Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:43:23 Player: b00n1n Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (2512) 2512 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7382 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 500/500 System Corruption 10% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (3) ------ Compact Battery Compact Battery Advanced Targeting Computer > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Gravmag System VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Thermic Laser > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Makeshift Transmission Jammer Mini Assault Cannon Improved Proton Missile Launcher Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Surge Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Surge Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 6 | . . 2 1 2 1 . . . . Utility 1 | . . . 1 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 141 | 8 13 30 31 9 6 26 5 . 13 Power 21 | 1 3 3 3 1 2 4 . . 4 Engine 20 | 1 3 3 3 1 2 4 . . 3 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 67 | 3 4 22 20 2 2 11 2 . 1 Treads 5 | 1 2 1 . . 1 . . . . Leg 28 | 2 2 11 6 1 . 3 2 . 1 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 2 . . . Flight 32 | . . 10 14 1 1 6 . . . Utility 13 | 2 2 1 3 . 1 . 1 . 3 Device 4 | 1 . . 1 . 1 . 1 . . Storage 5 | 1 1 . 1 . . . . . 2 Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 4 4 5 6 1 11 2 . 5 Energy Gun 15 | 1 . 1 2 3 . 5 . . 3 Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 6 | 1 4 1 . . . . . . . Ballistic Cannon 5 | . . 1 . 2 1 . . . 1 Launcher 11 | . . 1 1 . . 6 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . 2 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . 10 Parts Lost 38 | . 3 . 3 . . 8 6 . 18 Power 8 | . 1 . . . . 2 . . 5 Propulsion 21 | . 1 . 3 . . 6 4 . 7 Utility 4 | . 1 . . . . . 1 . 2 Weapon 5 | . . . . . . . 1 . 4 Highest Loss Streak 8 | . 2 . 2 . . 3 4 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 98 99 90 100 93 93 90 80 37 Engine 10 | . 14 10 9 7 11 12 13 13 3 Treads 1 | . 7 . . . 4 . . . . Leg 13 | . 20 33 6 7 6 2 5 13 2 Hover 1 | . . . . . . 4 4 . . Flight 22 | . . 10 36 46 41 43 38 26 6 Device 4 | . 4 . 7 7 6 6 5 6 2 Storage 9 | . 17 11 9 7 6 6 6 6 4 Processor 3 | . . . 1 7 6 6 6 6 6 Protection 4 | . 5 11 7 . . . . . . Energy Gun 4 | . 1 10 3 1 6 5 . . 3 Ballistic Gun 5 | . 26 3 9 5 . . . . . Ballistic Cannon 3 | . . 8 . 6 1 . . . 4 Launcher 1 | . . . 1 . . 2 6 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 14 23 26 24 20 24 31 35 28 28 Greatest Support 40 | 20 40 40 40 20 26 33 33 30 30 Greatest Overweight (x) 7 | 1 1 7 7 . . 1 1 . 4 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 8 Average Capacity 8 | 7 9 10 9 8 8 8 8 8 5 Most Carried 10 | 8 10 10 10 8 8 8 8 4 7 Average Carried 7 | 4 8 9 9 7 7 7 6 4 1 Final Capacity 10 | 8 10 10 8 8 8 8 8 8 5 Final Carried 10 | 8 10 10 8 8 8 8 4 4 . Class Distribution -------------------- 64% | Mutant 18% | Sprinter 9% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2388 | 248 213 558 355 . 19 517 133 . 345 Remotely . | . . . . . . . . . . Salvage Created 2510 | 86 190 674 421 . 30 435 232 . 442 Parts 134 | 9 13 39 19 . . 30 8 . 16 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 15 3 . 15 Prevented 15 | . . . . . . 8 4 . 3 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 68 | . 7 18 8 . . 13 8 . 14 Guns 28 | . 7 9 8 . . 3 . . 1 Cannons 19 | . . 9 . . . . . . 10 AOE 20 | . . . . . . 10 7 . 3 Classes Destroyed 13 | 2 3 4 . . 1 3 . . . Worker 2 | . 1 . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 2 | 1 . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 31 | . 5 8 . . . 8 4 . 