Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.23 @ 11:46:29 // Winter2019/RPGLIKE Player: Farfid Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1373) 1373 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 5801 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Flying (28) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Cooled VTOL Module > --- UTILITY (4) ------ Advanced Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite Kinecellerator > --- WEAPON (2) ------- Heavy Battle Rifle Phasing Sabre > --- INVENTORY (3) ---- Energy Filter Improved EM Pulse Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Terrain Scanner Improved Melee Analysis Suite Core Analyzer Kinecellerator > --- WEAPON ----------- Advanced Assault Cannon Shock Maul > --- INVENTORY -------- Energy Filter Improved EM Pulse Cannon Mini Grenade Launcher [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Kinecellerator Device Kinecellerator Processor Improved Melee Analysis Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 8 | 3 . . 2 . . 2 1 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | 1 . . 1 . . 1 . . . . . Utility 3 | 1 . . 1 . . . 1 . . . . Weapon 1 | 1 . . . . . . . . . . . Parts Attached 60 | 5 7 11 5 6 8 4 5 3 2 3 1 Power 8 | 1 2 1 . . . 2 1 1 . . . Engine 5 | 1 2 . . . . 2 . . . . . Core 3 | . . 1 . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 2 2 1 . 3 1 1 . . . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . 2 2 1 . 3 1 1 . . . 1 Utility 22 | . 3 5 4 3 2 . 2 1 2 . . Device 17 | . 3 5 4 1 1 . 1 1 1 . . Storage . | . . . . . . . . . . . . Processor 5 | . . . . 2 1 . 1 . 1 . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 . 3 . 3 3 1 1 1 . 3 . Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | . . 3 . 2 . . . . . 1 . Ballistic Cannon 3 | . . . . . 1 . 1 . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . Slashing Weapon 4 | . . . . 1 1 . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 1 1 . . . . Parts Lost 2 | . . . . . . 1 . . 1 . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . 1 . . Average Slot Usage (%) 93 | . 77 93 89 95 100 96 96 100 95 91 99 Engine 6 | . 13 5 . . . 8 8 8 8 8 8 Core 7 | . . 8 11 11 11 6 5 8 8 8 8 Flight 29 | . 21 28 29 33 33 35 33 33 28 25 32 Device 17 | . 6 21 27 21 22 18 17 16 16 16 16 Processor 9 | . . . . 7 11 9 13 16 16 16 16 Energy Gun 3 | . 28 6 . . . . . . . . . Ballistic Gun 8 | . . 21 22 20 6 . . . . 5 8 Ballistic Cannon 3 | . . . . . 5 9 8 8 8 2 . Impact Weapon 2 | . . . . . 3 9 8 6 . . . Slashing Weapon 2 | . . . . 1 6 . . 1 8 8 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 26 | 7 9 9 16 10 15 20 25 25 24 26 23 Greatest Support 37 | 37 37 13 17 17 23 29 29 33 33 27 33 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 2 3 3 3 3 3 3 Average Capacity 2 | 1 2 2 2 2 2 2 3 3 3 3 3 Most Carried 3 | . 1 2 2 2 2 2 3 3 3 3 3 Average Carried 1 | . . . 1 1 1 2 2 3 3 3 3 Final Capacity 3 | 2 2 2 2 2 2 3 3 3 3 3 3 Final Carried 3 | . . 2 . 2 2 2 3 3 3 3 3 Class Distribution -------------------- 43% | Sprinter 28% | Scavenger-Mutant 13% | Mutant 12% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 925 | 234 82 128 35 149 41 70 60 42 44 30 10 Remotely . | . . . . . . . . . . . . Salvage Created 1879 | . 543 . 61 72 59 696 54 208 . . 186 Parts 66 | . 17 5 4 6 1 16 . 1 8 . 8 Haulers Intercepted 6 | . 2 . 1 . 1 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 11 21 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 38 | . 7 2 4 7 . 8 . 4 4 . 2 Melee 13 | . . . . 2 . 5 . 1 3 . 2 Guns 17 | . 6 2 4 5 . . . . . . . Cannons 1 | . . . . . . . . . 