Player: sideriver81 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (111) 555 Value Destroyed (4484) 4484 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 13889 Bonus ------- High Alert Combat Kills 510 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 42/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Light Antimatter Reactor Improved Overload Amplifier Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Flying Fortress v7 Improved Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Actuator Array Improved Transmission Jammer Advanced System Shield > --- WEAPON ----------- Long-range Missile Launcher Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Overload Regulator Stasis Canceller Heavy Armor Plating Cooled Particle Cannon Enhanced Force Lance [Rating: 156] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . . . . . 1 Utility 14 | . . . 1 . . . 1 2 2 2 2 2 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 129 | 6 7 4 9 6 3 9 3 9 7 9 7 16 7 27 Power 17 | 1 . . . 1 . 3 . 1 . 2 1 3 2 3 Engine 3 | 1 . . . 1 . . . 1 . . . . . . Core 9 | . . . . . . 3 . . . 2 . 1 1 2 Reactor 5 | . . . . . . . . . . . 1 2 1 1 Propulsion 24 | 2 1 . 6 1 1 3 1 . . . . 1 . 8 Treads . | . . . . . . . . . . . . . . . Leg 14 | 2 1 . 6 1 1 3 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight 9 | . . . . . . . 1 . . . . 1 . 7 Utility 55 | 1 2 2 2 1 1 2 1 5 5 5 4 8 5 11 Device 21 | . . 1 . . . 2 . 1 2 1 2 5 2 5 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 11 | . . . . . . . . 2 2 1 1 1 2 2 Hackware 5 | . . . . . . . . . . . . 1 1 3 Protection 15 | . 1 1 1 1 1 . 1 2 1 3 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 4 2 1 3 1 1 1 3 2 2 2 4 . 5 Energy Gun 4 | 1 2 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 6 | 1 . . 1 2 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . 2 1 . 1 . . . . . 1 1 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . Piercing Weapon 9 | . . . . . . . . . 1 1 1 3 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . . 1 . . . 2 1 1 Parts Lost 39 | . . . 1 3 . 4 . . . . . 8 . 23 Power 4 | . . . . . . . . . . . . 1 . 3 Propulsion 10 | . . . . 1 . 2 . . . . . . . 7 Utility 20 | . . . . 1 . 2 . . . . . 6 . 11 Weapon 5 | . . . 1 1 . . . . . . . 1 . 2 Highest Loss Streak 12 | . . . 1 2 . 2 . . . . . 2 . 12 Average Slot Usage (%) 84 | . 98 100 98 99 100 91 70 70 79 77 78 74 83 74 Engine 5 | . 14 14 11 11 11 7 . 3 6 2 . . . . Core 1 | . . . . . . 3 9 3 . 2 . 1 4 2 Reactor 1 | . . . . . . . . . . . 4 2 4 2 Leg 13 | . 28 28 33 33 33 32 . . . . . . . . Flight 3 | . . . . . . . 8 7 6 5 5 3 4 12 Device 10 | . . . . . . 7 18 8 13 17 21 24 22 10 Storage 7 | . 14 14 11 11 11 11 9 7 6 5 5 4 4 3 Processor 11 | . . . . . . . . 14 19 17 21 20 29 27 Hackware 1 | . . . . . . . . . . . . 1 4 9 Protection 10 | . 12 13 20 21 22 7 7 8 13 12 10 7 . . Energy Gun 5 | . 25 27 19 7 . . . . . . . . . . Ballistic Gun 5 | . 1 . 2 13 22 22 16 3 . . . . . . Slashing Weapon 1 | . . . . . . . 1 7 6 5 5 . . . Piercing Weapon 2 | . . . . . . . . . 1 4 4 4 8 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 74 | 13 18 18 34 34 29 30 38 40 37 53 70 72 72 74 Greatest Support 88 | 20 20 20 36 36 36 33 72 72 72 72 72 72 72 88 Greatest Overweight (x) 2 | 1 . . 1 1 . 