6 Grunt 23 | . 2 5 5 . . 1 4 . 6 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . . Sentry 8 | . . 4 3 . . 1 . . . Hunter 3 | . . . . . . 1 . . 2 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 5 | 2 2 5 5 . 1 4 4 . 5 Combat Bots Only 5 | . 2 4 4 . . 4 4 . 5 Max Kills in Single Turn 4 | 1 1 2 2 . 1 4 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . 4 2 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 538 | . 103 75 39 4 11 108 36 . 162 Missed 183 | . 28 18 14 3 7 50 16 . 47 Damage Taken 4506 | . 613 582 407 19 46 742 354 . 1743 Core 1087 | . 85 72 77 . . 181 30 . 642 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 31 | . . 26 5 . . . . . . Core Remaining (%) 86 | 100 66 82 86 100 . . . . . Volleys Fired 230 | 7 49 53 22 . 4 29 12 . 54 Largest 2 | 2 2 2 2 . 1 2 1 . 2 Hottest 133 | 70 40 95 79 . 55 124 43 . 133 Shots Fired 380 | 14 98 106 39 . 4 36 12 . 71 Gun 262 | 14 98 63 36 . 4 24 . . 23 Cannon 89 | . . 43 . . . . . . 46 Launcher 29 | . . . 3 . . 12 12 . 2 Special . | . . . . . . . . . . Kinetic 223 | 7 98 53 19 . . . . . 46 Thermal 97 | 7 . 53 17 . . 2 . . 18 Explosive 16 | . . . . . . 10 6 . . Electromagnetic 44 | . . . 3 . 4 24 6 . 7 Robot Hit Streak 19 | 2 7 6 19 . 5 11 11 . 12 Robot Miss Streak 10 | 3 10 4 2 . . 3 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 230 | 6 43 59 33 . 4 21 9 . 55 Core Hits 144 | 5 17 29 21 . 2 28 17 . 25 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | 1 . 4 2 . . . . . 5 Burn 7 | 1 . 2 2 . . . . . 2 Destroy 1 | . . 1 . . . . . . . Blast 3 | . . 1 . . . . . . 2 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6015 | 68 422 1042 823 . 153 964 944 . 1599 Guns 2291 | 68 422 581 516 . 97 264 . . 343 Cannons 1402 | . . 461 . . . . . . 941 Explosions 2322 | . . . 307 . 56 700 944 . 315 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2262 | 32 422 566 301 . . . . . 941 Thermal 1347 | 36 . 476 307 . 56 112 . . 360 Explosive 1315 | . . . . . . 552 763 . . Electromagnetic 1091 | . . . 215 . 97 300 181 . 298 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 10 Average Corruption 10 | . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . . . 19 Message Errors 1 | . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . . 2 17 . . 13 37 . . Projectiles 2 | . . 2 . . . . . . . Explosions 67 | . . . 17 . . 13 37 . . Melee . | . . . . . . . . . . Knockbacks 14 | . . 2 . . . . . . 12 Impact . | . . . . . . . . . . Kinetic 14 | . . 2 . . . . . . 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . . . 12 . . 20 54 . . Shots 4 | . . . 1 . . 2 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 398 | 60 12 168 138 2 101 398 86 . 228 Average Temperature 83 | 26 8 63 49 2 26 107 30 . 102 Received Heat Transfer 945 | . 36 159 207 . 21 126 45 . 351 Effects 8 | . . . . . . 8 . . . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 4 | . . . . . . 4 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 7 | . . . . . 3 . 2 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | 1 . 3 3 . . 1 . . 1 Heat Transferred 3455 | 185 . 1369 853 . . 150 . . 898 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . 1 2 . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 388 | 15 158 320 388 31 102 . . . . Initial 100 | . 9 . 100 16 14 . . . . Average 104 | 3 74 117 216 13 38 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 81 | 100 100 76 43 100 100 . . . . Level 1 18 | . . 23 56 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 2 3 . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . 2 3 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . . 2 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 13 24 14 1 9 31 9 . 37 Peak Tracking Total 9 | . 