1 . . AOE 1 | . 1 . . . . . . . . . . Classes Destroyed 12 | . 3 1 . 1 . 4 1 . 1 . 1 Builder 1 | . . . . . . 1 . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . Hauler 6 | . 2 . 1 . 1 2 . . . . . Recycler 1 | . . . . . . 1 . . . . . Operator 2 | . . . . . . 1 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 8 | . . 2 4 . . . . . 2 . . Grunt 14 | . 7 . . . . 3 . 4 . . . Duelist 1 | . . . . . . . . . 1 . . Sentry 6 | . . . . . . 5 . . 1 . . Z-Light 2 | . . . . . . . . . . . 2 Assembled 7 | . . . . 7 . . . . . . . Best Kill Streak 4 | . 3 2 4 4 1 3 1 4 3 . 2 Combat Bots Only 4 | . 3 2 4 4 . 3 . 4 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . Melee 1 | . . . . 1 . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 3936 | . 346 423 140 303 107 818 . 179 236 . 1384 Core 3241 | . 294 335 108 239 90 679 . 141 190 . 1165 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2353 | . 173 283 88 223 58 473 . 127 156 . 772 Core Remaining (%) 56 | 100 . 58 . 65 . 2 . . . . . Volleys Fired 93 | . 32 17 10 27 1 . . 2 4 . . Largest 2 | . 2 2 2 2 1 . . 1 1 . . Hottest 80 | . 80 80 40 40 20 . . 48 48 . . Shots Fired 175 | . 64 30 20 54 1 . . 2 4 . . Gun 169 | . 64 30 20 54 1 . . . . . . Cannon 6 | . . . . . . . . 2 4 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 95 | . . 14 20 54 1 . . 2 4 . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 80 | . 64 16 . . . . . . . . . Robot Hit Streak 8 | . 6 7 6 8 . . . 1 2 . . Robot Miss Streak 4 | . 3 4 1 3 2 . . . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 204 | . 41 16 12 45 2 40 3 19 6 . 20 Core Hits 78 | . 20 5 7 22 1 7 . 3 4 . 9 Critical Hits 2 | . . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Melee Attacks 143 | . . . . 6 4 64 4 20 7 18 20 Impact 92 | . . . . . 4 64 4 20 . . . Slashing 51 | . . . . 6 . . . . 7 18 20 Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 1 6 . 2 . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5529 | . 653 246 108 483 137 1574 125 831 197 . 1175 Guns 1041 | . 502 155 108 276 . . . . . . . Cannons 98 | . . . . . . . . 31 67 . . Explosions 242 | . 151 91 . . . . . . . . . Melee 4148 | . . . . 207 137 1574 125 800 130 . 1175 Ramming . | . . . . . . . . . . . . Kinetic 563 | . . 81 108 276 . . . 31 67 . . Thermal 242 | . 151 91 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 576 | . 502 74 . . . . . . . . . Impact 2636 | . . . . . 137 1574 125 800 . . . Slashing 1512 | . . . . 207 . . . . 130 . 1175 Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 881 | . . 15 . 50 . 508 53 166 . . 89 Projectiles . | . . . . . . . . . . . . Explosions 15 | . . 15 . . . . . . . . . Melee 866 | . . . . 50 . 508 53 166 . . 89 Knockbacks 4 | . . . . . . 3 1 . . . . Impact 4 | . . . . . . 3 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 17 | . 17 . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 298 | . 298 24 . 1 11 1 . 22 30 . 39 Average Temperature 61 | . 105 5 . 1 6 1 . 11 16 . 17 Received Heat Transfer 1363 | . 186 66 39 40 45 360 . 99 33 . 495 Effects 2 | . 2 . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 17 | . 2 . . . . 9 4 2 . . . Impact Corruptions 27 | . . . . . . 17 3 7 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 350 | . 200 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 557 | . 286 191 357 143 281 557 325 . . . . Initial 253 | . . 111 27 123 55 118 253 . . . . Average 199 | . 150 147 212 131 194 343 278 . . . . Maximum Alert Level 2 | . 1 . 1 . 1 2 1 . . . . Low Security (%) 59 | 100 56 100 43 100 29 18 . . . . . Level 1 31 | . 43 . 56 . 70 38 100 . . . . Level 2 8 | . . . . . . 