Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 01:05:04 Player: Folded_Phoenix Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (99) 495 Value Destroyed (2700) 2700 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 10441 Bonus ------- Follower Combat Kills 92 Aligned with FarCom 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/1300 Matter 105/300 Energy 38/100 System Corruption 58% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wave Gun Gauss Rifle Gauss Rifle Power Sword Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Coolant Network Medium Storage Unit Spectral Analyzer Long-range Terrain Scanner Improved Transmission Jammer > --- WEAPON ----------- Thunder Hammer Heavy Pick Lance > --- INVENTORY -------- Advanced Actuator Array Wave Gun Gauss Rifle Gauss Rifle Micro-nuke Launcher Power Sword [Rating: 129] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Neutrino Core Reactor Graviton Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Melee Analysis Suite Device Structural Scanner Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Ripper Energy Gun Wave Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . 1 2 Utility 7 | . . . 1 . . . 1 2 . 1 2 . . Weapon 2 | . . . . . . . . . . 1 . 1 . Parts Attached 124 | 6 3 8 9 1 1 . 3 5 20 13 25 12 18 Power 16 | 1 1 1 1 1 . . . 1 4 . 4 1 1 Engine 9 | 1 1 . 1 1 . . . 1 4 . . . . Core 6 | . . 1 . . . . . . . . 4 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 47 | 2 . 5 6 . . . 1 . 9 5 8 5 6 Treads 5 | . . . . . . . . . 4 . 1 . . Leg 11 | 2 . . . . . . . . . . 4 . 5 Wheel 2 | . . 1 1 . . . . . . . . . . Hover 20 | . . 2 5 . . . 1 . 2 4 . 5 1 Flight 9 | . . 2 . . . . . . 3 1 3 . . Utility 41 | 1 1 . 1 . 1 . . 4 5 6 11 4 7 Device 18 | . . . 1 . . . . 1 2 3 2 4 5 Storage 3 | 1 . . . . 1 . . . . . 1 . . Processor 12 | . 1 . . . . . . 2 1 2 4 . 2 Hackware 1 | . . . . . . . . . . . 1 . . Protection 7 | . . . . . . . . 1 2 1 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 20 | 2 1 2 1 . . . 2 . 2 2 2 2 4 Energy Gun 1 | . . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 4 | 2 . . . . . . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . 1 1 1 . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . 1 Slashing Weapon 4 | . . 1 . . . . . . 1 2 . . . Piercing Weapon 3 | . . . . . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . . . 1 2 1 2 2 5 Parts Lost 94 | . . 5 4 . . 1 . 1 31 3 14 7 28 Power 7 | . . 1 1 . . . . . 4 . . . 1 Propulsion 36 | . . 3 2 . . . . 1 10 1 5 2 12 Utility 34 | . . . . . . . . . 11 1 8 5 9 Weapon 17 | . . 1 1 . . 1 . . 6 1 1 . 6 Highest Loss Streak 22 | . . 3 4 . . 1 . 1 22 2 6 7 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | . 4 7 7 8 8 9 12 28 32 4 4 7 8 Power . | . . . . . . . . 1 2 . . . . Propulsion 2 | . 1 1 . 2 1 2 2 4 3 . . 2 2 Utility 3 | . 1 3 2 3 3 4 6 13 14 . . . . Weapon 4 | . 1 2 3 3 2 3 3 9 11 3 3 5 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 26 | . 1 1 2 1 . . . 3 11 5 . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . 1 . . . Utility 12 | . . 1 1 1 . . . 2 7 . . . . Weapon 11 | . . . 1 . . . . 1 3 4 . . 2 Tool/Special 1 | . 1 . . . . . . . . . . . . Average Slot Usage (%) 78 | . 95 97 84 100 89 75 63 76 71 82 77 83 49 Engine 5 | . 14 2 5 11 11 11 9 7 6 6 . . . Core 2 | . . 11 4 . . . . . . . 4 5 3 Leg 6 | . 28 22 . . . . . . . . 