4 6 6 1 5 9 4 . 8 Tactical Retreats 27 | . . 1 2 1 3 11 1 . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 3 | . . 3 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . 3 5 6 2 4 . . 4 1 Terminals 17 | . 2 5 5 1 3 . . . 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 91 | . 13 13 19 7 6 . . 29 4 Successful 53 | . 6 3 7 2 2 . . 29 4 Failed 38 | . 7 10 12 5 4 . . . . Catastrophic 9 | . 1 4 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 3 8 1 3 . . . . . Terminals 51 | . 8 13 16 5 5 . . . 4 Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 3 . 1 . . . . Terminal Hacks 49 | . 3 3 6 2 2 . . 29 4 Record 15 | . . . . . . . . 11 4 Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 5 | . 1 . 1 . . . . 3 . Open DSF 1 | . . . . . 1 . . . . Unreport Threat 5 | . . 2 1 1 1 . . . . Locate Traps 3 | . 1 . 2 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 18 | . 3 4 5 2 4 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 89 | . 89 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 15 Total Damage 550 | . . . . . . . . . 550 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4254 | 120 620 1038 409 161 194 855 170 102 585 Spaces Moved 4605 | 62 320 681 314 448 336 1724 231 86 403 Core 139 | 3 . . 4 . . . . . 132 Treads 26 | 1 24 1 . . . . . . . Legs 1017 | 58 296 478 13 . . . 43 86 43 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3423 | . . 202 297 448 336 1724 188 . 228 Fastest Speed 14 | 50 120 66 71 30 27 14 17 120 36 Average Speed 61 | 121 141 108 79 30 46 22 37 120 108 Slowest Speed 400 | 190 190 345 400 30 50 98 190 120 355 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 42 40 26 10 15 85 52 73 58 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 1 . 1 Spaces Dug 19 | . . . . . . 19 . . . Terrain Destroyed 194 | . . . 4 . 2 132 43 . 13 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . . 6 AOE 188 | . . . 4 . 2 132 43 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 5654 | 90 412 872 427 474 369 2148 300 85 477 Wait 548 | 6 5 72 44 7 17 344 52 . 1 Move 4592 | 61 319 680 313 447 331 1723 230 85 403 Hop 2 | . . . . . 2 . . . . Pick Up 57 | 7 13 9 6 5 4 9 . . 4 Fast Attach 43 | 8 3 11 6 2 2 8 . . 3 Attach 41 | . 2 2 6 4 3 9 5 . 10 Detach 24 | 1 1 5 5 1 1 7 1 . 2 Swap 57 | . 8 17 19 3 1 9 . . . Drop 59 | . 12 22 6 5 4 10 . . . Fire 230 | 7 49 53 22 . 4 29 12 . 54 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x2 1761 | -9/Materials | Discovered new exit (range 14) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -8/Materials | Discovered new exit (range 12) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Propulsion x2 2298 | -7/Factory | Discovered new exit (range 11) 2326 | -7/Factory | Discovered new exit (range 11) 2349 | -7/Factory | Entered another Factory area 2349 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2541 | -6/Factory | Discovered new exit (range 8) 2543 | -6/Factory | Entered Lower Caves 2623 | -6/Lower Caves | Encountered a Warlord checkpoint 2690 | -6/Lower Caves | Spotted B-75 Beast 2712 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2827 | -6/Lower Caves | Build established: Sprinter 2876 | -6/Lower Caves | Learned location of 1 exit from Factory 3154 | -6/Lower Caves | Destroyed B-75 Beast 3183 | -6/Lower Caves | Lost 3 parts (3n) 3333 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3375 | -6/Lower Caves | Learned location of 1 exit from Factory 3389 | -6/Lower Caves | Learned Factory security intel 3397 | -6/Lower Caves | Discovered new exit (range 7) 3398 | -6/Lower Caves | Entered another Lower Caves area 3399 | -6/Lower Caves | Spotted B-75 Beast 3439 | -6/Lower Caves | Encountered a Warlord checkpoint 3519 | -6/Lower