2 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 6 7 8 9 9 9 6 8 9 9 9 9 8 8 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 8 8 10 10 10 10 7 10 10 10 10 10 10 3 Class Distribution -------------------- 78% | Mutant 5% | Scavenger-Mutant 3% | Ninja 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2037 | 240 130 60 93 252 . 320 . 97 80 140 90 206 110 219 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4497 | . 416 41 324 211 . 421 . 612 46 367 125 621 570 743 Parts 287 | . 26 10 19 15 . 18 . 24 3 30 10 44 43 45 Haulers Intercepted 5 | . 2 . . . . . . 2 . . . 1 . . Recyclers Shooed 3 | . . . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 90 | . 7 3 9 8 . 7 . 8 1 10 5 9 8 15 Melee 40 | . . . . . . . . 8 1 5 2 7 8 9 Guns 21 | . 4 . 7 3 . 7 . . . . . . . . AOE 28 | . 2 3 2 5 . . . . . 5 3 2 . 6 Classes Destroyed 15 | . 5 1 2 1 . 3 . . 1 . . . 1 1 Worker 3 | . 1 . . . . . . 1 . 1 . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . Hauler 5 | . 2 . . . . . . 2 . . . 1 . . Recycler 2 | . . . . . . 1 . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . Watcher 7 | . 2 . 1 . . . . . . . . 2 1 1 Swarmer 35 | . 3 3 4 4 . . . . . 5 4 3 . 9 Saboteur 1 | . . . . . . . . . . . . . 1 . Grunt 22 | . 4 . 4 1 . 5 . 6 . . . . . 2 Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . 1 Sentry 9 | . . . 1 2 . . . 1 . 2 1 . 2 . Hunter 3 | . . . . . . 1 . 1 . 1 . . . . Programmer 17 | . . . . . . . . . 1 2 . 6 5 3 Best Kill Streak 7 | . 3 5 4 4 . 3 . 7 1 6 4 3 5 5 Combat Bots Only 6 | . 3 3 4 4 . 3 . 6 1 5 4 3 5 5 Max Kills in Single Turn 4 | . 1 2 1 1 . 1 . 1 1 4 3 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 2 1 1 . . . . . 3 3 1 . 3 Melee 1 | . . . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8476 | . 272 24 240 565 . 633 . 418 84 517 276 1486 673 3288 Core 2368 | . 41 14 20 76 . 131 . 80 . 59 45 184 113 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 78 . . . 43 100 88 100 94 96 85 92 . Volleys Fired 109 | . 28 3 20 23 . 26 1 . . 2 2 2 . 2 Largest 2 | . 2 2 2 2 . 2 2 . . 1 1 1 . 1 Hottest 80 | . 80 80 80 63 . 51 51 . . 43 43 43 . 43 Shots Fired 196 | . 52 4 38 40 . 52 2 . . 2 2 2 . 2 Gun 177 | . 48 2 38 35 . 52 2 . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 19 | . 4 2 . 5 . . . . . 2 2 2 . 2 Special . | . . . . . . . . . . . . . . . Kinetic 80 | . . . 2 24 . 52 2 . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 19 | . 4 2 . 5 . . . . . 2 2 2 . 2 Electromagnetic 97 | . 48 2 36 11 . . . . . . . . . . Robot Hit Streak 15 | . 15 3 8 6 . 9 . . . . 2 4 . . Robot Miss Streak 3 | . 2 1 1 2 . 2 2 . . 3 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . Shots Hit Robots 285 | . 35 3 28 26 . 38 2 43 2 22 6 29 22 29 Core Hits 167 | . 18 6 17 15 . 17 . 16 1 16 5 16 12 28 Critical Hits 19 | . . . . 1 . 1 . . . 1 1 3 6 6 Critical Kills 12 | . . . . . . . . . . 1 1 1 4 5 Critical Parts Destroyed 7 | . . . . 1 . 1 . . . . . 2 2 1 Melee Attacks 253 | . . . . . . . 3 61 9 39 7 52 28 54 Impact 8 | . . . . . . . . 6 2 . . . . . Slashing 72 | . . . . . . . 3 55 6 7 1 . . . Piercing 173 | . . . . . . . . . 1 32 6 52 28 54 Sneak Attacks 10 | . . . . . . . 1 5 . . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 3 1 4 . 1 3 . Damage Inflicted 12536 | . 689 279 507 990 . 635 126 1680 61 1318 500 1981 1165 2605 Guns 1823 | . 444 28 385 331 . 635 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 3232 | . 245 251 122 659 . . . . . 492 315 352 . 