4 10 5 Hover 12 | . . 1 6 33 33 33 27 30 14 13 6 . 10 Flight 2 | . . 1 . . . . . . 8 5 4 9 . Device 5 | . . . 11 11 6 . . . 4 16 9 9 6 Storage 7 | . 14 14 11 11 11 11 9 7 6 . 1 5 3 Processor 10 | . 10 14 11 11 6 . . 10 10 19 17 14 5 Protection 3 | . . . . . . . . 4 5 7 10 4 . Ballistic Gun 3 | . 19 6 . . . . 6 7 . . . . . Launcher 3 | . 8 13 11 11 11 9 1 . . . . . . Slashing Weapon 6 | . . 7 11 11 11 11 9 7 6 9 8 5 . Piercing Weapon 2 | . . . . . . . . . . . 2 8 9 Peak Build Rating 129 | 6 10 15 32 32 52 53 59 77 77 58 67 91 129 Average Rating 49 | 4 8 13 21 31 40 52 55 70 67 51 56 73 70 On Entrance 39 | . 6 10 14 32 32 52 51 59 77 40 58 51 76 Avg Prop Armor Cover (%) 5 | . . . 4 . . . . . 12 6 3 3 6 Naked Turns 4 | . . . . . . . . . . . . . 4 Heaviest Build 51 | 11 14 17 23 26 26 22 22 29 29 34 44 44 51 Greatest Support 138 | 20 20 20 26 24 24 24 31 31 80 40 60 60 138 Greatest Overweight (x) 6 | 3 . 2 2 1 1 . . . 5 1 6 . 6 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 40 40 5 10 10 10 Average Capacity 16 | 7 8 8 8 8 22 40 40 40 36 5 6 10 9 Most Carried 38 | . 8 8 8 8 9 11 17 35 38 5 7 10 10 Average Carried 11 | . 5 7 7 7 8 9 12 28 33 4 4 7 8 Final Capacity 40 | 8 8 8 8 8 40 40 40 40 5 5 10 10 5 Final Carried 35 | . 8 8 8 8 9 11 17 35 5 5 5 10 4 Class Distribution -------------------- 33% | Mutant 25% | Hauler-Mutant 19% | Scavenger-Gladiator 10% | Gladiator 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Assassin | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Matter Collected 1670 | . 365 181 113 28 . 34 62 70 210 138 255 80 134 Remotely . | . . . . . . . . . . . . . . Salvage Created 3923 | . 493 138 338 213 . 169 215 132 723 409 863 158 72 Parts 247 | . 33 13 39 5 . 12 9 9 36 24 43 9 15 Haulers Intercepted 2 | . . . . . . . . 1 1 . . . . Recyclers Shooed 4 | . . . 1 . . . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 65 | . 12 5 11 . . 6 3 1 10 4 10 3 . Melee 42 | . . 3 7 . . 1 3 1 10 4 10 3 . Guns 8 | . 7 1 . . . . . . . . . . . AOE 15 | . 5 1 4 . . 5 . . . . . . . Classes Destroyed 11 | . 3 1 2 1 . 2 . 1 1 . . . . Worker 8 | . . . . 1 . . 1 . 2 . . . 4 Builder 8 | . . 1 2 . . . . 1 1 . 1 . 2 Tunneler 4 | . . . . . . 1 . . . 2 1 . . Hauler 2 | . . . . . . . . 1 1 . . . . Recycler 7 | . . . 1 2 . . . . 1 1 2 . . Watcher 5 | . 1 . 1 . . . 1 . 1 1 . . . Swarmer 24 | . 2 3 10 . . 5 . . . . 4 . . Grunt 21 | . 10 2 . . . . 3 . 5 1 . . . Sentry 9 | . . . 1 . . . . 1 4 . 3 . . Hunter 6 | . . . . . . 1 . . . 2 3 . . Programmer 5 | . . . . . . . . . 1 1 . 3 . Best Kill Streak 11 | . 4 3 11 3 . 3 4 2 3 3 4 2 2 Combat Bots Only 4 | . 4 3 4 . . 3 3 1 3 2 4 2 . Max Kills in Single Turn 3 | . 2 1 3 1 . 2 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 1 1 . . 2 . . . . . . . Melee 1 | . . 1 1 . . 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Hostile Shots Fired 1005 | . 54 45 48 . . 13 15 51 202 43 144 123 267 Missed 373 | . 16 13 12 . . 5 4 23 79 8 34 82 97 Hits 632 | . 38 32 36 . . 8 11 28 123 35 110 41 170 Projectile 632 | . 38 32 36 . . 8 11 28 123 35 110 41 170 Critical Strikes 19 | . 1 1 1 . . . 2 . 2 . 3 . 9 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 11316 | . 450 345 353 3 . 120 192 211 1636 539 1979 794 4694 Core 2517 | . 158 62 45 3 . 19 31 28 395 91 245 138 1302 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . . . . . 104 . . Ignored by Resistances 7 | . . . . . . . . . . . . 7 . Core Remaining (%) 72 | 100 . 12 . . . 83 94 . 39 89 75 88 . Volleys Fired 85 | . 38 18 7 2 . 6 8 . 1 . . 2 3 Largest 2 | . 2 2 1 1 . 1 1 . 1 . . 1 1 Hottest 81 | . 40 53 33 33 . 33 33 . 33 . . 28 81 Shots Fired 97 | . 48 20 7 2 . 6 8 . 1 . . 2 3 Gun 63 | . 42 16 . . . . 2 . . . . 2 1 Cannon . | . . . . . . . . . . . . . . Launcher 34 | . 6 4 7 2 . 6 6 . 1 . . . 2 Special . | . . . . . . . . . . . . . . Kinetic 62 | . 42 16 . . . . 2 . . . . 2 . Thermal 1 | . . . . . . . . . . . . . 1 Explosive 2 | . . . . . . . . . . . . . 2 Electromagnetic 32 | . 6 4 7 2 . 6 6 . 1 . . . . Robot Hit Streak 11 | . 10 11 6 . . . 5 . . . . . . Robot Miss Streak 6 | . 4 1 1 3 . 5 6 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 206 | . 28 22 10 2 . 3 14 6 45 20 43 9 4 Core Hits 127 | . 22 9 16 5 . 7 8 3 19 8 15 3 12 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 19 | . . 1 1 . . . 1 . 5 2 8 . 1 Smash 2 | . . . . . . . . . . 1 . . 1 Sever 17 | . . 1 1 . . . 1 . 5 1 8 . . Melee Attacks 326 | . . 14 18 2 . 4 11 11 73 31 55 34 73 Impact 16 | . . . . . . . . . 3 3 . . 10 Slashing 220 | . . 14 18 2 . 4 11 11 70 28 52 7 3 Piercing 90 | . . . . . . . . . . . 3 27 60 Sneak Attacks 30 | . . 1 2 2 . 1 3 2 6 5 4 . 4 Combat Hostiles 1 | . . . . . . . 1 . . . . . . Follow-up Attacks 12 | . . . . . . . . . 2 3 4 3 . Damage Inflicted 10132 | . 588 565 666 230 . 440 739 289 2049 1088 2045 391 1042 Guns 518 | . 302 176 . . . . 40 . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1998 | . 286 50 242 77 . 298 267 . . . . . 778 Melee 7614 | . . 337 424 153 . 142 432 289 2049 1088 2045 391 264 Ramming 2 | . . 2 . . . . . . . . . . . Kinetic 518 | . 302 176 . . . . 40 . . . . . . Thermal 89 | . 19 . . . . 70 . . . . . . . Explosive 778 | . . . . . . . . . . . . . 778 Electromagnetic 1131 | . 267 50 242 77 . 228 267 . . . . . . Impact 264 | . . . . . . . . . 103 74 . . 87 Slashing 6795 | . . 337 424 153 . 142 432 289 1946 1014 1972 86 . Piercing 555 | . . . . . . . . . . . 73 305 177 Highest Corruption 58 | . . . . . . . . . 9 6 2 11 58 Average Corruption 14 | . . . . . . . . . 6 4 2 4 34 Corruption Purged 6 | . . . . . . . . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . . . . . . 10 15 3 4 43 Message Errors 16 | . . . . . . . . . 4 2 . 1 9 Matter Fused 12 | . . . . . . . . . 1 2 . . 9 Heat Flow Errors 10 | . . . . . . . . . 3 2 1 . 4 Energy Discharges 12 | . . . . . . . . . 1 5 . 2 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . . 1 3 1 1 9 Data Loss (major) 3 | . . . . . . . . . . . 1 . 2 Alerts 1 | . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 863 | . . 72 32 . . 1 103 37 184 197 237 . . Projectiles . | . . . . . . . . . . . . . . Explosions 6 | . . . . . . 1 5 . . . . . . Melee 857 | . . 72 32 . . . 98 37 184 197 237 . . Knockbacks 1 | . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . 27 3 3 . 16 14 . . . . . 7 Shots 8 | . . 3 1 1 . 1 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 286 | . 14 17 17 . . . 26 . 286 163 199 5 224 Average Temperature 76 | . 7 6 12 . . . 13 . 115 72 92 5 97 Received Heat Transfer 1416 | . 219 114 42 . . 9 135 60 477 54 180 36 90 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . 1 . 3 . . 1 1 . . 1 . . . Impact Corruptions 5 | . . . . . . . . . 