Caves | Discovered new exit (range 13) 3567 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3568 | -6/Lower Caves | Entered Data Miner 3568 | -6/Data Miner | Discovered new exit (range 6) 3592 | -6/Data Miner | Met Data Miner 3621 | -6/Data Miner | Learned location of Section 7 (-2) 3621 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3643 | -6/Data Miner | Received God Mode back door access code from Data Miner 3670 | -6/Data Miner | Entered Proximity Caves 3681 | -5/Proximity Caves | Learned location of 2 exits from Factory 3732 | -5/Proximity Caves | Spotted B-75 Beast 3734 | -5/Proximity Caves | Escorted by Enhanced Grunt 3771 | -5/Proximity Caves | Spotter reported a threat 3799 | -5/Proximity Caves | Spotter reported a threat 3824 | -5/Proximity Caves | Lost 8 parts (2p4n2w) 3852 | -5/Proximity Caves | Spotter reported a threat 3855 | -5/Proximity Caves | System corruption reached 10% 3905 | -5/Proximity Caves | Spotter reported a threat 3940 | -5/Proximity Caves | Spotter reported a threat 3959 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 4008 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4008 | -5/Proximity Caves | Core integrity fell below 50% 4009 | -5/Proximity Caves | Spotter reported a threat 4064 | -5/Proximity Caves | Spotter reported a threat 4068 | -5/Proximity Caves | Core integrity fell below 20% 4069 | -5/Proximity Caves | Spotter reported a threat 4080 | -5/Proximity Caves | Build established: Mutant 4117 | -5/Proximity Caves | Spotter reported a threat 4122 | -5/Proximity Caves | Spotter reported a threat 4170 | -5/Proximity Caves | Spotter reported a threat 4181 | -5/Proximity Caves | Learned Armory emergency access door positions 4181 | -5/Proximity Caves | Learned Factory security intel 4255 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Assault Cannon. System corrupted: Mni. Assault Cannon misfires. Acquired 45 matter. ALERT: Unidentified potential threat approaching Complex 0b10. Acquired 6 matter. Connecting with Outpost Terminal... Current location identified: Proximity Caves >>Query(Status Report 517B) UNEVENTFUL CYCLE. >>Query(Status Report 696I) REGISTERED NEW HOSTILE DERELICT. >>Query(Status Report 918X) INTERCEPTED DERELICT INTEL. Data stored: Armory emergency access points. >>Query(Status Report 458X) INTERCEPTED DERELICT INTEL. Data stored: Factory security intel. System corrupted: Component data lost. Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#;#######??????????????????????? | | ????? ??????????### ##?????????????????????? | | ???? ??????## #?????????????????????? | | ?? ??????# @ #?????????????????????? | | ? #??#### g ####?????????????????????? | | ? ### g########???????????????????????? | | ?# ##????## ???????????????????????? | | ??# ##???? ????????????????????????? | | ### #???? ????????????????????????? | | ### #??? #????????????????????????? | | ### #??? #????????????????????????? | | ######## ##### ##???????????????????????? | | "" """"# # #???????????????????????? | | "" + ##??????????????????????? | | "" # ### #??????????????????????? | | # ###?#### #?????????????????? | | + ##???????? #?????????????????? | | # ###?????????? ## #?????????????????? | | # ##????????????? #????????????????????? | | T + ##??????????????? #????????????????????? | | """""""# #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 23 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance The Oracle Challenges ------------ None Game ------ Seed AlphaFissionNanosword Manual? 0 Play Time 02:12:46 Cumulative 21.5 hours Start 2024.04.09 @ 16:16:50 End 2024.04.09 @ 19:43:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5068358a-5685-40a1-9ff4-5376d69b06b8