796 Melee 7481 | . . . . . . . 126 1680 61 826 185 1629 1165 1809 Ramming . | . . . . . . . . . . . . . . . Kinetic 915 | . . . 36 244 . 635 . . . . . . . . Thermal 540 | . 93 . 122 99 . . . . . . . . . 226 Explosive 2692 | . 152 251 . 560 . . . . . 492 315 352 . 570 Electromagnetic 908 | . 444 28 349 87 . . . . . . . . . . Impact 68 | . . . . . . . . 68 . . . . . . Slashing 1906 | . . . . . . . 126 1612 61 107 . . . . Piercing 5507 | . . . . . . . . . . 719 185 1629 1165 1809 Highest Corruption 12 | . . . . . . . . . . . . 12 3 6 Average Corruption 6 | . . . . . . . . . . . . 8 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . . . . 40 . . Message Errors 7 | . . . . . . . . . . . . 7 . . Matter Fused 9 | . . . . . . . . . . . . 9 . . Heat Flow Errors 4 | . . . . . . . . . . . . 4 . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . . . 4 . . Data Loss (major) 3 | . . . . . . . . . . . . 3 . . Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 7 | . . . . . . . . . . . . 7 . . Targeting Errors 3 | . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1053 | . 2 10 . 17 . . . 154 . 108 50 250 37 425 Projectiles . | . . . . . . . . . . . . . . . Explosions 163 | . 2 10 . 17 . . . . . 27 50 14 . 43 Melee 890 | . . . . . . . . 154 . 81 . 236 37 382 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . 31 2 58 70 . . . . . . . . . 176 Shots 8 | . 1 1 2 2 . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 235 | . 231 18 99 85 . 12 . . . . . 235 . . Average Temperature 52 | . 77 12 37 30 . 5 . . . . . 112 . . Received Heat Transfer 852 | . 111 . 60 132 . 180 . 123 18 18 42 69 36 63 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Fried 3 | . 2 . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 500 | . 150 . 200 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . 3 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 794 | . 171 113 335 230 . 130 85 386 93 261 412 624 601 794 Average Influence 220 | . 68 80 176 107 . 42 67 153 67 119 226 437 369 606 Maximum Alert Level 3 | . . . 1 1 . . . 1 . 1 2 2 2 3 Low Security (%) 59 | 100 100 100 54 91 . 100 100 72 100 87 59 . . . Level 1 17 | . . . 45 8 . . . 27 . 12 39 21 70 4 Level 2 21 | . . . . . . . . . . . 1 78 29 77 Level 3 1 | . . . . . . . . . . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 2 1 . . . 6 . 1 . 3 3 6 Investigation 2 | . . . . . . . . 1 . . . . . 1 Extermination 6 | . . . . . . . . . . 1 . 2 1 2 Reinforcement 10 | . . . 2 1 . . . 5 . . . . 1 1 Assault 4 | . . . . . . . . . . . . 1 1 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . . 1 . . . . . 3 . . 3 1 2 Communications Jammed 74 | . . . . . . . . . . 2 . 8 . 64 Distress Signals 71 | . . . . . . . . . . 2 . 8 . 61 Times Spotted 219 | . 11 3 15 12 . 9 2 17 7 14 12 46 18 53 Peak Tracking Total 14 | . 4 3 6 5 . 4 5 4 5 4 10 10 8 14 Tactical Retreats 23 | . . . 1 2 . 1 2 . . 3 1 6 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . 1 . 1 . . . . . . 1 2 . . 2 Max in Single Turn 1 | . 1 . 1 . . . . . . 1 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 34 | . 4 . 2 . 2 1 1 2 2 8 4 7 1 . Terminals 29 | . 4 . 2 . . 1 1 2 2 7 4 5 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . 2 . . Total Hacks 79 | . 12 . 11 . 5 2 1 3 5 16 10 12 2 . Successful 50 | . 9 . 8 . 5 1 1 2 4 8 4 7 1 . Failed 29 | . 3 . 3 . . 1 . 1 1 8 6 5 1 . Catastrophic 4 | . . . . . . . . . . 