2 3 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . Heat Transferred 200 | . 100 . . . . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 98 | 100 100 100 78 100 . 100 100 100 100 100 100 100 100 Level 1 1 | . . . 21 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 248 | . 129 52 248 131 . 163 121 52 54 50 90 50 69 Initial 88 | . . 40 12 88 . . 51 49 9 17 . 9 1 Average 27 | . 57 11 101 95 . 42 89 18 17 10 21 7 2 Influence Increases 2457 | . 327 125 378 73 . 198 187 102 335 128 310 125 169 Destroy 0b10 Robot/C 1380 | . 240 100 240 40 . 140 60 20 200 80 200 60 . Destroy 0b10 Robot/NC 175 | . 5 5 25 15 . 5 10 10 30 20 20 . 30 Destroy Leader 356 | . 52 20 54 10 . 30 12 12 64 22 60 20 . Allied During Kill 32 | . . . 5 8 . 19 . . . . . . . Successful Hack 36 | . . . . . . . . . . . . 12 24 Disable Machine 75 | . 15 . . . . . 45 . 15 . . . . Destroy Structure 148 | . . . 9 . . 4 . . 11 6 . 18 100 Partial Spotted 30 | . . . . . . . 15 . 15 . . . . Lose Combat Pursuer 225 | . 15 . 45 . . . 45 60 . . 30 15 15 Influence Decreases 2398 | . 222 197 183 210 91 65 212 188 318 167 291 141 113 Entered New Map 505 | . . 65 21 140 91 . 82 59 13 22 . 10 2 Time Decay 1478 | . 222 102 110 70 . 55 70 119 216 128 186 119 81 Lost Part 328 | . . 30 32 . . 10 . 10 89 10 105 12 30 Lost Ally 80 | . . . 20 . . . 60 . . . . . . Purge Threat 7 | . . . . . . . . . . 7 . . . Squads Dispatched 17 | . 3 . . . . . . 2 1 2 3 2 4 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 9 | . . . . . . . . 1 1 2 1 1 3 Reinforcement 7 | . 2 . . . . . . 1 . . 2 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Distress Signals 6 | . 1 . 1 . . . . . 3 . 1 . . Communications Jammed 11 | . . . . . . . . . . . . . 11 Distress Signals 11 | . . . . . . . . . . . . . 11 Times Spotted 131 | . 21 5 19 2 . 7 6 6 13 11 14 13 14 Peak Tracking Total 11 | . 5 3 7 2 . 3 3 5 4 4 3 7 11 Tactical Retreats 9 | . 1 . 1 . . . 1 3 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Traps Triggered 2 | . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Machines Disabled 6 | . 1 . 1 . . . 3 . 1 . . . . Max in Single Turn 2 | . 1 . 1 . . . 2 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Machines Accessed 19 | . . 1 2 . 2 . 1 1 1 2 2 4 3 Terminals 7 | . . . 1 . . . 1 . 1 1 . 1 2 Fabricators 2 | . . . . . . . . 1 . . . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . 1 . . . . . . 1 2 . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 36 | . . 1 3 . 2 . 4 1 1 2 8 8 6 Successful 16 | . . 1 1 . 2 . . . . 1 5 2 4 Failed 19 | . . . 2 . . . 4 1 1 1 2 6 2 Catastrophic 5 | . . . 1 . . . . . 1 1 . 1 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . Manual 3 | . . . 1 . 1 . . . 1 . . . . Terminals 13 | . . . 1 . . . 4 . 1 1 . 3 3 Fabricators 3 | . . . . . . . . 1 . . . 2 . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 14 | . . . 2 . . . . . . 1 8 . 3 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . . 1 . . 2 . . . . 1 . . 1 Record 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer 9 | . . . 1 . . . . . . . 5 . 3 Insert Component 3 | . . . 1 . . . . . . . 2 . . Analyze 2 | . . . . . . . . . . . 2 . . Retrieve Study 4 | . . . . . . . . . . . 1 . 3 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . . . 2 . . . 1 1 1 2 2 3 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . 1 . 3 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . Parts Scanalyzed 3 | . . . 