42 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 4 . 4 2 1 . . . . Investigation 9 | . 1 . 3 . 3 1 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 2 . 1 . 1 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 6 | . 4 . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 18 15 18 15 17 24 3 13 15 . 3 Peak Tracking Total 10 | . 8 7 6 5 10 9 1 7 7 . 3 Tactical Retreats 25 | . 2 4 3 4 2 6 . 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 10 | . 2 1 . . . 5 1 . . 1 . Max in Single Turn 1 | . 1 1 . . . 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 23 | . 3 1 6 . 5 5 2 1 . . . Terminals 18 | . 2 . 6 . 4 5 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 75 | . 7 1 33 . 17 11 5 1 . . . Successful 38 | . 3 1 14 . 10 7 2 1 . . . Failed 37 | . 4 . 19 . 7 4 3 . . . . Catastrophic 5 | . 2 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 6 . 2 . 10 4 1 . . . . Terminals 68 | . 6 . 33 . 16 11 2 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 28 | . 1 1 13 . 6 5 1 1 . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . Open Door 5 | . . 1 . . . 3 . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . . Hauler Manifests 3 | . . . 2 . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Registered Prototypes 2 | . . . . . 1 1 . . . . . Zone Layout 4 | . . . 2 . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 1 . 4 2 1 . . . . Terminals 8 | . 1 . 1 . 3 2 1 . . . . Botnet 1 | . . . . . . . 1 . . . . Disrupt 3 | . 1 . . . 1 1 . . . . . Sabotage 4 | . . . 1 . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Jam 1 | . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . 6 . 3 3 2 . . . . Full Trace Events 7 | . 1 . 5 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 2 . . Highest-Rated Group 48 | . . . . . . . . 48 48 . . Highest-Rated Ally 32 | . . . . . . . . 32 32 . . Total Orders 12 | . . 8 4 . . . . . . . . EXPLORE 11 | . . 7 4 . . . . . . . . RETURN 1 | . . 1 . . . . . . . . . Ally Attacks 25 | . . 7 9 . . . . . 9 . . Total Damage 67 | . . . . . . . . . 67 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . 1 1 1 . Drone Launches 25 | . . 16 9 . . . . . . . . Drone Recoveries 9 | . . 9 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 2750 | 42 269 299 189 364 105 347 122 300 270 352 91 Spaces Moved 4595 | 39 285 206 345 591 247 425 351 509 516 957 124 Core 8 | 8 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 78 | 31 47 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4509 | . 238 206 345 591 247 425 351 509 516 957 124 Fastest Speed 28 | 50 37 37 34 34 32 29 28 28 28 30 28 Average Speed 32 | 89 47 37 34 34 32 29 28 28 29 30 28 Slowest Speed 100 | 100 100 37 37 34 34 32 29 28 30 30 30 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 38 | . 3 5 5 14 3 8 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 4 58 90 56 98 29 78 10 70 64 87 22 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . 1 1 . . . . . . 1 . . Known Exits Taken 4 | . . . 1 . 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . . . Scrap Searched 15 | . . 2 . 1 . . . 7 3 2 . Spaces Dug 15 | . . . . . 2 8 . . 1 4 . Terrain Destroyed 36 | . 6 13 . . 2 8 . . 3 4 . Melee 15 | . . . . . 2 8 . . 1 4 . Projectile 2 | . . . . . . . . . 2 . . AOE 19 | . 6 13 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 5443 | 43 350 398 393 684 265 547 365 634 621 994 149 Wait 439 | . 24 139 28 55 . 55 . 76 46 14 2 Move 4515 | 38 278 197 334 565 241 409 350 508 515 956 124 Hop 31 | . 3 3 5 11 2 7 . . . . . Pick Up 7 | . . 2 . 2 1 . 2 . . . . Fast Attach 42 | 5 6 6 4 3 4 4 4 2 1 2 1 Attach 4 | . . 