1 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 9 . 8 . 1 1 1 . 1 9 4 6 2 . Terminals 71 | . 12 . 11 . . 2 1 3 5 15 10 10 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . 2 . . Terminal Hacks 33 | . 3 . 4 . 5 1 1 2 4 5 3 5 . . Record 4 | . . . . . 4 . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 1 1 1 . . . Level Access Points 4 | . . . 1 . . . . 1 . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . 1 . 1 . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . Locate Traps 13 | . 3 . 1 . . . 1 . 1 2 2 3 . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 47 | . 15 . 10 . . . . . 1 9 4 5 3 . Terminals 17 | . 6 . 4 . . . . . . 3 1 2 1 . Track 4 | . 3 . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . Botnet 11 | . 3 . 2 . . . . . . 2 1 2 1 . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 25 | . 1 . 1 . . 1 . 2 2 6 4 7 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . Highest-Rated Group 10 | . . . . . . . . . . 10 . . . . Highest-Rated Ally 10 | . . . . . . . . . . 10 . . . . Total Orders 8 | . . . . . . . . . 2 4 . 2 . . FOLLOW 1 | . . . . . . . . . . 1 . . . . EXPLORE 7 | . . . . . . . . . 2 3 . 2 . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . 2 2 . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6072 | 49 542 163 524 391 258 660 105 479 241 631 289 917 288 535 Spaces Moved 6768 | 31 353 124 337 262 207 443 163 579 358 942 489 1437 427 616 Core 17 | 1 . . . . . . . . . . . . . 16 Treads . | . . . . . . . . . . . . . . . Legs 1756 | 30 353 124 337 262 207 443 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4995 | . . . . . . . 163 579 358 942 489 1437 427 600 Fastest Speed 27 | 50 120 120 120 120 120 120 50 50 50 50 50 50 50 27 Average Speed 67 | 123 120 120 125 120 120 120 50 50 50 50 50 50 50 43 Slowest Speed 180 | 150 120 120 150 150 120 180 50 50 50 50 50 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . 4 . 2 5 26 8 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 67 28 31 63 60 91 21 20 16 29 22 42 13 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 39 | . . . . . . . . 4 2 6 1 13 4 9 Terrain Destroyed 252 | . 42 17 8 34 . 1 . 4 2 32 4 48 4 56 Melee 39 | . . . . . . . . 4 2 6 1 13 4 9 Projectile 1 | . . . . . . 1 . . . . . . . . AOE 212 | . 42 17 8 34 . . . . . 26 3 35 . 47 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7621 | 38 419 133 402 301 217 520 179 681 410 1035 514 1535 458 779 Wait 268 | . 17 . 21 6 3 36 6 25 23 24 12 40 4 51 Move 6663 | 30 352 123 336 261 206 442 162 571 357 937 479 1385 412 610 Hop 42 | . . . . . . . . 3 . 2 4 24 6 3 Pick Up 79 | 2 10 . 8 4 1 2 1 9 6 12 1 9 3 11 Fast Attach 54 | 6 1 2 2 . . 3 1 5 4 5 2 7 4 12 Attach 35 | . . . 2 3 . 2 1 2 1 1 2 5 3 13 Detach 8 | . . 1 . . . . . . . . . . . 7 Swap 40 | . 6 2 5 3 3 4 1 2 2 3 3 4 . 2 Drop 89 | . 5 2 8 1 4 5 3 9 9 16 2 8 3 14 Fire 109 | . 28 3 20 23 . 26 1 . . 2 2 2 . 2 Melee 230 | . . . . . . . 3 55 7 32 7 49 23 54 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . 1 1 . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 13) 442 | -10/Materials | Discovered new exit (range 11) 592 | -10/Materials | Entered Mines 595 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 599 | -10/Mines | Found Prototype Device 599 | -10/Mines | Identified Exp. Sensor Array 744 | -10/Mines | Discovered new exit (range 8) 755 | -10/Mines | Entered Materials 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -9/Materials | Identified exit to Materials 1254 | -9/Materials | Discovered new exit (range 9) 1279 | -9/Materials | Entered Mines 1295 | -9/Mines | Learned Materials garrison access intel 1314 | -9/Mines | Discovered exit to Materials (range 14) 1333 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1350 | -9/Mines | Met a Derelict bent on vengeance 1666 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1666 | -9/Mines | Discovered new exit (range 5) 1670 | -9/Mines | Entered Exiles 1700 | -9/Exiles | Met 8R-AWN 1720 | -9/Exiles | Met EX-HEX 1752 | -9/Exiles | Met EX-BIN 1769 | -9/Exiles | Aligned with FarCom system 1770 | -9/Exiles | Given EX-Vault access code 1799 | -9/Exiles | Opened EX-Vault 1813 | -9/Exiles | Found Flying Fortress v7 1838 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1855 | -9/Exiles | Exiles lab attacked by MAIN.C 1880 | -9/Exiles | Learned location of Zion (-6) 1916 | -9/Exiles | Discovered new exit (range 10) 1928 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1928 | -9/Exiles | Entered Mines 2482 | -8/Mines | Core integrity fell below 50% 2578 | -8/Mines | Discovered exit to Materials (range 10) 2588 | -8/Mines | Entered Materials 2588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2589 | -8/Materials | Loaded intel: 1 garrison access location 2662 | -8/Materials | Discovered new exit (range 13) 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Utility x2 3120 | -7/Factory | Identified exit to Factory 3172 | -7/Factory | Entered another Factory area 3172 | -6/Factory | Evolved 2 slots: Utility x2 3359 | -6/Factory | Discovered new exit (range 36) 3412 | -6/Factory | Identified exit to Factory 3413 | -6/Factory | Entered another Factory area 3413 | -5/Factory | Evolved 2 slots: Utility x2 4023 | -5/Factory | Discovered new exit (range 21) 4036 | -5/Factory | Identified exit to Factory 4044 | -5/Factory | Entered another Factory area 4044 | -4/Factory | Evolved 2 slots: Utility x2 4321 | -4/Factory | Discovered new exit (range 21) 4332 | -4/Factory | Identified exit to Research 4333 | -4/Factory | Entered Research 4333 | -3/Research | Evolved 2 slots: Utility x2 4466 | -3/Research | Found Antimissile System 4513 | -3/Research | Found Enh. Force Lance 4516 | -3/Research | Found Enh. Force Lance 4541 | -3/Research | Found Enh. Force Lance 4884 | -3/Research | System corruption reached 10% 4989 | -3/Research | Spotted B-86 Titan 5083 | -3/Research | First assault squad dispatched 5187 | -3/Research | Identified exit to Research 5250 | -3/Research | Entered another Research area 5250 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5413 | -2/Research | Discovered new exit (range 8) 5416 | -2/Research | Identified exit to Testing 5521 | -2/Research | Discovered new exit (range 18) 5525 | -2/Research | First assault squad dispatched 5535 | -2/Research | Identified exit to Access 5538 | -2/Research | Entered Access 5538 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5829 | -1/Access | First assault squad dispatched 5957 | -1/Access | Lost 4 parts (3n1u) 6004 | -1/Access | Core integrity fell below 50% 6014 | -1/Access | Spotted B-99 Colossus 6020 | -1/Access | Energy Cycler disabled 6027 | -1/Access | Core integrity fell below 20% 6057 | -1/Access | Lost 12 parts (2p2n6u2w) 6073 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06066_ U-05 Engineer lays Concrete. 