1 . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Total Allies 4 | . . 1 . 3 . . . . . . . . . Largest Group 3 | . . 1 1 3 3 3 3 . . . . . . Highest-Rated Group 40 | . . 31 31 40 40 40 40 . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 16 . . . . . . Total Orders 3 | . . . . 3 . . . . . . . . . RETURN 3 | . . . . 3 . . . . . . . . . Ally Attacks 31 | . . . 13 2 . 3 13 . . . . . . Total Damage 307 | . . . 149 29 . 30 99 . . . . . . Kills 5 | . . . 2 2 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Active Infowar (turns) 3903 | . 427 521 283 157 143 . . 256 428 539 643 22 484 Optics 1623 | . 427 521 283 157 143 . . . . . . . 92 Terrain 374 | . . . . . . . . . . . . . 374 Structural 1328 | . . . . . . . . . 146 539 643 . . Seismic 22 | . . . . . . . . . . . . 22 . Machine Analysis 545 | . . . . . . . . 256 289 . . . . Jamming 120 | . . . . . . . . . . . . . 120 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 6 | . . . 3 3 . . . . . . . . . Drone Recoveries 6 | . . . 3 3 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Turns Passed 5822 | 39 580 521 283 157 267 264 159 380 675 539 682 467 809 Spaces Moved 5399 | 25 330 333 212 178 263 492 212 730 569 760 472 317 506 Core 32 | 12 . . . . . . . . 12 . . . 8 Treads 25 | . . . . . . . . . 25 . . . . Legs 1194 | 13 330 300 . . . . . . . . 126 307 118 Wheels 164 | . . 22 142 . . . . . . . . . . Hover 3376 | . . 5 70 178 263 492 212 730 296 398 344 10 378 Flight 608 | . . 6 . . . . . . 236 362 2 . 2 Fastest Speed 29 | 50 120 95 42 42 42 42 40 40 29 29 52 32 32 Average Speed 71 | 121 120 121 94 61 74 42 41 40 54 44 102 117 84 Slowest Speed 515 | 200 120 197 170 102 102 42 42 40 300 111 515 120 515 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 25 | . . . . . . . . . 5 . . 3 17 Cave-ins Triggered 6 | . . . . . . . . . 1 . . 1 4 Exploration Rate (%) 34 | 3 58 71 27 33 61 72 27 21 57 21 9 11 18 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . Spaces Dug 83 | . . . 1 . . . . . 14 6 . 15 47 Terrain Destroyed 119 | . . . 9 . . 4 . . 14 6 . 15 71 Melee 83 | . . . 1 . . . . . 14 6 . 15 47 Projectile . | . . . . . . . . . . . . . . AOE 36 | . . . 8 . . 4 . . . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Total 6777 | 30 468 410 262 220 335 536 256 799 806 922 589 365 779 Wait 683 | . 86 23 . 35 65 33 16 28 131 91 23 . 152 Move 5384 | 24 329 332 211 177 262 491 211 729 568 759 471 315 505 Hop . | . . . . . . . . . . . . . . Pick Up 96 | . 10 8 7 1 4 2 7 23 7 9 7 7 4 Fast Attach 68 | 6 . 1 5 . 1 . 1 1 12 13 12 6 10 Attach 53 | . 1 5 5 . . . 1 4 6 4 9 3 15 Detach 16 | . . . 1 . . . . 1 3 3 2 1 5 Swap 35 | . 2 3 1 1 . . 1 2 5 1 8 6 5 Drop 50 | . 2 5 7 2 3 . . . 3 16 8 1 3 Fire 85 | . 38 18 7 2 . 6 8 . 1 . . 2 3 Melee 291 | . . 14 18 2 . 4 11 11 70 26 49 23 63 Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 1 14 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 18) 318 | -10/Materials | Build established: Mutant 495 | -10/Materials | Core integrity fell below 50% 505 | -10/Materials | Discovered new exit (range 6) 608 | -10/Materials | Discovered new exit (range 10) 620 | -10/Materials | Entered Mines 816 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 896 | -10/Mines | Identified exit to Subcaves 932 | -10/Mines | Found a hidden stash of uninstalled