2 1 . 1 . . . . . . Detach 1 | . . 1 . . . . . . . . . Swap 14 | . 1 3 . 3 3 . 1 1 1 1 . Drop 42 | . 5 10 5 1 8 1 4 3 2 3 . Fire 93 | . 32 17 10 27 1 . . 2 4 . . Melee 143 | . . . . 6 4 64 4 20 7 18 20 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . Miscellaneous 107 | . 1 18 6 11 . 7 . 17 45 . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 18 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Entered Mines 314 | -10/Mines | Reached level 2 325 | -10/Mines | Core integrity fell below 50% 331 | -10/Mines | Build established: Mutant 367 | -10/Mines | Found the Drone Emporium 368 | -10/Mines | Found Prototype Device 374 | -10/Mines | Core integrity fell below 20% 445 | -10/Mines | Identified Bomb Drone Bay 479 | -10/Mines | Discovered new exit (range 31) 538 | -10/Mines | Discovered new exit (range 62) 591 | -10/Mines | Learned Materials emergency access door positions 592 | -10/Mines | Learned Materials interactive machine intel 595 | -10/Mines | Learned location of Storage (-8) 611 | -10/Mines | Entered Materials 613 | -9/Materials | Loaded intel: 17 interactive machine locations 613 | -9/Materials | Reached level 3 613 | -9/Materials | Upgraded with Propulsion slot (x1) 613 | -9/Materials | Upgraded with Utility slot (x1) 641 | -9/Materials | Identified exit to Mines 691 | -9/Materials | Build established: Scavenger-Mutant 800 | -9/Materials | Entered Mines 801 | -9/Mines | Assembled infested the area 802 | -9/Mines | Reached level 4 875 | -9/Mines | Met a Derelict bent on vengeance 927 | -9/Mines | Discovered new exit (range 12) 1091 | -9/Mines | Discovered new exit (range 16) 1093 | -9/Mines | Learned location of 1 exit from Materials 1096 | -9/Mines | Learned Materials garrison access intel 1164 | -9/Mines | Entered Materials 1165 | -8/Materials | Identified exit to Storage 1166 | -8/Materials | Loaded intel: 1 garrison access location 1166 | -8/Materials | Reached level 5 1269 | -8/Materials | Entered Storage 1271 | -8/Storage | Reached level 6 1271 | -8/Storage | Upgraded with Power slot (x1) 1271 | -8/Storage | Upgraded with Propulsion slot (x1) 1362 | -8/Storage | Core integrity fell below 50% 1415 | -8/Storage | Reached level 7 1501 | -8/Storage | Build established: Sprinter 1572 | -8/Storage | Core integrity fell below 20% 1610 | -8/Storage | Discovered new exit (range 14) 1616 | -8/Storage | Entered Factory 1617 | -7/Factory | Core integrity fell below 50% 1617 | -7/Factory | Core integrity fell below 20% 1618 | -7/Factory | Reached level 8 1626 | -7/Factory | Upgraded with Utility slot (x1) 1731 | -7/Factory | Discovered new exit (range 13) 1738 | -7/Factory | Entered Lower Caves 1740 | -7/Lower Caves | Reached level 9 1796 | -7/Lower Caves | Learned Factory stockpile data 1871 | -7/Lower Caves | Encountered a Warlord checkpoint 1914 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1953 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1968 | -7/Lower Caves | Discovered new exit (range 15) 2038 | -7/Lower Caves | Entered another Lower Caves area 2038 | -7/Lower Caves | Accompanied by 2 allies 2168 | -7/Lower Caves | Encountered a Warlord checkpoint 2186 | -7/Lower Caves | Reached level 10 2193 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2297 | -7/Lower Caves | Discovered new exit (range 10) 2308 | -7/Lower Caves | Identified exit to Zion 2308 | -7/Lower Caves | Entered Zion 2318 | -7/Zion | Given A8's code to call for help 2327 | -7/Zion | Discovered new exit (range 10) 2513 | -7/Zion | Learned 8 Factory zone layouts 2655 | -7/Zion | Discovered new exit (range 5) 2655 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2656 | -7/Zion | Identified exit to Deep Caves 2660 | -7/Zion | Entered Deep Caves 2662 | -7/Deep Caves | Reached level 11 2707 | -7/Deep Caves | Attacked by Z-Imprinter 2751 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02662_ Upgraded: KI Damage % (+5) 02677_ Acquired Cesium-ion Thruster. 