06067_ K-01 Serf collects debris. 06067_ Slug penetrates Wall. 06067_ U-05 Engineer lays Concrete. 06068_ K-01 Serf collects debris. 06069_ U-05 Engineer lays Concrete. 06069_ Slug penetrates Wall. 06070_ U-05 Engineer lays Concrete. 06070_ Slug penetrates Wall. 06070_ Adv. Terrain Scan Processor destroyed. 06070_ Slug penetrates Wall. 06070_ U-05 Engineer lays Concrete. 06071_ K-01 Serf collects debris. 06072_ U-05 Engineer lays Concrete. 06072_ K-01 Serf collects debris. 06073_ U-05 Engineer lays Concrete. 06073_ Penetrated by Slug. 06073_ Slug penetrates Wall. 06073_ Penetrated by Slug. 06073_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????# #????# #???????????? | | ??????????????????????????# ######+#######?????? | | ??????????????????????????# # #?????? | | ??????????????????????????# # #?????? | | ??????????????????????????# # #?????? | | ????? ???????????????????# # #?????? | | ????? ?????######???????# # " #?????? | | ???? ????#"""""???????# # """" #?????? | | ???? ####""Y""######## + """"" #?????? | | ??? # """"" #?????? | | ?? # """" #?????? | | ??? b # " #?????? | | """"" !!! ;;;;;;;; #?????? | | """?"""" !!! ; ; | #?????? | | """""""" BB!! + ;#############?????? | | """"" BB + %u ; #????????????????? | | ? # ; ##???????????????? | | ? # ; #???????????????? | | ? # u ; #???????????????? | | ?######+############ # ; ##???????????????? | | ?# !!* #????# # ; #????????????????? | | ?# *!* #????# # ###????????????????? | | + ! #????# ; #??????????????????? | | ## ###### ; kk #??????????????????? | | ?# "" + # #??????????????????? | | ?# "" ###### p# @ #??????????????????? | | ?# """""" #????### ########??????????????????? | | ?# """""" #??????# #?????????????????????????? | | ?# "" #??????# #?????????????????????????? | | ?# "" #??????# #?????????????????????????? | | ?# #??????# #?????????????????????????? | | ?# #??????#p#???????????????????????### | | ?#####+##+#####??????# #???????????????????????# | | ?????# #??????????? #???????????????????????# | | ?????#% #??????????? #???????????????????????# | | ?????#= #??????????# ????????????????????????# | | ?????# #########??# ????????????????????????# | | ?????# g #???????????????????????# | | ?????# #########??# ?????????????????######## | | ######" #??????#####/#####????????????# | | %%% %%%" #??##?? #????????????# | | ######" #???Y p #????????????# | | ?????# #???# """ #????????????# | | ?????# #???# """ p #????????????# | | ?????# #???# """ #????????????# | | ?????# ##### "S !! #?????######## | | ?????# ## "" !% #?????# % ## | | ?????# ## "" ! #?????# #? | | ?????# #? #?????# % #? | | ?????# #??? #?????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 51 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 40 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- Lrn. Missile Launcher | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertShadeNukerbomber Manual? 0 Play Time 01:36:48 Cumulative 252.6 hours Start 2020.01.22 @ 17:41:32 End 2020.01.22 @ 19:18:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 28 Adventurer 33 Explorer 24 Win Type - Total 36 Types 22/4/4/2/2/1/1 Lore% 94 Gallery% 97 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74f47a77-f919-4723-b6d9-0a03ae3752a7