traps 969 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1010 | -10/Mines | Found the Drone Emporium 1017 | -10/Mines | Found Prototype Device 1064 | -10/Mines | Core integrity fell below 20% 1102 | -10/Mines | Lost 3 parts (3n) 1129 | -10/Mines | Discovered new exit (range 5) 1132 | -10/Mines | Received a Mining Laser from a helpful Derelict 1141 | -10/Mines | Entered Materials 1141 | -9/Materials | Accompanied by 1 ally 1141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Identified Thief Drone Bay 1316 | -9/Materials | Lost 4 parts (1p2n1w) 1318 | -9/Materials | Discovered new exit (range 17) 1424 | -9/Materials | Entered Mines 1433 | -9/Mines | Discovered new exit (range 8) 1457 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1491 | -9/Mines | Discovered new exit (range 9) 1529 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1557 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1557 | -9/Mines | Discovered new exit (range 5) 1581 | -9/Mines | Entered Exiles 1581 | -9/Exiles | Accompanied by 3 allies 1606 | -9/Exiles | Met 8R-AWN 1623 | -9/Exiles | Met EX-HEX 1659 | -9/Exiles | Met EX-BIN 1673 | -9/Exiles | Aligned with FarCom system 1674 | -9/Exiles | Given EX-Vault access code 1699 | -9/Exiles | Opened EX-Vault 1728 | -9/Exiles | Found Lightpack 2.0 1745 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1758 | -9/Exiles | Met EX-DEC 1773 | -9/Exiles | Discovered new exit (range 10) 1848 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1848 | -9/Exiles | Entered Mines 1848 | -8/Mines | Accompanied by 3 allies 2015 | -8/Mines | Build established: Hauler-Mutant 2073 | -8/Mines | Discovered new exit (range 13) 2112 | -8/Mines | Entered Materials 2112 | -8/Materials | Accompanied by 3 allies 2112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -8/Materials | Lost 3 allies 2254 | -8/Materials | Discovered new exit (range 5) 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Discovered new exit (range 14) 2651 | -7/Factory | Entered Storage 2940 | -7/Storage | Crushed by falling debris 3027 | -7/Storage | Lost 5 parts (1p4n) 3258 | -7/Storage | Core integrity fell below 50% 3295 | -7/Storage | Lost 22 parts (3p4n10u5w) 3306 | -7/Storage | Discovered new exit (range 15) 3326 | -7/Storage | Entered Factory 3326 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3736 | -6/Factory | Discovered new exit (range 13) 3745 | -6/Factory | Identified exit to Factory 3865 | -6/Factory | Entered another Factory area 3865 | -5/Factory | Evolved 2 slots: Utility x2 4154 | -5/Factory | Lost 3 parts (1n2u) 4259 | -5/Factory | Lost 6 parts (1n4u1w) 4402 | -5/Factory | Central database locked down 4484 | -5/Factory | Discovered new exit (range 15) 4534 | -5/Factory | Build established: Scavenger-Gladiator 4546 | -5/Factory | Identified exit to Factory 4547 | -5/Factory | Entered another Factory area 4547 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4973 | -4/Factory | Crushed by falling debris 4974 | -4/Factory | System corruption reached 10% 4977 | -4/Factory | Discovered new exit (range 16) 5013 | -4/Factory | Identified exit to Research 5014 | -4/Factory | Entered Research 5014 | -3/Research | Evolved 2 slots: Propulsion x2 5019 | -3/Research | Identified exit to DSF 5044 | -3/Research | Lost 7 parts (2n5u) 5085 | -3/Research | Crushed by falling