02679_ Sneak attack on as-68199. 02679_ as-68199 destroyed. 02682_ Acquired 10 matter. 02682_ Sneak attack on R8-OFM(l). 02682_ R8-OFM(l) suffers critical hit. 02682_ Destroyed Carbon-fiber Leg. 02685_ Sneak attack on R8-OFM(l). 02685_ R8-OFM(l) destroyed. 02688_ Used Protomatter to restore part integrity (+26) 02702_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02718_ Destroyed Prototype Reactor. 02721_ Destroyed Prototype Hover Unit. 02733_ 64-0R5(z) suffers critical hit. 02733_ Destroyed Prototype Protection. 02739_ 64-0R5(z) destroyed. 02747_ NS-YLZ(z) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????#????????? | | ???????????#????????????#????#####???????????????? | | ?????????????#???????##?????# ##??????????????? | | ??????????#??????#??????#??? #??????????????? | | ???????????????######?????## ##?????????????? | | ??????# ????### ##??#?# ???????#??????? | | ????? ##### #???## ????????#?#????? | | ???? ????? ????????????????? | | ???? ????? ? ???????????????# | | ?? #?????# #??? ??????####????? | | #???### #????# ?#?### ###### | | ##### # ##???# #### | | ;#;#;; #???# | | *%!!% #????? | | !!@ ! #???##?# | | ######## | | #;;#I ; | | ###### | | ##????## ### | | #??????### #?# # | | ##???????## ##?## ## ### | | #????????# #???# ### #?? | | #????????# #???## ##?# ### | | #??#?????# #????####### # | | ##???????## #####???## | | #???###### ##?## # | | #?## ### # | | ### ## | | ### % #? | | ##?# # ## | | #?## !%/ ## # | | #?## ## #### | | ??###### ##??## | | #?????# * #????### | | #??????# ??????# # # | | ???????? ??????# ### # | | ??????????# ?????# #?# | | ??? ????????????## ?????# #??# | | ????? ????????????????### ?????# ##???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 60 Resistance: KI 10 Resistance: TH 20 Evasion (%) 64 Melee Accuracy 6 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Levels Raised 10 | . . 1 1 1 1 2 1 1 1 . 1 XP Earned 18420 | 3000 1180 825 2275 500 2655 2625 1610 950 1150 650 1000 XP Spent 17995 | 2975 . . 2985 1495 . 3020 2280 1775 . 1940 1525 Upgrades 49 | 9 . . 7 4 . 10 5 6 . 5 3 Power Slot 1 | . . . . . . 1 . . . . . Propulsion Slot 3 | 1 . . 1 . . 1 . . . . . Utility Slot 3 | 1 . . 1 . . . 1 . . . . Weapon Slot 1 | 1 . . . . . . . . . . . Core Integrity 11 | 1 . . 1 1 . 3 2 1 . 2 . Heat Dissipation 2 | . . . . . . 1 . 1 . . . Energy Generation 1 | . . . 1 . . . . . . . . Energy Storage 2 | . . . . . . 1 . . . . 1 Mass Support 2 | 1 . . . . . . . 1 . . . Inventory Capacity 3 | 2 . . . . . 1 . . . . . Sensor Range 2 | . . . 1 . . 1 . . . . . Ranged Accuracy 5 | 1 . . 1 2 . . 1 . . . . Melee Accuracy 4 | . . . . . . . 1 1 . 1 1 KI Resistance % 2 | . . . . 1 . . . 1 . . . TH Resistance % 4 | . . . . . . 1 . 1 . 2 . KI Damage % 3 | 1 . . 1 . . . . . . . 1 Protomatter Created 386 | . 40 19 30 47 . 49 . 32 122 . 47 Integrity Restored 2214 | . 9 351 123 234 . 147 . 366 958 . 26 Core 2076 | . 9 351 123 234 . 147 . 366 846 . . Parts 138 | . . . . . . . . . 112 . 26 Protomatter Decayed 333 | . 37 . . 202 . . . . 94 . . Game ------ Seed DamperGammaExtractor Manual? 0 Play Time 00:54:03 Cumulative 286.5 hours Start 2021.05.23 @ 10:53:28 End 2021.05.23 @ 11:46:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4140105a-9c0b-4b67-88bb-a7108dbc57d5