debris 5085 | -3/Research | System corruption reached 10% 5096 | -3/Research | Crushed by falling debris 5127 | -3/Research | Lost 8 parts (3n3u2w) 5205 | -3/Research | Found Prototype Processor 5205 | -3/Research | Identified Spectral Analyzer 5244 | -3/Research | Crushed by falling debris 5245 | -3/Research | Crushed by falling debris 5245 | -3/Research | System corruption reached 30% 5691 | -3/Research | Build established: Assassin 5717 | -3/Research | Spotted B-86 Titan 5802 | -3/Research | Core integrity fell below 50% 5819 | -3/Research | Released all parts (1) 5821 | -3/Research | Core integrity fell below 20% 5823 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- corruption cleaned. U-05 Engineer repairs door. Enh. Biometal Leg destroyed. Med. Storage Unit destroyed. Penetrated by Slug. Imp. Thunder Leg destroyed. Enh. Biometal Leg destroyed. Thunder Hammer destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. K-01 Serf collects debris. Adv. Actuator Array destroyed. U-05 Engineer destroyed. K-01 Serf destroyed. Micro-nuke Launcher destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. P-80 Master resets P-80 Master, system corruption cleaned. Released Spectral Analyzer. Map ----- +----------------------------------------------------+ | ???????????????????????????# #?????????????# | | ???????????????????????????# ##########????# | | ?????????????????########### # #?#??# % | | ?????????????????# !=! #! # !! ]#???## | | ?????????????????# !! /= # != #?###"#### | | ?????????????????# =! ### # #?#% =% | | ?????????????????# # # ### * | | ?????????????????# ## #! ##" | | ?????????????????# p # # ### | | ?????????????????# # # #?# ### | | ?????????????????# # # #?# #?? | | ???????????####+### ## #####+###### #?? | | ???????????# ppp!Y #?? | | ???????????# pY p #?? | | ???????????# +?? | | ???????????# #?? | | ???????????######### p ############# #?? | | ?????????????????????# #?????# #?? | | ?????????????????????# # #?????# #?? | | ?????????????????????# #???????????????# #?? | | ?????????????????????# u#???????????????? #?? | | ????????????????????## #???????????????? +?? | | ????????????????????# #???????????????# #?? | | ????????????????????#T #???????????????? #?? | | ????????????????????## #???????????????? #?? | | ?????????????????????# @#???????????????? #?? | | ?????????????????????# ??????????????w ??? | | ?????????????????????# ?????????????? ????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ???????????????? | | ?????????????????????##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 25 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 5 Melee Accuracy 13 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Defensive Hacking 10 Item Schematics ----------------- Power Sword | -5/Factory | Scanalyzed VTOL Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Rifle | -5/Factory | Hacked Imp. Antigrav System | -3/Research | Hacked Imp. Linear Gravjet | -3/Research | Hacked VTOL Module | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I Have A Map? Leap Before You Look Packrat Total Silence Challenges ------------ None Game ------ Seed LongswordKineticDrive Manual? 0 Play Time 01:45:54 Cumulative 22.5 hours Start 2026.04.07 @ 23:02:48 End 2026.04.08 @ 01:05:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf51e28f-b87c-4320-8786-8831894be508